124 lines
3.5 KiB
JSON
124 lines
3.5 KiB
JSON
{
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"dataList": [
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{
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"id": "get_11006_1",
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"desc": "Identity Acquisition",
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"dlg": "Ah... You've done it, you've... found me."
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},
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{
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"id": "lobby_morning_11006_1",
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"desc": "Morning Greeting",
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"dlg": "Is there anything you wish? Why don't you come over... and try this with me?"
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},
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{
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"id": "lobby_noon_11006_1",
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"desc": "Afternoon Greeting",
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"dlg": "Judging from the slanted ray of sunlight seeping in... Now must be noon. That's what time it is."
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},
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{
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"id": "lobby_night_11006_1",
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"desc": "Evening Greeting",
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"dlg": "I should light more candles. If it's too dark... you won't see well in the night."
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},
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{
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"id": "smalltalk_11006_1",
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"desc": "Chatter #1",
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"dlg": "It was such a long time... How many hours have passed while we stayed in here?"
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},
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{
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"id": "smalltalk_11006_2",
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"desc": "Chatter #2",
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"dlg": "The talismans... shouldn't be too sparse. But... there shouldn't be too many of them on my body, either."
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},
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{
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"id": "smalltalk_11006_3",
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"desc": "Chatter #3",
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"dlg": "These talismans... can impede movement. The more of them are attached... the more the curse piles up."
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},
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{
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"id": "smalltalk_11006_4",
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"desc": "Post-Uptie Chat 1",
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"dlg": "Ah... You'll use them with me... thank you.\n...Ah! Y-You shouldn't attach them to me, even as a prank!"
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},
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{
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"id": "smalltalk_11006_5",
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"desc": "Post-Uptie Chat 2",
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"dlg": "The ones on my body... I can't remove on my own.\nIt's... that kind of curse."
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},
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{
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"id": "neglect_11006_1",
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"desc": "Idle",
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"dlg": "If you have the time, I'd suggest resting while watching fire. It calms your mind."
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},
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{
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"id": "gacksung_11006_1",
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"desc": "Uptying",
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"dlg": "For the liberation... I'll bear this, even if it's a curse."
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},
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{
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"id": "formation_11006_1",
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"desc": "Deployment",
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"dlg": "So there's something you want cursed."
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},
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{
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"id": "battleentry_11006_1",
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"desc": "Stage Entry",
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"dlg": "I'll follow."
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},
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{
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"id": "battle_select_11006_1",
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"desc": "Viewed in Battle",
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"dlg": "Stay... focused."
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},
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{
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"id": "battle_endcommand_11006_1",
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"desc": "Commencing Attack",
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"dlg": "Stop there, and stay there."
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},
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{
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"id": "battle_enemy_break_11006_1",
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"desc": "Enemy Stagger",
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"dlg": "They've become sluggish."
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},
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{
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"id": "battle_break_11006_1",
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"desc": "Staggered",
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"dlg": "Hkh..."
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},
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{
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"id": "battle_kill_11006_1",
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"desc": "Enemy Killed",
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"dlg": "Into the curse they sink."
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},
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{
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"id": "battle_dead_11006_1",
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"desc": "Death",
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"dlg": "Ah... So it stops... in the end..."
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},
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{
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"id": "choice_success_p_11006_2",
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"desc": "Check Passed",
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"dlg": "It worked as we wished."
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},
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{
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"id": "choice_fail_n_11006_1",
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"desc": "Check Failed",
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"dlg": "This, too, is a curse..."
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},
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{
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"id": "battle_clear_11006_1",
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"desc": "Victory Cry",
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"dlg": "We did it. Phew... I hope this brings us closer to the liberation."
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},
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{
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"id": "battle_clear_ex_11006_1",
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"desc": "Extra Conditions Fulfilled",
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"dlg": "They have all been stopped... Now, we'll be able to liberate technology."
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},
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{
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"id": "battle_defeat_11006_1",
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"desc": "Defeat Wail",
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"dlg": "It must be... that the cursed can't so much as curse others..."
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}
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]
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} |