Files
LimbusStaticData/Localize/en/PersonalityVoiceDlg/EN_Voice_Sinclair_LEGO_11006.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "get_11006_1",
"desc": "Identity Acquisition",
"dlg": "Ah... You've done it, you've... found me."
},
{
"id": "lobby_morning_11006_1",
"desc": "Morning Greeting",
"dlg": "Is there anything you wish? Why don't you come over... and try this with me?"
},
{
"id": "lobby_noon_11006_1",
"desc": "Afternoon Greeting",
"dlg": "Judging from the slanted ray of sunlight seeping in... Now must be noon. That's what time it is."
},
{
"id": "lobby_night_11006_1",
"desc": "Evening Greeting",
"dlg": "I should light more candles. If it's too dark... you won't see well in the night."
},
{
"id": "smalltalk_11006_1",
"desc": "Chatter #1",
"dlg": "It was such a long time... How many hours have passed while we stayed in here?"
},
{
"id": "smalltalk_11006_2",
"desc": "Chatter #2",
"dlg": "The talismans... shouldn't be too sparse. But... there shouldn't be too many of them on my body, either."
},
{
"id": "smalltalk_11006_3",
"desc": "Chatter #3",
"dlg": "These talismans... can impede movement. The more of them are attached... the more the curse piles up."
},
{
"id": "smalltalk_11006_4",
"desc": "Post-Uptie Chat 1",
"dlg": "Ah... You'll use them with me... thank you.\n...Ah! Y-You shouldn't attach them to me, even as a prank!"
},
{
"id": "smalltalk_11006_5",
"desc": "Post-Uptie Chat 2",
"dlg": "The ones on my body... I can't remove on my own.\nIt's... that kind of curse."
},
{
"id": "neglect_11006_1",
"desc": "Idle",
"dlg": "If you have the time, I'd suggest resting while watching fire. It calms your mind."
},
{
"id": "gacksung_11006_1",
"desc": "Uptying",
"dlg": "For the liberation... I'll bear this, even if it's a curse."
},
{
"id": "formation_11006_1",
"desc": "Deployment",
"dlg": "So there's something you want cursed."
},
{
"id": "battleentry_11006_1",
"desc": "Stage Entry",
"dlg": "I'll follow."
},
{
"id": "battle_select_11006_1",
"desc": "Viewed in Battle",
"dlg": "Stay... focused."
},
{
"id": "battle_endcommand_11006_1",
"desc": "Commencing Attack",
"dlg": "Stop there, and stay there."
},
{
"id": "battle_enemy_break_11006_1",
"desc": "Enemy Stagger",
"dlg": "They've become sluggish."
},
{
"id": "battle_break_11006_1",
"desc": "Staggered",
"dlg": "Hkh..."
},
{
"id": "battle_kill_11006_1",
"desc": "Enemy Killed",
"dlg": "Into the curse they sink."
},
{
"id": "battle_dead_11006_1",
"desc": "Death",
"dlg": "Ah... So it stops... in the end..."
},
{
"id": "choice_success_p_11006_2",
"desc": "Check Passed",
"dlg": "It worked as we wished."
},
{
"id": "choice_fail_n_11006_1",
"desc": "Check Failed",
"dlg": "This, too, is a curse..."
},
{
"id": "battle_clear_11006_1",
"desc": "Victory Cry",
"dlg": "We did it. Phew... I hope this brings us closer to the liberation."
},
{
"id": "battle_clear_ex_11006_1",
"desc": "Extra Conditions Fulfilled",
"dlg": "They have all been stopped... Now, we'll be able to liberate technology."
},
{
"id": "battle_defeat_11006_1",
"desc": "Defeat Wail",
"dlg": "It must be... that the cursed can't so much as curse others..."
}
]
}