124 lines
3.6 KiB
JSON
124 lines
3.6 KiB
JSON
{
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"dataList": [
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{
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"id": "get_11004_1",
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"desc": "Identity Acquisition",
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"dlg": "Salutations… I’ve been told that this is… where I’ll stir with entertainment."
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},
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{
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"id": "lobby_morning_11004_1",
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"desc": "Morning Greeting",
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"dlg": "A fresh morning. Let’s kick off today with an energetic start."
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},
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{
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"id": "lobby_noon_11004_1",
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"desc": "Afternoon Greeting",
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"dlg": "What a lazy afternoon… When I feel drowsy, I tend to shake the instruments in my hands to whatever rhythm. Like this, and like that."
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},
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{
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"id": "lobby_night_11004_1",
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"desc": "Evening Greeting",
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"dlg": "The favorite hours of the dead… When do you go to sleep, Dante?"
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},
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{
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"id": "smalltalk_11004_1",
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"desc": "Chatter #1",
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"dlg": "Oh… You wanna hear my music? Hmm… I’ll shake something out, if you insist."
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},
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{
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"id": "smalltalk_11004_2",
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"desc": "Chatter #2",
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"dlg": "You should keep your head empty in a fight. It’s all about the rhythm. Stay lively, but without missing a beat."
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},
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{
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"id": "smalltalk_11004_3",
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"desc": "Chatter #3",
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"dlg": "What do you do when your mind is disturbed, Manager? How about learning to play music with me? It’s something that helped me a lot."
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},
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{
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"id": "smalltalk_11004_4",
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"desc": "Post-Uptie Chat 1",
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"dlg": "I wasn’t always like this. One day, I chanced upon music and dance… They opened a window into my own psyche."
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},
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{
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"id": "smalltalk_11004_5",
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"desc": "Post-Uptie Chat 2",
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"dlg": "I know of a way to shake off the agony, fear, anxiety, and all else that weighs you down. Just surrender yourself to the rhythm, and it will lead you."
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},
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{
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"id": "neglect_11004_1",
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"desc": "Idle",
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"dlg": "…Did you not like my performance?"
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},
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{
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"id": "gacksung_11004_1",
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"desc": "Uptying",
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"dlg": "I’ll repay you with merrier music."
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},
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{
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"id": "formation_11004_1",
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"desc": "Deployment",
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"dlg": "Let’s shake it."
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},
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{
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"id": "battleentry_11004_1",
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"desc": "Stage Entry",
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"dlg": "Is this the right choice…?"
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},
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{
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"id": "battle_select_11004_1",
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"desc": "Viewed in Battle",
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"dlg": "What’s up, Dante…?"
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},
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{
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"id": "battle_endcommand_11004_1",
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"desc": "Commencing Attack",
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"dlg": "I’ll bust your head."
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},
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{
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"id": "battle_enemy_break_11004_1",
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"desc": "Enemy Stagger",
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"dlg": "I’ll take your head next."
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},
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{
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"id": "battle_break_11004_1",
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"desc": "Staggered",
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"dlg": "Unk!"
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},
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{
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"id": "battle_kill_11004_1",
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"desc": "Enemy Killed",
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"dlg": "Too easy."
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},
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{
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"id": "battle_allydead_11004_1",
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"desc": "Ally Death",
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"dlg": "Who’s up next…?"
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},
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{
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"id": "choice_success_p_11004_1",
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"desc": "Check Passed",
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"dlg": "That was easier than I thought."
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},
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{
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"id": "choice_fail_n_11004_1",
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"desc": "Check Failed",
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"dlg": "Not what I wished for…"
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},
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{
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"id": "battle_clear_11004_1",
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"desc": "Victory Cry",
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"dlg": "Just as I was about to feel some enthusiasm… it’s over already."
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},
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{
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"id": "battle_clear_ex_11004_1",
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"desc": "Extra Conditions Fulfilled",
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"dlg": "Today’s performance was satisfying. It entertained me to no end."
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},
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{
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"id": "battle_defeat_11004_1",
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"desc": "Defeat Wail",
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"dlg": "We can always try again. Nothing says we can’t give it another shake."
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}
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]
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} |