124 lines
3.6 KiB
JSON
124 lines
3.6 KiB
JSON
{
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"dataList": [
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{
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"id": "get_10103_1",
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"desc": "Identity Acquisition",
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"dlg": "I know of the ways to cut through a heart with elegance and eccentricity."
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},
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{
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"id": "lobby_morning_10103_1",
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"desc": "Morning Greeting",
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"dlg": "It’s time again for a banquet of swordplay."
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},
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{
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"id": "lobby_noon_10103_1",
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"desc": "Afternoon Greeting",
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"dlg": "Be wary of those with plenty of laughs and smiles to show. A sharp edge lurks beneath that deceptive expression."
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},
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{
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"id": "lobby_night_10103_1",
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"desc": "Evening Greeting",
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"dlg": "I do not enjoy the moonlight much. All it does is shed a gleam on what should be left unlit."
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},
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{
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"id": "smalltalk_10103_1",
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"desc": "Chatter #1",
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"dlg": "These scars? They are healed up now. Rather than that… shouldn’t you be asking what became of those who left them on me?"
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},
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{
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"id": "smalltalk_10103_2",
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"desc": "Chatter #2",
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"dlg": "The sharpest blade has no meaning if it lies unused."
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},
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{
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"id": "smalltalk_10103_3",
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"desc": "Chatter #3",
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"dlg": "Are you curious of my past? Such things… have all been cut off long ago."
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},
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{
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"id": "smalltalk_10103_4",
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"desc": "Post-Uptie Chat 1",
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"dlg": "To tell you a secret, I can slay a foe with both my eyes and ears closed. …I was in jest. Dante, you truly are credulous."
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},
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{
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"id": "smalltalk_10103_5",
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"desc": "Post-Uptie Chat 2",
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"dlg": "Until now, a clock was nothing more than a useless thing to me. Yours, however, has such a peculiar charm to it, Dante."
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},
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{
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"id": "neglect_10103_1",
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"desc": "Idle",
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"dlg": "You’re rather cold, turning away the moment a conversation dies down."
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},
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{
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"id": "gacksung_10103_1",
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"desc": "Uptying",
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"dlg": "I shall stay by your side until my sword breaks."
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},
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{
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"id": "formation_10103_1",
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"desc": "Deployment",
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"dlg": "It’s time to raise a deluge of blood."
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},
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{
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"id": "battleentry_10103_1",
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"desc": "Stage Entry",
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"dlg": "Are you in need of this blade?"
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},
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{
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"id": "battle_select_10103_1",
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"desc": "Viewed in Battle",
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"dlg": "The sword is still sharp."
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},
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{
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"id": "battle_endcommand_10103_1",
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"desc": "Commencing Attack",
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"dlg": "I shall carve the sin unto you."
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},
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{
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"id": "battle_enemy_break_10103_1",
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"desc": "Enemy Stagger",
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"dlg": "It’s bloodshed."
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},
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{
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"id": "battle_break_10103_1",
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"desc": "Staggered",
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"dlg": "Hmh…"
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},
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{
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"id": "battle_kill_10103_1",
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"desc": "Enemy Killed",
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"dlg": "A consequence of the scars."
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},
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{
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"id": "battle_allydead_10103_1",
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"desc": "Ally Death",
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"dlg": "This will leave a scar not."
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},
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{
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"id": "choice_success_p_10103_1",
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"desc": "Check Passed",
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"dlg": "Scars signify experience."
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},
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{
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"id": "choice_fail_n_10103_1",
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"desc": "Check Failed",
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"dlg": "It would seem that I dug a grave."
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},
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{
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"id": "battle_clear_10103_1",
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"desc": "Victory Cry",
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"dlg": "I am relieved to see that they know to comply."
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},
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{
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"id": "battle_clear_ex_10103_1",
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"desc": "Extra Conditions Fulfilled",
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"dlg": "I shred them to pieces. My mind is now clearer than ever."
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},
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{
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"id": "battle_defeat_10103_1",
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"desc": "Defeat Wail",
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"dlg": "My sword has cut its fair share. Nothing stops me from accepting this result."
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}
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]
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} |