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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "battle_battleunit_guard",
"content": "防御"
},
{
"id": "popup_message_ego_seat_lack",
"content": "E.G.Oを使用することが出来ません。空きを確認してください。"
},
{
"id": "popup_message_ego_resources_lack",
"content": "E.G.Oを使用することが出来ません。文様を確認してください。"
},
{
"id": "option_title",
"content": "設定"
},
{
"id": "option_btn_exit",
"content": "ステージから退出"
},
{
"id": "option_btn_statistical",
"content": "戦闘リザルト"
},
{
"id": "creature_destroy_notice",
"content": "部位破壊"
},
{
"id": "oneside_attack",
"content": "一方攻撃"
},
{
"id": "guard",
"content": "防御"
},
{
"id": "power",
"content": "威力"
},
{
"id": "require",
"content": "必要"
},
{
"id": "battle_log_atk_hp",
"content": "{0}が{1}へ{2}のダメージ!"
},
{
"id": "battle_log_atk_mp",
"content": "{0}が{1}へ{2}の精神力ダメージ!"
},
{
"id": "battle_log_recover_hp",
"content": "{0}が{1}を使用し、体力を{2}回復"
},
{
"id": "battle_log_guard",
"content": "{0}が防御"
},
{
"id": "battle_log_buf_to_other",
"content": "{0}が{1}へ{2}を{3}付与"
},
{
"id": "battle_log_buf_to_self",
"content": "{0}が自分に{1}を{2}付与"
},
{
"id": "battle_log_use_ego",
"content": "{0}のE.G.O{1}覚醒!!"
},
{
"id": "battle_log_use_ego_corrosion",
"content": "{0}のE.G.O{1}侵蝕!!"
},
{
"id": "battle_log_personality_corrosion",
"content": "{0}の精神崩壊!!"
},
{
"id": "battle_log_low_morale",
"content": "{0}の士気低下!"
},
{
"id": "battle_log_panic",
"content": "{0}のパニック!!"
},
{
"id": "choice_result_success",
"content": "判定成功"
},
{
"id": "choice_result_fail",
"content": "判定失敗"
},
{
"id": "choice_result_skip",
"content": "判定スキップ"
},
{
"id": "info_button_detailinfo",
"content": "詳細情報"
},
{
"id": "info_button_skill",
"content": "スキル"
},
{
"id": "info_button_awakenskill",
"content": "覚醒スキル"
},
{
"id": "info_button_erosionskill",
"content": "侵蝕スキル"
},
{
"id": "resonance",
"content": "共鳴"
},
{
"id": "perfect_resonance",
"content": "完全共鳴"
},
{
"id": "break",
"content": "混乱"
},
{
"id": "mental_break",
"content": "精神崩壊"
},
{
"id": "low_morale",
"content": "士気低下"
},
{
"id": "panic",
"content": "パニック"
},
{
"id": "status",
"content": "ステータス"
},
{
"id": "status_abnormal",
"content": "状態異常"
},
{
"id": "immunity_information",
"content": "耐性情報"
},
{
"id": "awaken_ego_skill",
"content": "覚醒スキル"
},
{
"id": "erosion_ego_skill",
"content": "侵蝕スキル"
},
{
"id": "turnplace_test_name",
"content": "残されたロボトミー支部のどこか"
},
{
"id": "death",
"content": "死亡"
},
{
"id": "slash",
"content": "斬撃"
},
{
"id": "penetrate",
"content": "貫通"
},
{
"id": "hit",
"content": "打撃"
},
{
"id": "action_disable",
"content": "行動不能"
},
{
"id": "ab_event_select_character",
"content": "囚人選択"
},
{
"id": "ab_event_select_desc",
"content": "選択内容"
},
{
"id": "ab_event_rate",
"content": "成功確率"
},
{
"id": "formet_event_rate",
"content": "成功確率 : {0}"
},
{
"id": "ab_event_decision",
"content": "判定開始"
},
{
"id": "ab_event_need",
"content": "必要"
},
{
"id": "ab_battle_resume",
"content": "戦闘再開"
},
{
"id": "info_button_choice_log",
"content": "選択肢ログ"
},
{
"id": "info_button_story",
"content": "ストーリー"
},
{
"id": "info_button_ego",
"content": "E.G.O"
},
{
"id": "dungeon_encounter_start",
"content": "開始点"
},
{
"id": "dungeon_encounter_battle",
"content": "一般戦闘"
},
{
"id": "dungeon_encounter_ab_battle",
"content": "集中戦闘"
},
{
"id": "dungeon_encounter_hard_battle",
"content": "危険戦闘"
},
{
"id": "dungeon_encounter_event",
"content": "イベント"
},
{
"id": "dungeon_encounter_save",
"content": "セーブポイント"
},
{
"id": "dungeon_encounter_boss",
"content": "フロアボス"
},
{
"id": "bottom_winrate",
"content": "勝率"
},
{
"id": "bottom_dmg",
"content": "ダメージ量"
},
{
"id": "ab_event_next",
"content": "次へ"
},
{
"id": "explanatory",
"content": "カテゴリ"
},
{
"id": "get_ego_gift",
"content": "E.G.Oギフト獲得"
},
{
"id": "get_ego_gift_desc",
"content": "E.G.Oギフトを獲得しました。"
},
{
"id": "selection",
"content": "選択肢"
},
{
"id": "result",
"content": "結果"
},
{
"id": "choice_total_rate",
"content": "成功確率(トータル)"
},
{
"id": "enter",
"content": "入場"
},
{
"id": "recommend_level",
"content": "推奨レベル"
},
{
"id": "enemy_info",
"content": "敵情報"
},
{
"id": "enter_clear_requirement",
"content": "EXクリア条件"
},
{
"id": "choice_event_resume",
"content": "戻る"
},
{
"id": "crime_state_judgment",
"content": "{0}判定"
},
{
"id": "choice_personality",
"content": "判定を進行する人格を選択してください。"
},
{
"id": "success_result",
"content": "成功値"
},
{
"id": "expectation_result",
"content": "予想値"
},
{
"id": "outcome_result",
"content": "結果"
},
{
"id": "choice_event_percent",
"content": "予想確率"
},
{
"id": "skill_expectition_value",
"content": "スキル予想値: {0}-{1}"
},
{
"id": "skill_expectition_or_value",
"content": "スキル予想値: {0} or {1}"
},
{
"id": "skill_correction_value",
"content": "{0} 補正値: {1}"
},
{
"id": "correction_based_on_association",
"content": "{0}所属補正値{1}(, )"
},
{
"id": "action_choice_event_result_example_battle",
"content": "戦闘発生"
},
{
"id": "action_choice_event_result_example_event",
"content": "イベント"
},
{
"id": "action_choice_event_result_example_resume",
"content": "戻る"
},
{
"id": "areaatk_attack",
"content": "広域スキル"
},
{
"id": "enter_battle",
"content": "戦闘開始"
},
{
"id": "choice_event_five_percent",
"content": "5%の確率で成功"
},
{
"id": "choice_event_five_percent_success",
"content": "5%の確率で判定成功"
},
{
"id": "skillinfo_passivetitle",
"content": "パッシブ効果"
},
{
"id": "skillinfo_coinabilitytitle",
"content": "スキル効果"
},
{
"id": "dungeon_save_desc",
"content": "セーブポイント到達。\nダンジョン進行状況が保存されました。\n全囚人が回復します。"
},
{
"id": "battle_battleunit_evade",
"content": "回避"
},
{
"id": "battle_battleunit_counter",
"content": "反撃"
},
{
"id": "battle_operation_defence",
"content": "守備"
},
{
"id": "battle_increase_mp",
"content": "精神力増加"
},
{
"id": "battle_decrease_mp",
"content": "精神力減少"
},
{
"id": "dungeon_encounter_type_start",
"content": "開始"
},
{
"id": "dungeon_encounter_type_battle",
"content": "一般戦闘"
},
{
"id": "dungeon_encounter_type_ab_battle",
"content": "集中戦闘"
},
{
"id": "dungeon_encounter_type_hard_battle",
"content": "危険戦闘"
},
{
"id": "dungeon_encounter_type_event",
"content": "イベント"
},
{
"id": "dungeon_encounter_type_save",
"content": "セーブルーム"
},
{
"id": "dungeon_encounter_type_boss",
"content": "ボス戦闘"
},
{
"id": "battle_mp",
"content": "精神力"
},
{
"id": "abnormality_part_hp",
"content": "部位体力"
},
{
"id": "abnormality_research_level",
"content": "観察レベル"
},
{
"id": "abnormality_no_research_level",
"content": "観察レベルなし"
},
{
"id": "Insufficient_conditions",
"content": "条件未達成"
},
{
"id": "skillinfo_keyword",
"content": "キーワード"
},
{
"id": "ability_turn",
"content": "回数"
},
{
"id": "ego_erosion",
"content": "E.G.O侵蝕"
},
{
"id": "continuous_turn",
"content": "持続ターン"
},
{
"id": "status_buff_list",
"content": "効果リスト"
},
{
"id": "stack",
"content": "スタック"
},
{
"id": "slash_resistance",
"content": "斬撃耐性"
},
{
"id": "penetrate_resistance",
"content": "貫通耐性"
},
{
"id": "hit_resistance",
"content": "打撃耐性"
},
{
"id": "Lack_Buff",
"content": "!{0} 不足!"
},
{
"id": "received_the_golden_bough",
"content": "黄金の枝 奪回"
},
{
"id": "destroyable",
"content": "破壊可能"
},
{
"id": "resumption",
"content": "再開"
},
{
"id": "stage_GiveUp",
"content": "ステージをギブアップ"
},
{
"id": "show_skillTool",
"content": "スキルツールを表示"
},
{
"id": "auto_coinToss",
"content": "オートコイントス"
},
{
"id": "babayaga_alert",
"content": "{0}回のチャンスが残っている。"
},
{
"id": "battle_operation_offset",
"content": "相殺"
},
{
"id": "oneside_defense",
"content": "一方防御"
},
{
"id": "cantIdentify",
"content": "<color=#ff0000>[敵味方識別不可]</color>"
},
{
"id": "popup_message_ego_irrevocable",
"content": "前のターンにて生成したE.G.Oスキルはキャンセルすることができません。"
},
{
"id": "stock",
"content": "保有"
},
{
"id": "stable",
"content": "安定"
},
{
"id": "un_stable",
"content": "不安定"
},
{
"id": "vibration_explosion",
"content": "振動爆発!"
},
{
"id": "sinking_surge",
"content": "沈潜殺到!"
},
{
"id": "targetSlotWeight",
"content": "攻撃加重値"
},
{
"id": "EGO_ErodeProbability",
"content": "侵蝕確率"
},
{
"id": "EGOSelectUI_resources_lack",
"content": "資源が足りません。\nアイコンを確認してください。"
},
{
"id": "EGOSelectUI_DetailInfo",
"content": "詳細情報"
},
{
"id": "ab_part_destroyable",
"content": "破壊可能"
},
{
"id": "ab_part_destroyable_and_can_vanish",
"content": "破壊・摘出可能"
},
{
"id": "ab_guidebook_view",
"content": "図鑑を見る"
},
{
"id": "show_BattleAblityUI",
"content": "戦闘中の詳細情報UI表示"
},
{
"id": "Ahab_NotTarget_Onece",
"content": "私が本当に狙うべきなのは…。"
},
{
"id": "Ahab_NotTarget_Twice",
"content": "常に前だけを、穴が空くほど\n見つめている必要は無いんだ…。"
},
{
"id": "Ahab_NotTarget_Thrice",
"content": "前へ進むには、私の隣にあったものを\n見つめ直すべきときもあるんだ…。"
},
{
"id": "show_BattleUnitAblityUI",
"content": "戦闘中の効果UI表示"
},
{
"id": "LobotomyStartTypo_Title_1",
"content": "緑の黎明"
},
{
"id": "LobotomyStartTypo_Name_1",
"content": "疑問"
},
{
"id": "LobotomyStartTypo_Desc_1",
"content": "ある日疑問が生じた。我々はどこから来たのか。誰かから生命を与えられ、無責任に遺された。"
},
{
"id": "LobotomyStartTypo_KillCountTitle_1",
"content": "制圧状況"
},
{
"id": "LobotomyClearTypo_Title_1",
"content": "緑の黎明"
},
{
"id": "LobotomyClearTypo_Name_1",
"content": "疑問"
},
{
"id": "LobotomyClearTypo_Desc_1",
"content": "生きていくということは、苦痛であった。"
},
{
"id": "LobotomyEndTypo_Title",
"content": "制圧時間満了"
},
{
"id": "LobotomyEndTypo_Desc",
"content": "残り試練個体: {0}"
},
{
"id": "abnormality_all_part",
"content": "全部位"
},
{
"id": "applying_buff_format",
"content": "{0} 適用中"
},
{
"id": "level_number_UNDEF",
"content": "未定"
},
{
"id": "level_number_HYPHEN",
"content": "-"
},
{
"id": "received_the_golden_bough_undecided",
"content": "?"
},
{
"id": "vibration_fusion",
"content": "振幅絡縺!"
},
{
"id": "BatonPassUIText",
"content": "待機解除"
},
{
"id": "perfect",
"content": "完全"
},
{
"id": "ab_part_destroyed",
"content": "破壊完了"
},
{
"id": "ab_part_vanished",
"content": "破壊・摘出完了"
},
{
"id": "ab_part_cannot_destroy_and_vanish",
"content": "破壊・摘出不可"
},
{
"id": "current_hp",
"content": "現体力"
},
{
"id": "break_section_format",
"content": "混乱区間[{0}]"
},
{
"id": "no_break_section",
"content": "混乱区間なし"
},
{
"id": "correction_based_on_unit_keyword",
"content": "{0}人格補正値{1}(, )"
},
{
"id": "battle_operation_counter",
"content": "強化反撃"
},
{
"id": "LOBOTOMY_ORDEAL_TIME_TYPE_0",
"content": "黎明"
},
{
"id": "LOBOTOMY_ORDEAL_TIME_TYPE_1",
"content": "白昼"
},
{
"id": "LOBOTOMY_ORDEAL_TIME_TYPE_2",
"content": "夕暮"
},
{
"id": "LOBOTOMY_ORDEAL_TIME_TYPE_3",
"content": "深夜"
},
{
"id": "LobotomyOrdealTypo_QliphothLevel",
"content": "クリフォト暴走 - {0}段階"
},
{
"id": "SinkingWhite_stack",
"content": "生きた蝶"
},
{
"id": "SinkingWhite_turn",
"content": "死んだ蝶"
},
{
"id": "BulletLament_stack",
"content": "生きた蝶(弾丸)"
},
{
"id": "BulletLament_turn",
"content": "死んだ蝶(弾丸)"
},
{
"id": "Retreat_TextAlarm",
"content": "!退却!"
},
{
"id": "Retreat_TextPassive",
"content": "退却中"
},
{
"id": "battle_operation_defense",
"content": "強化防御"
},
{
"id": "battle_operation_defense_TextTypo",
"content": "威力軽減!"
},
{
"id": "battle_StageBuffUI_Stackdesc",
"content": "(現在の数値: {0})"
},
{
"id": "EGOSelectUI_not_allow",
"content": "現在装着できないE.G.Oです"
},
{
"id": "laceration_surge",
"content": "出血殺到!"
},
{
"id": "QTE_Notice",
"content": "共に駆け抜けてゆくんだ!"
},
{
"id": "septempeccata_classification",
"content": "{0}型"
},
{
"id": "run_forBattlePortraitStateText",
"content": "後退"
},
{
"id": "ReturnPassUIText",
"content": "復帰"
},
{
"id": "NoHavePassive",
"content": "同期化段階: 規定値以下\nサポートパッシブ非活性化状態"
},
{
"id": "LocalSetButtonTitle_ImportanceLevel",
"content": "重要度"
},
{
"id": "Retreat_Command_TextAlarm",
"content": "!退却命令!"
},
{
"id": "Retreat_Quit_TextAlarm",
"content": "!戦場離脱!"
},
{
"id": "ab_part_gadget_activated",
"content": "活性化"
},
{
"id": "ab_part_gadget_deactivated",
"content": "非活性化"
},
{
"id": "UpperSkillInfo_Player_ImportanceLevel_1_Desc",
"content": "!対応重要度:中!"
},
{
"id": "UpperSkillInfo_Player_ImportanceLevel_2_Desc",
"content": "!対応重要度:高!"
},
{
"id": "UpperSkillInfo_Player_ImportanceLevel_3_Desc",
"content": "!対応重要度:最高!"
},
{
"id": "UpperSkillInfo_Enemy_ImportanceLevel_1_Desc",
"content": "!対応重要度:中!"
},
{
"id": "UpperSkillInfo_Enemy_ImportanceLevel_2_Desc",
"content": "!対応重要度:高!"
},
{
"id": "UpperSkillInfo_Enemy_ImportanceLevel_3_Desc",
"content": "!対応重要度:最高!"
},
{
"id": "EgoGiftListPopupTabType_CANDIDATE",
"content": "条件付き発動"
},
{
"id": "EgoGiftListPopupTabType_EXCLUDE_CANDIDATE",
"content": "常時発動"
},
{
"id": "EgoGiftListPopupTabType_active",
"content": "発動中"
},
{
"id": "UnitInformation_emptySkillList",
"content": "スキルがありません。"
},
{
"id": "retire_forBattlePortraitStateText",
"content": "戦闘不能"
},
{
"id": "KAA1C9ActivateEffect",
"content": "使用済みのK社アンプル"
},
{
"id": "contMineInfo_Title",
"content": "現在進行中の回"
},
{
"id": "contMineInfo_Desc_Valid_Reward",
"content": "※ステージギブアップ時、モジュールを{0}個消耗および報酬獲得"
},
{
"id": "contMineInfo_Desc_Invalid_Reward",
"content": "※ステージギブアップ時、モジュール消耗・報酬獲得なし"
}
]
}