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LimbusStaticData/Localize/jp/JP_Skills_Abnormality_Mirror6.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 123901,
"levelList": [
{
"level": 1,
"name": "終わらぬ祝祭",
"desc": "[CantDuel]\n対象が守備スキルを使用したならダメージを受けない\n[WhenUse] 次のターンにゴンドラを1つ生成",
"coinlist": [
{
"coindescs": [
{}
]
}
]
}
]
},
{
"id": 123902,
"levelList": [
{
"level": 1,
"name": "永久なる祝祭",
"desc": "[CantDuel]\n対象が守備スキルを使用したならダメージを受けない\n[WhenUse] 次のターンにゴンドラを4つ生成",
"coinlist": [
{
"coindescs": [
{}
]
},
{
"coindescs": [
{}
]
},
{
"coindescs": [
{}
]
},
{
"coindescs": [
{}
]
}
]
}
]
},
{
"id": 124001,
"levelList": [
{
"level": 1,
"name": "燃えるような渇き",
"desc": "自分が消耗した[BloodDinner]100につき、最終威力 +1 (最大5)\n[WhenUse] 対象の[Laceration]5につき、基本威力 +1(最大3)\n[WhenUse] [BloodDinner]を最大30消耗し、消耗した[BloodDinner]10につき[RegainedStrength]1を得る\n[DefeatDuel] 精神力が3減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
}
]
}
]
},
{
"id": 124002,
"levelList": [
{
"level": 1,
"name": "貫かれよ",
"desc": "[WhenUse] [BloodDinner]を最大40消耗し、消耗した[BloodDinner]10につき[RegainedStrength]を1得て精神力を3回復\n\n[DefeatDuel] 精神力が3減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の体力最大値20%分の色欲属性ダメージを与える"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の体力最大値20%分の色欲属性ダメージを与える"
}
]
}
]
}
]
},
{
"id": 124003,
"levelList": [
{
"level": 1,
"name": "ドンキホーテ流硬血2式 - 杭",
"desc": "[Laceration]が最も多く付与された対象を攻撃\n自分が消耗した[BloodDinner]100につき、最終威力 +1 (最大5)\n[WhenUse] 対象の[Laceration]5につきコイン威力 +1(最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] (対象の[Laceration]威力 × 回数)だけ色欲属性ダメージを与える"
}
]
}
]
}
]
},
{
"id": 124004,
"levelList": [
{
"level": 1,
"name": "硬血式楔",
"desc": "自分が消耗した[BloodDinner]100につき、最終威力 +1 (最大5)\n[StartBattle] 自分の[RegainedStrength]3につき、加重値 +1(最大2)\n[EndSkill] [RegainedStrength]を3消耗\n[DefeatDuel] 最終ダメージ量 -80%",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が3増加"
},
{
"desc": "[WinDuelAttack] [Burst]3を付与"
},
{
"desc": "[DefeatDuelAttack] [RegainedStrength]1を消耗"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[WinDuelAttack] [Burst]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
}
]
}
]
},
{
"id": 124005,
"levelList": [
{
"level": 1,
"name": "血の欲望",
"desc": "[WhenUse] [BloodDinner]を最大40消耗し、消耗した[BloodDinner]10につき[RegainedStrength]1を得て精神力を5回復\n[WhenUse] [RegainedStrength]5につき、付与する[Laceration]回数が1増加 (最大2)\n[DefeatDuel] 最終ダメージ量 -80%",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
}
]
}
]
},
{
"id": 124006,
"levelList": [
{
"level": 1,
"name": "血餐の時間",
"desc": "[CantIdentify]\n[WhenUse] [BloodDinner]を最大300消耗し、消耗した[BloodDinner]10につき[RegainedStrength]1を得て精神力を3回復\n[WhenUse] [BloodDinner]を消耗したなら、精神力を30回復\n[DefeatDuel] 最終ダメージ量 -80%",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 124007,
"levelList": [
{
"level": 1,
"name": "ドンキホーテ流硬血4式 - 抉り抜き",
"desc": "このスキルを使用するまで混乱状態にならない。\n[WhenUse] [BloodDinner]を最大100消耗し、消耗した[BloodDinner]10につき[RegainedStrength]1を得て精神力を15回復\n[WhenUse] 自分の[BloodDinner_Accumulation]の数値30につき、マッチ威力 +1(最大15)\n[DefeatDuel] ダメージ量が半減し、このスキルのダメージで対象が混乱しない\n[EndSkill] 増加したマッチ威力だけ、このターンと次のターンに[AttackDown], [DefenseDown]を得る。(最大15)\n[DefeatDuel] 最終ダメージ量 -80%",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]8を付与"
},
{
"desc": "[OnSucceedAttack] [RegainedStrength]2を消耗"
}
]
}
]
}
]
},
{
"id": 124008,
"levelList": [
{
"level": 1,
"name": "ドンキホーテ流硬血14式マント",
"desc": "自分が消耗した[BloodDinner]100につき、基本威力 +1 (最大10)\n[DuelGuard]\n[WinDuel] 対象へ[Laceration]4, [Burst]4を付与\n[DefeatDuel] [RegainedStrength]2を消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 124009,
"levelList": [
{
"level": 1,
"name": "脆い、脆いな",
"desc": "[DuelCounter]\n[RegainedStrength]5につき基本威力 +1\n対象の[Laceration]5につきコイン威力 +1(最大2)\n[DefeatDuel] 精神力が3減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 124010,
"levelList": [
{
"level": 1,
"name": "ブラッディー・メアリ-・ゴー・ラウンド",
"desc": "[CantDuel]\n[WhenUse] 敵にダメージを与えず、次のターンに凝結した夢を生成する\n[WhenUse] [RegainedStrength]5につき、付与する[Laceration]回数が1増加 (最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
}
]
}
]
},
{
"id": 124011,
"levelList": [
{
"level": 1,
"name": "貫かれよ",
"desc": "[DefeatDuel] 精神力が3減少\n[DefeatDuel] 最終ダメージ量 -50%",
"coinlist": [
{
"coindescs": [
{}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 混乱状態になり、次のターンに[Penetration]状態になる"
},
{
"desc": "[EndCoin] 対象の[Laceration]威力が25減少。該当数値だけ[Laceration]を得て、[BloodDinner]が増加"
}
]
}
]
}
]
},
{
"id": 124012,
"levelList": [
{
"level": 1,
"name": "ドンキホーテ流硬血奥義 - 球",
"desc": "このスキルを使用するまで混乱状態にならない。\n[BloodDinner_Common_Accumulation]だけダメージ量が増加(最大300%)\n[WhenUse] 精神力が30回復\n[WhenUse] [RegainedStrength]10につき、マッチ威力 +1\n[EndSkill] [RegainedStrength]を全て消耗。このターンと次のターンに[Vulnerable]5を得る。次のターンに[Binding]2を得る。\n[DefeatDuel] 最終ダメージ量 -80%",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 117501,
"levelList": [
{
"level": 1,
"name": "執拗に傷を付ける",
"desc": "対象の[Laceration]威力が6以上なら、コイン威力 +1。このスキルにて付与する[Laceration]威力と回数の値 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
}
]
}
]
},
{
"id": 117502,
"levelList": [
{
"level": 1,
"name": "傷を付ける",
"desc": "対象の[Laceration]威力が6以上なら、コイン威力 +1。このスキルにて付与する[Laceration]威力と回数の値 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
}
]
}
]
},
{
"id": 117503,
"levelList": [
{
"level": 1,
"name": "締め付ける棘の蔓",
"desc": "対象の[Laceration]威力が6以上なら、このスキルで付与する[Laceration]威力の値 +1\n対象の([Laceration]威力 + [Laceration]回数)が15以上なら、攻撃加重値 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]3を付与、[Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 117511,
"levelList": [
{
"level": 1,
"name": "喉の渇いた花びら",
"desc": "[Laceration]威力と回数の合計が最も高い対象に使用\n[WhenUse] 対象の[Laceration]威力6につき、コイン威力 +1 (最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [ScarletTakeDamageUp]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]が1回発動([Laceration]回数が1減少)"
}
]
}
]
}
]
},
{
"id": 117512,
"levelList": [
{
"level": 1,
"name": "爆発する花びら",
"desc": "[Laceration]威力と回数の合計が最も高い対象に使用\n[WhenUse] 対象の[Laceration]威力6につき、コイン威力 +1 (最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [ScarletTakeDamageUp]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]が全て発動 ([Laceration]回数が全て減少)"
}
]
}
]
}
]
},
{
"id": 117513,
"levelList": [
{
"level": 1,
"name": "棘の嵐",
"desc": "[WhenUse] 対象の[Laceration]威力が6以上なら、最終威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]が1回発動([Laceration]回数が1減少)"
}
]
}
]
}
]
},
{
"id": 117514,
"levelList": [
{
"level": 1,
"name": "喉の渇いた棘",
"desc": "[StartBattle] [AttackDmgUp]3, [Vulnerable]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]回数が1増加"
}
]
}
]
}
]
},
{
"id": 117515,
"levelList": [
{
"level": 1,
"name": "止まらない血",
"desc": "[DuelCounter]\n[WhenUse] このスキルとマッチする対象は、マッチを進行する間[Laceration]回数が減少しない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]を1回発動させて、該当[Laceration]ダメージで生成された[BloodDinner]を即消耗する"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]を1回発動させて、該当[Laceration]ダメージで生成された[BloodDinner]を即消耗する"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]を1回発動させて、該当[Laceration]ダメージで生成された[BloodDinner]を即消耗する"
}
]
}
]
}
]
},
{
"id": 117516,
"levelList": [
{
"level": 1,
"name": "養分耽溺",
"desc": "[BloodDinner]が100以上なら使用\n[EndBattle] [BloodDinner]を最大100消耗し、下記の効果を適用\n- 消耗した[BloodDinner]だけ本体と胴体部位の体力を回復\n- 消耗した[BloodDinner]20につき、次のターンに[AttackUp]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 117517,
"levelList": [
{
"level": 1,
"name": "渇望する棘の蔓",
"desc": "[WhenUse] [BloodDinner]を最大100消耗し、下記の効果を適用\n- 消耗した[BloodDinner]だけ本体と胴体部位の体力を回復\n- 消耗した[BloodDinner]20につき、このスキルの最終威力 +1\n[EndSkill] このスキルで消耗した[BloodDinner]が30未満なら、次のターンに[Vulnerable]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 118308,
"levelList": [
{
"level": 1,
"name": "答えろ、ジア・バオユ",
"desc": "[CantChangeTarget]\n編成順が最も早い対象を優先して攻撃する\n[WinDuel] [Burst]回数が4増加\n[DefeatDuel] 対象の編成順が最も高ければ、[Teaching]1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Burst]2を付与"
}
]
}
]
}
]
},
{
"id": 118309,
"levelList": [
{
"level": 1,
"name": "天罡星 - 格",
"desc": "編成順が最も早い対象を優先して攻撃\n対象の[Teaching]1につき、コイン威力 -2\n[DefeatDuel] この攻撃で混乱状態にならない。この戦闘の間、[DefenseDown]24を得る\n[DefeatDuel] ダメージ量が50%だけ減少する",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] 対象の([Burst]威力 + [Burst]回数 + 保有している呪殺の種類)1につき、ダメージ量 +5%(最大100%)"
}
]
}
]
}
]
},
{
"id": 118701,
"levelList": [
{
"level": 1,
"name": "宝玉揺籃",
"desc": "[CantChangeTarget]\n編成順が最も早いを優先して攻撃\n対象が編成順の最も早い対象なら、ダメージ量が0に固定される\n[EndSkill] 対象が編成順の最も早い対象なら、混乱状態にして次のターンに[ExpensiveJade]にする。以降ターン終了",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 118310,
"levelList": [
{
"level": 1,
"name": "薙ぎ払い、畳み掛けよ",
"desc": "[CantDuel]\n[CantChangeTarget]\nこのスキルは編成順が最も早い対象人格を除く人員を攻撃する\n次のターンに、編成順が最も早い対象人格を除く他の人格たちを黒獣 - 卯を利用して混乱状態にする、自分の混乱状態を解除\n[EndSkill] ターンが終了する",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加"
}
]
}
]
}
]
},
{
"id": 118703,
"levelList": [
{
"level": 1,
"name": "お前たちはその瞳の力と特別さを、まだ何も分かっていないのだな",
"desc": "編成順の最も早い対象を優先して攻撃\n[WhenUse] 宝玉があるなら、このスキルの全コインが[SuperCoin]になる\n[WhenUse] 対象の[Laceration]と[Burst]の合計5につき、コイン威力 +1 (最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数3, [Burst]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1, [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1, [Burst]1を付与"
}
]
}
]
}
]
},
{
"id": 118704,
"levelList": [
{
"level": 1,
"name": "仙人様方、どうかお見守りください…!",
"desc": "編成順の最も早い対象を優先して攻撃\n[WinDuel] [Breath]5を得る、[Breath]回数が2増加\n[DefeatDuel] 次のターンに[AttackUp]2, [DefenseDown]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]2, [Vulnerable]2を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数2, [Burst]回数が2増加"
}
]
}
]
}
]
},
{
"id": 118707,
"levelList": [
{
"level": 1,
"name": "お前は相変わらず何も出来はしないのだぞ",
"desc": "[WhenUse] 精神力を8回復\n[WhenUse] メインターゲットの体力が50%未満か、メインターゲットの[Burst]と[Laceration]の合計が10以上なら、[SuperCoin]になる\n[DefeatDuel] [Vulnerable]1を得る\n- ホンルにマッチ敗北時、代わりに2得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4, [Burst]4を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 精神力ダメージ10, ダメージ量の50%だけ混乱区間を前進"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与"
},
{
"desc": "[OnSucceedAttack] 精神力を8回復"
}
]
}
]
}
]
},
{
"id": 124105,
"levelList": [
{
"level": 1,
"name": "爆砕斬",
"desc": "[Prey]を保有した対象を優先して指定\n速度と関係なく、このスキルとマッチができる\n対象の[Combustion]と[Vibration]の合計6につき、コイン威力 +1 (最大3)\n[DefeatDuel] 最終ダメージ量 -50%",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[BulletPropellant]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]3を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Vibration]4を付与、[Vibration]回数が4増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[BulletPropellant]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が3増加"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が3増加"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [VibrationIgnition]へ[Switch_Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[BulletPropellant]を1消耗"
},
{
"desc": "このコイン効果で[BulletPropellant]を消耗したなら、ダメージ量 +50%"
},
{
"desc": "[OnSucceedAttack] [Combustion]を3付与、[Combustion]回数が3増加"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] 2回[VibrationExplosion]。対象の[Vibration]回数が2減少"
}
]
}
]
}
]
},
{
"id": 124106,
"levelList": [
{
"level": 1,
"name": "快刀亂麻",
"desc": "[Prey]を保有する対象を優先して指定\n速度と関係なくこのスキルとマッチができ、このスキルを使用するまで混乱状態にならない\n[WhenUse] [BattleSense]を全て消耗。消耗した数値が\n- 10以上なら、10につき攻撃加重値 +1 (最大2)\n- 25の場合、メインターゲットの[Combustion]と[Vibration]の合計4につき、最終威力 +1 (最大5)\n[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージによって対象が混乱せず、[Combustion]威力と回数、[Vibration]威力と回数付与量が半減 (他の効果で増加する数値を除く)\n[EndSkill] [FullReload] (1ターンにつき1回)\n- [BulletPropellantSpecial]を保有しているなら、代わりに[ReloadKeepAmmo] (1ターンにつき1回)\n[DefeatDuel] 最終ダメージ量 -50%\n[EndSkill] このターンが終了",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[BulletPropellant]を全て消耗"
},
{
"desc": "[OnSucceedAttack] 消耗した[BulletPropellant]だけ[Combustion]を付与、[Combustion]回数が増加、[Vibration]を付与、[Vibration]回数が増加"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [VibrationIgnition]へ[Switch_Vibration]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] 3回[VibrationExplosion]。対象の[Vibration]回数が3減少"
}
]
}
]
}
]
},
{
"id": 124107,
"levelList": [
{
"level": 1,
"name": "超絶猛虎殺撃乱斬",
"desc": "[Prey]を保有する対象を優先して指定\n速度と関係なくこのスキルとマッチができ、このスキルを使用するまで混乱状態にならない\n[WhenUse] [BattleSense]を全て消耗。消耗した数値が\n- 10以上なら、10につき攻撃加重値 +1 (最大4)\n- 25以上なら、メインターゲットの[Combustion]と[Vibration]の合計4につき、最終威力 +1 (最大6)\n- 50の場合、コイン威力 +1, ダメージ量 +50%\n[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージによって対象が混乱せず、[Combustion]威力と回数、[Vibration]威力と回数付与量が半減 (他の効果で増加する数値を除く)\n[EndSkill] [FullReload] (1ターンにつき1回)\n- [BulletPropellantSpecial]を保有しているなら、代わりに[ReloadKeepAmmo] (1ターンにつき1回)\n[DefeatDuel] 最終ダメージ量 -50%\n[EndSkill] このターンが終了",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[BulletPropellant]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Combustion]6を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[BulletPropellant]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が6増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[BulletPropellant]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Vibration]6を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[BulletPropellant]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が6増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[BulletPropellant]を1消耗"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [VibrationIgnition]へ[Switch_Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[BulletPropellant]を1消耗"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] 5回[VibrationExplosion]。対象の[Vibration]回数が5減少"
}
]
}
]
}
]
},
{
"id": 124108,
"levelList": [
{
"level": 1,
"name": "天退星刀 装填",
"desc": "[WhenUse] 精神力を10回復\n- 精神力が0未満なら、精神力を5追加で回復\n[DuelCounter]\n[DefeatDuel] [BulletPropellant]が1減少\n[EndSkill] [FullReload] (1ターンにつき1回)\n- [BulletPropellantSpecial]を保有しているなら、代わりに[ReloadKeepAmmo] (1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellant]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が3増加"
}
]
}
]
}
]
},
{
"id": 124301,
"levelList": [
{
"level": 1,
"name": "キャンディーちょうだい。",
"desc": "[GiveMeCandy]を持つ対象を優先して攻撃\n[WhenUse] 対象の[GiveMeCandy]1につきコイン威力 +1(最大5)\n[DefeatDuel] 最終ダメージ量 -50%",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[WinDuelAttack] 対象に[GiveMeCandy]があるなら、対象は次のターンに混乱状態になる。"
},
{
"desc": "[DefeatDuel] 対象の[GiveMeCandy]だけまんぷく を得る"
},
{
"desc": "[EndSkill] マッチを進行した対象の[GiveMeCandy]を全て除去"
}
]
}
]
}
]
},
{
"id": 124302,
"levelList": [
{
"level": 1,
"name": "ない。キャンディー。",
"desc": "[BeforeAttack] [GiveMeCandy]を持つ人格の数だけ、攻撃加重値が増加 (最大3)\n[WhenUse] [GiveMeCandy]を持つ人格数だけダメージ量 +10% (最大50%)\n[WhenUse] メインターゲットの保有する[GiveMeCandy]1につき、コイン威力 +1 (最大5)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 124303,
"levelList": [
{
"level": 1,
"name": "あんたたち…。",
"desc": "[WhenUse] 対象の[GiveMeCandy]1につき、コイン威力 +1(最大5)\n[DefeatDuel] 最終ダメージ量 -50%",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 124304,
"levelList": [
{
"level": 1,
"name": "ぶるんぶるん",
"desc": "[CantDuel] \n[WhenUse] [GiveMeCandy]を持つ人格の数だけダメージ量 +20% (最大100%)",
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"id": 124305,
"levelList": [
{
"level": 1,
"name": "分けて。たべて。",
"desc": "[WhenUse] ランダムな敵2名([GiveMeCandy]がない敵を優先)へ[GiveMeCandy]を1付与",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 124306,
"levelList": [
{
"level": 1,
"name": "…コミが、おこった。",
"desc": "[BeforeAttack] [GiveMeCandy]を持つ人格の数だけ、攻撃加重値が増加\n[WhenUse] [GiveMeCandy]を持つ人格の数だけダメージ量 +10% (最大50%)\n[WhenUse] [GiveMeCandy]を持つ人格の数だけマッチ威力増加 (最大5)\n[DefeatDuel] 最終ダメージ量 -80%",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 124307,
"levelList": [
{
"level": 1,
"name": "なぐった。コミを。",
"desc": "[DuelCounter] \n[WhenUse] 次のターンに全部位がマッチ威力増加2を得る\n[WhenUse] 次のターンに全部位がクイック2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 124201,
"levelList": [
{
"level": 1,
"name": "殴る",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 打撃追加ダメージ3"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 打撃追加ダメージ3"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 麻痺 3を付与"
}
]
}
]
}
]
},
{
"id": 124202,
"levelList": [
{
"level": 1,
"name": "足蹴",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 打撃追加ダメージ5"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 打撃追加ダメージ5"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに麻痺 3を付与"
}
]
}
]
}
]
},
{
"id": 124203,
"levelList": [
{
"level": 1,
"name": "お返し",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の精神力を5減少"
}
]
}
]
}
]
},
{
"id": 124204,
"levelList": [
{
"level": 1,
"name": "後ろに注意!",
"desc": "対象の精神力0未満の場合、コイン威力+3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の精神力を10回復"
},
{
"desc": "[OnSucceedAttack] 次のターンに束縛 2, 攻撃威力減少 2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の精神力を20減少"
}
]
}
]
}
]
},
{
"id": 124205,
"levelList": [
{
"level": 1,
"name": "全員集合",
"desc": "[StartBattle] 次のターンに味方2名を召喚",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 124206,
"levelList": [
{
"level": 1,
"name": "試験は終わりだ",
"desc": "[WhenUse] 次のターンに[HitDamageUp]3を得る\n[WhenUse] メインターゲットの[MiddleFingerBook]の数値が3以上なら、このスキルの全コインが[SuperCoin]に変更される\n[WhenUse] メインターゲットが保有する[MiddleFingerBook]が5以上なら、加重値 +1\n[DefeatDuel] 最終ダメージ量 -80%",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
}
]
}
]
}
]
},
{
"id": 124207,
"levelList": [
{
"level": 1,
"name": "苦痛を刻む",
"desc": "[MiddleFingerBook]の数値が最も高い対象を優先して指定\n[WhenUse] 対象の[MiddleFingerBook]の数値が3以上なら、このスキルの全コインが[SuperCoin]に変更される\n[DefeatDuel] 最終ダメージ量 -50%",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] このターンと次のターンに[Vulnerable]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] このターンと次のターンに[Vulnerable]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] (対象の[MiddleFingerBook]の数値 × 3)だけ打撃追加ダメージ"
},
{
"desc": "[OnSucceedAttack] 対象の全ての[MiddleFingerBook]を除去"
}
]
}
]
}
]
},
{
"id": 124208,
"levelList": [
{
"level": 1,
"name": "お遊びはここまで",
"desc": "[StartBattle] 全ての味方の精神力を10回復\n[EndBattle] パニック状態の味方がいるなら、次のターン開始時にパニック状態を解除して精神力を0に初期化\n[EndBattle] 次のターンに自分を含む全味方へ[HitResultUp]1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 124209,
"levelList": [
{
"level": 1,
"name": "全員、処刑だ!!!",
"desc": "速度と関係なく、このスキルとマッチができる\nメインターゲットの[MiddleFingerBook]の数値が5以上なら、最終威力 +5\n[DefeatDuel] 最終ダメージ量 -80%\n[EndSkill] 攻撃された全対象の[MiddleFingerBook]を除去",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] (対象の[MiddleFingerBook]の数値 × 10)だけ打撃追加ダメージ"
}
]
}
]
}
]
}
]
}