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LimbusStaticData/Localize/jp/JP_Skills_personality-11.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 1110501,
"levelList": [
{
"level": 1,
"name": "待て!",
"desc": "このスキルが捨てられると、自分の振動 回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 自分の振動 回数だけ、混乱区間を後退(最大10)"
}
]
}
]
},
{
"level": 2,
"name": "待て!",
"desc": "このスキルが捨てられると、自分の振動 回数が4増加\n[WhenUse] 自分の振動 回数が2増加\n自分の振動 回数が6以上なら、最終威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の振動 回数だけ、混乱区間を後退(最大10)"
}
]
}
]
},
{
"level": 4,
"name": "待て!",
"desc": "このスキルが捨てられると、自分の振動 回数が4増加\n[WhenUse] 自分の振動 回数が2増加\n自分の振動 回数が6以上なら、最終威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の振動 回数だけ、混乱区間を後退(最大10)"
}
]
}
]
}
]
},
{
"id": 1110502,
"levelList": [
{
"level": 1,
"name": "引き裂く",
"desc": "[WhenUse] 自分の全スキルスロットから、ランクの最も低いスキル1つを[Discard]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 振動 1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 振動 1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の振動 回数が6以上のとき、振動 爆発。対象の振動 回数が1減少"
}
]
}
]
},
{
"level": 2,
"name": "引き裂く",
"desc": "このスキルが捨てられると、攻撃レベル増加 1を得る\n[WhenUse] 自分の全スキルスロットから、ランクの最も低いスキル1つを[Discard]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 振動 1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 振動 1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の振動 回数が6以上のとき、振動 爆発。対象の振動 回数が1減少"
}
]
}
]
},
{
"level": 4,
"name": "引き裂く",
"desc": "このスキルが捨てられると、攻撃レベル増加 1を得る\n[WhenUse] 自分の全スキルスロットから、ランクの最も低いスキル1つを[Discard]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 振動 2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 振動 2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の振動 回数が6以上のとき、振動 爆発。対象の振動 回数が1減少"
}
]
}
]
}
]
},
{
"id": 1110503,
"levelList": [
{
"level": 3,
"name": "思い切った判断",
"desc": "[WhenUse] 自分の全スキルスロットのスキルを、ランクが高い順に[Discard]\n自分の振動 回数10を消耗してコイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 振動 4を付与"
},
{
"desc": "[OnSucceedAttack] スキル使用時、振動 回数を消耗したなら振動 回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 振動 爆発。対象の振動 回数が1減少"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 振動 爆発。対象の振動 回数が1減少"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 振動 爆発。対象の振動 回数が1減少"
}
]
}
]
},
{
"level": 4,
"name": "思い切った判断",
"desc": "[WhenUse] 自分の全スキルスロットのスキルを、ランクが高い順に[Discard]\n自分の振動 回数10を消耗してコイン威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 振動 4を付与"
},
{
"desc": "[OnSucceedAttack] スキル使用時、振動 回数を消耗したなら振動 回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 振動 爆発。対象の振動 回数が1減少"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 振動 爆発。対象の振動 回数が1減少"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 振動 爆発。対象の振動 回数が1減少"
}
]
}
]
}
]
},
{
"id": 1110504,
"levelList": [
{
"level": 1,
"name": "二日酔いの解消",
"desc": "[WhenUse] 自分の全スキルスロットから、ランクの最も低いスキル1つを[Discard]",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "二日酔いの解消",
"desc": "[WhenUse] 自分の全スキルスロットから、ランクの最も低いスキル1つを[Discard]",
"coinlist": [
{}
]
}
]
},
{
"id": 1110601,
"levelList": [
{
"level": 1,
"name": "マルシュ",
"desc": "[WhenUse] 次のターンに[Agility]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 自分の[Breath]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 自分の[Breath]回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "マルシュ",
"desc": "[WhenUse] 次のターンに[Agility]2を得る\n[WhenUse] 次のターンにこのスロットが[Aggro]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "マルシュ",
"desc": "[WhenUse] 次のターンに[Agility]2を得る\n[WhenUse] 次のターンにこのスロットが[Aggro]3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が1増加"
}
]
}
]
}
]
},
{
"id": 1110602,
"levelList": [
{
"level": 1,
"name": "ピュニスィオン",
"desc": "[WhenUse] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] [Breath]2を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "ピュニスィオン",
"desc": "自分の速度が対象より高ければコイン威力 +1\n[WhenUse] 自分の[Breath]回数が2増加\n[WhenUse] 次のターンにこのスロットが[Aggro]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与"
}
]
}
]
},
{
"level": 4,
"name": "ピュニスィオン",
"desc": "自分の速度が対象より高ければコイン威力 +2\n[WhenUse] 自分の[Breath]回数が2増加\n[WhenUse] 次のターンにこのスロットが[Aggro]4を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与"
}
]
}
]
}
]
},
{
"id": 1110603,
"levelList": [
{
"level": 3,
"name": "バレストラフォント",
"desc": "自分の[Breath]が7以上なら、最終威力 +2\n[WinDuel] マッチ回数だけ[Breath]を得る(最大10)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [DuelDeclaration_Outis]を付与"
},
{
"desc": "[OnSucceedAttack] 速度が最も低い味方2名に、次のターンにてクイック 1を付与"
},
{
"desc": "[CriticalOnSucceedAttack] クリティカルダメージ量 +50%"
}
]
}
]
},
{
"level": 4,
"name": "バレストラフォント",
"desc": "自分の[Breath]が7以上なら、最終威力 +4\n[WinDuel] マッチ回数だけ[Breath]を得る(最大10)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [DuelDeclaration_Outis]を付与"
},
{
"desc": "[OnSucceedAttack] 速度が最も低い味方2名に、次のターンにてクイック 2を付与"
},
{
"desc": "[CriticalOnSucceedAttack] クリティカルダメージ量 +70%"
}
]
}
]
}
]
},
{
"id": 1110604,
"levelList": [
{
"level": 1,
"name": "ルトレット",
"desc": "自分の速度が攻撃者よりも高ければ、コイン威力+1\n[OnSucceedEvade] [Breath]1を得る(最大5)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "ルトレット",
"desc": "自分の速度が、対象より高いほどコイン威力 +1(速度差1につきコイン威力 +1, 最大3)\n[OnSucceedEvade] [Breath]1を得る(最大10)",
"coinlist": [
{}
]
}
]
},
{
"id": 1110701,
"levelList": [
{
"level": 1,
"name": "着火",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 次のターンに[DarkFlame]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[DarkFlame]だけ[Combustion]を付与"
}
]
}
]
},
{
"level": 2,
"name": "着火",
"desc": "対象の[Combustion]3につきコイン威力 +1(最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 次のターンに[DarkFlame]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[DarkFlame]だけ[Combustion]を付与"
}
]
}
]
},
{
"level": 4,
"name": "着火",
"desc": "対象の[Combustion]3につきコイン威力 +1(最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[DarkFlame]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[DarkFlame]だけ[Combustion]を付与"
}
]
}
]
}
]
},
{
"id": 1110702,
"levelList": [
{
"level": 1,
"name": "魔弾起爆",
"desc": "対象の[Combustion]が6以上ならコイン威力 +1 ",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [FreischutzShotCount]が4未満なら[FreischutzShotCount]が1増加し、次のターンに[FreischutzShotCount]だけ[DarkFlame]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 対象の[DarkFlame]だけ[Combustion]を付与"
}
]
}
]
},
{
"level": 2,
"name": "魔弾起爆",
"desc": "対象の[Combustion]6につきコイン威力 +1(最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [FreischutzShotCount]が4未満なら[FreischutzShotCount]が1増加し、次のターンに[FreischutzShotCount]だけ[DarkFlame]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[DarkFlame]だけ[Combustion]を付与"
}
]
}
]
},
{
"level": 4,
"name": "魔弾起爆",
"desc": "対象の[Combustion]6につきコイン威力 +1(最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [FreischutzShotCount]が4未満なら[FreischutzShotCount]が1増加し、次のターンに[FreischutzShotCount]だけ[DarkFlame]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[DarkFlame]だけ[Combustion]を付与"
}
]
}
]
}
]
},
{
"id": 1110703,
"levelList": [
{
"level": 3,
"name": "魔弾射撃",
"desc": "対象の[Combustion]の数値1につき、ダメージ量が0.5%増加(最大15%)\n\n[BeforeAttack] [FreischutzShotCount]が1増加\n- ([FreischutzShotCount] - 1) × 5 だけ精神力が減少\n- 攻撃加重値が[FreischutzShotCount]値に変更\n- 精神力が10以下のとき、50%の確率で敵味方識別せずに攻撃\n\n[EndSkill] [FreischutzShotCount]が7なら0に初期化(最後の弾丸は消耗したとみなす)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[FreischutzShotCount]だけ[DarkFlame]を付与"
}
]
}
]
},
{
"level": 4,
"name": "魔弾射撃",
"desc": "<style=\"highlight\">対象の[Combustion]の数値1につき、ダメージ量が1%増加(最大30%)</style>\n\n[BeforeAttack] [FreischutzShotCount]が1増加\n- ([FreischutzShotCount] - 1) × 5 だけ精神力が減少\n- 攻撃加重値が[FreischutzShotCount]値に変更\n- 精神力が10以下のとき、50%の確率で敵味方識別せずに攻撃\n\n[EndSkill] [FreischutzShotCount]が7なら0に初期化(最後の弾丸は消耗したとみなす)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[FreischutzShotCount]だけ[DarkFlame]を付与"
}
]
}
]
}
]
},
{
"id": 1110704,
"levelList": [
{
"level": 1,
"name": "魔弾の対価",
"desc": "[WhenUse] [FreischutzShotCount]が1増加 (1ターンにつき1回)\n[EndSkillAll] [FreischutzShotCount]だけ精神力が減少",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "魔弾の対価",
"desc": "[WhenUse] [FreischutzShotCount]が1増加 (1ターンにつき1回)\n[WhenUse] ([FreischutzShotCount] x 2)だけ最終威力が増加\n[EndSkillAll] [FreischutzShotCount]だけ精神力が減少",
"coinlist": [
{}
]
}
]
},
{
"id": 1110801,
"levelList": [
{
"level": 1,
"name": "ノック",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
}
]
}
]
},
{
"level": 2,
"name": "ノック",
"desc": "[WhenUse] 対象の[Sinking]が7以上なら、コイン威力 +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
}
]
}
]
},
{
"level": 4,
"name": "ノック",
"desc": "[WhenUse] 対象の[Sinking]が5以上なら、コイン威力 +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
}
]
}
]
}
]
},
{
"id": 1110802,
"levelList": [
{
"level": 1,
"name": "埃はたき",
"desc": "[WinDuel] [Sinking]回数が1増加",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
}
]
}
]
},
{
"level": 2,
"name": "埃はたき",
"desc": "[WinDuel] [Sinking]回数が2増加",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
}
]
}
]
},
{
"level": 4,
"name": "埃はたき",
"desc": "[WhenUse] 対象の[Sinking]が5以上なら、コイン威力 +1\n[WinDuel] [Sinking]回数が2増加",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
}
]
}
]
}
]
},
{
"id": 1110803,
"levelList": [
{
"level": 3,
"name": "奥様の意のままに",
"desc": "[WinDuel] [Sinking]回数が3増加",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[EchoOfMansion]3を付与"
},
{
"desc": "[OnSucceedAttack] 対象に[EchoOfMansion]があれば、対象の[Sinking]威力の半分だけ憂鬱属性ダメージを与える(最大20)"
}
]
}
]
},
{
"level": 4,
"name": "奥様の意のままに",
"desc": "[WhenUse] 対象の[Sinking]が7以上なら、コイン威力 +1\n[WinDuel] [Sinking]回数が3増加",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[EchoOfMansion]3を付与"
},
{
"desc": "[OnSucceedAttack] 対象に[EchoOfMansion]があれば、対象の[Sinking]威力だけ憂鬱属性ダメージを与える(最大30)"
}
]
}
]
}
]
},
{
"id": 1110804,
"levelList": [
{
"level": 1,
"name": "無礼者が…!",
"desc": "[OnSucceedEvade] [Sinking]1を付与(1ターンにつき最大3回)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "無礼者が…!",
"desc": "[OnSucceedEvade] [Sinking]1を付与(1ターンにつき最大6回)",
"coinlist": [
{}
]
}
]
},
{
"id": 1110901,
"levelList": [
{
"level": 1,
"name": "点を打つ",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] [Laceration]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "点を打つ",
"desc": "対象の[Laceration]が6以上なら、マッチ威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "点を打つ",
"desc": "対象の[Laceration]が6以上なら、マッチ威力 +1\n<style=\"highlight\">対象の[Laceration]が10以上なら、コイン威力 +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
}
]
},
{
"id": 1110902,
"levelList": [
{
"level": 1,
"name": "血描画",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 20%の確率でコインを1回再使用。対象の保有するマイナス効果1種につき再使用確率 +20%"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "血描画",
"desc": "対象の[Laceration]が6以上なら、マッチ威力 +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 20%の確率でコインを1回再使用。対象の保有するマイナス効果1種につき再使用確率 +20%"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加\n自分のコイン効果でコイン再使用時、増加させる[Laceration]回数 +1"
}
]
}
]
},
{
"level": 4,
"name": "血描画",
"desc": "対象の[Laceration]が6以上なら、マッチ威力 +2",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 40%の確率でコインを再使用。対象の保有するマイナス効果1種につき再使用確率 +20%(スキルごとに最大2回再使用可能)"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加\n自分のコイン効果でコイン再使用時、増加させる[Laceration]回数 +1"
}
]
}
]
}
]
},
{
"id": 1110903,
"levelList": [
{
"level": 3,
"name": "作品精査",
"desc": "対象の保有するマイナス効果1種につきダメージ量 +10%(最大30%)\n[WhenUse] 操作パネルにて自分の両横にいる味方へ次のターンにて[Agility]1を付与",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
},
{
"desc": "[OnSucceedAttack] [Combustion], [Laceration], [Vibration], [Burst], [Sinking]のうちランダムに1つを3付与"
},
{
"desc": "[EndSkill] 対象が混乱するか死亡したなら、自分を除く精神力が最も高い味方1名へ次のターンにて[PenetrateDamageUp]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "作品精査",
"desc": "対象の[Laceration]が6以上なら、コイン威力 +1\n対象の保有するマイナス効果1種につきダメージ量 +12.5%(最大50%)\n[WhenUse] 操作パネルにて自分の両横にいる味方へ次のターンにて[Agility]1を付与",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
},
{
"desc": "[OnSucceedAttack] [Combustion], [Laceration], [Vibration], [Burst], [Sinking]のうちランダムに1つを3付与"
},
{
"desc": "[EndSkill] 対象が混乱するか死亡したなら、自分を除く精神力が最も高い味方1名へ次のターンにて[PenetrateDamageUp]1を付与 <style=\"highlight\">対象が薬指所属組織員なら[PenetrateResultUp]1を追加で付与</style>"
}
]
}
]
}
]
},
{
"id": 1110904,
"levelList": [
{
"level": 1,
"name": "ガード",
"desc": "[WhenUse] 対象の[Laceration]が10以上なら、コイン威力 +3",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "ガード",
"desc": "[WhenUse] 対象の[Laceration]が10以上なら、コイン威力 +7",
"coinlist": [
{}
]
}
]
},
{
"id": 1111001,
"levelList": [
{
"level": 1,
"name": "波動",
"desc": "[WhenUse] 自分の[Charge]回数が4以上なら、マッチ威力 +1\n[WhenUse] 自分の[Charge]回数が2増加",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "波動",
"desc": "[WhenUse] 自分の[Charge]回数が4以上なら、基本威力 +1\n[WhenUse] 自分の[Charge]回数が6以上なら、マッチ威力 +1\n[WhenUse] 自分の[Charge]回数が2増加",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "波動",
"desc": "[WhenUse] 自分の[Charge]回数が4以上なら、基本威力 +1\n[WhenUse] 自分の[Charge]回数5につき、マッチ威力 +1(最大2)\n[WhenUse] 自分の[Charge]回数が2増加",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が2増加"
}
]
}
]
}
]
},
{
"id": 1111002,
"levelList": [
{
"level": 1,
"name": "充電跳躍",
"desc": "[WhenUse] 自分の[Charge]回数を6消耗し、基本威力 +1\n[WhenUse] 自分の[Charge]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が1増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "充電跳躍",
"desc": "[WhenUse] 自分の[Charge]回数を6消耗し、基本威力 +1\n- [Charge]回数を消耗したなら、自分と[Charge]回数保有量が最も少ない味方2名へ[ChargeForceField]を([Charge] + 1)を付与(最大7, 1ターンにつき最大1回発動)\n[WhenUse] 自分の[Charge]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
},
{
"desc": "[OnSucceedAttackHead] このスキルを使用時に[Charge]回数を消耗したなら、次のターンに[Binding]2を付与"
}
]
}
]
},
{
"level": 4,
"name": "充電跳躍",
"desc": "[WhenUse] 自分の[Charge]回数を6消耗し、コイン威力 +1\n- [Charge]回数を消耗したなら、自分と[Charge]回数保有量が最も少ない味方2名へ[ChargeForceField]を([Charge] +<style=\"highlight\">2</style>)を付与(最大<style=\"highlight\">8</style>, 1ターンにつき最大<style=\"highlight\">2</style>回発動)\n[WhenUse] 自分の[Charge]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
},
{
"desc": "[OnSucceedAttack] このスキルを使用時に[Charge]回数を消耗したなら、次のターンに[Binding]2を付与"
}
]
}
]
}
]
},
{
"id": 1111003,
"levelList": [
{
"level": 3,
"name": "次元切断",
"desc": "[StartBattle] 自分と[Charge]を保有した味方(最大共鳴数)名に[ChargeLoad]を[Charge]だけ付与\n(最大付与対象数: 自分を除く5名)\n[WhenUse] [Charge]が2以上かつ、[Charge]回数が7以上15未満なら、保有した[Charge]回数を全て消耗してコイン威力 +1\n[WhenUse] [Charge]回数を15消耗してコイン威力 +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] このスキル使用時、[Charge]回数を15消耗したなら[Burst]2を付与"
},
{
"desc": "[OnSucceedAttack] (5 - [Charge])だけ、自分の[Charge]回数が増加(最低0)"
}
]
}
]
},
{
"level": 4,
"name": "次元切断",
"desc": "[StartBattle] 自分と[Charge]を保有した味方(最大共鳴数)名に[ChargeLoad]を[Charge]だけ付与\n(最大付与対象数: 自分を除く5名)\n[WhenUse] [Charge]が2以上かつ、[Charge]回数が7以上15未満なら、保有した[Charge]回数を全て消耗してコイン威力 +2\n[WhenUse] [Charge]回数を15消耗してコイン威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] このスキル使用時、[Charge]回数を15消耗したなら[Burst]3を付与"
},
{
"desc": "[OnSucceedAttack] (5 - [Charge])だけ、自分の[Charge]回数が増加(最低0)"
}
]
}
]
}
]
},
{
"id": 1111004,
"levelList": [
{
"level": 1,
"name": "プラズマ展開",
"desc": "[WhenUse] 自分の[Charge]回数2につき、基本威力 +1(最大5)\n[WhenUse] 自分の[Charge]回数が2増加(1ターンにつき最大2回)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "プラズマ展開",
"desc": "[WhenUse] 自分の[Charge]<style=\"highlight\">回数1につき</style>、基本威力 +1(最大<style=\"highlight\">10</style>)\n[WhenUse] 自分の[Charge]回数が2増加(1ターンにつき最大<style=\"highlight\">3</style>回)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1111101,
"levelList": [
{
"level": 1,
"name": "裁縫",
"desc": "このスキルが的中時、与ダメージ量の10%だけ体力が回復(最大10回復)\n[WhenUse] [BloodDinner]を最大40消耗し、[BloodDinner]8につき[BloodScissorPersonalityFirst]1を得る\n- [BloodDinner]を消耗できなければ、自分の[Laceration]回数が2増加 ",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "裁縫",
"desc": "このスキルが的中時、与ダメージ量の10%だけ体力が回復(最大10回復)\n[WhenUse] [BloodDinner]を最大40消耗し、[BloodDinner]8につき[BloodScissorPersonalityFirst]1を得る\n- [BloodDinner]を消耗できなければ、自分の[Laceration]回数が2増加 \n<style=\"highlight\">[WhenUse] 対象の[Laceration]が6以上なら、コイン威力 +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] 対象に[LineCuttingPersonality]があれば、[Laceration]回数が1増加</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] 対象に[LineCuttingPersonality]があれば、[Laceration]回数が1増加</style>"
}
]
}
]
},
{
"level": 4,
"name": "裁縫",
"desc": "このスキルが的中時、与ダメージ量の10%だけ体力が回復(最大10回復)\n[WhenUse] [BloodDinner]を最大40消耗し、[BloodDinner]8につき[BloodScissorPersonalityFirst]1を得る\n- [BloodDinner]を消耗できなければ、自分の[Laceration]回数が2増加 \n[WhenUse] 対象の[Laceration]が<style=\"highlight\">6につき</style>、コイン威力 +1<style=\"highlight\">(最大2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] 対象に[LineCuttingPersonality]があれば、[Laceration]回数が1増加<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] 対象に[LineCuttingPersonality]があれば、[Laceration]回数が1増加<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1111102,
"levelList": [
{
"level": 1,
"name": "カットオフ",
"desc": "このスキルが的中時、与ダメージ量の10%だけ体力が回復(最大20回復)\n[WhenUse] [BloodDinner]を最大60消耗し、[BloodDinner]6につき[BloodScissorPersonalityFirst]1を得る\n- [BloodDinner]を消耗できなければ、[Laceration]5を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] 対象に[LineCuttingPersonality]があれば、[Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] 対象に[LineCuttingPersonality]があれば、[Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[BloodScissorPersonalityFirst]が10以上なら、対象へ次のターンにて[LineCuttingPersonality]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "カットオフ",
"desc": "このスキルが的中時、与ダメージ量の20%だけ体力が回復(最大20回復)\n[WhenUse] [BloodDinner]を最大60消耗し、[BloodDinner]6につき[BloodScissorPersonalityFirst]1を得る\n- [BloodDinner]を消耗できなければ、[Laceration]5を得る \n<style=\"highlight\">[WhenUse] 対象の[Laceration]が6以上なら、コイン威力 +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] 対象に[LineCuttingPersonality]があれば、[Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] 対象に[LineCuttingPersonality]があれば、[Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[BloodScissorPersonalityFirst]が10以上なら、対象へ次のターンにて[LineCuttingPersonality]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "カットオフ",
"desc": "このスキルが的中時、与ダメージ量の20%だけ体力が回復(最大20回復)\n[WhenUse] [BloodDinner]を最大60消耗し、[BloodDinner]6につき[BloodScissorPersonalityFirst]1を得る\n- [BloodDinner]を消耗できなければ、[Laceration]5を得る \n[WhenUse] 対象の[Laceration]が6以上なら、コイン威力 +1<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] 対象に[LineCuttingPersonality]があれば、[Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] 対象に[LineCuttingPersonality]があれば、[Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象へ次のターンにて[LineCuttingPersonality]1を付与"
}
]
}
]
}
]
},
{
"id": 1111103,
"levelList": [
{
"level": 3,
"name": "新しいドレスをこしらえてやろう!",
"desc": "このスキルが的中時、与ダメージ量30%だけ体力を回復(最大20回復)\n[BeforeAttack] [BloodScissorPersonalityFirst]が10以上なら、攻撃加重値 +1\n[WhenUse] 対象の[Laceration]が5以上なら、コイン威力 +1\n[WhenUse] 対象の[Laceration]6につき、マッチ威力 +1(最大2)\n[EndSkill] 増加した攻撃加重値1につき[BloodScissorPersonalityFirst]を15消耗\n[EndSkill] 対象が死亡した場合、[BloodDinner]が10増加。このスキルで消耗した[BloodScissorPersonalityFirst]を半分取り戻す(1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [BloodScissorPersonalityFirst]が10以上なら、ダメージ量 +([BloodScissorPersonalityFirst] × 2)%(最大38%)\n- [BloodScissorPersonalityFirst]が20以上なら、代わりにダメージ量 +([BloodScissorPersonalityFirst] × 3)% (最大90%)"
}
]
}
]
},
{
"level": 4,
"name": "新しいドレスをこしらえてやろう!",
"desc": "このスキルが的中時、与ダメージ量30%だけ体力を回復(最大20回復)\n[BeforeAttack] [BloodScissorPersonalityFirst]が10以上なら、攻撃加重値 +1\n<style=\"highlight\">- [BloodScissorPersonalityFirst]が20以上なら、代わりに加重値 +2</style>\n[WhenUse] 対象の[Laceration]が5以上なら、コイン威力 +1\n[WhenUse] 対象の[Laceration]6につき、マッチ威力 +1(最大2)\n[EndSkill] 増加した攻撃加重値1につき[BloodScissorPersonalityFirst]を<style=\"highlight\">10</style>消耗\n[EndSkill] 対象が死亡した場合、[BloodDinner]が<style=\"highlight\">20</style>増加。このスキルで消耗した[BloodScissorPersonalityFirst]を半分取り戻す(1ターンにつき1回)\n<style=\"highlight\">- 対象が[LineCuttingPersonality]なら, [BloodDinner]が20追加で増加。[BloodScissorPersonalityFirst]を5得る(1ターンにつき1回)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]<style=\"highlight\">2</style>を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]<style=\"highlight\">2</style>を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]<style=\"highlight\">2</style>を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [BloodScissorPersonalityFirst]が10以上なら、ダメージ量 +([BloodScissorPersonalityFirst] × <style=\"highlight\">3</style>)%(最大<style=\"highlight\">57</style>%)\n- [BloodScissorPersonalityFirst]が20以上なら、代わりにダメージ量 +([BloodScissorPersonalityFirst] × <style=\"highlight\">4</style>)% (最大120%)"
}
]
}
]
}
]
},
{
"id": 1111104,
"levelList": [
{
"level": 1,
"name": "礼儀がなってないな!",
"desc": "[WhenUse] [BloodScissorPersonalityFirst]が10以上なら、基本威力 +1\n[WhenUse] 自分の[Laceration]が5以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数1を付与"
}
]
}
]
},
{
"level": 4,
"name": "礼儀がなってないな!",
"desc": "[WhenUse] [BloodScissorPersonalityFirst]が10以上なら、基本威力 +1<style=\"highlight\">\n- [BloodScissorPersonalityFirst]が20以上なら、代わりに基本威力 +2</style>\n[WhenUse] 自分の[Laceration]<style=\"highlight\">5につき</style>、コイン威力 +1(最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数1を付与"
}
]
}
]
}
]
},
{
"id": 1111201,
"levelList": [
{
"level": 1,
"name": "瞬歩",
"desc": "[WhenUse] 対象の[Burst]が6以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "瞬歩",
"desc": "[WhenUse] 対象の[Burst]が<style=\"highlight\">4</style>以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] 自分の速度が12以上なら、コインを1回再使用(スキルごとに1回)</style>"
}
]
}
]
},
{
"level": 4,
"name": "瞬歩",
"desc": "<style=\"highlight\">自分の速度が対象より3以上高ければコイン威力 +1</style>\n[WhenUse] 対象の[Burst]が4以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
},
{
"desc": "[OnSucceedAttack] 自分の速度が<style=\"highlight\">10</style>以上なら、コインを1回再使用(スキルごとに1回)"
}
]
}
]
}
]
},
{
"id": 1111202,
"levelList": [
{
"level": 1,
"name": "刺殺",
"desc": "[WhenUse] 対象の[Burst]が6以上なら、コイン威力 +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "自分の速度が10以上なら、ダメージ量 +10%"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "刺殺",
"desc": "[WhenUse] 対象の[Burst]が<style=\"highlight\">4</style>以上なら、コイン威力 +1\n<style=\"highlight\">[OnDirectAttack] [Burst]回数が1増加</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] [Burst]回数が1増加</style>"
}
]
},
{
"coindescs": [
{
"desc": "自分の速度が10以上なら、ダメージ量 +<style=\"highlight\">20</style>%"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "刺殺",
"desc": "<style=\"highlight\">自分の速度が対象より3以上高ければコイン威力 +1</style>\n[WhenUse] 対象の[Burst]が4以上なら、コイン威力 +1\n[OnDirectAttack] [Burst]回数が1増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] 次のターンに[Agility]1を得る(1ターンにつき2回)</style>"
}
]
},
{
"coindescs": [
{
"desc": "自分の速度が10以上なら、ダメージ量 +<style=\"highlight\">30</style>%"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
}
]
}
]
},
{
"id": 1111203,
"levelList": [
{
"level": 3,
"name": "刻呪殺剣",
"desc": "自分の速度が対象より高ければ、(対象との速度差 × 対象の[Burst]威力)%だけダメージ量が増加(最大50%)\n自分の速度が対象より2以上高ければコイン威力 +1\n[WhenUse] [LegStrength]を3得る\n[OnDirectAttack] [Burst]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
},
{
"desc": "[OnSucceedAttack] [BurstAgility]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
},
{
"desc": "[OnSucceedAttack] 自分の速度が10以上なら、コインを1回再使用(スキルごとに1回)"
}
]
}
]
},
{
"level": 4,
"name": "刻呪殺剣",
"desc": "自分の速度が対象より高いなら、(対象との速度差 × 対象の[Burst]威力)%だけダメージ量が増加(最大50%)\n<style=\"highlight\">自分の速度が対象より高いほどコイン威力 +1(速度差2につきコイン威力 +1. 最大2)\n[WhenUse] 対象の[Burst]が15以上なら、コイン威力 +1</style>\n[WhenUse] [LegStrength]を3得る\n[OnDirectAttack] [Burst]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
},
{
"desc": "[OnSucceedAttack] [BurstAgility]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
},
{
"desc": "[OnSucceedAttack] 自分の速度が10以上なら、コインを1回再使用(スキルごとに1回)"
},
{
"desc": "<style=\"highlight\">[ReUseOnSucceedAttack] [BurstAgility]を付与</style>"
}
]
}
]
}
]
},
{
"id": 1111204,
"levelList": [
{
"level": 1,
"name": "部分黒獣化",
"desc": "[DuelCounter]\n[WhenUse] [LegStrength]を3得る\n[WhenUse] 自分の速度が対象より2以上高ければ、基本威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "部分黒獣化",
"desc": "[DuelCounter]\n[WhenUse] [LegStrength]を3得る\n<style=\"highlight\">[WhenUse] 自分の速度が対象より高いほど、基本威力 +1(速度差2につき基本威力 +1. 最大2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
}
]
}
]
},
{
"id": 1111301,
"levelList": [
{
"level": 1,
"name": "徴収準備",
"desc": "[WhenUse] 自分の[Vibration]回数が1増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "徴収準備",
"desc": "[WhenUse] 自分の[Vibration]回数が<style=\"highlight\">2</style>増加\n<style=\"highlight\">[WhenUse] 対象の[Vibration]が6以上なら、コイン威力 +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "徴収準備",
"desc": "[WhenUse] 自分の[Vibration]回数が<style=\"highlight\">3</style>増加\n[WhenUse] 対象の[Vibration]が6以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1111302,
"levelList": [
{
"level": 1,
"name": "T社式共振モジュール",
"desc": "[WhenUse] 自分の[Vibration]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Vibration]回数が3以上なら、1回[VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
},
{
"level": 2,
"name": "T社式共振モジュール",
"desc": "[WhenUse] 自分の[Vibration]回数が<style=\"highlight\">3</style>増加\n<style=\"highlight\">[WhenUse] 対象の[Vibration]が6以上なら、コイン威力 +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] 対象の[Vibration]が10以上なら、対象の[Vibration]を4消耗して対象と自分の[Vibration]回数が2増加</style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] 対象が[Switch_Vibration]か[FusionVibration]状態でなければ、自分の[Vibration]回数を3消耗して[VibrationChainPersonality]へ[Switch_Vibration]</style>"
},
{
"desc": "[OnSucceedAttack] 対象の[Vibration]回数が3以上なら、1回[VibrationExplosion]。対象の[Vibration]回数が1減少<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "T社式共振モジュール",
"desc": "[WhenUse] 自分の[Vibration]回数が<style=\"highlight\">4</style>増加\n[WhenUse] 対象の[Vibration]が6以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] 対象の[Vibration]が10以上なら、対象の[Vibration]を4消耗して対象と自分の[Vibration]回数が2増加<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">対象が[Switch_Vibration]または[FusionVibration]状態なら、このコインダメージ量 +60%</style>"
},
{
"desc": "[OnSucceedAttack] 対象が[Switch_Vibration]か[FusionVibration]状態でなければ、自分の[Vibration]回数を3消耗して[VibrationChainPersonality]へ[Switch_Vibration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] 対象の[Vibration]回数が3以上なら、1回[VibrationExplosion]。対象の[Vibration]回数が1減少<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1111303,
"levelList": [
{
"level": 3,
"name": "T3型徴収鉄槌最大展開",
"desc": "対象が[TimeSuspend]を保有した状態なら、ダメージ量 +30%\n[WhenUse] 対象の[Vibration]が6以上なら、コイン威力 +1\n[EndSkill] 自分の[TimeRentalTwoPersonality]が消滅\n[EndSkill] [OutisNoHat]を得る (戦闘ごとに1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 対象の[Vibration]を最大3消耗\n- (消耗した[Vibration] × 2)だけ自分の[Vibration]回数が増加\n- 次のターンに(消耗した[Vibration] - 1)だけ[Binding]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Vibration]回数が3以上なら、[VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
},
{
"coindescs": [
{
"desc": "[OnStartCoin] 自分の[Vibration]回数を全て消耗\n- 消耗した[Vibration]回数5につき、コイン威力 +1 (最大5)\n- 消耗した[Vibration]回数1につき、ダメージ量 +1% (最大50%)"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] 自分が[TimeRentalTwoPersonality]を保有した状態なら、[VibrationExplosion]"
},
{
"desc": "[OnSucceedAttack] 自分が[TimeRentalTwoPersonality]を保有した状態なら、[TimeSuspend]2を付与"
}
]
}
]
},
{
"level": 4,
"name": "T3型徴収鉄槌最大展開",
"desc": "<style=\"highlight\">対象が[Switch_Vibration]または[FusionVibration]状態なら、ダメージ量 +30%</style>\n対象が[TimeSuspend]状態なら、ダメージ量 +30%\n<style=\"highlight\">[WhenUse] 対象の[Vibration]6につき、コイン威力 +1 (最大2)</style>\n<style=\"highlight\">[WhenUse] 対象に[Binding]があれば、マッチ威力 +1</style>\n[EndSkill] 自分の[TimeRentalTwoPersonality]が消滅\n[EndSkill] [OutisNoHat]を得る (戦闘ごとに1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が2増加<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] 対象の[Vibration]を最大3消耗<style=\"highlight\"></style>\n- (消耗した[Vibration] × 2)だけ自分の[Vibration]回数が増加<style=\"highlight\"></style>\n- 次のターンに(消耗した[Vibration] - 1)だけ[Binding]を付与<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Vibration]回数が3以上なら、[VibrationExplosion]。対象の[Vibration]回数が1減少<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnStartCoin] 自分の[Vibration]回数を全て消耗<style=\"highlight\"></style>\n- 消耗した[Vibration]回数<style=\"highlight\">4</style>につき、コイン威力 +1 (最大5)\n- 消耗した[Vibration]回数1につき、ダメージ量 <style=\"highlight\">+2%</style> (最大100%)"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] 自分が[TimeRentalTwoPersonality]を保有した状態なら、[VibrationExplosion]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] 自分が[TimeRentalTwoPersonality]を保有した状態なら、[TimeSuspend]2を付与<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1111304,
"levelList": [
{
"level": 1,
"name": "時間貸与 - 共振",
"desc": "[CanDuelGuard]\n[StartBattle] [TimeRentalTwoPersonality]状態でなければ、ターン終了時に[TimeRentalTwoPersonality]4を得る(1ターンにつき1回)\n[WinDuel] 対象と自分の[Vibration]回数が2増加\n[DefeatDuel] 自分の[Vibration]回数が4増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "時間貸与 - 共振",
"desc": "[CanDuelGuard]\n[StartBattle] [TimeRentalTwoPersonality]状態でなければ、ターン終了時に[TimeRentalTwoPersonality]4を得る(1ターンにつき1回)\n[WinDuel] 対象と自分の[Vibration]回数が2増加\n[DefeatDuel] 自分の[Vibration]回数が4増加<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1111401,
"levelList": [
{
"level": 1,
"name": "ケペシュ剣術",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "ケペシュ剣術",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加\n<style=\"highlight\">[WhenUse] 対象の[Sinking]と[Vibration]の合計6につき、コイン威力 +1 (最大2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が1増加<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "ケペシュ剣術",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加\n[WhenUse] 対象の[Sinking]と[Vibration]の合計6につき、コイン威力 +1 (最大2)\n<style=\"highlight\">[WhenUse] 自分に[TheUdjatOutis]があるなら、マッチ威力 +1\n[WinDuel] [SheutFracture]2を付与</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が1増加<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] 次のターンに[Protection]1を得る(1ターンにつき1回)</style><style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1111402,
"levelList": [
{
"level": 1,
"name": "蜃気楼切削",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が5増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
}
]
}
]
},
{
"level": 2,
"name": "蜃気楼切削",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が5増加\n<style=\"highlight\">[WhenUse] 対象の[Sinking]と[Vibration]の合計6につき、コイン威力 +1 (最大2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [Vibration]2を付与<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "蜃気楼切削",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が5増加\n[WhenUse] 対象の[Sinking]と[Vibration]の合計6につき、コイン威力 +1 (最大2)\n<style=\"highlight\">[WhenUse] 自分に[TheUdjatOutis]があるなら、マッチ威力 +2, ダメージ量 +30%\n[WinDuel] [SheutFracture]2を付与</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [Vibration]2を付与<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] 次のターンに[Protection]1を得る(1ターンにつき1回)</style>"
}
]
}
]
}
]
},
{
"id": 1111403,
"levelList": [
{
"level": 3,
"name": "先鋒で終わらせる",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が8増加\n[WhenUse] このスキルで消耗予定の[LCA_Bullet]1につき、基本威力 +1\n[EndSkill] 次のターンに[Protection]2を得る (1ターンにつき1回)\n[EndSkill] [LCA_Bullet]が2発以下なら、[FullReload] (戦闘ごとに5回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[LCA_Bullet]を2消耗"
},
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[BlueSand]3を付与"
},
{
"desc": "[OnSucceedAttack] [AzureResistDown]1を付与(1ターンにつき1回)"
}
]
},
{
"coindescs": [
{
"desc": "[LCA_Bullet]を2消耗"
},
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。[Vibration]回数が1減少"
}
]
}
]
},
{
"level": 4,
"name": "先鋒で終わらせる",
"desc": "<style=\"highlight\">自分に[TheUdjatOutis]があるなら、ダメージ量 +50%</style>\n[WhenUse] 次のターンにこのスキルスロットの[Aggro]が8増加\n[WhenUse] 対象の[Sinking]と[Vibration]の合計が6以上なら、コイン威力 +1\n[WhenUse] このスキルで消耗予定の[LCA_Bullet]1につき、基本威力 +1\n[EndSkill] 次のターンに[Protection]2を得る (1ターンにつき1回)\n[EndSkill] [LCA_Bullet]が2発以下なら、[FullReload] (戦闘ごとに5回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[LCA_Bullet]を2消耗<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">ダメージ量 +(消耗した[LCA_Bullet] × 30)%</style>"
},
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が2増加<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] 次のターンに[BlueSand]3を付与<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [AzureResistDown]1を付与(1ターンにつき1回)"
}
]
},
{
"coindescs": [
{
"desc": "[LCA_Bullet]を2消耗<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">ダメージ量 +(消耗した[LCA_Bullet] × 30)%</style>"
},
{
"desc": "[OnSucceedAttack] [Sinking]2を付与<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。[Vibration]回数が1減少<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] 精神力を持つ対象なら、[VibrationExplosion]。[Vibration]回数が1減少\n対象の精神力が0未満なら、[AzureTakeDamageUp]1を付与 (1ターンにつき1回)</style>"
}
]
}
]
}
]
},
{
"id": 1111404,
"levelList": [
{
"level": 1,
"name": "整える",
"desc": "バリアがある間、被ダメージ時に攻撃者へ[Sinking]3を付与 (1ターンにつき3回)\n[WhenUse] 自分の[Protection]1につき、体力最大値の5%だけバリアを得る (最大15%, 1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "整える",
"desc": "バリアがある間、被ダメージ時に攻撃者へ[Sinking]3を付与 (1ターンにつき3回)\n<style=\"highlight\">[WhenUse] [TheUdjatOutis]があるなら、[Protection]1を得る (1ターンにつき1回)</style>\n[WhenUse] 自分の[Protection]1につき、体力最大値の5%だけバリアを得る (最大15%, 1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1111501,
"levelList": [
{
"level": 1,
"name": "踏み潰す",
"desc": "[WhenUse] 自分の精神力を5回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "踏み潰す",
"desc": "<style=\"highlight\">対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大2)</style>\n[WhenUse] 自分の精神力を5回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が<style=\"highlight\">2</style>増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
},
{
"level": 3,
"name": "踏み潰す",
"desc": "対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大2)\n<style=\"highlight\">[BeforeUse] 自分の剣が[MiddleFatherSwordFourOutis]状態なら、「腹をかっ開いてやる」として発動</style>\n[WhenUse] 自分の精神力を5回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] 自分に[ReinforcedTattooSpiderOutis]があれば、次のターンに[Binding]1を付与 (1ターンにつき1回)</style>"
}
]
}
]
},
{
"level": 4,
"name": "踏み潰す",
"desc": "対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大2)\n[BeforeUse] 自分の剣が[MiddleFatherSwordFourOutis]状態なら、「腹をかっ開いてやる」として発動\n<style=\"highlight\">[WhenUse] 自分に[ReinforcedTattooSpiderOutis]があるなら、2コインが[SuperCoin]に変更される</style>\n[WhenUse] 自分の精神力を5回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] 混乱区間を5前進</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] 自分に[ReinforcedTattooSpiderOutis]があれば、次のターンに[Binding]1を付与 (1ターンにつき1回)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1111502,
"levelList": [
{
"level": 1,
"name": "たかがこれしきで壊れるなよ!",
"desc": "[WhenUse] (最も高い共鳴数 ÷ 2)だけ、このスキルの攻撃レベルが増加 (最大3, 小数点切り捨て)\n[WhenUse] 自分の剣が[MiddleFatherSwordTwoOutis]状態なら、このスキルのコイン的中時にスキルで付与する[Laceration]の基本値と同量の[Combustion]を付与\n[WhenUse] 次のターンにて、このスロットが[Aggro]5を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "たかがこれしきで壊れるなよ!",
"desc": "<style=\"highlight\">対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大2)</style>\n[WhenUse] (最も高い共鳴数 ÷ 2)だけ、このスキルの攻撃レベルが増加 (最大3, 小数点切り捨て)\n[WhenUse] 自分の剣が[MiddleFatherSwordTwoOutis]状態なら、このスキルのコイン的中時にスキルで付与する[Laceration]の基本値と同量の[Combustion]を付与\n[WhenUse] 次のターンにて、このスロットが[Aggro]5を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] 次のターンに[Binding]1を付与 (1ターンにつき1回)</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
},
{
"level": 3,
"name": "たかがこれしきで壊れるなよ!",
"desc": "対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大2)\n<style=\"highlight\">[BeforeUse] 自分の剣が[MiddleFatherSwordFourOutis]状態なら、「ナイフキル」として発動</style>\n[WhenUse] (最も高い共鳴数 ÷ 2)だけ、このスキルの攻撃レベルが増加 (最大3, 小数点切り捨て)\n[WhenUse] 自分の剣が[MiddleFatherSwordTwoOutis]<style=\"highlight\">または[MiddleFatherSwordThreeOutis]</style>状態なら、このスキルのコイン的中時にスキルで付与する[Laceration]の基本値と同量の[Combustion]を付与\n[WhenUse] 次のターンにて、このスロットが[Aggro]5を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与 (1ターンにつき1回)<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] 自分に[ReinforcedTattooSpiderOutis]があれば、このコインの最終ダメージ量の(対象の[Combustion]と[Laceration]の合計)%だけ打撃ダメージ (最大20%)</style>"
}
]
}
]
},
{
"level": 4,
"name": "たかがこれしきで壊れるなよ!",
"desc": "対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大2)\n[BeforeUse] 自分の剣が[MiddleFatherSwordFourOutis]状態なら、「ナイフキル」として発動\n[WhenUse] (最も高い共鳴数 ÷ 2)だけ、このスキルの攻撃レベルが増加 (最大3, 小数点切り捨て)\n<style=\"highlight\">[WhenUse] 自分の[ReinforcedTattooSpiderOutis]の数だけ、3コイン目から[SuperCoin]に変更される</style>\n[WhenUse] 自分の剣が[MiddleFatherSwordTwoOutis]または[MiddleFatherSwordThreeOutis]状態なら、このスキルのコイン的中時にスキルで付与する[Laceration]の基本値と同量の[Combustion]を付与\n[WhenUse] 次のターンにて、このスロットが[Aggro]5を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与 (1ターンにつき1回)<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] 次のターンに[Paralysis]1を付与 (1ターンにつき1回)</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] 自分に[ReinforcedTattooSpiderOutis]があれば、このコインの最終ダメージ量の(対象の[Combustion]と[Laceration]の合計)%だけ打撃ダメージ (最大20%)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1111503,
"levelList": [
{
"level": 3,
"name": "怨念スタンピング",
"desc": "対象の[Combustion]と[Laceration]の合計4につき、最終威力 +1 (最大3)\n[BeforeUse] 自分の剣が[MiddleFatherSwordFourOutis]状態なら、「即決処刑」として発動\n[WhenUse] (最も高い共鳴数)だけ、このスキルの攻撃レベルが増加 (最大6)\n[WhenUse] 自分の[ReinforcedTattooSpiderOutis]1につき、最終威力 +1 (最大3)\n[WhenUse] 自分の剣が[MiddleFatherSwordTwoOutis]または[MiddleFatherSwordThreeOutis]状態なら、このスキルのコイン的中時にスキルで付与する[Laceration]の基本値と同量の[Combustion]を付与\n[EndSkill] 自分の[ResentmentSpiderOutis]を全て消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "怨念スタンピング",
"desc": "対象の[Combustion]と[Laceration]の合計4につき、最終威力 +1 (最大3)\n<style=\"highlight\">嫉妬完全共鳴の数が6以上なら、コイン威力 +1</style>\n[BeforeUse] 自分の剣が[MiddleFatherSwordFourOutis]状態なら、「即決処刑」として発動\n[WhenUse] (最も高い共鳴数)だけ、このスキルの攻撃レベルが増加 (最大6)\n[WhenUse] 自分の[ReinforcedTattooSpiderOutis]1につき、最終威力 +1 (最大3)\n<style=\"highlight\">[WhenUse] 自分の[ReinforcedTattooSpiderOutis]の数だけ、3コイン目から[SuperCoin]に変更される</style>\n[WhenUse] 自分の剣が[MiddleFatherSwordTwoOutis]または[MiddleFatherSwordThreeOutis]状態なら、このスキルのコイン的中時にスキルで付与する[Laceration]の基本値と同量の[Combustion]を付与\n[EndSkill] 自分の[ResentmentSpiderOutis]を全て消耗\n<style=\"highlight\">[EndSkill] このスキルを反撃スキルで発動したなら、次のターンに[HitDamageUp]1を得る (1ターンにつき1回)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]<style=\"highlight\">3</style>を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
}
]
}
]
},
{
"id": 1111504,
"levelList": [
{
"level": 1,
"name": "ルール違反",
"desc": "[StartBattle] 失った体力の15%だけバリアを得る(1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 混乱区間を5後退"
}
]
}
]
},
{
"level": 4,
"name": "ルール違反",
"desc": "<style=\"highlight\">[StartBattle] 嫉妬完全共鳴数の合計が6以上なら、反撃時に「怨念スタンピング」または「即決処刑」を使用(操作パネルの左側のスロットから発動、1ターンにつき最大2回発動)</style>\n[StartBattle] 失った体力の<style=\"highlight\">30%</style>だけバリアを得る(1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 混乱区間を<style=\"highlight\">10</style>後退"
}
]
}
]
}
]
},
{
"id": 1111505,
"levelList": [
{
"level": 3,
"name": "腹をかっ開いてやる",
"desc": "[MiddleFatherSwordFourOutis]専用スキル\n対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大2)\n[WhenUse] (最も高い共鳴数 ÷ 2)だけ、このスキルの攻撃レベルが増加 (最大3, 小数点切り捨て)\n[BeforeAttack] このスキルのコイン数だけ、[Combustion]を得る\n[EndSkill] 自分の精神力が5減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 混乱区間を5前進"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]を4付与、[Combustion]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 自分に[ReinforcedTattooSpiderOutis]があれば、次のターンに[Binding]1を付与 (1ターンにつき1回)"
}
]
}
]
},
{
"level": 4,
"name": "腹をかっ開いてやる",
"desc": "[MiddleFatherSwordFourOutis]専用スキル\n対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大2)\n[WhenUse] (最も高い共鳴数 ÷ 2)だけ、このスキルの攻撃レベルが増加 (最大3, 小数点切り捨て)\n<style=\"highlight\">[WhenUse] 自分に[ReinforcedTattooSpiderOutis]があるなら、このスキルのコイン的中時に[Laceration]威力1を付与</style>\n[BeforeAttack] このスキルのコイン数だけ、[Combustion]を得る\n[EndSkill] 自分の精神力が5減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 混乱区間を<style=\"highlight\">10</style>前進"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]を4付与、[Combustion]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 自分に[ReinforcedTattooSpiderOutis]があるなら、次のターンに[Binding]1<style=\"highlight\">, [Paralysis]1</style>を付与 (1ターンにつき1回)"
}
]
}
]
}
]
},
{
"id": 1111506,
"levelList": [
{
"level": 3,
"name": "ナイフキル [レーヴァテイン]",
"desc": "[MiddleFatherSwordFourOutis]専用スキル\n対象の[Combustion]と[Laceration]の合計が4以上なら、最終威力 +1\n[WhenUse] (最も高い共鳴数 ÷ 2)だけ、このスキルの攻撃レベルが増加 (最大3, 小数点切り捨て)\n[WhenUse] 次のターンにこのスロットが[Aggro]5を得る\n[BeforeAttack] このスキルのコイン数だけ、[Combustion]を得る\n[EndSkill] 自分の精神力が5減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与 (1ターンにつき1回)"
}
]
}
]
},
{
"level": 4,
"name": "ナイフキル [レーヴァテイン]",
"desc": "[MiddleFatherSwordFourOutis]専用スキル\n対象の[Combustion]と[Laceration]の合計が4以上なら、最終威力 +1\n[WhenUse] (最も高い共鳴数 ÷ 2)だけ、このスキルの攻撃レベルが増加 (最大3, 小数点切り捨て)\n[WhenUse] 次のターンにこのスロットが[Aggro]5を得る\n[BeforeAttack] このスキルのコイン数だけ、[Combustion]を得る\n[EndSkill] 自分の精神力が5減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]<style=\"highlight\">4</style>を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]<style=\"highlight\">4</style>を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1<style=\"highlight\">, [Paralysis]1</style>を付与 (1ターンにつき1回)"
}
]
}
]
}
]
},
{
"id": 1111507,
"levelList": [
{
"level": 3,
"name": "即決処刑 [レーヴァテイン]",
"desc": "[MiddleFatherSwordFourOutis]専用スキル\n対象の[Combustion]と[Laceration]の合計4につき、最終威力 +1 (最大3)\n対象の[Combustion]と[Laceration]の合計1につき、ダメージ量 +1% (最大20%)\n[WhenUse] (最も高い共鳴数)だけ、このスキルの攻撃レベルが増加 (最大6)\n[WhenUse] 自分に[ReinforcedTattooSpiderOutis]があるなら、コイン威力 +1\n[BeforeAttack] このスキルのコイン数だけ[Combustion]を得る\n[EndSkill] 自分の精神力が5減少\n[EndSkill] 自分の[ResentmentSpiderOutis]を全て消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] このコイン最終ダメージ量の(対象の[Combustion]と[Laceration]の合計)%だけ貫通ダメージ (最大25%)"
},
{
"desc": "[OnSucceedAttack] このコイン最終ダメージ量の(対象の[Combustion]と[Laceration]の合計)%だけ打撃ダメージ (最大25%)"
}
]
}
]
},
{
"level": 4,
"name": "即決処刑 [レーヴァテイン]",
"desc": "[MiddleFatherSwordFourOutis]専用スキル\n対象の[Combustion]と[Laceration]の合計4につき、最終威力 +1 (最大3)\n対象の[Combustion]と[Laceration]の合計1につき、ダメージ量 +1% (最大<style=\"highlight\">40%</style>)\n[WhenUse] (最も高い共鳴数)だけ、このスキルの攻撃レベルが増加 (最大6)\n[WhenUse] 自分に[ReinforcedTattooSpiderOutis]があるなら、コイン威力 +1\n<style=\"highlight\">[WhenUse] 自分に[ReinforcedTattooSpiderOutis]があるなら、このスキルのコイン的中時に[Laceration]威力1を付与</style>\n[BeforeAttack] このスキルのコイン数だけ[Combustion]を得る\n[EndSkill] 自分の精神力が5減少\n[EndSkill] 自分の[ResentmentSpiderOutis]を全て消耗\n<style=\"highlight\">[EndSkill] このスキルを反撃スキルとして発動したなら、次のターンに[HitDamageUp]1を得る (1ターンにつき1回)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]<style=\"highlight\">4</style>を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] このコイン最終ダメージ量の(対象の[Combustion]と[Laceration]の合計 × 2)%だけ斬撃ダメージ (最大50%)</style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] このコイン最終ダメージ量の(対象の[Combustion]と[Laceration]の合計 × 2)%だけ斬撃ダメージ (最大50%)</style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] このコイン最終ダメージ量の(対象の[Combustion]と[Laceration]の合計)%だけ貫通ダメージ (最大25%)"
},
{
"desc": "[OnSucceedAttack] このコイン最終ダメージ量の(対象の[Combustion]と[Laceration]の合計)%だけ打撃ダメージ (最大25%)"
}
]
}
]
}
]
},
{
"id": 1111508,
"levelList": [
{
"level": 1,
"name": "ラッピングを剥がしてみるか",
"desc": "このスキルは外部効果で再使用できない\n[EndSkill] 現在の剣の状態を次の状態へ変更する",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 混乱区間を10前進"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 次のターンに[VioletTakeDamageUp]2を付与"
}
]
}
]
},
{
"level": 3,
"name": "ラッピングを剥がしてみるか",
"desc": "このスキルは外部効果で再使用できない\n<style=\"highlight\">[WhenUse] 自分に[ReinforcedTattooSpiderOutis]があるなら、このスキルのコイン的中時に各コイン最終ダメージ量の25%だけ斬撃ダメージ</style>\n[EndSkill] 現在の剣の状態を次の状態へ変更する",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 混乱区間を10前進"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 次のターンに[VioletTakeDamageUp]2を付与"
}
]
}
]
}
]
},
{
"id": 1111509,
"levelList": [
{
"level": 3,
"name": "家族のために犠牲になる娘ちゃんの気持ち、忘れずにお返ししてやる",
"desc": "[MiddleFatherSwordFourOutis]専用スキル\n[CantDuel]\n[CantChangeTarget]\nこのスキルは外部効果で再使用できず、守備スキルを発動させない\nメインターゲットの[Combustion]と[Laceration]の合計4につき、最終威力 +1 (最大3)\n[WhenUse] 自分の[ReinforcedTattooSpiderOutis]1につき、最終威力 +1, ダメージ量 +10% (最大3, 最大100%)\n[WhenUse] 攻撃対象に「蜘蛛の巣 中指の子方 イシュメール」がいるなら、与ダメージ量 +100%\n[EndSkill] 自分の[ResentmentSpiderOutis]を全て消耗、[ResentmentSpiderOutis]5を得る\n[EndSkill] 攻撃対象である味方が死亡したなら、[ResentmentSpiderOutis]10を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "対象の打撃耐性が普通(1.0)未満なら、普通(1.0)として扱う"
},
{
"desc": "[OnSucceedAttack] [Combustion]を3付与、[Combustion]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] このコイン最終ダメージ量の100%だけ、打撃ダメージを与える"
}
]
}
]
}
]
}
]
}