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LimbusStaticData/Localize/jp/JP_Skills_personality-12.json
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{
"dataList": [
{
"id": 1120601,
"levelList": [
{
"level": 1,
"name": "立ち向かう",
"desc": "[WhenUse] 防御レベル増加 2を得る",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 次のターンにクイック 1を得る"
}
]
}
]
},
{
"level": 2,
"name": "立ち向かう",
"desc": "[WhenUse] 防御レベル増加 2を得る\n[DefeatDuel] (自分の防御レベル増加 × 3)だけバリアを得る。次のターンに防御レベル増加 1を得る。",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンにクイック 1を得る"
}
]
}
]
},
{
"level": 4,
"name": "立ち向かう",
"desc": "[WhenUse] 防御レベル増加 2を得る\n[DefeatDuel] (自分の防御レベル増加 × 5)だけバリアを得る。次のターンに防御レベル増加 2を得る。",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンにクイック 2を得る"
}
]
}
]
}
]
},
{
"id": 1120602,
"levelList": [
{
"level": 1,
"name": "柔軟な制圧",
"desc": "[WhenUse] 防御レベル増加 2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 次のターンに防御レベル増加 1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 次のターンに防御レベル増加 1を得る"
}
]
},
{},
{
"coindescs": [
{
"desc": "自分の防御レベル増加 が6以上なら、ダメージ量 +20%"
}
]
}
]
},
{
"level": 2,
"name": "柔軟な制圧",
"desc": "[WhenUse] 防御レベル増加 3を得る\n[WhenUse] 次のターンにこのスキルスロットの挑発値 が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに防御レベル増加 1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに防御レベル増加 1を得る"
}
]
},
{},
{
"coindescs": [
{
"desc": "自分の防御レベル増加 が6以上なら、ダメージ量 +30%"
}
]
}
]
},
{
"level": 4,
"name": "柔軟な制圧",
"desc": "[WhenUse] 防御レベル増加 3を得る\n[WhenUse] 次のターンにこのスキルスロットの挑発値 が3増加\n自分の防御レベル増加 が6以上なら、マッチ威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに防御レベル増加 1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに防御レベル増加 1を得る"
}
]
},
{},
{
"coindescs": [
{
"desc": "自分の防御レベル増加 が6以上なら、ダメージ量 +40%"
}
]
}
]
}
]
},
{
"id": 1120603,
"levelList": [
{
"level": 3,
"name": "守護者",
"desc": "[WhenUse] 全味方へ守備威力増加 2, 防御レベル増加 3を付与。\n自分の防御レベル増加 が6以上なら、コイン威力 +1\n自分の防御レベル増加 が10以上なら、ダメージ量 +30%",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンにて全味方に防御レベル増加 3を付与"
}
]
}
]
},
{
"level": 4,
"name": "守護者",
"desc": "[WhenUse] 全味方へ守備威力増加 2, 防御レベル増加 3を付与。\n自分の防御レベル増加 6につき、コイン威力 +1(最大3)\n自分の防御レベル増加 が10以上なら、ダメージ量 +50%",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンにて全味方に防御レベル増加 3を付与"
}
]
}
]
}
]
},
{
"id": 1120604,
"levelList": [
{
"level": 1,
"name": "最善の防御",
"desc": "[StartBattle] (自分の防御レベル増加 × 2)だけバリアを得る",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "最善の防御",
"desc": "[StartBattle] (自分の防御レベル増加 × 2)だけバリアを得る\n[WhenUse] 次のターンにこのスキルスロットの挑発値 が5増加",
"coinlist": [
{}
]
}
]
},
{
"id": 1120701,
"levelList": [
{
"level": 1,
"name": "交渉開始",
"desc": "[WhenUse] 呼吸 2を得る",
"coinlist": [
{
"coindescs": [
{}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 自分の呼吸 回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "交渉開始",
"desc": "[WhenUse] 呼吸 3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の呼吸 回数が1増加"
},
{
"desc": "[CriticalOnSucceedAttack] 出血 2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] 出血 2を付与"
}
]
}
]
},
{
"level": 4,
"name": "交渉開始",
"desc": "[WhenUse] 呼吸 3を得る\n対象の<sprite name=\"Laceration\"><color=#e30000><u><link=\"Laceration\">出血</color></link></u>が7以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の呼吸 回数が1増加"
},
{
"desc": "[CriticalOnSucceedAttack] 出血 2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] 出血 2を付与"
}
]
}
]
}
]
},
{
"id": 1120702,
"levelList": [
{
"level": 1,
"name": "一方的ビジネス",
"desc": "[WhenUse] 自分の呼吸 回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 呼吸 3を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 3を付与"
},
{
"desc": "[CriticalOnSucceedAttack] 出血 2を付与"
}
]
}
]
},
{
"level": 2,
"name": "一方的ビジネス",
"desc": "[WhenUse] 自分の呼吸 回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 呼吸 4を得る"
},
{
"desc": "[CriticalOnSucceedAttack] 出血 2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 3を付与"
},
{
"desc": "[CriticalOnSucceedAttack] 出血 2を付与"
},
{
"desc": "クリティカルダメージ量 +30%"
}
]
}
]
},
{
"level": 4,
"name": "一方的ビジネス",
"desc": "対象の出血 7につき、コイン威力 +1(最大2)\n[WhenUse] 自分の呼吸 回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 呼吸 4を得る"
},
{
"desc": "[CriticalOnSucceedAttack] 出血 2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 3を付与"
},
{
"desc": "[CriticalOnSucceedAttack] 出血 2を付与"
},
{
"desc": "クリティカルダメージ量 +50%"
}
]
}
]
}
]
},
{
"id": 1120703,
"levelList": [
{
"level": 3,
"name": "予定された決裂",
"desc": "[WhenUse] 対象の出血 3につき、呼吸1を得る(最大5)\n自分の<sprite name=\"Breath\"><color=#f8c200><u><link=\"Breath\">呼吸</color></color></link></u>が7以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] 出血 回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "弾丸 1を消耗"
},
{
"desc": "クリティカルダメージ量 +50%"
}
]
}
]
},
{
"level": 4,
"name": "予定された決裂",
"desc": "[WhenUse] 対象の出血3につき、呼吸1を得る(最大10)\n自分の<sprite name=\"Breath\"><color=#f8c200><u><link=\"Breath\">呼吸</color></color></link></u>7につき、コイン威力 +1(最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] 出血 回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "弾丸 1を消耗"
},
{
"desc": "クリティカルダメージ量 +100%"
},
{
"desc": "[EnemyKill] 次のターンに加算コイン強化 1を得る"
}
]
}
]
}
]
},
{
"id": 1120704,
"levelList": [
{
"level": 1,
"name": "一息つくか",
"desc": "[OnSucceedEvade] 呼吸 1を得る(1ターンにつき最大3)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "一息つくか",
"desc": "[OnSucceedEvade] 呼吸 1を得る(1ターンにつき最大5)",
"coinlist": [
{}
]
}
]
},
{
"id": 1120801,
"levelList": [
{
"level": 1,
"name": "雲斬り",
"desc": "[WinDuel] [Laceration]1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] [Laceration]回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "雲斬り",
"desc": "<style=\"highlight\">[WhenUse] 対象の[Laceration]が7以上なら、マッチ威力 +1</style>\n[WinDuel] [Laceration]1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
}
]
},
{
"level": 3,
"name": "雲斬り",
"desc": "[WhenUse_Force] <color=#EBCAA2>対象の[Laceration]が7以上なら、マッチ威力 +1</color>\n[WinDuel] [Laceration]1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "雲斬り",
"desc": "[WhenUse] 対象の[Laceration]が7以上なら、マッチ威力 +<style=\"highlight\">2</style>\n[WinDuel] [Laceration]1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
}
]
}
]
},
{
"id": 1120802,
"levelList": [
{
"level": 1,
"name": "墨雲",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 攻撃レベル減少 1を付与"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]が10以上なら、次のターンに攻撃威力減少 1を付与"
}
]
}
]
},
{
"level": 2,
"name": "墨雲",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 攻撃レベル減少 1を付与"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]が10以上なら、次のターンに攻撃威力減少 1を付与"
}
]
}
]
},
{
"level": 4,
"name": "墨雲",
"desc": "[WhenUse] 対象の[Laceration]が7以上なら、マッチ威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 攻撃レベル減少 1を付与"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]が7以上なら、次のターンに攻撃威力減少 1を付与"
}
]
}
]
}
]
},
{
"id": 1120803,
"levelList": [
{
"level": 3,
"name": "墨雲裂割",
"desc": "[WhenUse] 対象の[Laceration]が7以上なら、マッチ威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 攻撃レベル減少 1を付与"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]が7以上なら、次のターンに攻撃レベル減少 1を付与 "
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 攻撃レベル減少 1を付与"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]が7以上なら、次のターンに攻撃レベル減少 1を付与 "
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]が10以上なら、次のターンに加算コイン弱化 1を付与"
}
]
}
]
},
{
"level": 4,
"name": "墨雲裂割",
"desc": "[WhenUse] 対象の[Laceration]が7以上なら、マッチ威力 +1\n[WhenUse] 対象の[Laceration]が10以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 攻撃レベル減少 1を付与"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]が7以上なら、次のターンに攻撃レベル減少 1を付与 "
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 攻撃レベル減少 1を付与"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]が7以上なら、次のターンに攻撃レベル減少 1を付与 "
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] [Laceration]3を付与"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]が<style=\"highlight\">7</style>以上なら、次のターンに加算コイン弱化 1を付与"
}
]
}
]
}
]
},
{
"id": 1120804,
"levelList": [
{
"level": 1,
"name": "ガード",
"desc": "",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "ガード",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1120901,
"levelList": [
{
"level": 1,
"name": "セイバースラッシュ",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]3を付与"
}
]
}
]
},
{
"level": 2,
"name": "セイバースラッシュ",
"desc": "[WhenUse] 対象の[Sinking]が6以上なら、コイン威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]3を付与"
}
]
}
]
},
{
"level": 4,
"name": "セイバースラッシュ",
"desc": "[WhenUse] 対象の[Sinking]3につき、コイン威力 +1(最大2)\n[WhenUse] 対象の[Sinking]回数3につき、マッチ威力 +1(最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]3を付与"
}
]
}
]
}
]
},
{
"id": 1120902,
"levelList": [
{
"level": 1,
"name": "ルミーズ",
"desc": "[WinDuel] [Sinking]回数が1増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Sinking]が5以上なら、次のターンに[Agility]1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が3増加"
}
]
}
]
},
{
"level": 2,
"name": "ルミーズ",
"desc": "[WhenUse] 対象の[Sinking]回数3につき、マッチ威力 +1(最大2)\n[WinDuel] [Sinking]回数が1増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Sinking]が5以上なら、次のターンに[Agility]1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が3増加"
}
]
}
]
},
{
"level": 4,
"name": "ルミーズ",
"desc": "[WhenUse] 対象の[Sinking]が6以上なら、コイン威力 +1\n[WhenUse] 対象の[Sinking]回数3につき、マッチ威力 +1(最大2)\n[WinDuel] [Sinking]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Sinking]が5以上なら、次のターンに[Agility]1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が3増加"
}
]
}
]
}
]
},
{
"id": 1120903,
"levelList": [
{
"level": 3,
"name": "悪夢狩り",
"desc": "[WhenUse] 対象の[Sinking]回数3につき、マッチ威力 +1(最大2)\n[EndSkill] 対象が混乱状態なら、[Sinking]回数が3増加\n[EndSkill] 対象が死亡したなら、ランダムな敵1名の[Sinking]回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Sinking]を10吸収し、次のターンに[PlusCoinValueUp]1, [AttackDmgUp]1を得る。50%の確率で[Sinking]を吸収せずにこの効果が発動"
}
]
}
]
},
{
"level": 4,
"name": "悪夢狩り",
"desc": "[WhenUse] 対象の[Sinking]回数3につき、マッチ威力 +1(最大3)\n[EndSkill] 対象が混乱状態なら、[Sinking]回数が3増加\n[EndSkill] 対象が死亡したなら、ランダムな敵2名の[Sinking]回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Sinking]を10吸収し、次のターンに[PlusCoinValueUp]1, [AttackDmgUp]3を得る。50%の確率で[Sinking]を吸収せずにこの効果が発動"
}
]
}
]
}
]
},
{
"id": 1120904,
"levelList": [
{
"level": 1,
"name": "てめぇも泣きてぇのか?",
"desc": "[WhenUse] 対象の[Sinking]が5以上なら、コイン威力 +1",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "てめぇも泣きてぇのか?",
"desc": "[WhenUse] 対象の[Sinking]3につき、コイン威力 +1 (最大3)",
"coinlist": [
{}
]
}
]
},
{
"id": 1121001,
"levelList": [
{
"level": 1,
"name": "家族のための献身",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加\n[WhenUse] [Laceration]を10得る\n- 自分の体力が50%以上なら、[Laceration]15を追加で得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
},
{
"desc": "[OnSucceedAttack] [BloodyHandGregFirst]を1得る"
}
]
}
]
},
{
"level": 2,
"name": "家族のための献身",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加\n<style=\"highlight\">[WhenUse] 対象の[Laceration]が6以上なら、コイン威力 +1</style>\n[WhenUse] [Laceration]を10得る\n- 自分の体力が50%以上なら、[Laceration]15を追加で得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [BloodyHandGregFirst]<style=\"highlight\">2</style>を得る"
}
]
}
]
},
{
"level": 4,
"name": "家族のための献身",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加\n<style=\"highlight\">[WhenUse] 対象の[Laceration]6につき、コイン威力 +1(最大2)</style>\n[WhenUse] [Laceration]を10得る\n- 自分の体力が50%以上なら、[Laceration]15を追加で得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]<style=\"highlight\">2</style>を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [BloodyHandGregFirst]<style=\"highlight\">3</style>を得る"
}
]
}
]
}
]
},
{
"id": 1121002,
"levelList": [
{
"level": 1,
"name": "締め付けてくる罪悪感",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加\n[WhenUse] [Laceration]10を得る\n[WhenUse] 自分の[WornHeartGreg]が5以上なら、[BloodDinner]を最大60消耗し、消耗した[BloodDinner]6につき[BloodyHandGregFirst]1を得る\n- [WornHeartGreg]が5未満なら、[Laceration]10と[BloodyHandGregFirst]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
},
{
"desc": "[OnSucceedAttack] [BloodyHandGregFirst]を1得る"
}
]
}
]
},
{
"level": 2,
"name": "締め付けてくる罪悪感",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加\n<style=\"highlight\">[WhenUse] 対象の[Laceration]が6以上なら、コイン威力 +1</style>\n[WhenUse] [Laceration]10を得る\n[WhenUse] 自分の[WornHeartGreg]が5以上なら、[BloodDinner]を最大60消耗し、消耗した[BloodDinner]6につき[BloodyHandGregFirst]1を得る\n- [WornHeartGreg]が5未満なら、[Laceration]10と[BloodyHandGregFirst]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が<style=\"highlight\">2</style>増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [BloodyHandGregFirst]<style=\"highlight\">2</style>を得る"
}
]
}
]
},
{
"level": 4,
"name": "締め付けてくる罪悪感",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加\n<style=\"highlight\">[WhenUse] 対象の[Laceration]6につき、コイン威力 +1(最大2)</style>\n[WhenUse] [Laceration]10を得る\n[WhenUse] 自分の[WornHeartGreg]が5以上なら、[BloodDinner]を最大60消耗し、消耗した[BloodDinner]6につき[BloodyHandGregFirst]1を得る\n- [WornHeartGreg]が5未満なら、[Laceration]10と[BloodyHandGregFirst]<style=\"highlight\">3</style>を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [BloodyHandGregFirst]<style=\"highlight\">3</style>を得る"
}
]
}
]
}
]
},
{
"id": 1121003,
"levelList": [
{
"level": 3,
"name": "雪げぬ罪",
"desc": "このスキルが的中時、与ダメージ量の50%だけ体力を回復(スキルごとに最大100)\n[WhenUse] 自分の失った体力1%につきダメージ量 +1%(最大60%)\n[WhenUse] 対象の[Laceration]が6以上なら、コイン威力 +1\n[WhenUse] [BloodyHandGregFirst]が10を超えた分だけ消耗して下記の効果を得る\n- (消耗数値 × 3)だけ自分の体力を回復\n- 消耗した数値が10以上なら、コイン威力 +1\n[WhenUse] [Laceration]10を得る\n[EndSkill] 体力最大値の10%だけ体力を回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [BloodyHandGregFirst]を2得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "雪げぬ罪",
"desc": "このスキルが的中時、与ダメージ量の50%だけ体力を回復(スキルごとに最大100)\n[WhenUse] 自分の失った体力1%につきダメージ量 <style=\"highlight\">+1.5%(最大90%)</style>\n[WhenUse] 対象の[Laceration]が6以上なら、コイン威力 +1\n[WhenUse] [BloodyHandGregFirst]が10を超えた分だけ消耗して下記の効果を得る\n- (消耗数値 × 3)だけ自分の体力を回復\n- 消耗した数値が10以上なら、コイン威力 +1\n<style=\"highlight\">- 消耗した数値が20なら、このスキルの最終コインを再使用</style>\n[WhenUse] [Laceration]10を得る\n[EndSkill] 体力最大値の10%だけ体力を回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [BloodyHandGregFirst]<style=\"highlight\">3</style>を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が<style=\"highlight\">2</style>増加"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が<style=\"highlight\">2</style>増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]<style=\"highlight\">2</style>を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]<style=\"highlight\">2</style>を付与"
}
]
}
]
}
]
},
{
"id": 1121004,
"levelList": [
{
"level": 1,
"name": "色褪せた忍耐",
"desc": "[StartBattle] [WornHeartGreg]3を得る(1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "色褪せた忍耐",
"desc": "<style=\"highlight\">[StartBattle] 自分の現体力が最大値の40%以上なら、[Laceration]5を得て自分の[Laceration]を最大3回発動(1ターンにつき1回。発動回数だけ[Laceration]回数が減少)\n[StartBattle] 自分の現体力が最大値の40%未満なら、[BloodDinner]を最大20消耗し、消耗した[BloodDinner]だけ自分の体力を回復(1ターンにつき1回)</style>\n[StartBattle] [WornHeartGreg]3を得る(1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1121101,
"levelList": [
{
"level": 1,
"name": "火炎放射",
"desc": "対象の[Combustion]が6以上ならコイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [FirePunchFuel]を15消耗し、[Combustion]回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "火炎放射",
"desc": "対象の[Combustion]が<style=\"highlight\">3</style>以上ならコイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [FirePunchFuel]を15消耗し、[Combustion]回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "火炎放射",
"desc": "対象の[Combustion]<style=\"highlight\">3につき</style>、コイン威力 +1(最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]<style=\"highlight\">2</style>を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [FirePunchFuel]を15消耗し、[Combustion]回数が<style=\"highlight\">2</style>増加"
}
]
}
]
}
]
},
{
"id": 1121102,
"levelList": [
{
"level": 1,
"name": "汚れた血一滴すら残さず焼き尽くしてやる",
"desc": "対象の[Combustion]が6以上なら、コイン威力 +1\n[FirePunchFuelOverheated]状態なら[FirePunchFuel]を消耗するとき、該当コインのダメージ量 +10%",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
},
{
"desc": "[OnSucceedAttack] [FirePunchFuel]を10消耗し、[Combustion]威力が最も低い敵2名へ[Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [FirePunchFuel]を10消耗し、[Combustion]回数が最も低い敵1名の[Combustion]回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "汚れた血一滴すら残さず焼き尽くしてやる",
"desc": "対象の[Combustion]が6以上なら、コイン威力 +1\n[FirePunchFuel]を消耗するとき、該当コインのダメージ量 +10%\n<style=\"highlight\">- [FirePunchFuelOverheated]状態なら、代わりにダメージ量 +20%として適用</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
},
{
"desc": "[OnSucceedAttack] [FirePunchFuel]を10消耗し、[Combustion]威力が最も低い敵2名へ[Combustion]1を付与<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [FirePunchFuel]を10消耗し、[Combustion]回数が最も低い敵<style=\"highlight\">2</style>名の[Combustion]回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "汚れた血一滴すら残さず焼き尽くしてやる",
"desc": "対象の[Combustion]6<style=\"highlight\">につき</style>、コイン威力 +1 <style=\"highlight\">(最大2)</style>\n[FirePunchFuel]を消耗するとき、該当コインのダメージ量 +<style=\"highlight\">15</style>%\n- [FirePunchFuelOverheated]状態なら、代わりにダメージ量 +<style=\"highlight\">30</style>%として適用",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
},
{
"desc": "[OnSucceedAttack] [FirePunchFuel]を10消耗し、[Combustion]威力が最も低い敵2名へ[Combustion]<style=\"highlight\">2</style>を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が<style=\"highlight\">2</style>増加"
},
{
"desc": "[OnSucceedAttack] [FirePunchFuel]を10消耗し、[Combustion]回数が最も低い敵2名の[Combustion]回数が1増加"
}
]
}
]
}
]
},
{
"id": 1121103,
"levelList": [
{
"level": 3,
"name": "炎拳",
"desc": "対象の[Combustion]回数が3以上なら、コイン威力 +1\n[WhenUse] 対象の[Combustion]6につき、基本威力 +1 (最大2)\n[WhenUse] [FirePunchFuel]を最大25まで消耗し、消耗した[FirePunchFuel]1につきダメージ量 +1% (最大25%)\n- [FirePunchFuelOverheated]状態なら、消耗した[FirePunchFuel]1につきダメージ +3% (最大75%)\n[EndSkill] 対象が死亡するか、このスキルで[FirePunchFuel]を消耗したなら次のターンに[HitDamageUp]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [FirePunchFuel]を消耗したなら[Combustion]1を付与、[Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [FirePunchFuel]を消耗したなら[Combustion]1を付与、[Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] このスキルで消耗した[FirePunchFuel]1につき、ダメージ量 +1% (最大25%)\n- [FirePunchFuelOverheated]状態なら、消耗した[FirePunchFuel]1につきダメージ量 +3% (最大75%)"
}
]
}
]
},
{
"level": 4,
"name": "炎拳",
"desc": "対象の[Combustion]回数が3<style=\"highlight\">につき</style>、コイン威力 +1 <style=\"highlight\">(最大2)</style>\n[WhenUse] 対象の[Combustion]6につき、基本威力 +1 (最大<style=\"highlight\">3</style>)\n[WhenUse] [FirePunchFuel]を最大25まで消耗し、消耗した[FirePunchFuel]1につきダメージ量 +<style=\"highlight\">2</style>% (最大<style=\"highlight\">50</style>%)\n- [FirePunchFuelOverheated]状態なら、消耗した[FirePunchFuel]1につきダメージ +<style=\"highlight\">4</style>% (最大<style=\"highlight\">100</style>%)\n[EndSkill] 対象が死亡するか、このスキルで[FirePunchFuel]を消耗したなら次のターンに[HitDamageUp]<style=\"highlight\">2</style>を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [FirePunchFuel]を消耗したなら[Combustion]<style=\"highlight\">2</style>を付与、[Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [FirePunchFuel]を消耗したなら[Combustion]<style=\"highlight\">2</style>を付与、[Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] このスキルで消耗した[FirePunchFuel]1につき、ダメージ量 +<style=\"highlight\">2</style>% (最大<style=\"highlight\">50</style>%)\n- [FirePunchFuelOverheated]状態なら、消耗した[FirePunchFuel]1につきダメージ量 +<style=\"highlight\">4</style>% (最大<style=\"highlight\">100</style>%)"
}
]
}
]
}
]
},
{
"id": 1121104,
"levelList": [
{
"level": 1,
"name": "姐さんの分がまだだ",
"desc": "[DuelCounter]\n[StartBattle] [FirePunchFuel]を100得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "姐さんの分がまだだ",
"desc": "[DuelCounter]\n[StartBattle] [FirePunchFuel]を100得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
}
]
}
]
},
{
"id": 1121201,
"levelList": [
{
"level": 1,
"name": "巳の牙",
"desc": "[WhenUse] 自分の[Breath]回数が1増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "巳の牙",
"desc": "<style=\"highlight\">[WhenUse] 自分の[Breath]威力と対象の[Burst]威力の合計が10以上なら、コイン威力 +1</style>\n[WhenUse] 自分の[Breath]回数が<style=\"highlight\">2</style>増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] 自分に[SnakeStance]があれば、[Burst]回数が1増加</style>"
}
]
}
]
},
{
"level": 4,
"name": "巳の牙",
"desc": "<style=\"highlight\">[WhenUse] 自分の[Breath]威力と対象の[Burst]威力の合計10につき、コイン威力 +1(最大2)</style>\n[WhenUse] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
},
{
"desc": "[CriticalOnSucceedAttack] 自分に[SnakeStance]があれば、[Burst]回数が1増加<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1121202,
"levelList": [
{
"level": 1,
"name": "視界の外から抉り抜く",
"desc": "[WinDuel] [Burst]回数が1増加\n[WinDuel] 自分の[Breath]回数が1増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
},
{
"desc": "[OnSucceedAttack] [BurstPoison]を付与"
}
]
}
]
},
{
"level": 2,
"name": "視界の外から抉り抜く",
"desc": "<style=\"highlight\">[WhenUse] 自分の[Breath]威力と対象の[Burst]威力の合計が10以上なら、コイン威力 +1</style>\n[WinDuel] [Burst]回数が1増加\n[WinDuel] 自分の[Breath]回数が<style=\"highlight\">2</style>増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]<style=\"highlight\">2</style>を付与"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] [Breath]が30以上なら、[Breath]を10消耗してコインを1回再使用(最大1回)</style>"
},
{
"desc": "[OnSucceedAttack] [BurstPoison]を付与<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "視界の外から抉り抜く",
"desc": "<style=\"highlight\">[WhenUse] 自分の[Breath]威力と対象の[Burst]威力の合計10につき、コイン威力 +1(最大2)</style>\n[WinDuel] [Burst]回数が<style=\"highlight\">2</style>増加\n[WinDuel] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [Breath]が30以上なら、[Breath]を10消耗してコインを1回再使用(最大1回)<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [BurstPoison]を付与<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] [SnakeStance]1を得る</style>"
}
]
}
]
}
]
},
{
"id": 1121203,
"levelList": [
{
"level": 3,
"name": "絶巳捥徹",
"desc": "[WhenUse] 自分の[Breath]威力と対象の[Burst]威力の合計8につき、コイン威力 +1 (最大4)\n- 自分に[SnakeStance]があるなら、代わりに自分の[Breath]威力と対象の[Burst]威力の合計5につきコイン威力 +1 (最大6)\n[WhenUse] [SnakeStance]3を得る\n[WinDuel] 対象の[Burst]が5以上なら、[Breath]5を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "対象の([Burst]威力 + 自分の[Breath]威力)1につき、ダメージ量 +5%(最大150%)"
},
{
"desc": "自分に[SnakeStance]があるなら、クリティカルダメージ量 +75%"
},
{
"desc": "[OnSucceedAttack] [BurstPoison]2を消耗"
},
{
"desc": "[CriticalOnSucceedAttack] [BurstPoison]3を消耗"
},
{
"desc": "[OnSucceedAttack] [BurstPoison]を付与"
}
]
}
]
},
{
"level": 4,
"name": "絶巳捥徹",
"desc": "[WhenUse] 自分の[Breath]威力と対象の[Burst]威力の合計8につき、コイン威力 +1 (最大4)\n- 自分に[SnakeStance]があるなら、代わりに自分の[Breath]威力と対象の[Burst]威力の合計5につきコイン威力 +1 (最大6)\n[WhenUse] [SnakeStance]3を得る\n[WinDuel] 対象の[Burst]が5以上なら、[Breath]5を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "対象の([Burst]威力 + 自分の[Breath]威力)1につき、<style=\"highlight\">ダメージ量 +10%(最大200%)</style>"
},
{
"desc": "自分に[SnakeStance]があるなら、クリティカルダメージ量<style=\"highlight\"> +100%</style>"
},
{
"desc": "[OnSucceedAttack] [BurstPoison]を2消耗<style=\"highlight\"></style>"
},
{
"desc": "[CriticalOnSucceedAttack] [BurstPoison]を3消耗<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] [Burst]回数が2増加</style>"
},
{
"desc": "[OnSucceedAttack] [BurstPoison]を付与<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1121204,
"levelList": [
{
"level": 1,
"name": "反蹴",
"desc": "[CanDuelGuard]\n[StartBattle]次のターンに[SnakeStance]3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "反蹴",
"desc": "[CanDuelGuard]\n[StartBattle] 次のターンに[SnakeStance]3を得る\n<style=\"highlight\">[WhenUse] 自分の[Breath]が10以上なら、コイン威力 +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1121301,
"levelList": [
{
"level": 1,
"name": "隙を突く",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [HurtNightStiletto]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "隙を突く",
"desc": "[WhenUse] 対象の[Laceration]と[Vibration]の合計が6以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [HurtNightStiletto]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "隙を突く",
"desc": "<style=\"highlight\">[WhenUse] 次のターンに[Agility]1を得る (1ターンにつき1回)</style>\n[WhenUse] 対象の[Laceration]と[Vibration]の合計6<style=\"highlight\">につき</style>、コイン威力 +1 <style=\"highlight\">(最大2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [HurtNightStiletto]1を付与"
}
]
}
]
}
]
},
{
"id": 1121302,
"levelList": [
{
"level": 1,
"name": "スティレット・ドッピオ",
"desc": "[WinDuel] [VibrationExplosion]。対象の[Vibration]回数が1減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [HurtNightStiletto]1を付与"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 2,
"name": "スティレット・ドッピオ",
"desc": "[WhenUse] 対象の[Laceration]と[Vibration]の合計が6以上なら、コイン威力 +1\n[WinDuel] [VibrationExplosion]。対象の[Vibration]回数が1減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [HurtNightStiletto]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 敵(本体)の体力が20%以下なら、「メルチェ」を使用",
"summary": "[OnSucceedAttack] 「メルチェ」を使用"
}
]
}
]
},
{
"level": 4,
"name": "スティレット・ドッピオ",
"desc": "[WhenUse] 対象の[Laceration]と[Vibration]の合計6<style=\"highlight\">につき</style>、コイン威力 +1 <style=\"highlight\">(最大2)</style>\n[WinDuel] <style=\"highlight\">[Vibration]1を付与。</style>[VibrationExplosion]。対象の[Vibration]回数が1減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [HurtNightStiletto]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 敵(本体)の体力が20%以下か、<style=\"highlight\">対象に[HorrHurtNightStiletto]があるなら、</style>「メルチェ」を使用",
"summary": "[OnSucceedAttack] 「メルチェ」を使用"
}
]
}
]
}
]
},
{
"id": 1121303,
"levelList": [
{
"level": 3,
"name": "エクセキューション",
"desc": "[BeforeUse] 対象に[CriHurtNightStiletto]があるなら、代わりに「夜の錐」として発動 (1ターンにつき1回)\n[WhenUse] 対象の[Laceration]と[Vibration]の合計が6以上なら、コイン威力 +1\n[WinDuel] [VibrationExplosion]。対象の[Vibration]回数が1減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [HurtNightStiletto]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [VibrationBleeding]へ[Switch_Vibration]"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] 対象が混乱状態か、敵(本体)の体力が20%以下か、対象に[HorrHurtNightStiletto]があるなら、「メルチェ」を使用",
"summary": "[OnSucceedAttack] 「メルチェ」を使用"
}
]
}
]
},
{
"level": 4,
"name": "エクセキューション",
"desc": "[BeforeUse] 対象に[CriHurtNightStiletto]があるなら、代わりに「夜の錐」として発動 (1ターンにつき1回)\n[WhenUse] 対象の[Laceration]と[Vibration]の合計6<style=\"highlight\">につき</style>、コイン威力 +1 <style=\"highlight\">(最大2)</style>\n[WinDuel] <style=\"highlight\">[Vibration]2を付与。</style>[VibrationExplosion]。対象の[Vibration]回数が1減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]<style=\"highlight\">3</style>を付与、<style=\"highlight\">[Vibration]回数が1増加</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [HurtNightStiletto]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [VibrationBleeding]へ[Switch_Vibration]"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] 対象が混乱状態か、敵(本体)の体力が20%以下か、対象に[HorrHurtNightStiletto]があるなら、「メルチェ」を使用",
"summary": "[OnSucceedAttack] 「メルチェ」を使用"
}
]
}
]
}
]
},
{
"id": 1121304,
"levelList": [
{
"level": 1,
"name": "窮地より",
"desc": "[CanDuelGuard]\n[StartBattle] 次のターンに[Agility]1を得る (1ターンにつき1回)\n[WhenUse] 対象の[Laceration]と[Vibration]の合計が6以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "窮地より",
"desc": "[CanDuelGuard]\n<style=\"highlight\">[StartBattle] このターンに「ファミリーの粛清人」効果で発動する「メルチェ」の使用可能回数が1ターンにつき2回に増加</style>\n[StartBattle] 次のターンに[Agility]1を得る (1ターンにつき1回)\n[WhenUse] 対象の[Laceration]と[Vibration]の合計6<style=\"highlight\">につき</style>、コイン威力 +1 <style=\"highlight\">(最大2)</style>\n[WinDuel] <style=\"highlight\">[Vibration]2を付与</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 1121305,
"levelList": [
{
"level": 2,
"name": "メルチェ",
"desc": "[CantDuel]\nこのスキルは守備スキルを発動させず、E.G.O資源を獲得できない\n敵(本体)の失った体力20%につき、コイン威力 +1 (最大2)\n敵(本体)の体力が20%以下なら、ダメージ量 +80%",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [HurtNightStiletto]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "メルチェ",
"desc": "[CantDuel]\nこのスキルは守備スキルを発動させず、E.G.O資源を獲得できない\n敵(本体)の失った体力20%につき、コイン威力 +1 (最大<style=\"highlight\">4</style>)\n<style=\"highlight\">敵(本体)の失った体力の比率だけ<noparse>ダメージ量が増加</noparse></style>\n- 敵(本体)の体力が20%以下なら、<style=\"highlight\">代わりに</style>ダメージ量 +<style=\"highlight\">120</style>%\n<style=\"highlight\">[WhenUse] 次のターンに[Agility]1を得る (1ターンにつき1回)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
},
{
"desc": "[OnSucceedAttack] [HurtNightStiletto]1を付与<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1121306,
"levelList": [
{
"level": 3,
"name": "夜の錐",
"desc": "自分の[Agility]と対象の[Binding]の合計1につき、ダメージ量 +10% (最大40%)\n敵(本体)の体力が20%以下なら、ダメージ量 +50%\n[WhenUse] 対象の[Laceration]と[Vibration]の合計4につき、コイン威力 +1 (最大2)\n[WinDuel] [VibrationExplosion]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Vibration]4を付与、[Vibration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [VibrationBleeding]へ[Switch_Vibration]"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] 対象に[Binding]があるなら[VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] 次のターンに対象の[CriHurtNightStiletto]を[HorrHurtNightStiletto]に変換"
}
]
}
]
},
{
"level": 4,
"name": "夜の錐",
"desc": "自分の[Agility]と対象の[Binding]の合計1につき、ダメージ量 +<style=\"highlight\">15</style>% (最大<style=\"highlight\">60</style>%)\n<style=\"highlight\">対象にバリアがあるなら、ダメージ量 +30% (集中戦闘の場合、本体または部位で判定)</style>\n<style=\"highlight\">敵(本体)の失った体力の比率だけ<noparse>ダメージ量が増加</noparse></style>\n- 敵(本体)の体力が20%以下なら、<style=\"highlight\">代わりに</style>ダメージ量 +<style=\"highlight\">100</style>%\n<style=\"highlight\">[WhenUse] [DefenseDown]5を付与</style>\n[WhenUse] 対象の[Laceration]と[Vibration]の合計4につき、コイン威力 +1 (最大<style=\"highlight\">3</style>)\n[WinDuel] <style=\"highlight\">[Vibration]4を付与。</style>[VibrationExplosion]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]4を付与、<style=\"highlight\">[Laceration]回数が1増加</style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Vibration]4を付与、[Vibration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [VibrationBleeding]へ[Switch_Vibration]"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] 対象に[Binding]があるなら[VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] 次のターンに対象の[CriHurtNightStiletto]を[HorrHurtNightStiletto]に変換"
}
]
}
]
}
]
},
{
"id": 1121401,
"levelList": [
{
"level": 1,
"name": "零距離注視",
"desc": "[WhenUse] 次のターンに[Binding]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
}
]
}
]
},
{
"level": 2,
"name": "零距離注視",
"desc": "下記の条件を一つでも満たしたとき、コイン威力 +1\n- 自分の速度が1以下の場合\n- 対象に[DelusionGregBigBird]がある場合\n[WhenUse] 次のターンに[Binding]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
}
]
}
]
},
{
"level": 4,
"name": "零距離注視",
"desc": "下記の条件を一つでも満たしたとき、コイン威力 +1\n<style=\"highlight\">- 対象の速度が自分より3以上高い場合</style>\n- 自分の速度が1以下の場合\n- 対象に[DelusionGregBigBird]がある場合\n<style=\"highlight\">[WhenUse] 対象の[Sinking]と[Combustion]の合計が6以上なら、コイン威力 +1</style>\n[WhenUse] 次のターンに[Binding]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]3を付与"
}
]
}
]
}
]
},
{
"id": 1121402,
"levelList": [
{
"level": 1,
"name": "見えないもので見えるものを壊し",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が1増加"
},
{
"desc": "[OnSucceedAttack] このコイン最終ダメージ量の30%だけ、打撃ダメージを与える"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]1を付与"
},
{
"desc": "[OnSucceedAttack] このコイン最終ダメージ量の30%だけ、打撃ダメージを与える"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 2,
"name": "見えないもので見えるものを壊し",
"desc": "下記の条件を一つでも満たしたとき、マッチ威力 +2\n- 自分の速度が1以下の場合\n- 対象に[DelusionGregBigBird]がある場合",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
},
{
"desc": "[OnSucceedAttack] このコイン最終ダメージ量の30%だけ、打撃ダメージを与える"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]1を付与"
},
{
"desc": "[OnSucceedAttack] このコイン最終ダメージ量の30%だけ、打撃ダメージを与える"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "見えないもので見えるものを壊し",
"desc": "下記の条件を一つでも満たしたとき、マッチ威力 +2\n<style=\"highlight\">- 対象の速度が自分より3以上高い場合</style>\n- 自分の速度が1以下の場合\n- 対象に[DelusionGregBigBird]がある場合\n<style=\"highlight\">[WhenUse] 対象の[Sinking]と[Combustion]の合計が6以上なら、コイン威力 +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が3増加"
},
{
"desc": "[OnSucceedAttack] このコイン最終ダメージ量の30%だけ、打撃ダメージを与える"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
},
{
"desc": "[OnSucceedAttack] このコイン最終ダメージ量の30%だけ、打撃ダメージを与える"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が2増加"
}
]
}
]
}
]
},
{
"id": 1121403,
"levelList": [
{
"level": 3,
"name": "灯りに眩惑されたものには救いを",
"desc": "下記の条件を一つでも満たしたとき、コイン威力 +1, ダメージ量 +20%\n- 自分の速度が1以下の場合\n- 対象に[DelusionGregBigBird]がある場合\n[WhenUse] 対象に[DelusionGregBigBird]があるなら、このスキルの全コインが[SuperCoin]に変更されてマッチ威力 +3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
},
{
"desc": "[OnSucceedAttack] [Sinking]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "対象(本体)の体力が25%以下か、対象に[DelusionGregBigBird]があるなら、ダメージ量 +60%",
"summary": "与ダメージ量 +60%"
},
{
"desc": "[OnSucceedAttack] 対象に[DelusionGregBigBird]があるなら、このコイン最終ダメージ量の60%だけ憂鬱ダメージを与える",
"summary": "[OnSucceedAttack] このコイン最終ダメージ量の60%だけ、憂鬱ダメージを与える"
}
]
}
]
},
{
"level": 4,
"name": "灯りに眩惑されたものには救いを",
"desc": "下記の条件を一つでも満たしたとき、コイン威力 +1, ダメージ量 +40%\n<style=\"highlight\">- 対象の速度が自分より3以上高い場合</style>\n- 自分の速度が1以下の場合\n- 対象に[DelusionGregBigBird]がある場合\n<style=\"highlight\">[WhenUse] 対象の[Sinking]と[Combustion]の合計が6以上なら、コイン威力 +1</style>\n[WhenUse] 対象に[DelusionGregBigBird]があるなら、このスキルの全コインが[SuperCoin]に変更されてマッチ威力 +3\n<style=\"highlight\">[EndSkill] 対象が死亡するか、対象の[DelusionGregBigBird]が3なら、次のターンに[PlusCoinValueUp]1を得る (1ターンにつき1回)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] [Combustion]回数が1増加</style>"
},
{
"desc": "[OnSucceedAttack] [Sinking]回数が<style=\"highlight\">3</style>増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
},
{
"desc": "[OnSucceedAttack] [Sinking]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "対象(本体)の体力が25%以下か、対象に[DelusionGregBigBird]があるなら、ダメージ量 +60%",
"summary": "与ダメージ量 +60%"
},
{
"desc": "[OnSucceedAttack] 対象に[DelusionGregBigBird]があるなら、このコイン最終ダメージ量の80%だけ憂鬱ダメージを与える",
"summary": "[OnSucceedAttack] このコイン最終ダメージ量の80%だけ、憂鬱ダメージを与える"
}
]
}
]
}
]
},
{
"id": 1121404,
"levelList": [
{
"level": 1,
"name": "羽根を燃やして作った芯",
"desc": "[CanDuelGuard]\n[StartBattle] [LanternGregBigBird]が8になるように獲得し、獲得した数値1につき体力最大値の1%ずつ体力ダメージを受ける (この効果で体力が1未満にならない)\n[EndBattle] 自分を除く速度が最も遅い味方(自分の[Binding] ÷ 3)名へ、次のターンに[Agility]1を付与 (1ターンにつき1回、小数点切り捨て)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "羽根を燃やして作った芯",
"desc": "[CanDuelGuard]\n[StartBattle] [LanternGregBigBird]が8になるように獲得し、獲得した数値1につき体力最大値の1%ずつ体力ダメージを受ける (この効果で体力が1未満にならない)\n[EndBattle] 自分を除く速度が最も遅い味方(自分の[Binding] ÷ 2)名へ、次のターンに[Agility]1を付与 (1ターンにつき1回、小数点切り捨て)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 1121501,
"levelList": [
{
"level": 1,
"name": "電気放流",
"desc": "[WhenUse] 自分の[Charge]が3以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "電気放流",
"desc": "[WhenUse] 自分の[Charge]が3以上なら、コイン威力 +1\n<style=\"highlight\">[WhenUse] 自分の[Charge]回数が5以上なら、マッチ威力 +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が<style=\"highlight\">2</style>増加"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が2増加<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "電気放流",
"desc": "<style=\"highlight\">[WhenUse] 自分の[Charge]1につき、ダメージ量 +6% (最大30%)</style>\n[WhenUse] 自分の[Charge]が3<style=\"highlight\">/5</style>以上なら、コイン威力 +1<style=\"highlight\">/+2</style>\n[WhenUse] 自分の[Charge]回数<style=\"highlight\">5につき、マッチ威力 +1 (最大2)</style>\n<style=\"highlight\">[WhenUse] 自分の[Charge]回数が10未満なら、自分の[Charge]回数が2増加</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が2増加<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が2増加<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1121502,
"levelList": [
{
"level": 1,
"name": "直流インバーティング",
"desc": "[WhenUse] 自分の[Charge]が3以上なら、コイン威力 +1\n[WhenUse] 自分の[Charge]回数が10以上なら、[Charge]回数を5消耗して基本威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が3増加"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Charge]だけ、自分の[Charge]回数が増加 (最大3)"
},
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [PhotoElectricity]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "直流インバーティング",
"desc": "[WhenUse] 自分の[Charge]が3以上なら、コイン威力 +1\n<style=\"highlight\">- [Charge]が3以上なら、最終コインが[SuperCoin]に変更される</style>\n[WhenUse] 自分の[Charge]回数が10以上なら、[Charge]回数を5消耗して基本威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が<style=\"highlight\">4</style>増加"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] <style=\"highlight\">([Charge] + 1)</style>だけ、自分の[Charge]回数が増加(最大<style=\"highlight\">4</style>)"
},
{
"desc": "[OnSucceedAttack] [Burst]2を付与<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [PhotoElectricity]<style=\"highlight\">2</style>を付与"
}
]
}
]
},
{
"level": 4,
"name": "直流インバーティング",
"desc": "<style=\"highlight\">[WhenUse] 自分の[Charge]1につき、ダメージ量 +3% (最大15%)</style>\n[WhenUse] 自分の[Charge]が3<style=\"highlight\">/5</style>以上なら、コイン威力 +1<style=\"highlight\">/+2</style>\n- [Charge]が3以上なら、最終コインが[SuperCoin]に変更される\n[WhenUse] 自分の[Charge]回数が10以上なら、[Charge]回数を5消耗して基本威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が<style=\"highlight\">5</style>増加"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が<style=\"highlight\">2</style>増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] <style=\"highlight\">([Charge] + 2)</style>だけ、自分の[Charge]回数が増加(最大<style=\"highlight\">5</style>)"
},
{
"desc": "[OnSucceedAttack] [Burst]2を付与<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [PhotoElectricity]2を付与\n<style=\"highlight\">- [Charge]が3以上なら、代わりに[PhotoElectricity]3を付与</style>"
}
]
}
]
}
]
},
{
"id": 1121503,
"levelList": [
{
"level": 3,
"name": "高圧電流放電",
"desc": "[StartBattle] [HighVoltageExoshell]を[Charge]だけ得る (最大3, 1ターンにつき1回)\n[BeforeUse] 自分の[Charge]が3以上なら、「出力最大 - 超高圧電流放電」として発動 (1ターンにつき1回)\n[WhenUse] 自分の[Charge]が3以上なら、コイン威力 +1\n- [Charge]が3以上なら、最終コインが[SuperCoin]に変更される\n[WhenUse] 自分の[Charge]回数が10以上なら、[Charge]回数を10消耗してコイン威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が1増加"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与、[Burst]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [PhotoElectricity]2を付与\n- [Charge]が3以上なら、代わりに[PhotoElectricity]3を付与"
},
{
"desc": "[OnSucceedAttack] 自分の[Charge]だけ、次のターンに[ChargedSting]を付与 (最大3)\n- [Charge]が5以上なら、代わりにこのターンと次のターンに[ChargedSting]3を付与 (1ターンにつき1回)"
}
]
}
]
},
{
"level": 4,
"name": "高圧電流放電",
"desc": "[StartBattle] [HighVoltageExoshell]を[Charge]だけ得る (最大<style=\"highlight\">5</style>, 1ターンにつき1回)\n[BeforeUse] 自分の[Charge]が3以上なら、「出力最大 - 超高圧電流放電」として発動 (1ターンにつき1回)\n[WhenUse] 自分の[Charge]が3<style=\"highlight\">/5</style>以上なら、コイン威力 +1<style=\"highlight\">/+2</style>\n- [Charge]が3以上なら、最終コインが[SuperCoin]に変更される\n[WhenUse] 自分の[Charge]回数が10以上なら、[Charge]回数を10消耗してコイン威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が1増加<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] 自分の[Charge]回数が2増加</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]<style=\"highlight\">3</style>を付与、[Burst]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [PhotoElectricity]2を付与\n- [Charge]が3以上なら、代わりに[PhotoElectricity]3を付与<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] 自分の[Charge]だけ、次のターンに[ChargedSting]を付与 (最大<style=\"highlight\">5</style>)\n- [Charge]が5以上なら、代わりにこのターンと次のターンに[ChargedSting]<style=\"highlight\">5</style>を付与 (1ターンにつき1回)"
}
]
}
]
}
]
},
{
"id": 1121504,
"levelList": [
{
"level": 1,
"name": "このE.G.O装備の防御的な能力は、類を見ないほど優秀な部類さ",
"desc": "[StartBattle] [HighVoltageExoshell]1を得る (1ターンにつき1回)\n[WhenUse] 自分の[Charge]回数が2増加 (1ターンにつき2回)\n[WhenUse] 次のターンにこのスキルスロットの[Aggro]が5増加",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "このE.G.O装備の防御的な能力は、類を見ないほど優秀な部類さ",
"desc": "[StartBattle] [HighVoltageExoshell]<style=\"highlight\">2</style>を得る (1ターンにつき1回)\n<style=\"highlight\">[WhenUse] 自分の[Charge]だけコイン威力が増加 (最大5)</style>\n[WhenUse] 自分の[Charge]回数が2増加 (1ターンにつき2回)\n[WhenUse] 次のターンにこのスキルスロットの[Aggro]が5増加",
"coinlist": [
{}
]
}
]
},
{
"id": 1121505,
"levelList": [
{
"level": 3,
"name": "出力最大 - 超高圧電流放電",
"desc": "[WhenUse] 自分の[Charge]回数が10以上なら、[Charge]回数を10消耗して基本威力 +1, コイン威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [PhotoElectricity]3を付与"
},
{
"desc": "[OnSucceedAttack] 自分の[Charge]だけ、次のターンに[ChargedSting]を付与 (最大3)\n- [Charge]が5以上なら、代わりにこのターンと次のターンに[ChargedSting]3を付与 (1ターンにつき1回)"
}
]
}
]
},
{
"level": 4,
"name": "出力最大 - 超高圧電流放電",
"desc": "<style=\"highlight\">このスキルの攻撃加重値よりも少ない攻撃対象1につき、ダメージ量 +50% (集中戦闘では部位で判定)</style>\n<style=\"highlight\">[WhenUse] 自分の[Charge]が5以上なら、コイン威力 +1</style>\n[WhenUse] 自分の[Charge]回数が10以上なら、[Charge]回数を10消耗して基本威力 +1, コイン威力 +2\n<style=\"highlight\">- 残った[Charge]回数があるなら、[Charge]回数を最大10まで消耗してダメージ量 +(この効果で追加消耗した[Charge]回数 × 1.5)% (最大15%)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [Burst]<style=\"highlight\">3</style>を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] [PhotoElectricity]3を付与"
},
{
"desc": "[OnSucceedAttack] 自分の[Charge]だけ、次のターンに[ChargedSting]を付与 (最大<style=\"highlight\">5</style>)\n- [Charge]が5以上なら、代わりにこのターンと次のターンに[ChargedSting]<style=\"highlight\">5</style>を付与 (1ターンにつき1回)"
}
]
}
]
}
]
},
{
"id": 1121601,
"levelList": [
{
"level": 1,
"name": "黎明の閃光",
"desc": "[WhenUse] [StigmaWorkshopHandStep1]が30以上なら、スキルの2コインが[SuperCoin]として1つ追加される",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "黎明の閃光",
"desc": "<style=\"highlight\">[WhenUse] 対象の[Combustion]と[Vibration]の合計4につき、最終威力 +1 (最大3)</style>\n[WhenUse] [StigmaWorkshopHandStep1]が30以上なら、スキルの2コインが[SuperCoin]として1つ追加される",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "黎明の閃光",
"desc": "[WhenUse] 対象の[Combustion]と[Vibration]の合計4につき、最終威力 +1 (最大3)\n[WhenUse] [StigmaWorkshopHandStep1]が<style=\"highlight\">20</style>以上なら、スキルの2コインが[SuperCoin]として1つ追加される",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
}
]
}
]
},
{
"id": 1121602,
"levelList": [
{
"level": 1,
"name": "茜さす剣",
"desc": "[WhenUse] [StigmaWorkshopHandStep1]が20以上なら、スキルの3コインが[SuperCoin]として1つ追加される",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "茜さす剣",
"desc": "<style=\"highlight\">[WhenUse] 対象の[Combustion]と[Vibration]の合計4につき、最終威力 +1 (最大4)</style>\n[WhenUse] [StigmaWorkshopHandStep1]が20以上なら、スキルの3コインが[SuperCoin]として1つ追加される",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "茜さす剣",
"desc": "[WhenUse] 対象の[Combustion]と[Vibration]の合計4につき、最終威力 +1 (最大4)\n[WhenUse] [StigmaWorkshopHandStep1]が20以上なら、下記の効果が適用\n- スキルの3コインが[SuperCoin]として1つ追加される\n- <style=\"highlight\">追加されたコイン的中時、[VibrationExplosion]。[Vibration]回数が1減少</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
}
]
}
]
},
{
"id": 1121603,
"levelList": [
{
"level": 3,
"name": "夜明けを裂く剣",
"desc": "[StartBattle] 自分を除くランダムな味方2名に[Protection]2を付与\n([Protection]がない味方のうち、夜明事務所[TabExplain]所属の味方に優先して付与。1ターンにつき1回)\n[BeforeUse] [StigmaWorkshopHandStep1]が30なら、「明け方」として発動 (1ターンにつき1回)\n[WhenUse] [StigmaWorkshopHandStep1]が20以上なら、下記の効果を適用\n- 最終威力 +1\n- このスキルの全てのコインが[SuperCoin]になる\n[EndSkill] 次のターンに全味方へ[DawnLight]1を付与\n- [StigmaWorkshopHandStep1]が20以上なら、[DawnLight]1を追加で付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [VibrationIgnition]へ[Switch_Vibration]"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。[Vibration]回数が1減少"
}
]
}
]
},
{
"level": 4,
"name": "夜明けを裂く剣",
"desc": "<style=\"highlight\">ダメージ量 +(自分と対象が保有する[Combustion]威力)% (最大30%)</style>\n[StartBattle] 自分を除くランダムな味方2名に[Protection]2を付与\n([Protection]がない味方のうち、夜明事務所[TabExplain]所属の味方に優先して付与。1ターンにつき1回)\n[BeforeUse] [StigmaWorkshopHandStep1]が30なら、「明け方」として発動 (1ターンにつき1回)\n<style=\"highlight\">[WhenUse] 対象の[Combustion]と[Vibration]の合計6につき、コイン威力 +1 (最大2)</style>\n[WhenUse] [StigmaWorkshopHandStep1]が20以上なら、下記の効果を適用\n- 最終威力 +1\n- このスキルの全てのコインが[SuperCoin]になる\n<style=\"highlight\">- 最終コイン的中時、対象の[Combustion]を発動。対象の[Combustion]回数が1減少</style>\n[EndSkill] 次のターンに全味方へ[DawnLight]1を付与\n- [StigmaWorkshopHandStep1]が20以上なら、[DawnLight]1を追加で付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [VibrationIgnition]へ[Switch_Vibration]"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。[Vibration]回数が1減少"
}
]
}
]
}
]
},
{
"id": 1121604,
"levelList": [
{
"level": 1,
"name": "守護者",
"desc": "[DuelCounter]\n[StartBattle] [SupportProtect]1を得る (1ターンにつき1回)\n[WhenUse] [StigmaWorkshopHandStep1]5を得る (1ターンにつき1回)\n[WinDuel] 自分の[Combustion]回数が2減少 (1ターンにつき1回)\n[EndSkillAll] 自分の[Combustion]威力が5減少 (1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
}
]
},
{
"level": 3,
"name": "守護者",
"desc": "[DuelCounter]\n[StartBattle] [SupportProtect]1を得る (1ターンにつき1回)\n<style=\"highlight\">[BeforeUse] [StigmaWorkshopHandStep1]が30なら、「明け方」として発動 (1ターンにつき1回)</style>\n[WhenUse] [StigmaWorkshopHandStep1]5を得る (1ターンにつき1回)\n[WinDuel] 自分の[Combustion]回数が2減少 (1ターンにつき1回)\n[EndSkillAll] 自分の[Combustion]威力が5減少 (1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "守護者",
"desc": "[DuelCounter]\n[StartBattle] [SupportProtect]1を得る (1ターンにつき1回)\n[BeforeUse] [StigmaWorkshopHandStep1]が30なら、「明け方」として発動 (1ターンにつき1回)\n[WhenUse] [StigmaWorkshopHandStep1]5を得る (1ターンにつき1回)\n<style=\"highlight\">[WhenUse] 対象の[Combustion]と[Vibration]の合計4につき、最終威力 +1 (最大2)</style>\n[WinDuel] 自分の[Combustion]回数が2減少 (1ターンにつき1回)\n[EndSkillAll] 自分の[Combustion]威力が5減少 (1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
}
]
}
]
},
{
"id": 1121605,
"levelList": [
{
"level": 3,
"name": "明け方",
"desc": "このスキルの攻撃加重値より攻撃対象数が少ない攻撃対象1名につき、ダメージ量 +50% (集中戦闘の場合は部位で判定)\n[WhenUse] 自分を除くランダムな味方2名へ、次のターンに[Protection]2を付与\n([Protection]がない味方のうち、夜明事務所[TabExplain]所属の味方に優先して付与。1ターンにつき1回)\n[WhenUse] 自分の[Combustion]威力が15以上なら、コイン威力 +1\n[EndSkill] 下記の効果を発動\n- 次のターンに全味方へ[DawnLight]3を付与\n- 自分の[Combustion]威力を最大15消耗し、体力を最大値の(15 + 消耗した[Combustion]威力)%だけ回復\n- [StigmaWorkshopHandStep1]を全て消耗",
"flavor": "煙戦争の激しかった幾つもの戦場のうちの一つ。そこで、ある決戦兵器に残された一対の翅を空間ごと溶断し、夜明けの終わりを告げた技。\n\n「はぁ…くたばっちまうところだった…。」\n「おい。あの怪物を…倒してくれる…かね?」",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が3増加"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Vibration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [VibrationIgnition]へ[Switch_Vibration]"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] 対象の[Combustion]を発動。[Combustion]回数が1減少"
}
]
}
]
},
{
"level": 4,
"name": "明け方",
"desc": "このスキルの攻撃加重値より攻撃対象数が少ない攻撃対象1名につき、ダメージ量 <style=\"highlight\">+75%</style> (集中戦闘の場合は部位で判定)\n[WhenUse] 自分を除くランダムな味方2名へ、次のターンに[Protection]2を付与\n([Protection]がない味方のうち、夜明事務所[TabExplain]所属の味方に優先して付与。1ターンにつき1回)\n[WhenUse] 自分の[Combustion]威力が15以上なら、コイン威力 +1\n<style=\"highlight\">[WhenUse] メインターゲットの[Combustion]と[Vibration]の合計6につき、コイン威力 +1 (最大2)</style>\n[EndSkill] 下記の効果を発動\n- 次のターンに全味方へ[DawnLight]3を付与\n- 自分の[Combustion]威力を最大15消耗し、体力を最大値の(15 + 消耗した[Combustion]威力)%だけ回復\n- [StigmaWorkshopHandStep1]を全て消耗",
"flavor": "煙戦争の激しかった幾つもの戦場のうちの一つ。そこで、ある決戦兵器に残された一対の翅を空間ごと溶断し、夜明けの終わりを告げた技。\n\n「はぁ…くたばっちまうところだった…。」\n「おい。あの怪物を…倒してくれる…かね?」",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が3増加"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Vibration]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [VibrationIgnition]へ[Switch_Vibration]"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] 対象の[Combustion]を発動。[Combustion]回数が1減少<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1121606,
"levelList": [
{
"level": 1,
"name": "陽炎",
"desc": "[DuelCounter]\n[SupportProtect]専用スキル\n[WhenUse] [StigmaWorkshopHandStep1]5を得る (1ターンにつき1回)\n[WhenUse] [Protection]2を得る (1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "陽炎",
"desc": "[DuelCounter]\n[SupportProtect]専用スキル\n[WhenUse] [StigmaWorkshopHandStep1]5を得る (1ターンにつき1回)\n[WhenUse] [Protection]2を得る (1ターンにつき1回)\n<style=\"highlight\">[WhenUse] 対象の[Combustion]と[Vibration]の合計6につき、コイン威力 +1 (最大2)\n[WhenUse] [StigmaWorkshopHandStep1]が20以上、またはこのターンに「明け方」スキルを使用したなら、このスキルの全コインが[SuperCoin]になる</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
}
]
}
]
}
]
}
]
}