Files
2026-07-20 17:19:20 +07:00

294 lines
4.7 KiB
JSON

{
"dataList": [
{
"id": 0,
"cg": "10111_normal",
"bgm": "Backstreet",
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 1
},
{
"id": 2,
"soundeffect": "SFX_Door_Close_Lock"
},
{
"id": 3,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 4,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 5
},
{
"id": 6,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 7,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 8,
"soundeffect": "SFX_Paper_Multi_2"
},
{
"id": 9,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 10,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 11
},
{
"id": 12,
"soundeffect": "SFX_Leather_Crumble_Light"
},
{
"id": 13,
"soundeffect": "SFX_Table_Hit"
},
{
"id": 14,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 15
},
{
"id": 16
},
{
"id": 17
},
{
"id": 18,
"soundeffect": "SFX_Jean_Crumble_Hard"
},
{
"id": 19,
"soundeffect": "SFX_Leather_Crumble_Light"
},
{
"id": 20
},
{
"id": 21
},
{
"id": 22,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 23,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 24,
"soundeffect": "SFX_Paper_Crumble"
},
{
"id": 25,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 26,
"soundeffect": "SFX_Paper_Multi_2"
},
{
"id": 27
},
{
"id": 28
},
{
"id": 29,
"soundeffect": "SFX_Paper_Multi_1"
},
{
"id": 30,
"soundeffect": "SFX_Leather_Crumble_Light"
},
{
"id": 31,
"soundeffect": "SFX_Paper_Multi_2"
},
{
"id": 32,
"soundeffect": "SFX_Table_Hit"
},
{
"id": 33
},
{
"id": 34,
"soundeffect": "SFX_Cotton_Crumble_Light"
},
{
"id": 35,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 36
},
{
"id": 37,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 38,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 39,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 40,
"bgm": "Backstreet:0",
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 41,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 42,
"cg": "black",
"bgm": "StoryNervous",
"soundeffect": "SFX_TV_Off"
},
{
"id": 43
},
{
"id": 44,
"cg": "black:FadeOut, 10111_gacksung:FadeIn",
"soundeffect": "SFX_Light_On, siren"
},
{
"id": 45,
"soundeffect": "SFX_LCE_First_Trumpet"
},
{
"id": 46,
"soundeffect": "SFX_Jean_Crumble_Hard"
},
{
"id": 47
},
{
"id": 48
},
{
"id": 49
},
{
"id": 50,
"soundeffect": "SFX_Leather_Crumble_Light"
},
{
"id": 51
},
{
"id": 52
},
{
"id": 53,
"soundeffect": "SFX_Paper_Multi_2"
},
{
"id": 54,
"soundeffect": "SFX_Muscle_Over_1"
},
{
"id": 55
},
{
"id": 56
},
{
"id": 57,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 58,
"soundeffect": "SFX_Leather_Crumble_Hard"
},
{
"id": 59,
"soundeffect": "SFX_Cloth_Rubbed_Move"
},
{
"id": 60,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 61,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 62,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 63,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 64
},
{
"id": 65,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 66,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 67
},
{
"id": 68
},
{
"id": 69
},
{
"id": 70,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 71,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 72,
"soundeffect": "SFX_PoolCue_Swing"
},
{
"id": 73,
"cg": "black:FadeIn"
},
{
"id": 74,
"soundeffect": "SFX_Mace_Ground, SFX_Jump:delay=0.27"
},
{
"id": 75,
"soundeffect": "SFX_Hammer_Hard, SFX_Car_Flesh_Hit:delay=0.14"
},
{
"id": 76,
"soundeffect": "SFX_Mace_Human_Kill"
}
]
}