201 lines
3.3 KiB
JSON
201 lines
3.3 KiB
JSON
{
|
|
"dataList": [
|
|
{
|
|
"id": 0,
|
|
"cg": "10113_normal:FadeIn",
|
|
"bgm": "StoryNervous"
|
|
},
|
|
{
|
|
"id": 1
|
|
},
|
|
{
|
|
"id": 2
|
|
},
|
|
{
|
|
"id": 3,
|
|
"soundeffect": "SFX_Walk_Stone, SFX_Walk_Wood:delay=0.2"
|
|
},
|
|
{
|
|
"id": 4,
|
|
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
|
|
},
|
|
{
|
|
"id": 5
|
|
},
|
|
{
|
|
"id": 6,
|
|
"soundeffect": "SFX_Yisang_Walk"
|
|
},
|
|
{
|
|
"id": 7
|
|
},
|
|
{
|
|
"id": 8
|
|
},
|
|
{
|
|
"id": 9,
|
|
"cg": "E000X_8:FadeIn_Continue:[0~0.1],E000X_8:FadeOut_Continue:[0.1~0.2]",
|
|
"soundeffect": "SFX_Noise_Short_2"
|
|
},
|
|
{
|
|
"id": 10
|
|
},
|
|
{
|
|
"id": 11
|
|
},
|
|
{
|
|
"id": 12,
|
|
"soundeffect": "SFX_Cloth_Crumble"
|
|
},
|
|
{
|
|
"id": 13
|
|
},
|
|
{
|
|
"id": 14,
|
|
"soundeffect": "SFX_Walk_Wood_2StepOnly"
|
|
},
|
|
{
|
|
"id": 15,
|
|
"cg": "E000X_8:FadeIn_Continue:[0~0.1],E000X_8:FadeOut_Continue:[0.1~0.2]",
|
|
"soundeffect": "SFX_Noise_Ultra"
|
|
},
|
|
{
|
|
"id": 16
|
|
},
|
|
{
|
|
"id": 17
|
|
},
|
|
{
|
|
"id": 18,
|
|
"cg": "E000X_8:FadeIn_Continue:[0~0.1],E000X_8:FadeOut_Continue:[0.1~0.2]",
|
|
"soundeffect": "SFX_Noise_Short_3"
|
|
},
|
|
{
|
|
"id": 19
|
|
},
|
|
{
|
|
"id": 20
|
|
},
|
|
{
|
|
"id": 21,
|
|
"soundeffect": "SFX_Cloth_Crumble"
|
|
},
|
|
{
|
|
"id": 22
|
|
},
|
|
{
|
|
"id": 23,
|
|
"cg": "E000X_8:FadeIn_Continue:[0~0.1],E000X_8:FadeOut_Continue:[0.1~0.2],10113_gacksung:FadeIn:[0.2~0.2]",
|
|
"soundeffect": "SFX_Noise_Short, SFX_Noise2, SFX_FullStop_Shot"
|
|
},
|
|
{
|
|
"id": 24
|
|
},
|
|
{
|
|
"id": 25,
|
|
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
|
|
},
|
|
{
|
|
"id": 26
|
|
},
|
|
{
|
|
"id": 27
|
|
},
|
|
{
|
|
"id": 28,
|
|
"cg": "E000X_8:FadeIn_Continue:[0~0.1],E000X_8:FadeOut_Continue:[0.1~0.2]",
|
|
"soundeffect": "SFX_Noise_Short_2, SFX_Bullet_Hit"
|
|
},
|
|
{
|
|
"id": 29
|
|
},
|
|
{
|
|
"id": 30,
|
|
"soundeffect": "SFX_Cloth_Crumble"
|
|
},
|
|
{
|
|
"id": 31
|
|
},
|
|
{
|
|
"id": 32,
|
|
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
|
|
},
|
|
{
|
|
"id": 33
|
|
},
|
|
{
|
|
"id": 34,
|
|
"soundeffect": "SFX_Stretch_HardGrab"
|
|
},
|
|
{
|
|
"id": 35
|
|
},
|
|
{
|
|
"id": 36
|
|
},
|
|
{
|
|
"id": 37,
|
|
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
|
|
},
|
|
{
|
|
"id": 38
|
|
},
|
|
{
|
|
"id": 39,
|
|
"soundeffect": "SFX_Gun_Handle"
|
|
},
|
|
{
|
|
"id": 40,
|
|
"soundeffect": "SFX_FullStop_Reload"
|
|
},
|
|
{
|
|
"id": 41,
|
|
"soundeffect": "SFX_FullStop_Shot"
|
|
},
|
|
{
|
|
"id": 42,
|
|
"soundeffect": "SFX_Bullet_Shot, SFX_Blood_Splatter, SFX_FallBullet_Charge:delay=0.4"
|
|
},
|
|
{
|
|
"id": 43,
|
|
"soundeffect": "SFX_FallBullet_RangeShot"
|
|
},
|
|
{
|
|
"id": 44
|
|
},
|
|
{
|
|
"id": 45
|
|
},
|
|
{
|
|
"id": 46,
|
|
"soundeffect": "SFX_FullStop_Reload"
|
|
},
|
|
{
|
|
"id": 47,
|
|
"soundeffect": "SFX_FullStop_Shot"
|
|
},
|
|
{
|
|
"id": 48
|
|
},
|
|
{
|
|
"id": 49
|
|
},
|
|
{
|
|
"id": 50,
|
|
"soundeffect": "SFX_Cloth_Crumble"
|
|
},
|
|
{
|
|
"id": 51,
|
|
"soundeffect": "SFX_Bullet_Fall_Lot"
|
|
},
|
|
{
|
|
"id": 52,
|
|
"cg": "black",
|
|
"soundeffect": "SFX_Cotton_Crumble"
|
|
},
|
|
{
|
|
"id": 53,
|
|
"soundeffect": "SFX_Yisang_Walk"
|
|
}
|
|
]
|
|
} |