Files
2026-07-20 17:19:20 +07:00

654 lines
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{
"dataList": [
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"bgm": "Mystery_Nervous_Ambience",
"soundeffect": "SFX_RyoshuMuga_Weak:loop"
},
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"cg": "10716_gacksung : FadeOut_Continue",
"soundeffect": "SFX_RyoshuMuga_Weak:end"
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"cg": "10716_normal : FadeIn_Continue",
"bgm": "Thumbs_Down",
"soundeffect": "SFX_Cloth_Crumble"
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"soundeffect": "SFX_Walk_Iron"
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"soundeffect": "SFX_Jean_Crumble_Light"
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"effect": "CustomCamShake:[25][15][0.5]",
"soundeffect": "SFX_Slap3"
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"soundeffect": "SFX_Glass_On_The_Rock"
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"soundeffect": "SFX_Cigar_Fire"
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"soundeffect": "SFX_Stretch_HardGrab"
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"soundeffect": "SFX_Cigar_Fire"
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"soundeffect": "SFX_Rope_Hard"
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"soundeffect": "SFX_Walk_Iron_Once"
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"soundeffect": "SFX_Cloth_Crumble"
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"soundeffect": "SFX_Jean_Crumble_Light"
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"soundeffect": "SFX_Hair_Care_3"
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"soundeffect": "SFX_Glass_On_The_Rock"
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"cg": "10716_gacksung : FadeIn_Continue",
"soundeffect": "SFX_Walk_Iron_Once"
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"soundeffect": "SFX_Metal_Shring"
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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{
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"soundeffect": "SFX_Sword_Ready"
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"soundeffect": "SFX_Jump"
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"soundeffect": "SFX_Parry_Middle"
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"soundeffect": "SFX_SwordClang_4, SFX_Parry_Middle:delay=0.3"
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"effect": "CustomCamShake:[10][7][3]",
"soundeffect": "SFX_ParryLoop:loop"
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"soundeffect": "SFX_Parry_Middle, SFX_Parry_Middle:delay=0.41"
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"soundeffect": "SFX_Walk_Iron_Once"
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"soundeffect": "SFX_Parry_Middle"
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"soundeffect": "SFX_Rope_Hard"
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"soundeffect": "SFX_Ryoshu_Sword_Ready"
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"effect": "CustomCamShake:[10][7][3]",
"soundeffect": "SFX_ParryLoop:loop"
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"soundeffect": "SFX_ParryLoop:end, SFX_Parry_Middle"
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"cg": "10716_gacksung : FadeOut_Continue",
"soundeffect": "SFX_Pinky_Sword"
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"cg": "10716_normal : FadeIn_Continue",
"soundeffect": "SFX_Walk_Iron_Once"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"soundeffect": "SFX_Cloth_Rubbed_Move"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"soundeffect": "SFX_Walk_Iron_Once"
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"soundeffect": "SFX_Cloth_Crumble"
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"soundeffect": "SFX_Jean_Crumble_Light"
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"soundeffect": "SFX_Walk_Wood"
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"soundeffect": "SFX_Cloth_Crumble"
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"cg": "10716_normal : FadeOut_Continue",
"soundeffect": "SFX_Hair_Care_3"
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"bgm": "Thumbs_Down:0"
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"bgm": "Mystery_Nervous_Ambience",
"soundeffect": "SFX_Blood_Splash, SFX_Blood_Drip:delay=0.1, SFX_RyoshuMuga_Weak:loop"
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"soundeffect": "SFX_Walk_Iron_Once"
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"soundeffect": "SFX_Walk_Wood"
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"soundeffect": "SFX_Glass_Shake"
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"soundeffect": "SFX_Cloth_Crumble"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"soundeffect": "SFX_Metal_Clank"
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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{
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{
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"soundeffect": "SFX_Grab_The_Neck"
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{
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"soundeffect": "SFX_Drag_Someone_Wood"
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"cg": "10716_gacksung : FadeOut_Continue",
"soundeffect": "SFX_RyoshuMuga:loop, SFX_RyoshuMuga_Weak:end"
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]
}