Files
2026-07-20 17:19:20 +07:00

271 lines
4.3 KiB
JSON

{
"dataList": [
{
"id": 0,
"cg": "10810_normal",
"bgm": "Backstreet",
"soundeffect": "SFX_MetalCrumble"
},
{
"id": 1,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 2
},
{
"id": 3
},
{
"id": 4
},
{
"id": 5
},
{
"id": 6,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 7
},
{
"id": 8,
"soundeffect": "SFX_MetalCrumble"
},
{
"id": 9
},
{
"id": 10
},
{
"id": 11,
"soundeffect": "SFX_Cotton_Crumble_Light, SFX_Mid_Armor_Shiver"
},
{
"id": 12,
"soundeffect": "SFX_Metalarm"
},
{
"id": 13
},
{
"id": 14,
"soundeffect": "SFX_Mid_Armor_Shiver"
},
{
"id": 15
},
{
"id": 16,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 17,
"soundeffect": "SFX_Leather_Crumble_Light, SFX_Mid_Armor_Shiver"
},
{
"id": 18
},
{
"id": 19
},
{
"id": 20,
"soundeffect": "SFX_Cloth_Crumble, SFX_MetalCrumble"
},
{
"id": 21,
"soundeffect": "SFX_Metalarm"
},
{
"id": 22,
"soundeffect": "SFX_MetalCrumble"
},
{
"id": 23,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 24
},
{
"id": 25
},
{
"id": 26,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 27,
"soundeffect": "SFX_MetalCrumble"
},
{
"id": 28,
"soundeffect": "SFX_Jean_Crumble_Light, SFX_MetalCrumble"
},
{
"id": 29,
"soundeffect": "SFX_Mid_Armor_Shiver"
},
{
"id": 30
},
{
"id": 31,
"soundeffect": "SFX_Stretch_HardGrab"
},
{
"id": 32
},
{
"id": 33,
"soundeffect": "SFX_Cotton_Crumble_SoftNew, SFX_Mid_Armor_Shiver"
},
{
"id": 34,
"soundeffect": "SFX_Leather_Crumble_Light, SFX_MetalCrumble"
},
{
"id": 35
},
{
"id": 36
},
{
"id": 37
},
{
"id": 38
},
{
"id": 39
},
{
"id": 40,
"cg": "black:FadeIn",
"bgm": "StoryNervous",
"soundeffect": "SFX_Cow_Fall, SFX_Cave_Amb:loop"
},
{
"id": 41
},
{
"id": 42
},
{
"id": 43
},
{
"id": 44,
"soundeffect": "SFX_Jean_Crumble_Hard"
},
{
"id": 45
},
{
"id": 46
},
{
"id": 47,
"soundeffect": "SFX_PoolCue_Swing"
},
{
"id": 48,
"soundeffect": "SFX_Stretch_HardGrab"
},
{
"id": 49
},
{
"id": 50,
"soundeffect": "SFX_Run_For_Attack, SFX_Mid_Armor_Shiver"
},
{
"id": 51,
"cg": "10810_gacksung:FadeIn",
"effect": "Shake:all:strength=40:randomness=10",
"soundeffect": "SFX_ZweiSwordSwing, SFX_SwordClang_1:delay=0.1, MetalHit:delay=0.1"
},
{
"id": 52
},
{
"id": 53,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 54,
"effect": "Shake:all:strength=30:randomness=10",
"soundeffect": "SFX_SwordClang_3, MetalHit, SFX_Sword2Scrape"
},
{
"id": 55
},
{
"id": 56,
"soundeffect": "SFX_Leather_Crumble_Light"
},
{
"id": 57,
"effect": "Shake:all:strength=20:randomness=5",
"soundeffect": "SFX_SwordClang_2, MetalHit:delay=0.05"
},
{
"id": 58
},
{
"id": 59,
"soundeffect": "SFX_Cow_Fall"
},
{
"id": 60,
"soundeffect": "SFX_Meat_Walking"
},
{
"id": 61
},
{
"id": 62,
"soundeffect": "BodyFallHeavy"
},
{
"id": 63,
"soundeffect": "SFX_Mid_Armor_Shiver"
},
{
"id": 64,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 65,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 66,
"soundeffect": "SFX_Metal_Shring, SFX_ZweiSwordSwing"
},
{
"id": 67
},
{
"id": 68
},
{
"id": 69,
"soundeffect": "SFX_Run_dirt_B, SFX_Run_Stone_A, SFX_Run_Iron_B"
},
{
"id": 70
},
{
"id": 71,
"cg": "black:FadeIn",
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 72
}
]
}