Files
2026-07-20 17:19:20 +07:00

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JSON

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"bg": "blackbg",
"bgm": "Aka_No_Ito:60",
"soundeffect": "SFX_Walk_Iron_Once"
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"cg": "10916_normal : FadeIn",
"effect": "CustomCamShake:[45][15][0.4]",
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"soundeffect": "SFX_Hair_Care_3"
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"soundeffect": "SFX_Walk_Iron_Once"
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"effect": "CustomCamShake:[25][15][0.4]",
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"soundeffect": "SFX_Rope_Hard"
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"soundeffect": "SFX_Chair_Hard"
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"soundeffect": "SFX_Walk_Iron"
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"bgm": "Aka_No_Ito:0"
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"cg": "10916_gacksung : FadeIn_Continue",
"bgm": "Thumbs_Down",
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"soundeffect": "SFX_Glass_On_The_Rock"
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"soundeffect": "SFX_Walk_Iron_Once"
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"soundeffect": "SFX_Jean_Crumble_Light,SFX_Big_Chair_Squeak"
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"soundeffect": "SFX_Leather_Crumble_Light"
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"soundeffect": "SFX_Walk_Iron_Once"
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"soundeffect": "SFX_Sword_Clank_Small"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"soundeffect": "SFX_Stretch_HardGrab"
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"effect": "CustomCamShake:[5][25][0.4]"
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"soundeffect": "SFX_Glass_On_The_Rock"
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"soundeffect": "SFX_Rope_Hard,SFX_Table_Hit"
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"cg": "black",
"effect": "CustomCamShake:[70][30][0.7]",
"bgm": "Thumbs_Down:0",
"soundeffect": "SFX_Chair_Hard,SFX_Sniper_Far,SFX_Bullet_Fall"
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"bg": "blackbg",
"cg": "10916_gacksung : off,glitch3:FadeIn:[0~0.2],glitch3:FadeOut:[0.2~0.4]",
"effect": "Spine:name=Ch9_Fx_Story_Film_Grain:on:duration=0",
"bgm": "Mise_en_scene",
"soundeffect": "SFX_TV_Off,,SFX_Walk_Iron_Once, SFX_Jean_Crumble_Hard"
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"cg": "10916_special3 : FadeIn",
"soundeffect": "SFX_Paper_Multi_3_Filtered"
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"soundeffect": "SFX_Cloth_Crumble"
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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"soundeffect": "SFX_Jean_Crumble_Light"
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"soundeffect": "SFX_Walk_IRon_Once"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"effect": "CustomCamShake:[5][5][1]",
"soundeffect": "Clap"
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"soundeffect": "SFX_Hair_Care_3"
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"soundeffect": "SFX_Cloth_Crumble"
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"effect": "CustomCamShake:[5][25][0.4]",
"soundeffect": "SFX_Stretch_HardGrab"
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"soundeffect": "SFX_Walk_Iron_Once"
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"effect": "CustomCamShake:[5][25][1]",
"soundeffect": "SFX_Rope_Hard"
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"soundeffect": "SFX_Cigar_Fire"
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"soundeffect": "SFX_Cloth_Crumble"
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"soundeffect": "SFX_Walk_Iron_Once"
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"soundeffect": "SFX_Jean_Crumble_Light"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"soundeffect": "SFX_Run_Wood_B"
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"soundeffect": "SFX_Walk_Iron_Once"
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"soundeffect": "SFX_Cloth_Crumble"
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"bgm": "Mise_en_scene:70",
"soundeffect": "SFX_Walk_Wood_2StepOnly"
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"bgm": "Mise_en_scene:50"
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"bgm": "Mise_en_scene:30"
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"cg": "black:FadeIn",
"bgm": "Mise_en_scene:10",
"soundeffect": "SFX_Walk_Iron"
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"cg": "10916_gacksung : FadeIn",
"effect": "Spine:name=Ch9_Fx_Story_Film_Grain:off:duration=0",
"bgm": "Sanzunokawa:100",
"soundeffect": "SFX_Cigar_Fire, SFX_Sword_Carry"
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"cg": "10916_special3 : FadeOut",
"soundeffect": "SFX_Cloth_Crumble"
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"soundeffect": "SFX_Walk_Iron_Once"
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"effect": "CustomCamShake:[20][15][0.5]",
"soundeffect": "SFX_Slap3"
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"effect": "CustomCamShake:[40][3][0.3]",
"soundeffect": "SFX_Jean_Crumble_Light, SFX_Human_Hit_Human"
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"effect": "CustomCamShake:[80][10][0.3]",
"soundeffect": "SFX_Head_Hit_Weak"
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"effect": "CustomCamShake:[80][10][0.3]",
"soundeffect": "SFX_HardPunch_3"
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"soundeffect": "SFX_Cloth_Crumble"
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"soundeffect": "SFX_Cigar_Fire"
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"cg": "white:FadeIn:[0~0.1],10415_gacksung:FadeIn_Continue:[0.1~0.2],10415_gacksung:FadeOut_Continue:[0.7~0.8],white:FadeOut_Continue:[0.8~1.1]",
"effect": "CustomCamShake:[25][10][1]",
"bgm": "Sanzunokawa:50",
"soundeffect": "SFX_Noise2"
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"cg": "white:FadeIn:[0~0.1],10415_special3:FadeIn_Continue:[0.1~0.2],10415_special3:FadeOut_Continue:[0.7~0.8],white:FadeOut_Continue:[0.8~1.1]",
"effect": "CustomCamShake:[25][10][1]",
"bgm": "Sanzunokawa:25",
"soundeffect": "SFX_Noise_Short_3"
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"cg": "10415_special3:FadeIn:[0.01~0.02],10415_special3:FadeOut:[0.1~0.11],10415_special:FadeIn:[0.11~0.25],10415_special:FadeOut:[0.3~0.31],10415_normal:FadeIn:[0.35~0.4],10415_normal:FadeOut:[0.4~0.5]",
"effect": "CustomCamShake:[25][10][1]",
"bgm": "Sanzunokawa:12",
"soundeffect": "SFX_Noise_Ultra"
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"soundeffect": "SFX_Ryoshu_MainSword_Out"
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"effect": "CustomCamShake:[40][10][1]"
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"effect": "CustomCamShake:[80][30][1]",
"soundeffect": "SFX_Jump,SFX_Scene_Change_Whoosh,SFX_SwordClang_3"
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"cg": "10916_normal : FadeIn",
"bgm": "Thumbs_Down"
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"cg": "10916_gacksung : FadeOut"
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"soundeffect": "SFX_Cigar_Fire"
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"soundeffect": "SFX_Rope_Hard"
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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"effect": "Filter:[IN][MonoChrome],CustomCamShake:[10][20][1]",
"soundeffect": "SFX_Cloth_Crumble"
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"effect": "CustomCamShake:[5][20][1]"
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"effect": "Filter:[OUT][MonoChrome]",
"soundeffect": "SFX_Stretch_HardGrab"
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"effect": "CustomCamShake:[25][15][0.5]"
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"bg": "blackbg",
"cg": "10916_normal : FadeOut, "
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"cg": "10916_special2 : FadeIn",
"effect": "Spine:name=Ch9_Fx_Story_Film_Grain:on:duration=0",
"bgm": "War",
"soundeffect": "SFX_Walk_Dirt, SFX_Cigar_Fire"
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"soundeffect": "SFX_Cloth_Crumble"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"soundeffect": "SFX_Rope_Hard"
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"soundeffect": "SFX_Cloth_Crumble"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"soundeffect": "SFX_Cloth_Crumble"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"soundeffect": "SFX_Cigar_Fire"
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"soundeffect": "SFX_Walk_Iron_Once"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"soundeffect": "SFX_Walk_Dirt"
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"soundeffect": "SFX_Sword_Ready"
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"cg": "10916_gacksung : FadeIn",
"effect": "Spine:name=Ch9_Fx_Story_Film_Grain:off:duration=0",
"bgm": "Thumbs_Down",
"soundeffect": "SFX_SwordClang_2"
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"cg": "10916_special2 : FadeOut"
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"soundeffect": "SFX_Cigar_Fire"
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"soundeffect": "SFX_Sword_Carry"
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"soundeffect": "SFX_Run_For_Attack"
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"cg": "white:FadeIn_Continue:[0~0.1],white:FadeOut_Continue:[0.1~0.2]",
"effect": "CustomCamShake:[40][3][0.3]",
"soundeffect": "SFX_SwordClang_3"
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"effect": "CustomCamShake:[5][17][1]",
"soundeffect": "SFX_Stretch_HardGrab"
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"soundeffect": "SFX_Ryoshu_MainSword_Out"
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"cg": "10916_gacksung : FadeOut",
"effect": "Spine:name=Ch9_Fx_Story_Film_Grain:on:duration=0",
"bgm": "BGM_Dummy_12",
"soundeffect": "SFX_ThumbFather_Attack_3"
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"cg": "10916_special : FadeIn",
"soundeffect": "SFX_Quick_Sword_Sling"
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"effect": "CustomCamShake:[5][17][1]",
"soundeffect": "SFX_Stretch_HardGrab"
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"cg": "glitch3:FadeIn_Continue:[0~0.2],glitch3:FadeOut_Continue:[0.2~0.4]",
"effect": "CustomCamShake:[45][8][0.4]",
"soundeffect": "SFX_Noise_Short_3, SFX_Noise_Ultra",
"effectv2": "{\"glitch\": {\"isActive\" : \"true\", \"turnOn\" : \"true\", \"strength\" : 2, \"duration\" : 0.3}}"
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"effect": "CustomCamShake:[10][10][5]"
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"soundeffect": "SFX_Jump"
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"cg": "glitch3:FadeIn_Continue:[0~0.05],glitch3:FadeOut_Continue:[0.05~0.1], 10916_special: FadeIn_Continue",
"soundeffect": "SFX_Bow_Shot_2, SFX_Blood_Splatter, SFX_Noise_Short_3, SFX_Noise_Ultra",
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"soundeffect": "SFX_Stretch_HardGrab"
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"soundeffect": "SFX_Melt_Flesh"
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"cg": "black:FadeIn"
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"cg": "black:FadeOut",
"effect": "RadialBlur:amount=0.5:duration=0.3,CustomCamShake:[30][10][0.3]",
"soundeffect": "SFX_SwordClang_4"
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"effect": "Blur:duration=0:amount=3:iterations=15,RadialBlur:amount=0"
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"effect": "Blur:duration=0.3:amount=5:iterations=20,CustomCamShake:[30][10][0.3]",
"soundeffect": "SFX_ThumbFather_Attack_3"
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"effect": "Blur:duration=1:amount=0"
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{
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{
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"soundeffect": "SFX_Jump"
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"effect": "Transition:type=black:startDuration=0.1:endDuration=0.3:direction=up"
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"effect": "CustomCamShake:[45][8][0.4]",
"soundeffect": "SFX_Metal_Shring, SFX_Noise_Short_3, SFX_Noise_Ultra"
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"effect": "CustomCamShake:[45][8][0.4]",
"soundeffect": "SFX_ThumbFather_Attack_3, SFX_Blood_Splash:delay=0.1"
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"soundeffect": "SFX_Human_Fall_2, SFX_Blood_Drip"
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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"soundeffect": "SFX_Rope_Hard"
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"soundeffect": "SwordOn"
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"effect": "CustomCamShake:[9][22][1]",
"soundeffect": "SFX_Blood_Straw, SFX_Muscle_Over_2"
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"soundeffect": "SFX_Human_Melt"
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"effectv2": "{\"glitch\": {\"isActive\" : \"true\", \"turnOn\" : \"true\", \"strength\" : 2, \"duration\" : 0.3}}"
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"soundeffect": "SFX_Rope_Hard",
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"soundeffect": "SFX_Revolver_Recharge"
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"effect": "CustomCamShake:[45][8][0.4]",
"soundeffect": "SFX_ThumbFather_Attack_3, SFX_Ample_Insert:delay=0.5"
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"soundeffect": "SFX_Cloth_Crumble"
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"soundeffect": "SFX_Walk_Iron_Once"
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"bg": "blackbg",
"cg": "10916_special : FadeOut_Continue"
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"soundeffect": "SFX_Ryoshu_Sword_Ready"
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"bgm": "BGM_Dummy_12:0",
"soundeffect": "SFX_Vergil_Sword_Ready"
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"cg": "10916_gacksung : FadeIn_Continue",
"effect": "Spine:name=Ch9_Fx_Story_Film_Grain:off:duration=0",
"bgm": "Examiner:70",
"soundeffect": "SFX_Rope_Hard"
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"soundeffect": "SFX_Walk_Iron_Once"
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"effect": "CustomCamShake:[45][8][0.4]",
"soundeffect": "SFX_Jean_Crumble_Hard, SFX_Table_Hit"
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"soundeffect": "SFX_Parry_Middle"
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"soundeffect": "SFX_Parry_Middle, SFX_Parry_Middle:delay=0.2"
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"soundeffect": "SFX_Parry_Middle"
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"soundeffect": "SFX_Melt_Flesh"
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"soundeffect": "SFX_Stretch_HardGrab"
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},
{
"id": 283,
"soundeffect": "SFX_Parry_Middle, SFX_SwordClang_2:delay=0.24"
},
{
"id": 284
},
{
"id": 285,
"cg": "10916_special : FadeIn_Continue",
"effect": "Spine:name=Ch9_Fx_Story_Film_Grain:on:duration=0",
"bgm": "BGM_Dummy_12"
},
{
"id": 286,
"cg": "10916_gacksung : FadeOut_Continue"
},
{
"id": 287
},
{
"id": 288,
"soundeffect": "SFX_SwordClang_1"
},
{
"id": 289,
"soundeffect": "SFX_Jump"
},
{
"id": 290
},
{
"id": 291
},
{
"id": 292
},
{
"id": 293,
"cg": "glitch3:FadeIn_Continue:[0~0.5],glitch3:FadeOut_Continue:[0.5~0.9], 10916_special : FadeIn_Continue",
"soundeffect": "SFX_Noise_Short_3,SFX_SwordClang_3, SFX_ThumbFather_Attack_3:delay=0.4, SFX_SwordClang_4:delay=0.9",
"effectv2": "{\"glitch\": {\"isActive\" : \"true\", \"turnOn\" : \"true\", \"strength\" : 2, \"duration\" : 0.3}}"
},
{
"id": 294,
"soundeffect": "SFX_Parry_Middle"
},
{
"id": 295,
"cg": "glitch3:FadeIn_Continue:[0~0.1],glitch3:FadeOut_Continue:[0.1~0.2], 10916_special : FadeIn_Continue",
"soundeffect": "SFX_Noise_Short_3"
},
{
"id": 296,
"soundeffect": "SFX_Parry_Middle"
},
{
"id": 297
},
{
"id": 298
},
{
"id": 299,
"cg": "10916_special : FadeOut_Continue, red:FadeIn_Continue:[0~0.2]",
"soundeffect": "SFX_ThumbFather_Attack_1",
"effectv2": "{\"glitch\": {\"isActive\":\"true\", \"turnOn\":\"false\", \"duration\":1}}"
},
{
"id": 300,
"cg": "red:FadeOut_Continue:[0~1]",
"effect": "Spine:name=Ch9_Fx_Story_Film_Grain:off:duration=0",
"soundeffect": "SFX_Cigar_Fire"
},
{
"id": 301,
"bgm": "BGM_Dummy_12:50"
},
{
"id": 302,
"cg": "10916_gacksung : FadeIn_Continue"
},
{
"id": 303
},
{
"id": 304
},
{
"id": 305
},
{
"id": 306
},
{
"id": 307
},
{
"id": 308,
"cg": "10916_gacksung : FadeOut_Continue",
"bgm": "BGM_Dummy_12:0",
"soundeffect": "SFX_Cigar_Fire"
},
{
"id": 309,
"cg": "10916_gacksung : FadeIn_Continue,fov_01:FadeIn_Continue"
},
{
"id": 310,
"cg": "fov_02:FadeIn_Continue,fov_01:FadeOut_Continue"
},
{
"id": 311,
"cg": "fov_03:FadeIn_Continue,fov_02:FadeOut_Continue"
},
{
"id": 312
},
{
"id": 313,
"cg": "fov_03:FadeOut_Continue",
"soundeffect": "SFX_Metal_Shring, SFX_Rope_Hard"
},
{
"id": 314
},
{
"id": 315
},
{
"id": 316,
"cg": "red:FadeIn_Continue:[0~0.5]",
"effect": "CustomCamShake:[55][9][0.4]",
"bgm": "Thumbs_Down:0",
"soundeffect": "SFX_Stab_Branch"
},
{
"id": 317,
"cg": "red:FadeOut_Continue:[0~1],halfblack",
"effect": "CustomCamShake:[5][19][2]",
"bgm": "Mystery_Nervous_Ambience",
"soundeffect": "SFX_Stretch_HardGrab"
},
{
"id": 318
},
{
"id": 319,
"cg": "black : FadeIn_Continue"
},
{
"id": 320
},
{
"id": 321,
"cg": "10716_gacksung : FadeIn_Continue",
"effect": "CustomCamShake:[10][9][0.3]",
"soundeffect": "SFX_Stretch_HardGrab, SFX_Blood_Drip"
},
{
"id": 322,
"soundeffect": "SFX_Rope_Hard"
},
{
"id": 323,
"soundeffect": "BodyFallHeavy"
}
]
}