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LimbusStaticData/Localize/en/BattleAnnouncerDlg/EN_Announcer_Honglu_31.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "announcer_cheer_31_1",
"dlg": "I know you're not actively fighting in the field, but... you're the only one who can lead us, Dante.\nYou'll lead us well to the paths everyone seeks, right?"
},
{
"id": "announcer_cheer_31_2",
"dlg": "Joy. It was never easy, and we were usually pretty awkward about it, but... I was always excited to be with everyone on these journeys.\nThat's why I don't want to stop here, Dante."
},
{
"id": "announcer_specialcheer_31_1",
"dlg": "We've been in this situation before. I used to think these were just experiences, but... I'll have to think more about it going forward."
},
{
"id": "announcer_specialcheer_31_2",
"dlg": "I remember how, when we all first met, Dante shrunk with pain when they had to rewind the dead. So... I think we should try to minimize these as much as we can. They can get used to the suffering, but pain can accumulate."
},
{
"id": "announcer_enemy_break_31_1",
"dlg": "Huh? Look, there's someone who looks like they're about to fall. Let's put them to rest, shall we?"
},
{
"id": "announcer_ally_break_31_1",
"dlg": "Hellooo~! I-noticed-that-you're-not-moving~! Are-you-okay~?!\nUm. Dante, I think they passed out."
},
{
"id": "announcer_killenemy_31_1",
"dlg": "It must've been hard, existing and living in this troubled world. I hope there is a tranquil rest awaiting you, now that you have let go of everything."
},
{
"id": "announcer_ally_dead_31_1",
"dlg": "... Sorrow. Something I'm well acquainted with, but... tried to grow numb to it nevertheless.\nHa ha, this isn't good. I can feel your deaths so... excruciatingly."
},
{
"id": "announcer_enemy_adv_31_1",
"dlg": "Whenever something like this would happen, I would turn away and smile so thoughtlessly.\nBut... I don't have to do that anymore."
},
{
"id": "announcer_ally_adv_31_1",
"dlg": "Happiness can come from small things too, I guess.\nFuhu... we're about to head home early, thanks to everyone's hard work."
},
{
"id": "announcer_ally_advex_31_1",
"dlg": "Dante keeps talking about what comes next, even in dire situations like these...\nOh, I don't dislike it. I... I'm always happy to hear the warmth in your every word."
},
{
"id": "announcer_danger_31_1",
"dlg": "It's okay to think about this slowly. It might look urgent, but... the answer will come once we consider this carefully."
},
{
"id": "announcer_enemy_specialskill_31_1",
"dlg": "Are you ready, Dante? A terrible strike will hit us soon."
},
{
"id": "announcer_enemy_specialgimmick_31_1",
"dlg": "Wowzers~ I wonder how they're doing that? There are so many interesting things out here... outside Hongyuan."
},
{
"id": "announcer_advatk_physical_31_1",
"dlg": "Aha! So this kind of attack works well here, huh?"
},
{
"id": "announcer_disadvatk_physical_31_1",
"dlg": "That's okay, Dante. We can't always win."
},
{
"id": "announcer_advatk_attr_31_1",
"dlg": "You always come up with such novel ideas, Dante."
},
{
"id": "announcer_disadvatk_attr_31_1",
"dlg": "Oops! That was a mistake, right?"
},
{
"id": "announcer_enemy_specialbuff_31_1",
"dlg": "They're kinda like my older siblings who held the leashes for the first time.\nWhat I mean to say is that... ah! They're acting like people who know they just gained power."
},
{
"id": "announcer_enemy_specialdebuff_31_1",
"dlg": "Hm. I wonder if they're sick? They look kind of out of sorts, compared to how they were earlier."
},
{
"id": "announcer_ally_specialbuff_31_1",
"dlg": "Giving us all this power... I wonder if they're just that generous?\nHa ha, it doesn't matter if it was a mistake. Can't take a tile back once it's been discarded~"
},
{
"id": "announcer_ally_specialdebuff_31_1",
"dlg": "Wow~ You're all shimmering with an interesting power~!"
},
{
"id": "announcer_enemy_destroy_31_1",
"dlg": "Dante, they just lost something very, very important."
},
{
"id": "announcer_enemy_destroy_31_2",
"dlg": "Sometimes, with strong enough shocks, even parts regrown using the Boluses can fall off.\nThey won't be operating at full power... with that part torn off."
},
{
"id": "announcer_round_takebigdmg_31_1",
"dlg": "This is... fatal. They won't recover fully without you turning the clock once combat ends."
},
{
"id": "announcer_round_takebigdmg_31_2",
"dlg": "I see. This is... what <i>wrath </i>feels like. Burning from the pit of your stomach, spreading like wildfire...\nI'm still getting used to expressing this feeling but I'm not going to let it extinguish. So that I won't surrender when the time comes for me to take a stand."
},
{
"id": "announcer_round_givebigdmg_31_1",
"dlg": "Everyone's grown... so much stronger since we started our adventure together.\nThough I've met them many times in the past, it still feels so... new."
},
{
"id": "announcer_round_givebigdmg_31_2",
"dlg": "They're not going to give up. ... I wonder if it's simple doggedness or... if it's because there's something they're refusing to let go?"
},
{
"id": "announcer_multikillenemy_31_1",
"dlg": "Wooow~ Did you see that, Dante? You should compliment them when they come back~"
},
{
"id": "announcer_equip_31_1",
"dlg": "As time went by, like the petals you have all gathered... Hehe, this wonderful opportunity has come for me as well."
}
]
}