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LimbusStaticData/Localize/en/EN_EGOgift_MirrorDungeon-StoryTheme_2.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 9427,
"name": "Town-protecting Harpoon",
"desc": "[Effects apply only to #6 Deployed Identity]\n\nTurn End: At less than 30% HP, gain 1 [Enhancement] next turn",
"simpleDesc": [
{
"abilityID": 9427,
"simpleDesc": "Gain 1 Attack Power Up next turn"
}
]
},
{
"id": 19427,
"name": "Town-protecting Harpoon+",
"desc": "[Effects apply only to #6 Deployed Identity]\nTurn End: at less than 40% HP, gain 1 [Enhancement] next turn\n\nTurn End: if there is a Staggered ally, gain +6 [Aggro] next turn and gain 4 [DefenseUp] next turn",
"simpleDesc": [
{
"abilityID": 19427,
"simpleDesc": "Gain 1 Attack Power Up next turn"
},
{
"abilityID": 194271,
"simpleDesc": "Gain +6 Aggro and 4 Defense Level Up next turn"
}
]
},
{
"id": 29427,
"name": "Town-protecting Harpoon++",
"desc": "[Effects apply only to #6 Deployed Identity]\nTurn End: at less than 50% HP, gain 1 [Enhancement] next turn\n\nTurn End: if there is a Staggered ally, gain +6 [Aggro] next turn and gain 4 [DefenseUp] next turn",
"simpleDesc": [
{
"abilityID": 29427,
"simpleDesc": "Gain 1 Attack Power Up next turn"
},
{
"abilityID": 294271,
"simpleDesc": "Gain +6 Aggro and 4 Defense Level Up next turn"
}
]
},
{
"id": 9428,
"name": "Cetacean Heart",
"desc": "On Hit against enemies with [Laceration] or 'Unique Bleed' with an Attack Skill: Gain 1 [Breath] (3 times per turn per Identity)\n\nOn Crit: 50% chance to gain 1 [PenetrateResultUp] next turn (2 times per turn per Identity; including E.G.O Skills and Counter Skills)\n\nOn Crit Heads Hit with a Base Skill: Inflict +1 more of the negative effect with that Coin (once per turn per Identity; including Counter Skills and excluding E.G.O Skills)",
"simpleDesc": [
{
"abilityID": 9428,
"simpleDesc": "Gain 1 Poise"
},
{
"abilityID": 94281,
"simpleDesc": "Chance to gain [PenetrateResultUp] next turn"
},
{
"abilityID": 94282,
"simpleDesc": "Inflict 1 more of the negative effect"
}
]
},
{
"id": 9431,
"name": "Broken Violin",
"desc": "[Effects apply only to #5 and #6 Deployed Identities]\n\nAt 45%- HP, gain 1 [AttackUp] and 1 [TakeHpHealIncrease] on Clash Win (2 times per turn for each character)\n\nAt 20%- HP, gain 1 [AttackUp] and 1 [TakeHpHealIncrease] on Skill Use instead (2 times per turn for each character)",
"simpleDesc": [
{
"abilityID": 9431,
"simpleDesc": "Gain 1 Offense Level Up & 1 HP Healing Boost"
},
{
"abilityID": 94311,
"simpleDesc": "Gain 1 Offense Level Up & 1 HP Healing Boost"
}
]
},
{
"id": 19431,
"name": "Broken Violin+",
"desc": "[Effects apply only to #5 and #6 Deployed Identities]\n\nAt <style=\"upgradeHighlight\">65%-</style> HP, gain 1 [AttackUp] and 1 [TakeHpHealIncrease] on Clash Win (2 times per turn for each character)\n\nAt <style=\"upgradeHighlight\">40%-</style> HP, gain 1 [AttackUp] and 1 [TakeHpHealIncrease] on Skill Use instead (2 times per turn for each character)\n\n<style=\"upgradeHighlight\">When winning a Clash after 5+ Clashes, the Skill that won the Clash deals +(# of Clashes x 2)% damage (max 20%)</style>",
"simpleDesc": [
{
"abilityID": 19431,
"simpleDesc": "Gain 1 Offense Level Up & 1 HP Healing Boost"
},
{
"abilityID": 194311,
"simpleDesc": "Gain 1 Offense Level Up & 1 HP Healing Boost"
},
{
"abilityID": 194312,
"simpleDesc": "Deal more damage based on number of Clashes"
}
]
},
{
"id": 29431,
"name": "Broken Violin++",
"desc": "[Effects apply only to #5 and #6 Deployed Identities]\n\nAt 65%- HP, gain 1 [AttackUp] and 1 [TakeHpHealIncrease] on Clash Win (2 times per turn for each character)\n\nAt 40%- HP, gain 1 [AttackUp] and 1 [TakeHpHealIncrease] on Skill Use instead (2 times per turn for each character)\n\nWhen winning a Clash after 5+ Clashes, the Skill that won the Clash deals <style=\"upgradeHighlight\">+(# of Clashes x 3)% damage (max 30%)</style>",
"simpleDesc": [
{
"abilityID": 29431,
"simpleDesc": "Gain 1 Offense Level Up & 1 HP Healing Boost"
},
{
"abilityID": 294311,
"simpleDesc": "Gain 1 Offense Level Up & 1 HP Healing Boost"
},
{
"abilityID": 294312,
"simpleDesc": "Deal more damage based on number of Clashes"
}
]
},
{
"id": 9432,
"name": "Manor-shaped Music Box",
"desc": "Turn End: when Staggered, recover from Stagger; then, at the next Turn Start, inflict 4 [Sinking] Potency and 4 [Sinking] Count to all enemies (once per Encounter; in Focused Encounters, on all Parts)\n\nOn Kill, 1 enemy that has the least [Sinking] Count gains +2 [Sinking] Count (3 times per turn; in Focused Encounters, the Part)",
"simpleDesc": [
{
"abilityID": 9432,
"simpleDesc": "Inflict 4 Sinking Potency and Count against all enemies"
},
{
"abilityID": 94321,
"simpleDesc": "The enemy with the least Sinking Count gains +2 Sinking Count"
}
]
},
{
"id": 9435,
"name": "Butler Style Binding Arts",
"desc": "Turn Start: inflict 1 [Binding] against the enemy who recovered from Stagger last turn\n\nOn Hit from an ally with the highest HP percentage: if the target is Staggered, deal +7.5% damage for every Stagger Level.",
"simpleDesc": [
{
"abilityID": 9435,
"simpleDesc": "Inflict 1 Bind on the enemy that recovered from Stagger"
},
{
"abilityID": 94351,
"simpleDesc": "Deal more damage based on the target's Stagger LV"
}
]
},
{
"id": 19435,
"name": "Butler Style Binding Arts+",
"desc": "Turn Start: inflict <style=\"upgradeHighlight\">2</style> [Binding] against the enemy who recovered from Stagger last turn\n\nOn Hit from an ally with the highest HP percentage: if the target is Staggered, deal +<style=\"upgradeHighlight\">10%</style> damage for every Stagger Level.",
"simpleDesc": [
{
"abilityID": 19435,
"simpleDesc": "Inflict 2 Bind on the enemy that recovered from Stagger"
},
{
"abilityID": 194351,
"simpleDesc": "Deal more damage based on the target's Stagger LV"
}
]
},
{
"id": 29435,
"name": "Butler Style Binding Arts++",
"desc": "Turn Start: inflict <style=\"upgradeHighlight\">3</style> [Binding] against the enemy who recovered from Stagger last turn\n\nOn Hit from an ally with the highest HP percentage: if the target is Staggered, deal +<style=\"upgradeHighlight\">12.5%</style> damage for every Stagger Level.",
"simpleDesc": [
{
"abilityID": 29435,
"simpleDesc": "Inflict 3 Bind on the enemy that recovered from Stagger"
},
{
"abilityID": 294351,
"simpleDesc": "Deal more damage based on the target's Stagger LV"
}
]
},
{
"id": 9436,
"name": "Refraction Glass Pod",
"desc": "Regular Encounters) On Hit against enemies with 10+ (sum of [Sinking] Count and Potency):\nif the target is at -45 SP, deal (([Sinking] Potency on target) / 2) Gloom damage (once per Skill)\n\nFocused Encounters) On Hit against enemies with 10+ (sum of [Sinking] Count and Potency):\ndeal (([Sinking] Potency on target) / 2) Gloom damage (once per Skill)\n\nIf the Skill that hit an enemy inflicts [Sinking](including [Sinking] Count and Unique <noparse>Sinking</noparse>), instead of dealing ([Sinking] Potency on target / 2) Gloom damage, deal ([Sinking] Potency on target) Gloom damage\n(Each turn, this applies only to the first Sinking-inflicting Skill that hits)",
"simpleDesc": [
{
"abilityID": 9436,
"simpleDesc": "Deal Gloom damage based on Sinking on the target"
},
{
"abilityID": 94361,
"simpleDesc": "Deal Gloom damage based on Sinking on the target"
}
]
},
{
"id": 9437,
"name": "La Manchaland All-day Pass",
"desc": "On Hit against targets with 10+ (sum of [Laceration], 'Unique Bleed', and [Burst]): gain 1 [Breath] Potency and Count (2 times per Skill)",
"simpleDesc": [
{
"abilityID": 9437,
"simpleDesc": "Gain 1 Poise Potency and Count"
}
]
},
{
"id": 9438,
"name": "Token of Victory",
"desc": "On Kill, 1 ally with the least SP heals 3 SP.\n\nAttack End: If an enemy with 10+ (sum of [Laceration], 'Unique Bleed', and [Burst]) is defeated, 1 ally gains 2 [AttackUp] next turn (prioritizes the ally who killed that enemy)",
"simpleDesc": [
{
"abilityID": 9438,
"simpleDesc": "Heal 3 SP"
},
{
"abilityID": 9438,
"simpleDesc": "A random ally gains 2 Offense Level Up next turn"
}
]
},
{
"id": 9439,
"name": "Devouring Cube",
"desc": "When an ally dies, gain 1 E.G.O resource for each of that ally's Skills 1 and 2.\n\nAttack End: If the enemy is killed, gain 1 random E.G.O resource (once per Skill)",
"simpleDesc": [
{
"abilityID": 9439,
"simpleDesc": "Gain 1 random E.G.O resource"
}
]
},
{
"id": 9440,
"name": "Mask of the Parade",
"desc": "Base Skills of all Bloodfiend allies gain Coin Power +1\n\nIn Encounters where backup enemies appear: When new enemies enter the battle, inflict 3 [Laceration] and +3 [Laceration] Count against them.\n\nIf there is a <Bloodfiend> among allies: When new enemies enter the battle, activate [Laceration] on all enemies and reduce their [Laceration] Count by 1",
"simpleDesc": [
{
"abilityID": 94402,
"simpleDesc": "Base Skill Coin Power +1"
},
{
"abilityID": 9440,
"simpleDesc": "Inflict 3 Bleed and +3 Bleed Count against backup enemies entering battle"
},
{
"abilityID": 94401,
"simpleDesc": "Activate Bleed once on all enemies (reduce their Bleed Count by 1)"
}
]
},
{
"id": 19440,
"name": "Mask of the Parade+",
"desc": "Base Skills of all Bloodfiend allies gain Coin Power +1\n\nIn Encounters where backup enemies appear: When new enemies enter the battle, inflict <style=\"upgradeHighlight\">5</style> [Laceration] and +3 [Laceration] Count against them.\n\nIf there is a <Bloodfiend> among allies: When new enemies enter the battle, activate [Laceration] on all enemies and reduce their [Laceration] Count by 1",
"simpleDesc": [
{
"abilityID": 94402,
"simpleDesc": "Base Skill Coin Power +1"
},
{
"abilityID": 194405,
"simpleDesc": "Inflict 5 Bleed and +3 Bleed Count against backup enemies entering battle"
},
{
"abilityID": 1944051,
"simpleDesc": "Activate Bleed once on all enemies (reduce their Bleed Count by 1)"
}
]
}
]
}