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LimbusStaticData/Localize/en/EN_EGOgift_MirrorDungeon.json
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{
"dataList": [
{
"id": 9001,
"name": "Hellterflys Dream",
"desc": "When applying [Combustion] Potency or 'Unique Burn' to an enemy with [Combustion] or 'Unique Burn', randomly inflict a total of 3 [Combustion] Potency between all enemies.\n\nWhen activating Wrath Absolute Resonance, randomly inflict a total of 5 [Combustion] Potency between all enemies at Combat Start.",
"simpleDesc": [
{
"abilityID": 9001,
"simpleDesc": "Randomly inflict 3 [Combustion] Potency"
},
{
"abilityID": 90011,
"simpleDesc": "Randomly inflict 5 [Combustion] Potency"
}
]
},
{
"id": 19001,
"name": "Hellterflys Dream+",
"desc": "When applying [Combustion] Potency or 'Unique Burn' to an enemy with [Combustion] or 'Unique Burn', randomly inflict a total of <style=\"upgradeHighlight\">4 [Combustion] Potency</style> between all enemies.\n\nWhen activating Wrath Absolute Resonance, randomly inflict a total of <style=\"upgradeHighlight\">6 [Combustion] Potency</style> between all enemies at Combat Start.",
"simpleDesc": [
{
"abilityID": 19001,
"simpleDesc": "Randomly inflict 4 [Combustion] Potency"
},
{
"abilityID": 190011,
"simpleDesc": "Randomly inflict 6 [Combustion] Potency"
}
]
},
{
"id": 29001,
"name": "Hellterflys Dream++",
"desc": "When applying [Combustion] Potency or 'Unique Burn' to an enemy with [Combustion] or 'Unique Burn', randomly inflict a total of <style=\"upgradeHighlight\">5 [Combustion]</style> between all enemies.\n\nWhen activating <style=\"upgradeHighlight\">Wrath Resonance</style>, randomly inflict a total of <style=\"upgradeHighlight\">8 [Combustion] Potency</style> between all enemies at Combat Start.",
"simpleDesc": [
{
"abilityID": 29001,
"simpleDesc": "Randomly inflict 5 [Combustion] Potency"
},
{
"abilityID": 290011,
"simpleDesc": "Randomly inflict 8 [Combustion] Potency"
}
]
},
{
"id": 9002,
"name": "Perversion",
"desc": "After defeating 1 or more enemy using an Attack Skill, gain +1 E.G.O resource of that Attack Skill's Affinity at the next Turn Start.\n\nIf the Attack Skill's Affinity was Wrath, gain +1 E.G.O resource of all affinities the ally has at the next Turn Start instead.",
"simpleDesc": [
{
"abilityID": 9002,
"simpleDesc": "+1 E.G.O resource of the used Skills Affinity"
},
{
"abilityID": 90021,
"simpleDesc": "+1 E.G.O resource for all Skill Affinities of the user"
}
]
},
{
"id": 9003,
"name": "Ashes to Ashes",
"desc": "Combat Start: if all enemies (or all Abnormality parts) have [Combustion] or 'Unique Burn', inflict 2 [Combustion] Potency on all enemies (or all Abnormality parts).",
"simpleDesc": [
{
"abilityID": 9003,
"simpleDesc": "Inflict 2 [Combustion] Potency"
}
]
},
{
"id": 19003,
"name": "Ashes to Ashes+",
"desc": "Combat Start: <style=\"upgradeHighlight\">inflict 2 [Combustion] Potency on all enemies (or all Abnormality parts) with [Combustion] or 'Unique Burn'</style>.",
"simpleDesc": [
{
"abilityID": 19003,
"simpleDesc": "Inflict 2 [Combustion] Potency"
}
]
},
{
"id": 29003,
"name": "Ashes to Ashes++",
"desc": "Combat Start: <style=\"upgradeHighlight\">inflict 3 [Combustion] Potency on all enemies (or all Abnormality parts)</style>.",
"simpleDesc": [
{
"abilityID": 29003,
"simpleDesc": "Inflict 3 [Combustion] Potency"
}
]
},
{
"id": 9004,
"name": "Phlebotomy Pack",
"desc": "When hitting an enemy with a Skill, heal 12.5% of the characters missing HP. (Once per character per turn.)\n\nIf the Skills Affinity was Wrath, heal 25% of missing HP instead.",
"simpleDesc": [
{
"abilityID": 9004,
"simpleDesc": "Heal 12.5% of missing HP"
},
{
"abilityID": 90041,
"simpleDesc": "Heal 25% of missing HP"
}
]
},
{
"id": 9005,
"name": "Wound Clerid",
"desc": "When hitting an enemy with a Skill that inflicts [Laceration] Potency or 'Unique Bleed', inflict 4 [Laceration] Potency.",
"simpleDesc": [
{
"abilityID": 9005,
"simpleDesc": "Inflict 4 [Laceration] Potency"
}
]
},
{
"id": 19005,
"name": "Wound Clerid+",
"desc": "When <style=\"upgradeHighlight\">hitting an enemy with a Skill that inflicts [Laceration] Potency or 'Unique Bleed', or with a Wrath Affinity Skill</style>, <style=\"upgradeHighlight\">inflict 5 [Laceration] Potency</style>.",
"simpleDesc": [
{
"abilityID": 19005,
"simpleDesc": "Inflict 5 [Laceration] Potency"
}
]
},
{
"id": 29005,
"name": "Wound Clerid++",
"desc": "When hitting an enemy with a Skill that inflicts [Laceration] Potency or 'Unique Bleed', or with a Wrath Affinity Skill, <style=\"upgradeHighlight\">inflict 5 [Laceration] Potency and +1 [Laceration] Count</style>.",
"simpleDesc": [
{
"abilityID": 29005,
"simpleDesc": "Inflict 5 [Laceration] Potency and +1 [Laceration] Count"
}
]
},
{
"id": 9006,
"name": "Coffee and Cranes",
"desc": "Turn Start: Gain +1 E.G.O resource of a random Affinity that does not correspond to any Attack Skill Affinity used last turn.\n\nIf a Lust Affinity Attack Skill was used last turn: Gain 1 of every Affinity E.G.O resource that does not correspond to any Attack Skill Affinity used last turn instead.",
"simpleDesc": [
{
"abilityID": 9006,
"simpleDesc": "+1 E.G.O resource of a random Affinity not used in the previous turn"
},
{
"abilityID": 90061,
"simpleDesc": "+1 E.G.O resource to all Affinities not used in the previous turn"
}
]
},
{
"id": 9007,
"name": "Eclipse of Scarlet Moths",
"desc": "Turn Start: When dealing damage with an Attack Skill for the first time, deal half its damage as fixed damage to a random enemy.\n\nIf the Attack Skill's Affinity was Lust, deal said damage to two random enemies instead.",
"simpleDesc": [
{
"abilityID": 9007,
"simpleDesc": "The first Attack Skill to deal damage to an enemy deals fixed damage by half of the damage dealt"
},
{
"abilityID": 90071,
"simpleDesc": "The first Attack Skill to deal damage to an enemy deals fixed damage by half of the damage dealt"
}
]
},
{
"id": 9008,
"name": "Grimy Iron Stake",
"desc": "When hitting an enemy using a single-Coin Skill, inflict 1 [Laceration] Potency. Inflict 2 [DefenseDown] until the end of the next turn.\nIf the target already has [Laceration] or 'Unique Bleed', inflict 3 [Laceration] Potency instead.",
"simpleDesc": [
{
"abilityID": 9008,
"simpleDesc": "Inflict 1 [Laceration] Potency. Inflict 2 [DefenseDown] until the end of the next turn"
},
{
"abilityID": 90081,
"simpleDesc": "Inflict 3 [Laceration] Potency"
}
]
},
{
"id": 9009,
"name": "Fiery Down",
"desc": "When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts [Combustion] Potency or 'Unique Burn', inflict 3 [Combustion] Potency.\n\nTurn Start: If the enemy has 20+ [Combustion] Potency, (Current [Combustion] Potency on enemy) x2",
"simpleDesc": [
{
"abilityID": 9009,
"simpleDesc": "Inflict 3 [Combustion] Potency"
},
{
"abilityID": 90091,
"simpleDesc": "[Combustion] Potency on target x2"
}
]
},
{
"id": 19009,
"name": "Fiery Down+",
"desc": "When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts [Combustion] Potency or 'Unique Burn', <style=\"upgradeHighlight\">inflict 4 [Combustion] Potency</style>.\n\nTurn Start: If the enemy has 20+ [Combustion] Potency, (Current [Combustion] Potency on enemy) x2",
"simpleDesc": [
{
"abilityID": 19009,
"simpleDesc": "Inflict 4 [Combustion] Potency"
},
{
"abilityID": 190091,
"simpleDesc": "[Combustion] Potency on target x2"
}
]
},
{
"id": 29009,
"name": "Fiery Down++",
"desc": "When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts [Combustion] Potency or 'Unique Burn', inflict 4 [Combustion] Potency.\n\nTurn Start: If the enemy has 20+ [Combustion] Potency, <style=\"upgradeHighlight\">(Current [Combustion] Potency on enemy) x2.5</style>",
"simpleDesc": [
{
"abilityID": 29009,
"simpleDesc": "Inflict 4 [Combustion] Potency"
},
{
"abilityID": 290091,
"simpleDesc": "[Combustion] Potency on target x2.5"
}
]
},
{
"id": 9010,
"name": "Bloody Gadget",
"desc": "Turn Start: apply 2 [AttackDmgUp] to a random ally.\n\nPrioritizes allies with Lust Affinity Attack Skills; apply 1 additional [AttackDmgUp] to the said ally.",
"simpleDesc": [
{
"abilityID": 9010,
"simpleDesc": "Gain 2 [AttackDmgUp]"
},
{
"abilityID": 90101,
"simpleDesc": "Gain 3 [AttackDmgUp]"
}
]
},
{
"id": 19010,
"name": "Bloody Gadget+",
"desc": "Turn Start: apply 2 [AttackDmgUp] to a random ally.\n\nPrioritizes allies with Lust Affinity Attack Skills; <style=\"upgradeHighlight\">apply 2 additional [AttackDmgUp]</style> to the said ally.",
"simpleDesc": [
{
"abilityID": 19010,
"simpleDesc": "Gain 2 [AttackDmgUp]"
},
{
"abilityID": 190101,
"simpleDesc": "Gain 4 [AttackDmgUp]"
}
]
},
{
"id": 29010,
"name": "Bloody Gadget++",
"desc": "Turn Start: apply 2 [AttackDmgUp] to <style=\"upgradeHighlight\">2 random allies</style>.\n\nPrioritizes allies with Lust Affinity Attack Skills; apply 2 additional [AttackDmgUp] to the said allies.",
"simpleDesc": [
{
"abilityID": 29010,
"simpleDesc": "Gain 2 [AttackDmgUp]"
},
{
"abilityID": 290101,
"simpleDesc": "Gain 4 [AttackDmgUp]"
}
]
},
{
"id": 9011,
"name": "Sunshower",
"desc": "When activating Sloth Absolute Resonance or using a Skill with 2+ Atk Weight:\n\nAll allies gain +2 Skill Power at Combat Start.",
"simpleDesc": [
{
"abilityID": 9011,
"simpleDesc": "Skill Power +2"
}
]
},
{
"id": 9012,
"name": "Todays Expression",
"desc": "If an enemy is killed by Attack End of a Blunt Skill or a Sloth Skill: For 2 turns, starting next turn, raise the Blunt Skill Power by 2 for the unit who used the Skill",
"simpleDesc": [
{
"abilityID": 9012,
"simpleDesc": "Blunt Skill Power +2"
}
]
},
{
"id": 9013,
"name": "Talisman Bundle",
"desc": "Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 [Burst] Potency on target.\n\nWhen using a Slash Skill, inflict 4 [Burst] Potency instead.",
"simpleDesc": [
{
"abilityID": 9013,
"simpleDesc": "Inflict 2 [Burst] Potency"
},
{
"abilityID": 90131,
"simpleDesc": "Inflict 4 [Burst] Potency"
}
]
},
{
"id": 19013,
"name": "Talisman Bundle+",
"desc": "Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict <style=\"upgradeHighlight\">3 [Burst] Potency</style> on target.\n\nWhen using a Slash Skill, inflict <style=\"upgradeHighlight\">5 [Burst] Potency</style> instead.",
"simpleDesc": [
{
"abilityID": 19013,
"simpleDesc": "Inflict 3 [Burst] Potency"
},
{
"abilityID": 190131,
"simpleDesc": "Inflict 5 [Burst] Potency"
}
]
},
{
"id": 29013,
"name": "Talisman Bundle++",
"desc": "Whenever an ally deals <style=\"upgradeHighlight\">1+ HP damage to an enemy with a Skill</style>, inflict 3 [Burst] Potency on target.\n\nWhen using a Slash Skill, inflict 5 [Burst] Potency and <style=\"upgradeHighlight\">+1 [Burst] Count</style> instead.",
"simpleDesc": [
{
"abilityID": 9013,
"simpleDesc": "Inflict 3 [Burst] Potency"
},
{
"abilityID": 90131,
"simpleDesc": "Inflict 5 [Burst] Potency and +1 [Burst] Count"
}
]
},
{
"id": 9014,
"name": "Rusty Commemorative Coin",
"desc": "If the first single-Coin Attack Skill that an ally uses during the combat phase doesnt defeat any enemies, use the Skill one more time.\n\nAfter defeating an enemy by using a Sloth or single-Coin Skill, the ally gains +1 Skill Power for the next turn.",
"simpleDesc": [
{
"abilityID": 9014,
"simpleDesc": "Reuse Skill"
},
{
"abilityID": 90141,
"simpleDesc": "Skill Power +1"
}
]
},
{
"id": 9015,
"name": "Blood, Sweat, and Tears",
"desc": "Skills deal +10% damage to Staggered enemies.\n\nIf the Skill inflicts Tremor Potency, Tremor Count, triggers Amplitude Conversion, Tremor Burst, or Amplitude Entanglement, or if the Skill's Affinity was Sloth, deal +20% damage instead.",
"simpleDesc": [
{
"abilityID": 9015,
"simpleDesc": "Deal +10% damage"
},
{
"abilityID": 90151,
"simpleDesc": "Deal +20% damage"
}
]
},
{
"id": 19015,
"name": "Blood, Sweat, and Tears+",
"desc": "Skills deal <style=\"upgradeHighlight\">+12.5% damage</style> to Staggered enemies.\n\nIf the Skill inflicts Tremor Potency, Tremor Count, triggers Amplitude Conversion, Tremor Burst, or Amplitude Entanglement, or if the Skill's Affinity was Sloth, deal <style=\"upgradeHighlight\">+25% damage</style> instead.",
"simpleDesc": [
{
"abilityID": 19015,
"simpleDesc": "Deal +12.5% damage"
},
{
"abilityID": 190151,
"simpleDesc": "Deal +25% damage"
}
]
},
{
"id": 29015,
"name": "Blood, Sweat, and Tears++",
"desc": "Skills deal <style=\"upgradeHighlight\">+15% damage</style> to Staggered enemies.\n\nIf the Skill inflicts Tremor Potency, Tremor Count, triggers Amplitude Conversion, Tremor Burst, or Amplitude Entanglement, or if the Skill's Affinity was Sloth, deal <style=\"upgradeHighlight\">+30% damage</style> instead.",
"simpleDesc": [
{
"abilityID": 29015,
"simpleDesc": "Deal +15% damage"
},
{
"abilityID": 290151,
"simpleDesc": "Deal +30% damage"
}
]
},
{
"id": 9016,
"name": "Green Spirit",
"desc": "After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting [Vibration] Potency using Skill effects, randomly inflict a total of 4 [Vibration] Potency between all enemies(or all Abnormality parts).",
"simpleDesc": [
{
"abilityID": 9016,
"simpleDesc": "Randomly inflict 4 [Vibration] Potency"
}
]
},
{
"id": 19016,
"name": "Green Spirit+",
"desc": "After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting [Vibration] Potency using Skill effects, randomly inflict a total of <style=\"upgradeHighlight\">6 [Vibration] Potency</style> between all enemies(or all Abnormality parts).",
"simpleDesc": [
{
"abilityID": 19016,
"simpleDesc": "Randomly inflict 6 [Vibration] Potency"
}
]
},
{
"id": 29016,
"name": "Green Spirit++",
"desc": "After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting [Vibration] Potency using Skill effects, randomly inflict a total of <style=\"upgradeHighlight\">8 [Vibration] Potency</style> between all enemies(or all Abnormality parts).",
"simpleDesc": [
{
"abilityID": 29016,
"simpleDesc": "Randomly inflict 8 [Vibration] Potency"
}
]
},
{
"id": 9017,
"name": "Lithograph",
"desc": "Whenever an enemy is Staggered, the ally with the least HP heals 5% of their Max HP.\n\nIf said ally has Gluttony Affinity Attack Skills, heal 10% of Max HP instead.",
"simpleDesc": [
{
"abilityID": 9017,
"simpleDesc": "Heal 5% of Max HP"
},
{
"abilityID": 90171,
"simpleDesc": "Heal 10% of Max HP"
}
]
},
{
"id": 9018,
"name": "Crown of Roses",
"desc": "Turn Start: inflict 4 [Burst] Potency on a random enemy(or all Abnormality parts).\n\nWhen activating Gluttony Absolute Resonance, inflict 2 [Burst] Potency on all enemies at Combat Start.",
"simpleDesc": [
{
"abilityID": 9018,
"simpleDesc": "Inflict 4 [Burst] Potency"
},
{
"abilityID": 90181,
"simpleDesc": "Inflict 2 [Burst] Potency"
}
]
},
{
"id": 19018,
"name": "Crown of Roses+",
"desc": "Turn Start: inflict 4 [Burst] Potency on <style=\"upgradeHighlight\">2 random enemies</style>(or all Abnormality parts).\n\nWhen activating Gluttony Absolute Resonance, inflict <style=\"upgradeHighlight\">3 [Burst] Potency</style> on all enemies at Combat Start.",
"simpleDesc": [
{
"abilityID": 19018,
"simpleDesc": "Inflict 4 [Burst] Potency"
},
{
"abilityID": 190181,
"simpleDesc": "Inflict 3 [Burst] Potency"
}
]
},
{
"id": 29018,
"name": "Crown of Roses++",
"desc": "Turn Start: inflict 4 [Burst] Potency on <style=\"upgradeHighlight\">3 random enemies</style>(or all Abnormality parts).\n\nWhen activating Gluttony Absolute Resonance, inflict <style=\"upgradeHighlight\">4 [Burst] Potency</style> on all enemies at Combat Start.",
"simpleDesc": [
{
"abilityID": 29018,
"simpleDesc": "Inflict 4 [Burst] Potency"
},
{
"abilityID": 290181,
"simpleDesc": "Inflict 4 [Burst] Potency"
}
]
},
{
"id": 9019,
"name": "Sticky Muck",
"desc": "When hitting an enemy with a Pierce Skill or a Gluttony Affinity Skill, inflict 2 [DefenseDown].",
"simpleDesc": [
{
"abilityID": 9019,
"simpleDesc": "Inflict 2 [DefenseDown]"
}
]
},
{
"id": 9020,
"name": "White Gossypium",
"desc": "Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (8 + Stagger LV x 4) [Laceration] Potency and (8 + Stagger LV x4)/2 [AttackDown] on them this turn and next turn. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger)",
"simpleDesc": [
{
"abilityID": 9020,
"simpleDesc": "Inflict (8 + Stagger Level x 4) [Laceration] Potency"
}
]
},
{
"id": 19020,
"name": "White Gossypium+",
"desc": "Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict <style=\"upgradeHighlight\">(10 + Stagger LV x 5) [Laceration] Potency</style> and <style=\"upgradeHighlight\">(10 + Stagger LV x 5)</style> [AttackDown] on them this turn and next turn. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger)",
"simpleDesc": [
{
"abilityID": 19020,
"simpleDesc": "Inflict (10 + Stagger Level x 5) [Laceration] Potency"
}
]
},
{
"id": 29020,
"name": "White Gossypium++",
"desc": "Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict <style=\"upgradeHighlight\">(12 + Stagger LV x 6) [Laceration] Potency</style> and <style=\"upgradeHighlight\">(12 + Stagger LV x 6)</style> [AttackDown] and <style=\"upgradeHighlight\">[DefenseDown]</style> on them this turn and next turn. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger)",
"simpleDesc": [
{
"abilityID": 29020,
"simpleDesc": "Inflict (12 + Stagger Level x 6) [Laceration] Potency"
}
]
},
{
"id": 9021,
"name": "Blue Zippo Lighter",
"desc": "Turn Start: gain +1 Gloom E.G.O resource and +1 E.G.O resource of 2 other random Affinities.",
"simpleDesc": [
{
"abilityID": 9021,
"simpleDesc": "Gain +1 Gloom E.G.O resource and +1 E.G.O resource of 2 other random Affinities."
}
]
},
{
"id": 9022,
"name": "Phantom Pain",
"desc": "Skills with 1 Atk Weight deal +15% damage.\n\nWhen activating Gloom Absolute Resonance, apply 2 [AttackUp] to all allies at Combat Start.",
"simpleDesc": [
{
"abilityID": 9022,
"simpleDesc": "Deal +15% damage"
},
{
"abilityID": 90221,
"simpleDesc": "Gain 2 [AttackUp]"
}
]
},
{
"id": 9023,
"name": "Thunderbranch",
"desc": "When inflicting [Burst] Potency with Skill effects, Inflict 1 [Burst] Potency and +1 [Burst] Count on target.",
"simpleDesc": [
{
"abilityID": 9023,
"simpleDesc": "Inflict 1 [Burst] Potency and +1 [Burst] Count"
}
]
},
{
"id": 19023,
"name": "Thunderbranch+",
"desc": "When inflicting [Burst] Potency with Skill effects, Inflict <style=\"upgradeHighlight\">2 [Burst] Potency</style> and +1 [Burst] Count on target.",
"simpleDesc": [
{
"abilityID": 19023,
"simpleDesc": "Inflict 2 [Burst] Potency and +1 [Burst] Count"
}
]
},
{
"id": 29023,
"name": "Thunderbranch++",
"desc": "When inflicting [Burst] Potency with Skill effects, Inflict <style=\"upgradeHighlight\">3 [Burst] Potency</style> and +1 [Burst] Count on target.\n\n<style=\"upgradeHighlight\">If the Skill's Affinity was Gloom, inflict 3 [Burst] Potency and +2 [Burst] Count instead.</style>",
"simpleDesc": [
{
"abilityID": 29023,
"simpleDesc": "Inflict 3 [Burst] Potency and +1 [Burst] Count"
},
{
"abilityID": 290231,
"simpleDesc": "Inflict 3 [Burst] Potency and +2 [Burst] Count"
}
]
},
{
"id": 9024,
"name": "Melted Eyeball",
"desc": "Inflict 5 [AttackDown] and 5 [DefenseDown] next turn against enemies affected by [VibrationExplosion]. (3 times per turn)",
"simpleDesc": [
{
"abilityID": 9024,
"simpleDesc": "Inflict 5 [AttackDown] and 5 [DefenseDown]"
}
]
},
{
"id": 9025,
"name": "Grey Coat",
"desc": "When using a Skill with 2+ Atk Weight, increase its damage by 20%.\n\nWhen hitting an enemy with a Skill with 2+ Atk Weight or a Gloom Affinity Skill, heal by 20% of the damage dealt.",
"simpleDesc": [
{
"abilityID": 9025,
"simpleDesc": "Deal +20% damage"
},
{
"abilityID": 90251,
"simpleDesc": "Heal 20% of damage dealt"
}
]
},
{
"id": 9026,
"name": "Late-bloomers Tattoo",
"desc": "When hitting an enemy with a single-Coin Skill or a Pride Affinity Skill, gain 2 [AttackUp] and 2 [DefenseUp] next turn. (Max 5)",
"simpleDesc": [
{
"abilityID": 9026,
"simpleDesc": "Gain 2 [AttackUp] and 2 [DefenseUp]"
}
]
},
{
"id": 9027,
"name": "Lowest Star",
"desc": "When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 2 fixed SP damage on target.\n\nAllies with less than 0 SP deal +10% damage.",
"simpleDesc": [
{
"abilityID": 9027,
"simpleDesc": "Deal 2 SP damage"
},
{
"abilityID": 90271,
"simpleDesc": "Deal +10% damage"
}
]
},
{
"id": 19027,
"name": "Lowest Star+",
"desc": "When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict <style=\"upgradeHighlight\">3 fixed SP damage on target</style>.\n\nAllies with less than 0 SP deal <style=\"upgradeHighlight\">+15% damage</style>.",
"simpleDesc": [
{
"abilityID": 19027,
"simpleDesc": "Deal 3 SP damage"
},
{
"abilityID": 190271,
"simpleDesc": "Deal +15% damage"
}
]
},
{
"id": 29027,
"name": "Lowest Star++",
"desc": "When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict <style=\"upgradeHighlight\">5 fixed SP damage on target</style>.\n\nAllies with less than 0 SP deal +<style=\"upgradeHighlight\">25% damage</style>.",
"simpleDesc": [
{
"abilityID": 29027,
"simpleDesc": "Deal 5 SP damage"
},
{
"abilityID": 290271,
"simpleDesc": "Deal +25% damage"
}
]
},
{
"id": 9028,
"name": "Prejudice",
"desc": "First Turn Start of an Encounter: the ally with the least HP heals 15% of their Max HP.\n\nWhen activating Pride Absolute Resonance, the ally with the least HP heals 12.5% of their missing HP at Combat Start.",
"simpleDesc": [
{
"abilityID": 9028,
"simpleDesc": "Heal 15% of Max HP"
},
{
"abilityID": 90281,
"simpleDesc": "Heal 12.5% of missing HP"
}
]
},
{
"id": 9029,
"name": "Little and To-be-Naughty Plushie",
"desc": "Deal +10% damage against enemies with [Laceration] or 'Unique Bleed' at Combat Start\n\nTake -20% damage from enemies with [Laceration] or 'Unique Bleed' at Combat Start\n\nAllies with Pride Affinity Attack Skills deal +20% damage against enemies with [Laceration] or 'Unique Bleed' instead.\n\nAllies with Pride Affinity Attack Skills take -30% damage from enemies with [Laceration] or 'Unique Bleed' instead.",
"simpleDesc": [
{
"abilityID": 9029,
"simpleDesc": "Deal +10% damage"
},
{
"abilityID": 90291,
"simpleDesc": "Take -20% damage"
},
{
"abilityID": 90292,
"simpleDesc": "Deal +20% damage"
},
{
"abilityID": 90293,
"simpleDesc": "Take -30% damage"
}
]
},
{
"id": 9030,
"name": "Gathering Skulls",
"desc": "If an enemy is killed by Attack End of a Pierce Skill or a Pride Skill: For 2 turns, starting next turn, raise the Pierce Skill Power by 2 for the unit who used the Skill",
"simpleDesc": [
{
"abilityID": 9030,
"simpleDesc": "Pierce Skill Power +2"
}
]
},
{
"id": 9031,
"name": "Nixie Divergence",
"desc": "First Turn Start of an Encounter: inflict 4 [Vibration] Potency and 4 [Vibration] Count to all enemies. (Or all Abnormality parts)\n\nWhen hitting an enemy with an Envy Affinity Skill, inflict 2 [Vibration] Potency on target.",
"simpleDesc": [
{
"abilityID": 9031,
"simpleDesc": "Inflict 4 [Vibration] Potency and +4 [Vibration] Count."
},
{
"abilityID": 90311,
"simpleDesc": "Inflict 2 [Vibration] Potency"
}
]
},
{
"id": 19031,
"name": "Nixie Divergence+",
"desc": "<style=\"upgradeHighlight\">First Turn Start of a wave:</style> inflict 4 [Vibration] Potency and 4 [Vibration] Count to all enemies (or all Abnormality parts)\n\nWhen hitting an enemy with an Envy Affinity Skill, inflict 2 [Vibration] Potency on target.",
"simpleDesc": [
{
"abilityID": 19031,
"simpleDesc": "Inflict 4 [Vibration] Potency and +4 [Vibration] Count."
},
{
"abilityID": 190311,
"simpleDesc": "Inflict 2 [Vibration] Potency"
}
]
},
{
"id": 29031,
"name": "Nixie Divergence++",
"desc": "First Turn Start of a wave: inflict <style=\"upgradeHighlight\">5 [Vibration] Potency and 5 [Vibration] Count to all enemies</style> (or all Abnormality parts)\n\nWhen hitting an enemy with an Envy Affinity Skill, inflict <style=\"upgradeHighlight\">3 [Vibration] Potency</style> on target.",
"simpleDesc": [
{
"abilityID": 29031,
"simpleDesc": "Inflict 5 [Vibration] Potency and +5 [Vibration] Count."
},
{
"abilityID": 290311,
"simpleDesc": "Inflict 3 [Vibration] Potency"
}
]
},
{
"id": 9032,
"name": "Dreaming Electric Sheep",
"desc": "If an enemy is killed by Attack End of a Slash Skill or an Envy Skill: For 2 turns, starting next turn, raise the Slash Skill Power by 2 for the unit who used the Skill\n\nWhen activating Envy A-Reson., all allies gain 2 [AttackUp] and 2 [DefenseUp] at Combat Start",
"simpleDesc": [
{
"abilityID": 9032,
"simpleDesc": "Slash Skill Power +2"
},
{
"abilityID": 90321,
"simpleDesc": "Gain 2 [AttackUp] and 2 [DefenseUp]"
}
]
},
{
"id": 9033,
"name": "Standard-duty Battery",
"desc": "When hitting an enemy with a Skill, inflict 3 [Burst] Potency on target.\n\nIf the Skill's Affinity was Envy, inflict 5 [Burst] Potency on target instead.",
"simpleDesc": [
{
"abilityID": 9033,
"simpleDesc": "Inflict 3 [Burst] Potency"
},
{
"abilityID": 90331,
"simpleDesc": "Inflict 5 [Burst] Potency"
}
]
},
{
"id": 9034,
"name": "Pinpoint Logic Circuit",
"desc": "When hitting an enemy with an Envy Affinity Skill or a Skill that inflicts [Combustion] Potency or 'Unique Burn', inflict additional [Combustion] Potency by half the Skill's total Coins. (rounded up)\n- [Cannot Stack] When Move-in Reg. Heathcliff E.G.O Passive 「Circuit Wiring」 activates, this effect does not activate)\n\nOn Hit, if target has 99 [Combustion] Potency, inflict 1 [IDMicroChip] (once per enemy, 3 times per turn)",
"simpleDesc": [
{
"abilityID": 9034,
"simpleDesc": "Inflict [Combustion] Potency by half the Skill's total Coins"
}
]
},
{
"id": 9035,
"name": "Voodoo Doll",
"desc": "Turn Start: deal 3 fixed Envy Affinity damage to all enemies.\n\nInflict 1 [ResultReduction] to enemies with 33% or less HP.",
"simpleDesc": [
{
"abilityID": 9035,
"simpleDesc": "Inflict 3 Envy damage"
},
{
"abilityID": 90351,
"simpleDesc": "Inflict 3 Envy damage. Inflict 1 [ResultReduction]."
}
]
},
{
"id": 19035,
"name": "Voodoo Doll+",
"desc": "Turn Start: deal <style=\"upgradeHighlight\">4 fixed Envy Affinity damage</style> to all enemies.\n\nInflict 1 [ResultReduction] to enemies with <style=\"upgradeHighlight\">50% or less HP</style>.",
"simpleDesc": [
{
"abilityID": 19035,
"simpleDesc": "Inflict 4 Envy damage"
},
{
"abilityID": 190351,
"simpleDesc": "Inflict 4 Envy damage. Inflict 1 [ResultReduction]."
}
]
},
{
"id": 29035,
"name": "Voodoo Doll++",
"desc": "Turn Start: deal <style=\"upgradeHighlight\">5 fixed Envy Affinity damage</style> to all enemies.\n\n<style=\"upgradeHighlight\">Inflict 2 [ResultReduction]</style> to enemies with 50% or less HP.",
"simpleDesc": [
{
"abilityID": 29035,
"simpleDesc": "Inflict 5 Envy damage"
},
{
"abilityID": 290351,
"simpleDesc": "Inflict 5 Envy damage. Inflict 2 [ResultReduction]."
}
]
},
{
"id": 9036,
"name": "Carmilla",
"desc": "At the start of a non-Focused Encounter, all enemies take fixed damage equal to 20% of their Max HP.",
"simpleDesc": [
{
"abilityID": 9036,
"simpleDesc": "Deal 20% of Max HP as fixed damage"
}
]
},
{
"id": 19036,
"name": "Carmilla+",
"desc": "At the start of a non-Focused Encounter, all enemies <style=\"upgradeHighlight\">take fixed damage equal to 25% of their Max HP</style>.",
"simpleDesc": [
{
"abilityID": 19036,
"simpleDesc": "Deal 25% of Max HP as fixed damage"
}
]
},
{
"id": 29036,
"name": "Carmilla++",
"desc": "At the start of a non-Focused Encounter, all enemies <style=\"upgradeHighlight\">take fixed damage equal to 30% of their Max HP</style>.",
"simpleDesc": [
{
"abilityID": 29036,
"simpleDesc": "Deal 30% of Max HP as fixed damage"
}
]
},
{
"id": 9037,
"name": "Child within a Flask",
"desc": "Encounter Start: Gain +1 E.G.O resource for every Sin Affinity\n\nUpon winning an Encounter, gain 2 E.G.O resource for the 2 least-owned Affinities",
"simpleDesc": [
{
"abilityID": 9037,
"simpleDesc": "+1 E.G.O resource for all Affinities"
}
]
},
{
"id": 9038,
"name": "Illusory Hunt",
"desc": "Focused Encounter Start: Apply 2 [AttackDmgUp] to all allies.",
"simpleDesc": [
{
"abilityID": 9038,
"simpleDesc": "Apply 2 [AttackDmgUp]"
}
]
},
{
"id": 9039,
"name": "Homeward",
"desc": "Encounter Start: all participating allies heal 12% of their Max HP.",
"simpleDesc": [
{
"abilityID": 9039,
"simpleDesc": "Heal 12% of Max HP"
}
]
},
{
"id": 9040,
"name": "Tomorrows Fortune",
"desc": "Upgrade the first Encounter Reward Card to the highest tier it could spawn as.",
"simpleDesc": [
{
"abilityID": 9040,
"simpleDesc": "Upgrade the first Encounter Reward Card to the highest tier it could spawn as"
}
]
},
{
"id": 9041,
"name": "Red Order",
"desc": "Whenever an ally inflicts [Sinking] Potency, Count, or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 3)\n\nAllies with Gloom or Wrath Affinity Attack Skills, upon inflicting [Sinking] Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 4)",
"simpleDesc": [
{
"abilityID": 9041,
"simpleDesc": "Offense Level +1"
},
{
"abilityID": 90411,
"simpleDesc": "Offense Level +2"
}
]
},
{
"id": 19041,
"name": "Red Order+",
"desc": "Whenever an ally inflicts [Sinking] Potency, Count, or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. <style=\"upgradeHighlight\">(Max 4)</style>\n\nAllies with Gloom or Wrath Affinity Attack Skills, upon inflicting [Sinking] Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. <style=\"upgradeHighlight\">(Max 5)</style>",
"simpleDesc": [
{
"abilityID": 19041,
"simpleDesc": "Offense Level +1"
},
{
"abilityID": 190411,
"simpleDesc": "Offense Level +2"
}
]
},
{
"id": 29041,
"name": "Red Order++",
"desc": "Whenever an ally inflicts [Sinking] Potency, Count, or 'Unique Sinking' on enemies with Skill Effects, the ally <style=\"upgradeHighlight\">gains 2 'Offense Level' next turn</style>. (Max 4)\n\nAllies with Gloom or Wrath Affinity Attack Skills, upon inflicting [Sinking] Potency or Count on enemies with Skill Effects, <style=\"upgradeHighlight\">gain 3 'Offense Level' next turn instead. (Max 6)</style>",
"simpleDesc": [
{
"abilityID": 29041,
"simpleDesc": "Offense Level +2"
},
{
"abilityID": 290411,
"simpleDesc": "Offense Level +3"
}
]
},
{
"id": 9042,
"name": "Smokes and Wires",
"desc": "Against enemies, allies inflict x2 [Laceration] Potency with Skill effects.\n\nTurn End: enemies with [Laceration] or 'Unique Bleed' lose 2 Speed next turn.",
"simpleDesc": [
{
"abilityID": 9042,
"simpleDesc": "Inflict x2 [Laceration] Potency"
},
{
"abilityID": 90421,
"simpleDesc": "Lower Speed by 2"
}
]
},
{
"id": 19042,
"name": "Smokes and Wires+",
"desc": "Against enemies, allies inflict x2 [Laceration] Potency with Skill effects.\n\nTurn End: enemies with [Laceration] or 'Unique Bleed' lose <style=\"upgradeHighlight\">3</style> Speed next turn.",
"simpleDesc": [
{
"abilityID": 19042,
"simpleDesc": "Inflict x2 [Laceration] Potency"
},
{
"abilityID": 190421,
"simpleDesc": "Lower Speed by 3"
}
]
},
{
"id": 29042,
"name": "Smokes and Wires++",
"desc": "Against enemies, allies inflict <style=\"upgradeHighlight\">x2.5 [Laceration] Potency</style> with Skill effects.\n\nTurn End: enemies with [Laceration] or 'Unique Bleed' lose 3 Speed next turn.",
"simpleDesc": [
{
"abilityID": 29042,
"simpleDesc": "Inflict x2.5 [Laceration] Potency"
},
{
"abilityID": 290421,
"simpleDesc": "Lower Speed by 3"
}
]
},
{
"id": 9043,
"name": "Employee Card",
"desc": "When activating Wrath Absolute Resonance or using a Skill that gains or applies [Charge] Count or 'Unique Charge', all allies gain +3 [Charge] Count at the next Turn Start. (Once per turn)",
"simpleDesc": [
{
"abilityID": 9043,
"simpleDesc": "Gain +3 [Charge] Count"
}
]
},
{
"id": 19043,
"name": "Employee Card+",
"desc": "When activating <style=\"upgradeHighlight\">Wrath Resonance</style> or using a Skill that gains or applies [Charge] Count or 'Unique Charge', all allies gain +3 [Charge] Count at the next Turn Start. (Once per turn)",
"simpleDesc": [
{
"abilityID": 19043,
"simpleDesc": "Gain +3 [Charge] Count"
}
]
},
{
"id": 29043,
"name": "Employee Card++",
"desc": "When activating Wrath Resonance or using a Skill that gains or applies [Charge] Count or 'Unique Charge', all allies <style=\"upgradeHighlight\">gain +4 [Charge] Count</style> at the next Turn Start. (Once per turn)",
"simpleDesc": [
{
"abilityID": 29043,
"simpleDesc": "Gain +4 [Charge] Count"
}
]
},
{
"id": 9044,
"name": "Oscillating Bracelet",
"desc": "When hitting an enemy with a Skill, inflict 1 [Vibration] Potency next turn.\n\nIf the Skill's Affinity was Wrath, inflict 2 [Vibration] Potency instead.",
"simpleDesc": [
{
"abilityID": 9044,
"simpleDesc": "Inflict 1 [Vibration] Potency"
},
{
"abilityID": 90441,
"simpleDesc": "Inflict 2 [Vibration] Potency"
}
]
},
{
"id": 19044,
"name": "Oscillating Bracelet+",
"desc": "When hitting an enemy with a Skill, inflict 1 [Vibration] Potency next turn.\n\nIf the Skill's Affinity was Wrath, inflict <style=\"upgradeHighlight\">3 [Vibration] Potency instead</style>.",
"simpleDesc": [
{
"abilityID": 19044,
"simpleDesc": "Inflict 1 [Vibration] Potency"
},
{
"abilityID": 190441,
"simpleDesc": "Inflict 3 [Vibration] Potency"
}
]
},
{
"id": 29044,
"name": "Oscillating Bracelet++",
"desc": "When hitting an enemy with a Skill, inflict <style=\"upgradeHighlight\">2 [Vibration] Potency</style> next turn.\n\nIf the Skill's Affinity was Wrath, inflict <style=\"upgradeHighlight\">4 [Vibration] Potency instead</style>.",
"simpleDesc": [
{
"abilityID": 29044,
"simpleDesc": "Inflict 2 [Vibration] Potency"
},
{
"abilityID": 290441,
"simpleDesc": "Inflict 4 [Vibration] Potency"
}
]
},
{
"id": 9045,
"name": "Glimpse of Flames",
"desc": "Turn End: consume half of [Combustion] Count on enemies with [Combustion] to deal ([Combustion] Potency x consumed [Combustion] Count) bonus Wrath damage. (can consume up to 5 [Combustion] Count)\n\nTargets lose ([Combustion] Count consumed by Glimpse of Flames) Defense Levels for the next turn. (max 3)",
"simpleDesc": [
{
"abilityID": 9045,
"simpleDesc": "Deal [Combustion] based Wrath damage"
},
{
"abilityID": 90451,
"simpleDesc": "[DefenseDown]"
}
]
},
{
"id": 19045,
"name": "Glimpse of Flames+",
"desc": "Turn End: consume half of [Combustion] Count on enemies with [Combustion] to deal ([Combustion] Potency x consumed [Combustion] Count) bonus Wrath damage. <style=\"upgradeHighlight\">(can consume up to 7 [Combustion] Count)</style>\n\nTargets lose ([Combustion] Count consumed by Glimpse of Flames) Defense Levels for the next turn. <style=\"upgradeHighlight\">(max 5)</style>",
"simpleDesc": [
{
"abilityID": 19045,
"simpleDesc": "Deal [Combustion] based Wrath damage"
},
{
"abilityID": 190451,
"simpleDesc": "[DefenseDown]"
}
]
},
{
"id": 29045,
"name": "Glimpse of Flames++",
"desc": "Turn End: consume half of [Combustion] Count on enemies with [Combustion] to deal ([Combustion] Potency x consumed [Combustion] Count) bonus Wrath damage. <style=\"upgradeHighlight\">(can consume up to 10 [Combustion] Count)</style>\n\nTargets lose ([Combustion] Count consumed by Glimpse of Flames) Defense Levels for the next turn. <style=\"upgradeHighlight\">(max 8)</style>",
"simpleDesc": [
{
"abilityID": 29045,
"simpleDesc": "Deal [Combustion] based Wrath damage"
},
{
"abilityID": 290451,
"simpleDesc": "[DefenseDown]"
}
]
},
{
"id": 9046,
"name": "Cigarette Holder",
"desc": "Turn Start: allies with [Breath] gain 1 [ResultEnhancement].\n\nAllies with 5+ [Breath] Count gain 2 [ResultEnhancement] instead.",
"simpleDesc": [
{
"abilityID": 9046,
"simpleDesc": "Gain 1 [ResultEnhancement]"
},
{
"abilityID": 90461,
"simpleDesc": "Gain 2 [ResultEnhancement]"
}
]
},
{
"id": 9047,
"name": "Barbed Lasso",
"desc": "Turn End: Inflict [Burst] Potency on all enemies equal to their current Speed values.\n\nWhen activating Lust Absolute Resonance, apply 3 [Burst] Potency and +3 [Burst] Count to a random enemy at Combat Start.",
"simpleDesc": [
{
"abilityID": 9047,
"simpleDesc": "Inflict [Burst] Potency by Speed"
},
{
"abilityID": 90471,
"simpleDesc": "Inflict 3 [Burst] Potency and +3 [Burst] Count"
}
]
},
{
"id": 19047,
"name": "Barbed Lasso+",
"desc": "Turn End: Inflict [Burst] Potency on all enemies equal to <style=\"upgradeHighlight\">(their current Speed values + 1)</style>.\n\nWhen activating Lust Absolute Resonance, apply <style=\"upgradeHighlight\">4 [Burst] Potency</style> and +3 [Burst] Count to a random enemy at Combat Start.",
"simpleDesc": [
{
"abilityID": 19047,
"simpleDesc": "Inflict [Burst] Potency by (Speed + 1)"
},
{
"abilityID": 190471,
"simpleDesc": "Inflict 4 [Burst] Potency and +3 [Burst] Count"
}
]
},
{
"id": 29047,
"name": "Barbed Lasso++",
"desc": "Turn End: Inflict [Burst] Potency on all enemies equal to <style=\"upgradeHighlight\">(their current Speed values + 2)</style>.\n\nWhen activating Lust Absolute Resonance, apply <style=\"upgradeHighlight\">5 [Burst] Potency and +4 [Burst] Count</style> to a random enemy at Combat Start.",
"simpleDesc": [
{
"abilityID": 29047,
"simpleDesc": "Inflict [Burst] Potency by (Speed + 2)"
},
{
"abilityID": 290471,
"simpleDesc": "Inflict 5 [Burst] Potency and +4 [Burst] Count"
}
]
},
{
"id": 9048,
"name": "Rusted Cutting Knife",
"desc": "When inflicting [Laceration] Potency or 'Unique Bleed' with Skill effects against non-Staggered enemies, inflict 1 [Laceration] Potency and +1 [Laceration] Count.\n\nIf the Skill's Affinity was Lust, inflict 3 [Laceration] Potency and +1 [Laceration] Count instead.",
"simpleDesc": [
{
"abilityID": 9048,
"simpleDesc": "Inflict 1 [Laceration] Potency and +1 [Laceration] Count"
},
{
"abilityID": 90481,
"simpleDesc": "Inflict 3 [Laceration] Potency and +1 [Laceration] Count"
}
]
},
{
"id": 19048,
"name": "Rusted Cutting Knife+",
"desc": "When inflicting [Laceration] Potency or 'Unique Bleed' with Skill effects, inflict <style=\"upgradeHighlight\">2 [Laceration] Potency</style> and +1 [Laceration] Count.\n\nIf the Skill's Affinity was Lust, inflict 3 [Laceration] Potency and +1 [Laceration] Count instead.",
"simpleDesc": [
{
"abilityID": 19048,
"simpleDesc": "Inflict 2 [Laceration] Potency and +1 [Laceration] Count"
},
{
"abilityID": 190481,
"simpleDesc": "Inflict 3 [Laceration] Potency and +1 [Laceration] Count"
}
]
},
{
"id": 29048,
"name": "Rusted Cutting Knife++",
"desc": "When inflicting [Laceration] Potency or 'Unique Bleed' with Skill effects, inflict <style=\"upgradeHighlight\">3 [Laceration] Potency</style> and +1 [Laceration] Count.\n\nIf the Skill's Affinity was Lust, inflict 3 [Laceration] Potency and <style=\"upgradeHighlight\">+2 [Laceration] Count</style> instead.",
"simpleDesc": [
{
"abilityID": 29048,
"simpleDesc": "Inflict 3 [Laceration] Potency and +1 [Laceration] Count"
},
{
"abilityID": 290481,
"simpleDesc": "Inflict 3 [Laceration] Potency and +2 [Laceration] Count"
}
]
},
{
"id": 9049,
"name": "Thorny Path",
"desc": "When hitting and dealing HP damage to an enemy with a Skill that inflicts [Sinking] Potency or 'Unique Sinking', inflict 3 [Sinking] Potency and +2 [Sinking] Count at Turn End. (Once per enemy per turn)\n\nWhen activating Gloom or Lust Absolute Resonance, inflict 2 [Sinking] Potency and +3 [Sinking] Count to all enemies(for Abnormalities, a random Part) at Combat Start.",
"simpleDesc": [
{
"abilityID": 9049,
"simpleDesc": "Inflict 3 [Sinking] Potency and +2 [Sinking] Count"
},
{
"abilityID": 90491,
"simpleDesc": "Inflict 2 [Sinking] Potency and +3 [Sinking] Count"
}
]
},
{
"id": 19049,
"name": "Thorny Path+",
"desc": "When hitting and dealing HP damage to an enemy with a Skill that inflicts [Sinking] Potency or 'Unique Sinking', inflict 3 [Sinking] Potency and +2 [Sinking] Count at Turn End. (Once per enemy per turn)\n\nWhen <style=\"upgradeHighlight\">activating Gloom or Lust Resonance</style>, inflict 2 [Sinking] Potency and +3 [Sinking] Count to all enemies(for Abnormalities, a random Part) at Combat Start.",
"simpleDesc": [
{
"abilityID": 19049,
"simpleDesc": "Inflict 3 [Sinking] Potency and +2 [Sinking] Count"
},
{
"abilityID": 190491,
"simpleDesc": "Inflict 2 [Sinking] Potency and +3 [Sinking] Count"
}
]
},
{
"id": 29049,
"name": "Thorny Path++",
"desc": "When hitting and dealing HP damage to an enemy with a Skill that inflicts [Sinking] Potency or 'Unique Sinking', inflict <style=\"upgradeHighlight\">4 [Sinking] Potency and +3 [Sinking] Count</style> at Turn End. (Once per enemy per turn)\n\nWhen activating Gloom or Lust Resonance, inflict 3 [Sinking] Potency and +3 [Sinking] Count to all enemies(for Abnormalities, a random Part) at Combat Start.",
"simpleDesc": [
{
"abilityID": 29049,
"simpleDesc": "Inflict 4 [Sinking] Potency and +3 [Sinking] Count"
},
{
"abilityID": 290491,
"simpleDesc": "Inflict 3 [Sinking] Potency and +3 [Sinking] Count"
}
]
},
{
"id": 9050,
"name": "Red-stained Gossypium",
"desc": "First Turn Start of an Encounter: inflict 1 [Laceration] Potency and +15 [Laceration] Count to all enemies (or all Abnormality parts).\n\nTurn Start: enemies with [Laceration] Potency lose ([Laceration] Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 [Laceration] Potency stack)",
"simpleDesc": [
{
"abilityID": 9050,
"simpleDesc": "Inflict 1 [Laceration] Potency and +15 [Laceration] Count"
},
{
"abilityID": 90501,
"simpleDesc": "Offense Level and Defense Level reduced by ([Laceration] Potency/3) for the turn"
}
]
},
{
"id": 19050,
"name": "Red-stained Gossypium+",
"desc": "<style=\"upgradeHighlight\">First Turn Start of a wave</style>: inflict <style=\"upgradeHighlight\">2 [Laceration] Potency</style> and +15 [Laceration] Count to all enemies (or all Abnormality parts).\n\nTurn Start: enemies with [Laceration] lose ([Laceration] Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 [Laceration] Potency stack)",
"simpleDesc": [
{
"abilityID": 19050,
"simpleDesc": "Inflict 2 [Laceration] Potency and +15 [Laceration] Count"
},
{
"abilityID": 190501,
"simpleDesc": "Offense Level and Defense Level reduced by ([Laceration] Potency/3) for the turn"
}
]
},
{
"id": 29050,
"name": "Red-stained Gossypium++",
"desc": "First Turn Start of a wave: inflict <style=\"upgradeHighlight\">4 [Laceration] Potency and +20 [Laceration] Count</style> to all enemies (or all Abnormality parts).\n\nTurn Start: enemies with [Laceration] lose <style=\"upgradeHighlight\">([Laceration] Potency/2)</style> 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 [Laceration] Potency stack)",
"simpleDesc": [
{
"abilityID": 29050,
"simpleDesc": "Inflict 4 [Laceration] Potency and +20 [Laceration] Count"
},
{
"abilityID": 290501,
"simpleDesc": "Offense Level and Defense Level reduced by ([Laceration] Potency/2) for the turn"
}
]
},
{
"id": 9051,
"name": "Stone Tomb",
"desc": "Allies gain 1.5x [Breath] Potency from Skill effects.\n\nWhen an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 [Breath] Potency and +2 [Breath] Count at the next Turn Start. (Once per turn)",
"simpleDesc": [
{
"abilityID": 9051,
"simpleDesc": "[Breath] Potency gained x1.5"
},
{
"abilityID": 90511,
"simpleDesc": "Gain 2 [Breath] Potency and +2 [Breath] Count"
}
]
},
{
"id": 19051,
"name": "Stone Tomb+",
"desc": "Allies gain 1.5x [Breath] Potency from Skill effects.\n\n<style=\"upgradeHighlight\">When an ally defeats an enemy</style>, they gain <style=\"upgradeHighlight\">3 [Breath] Potency</style> and +2 [Breath] Count at the next Turn Start. (Once per turn)",
"simpleDesc": [
{
"abilityID": 19051,
"simpleDesc": "[Breath] Potency gained x1.5"
},
{
"abilityID": 190511,
"simpleDesc": "Gain 3 [Breath] Potency and +2 [Breath] Count"
}
]
},
{
"id": 29051,
"name": "Stone Tomb++",
"desc": "Allies gain <style=\"upgradeHighlight\">2x [Breath] Potency</style> from Skill effects.\n\nWhen an ally defeats an enemy, they gain <style=\"upgradeHighlight\">4 [Breath] Potency</style> and +2 [Breath] Count at the next Turn Start. (Once per turn)",
"simpleDesc": [
{
"abilityID": 29051,
"simpleDesc": "[Breath] Potency gained x2"
},
{
"abilityID": 290511,
"simpleDesc": "Gain 4 [Breath] Potency and +2 [Breath] Count"
}
]
},
{
"id": 9052,
"name": "Portable Battery Socket",
"desc": "Turn Start: Two random allies gain +2 [Charge] Count. (Prioritizes Identities with Skills that gain [Charge] Count or 'Unique Charge')\n\nWhen activating Sloth Absolute Resonance, one random ally gains +3 [Charge] Count at Combat Start.",
"simpleDesc": [
{
"abilityID": 9052,
"simpleDesc": "Gain +2 [Charge] Count"
},
{
"abilityID": 90521,
"simpleDesc": "Gain +3 [Charge] Count"
}
]
},
{
"id": 19052,
"name": "Portable Battery Socket+",
"desc": "Turn Start: two random allies gain <style=\"upgradeHighlight\">+3 [Charge] Count</style>. (Prioritizes Identities with Skills that gain [Charge] Count or 'Unique Charge')\n\nWhen <style=\"upgradeHighlight\">activating Sloth Resonance</style>, one random ally gains +3 [Charge] Count at Combat Start.",
"simpleDesc": [
{
"abilityID": 19052,
"simpleDesc": "Gain +3 [Charge] Count"
},
{
"abilityID": 190521,
"simpleDesc": "Gain +3 [Charge] Count"
}
]
},
{
"id": 29052,
"name": "Portable Battery Socket++",
"desc": "Turn Start: <style=\"upgradeHighlight\">three random allies</style> gain +3 [Charge] Count. (Prioritizes Identities with Skills that gain [Charge] Count or 'Unique Charge')\n\nWhen activating Sloth Resonance, one random ally <style=\"upgradeHighlight\">gains +5 [Charge] Count</style> at Combat Start.",
"simpleDesc": [
{
"abilityID": 29052,
"simpleDesc": "Gain +3 [Charge] Count"
},
{
"abilityID": 290521,
"simpleDesc": "Gain +5 [Charge] Count"
}
]
},
{
"id": 9053,
"name": "Dust to Dust",
"desc": "First Turn Start of a wave: inflict 5 [Combustion] Potency and +3 [Combustion] Count to all enemies. (for Abnormalities, one random Part)\n\nWhen activating Sloth Absolute Resonance, inflict 3 [Combustion] Potency and +2 [Combustion] Count to all enemies (for Abnormalities, one random Part) at Combat Start.",
"simpleDesc": [
{
"abilityID": 9053,
"simpleDesc": "Inflict 5 [Combustion] Potency and +3 [Combustion] Count"
},
{
"abilityID": 90531,
"simpleDesc": "Inflict 3 [Combustion] Potency and +2 [Combustion] Count"
}
]
},
{
"id": 19053,
"name": "Dust to Dust+",
"desc": "First Turn Start of a wave: inflict <style=\"upgradeHighlight\">6 [Combustion] Potency and +3 [Combustion] Count</style> to all enemies. (for Abnormalities, one Part)\n\nWhen activating Sloth Absolute Resonance, inflict <style=\"upgradeHighlight\">4 [Combustion] Potency</style> and +2 [Combustion] Count to all enemies (for Abnormalities, one Part) at Combat Start.",
"simpleDesc": [
{
"abilityID": 19053,
"simpleDesc": "Inflict 6 [Combustion] Potency and +3 [Combustion] Count"
},
{
"abilityID": 190531,
"simpleDesc": "Inflict 4 [Combustion] Potency and +2 [Combustion] Count"
}
]
},
{
"id": 29053,
"name": "Dust to Dust++",
"desc": "First Turn Start of a wave: inflict <style=\"upgradeHighlight\">8 [Combustion] Potency and +3 [Combustion] Count</style> to all enemies (for Abnormalities, one random Part)\n\nWhen activating <style=\"upgradeHighlight\">Sloth Resonance</style>, inflict 4 [Combustion] Potency and <style=\"upgradeHighlight\">+3 [Combustion] Count</style> to all enemies (for Abnormalities, one random Part) at Combat Start.",
"simpleDesc": [
{
"abilityID": 29053,
"simpleDesc": "Inflict 8 [Combustion] Potency and +3 [Combustion] Count"
},
{
"abilityID": 290531,
"simpleDesc": "Inflict 4 [Combustion] Potency and +3 [Combustion] Count"
}
]
},
{
"id": 9054,
"name": "Melted Spring",
"desc": "Turn Start: enemies with [Sinking] lose 3 'Offense Level' and 'Defense Level' for the turn.",
"simpleDesc": [
{
"abilityID": 9054,
"simpleDesc": "Offense Level and Defense Level reduced by 3"
}
]
},
{
"id": 9055,
"name": "Downpour",
"desc": "Turn Start: Inflict (Current Turn Count x 2) [Vibration] Potency and +2 [Vibration] Count on all enemies (or all Abnormality parts).\n\nTurn End: Trigger [VibrationExplosion] on all enemies (or all Abnormality parts).",
"simpleDesc": [
{
"abilityID": 9055,
"simpleDesc": "Inflict (Current Turn Count x 2) [Vibration] Potency and +2 [Vibration] Count"
},
{
"abilityID": 90551,
"simpleDesc": "Trigger [VibrationExplosion]"
}
]
},
{
"id": 19055,
"name": "Downpour+",
"desc": "Turn Start: inflict <style=\"upgradeHighlight\">(3 + Current Turn Count x 2) [Vibration] Potency and +3 [Vibration] Count</style> on all enemies (or all Abnormality parts).\n\nTurn End: trigger [VibrationExplosion] on all enemies (or all Abnormality parts).",
"simpleDesc": [
{
"abilityID": 19055,
"simpleDesc": "Inflict (3 + Current Turn Count x 2) [Vibration] Potency and +3 [Vibration] Count"
},
{
"abilityID": 190551,
"simpleDesc": "Trigger [VibrationExplosion]"
}
]
},
{
"id": 29055,
"name": "Downpour++",
"desc": "Turn Start: inflict <style=\"upgradeHighlight\">(5 + Current Turn Count x 2) [Vibration] Potency</style> and +3 [Vibration] Count on all enemies (or all Abnormality parts).\n\nTurn End: trigger <style=\"upgradeHighlight\"> 2 [VibrationExplosion]</style> on all enemies (or all Abnormality parts).",
"simpleDesc": [
{
"abilityID": 29055,
"simpleDesc": "Inflict (5 + Current Turn Count x 2) [Vibration] Potency and +3 [Vibration] Count"
},
{
"abilityID": 290551,
"simpleDesc": "Trigger 2 [VibrationExplosion]"
}
]
},
{
"id": 9056,
"name": "Four-leaf Clover",
"desc": "When an ally with [Breath] at Combat Start Critical Hits an enemy, gain 5 [Breath] Potency and +2 [Breath] Count at the next Turn Start. (Once per turn)\n\nIf the Skill's Affinity was Gluttony, gain 7 [Breath] Potency and +3 [Breath] Count instead at the next Turn Start.",
"simpleDesc": [
{
"abilityID": 9056,
"simpleDesc": "Gain 5 [Breath] Potency and +2 [Breath] Count"
},
{
"abilityID": 90561,
"simpleDesc": "Gain 7 [Breath] Potency and +3 [Breath] Count"
}
]
},
{
"id": 9057,
"name": "Nightvision Goggles",
"desc": "This Gift activates when an ally has 15+ [Charge] Count at Turn Start. (including 'Unique Charge')\n\nCombat Start: the ally with 15+ [Charge] Count loses 3 [Charge] Count and gains 5 'Offense Level' for the turn.",
"simpleDesc": [
{
"abilityID": 9057,
"simpleDesc": "Offense Level +5"
}
]
},
{
"id": 9058,
"name": "Disk Fragment",
"desc": "Turn Start: gain +1 E.G.O resource of a random Affinity for each non-Gluttony E.G.O skill used last turn.\n\nIf a Gluttony Affinity E.G.O Skill was used, gain +3 E.G.O resources of a random Affinity for each Gluttony E.G.O Skill used last turn instead.",
"simpleDesc": [
{
"abilityID": 9058,
"simpleDesc": "E.G.O resource +1 for a random Affinity"
},
{
"abilityID": 90581,
"simpleDesc": "E.G.O resource +3 for a random Affinity"
}
]
},
{
"id": 9059,
"name": "Midwinter Nightmare",
"desc": "When hitting and dealing HP damage to an enemy with a Skill, inflict 3 [Sinking] Potency.\n\nIf the Skill's Affinity was Gluttony, inflict 5 [Sinking] Potency instead.",
"simpleDesc": [
{
"abilityID": 9059,
"simpleDesc": "Inflict 3 [Sinking] Potency"
},
{
"abilityID": 90591,
"simpleDesc": "Inflict 5 [Sinking] Potency"
}
]
},
{
"id": 9060,
"name": "Thrill",
"desc": "Turn Start: inflict 3 [Burst] Potency and +3 [Burst] Count on all enemies. (or all Abnormality Parts)\n\nTurn End: Inflict ([Burst] Potency x [Burst] Count) Gluttony damage to all enemies. (for Abnormalities, all Parts) (counts up to 5 Rupture Count)",
"simpleDesc": [
{
"abilityID": 9060,
"simpleDesc": "Inflict 3 [Burst] Potency and +3 [Burst] Count"
},
{
"abilityID": 90601,
"simpleDesc": "Inflict ([Burst] Potency x [Burst] Count) Gluttony HP damage, then reduce [Burst] Count by 2"
}
]
},
{
"id": 19060,
"name": "Thrill+",
"desc": "Turn Start: inflict <style=\"upgradeHighlight\">4 [Burst] Potency</style> and +3 [Burst] Count on all enemies. (or all Abnormality Parts)\n\nTurn End: Inflict ([Burst] Potency x [Burst] Count) Gluttony damage to all enemies. (for Abnormalities, all Parts) <style=\"upgradeHighlight\">(counts up to 7 Rupture Count)</style>",
"simpleDesc": [
{
"abilityID": 19060,
"simpleDesc": "Inflict 4 [Burst] Potency and +3 [Burst] Count"
},
{
"abilityID": 190601,
"simpleDesc": "Inflict ([Burst] Potency x [Burst] Count) Gluttony HP damage, then reduce [Burst] Count by 1"
}
]
},
{
"id": 29060,
"name": "Thrill++",
"desc": "Turn Start: inflict <style=\"upgradeHighlight\">6 [Burst] Potency</style> and +3 [Burst] Count on all enemies. (or all Abnormality Parts)\n\nTurn End: Inflict ([Burst] Potency x [Burst] Count) Gluttony damage to all enemies. (for Abnormalities, all Parts) <style=\"upgradeHighlight\">(counts up to 10 Rupture Count)</style>",
"simpleDesc": [
{
"abilityID": 29060,
"simpleDesc": "Inflict 6 [Burst] Potency and +3 [Burst] Count"
},
{
"abilityID": 290601,
"simpleDesc": "Inflict ([Burst] Potency x [Burst] Count) Gluttony HP damage"
}
]
},
{
"id": 9061,
"name": "Skeletal Crumbs",
"desc": "Deal +12.5% damage and take -12.5% damage against enemies that had [Sinking] at Combat Start.\n\nAllies with Gloom Affinity Attack Skills deal +20% damage and take -20% damage instead.",
"simpleDesc": [
{
"abilityID": 9061,
"simpleDesc": "Deal +12.5% damage"
},
{
"abilityID": 90611,
"simpleDesc": "Take -12.5% damage"
},
{
"abilityID": 90612,
"simpleDesc": "Deal +20% damage"
},
{
"abilityID": 90613,
"simpleDesc": "Take -20% damage"
}
]
},
{
"id": 9062,
"name": "Curriculum Vitae",
"desc": "Turn End: allies with 7+ ([Charge] Count + 'Unique Charge') gain 1 [Agility] next turn.\n\nIf the ally has Gloom Affinity Skills, gain 2 [Agility] and 1 [ResultEnhancement] next turn instead.",
"simpleDesc": [
{
"abilityID": 9062,
"simpleDesc": "Gain 1 [Agility]"
},
{
"abilityID": 90621,
"simpleDesc": "Gain 2 [Agility] and 1 [ResultEnhancement]"
}
]
},
{
"id": 19062,
"name": "Curriculum Vitae+",
"desc": "Turn End: allies with 7+ ([Charge] Count + 'Unique Charge') gain <style=\"upgradeHighlight\">2 [Agility] next turn.</style>\n\nIf the ally has Gloom Affinity Skills, gain <style=\"upgradeHighlight\">3 [Agility]</style> and 1 [ResultEnhancement] next turn instead.",
"simpleDesc": [
{
"abilityID": 19062,
"simpleDesc": "Gain 2 [Agility]"
},
{
"abilityID": 190621,
"simpleDesc": "Gain 3 [Agility] and 1 [ResultEnhancement]"
}
]
},
{
"id": 29062,
"name": "Curriculum Vitae++",
"desc": "Turn End: allies with 7+ ([Charge] Count + 'Unique Charge') gain <style=\"upgradeHighlight\">3 [Agility] next turn.</style>\n\nIf the ally has Gloom Affinity Skills, gain <style=\"upgradeHighlight\">4 [Agility]</style> and 1 [ResultEnhancement] next turn instead.",
"simpleDesc": [
{
"abilityID": 29062,
"simpleDesc": "Gain 3 [Agility]"
},
{
"abilityID": 290621,
"simpleDesc": "Gain 4 [Agility] and 1 [ResultEnhancement]"
}
]
},
{
"id": 9063,
"name": "Pendant of Nostalgia",
"desc": "Combat Start: a random ally gains 3 [Breath] Potency. (Prioritizes Identities with Attack Skills that gain [Breath] Counts)\n\nPrioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 [Breath] Potency and +2 [Breath] Count.",
"simpleDesc": [
{
"abilityID": 9063,
"simpleDesc": "Gain 3 [Breath] Potency"
},
{
"abilityID": 90631,
"simpleDesc": "Gain 3 [Breath] Potency and +2 [Breath] Count"
}
]
},
{
"id": 19063,
"name": "Pendant of Nostalgia+",
"desc": "Combat Start: a random ally gains <style=\"upgradeHighlight\">4 [Breath] Potency</style>. (Prioritizes Identities with Attack Skills that gain [Breath] Counts)\n\nPrioritizes allies with Gloom Affinity Attack Skills; those allies gain <style=\"upgradeHighlight\">4 [Breath] Potency and +3 [Breath] Count.</style>",
"simpleDesc": [
{
"abilityID": 19063,
"simpleDesc": "Gain 4 [Breath] Potency"
},
{
"abilityID": 190631,
"simpleDesc": "Gain 4 [Breath] Potency and +3 [Breath] Count"
}
]
},
{
"id": 29063,
"name": "Pendant of Nostalgia++",
"desc": "Combat Start: <style=\"upgradeHighlight\">two random allies</style> gain 4 [Breath] Potency. (Prioritizes Identities with Attack Skills that gain [Breath] Counts)\n\nPrioritizes allies with Gloom Affinity Attack Skills; those allies gain 4 [Breath] Potency and +3 [Breath] Count.",
"simpleDesc": [
{
"abilityID": 29063,
"simpleDesc": "Gain 4 [Breath] Potency"
},
{
"abilityID": 290631,
"simpleDesc": "Gain 4 [Breath] Potency and +3 [Breath] Count"
}
]
},
{
"id": 9064,
"name": "Broken Revolver",
"desc": "Turn Start: enemies(or Abnormality parts) with [Burst] have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn.",
"simpleDesc": [
{
"abilityID": 9064,
"simpleDesc": "Offense Level and Defense Level reduced by 2"
}
]
},
{
"id": 9065,
"name": "Artistic Sense",
"desc": "Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss.\n\nIf the Skill inflicts [Sinking] Potency or Count(including 'Unique Sinking'), deal +10% damage in addition to the above.\n\nWhen [Sinking]'s effect applies to enemies that are Non-SP Units, the Affinity of the damage inflicted changes to whatever is the most effective.",
"simpleDesc": [
{
"abilityID": 9065,
"simpleDesc": "Deal more damage"
},
{
"abilityID": 90651,
"simpleDesc": "Damage Affinity changes to the most effective one"
}
]
},
{
"id": 19065,
"name": "Artistic Sense+",
"desc": "<style=\"upgradeHighlight\">Deal +40% damage against enemies with less than 0 SP.</style>\n\nIf the Skill inflicts [Sinking] Potency or Count(including 'Unique Sinking'), deal +10% damage in addition to the above.\n\nWhen [Sinking]'s effect applies to enemies that are Non-SP Units, the Affinity of the damage inflicted changes to whatever is the most effective.",
"simpleDesc": [
{
"abilityID": 19065,
"simpleDesc": "Deal more damage"
},
{
"abilityID": 90651,
"simpleDesc": "Damage Affinity changes to the most effective one"
}
]
},
{
"id": 29065,
"name": "Artistic Sense++",
"desc": "<style=\"upgradeHighlight\">Deal +50% damage against enemies that are non-SP units or have less than 0 SP.</style>\n\nIf the Skill inflicts [Sinking] Potency or Count(including 'Unique Sinking'), deal +10% damage in addition to the above.\n\nWhen [Sinking]'s effect applies to enemies that are Non-SP Units, the Affinity of the damage inflicted changes to whatever is the most effective.",
"simpleDesc": [
{
"abilityID": 29065,
"simpleDesc": "Deal more damage"
},
{
"abilityID": 90651,
"simpleDesc": "Damage Affinity changes to the most effective one"
}
]
},
{
"id": 9066,
"name": "Nebulizer",
"desc": "First Turn Start of an Encounter: all allies gain 4 [Breath] Potency and +4 [Breath] Count.\n\nWhen activating Pride Absolute Resonance, all allies gain 2 [Breath] Potency and +2 [Breath] Count at Combat Start.\n- [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate",
"simpleDesc": [
{
"abilityID": 9066,
"simpleDesc": "Gain 4 [Breath] Potency and +4 [Breath] Count"
},
{
"abilityID": 90661,
"simpleDesc": "Gain 2 [Breath] Potency and +2 [Breath] Count"
}
]
},
{
"id": 19066,
"name": "Nebulizer+",
"desc": "<style=\"upgradeHighlight\">First Turn Start of a wave</style>: All allies gain <style=\"upgradeHighlight\">5 [Breath] Potency</style> and +4 [Breath] Count.\n\nWhen activating Pride Absolute Resonance, all allies gain <style=\"upgradeHighlight\">3 [Breath] Potency</style> and +2 [Breath] Count.\n- [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate",
"simpleDesc": [
{
"abilityID": 19066,
"simpleDesc": "Gain 5 [Breath] Potency and +4 [Breath] Count"
},
{
"abilityID": 190661,
"simpleDesc": "Gain 3 [Breath] Potency and +2 [Breath] Count"
}
]
},
{
"id": 29066,
"name": "Nebulizer++",
"desc": "First Turn Start of a wave: all allies gain 5 [Breath] Potency and <style=\"upgradeHighlight\">+5 [Breath] Count</style>.\n\nWhen activating <style=\"upgradeHighlight\">Pride Resonance</style>, all allies gain 3 [Breath] Potency and <style=\"upgradeHighlight\">+3 [Breath] Count</style> at Combat Start.\n- [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate",
"simpleDesc": [
{
"abilityID": 29066,
"simpleDesc": "Gain 5 [Breath] Potency and +5 [Breath] Count"
},
{
"abilityID": 290661,
"simpleDesc": "Gain 3 [Breath] Potency and +3 [Breath] Count"
}
]
},
{
"id": 9067,
"name": "Special Contract",
"desc": "Enemies Staggered by taking Skill damage also receive fixed damage by 33% of their Max HP (for Abnormalities, the Part's HP), and are inflicted with 2 [Vulnerable] next turn. (Once per Encounter)",
"simpleDesc": [
{
"abilityID": 9067,
"simpleDesc": "Deal 33% of Max HP as fixed damage; Inflict 2 [Vulnerable] next turn"
}
]
},
{
"id": 9068,
"name": "Grand Welcome",
"desc": "Encounter Start: gain +5 Pride E.G.O resources.\n\nWhenever an enemy dies, gain +2 Pride E.G.O resources and +1 E.G.O resource for 2 other random Affinities.",
"simpleDesc": [
{
"abilityID": 9068,
"simpleDesc": "Gain +5 Pride E.G.O resources"
},
{
"abilityID": 90681,
"simpleDesc": "Gain +2 Pride E.G.O resources and +1 E.G.O resource of 2 other random Affinities"
}
]
},
{
"id": 9069,
"name": "Wrist Guards",
"desc": "Turn Start: allies with 5+ ([Charge] Count + 'Unique Charge') gain 1 [AttackDmgUp].\n\nIf the ally has Pride Affinity Attack Skills, gain 2 [AttackDmgUp] instead.",
"simpleDesc": [
{
"abilityID": 9069,
"simpleDesc": "Gain 1 [AttackDmgUp]"
},
{
"abilityID": 90691,
"simpleDesc": "Gain 2 [AttackDmgUp]"
}
]
},
{
"id": 19069,
"name": "Wrist Guards+",
"desc": "Turn Start: allies with <style=\"upgradeHighlight\">3+ ([Charge] Count + 'Unique Charge')</style> gain 1 [AttackDmgUp].\n\nIf the ally has Pride Affinity Attack Skills, gain 2 [AttackDmgUp] instead.",
"simpleDesc": [
{
"abilityID": 19069,
"simpleDesc": "Gain 1 [AttackDmgUp]"
},
{
"abilityID": 190691,
"simpleDesc": "Gain 2 [AttackDmgUp]"
}
]
},
{
"id": 29069,
"name": "Wrist Guards++",
"desc": "Turn Start: allies with <style=\"upgradeHighlight\">([Charge] Count + 'Unique Charge') gain 2 [AttackDmgUp]</style>.\n\nIf the ally has Pride Affinity Attack Skills, gain <style=\"upgradeHighlight\">3 [AttackDmgUp] instead.</style>",
"simpleDesc": [
{
"abilityID": 29069,
"simpleDesc": "Gain 2 [AttackDmgUp]"
},
{
"abilityID": 290691,
"simpleDesc": "Gain 3 [AttackDmgUp]"
}
]
},
{
"id": 9070,
"name": "Clear Mirror, Calm Water",
"desc": "Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7.\n\nIf a Critical Hit consumed [Breath] Count, the ally gains 10 [AttackUp] next turn. (activates once per Identity, per turn)",
"simpleDesc": [
{
"abilityID": 9070,
"simpleDesc": "Gain 10 [AttackUp]"
}
]
},
{
"id": 19070,
"name": "Clear Mirror, Calm Water+",
"desc": "Increase the allies' Critical Hit damage multiplier from x1.2 to <style=\"upgradeHighlight\">x2.</style>\n\nIf a Critical Hit consumed [Breath] Count, the ally gains <style=\"upgradeHighlight\">12 [AttackUp]</style> next turn. (activates once per Identity, per turn)",
"simpleDesc": [
{
"abilityID": 19070,
"simpleDesc": "Gain 12 [AttackUp]"
}
]
},
{
"id": 29070,
"name": "Clear Mirror, Calm Water++",
"desc": "Increase the allies' Critical Hit damage multiplier from x1.2 to <style=\"upgradeHighlight\">x2.5.</style>\n\nIf a Critical Hit consumed [Breath] Count, the ally gains <style=\"upgradeHighlight\">15 [AttackUp]</style> next turn. (activates once per Identity, per turn)",
"simpleDesc": [
{
"abilityID": 29070,
"simpleDesc": "Gain 15 [AttackUp]"
}
]
},
{
"id": 9071,
"name": "Charred Disk",
"desc": "When an enemy with [Combustion] is defeated (for Abnormalities, when the Core is defeated), inflict half of the [Combustion] Potency on the defeated enemy to an enemy with the least [Combustion] Potency at the next Turn Start.\n\nTurn Start: inflict 4 Offense Level Down to enemies with [Combustion] for the turn.",
"simpleDesc": [
{
"abilityID": 9071,
"simpleDesc": "Inflict ([Combustion] Potency on defeated enemy)/2 [Combustion] Potency"
},
{
"abilityID": 90711,
"simpleDesc": "Inflict 4 Offense Level Down"
}
]
},
{
"id": 9072,
"name": "Lightning Rod",
"desc": "Encounter Start: all allies gain +3 [Charge] Count.\n\nIf two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 [Charge] Count instead.",
"simpleDesc": [
{
"abilityID": 9072,
"simpleDesc": "Gain +3 [Charge] Count"
},
{
"abilityID": 90721,
"simpleDesc": "Gain +5 [Charge] Count"
}
]
},
{
"id": 19072,
"name": "Lightning Rod+",
"desc": "Encounter Start: all allies gain <style=\"upgradeHighlight\">+4 [Charge] Count.</style>\n\nIf two or more participating allies have Envy Affinity Attack Skills, all allies gain <style=\"upgradeHighlight\">+6 [Charge] Count</style> instead.",
"simpleDesc": [
{
"abilityID": 19072,
"simpleDesc": "Gain +4 [Charge] Count"
},
{
"abilityID": 190721,
"simpleDesc": "Gain +6 [Charge] Count"
}
]
},
{
"id": 29072,
"name": "Lightning Rod++",
"desc": "Encounter Start: all allies gain <style=\"upgradeHighlight\">+5 [Charge] Count.</style>\n\nIf two or more participating allies have Envy Affinity Attack Skills, all allies gain <style=\"upgradeHighlight\">+7 [Charge] Count</style> instead.",
"simpleDesc": [
{
"abilityID": 29072,
"simpleDesc": "Gain +5 [Charge] Count"
},
{
"abilityID": 290721,
"simpleDesc": "Gain +7 [Charge] Count"
}
]
},
{
"id": 9073,
"name": "Endorphin Kit",
"desc": "When gaining [Breath] Potency from Skill effects, gain 1 [Breath] Potency and +1 [Breath] Count.\n\nIf the Skill's Affinity was Envy, the ally gains 2 [Breath] Potency and +2 [Breath] Count instead.",
"simpleDesc": [
{
"abilityID": 9073,
"simpleDesc": "Gain 1 [Breath] Potency and +1 [Breath] Count"
},
{
"abilityID": 90731,
"simpleDesc": "Gain 2 [Breath] Potency and +2 [Breath] Count"
}
]
},
{
"id": 19073,
"name": "Endorphin Kit+",
"desc": "When gaining [Breath] Potency from Skill effects, gain <style=\"upgradeHighlight\">2 [Breath] Potency and +2 [Breath] Count</style>.\n\nIf the Skill's Affinity was Envy, the ally <style=\"upgradeHighlight\">gains 3 [Breath] Potency and +3 [Breath] Count</style> instead.",
"simpleDesc": [
{
"abilityID": 19073,
"simpleDesc": "Gain 2 [Breath] Potency and +2 [Breath] Count"
},
{
"abilityID": 190731,
"simpleDesc": "Gain 3 [Breath] Potency and +3 [Breath] Count"
}
]
},
{
"id": 29073,
"name": "Endorphin Kit++",
"desc": "When gaining [Breath] Potency from Skill effects, gain <style=\"upgradeHighlight\">3 [Breath] Potency and +3 [Breath] Count</style>.\n\nIf the Skill's Affinity was Envy, the ally <style=\"upgradeHighlight\">gains 4 [Breath] Potency and +4 [Breath] Count</style> instead.",
"simpleDesc": [
{
"abilityID": 29073,
"simpleDesc": "Gain 3 [Breath] Potency and +3 [Breath] Count"
},
{
"abilityID": 290731,
"simpleDesc": "Gain 4 [Breath] Potency and +4 [Breath] Count"
}
]
},
{
"id": 9074,
"name": "Headless Portrait",
"desc": "Combat Start: Inflict 2 [Sinking] Potency on all enemies with less than 0 SP. (for Abnormalities, one random part)\n\nFor each Envy Affinity Skill used, randomly inflict 1 [Sinking] Potency between all enemies next turn. (for Abnormalities, one random part)",
"simpleDesc": [
{
"abilityID": 9074,
"simpleDesc": "Inflict 2 [Sinking] Potency"
},
{
"abilityID": 90741,
"simpleDesc": "Inflict 1 [Sinking] Potency"
}
]
},
{
"id": 19074,
"name": "Headless Portrait+",
"desc": "Combat Start: Inflict <style=\"upgradeHighlight\">3 [Sinking] Potency</style> on all enemies with less than 0 SP. (for Abnormalities, one random part)\n\nFor each Envy Affinity Skill used, randomly inflict <style=\"upgradeHighlight\">2 [Sinking] Potency</style> between all enemies next turn. (for Abnormalities, one random part)",
"simpleDesc": [
{
"abilityID": 19074,
"simpleDesc": "Inflict 3 [Sinking] Potency"
},
{
"abilityID": 190741,
"simpleDesc": "Inflict 2 [Sinking] Potency between all enemies"
}
]
},
{
"id": 29074,
"name": "Headless Portrait++",
"desc": "Combat Start: Inflict <style=\"upgradeHighlight\">4 [Sinking] Potency and +1 [Sinking] Count</style> on all enemies with less than 0 SP. (for Abnormalities, one random part)\n\nFor each Envy Affinity Skill used, randomly inflict <style=\"upgradeHighlight\">3 [Sinking] Potency</style> between all enemies next turn. (for Abnormalities, one random part)",
"simpleDesc": [
{
"abilityID": 29074,
"simpleDesc": "Inflict 4 [Sinking] Potency and +1 [Sinking] Count"
},
{
"abilityID": 290741,
"simpleDesc": "Inflict 3 [Sinking] Potency between all enemies"
}
]
},
{
"id": 9075,
"name": "Charge-type Gloves",
"desc": "Max [Charge] Count +10.\n\nEncounter Start: All allies gain +5 [Charge] Count.\n\nTurn Start: All allies gain +2 [Charge] Count.\n\n[#1 Deployed Identity Exclusive Effect] Encounter Start: gain 1 [ChoSuperCharge]",
"simpleDesc": [
{
"abilityID": 9075,
"simpleDesc": "Max [Charge] Count +10"
},
{
"abilityID": 90751,
"simpleDesc": "Gain +5 [Charge] Count"
},
{
"abilityID": 90752,
"simpleDesc": "Turn Start: All allies gain +2 [Charge] Count"
}
]
},
{
"id": 19075,
"name": "Charge-type Gloves+",
"desc": "Max [Charge] Count +10.\n\nEncounter Start: All allies gain <style=\"upgradeHighlight\">+6 [Charge] Count.</style>\n\nTurn Start: All allies gain +<style=\"upgradeHighlight\">3</style> [Charge] Count.\n\n[#1 Deployed Identity Exclusive Effect] Encounter Start: gain <style=\"upgradeHighlight\">10</style> [ChoSuperCharge]",
"simpleDesc": [
{
"abilityID": 19075,
"simpleDesc": "Max [Charge] Count +10"
},
{
"abilityID": 190751,
"simpleDesc": "Gain +6 [Charge] Count"
},
{
"abilityID": 190752,
"simpleDesc": "Turn Start: All allies gain +3 [Charge] Count"
}
]
},
{
"id": 29075,
"name": "Charge-type Gloves++",
"desc": "Max [Charge] Count +10.\n\nEncounter Start: All allies gain <style=\"upgradeHighlight\">+8 [Charge] Count.</style>\n\nTurn Start: All allies gain +<style=\"upgradeHighlight\">4</style> [Charge] Count.\n\n[#1 Deployed Identity Exclusive Effect] Encounter Start: gain <style=\"upgradeHighlight\">20</style> [ChoSuperCharge]",
"simpleDesc": [
{
"abilityID": 29075,
"simpleDesc": "Max [Charge] Count +10"
},
{
"abilityID": 290751,
"simpleDesc": "Gain +8 [Charge] Count"
},
{
"abilityID": 290752,
"simpleDesc": "Turn Start: All allies gain +3 [Charge] Count"
}
]
},
{
"id": 9076,
"name": "First-aid Kit",
"desc": "Turn Start: one ally under 50% HP heals 25% of Max HP. (Once per Encounter; does not activate if the ally is dead)",
"simpleDesc": [
{
"abilityID": 9076,
"simpleDesc": "Heal 25% of Max HP"
}
]
},
{
"id": 9077,
"name": "Painkiller",
"desc": "Turn Start: Staggered allies heal by 12.5% of Max HP and gain 3 [Protection] for this turn.",
"simpleDesc": [
{
"abilityID": 9077,
"simpleDesc": "Heal by 12.5% of Max HP; Gain 3 [Protection]"
}
]
},
{
"id": 9078,
"name": "Voracious Hammer",
"desc": "After winning a combat Encounter, gain 3 Cost for each enemy defeated.",
"simpleDesc": [
{
"abilityID": 9078,
"simpleDesc": "Gain 3 Cost for each enemy defeated"
}
]
},
{
"id": 9079,
"name": "Golden Urn",
"desc": "Gain +20% Cost after winning a combat Encounter. (Not affected by Starter Buffs or other E.G.O Gifts)",
"simpleDesc": [
{
"abilityID": 9079,
"simpleDesc": "Gain +20% Cost"
}
]
},
{
"id": 9080,
"name": "Milepost of Survival",
"desc": "Upon clearing Floor Boss: gain (80 + # of Identities participating in the Encounter x 5) additional Cost (unaffected by effects that raise Cost after clearing an Encounter)",
"simpleDesc": [
{
"abilityID": 9080,
"simpleDesc": "Gain Cost"
}
]
},
{
"id": 9081,
"name": "Faith",
"desc": "After using a Plus Coin Skill, fully heal the ally's SP at the next Turn Start. (Unless corroded)",
"simpleDesc": [
{
"abilityID": 9036,
"simpleDesc": "Fully heal SP"
}
]
},
{
"id": 9082,
"name": "Piece of Relationship",
"desc": "Upon Acquisition: All Deployed Identities gain 5 Levels.",
"simpleDesc": [
{
"abilityID": 9082,
"simpleDesc": "Identity Level +5"
}
]
},
{
"id": 19082,
"name": "Piece of Relationship+",
"desc": "Upon Acquisition: All Deployed Identities <style=\"upgradeHighlight\">gain 7 Levels</style>",
"simpleDesc": [
{
"abilityID": 19082,
"simpleDesc": "Identity Level +7"
}
]
},
{
"id": 29082,
"name": "Piece of Relationship++",
"desc": "Upon Acquisition: All Deployed Identities <style=\"upgradeHighlight\">gain 10 Levels</style>",
"simpleDesc": [
{
"abilityID": 29082,
"simpleDesc": "Identity Level +10"
}
]
},
{
"id": 9083,
"name": "Lunar Memory",
"desc": "All type and Affinity resistances of enemies (for Abnormalities, all Parts) change to 'Fatal'.",
"simpleDesc": [
{
"abilityID": 9083,
"simpleDesc": "Change Type and Affinity resistances to 'Fatal'"
}
]
},
{
"id": 9084,
"name": "Ancient Effigy",
"desc": "Turn Start: select one of the fastest allies and apply 5 [Agility] to them next turn.\n\nNext Turn Start: select one of the other fastest allies (allies without the Ancient Effigy effect) and re-apply the Gift effect to them. (effect expires if no other allies can be selected)\n\nAt 10+ Speed, the ally gains (Speed difference with the target / 2) Offense Level (max 5; rounded down)",
"simpleDesc": [
{
"abilityID": 9084,
"simpleDesc": "Gain 5 [Agility]"
},
{
"abilityID": 90841,
"simpleDesc": "Gain (Speed difference with the target / 2) Offense Level"
}
]
},
{
"id": 9085,
"name": "Non-disclosure Agreement",
"desc": "Turn Start: A random ally deals +10% damage and gains Shield equal to 49% of max HP (effective until Non-disclosure Agreement effect expires)\n\nThe ally deals additional +10% damage every time it hits with a Skill and deals HP damage to an enemy (max +40% damage)\n\nIf the ally takes HP damage, the Gift's effect expires. At the next Turn Start, apply the same Gift effect to another random ally. (accumulated damage boost carries over; effect expires if no other allies can be selected)",
"simpleDesc": [
{
"abilityID": 9085,
"simpleDesc": "Deal +10% damage; gain Shield equal to 49% of max HP"
}
]
},
{
"id": 9086,
"name": "Reverberation",
"desc": "Turn End: Inflict 2 [Binding] to enemies (for Abnormalities, their Parts) with 10+ [Vibration] Potency.\n\nIf the target has 20+ [Vibration] Potency, apply 2 [Binding] and 1 [Paralysis] instead.",
"simpleDesc": [
{
"abilityID": 9086,
"simpleDesc": "Inflict 2 [Binding]"
},
{
"abilityID": 90861,
"simpleDesc": "Inflict 2 [Binding] and 1 [Paralysis]"
}
]
},
{
"id": 9087,
"name": "Burning Intellect",
"desc": "After defeating an enemy with a [Combustion] effect, 2 allies with Skills that inflict [Combustion] Potency gains 1 [AttackDmgUp] at the next Turn Start.",
"simpleDesc": [
{
"abilityID": 9087,
"simpleDesc": "Gain 1 [AttackDmgUp]"
}
]
},
{
"id": 19087,
"name": "Burning Intellect+",
"desc": "After defeating an enemy with a [Combustion] effect, 2 allies with Skills that inflict [Combustion] Potency gains <style=\"upgradeHighlight\">2 [AttackDmgUp]</style> at the next Turn Start.",
"simpleDesc": [
{
"abilityID": 19087,
"simpleDesc": "Gain 2 [AttackDmgUp]"
}
]
},
{
"id": 29087,
"name": "Burning Intellect++",
"desc": "After defeating an enemy with a [Combustion] effect, <style=\"upgradeHighlight\">3 allies</style> with Skills that inflict [Combustion] Potency gains 2 [AttackDmgUp] at the next Turn Start.",
"simpleDesc": [
{
"abilityID": 29087,
"simpleDesc": "Gain 2 [AttackDmgUp]"
}
]
},
{
"id": 9088,
"name": "Soothe the Dead",
"desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Combustion] Potency, Count, or 'Unique Burn' (except E.G.O Skills; except Backup Units)\n\nTurn Start: Inflict +6 [Combustion] Count to all enemies and randomly inflict a total of 15 [Combustion] Potency between all enemies (or all Abnormality Parts; once per wave)\n\nPlus Coin Skills that inflict [Combustion] Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted [Combustion] Potency +1, inflicted [Combustion] Count +1\n- Minus Coin Base Attack Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)\n\nWhen winning a Clash with a Skill that inflicts [Combustion] Potency, Count, or 'Unique Burn', inflict (# of remaining Coins + 1) [Combustion] Potency to the target enemy.",
"simpleDesc": [
{
"abilityID": 9088,
"simpleDesc": "Inflict +6 [Combustion] Count; randomly inflict 15 [Combustion] Potency between all enemies"
},
{
"abilityID": 90881,
"simpleDesc": "Skill Final Power +1, gain Coin/Base Power, inflicted [Combustion] Potency +1, inflicted [Combustion] Count +1."
},
{
"abilityID": 90882,
"simpleDesc": "Inflict (# of remaining Coins + 1) [Combustion] Potency"
}
]
},
{
"id": 9089,
"name": "Rusted Muzzle",
"desc": "When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 [Laceration] Potency.\n\nWhen using a Slash Skill, inflict 4 [Laceration] Potency instead.",
"simpleDesc": [
{
"abilityID": 9089,
"simpleDesc": "Inflict 2 [Laceration] Potency"
},
{
"abilityID": 9089,
"simpleDesc": "Inflict 4 [Laceration] Potency"
}
]
},
{
"id": 19089,
"name": "Rusted Muzzle+",
"desc": "When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict <style=\"upgradeHighlight\">3 [Laceration] Potency</style> on target.\n\nWhen using a Slash Skill, inflict <style=\"upgradeHighlight\">5 [Laceration] Potency</style> instead.",
"simpleDesc": [
{
"abilityID": 19089,
"simpleDesc": "Inflict 3 [Laceration] Potency"
},
{
"abilityID": 19089,
"simpleDesc": "Inflict 5 [Laceration] Potency"
}
]
},
{
"id": 29089,
"name": "Rusted Muzzle++",
"desc": "Whenever an ally deals <style=\"upgradeHighlight\">1+ HP damage to an enemy with a Skill</style>, inflict 3 [Laceration] Potency on target.\n\nWhen using a Slash Skill, inflict 5 [Laceration] Potency and <style=\"upgradeHighlight\">+1 [Laceration] Count</style> instead.",
"simpleDesc": [
{
"abilityID": 29089,
"simpleDesc": "Inflict 3 [Laceration] Potency"
},
{
"abilityID": 29089,
"simpleDesc": "Inflict 5 [Laceration] Potency and +1 [Laceration] Count"
}
]
},
{
"id": 9090,
"name": "Bloody Mist",
"desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Laceration] Potency, Count, or 'Unique Bleed'. (except E.G.O Skills; except Backup Units)\n\nAllies inflict double the amount of [Laceration] Potency and Count with Skill effects against enemies.\n\nThe ally with the earliest Deployment order: Plus Coin Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed': Coin Power +2 and deal +100% damage.\n- Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(8 / # of Coins) (min 1; rounded down)\nIf the enemy attacked by or Clashed with the said ally dies, inflict the defeated enemy's remaining [Laceration] Potency randomly between all enemies. (for Focused Encounters, Parts)\n\nPlus Coin Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed': Coin Power +1, deal +30% damage\n- Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)",
"simpleDesc": [
{
"abilityID": 9090,
"simpleDesc": "Inflict double the amount of [Laceration] Potency and [Laceration] Count"
},
{
"abilityID": 90901,
"simpleDesc": "Skills gain Coin/Base Power and deal +100% damage"
},
{
"abilityID": 90902,
"simpleDesc": "Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed' gain Coin/Base Power and deal +30% damage"
},
{
"abilityID": 90903,
"simpleDesc": "Inflict [Laceration] Potency on the defeated enemy randomly between all enemies"
}
]
},
{
"id": 9091,
"name": "Bell of Truth",
"desc": "Inflict 1 [Vulnerable] this turn to enemies affected by [VibrationExplosion]. (Activates once per Attack Skill that triggers [VibrationExplosion])",
"simpleDesc": [
{
"abilityID": 9091,
"simpleDesc": "Inflict 1 [Vulnerable]"
}
]
},
{
"id": 19091,
"name": "Bell of Truth+",
"desc": "Inflict 1 [Vulnerable] <style=\"upgradeHighlight\">this turn and next turn</style> to enemies affected by [Vibration] Burst. (Activates once per Attack Skill that triggers [VibrationExplosion])",
"simpleDesc": [
{
"abilityID": 19091,
"simpleDesc": "Inflict 1 [Vulnerable]"
}
]
},
{
"id": 29091,
"name": "Bell of Truth++",
"desc": "<style=\"upgradeHighlight\">Inflict 2 [Vulnerable]</style> this turn and next turn to enemies affected by [VibrationExplosion]. (Activates once per Attack Skill that triggers [VibrationExplosion])",
"simpleDesc": [
{
"abilityID": 29091,
"simpleDesc": "Inflict 2 [Vulnerable]"
}
]
},
{
"id": 9092,
"name": "Coupled Oscillation",
"desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)\n\nInflict 5 [Vibration] and +5 [Vibration] Count to all enemies. (or all Abnormality parts; once per wave)\n\nApply 5 [Vibration] Potency and 2 [Vulnerable] this turn and next turn to enemies affected by [VibrationExplosion]. (activates once per Attack Skill that triggers [VibrationExplosion])\n\nAfter triggering 3 [VibrationExplosion] to a target this turn, Stagger the target at the next Turn Start and add a new Stagger Threshold at 66% and 33% marks of the target's current HP. (once per Encounter)\n\nWhen triggering [Switch_Vibration] or [FusionVibration], inflict 1 [Vulnerable] (3 times per turn)",
"simpleDesc": [
{
"abilityID": 9092,
"simpleDesc": "Inflict 5 [Vibration] Potency and 2 [Vulnerable]"
},
{
"abilityID": 90921,
"simpleDesc": "Staggers target"
},
{
"abilityID": 90922,
"simpleDesc": "Inflict 1 [Vulnerable]"
}
]
},
{
"id": 9093,
"name": "Fluorescent Lamp",
"desc": "Turn End: If there are enemies or Abnormality parts with [Burst], apply 1 [AttackDmgUp] or 1 [Agility] to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with [Burst] + 1) times.",
"simpleDesc": [
{
"abilityID": 9093,
"simpleDesc": "Apply 1 [AttackDmgUp] or 1 [Agility]"
}
]
},
{
"id": 19093,
"name": "Fluorescent Lamp+",
"desc": "Turn End: If there are enemies or Abnormality parts with [Burst], apply 1 [AttackDmgUp] or 1 [Agility] to a random ally next turn. Repeat <style=\"upgradeHighlight\">(# of enemies(or # of Abnormality Parts) with [Burst] + 3)</style> times.",
"simpleDesc": [
{
"abilityID": 19093,
"simpleDesc": "Apply 1 [AttackDmgUp] or 1 [Agility]"
}
]
},
{
"id": 29093,
"name": "Fluorescent Lamp++",
"desc": "Turn End: If there are enemies or Abnormality parts with [Burst], apply <style=\"upgradeHighlight\">1 [AttackDmgUp] and 1 [Agility]</style> to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with [Burst] + 3) times.",
"simpleDesc": [
{
"abilityID": 29093,
"simpleDesc": "Apply 1 [AttackDmgUp] and 1 [Agility]"
}
]
},
{
"id": 9094,
"name": "Enrapturing Trance",
"desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Burst] Potency or Count. (except E.G.O Skills; except Backup Units)\n\nWhen hitting an enemy with a Skill, inflict 5 [Burst] Potency\n- Skills that inflict [Burst] Potency or Count: Inflict an additional 3 [Burst] Potency and +1 [Burst] Count (once per Skill)\n\nWhen [Burst] Count on an enemy drops below 1, consume 10 [Burst] Potency instead of [Burst] Count. (This effect ends when [Burst] Potency drops below 10)\n\nIf the target has less than 3 [Burst] Count, inflict +1 more Count when inflicting [Burst] Count. (3 times per Encounter)",
"simpleDesc": [
{
"abilityID": 9094,
"simpleDesc": "Inflict 5 [Burst] Potency"
},
{
"abilityID": 90941,
"simpleDesc": "Consume 10 [Burst] Potency instead of [Burst] Count"
},
{
"abilityID": 90942,
"simpleDesc": "Inflicted [Burst] Count +1"
}
]
},
{
"id": 9095,
"name": "Broken Compass",
"desc": "First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) [Sinking] Count between all enemies (or all Abnormality parts).\n(For Abnormalities, only the Core counts as an enemy)",
"simpleDesc": [
{
"abilityID": 9095,
"simpleDesc": "Randomly inflict (5 + (# of enemies x 3)) [Sinking] Count"
}
]
},
{
"id": 19095,
"name": "Broken Compass+",
"desc": "First Turn Start of a wave: randomly inflict <style=\"upgradeHighlight\">(10 + (# of enemies x 3)) [Sinking] Count</style> between all enemies (or all Abnormality parts).\n(For Abnormalities, only the Core counts as an enemy).",
"simpleDesc": [
{
"abilityID": 19095,
"simpleDesc": "Randomly inflict (10 + (# of enemies x 3)) [Sinking] Count"
}
]
},
{
"id": 29095,
"name": "Broken Compass++",
"desc": "First Turn Start of a wave: randomly inflict <style=\"upgradeHighlight\">(10 + (# of enemies x 4)) [Sinking] Count</style> between all enemies (or all Abnormality parts).\n(For Abnormalities, only the Core counts as an enemy).",
"simpleDesc": [
{
"abilityID": 29095,
"simpleDesc": "Randomly inflict (10 + (# of enemies x 4)) [Sinking] Count"
}
]
},
{
"id": 9096,
"name": "Black Sheet Music",
"desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Sinking] Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)\n\nOn Hit against an enemy with a Skill: inflict 5 [Sinking] Potency.\n\nTurn Start: enemies or Parts with [Sinking] regain ([Sinking] Count each enemy lost On Hit last turn / 2) [Sinking] Count.\n\nOn Hit with a Base Attack Skill: deal ([Sinking] Potency on target / 10) Gloom damage (min 1 damage)\n\nOn Hit with an Attack Skill: if the target's SP is below 0, Skill deals more damage the further the target's SP is from 0 (+1% damage per SP)\n- If the target is Panicked, deal +50% damage instead\n- For targets that are Non-SP Units: Deal +1% damage for every 2 [Sinking] Potency on target. If target has 90+ [Sinking] Potency, deal +50% damage instead",
"simpleDesc": [
{
"abilityID": 9096,
"simpleDesc": "Inflict 5 [Sinking] Potency"
},
{
"abilityID": 90961,
"simpleDesc": "Inflict [Sinking] Count"
},
{
"abilityID": 90962,
"simpleDesc": "Inflict Gloom Affinity damage"
},
{
"abilityID": 90963,
"simpleDesc": "Skills deal more damage"
}
]
},
{
"id": 9097,
"name": "Ornamental Horseshoe",
"desc": "Turn Start: apply 2 [Breath] Potency to 1 random ally without [Breath].\n\nWhen all allies have [Breath] Potency, apply 1 [Breath] Count to all allies instead.",
"simpleDesc": [
{
"abilityID": 9097,
"simpleDesc": "Apply 2 [Breath] Potency"
},
{
"abilityID": 90971,
"simpleDesc": "Apply 1 [Breath]"
}
]
},
{
"id": 19097,
"name": "Ornamental Horseshoe+",
"desc": "Turn Start: <style=\"upgradeHighlight\">apply 3 [Breath] Potency</style> to a random ally without [Breath] Potency.\n\nWhen all allies have [Breath], <style=\"upgradeHighlight\">apply 2 [Breath]</style> Count to all allies instead.",
"simpleDesc": [
{
"abilityID": 19097,
"simpleDesc": "Apply 3 [Breath] Potency"
},
{
"abilityID": 190971,
"simpleDesc": "Apply 2 [Breath]"
}
]
},
{
"id": 29097,
"name": "Ornamental Horseshoe++",
"desc": "Turn Start: apply 3 [Breath] Potency to <style=\"upgradeHighlight\">2 random allies</style> without [Breath] Potency.\n\nWhen all allies have [Breath], <style=\"upgradeHighlight\">apply 3 [Breath]</style> Count to all allies instead.",
"simpleDesc": [
{
"abilityID": 29097,
"simpleDesc": "Apply 3 [Breath] Potency"
},
{
"abilityID": 290971,
"simpleDesc": "Apply 3 [Breath]"
}
]
},
{
"id": 9098,
"name": "Lucky Pouch",
"desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain [Breath] Potency or Count. (except E.G.O Skills; except Backup Units)\n\nCombat Start: If a random ally with [Breath] Critical Hits on an enemy with a Skill, all allies gain 7 [Breath] Potency and +7 [Breath] Count at the next Turn Start. (Once per turn)\n\nSkill 3 of Identities with Skills that apply or gain [Breath] Potency or Count(not counting E.G.O Skills): Final Power +3, Plus Coin Power +(12 / # of Coins), damage dealt +(50 / # of Coins)%.\n- Minus Coin Skills: Instead of gaining Plus Coin Power, gain Final Power +(12 / # of Coins) (min 1; rounded down)\n\nCombat Start: a random ally gains 3 [Breath] Potency. (prioritizes Identities that apply or gain [Breath] Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 [Breath] Potency and +2 [Breath] Count.",
"simpleDesc": [
{
"abilityID": 9098,
"simpleDesc": "Gain 7 [Breath] Potency and +7 [Breath] Count"
},
{
"abilityID": 90981,
"simpleDesc": "Final Power +3, gain Coin/Final Power, and deal +(50 / # of Coins)% damage"
},
{
"abilityID": 90982,
"simpleDesc": "Gain 3 [Breath] Potency. Allies with Gloom Affinity Attack Skills gain an additional +2 [Breath] Count"
}
]
},
{
"id": 9099,
"name": "Material Interference Force Field",
"desc": "First Turn Start of a wave: all allies gain 3 [ChargeForceField].",
"simpleDesc": [
{
"abilityID": 9099,
"simpleDesc": "Gain 3 [ChargeForceField]."
}
]
},
{
"id": 19099,
"name": "Material Interference Force Field+",
"desc": "First Turn Start of a wave: all allies gain <style=\"upgradeHighlight\">5 [ChargeForceField].</style>",
"simpleDesc": [
{
"abilityID": 19099,
"simpleDesc": "Gain 5 [ChargeForceField]."
}
]
},
{
"id": 29099,
"name": "Material Interference Force Field++",
"desc": "First Turn Start of a wave: all allies gain <style=\"upgradeHighlight\">7 [ChargeForceField].</style>",
"simpleDesc": [
{
"abilityID": 29099,
"simpleDesc": "Gain 7 [ChargeForceField]."
}
]
},
{
"id": 9100,
"name": "T-1 Perpetual Motion Machine",
"desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain [Charge] Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)\n\nTurn Start: all allies gain 7 [ChargeForceField]. (once per wave)\n\nTurn Start: all allies gain (([Charge] Count)/5 +1) [AttackDmgUp]. (max 9, rounded up; including 'Unique Charge')\n\nEach Identity gains (total [Charge] Count consumed by using Attack Skills during this Encounter / 4) Offense Level Up at Turn Start. (maxes out after consuming 40 [Charge] Count)\n\nEach Identity gains 1 [Charge] every time they consume 10 [Charge] Count. (5 times per Identity per Encounter; does not interact with 'Unique Charge' with fixed Potency)\n\nTurn Start: all allies gain 1 [Enhancement] for every 2 [Charge] Potency on their respective selves (max 3)",
"simpleDesc": [
{
"abilityID": 9100,
"simpleDesc": "Gain 7 [ChargeForceField]"
},
{
"abilityID": 91001,
"simpleDesc": "Gain 3 [ChargeForceField]"
},
{
"abilityID": 91002,
"simpleDesc": "Gain [AttackDmgUp]"
},
{
"abilityID": 91003,
"simpleDesc": "Gain 1 [Charge]"
},
{
"abilityID": 91004,
"simpleDesc": "Inflict ([Charge] - 1) [DefenseDown]"
}
]
},
{
"id": 9101,
"name": "Melted Paraffin",
"desc": "When winning a Clash with a Skill that inflicts [Combustion] Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) [Combustion] Potency on the target.",
"simpleDesc": [
{
"abilityID": 9101,
"simpleDesc": "Clash Win: Inflict (# of remaining Coins/2) [Combustion] Potency on the target"
}
]
},
{
"id": 19101,
"name": "Melted Paraffin+",
"desc": "When winning a Clash with a Skill that inflicts [Combustion] Potency, Count, or 'Unique Burn', inflict <style=\"upgradeHighlight\">(# of remaining Coins/2 + 1)</style> [Combustion] Potency on the target.",
"simpleDesc": [
{
"abilityID": 19101,
"simpleDesc": "Clash Win: Inflict (# of remaining Coins/2 + 1) [Combustion] Potency on the target"
}
]
},
{
"id": 29101,
"name": "Melted Paraffin++",
"desc": "When winning a Clash with a Skill that inflicts [Combustion] Potency, Count, or 'Unique Burn', inflict <style=\"upgradeHighlight\">(# of remaining Coins + 1)</style> [Combustion] Potency on the target.",
"simpleDesc": [
{
"abilityID": 29101,
"simpleDesc": "Clash Win: Inflict (# of remaining Coins + 1) [Combustion] Potency on the target"
}
]
},
{
"id": 9102,
"name": "Polarization",
"desc": "If the ally has 30 or more SP than the target, deal +7.5% damage with Skills that inflict [Combustion] Potency, Count, or 'Unique Burn'. (for enemies that are Non-SP Units, their 'SP' counts as 0)",
"simpleDesc": [
{
"abilityID": 9102,
"simpleDesc": "Deal +7.5% damage with Skills that inflict [Combustion]"
}
]
},
{
"id": 19102,
"name": "Polarization+",
"desc": "If the ally has <style=\"upgradeHighlight\">25</style> or more SP than the target, deal <style=\"upgradeHighlight\">+12.5%</style> damage with Skills that inflict [Combustion] Potency, Count, or 'Unique Burn'. (for enemies that are Non-SP Units, their 'SP' counts as 0)",
"simpleDesc": [
{
"abilityID": 19102,
"simpleDesc": "Deal +12.5% damage with Skills that inflict [Combustion]"
}
]
},
{
"id": 29102,
"name": "Polarization++",
"desc": "If the ally has <style=\"upgradeHighlight\">15</style> or more SP than the target, deal <style=\"upgradeHighlight\">+20%</style> damage with Skills that inflict [Combustion] Potency, Count, or 'Unique Burn'. (for enemies that are Non-SP Units, their 'SP' counts as 0)",
"simpleDesc": [
{
"abilityID": 29102,
"simpleDesc": "Deal +20% damage with Skills that inflict [Combustion]"
}
]
},
{
"id": 9103,
"name": "Pain of Stifled Rage",
"desc": "When inflicting [Combustion] Potency, Count, or 'Unique Burn' with a Skill effect to an enemy that has [Combustion] or 'Unique Burn', gain 1 [Agility] next turn. (once per Skill, 2 times per turn)\n\nIf the affected unit already has [Agility], gain 1 [Agility] and 2 [AttackUp] instead.",
"simpleDesc": [
{
"abilityID": 9103,
"simpleDesc": "When inflicting [Combustion] Potency, Count, or 'Unique Burn' with a Skill effect, gain 1 [Agility] next turn."
}
]
},
{
"id": 19103,
"name": "Pain of Stifled Rage+",
"desc": "When inflicting [Combustion] Potency, Count, or 'Unique Burn' with a Skill effect to an enemy that has [Combustion] or 'Unique Burn', gain 1 [Agility] next turn. (once per Skill, 3 times per turn)\n\nIf the affected unit already has [Agility], gain <style=\"upgradeHighlight\">2 [Agility]</style> and 2 [AttackUp] instead.",
"simpleDesc": [
{
"abilityID": 19103,
"simpleDesc": "When inflicting [Combustion] Potency, Count, or 'Unique Burn' with a Skill effect, gain 1 [Agility] next turn."
}
]
},
{
"id": 29103,
"name": "Pain of Stifled Rage++",
"desc": "When inflicting [Combustion] Potency, Count, or 'Unique Burn' with a Skill effect to an enemy that has [Combustion] or 'Unique Burn', gain 1 [Agility] next turn. (once per Skill, 3 times per turn)\n\nIf the affected unit already has [Agility], gain 2 [Agility], 2 [AttackUp], and <style=\"upgradeHighlight\">2 [AttackDmgUp]</style> instead.",
"simpleDesc": [
{
"abilityID": 29103,
"simpleDesc": "When inflicting [Combustion] Potency, Count, or 'Unique Burn' with a Skill effect to an enemy that has [Combustion] or 'Unique Burn', gain 1 [Agility] next turn."
}
]
},
{
"id": 9104,
"name": "Ardent Flower",
"desc": "At 3+ Wrath Reson., Skills that inflict [Combustion] Potency, Count, or Unique 'Burn' gain Clash Power +1\n- At 3+ Wrath A-Reson., or at 6+ Wrath Reson., gain +2 Clash Power instead\n\n[Effect applies only to #1, #2 Deployed Identities]\n\nWhen an ally attacks an enemy, if the target has ([Combustion] Potency on self)% or less HP(for Abnormalities, Core HP), deal +50% damage with Attack Skills that inflict [Combustion] Potency, Count, or 'Unique Burn'.",
"simpleDesc": [
{
"abilityID": 9104,
"simpleDesc": "If conditions are met: deal +50% damage with Attack Skills that inflict [Combustion] Potency, Count, or 'Unique Burn'"
}
]
},
{
"id": 9105,
"name": "Fragment of Hellfire",
"desc": "Activates when using E.G.O Skills that apply [Combustion] Potency, Count, or 'Unique Burn'.\n\nGain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage\n\nWrath E.G.O Skills: Inflict additional [Combustion] Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal +(Atk Weight/# of attack targets x 20)% damage.",
"simpleDesc": [
{
"abilityID": 9105,
"simpleDesc": "Gain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed, and deal more damage"
},
{
"abilityID": 91051,
"simpleDesc": "Before Attack, inflict additional [Combustion] Count and deal more damage"
}
]
},
{
"id": 9106,
"name": "Arrested Hymn",
"desc": "Combat Start: if all enemies (or all Abnormality parts) have [Laceration], all allies gain 1 [Agility] next turn.",
"simpleDesc": [
{
"abilityID": 9106,
"simpleDesc": "If all enemies have [Laceration], all allies gain 1 [Agility] next turn."
}
]
},
{
"id": 19106,
"name": "Arrested Hymn+",
"desc": "Combat Start: if all enemies (or all Abnormality parts) have [Laceration], all allies gain 1 [Agility] and <style=\"upgradeHighlight\">1 [AttackDmgUp]</style> next turn.",
"simpleDesc": [
{
"abilityID": 19106,
"simpleDesc": "If all enemies have [Laceration], all allies gain 1 [Agility] and 1 [AttackDmgUp] next turn."
}
]
},
{
"id": 29106,
"name": "Arrested Hymn++",
"desc": "Combat Start: if all enemies (or all Abnormality parts) have [Laceration], all allies gain <style=\"upgradeHighlight\">2 [Agility]</style>, 1 [AttackDmgUp], and <style=\"upgradeHighlight\">2 [AttackUp]</style> next turn.",
"simpleDesc": [
{
"abilityID": 29106,
"simpleDesc": "If all enemies have [Laceration], all allies gain 2 [Agility], 1 [AttackDmgUp], and 2 [AttackUp] next turn."
}
]
},
{
"id": 9107,
"name": "Tangled Bundle",
"desc": "When the ally with the fastest Speed deals damage to an enemy with a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', deal +12.5% damage.",
"simpleDesc": [
{
"abilityID": 9107,
"simpleDesc": "When dealing damage to an enemy with a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', deal +12.5% damage"
}
]
},
{
"id": 19107,
"name": "Tangled Bundle+",
"desc": "When <style=\"upgradeHighlight\">2</style> allies with the fastest Speed deals damage to an enemy with a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', deal <style=\"upgradeHighlight\">+15%</style> damage.",
"simpleDesc": [
{
"abilityID": 19107,
"simpleDesc": "When dealing damage to an enemy with a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', deal +15% damage"
}
]
},
{
"id": 29107,
"name": "Tangled Bundle++",
"desc": "When <style=\"upgradeHighlight\">3</style> allies with the fastest Speed deals damage to an enemy with a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', deal <style=\"upgradeHighlight\">+20%</style> damage.",
"simpleDesc": [
{
"abilityID": 29107,
"simpleDesc": "When dealing damage to an enemy with a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', deal +20% damage"
}
]
},
{
"id": 9108,
"name": "Awe",
"desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nWhen using a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', and if the main target has 7+ [Laceration] Count, deal +10% damage",
"simpleDesc": [
{
"abilityID": 9108,
"simpleDesc": "If conditions are met: deal +10% damage if the main target has 7+ [Laceration] Count"
}
]
},
{
"id": 19108,
"name": "Awe+",
"desc": "[Effects apply only to #1, #2, and <style=\"upgradeHighlight\">#3</style> Deployed Identities]\n\nWhen using a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', and if the main target has 5+ [Laceration] Count, deal <style=\"upgradeHighlight\">+15%</style> damage",
"simpleDesc": [
{
"abilityID": 19108,
"simpleDesc": "If conditions are met: deal +15% damage if the main target has 5+ [Laceration] Count"
}
]
},
{
"id": 29108,
"name": "Awe++",
"desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nWhen using a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', and if the main target has 3+ [Laceration] Count, deal <style=\"upgradeHighlight\">+20%</style> damage",
"simpleDesc": [
{
"abilityID": 29108,
"simpleDesc": "If conditions are met: deal +20% damage if the main target has 3+ [Laceration] Count"
}
]
},
{
"id": 9109,
"name": "Respite",
"desc": "Activates upon Clash Win using a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed'\n\nInflict +(# of remaining Coins/2) [Laceration] Count to the target, and gain [AttackUp] equal to that value next turn\n\nFor Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead",
"simpleDesc": [
{
"abilityID": 9109,
"simpleDesc": "Inflict +(# of remaining Coins/2) [Laceration] Count to the target, and gain [AttackUp] equal to that value next turn"
},
{
"abilityID": 91091,
"simpleDesc": "For Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead"
}
]
},
{
"id": 9110,
"name": "Fragment of Allurement",
"desc": "Activates when using E.G.O Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed'.\n\nGain Final Power equal to (Lust E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage\n\nLust E.G.O Skills: Inflict additional [Laceration] Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal additional Lust damage equal to [Laceration] Potency on target",
"simpleDesc": [
{
"abilityID": 9110,
"simpleDesc": "Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed, and deal more damage"
},
{
"abilityID": 91101,
"simpleDesc": "If conditions are met: inflict additional [Laceration] Count and deal Lust damage equal to [Laceration] Potency on target."
}
]
},
{
"id": 9111,
"name": "Bio-venom Vial",
"desc": "If a target with [Vibration] Potency is defeated, inflict 0.5([Vibration] Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn",
"simpleDesc": [
{
"abilityID": 9110,
"simpleDesc": "If conditions are met: inflict Sloth damage to a random enemy next turn"
}
]
},
{
"id": 19111,
"name": "Bio-venom Vial+",
"desc": "If a target with [Vibration] Potency is defeated, inflict <style=\"upgradeHighlight\">0.75</style>([Vibration] Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn",
"simpleDesc": [
{
"abilityID": 19110,
"simpleDesc": "If conditions are met: inflict Sloth damage to a random enemy next turn"
}
]
},
{
"id": 29111,
"name": "Bio-venom Vial++",
"desc": "If a target with [Vibration] Potency is defeated, inflict <style=\"upgradeHighlight\">1.25</style>([Vibration] Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn",
"simpleDesc": [
{
"abilityID": 29110,
"simpleDesc": "If conditions are met: inflict Sloth damage to a random enemy next turn"
}
]
},
{
"id": 9112,
"name": "Venomous Skin",
"desc": "When winning a Clash with a Skill that applies(including on self) [Vibration] Potency or Count, inflict (# of remaining Coins/2) [Vibration] Potency on the target.",
"simpleDesc": [
{
"abilityID": 9110,
"simpleDesc": "Clash Win: Inflict (# of remaining Coins/2) [Vibration] Potency on the target"
}
]
},
{
"id": 19112,
"name": "Venomous Skin+",
"desc": "When winning a Clash with a Skill that applies(including on self) [Vibration] Potency or Count, inflict <style=\"upgradeHighlight\">(# of remaining Coins)</style> [Vibration] Potency on the target.",
"simpleDesc": [
{
"abilityID": 19110,
"simpleDesc": "Clash Win: Inflict (# of remaining Coins) [Vibration] Potency on the target"
}
]
},
{
"id": 29112,
"name": "Venomous Skin++",
"desc": "When winning a Clash with a Skill that applies(including on self) [Vibration] Potency or Count, inflict (# of remaining Coins) [Vibration] Potency and <style=\"upgradeHighlight\">(# of remaining Coins/2) [Vibration] Count</style> on the target.",
"simpleDesc": [
{
"abilityID": 29110,
"simpleDesc": "Clash Win: Inflict (# of remaining Coins) [Vibration] Potency and (# of remaining Coins/2) [Vibration] Count on the target."
}
]
},
{
"id": 9113,
"name": "Sour Liquor Aroma",
"desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nSkills that apply(including on self) [Vibration] Potency or Count gain 'Offense Level' +2\n\nIf the main target has [Vibration] and is Staggered, deal +(Stagger Level x 7.5)% damage with the Skill\n\nWhen attacking an enemy with a Skill that applies [Vibration] Potency or Count, deal +(Stagger Level x 15)% damage with the Skill instead",
"simpleDesc": [
{
"abilityID": 9113,
"simpleDesc": "Skills that apply [Vibration] Potency or Count gains Offense Level +2"
},
{
"abilityID": 91131,
"simpleDesc": "If conditions are met: deal +(Stagger Level x 7.5)% damage with the Skill"
},
{
"abilityID": 91132,
"simpleDesc": "If conditions are met: deal +(Stagger Level x 15)% damage with the Skill instead"
}
]
},
{
"id": 19113,
"name": "Sour Liquor Aroma+",
"desc": "[Effects apply only to #1, #2, <style=\"upgradeHighlight\">and #3</style> Deployed Identities]\n\nSkills that apply(including on self) [Vibration] Potency or Count gain 'Offense Level' +2\n\nIf the main target has [Vibration] and is Staggered, deal +(Stagger Level x <style=\"upgradeHighlight\">10</style>)% damage with the Skill\n\nWhen attacking an enemy with a Skill that applies [Vibration] Potency or Count, deal +(Stagger Level x <style=\"upgradeHighlight\">20</style>)% damage with the Skill instead",
"simpleDesc": [
{
"abilityID": 19113,
"simpleDesc": "Skills that apply [Vibration] Potency or Count gains Offense Level +2"
},
{
"abilityID": 191131,
"simpleDesc": "If conditions are met: deal +(Stagger Level x 10)% damage with the Skill"
},
{
"abilityID": 191132,
"simpleDesc": "If conditions are met: deal +(Stagger Level x 20)% damage with the Skill"
}
]
},
{
"id": 29113,
"name": "Sour Liquor Aroma++",
"desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nSkills that apply(including on self) [Vibration] Potency or Count gain Offense Level <style=\"upgradeHighlight\">+3</style>\n\nIf the main target has [Vibration] and is Staggered, deal +(Stagger Level x <style=\"upgradeHighlight\">12.5</style>)% damage with the Skill\n\nWhen attacking an enemy with a Skill that applies [Vibration] Potency or Count, deal +(Stagger Level x <style=\"upgradeHighlight\">25</style>)% damage with the Skill instead",
"simpleDesc": [
{
"abilityID": 29113,
"simpleDesc": "Skills that apply [Vibration] Potency or Count gain Offense Level +3"
},
{
"abilityID": 291131,
"simpleDesc": "If conditions are met: deal +(Stagger Level x 12.5)% damage with the Skill"
},
{
"abilityID": 291132,
"simpleDesc": "If conditions are met: deal +(Stagger Level x 25)% damage with the Skill"
}
]
},
{
"id": 9114,
"name": "Mirror Tactile Synaesthesia",
"desc": "When an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies(including on self) [Vibration] Potency or Count, randomly apply 1/3 of the [Vibration] Potency on target between other enemies(or a random Abnormality Part) next turn.\n\nIf there are no other enemies to apply the above effect to, multiply [Vibration] Potency on target by 1.5 next turn.",
"simpleDesc": [
{
"abilityID": 9114,
"simpleDesc": "If conditions are met: randomly apply 1/3 of the [Vibration] Potency on target between other enemies next turn."
},
{
"abilityID": 91141,
"simpleDesc": "If there are no other enemies to apply the above effect to, multiply [Vibration] Potency on target by 1.5 next turn."
}
]
},
{
"id": 9115,
"name": "Clockwork Spring",
"desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nSkills that apply(including on self) [Vibration] Potency or Count gain Clash Power +1\n\nWhen dealing damage to an enemy that has [Vibration] with Attack Skills(except E.G.O Skills) that inflict [Vibration] Potency or Count, deal +([Vibration] Potency on target + 5)% damage.\n\nFor Pride Skills: deal +(sum of [Vibration] Potency and Count on target +5)% damage",
"simpleDesc": [
{
"abilityID": 9115,
"simpleDesc": "Skills that apply(including on self) [Vibration] Potency or Count gain Clash Power +1"
},
{
"abilityID": 91151,
"simpleDesc": "If conditions are met: deal +([Vibration] Potency on target + 5)% damage"
},
{
"abilityID": 91152,
"simpleDesc": "If conditions are met: deal +(sum of [Vibration] Potency and Count on target +5)% damage"
}
]
},
{
"id": 9116,
"name": "Fragment of Inertia",
"desc": "Activates when using E.G.O Skills that apply [Vibration] Potency, Count, or 'Unique Tremor'.\n\nGain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage\n\nSloth E.G.O Skills: Inflict additional [Vibration] Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +([Vibration] Potency on target x 1.5)% damage",
"simpleDesc": [
{
"abilityID": 9116,
"simpleDesc": "Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed, and deal more damage"
},
{
"abilityID": 91161,
"simpleDesc": "If conditions are met: Inflict additional [Vibration] Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +([Vibration] Potency on target x 1.5)% damage"
}
]
},
{
"id": 9117,
"name": "Smoking Gunpowder",
"desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nTurn End: If an Attack Skill inflicting [Burst] Potency or Count has been used at least once this turn, gain 1 [Agility] next turn.\n\nIf this unit's Speed is at 6+, Attack Skills inflicting [Burst] Potency or Count deal +12.5% damage.",
"simpleDesc": [
{
"abilityID": 9117,
"simpleDesc": "If conditions are met: gain 1 [Agility] next turn."
},
{
"abilityID": 91171,
"simpleDesc": "If conditions are met: deal +12.5% damage"
}
]
},
{
"id": 9118,
"name": "Bone Stake",
"desc": "[Burst] effects deal +100% damage against enemy Shields",
"simpleDesc": [
{
"abilityID": 9118,
"simpleDesc": "[Burst] effects deal +100% damage against enemy Shields"
}
]
},
{
"id": 9119,
"name": "Ragged Umbrella",
"desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nWhen winning a Clash using a Skill that inflicts [Burst] Potency or Count, inflict +2 [Burst] Count against the target (once per turn per Identity)\n\nIf the target doesn't have [Burst], inflict 3 [Burst] Potency and +2 [Burst] Count instead.",
"simpleDesc": [
{
"abilityID": 9119,
"simpleDesc": "Inflict 2 [Burst] on the target"
},
{
"abilityID": 91191,
"simpleDesc": "Inflict 3 [Burst] Potency and +2 [Burst] Count"
}
]
},
{
"id": 19119,
"name": "Ragged Umbrella+",
"desc": "[Effects apply only to #1, #2, and <style=\"upgradeHighlight\">#3</style> Deployed Identities]\n\nWhen winning a Clash using a Skill that inflicts [Burst] Potency or Count, inflict <style=\"upgradeHighlight\">2 [Burst] Potency</style> and +2 [Burst] Count against the target (once per turn per Identity)\n\nIf the target doesn't have [Burst], inflict <style=\"upgradeHighlight\">4</style> [Burst] Potency and +2 [Burst] Count instead.",
"simpleDesc": [
{
"abilityID": 19119,
"simpleDesc": "Inflict 2 [Burst] Potency and +2 [Burst] Count on the target"
},
{
"abilityID": 191191,
"simpleDesc": "Inflict 4 [Burst] Potency and +2 [Burst] Count"
}
]
},
{
"id": 29119,
"name": "Ragged Umbrella++",
"desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nWhen winning a Clash using a Skill that inflicts [Burst] Potency or Count, inflict <style=\"upgradeHighlight\">4</style> [Burst] Potency and +2 [Burst] Count against the target (once per turn per Identity)\n\nIf the target doesn't have [Burst], inflict <style=\"upgradeHighlight\">6</style> [Burst] Potency and +<style=\"upgradeHighlight\">3</style> [Burst] Count instead.",
"simpleDesc": [
{
"abilityID": 29119,
"simpleDesc": "Inflict 4 [Burst] Potency and +2 [Burst] Count on the target"
},
{
"abilityID": 291191,
"simpleDesc": "Inflict 6 [Burst] Potency and +3 [Burst] Count"
}
]
},
{
"id": 9120,
"name": "Deathseeker",
"desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nAttack Skills(except E.G.O Skills) that inflict [Burst] Potency or Count gain Clash Power +1, 'Offense Level' +2, and deal +15% damage.\n\n\nSingle-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% damage instead.",
"simpleDesc": [
{
"abilityID": 9120,
"simpleDesc": "Clash Power +1, Offense Level +2, and deal +15% damage"
},
{
"abilityID": 91201,
"simpleDesc": "Clash Power +2, Offense Level +2, and deal +40% damage"
}
]
},
{
"id": 9121,
"name": "Fragment of Desire",
"desc": "Activates when using E.G.O Skills that inflict [Burst] Potency or Count.\n\nGain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage\n\nGluttony E.G.O Skills: Inflict additional [Burst] Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% damage",
"simpleDesc": [
{
"abilityID": 9121,
"simpleDesc": "Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed, and deal more damage"
},
{
"abilityID": 91211,
"simpleDesc": "Inflict additional [Burst] Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% damage"
}
]
},
{
"id": 9122,
"name": "Eldtree Snare",
"desc": "Attack Skills(except E.G.O Skills) that inflict [Sinking] Potency, Count, or 'Unique Sinking' deal +5% damage.\n\nFor Skills with 2- Coins, gain Clash Power +1 and deal +10% damage instead.",
"simpleDesc": [
{
"abilityID": 9122,
"simpleDesc": "Attack Skills deal +5% damage"
},
{
"abilityID": 91221,
"simpleDesc": "Gain Clash Power +1 and deal +10% damage instead"
}
]
},
{
"id": 19122,
"name": "Eldtree Snare+",
"desc": "Attack Skills(except E.G.O Skills) that inflict [Sinking] Potency, Count, or 'Unique Sinking' deal +<style=\"upgradeHighlight\">7.5</style>% damage.\n\nFor Skills with 2- Coins, gain Clash Power +1 and deal +<style=\"upgradeHighlight\">12.5</style>% damage instead.",
"simpleDesc": [
{
"abilityID": 19122,
"simpleDesc": "Attack Skills deal +7.5% damage"
},
{
"abilityID": 191221,
"simpleDesc": "Gain Clash Power +1 and deal +12.5% damage instead"
}
]
},
{
"id": 29122,
"name": "Eldtree Snare++",
"desc": "Attack Skills(except E.G.O Skills) that inflict [Sinking] Potency, Count, or 'Unique Sinking' deal +<style=\"upgradeHighlight\">10</style>% damage.\n\nFor Skills with 2- Coins, gain Clash Power +1 and deal +<style=\"upgradeHighlight\">15</style>% damage instead.",
"simpleDesc": [
{
"abilityID": 29122,
"simpleDesc": "Attack Skills deal +10% damage"
},
{
"abilityID": 291221,
"simpleDesc": "Gain Clash Power +1 and deal +15% damage instead"
}
]
},
{
"id": 9123,
"name": "Rags",
"desc": "Allies with Attack Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking' heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% damage.\n\nWhen the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% damage; if already at less than -15 SP, deal +15% damage.",
"simpleDesc": [
{
"abilityID": 9123,
"simpleDesc": "At max SP, deal +7.5% damage"
},
{
"abilityID": 91231,
"simpleDesc": "At -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% damage; if already at less than -15 SP, deal +15% damage"
}
]
},
{
"id": 19123,
"name": "Rags+",
"desc": "Allies with Attack Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking' heal <style=\"upgradeHighlight\">6</style> additional SP(once per turn) upon Clash Win; if at max SP, deal +<style=\"upgradeHighlight\">10</style>% damage.\n\nWhen the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP <style=\"upgradeHighlight\">+ 5</style>)% damage; if already at less than -15 SP, deal +<style=\"upgradeHighlight\">20</style>% damage.",
"simpleDesc": [
{
"abilityID": 19123,
"simpleDesc": "At max SP, deal +10% damage"
},
{
"abilityID": 191231,
"simpleDesc": "At -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP + 5)% damage; if already at less than -15 SP, deal +20% damage"
}
]
},
{
"id": 29123,
"name": "Rags++",
"desc": "Allies with Attack Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking' heal <style=\"upgradeHighlight\">7</style> additional SP(once per turn) upon Clash Win; if at max SP, deal +<style=\"upgradeHighlight\">12.5</style>% damage.\n\nWhen the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(SP lost <style=\"upgradeHighlight\">+ 10</style>)% damage; if already at less than -15 SP, deal +<style=\"upgradeHighlight\">25</style>% damage.",
"simpleDesc": [
{
"abilityID": 29123,
"simpleDesc": "At max SP, deal +12.5% damage"
},
{
"abilityID": 291231,
"simpleDesc": "At -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP + 10)% damage; if already at less than -15 SP, deal +25% damage"
}
]
},
{
"id": 9124,
"name": "Grandeur",
"desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nWhen dealing damage with an Attack Skill that inflicts [Sinking] Potency, Count, or 'Unique Sinking' against targets with 10+ ([Sinking] Potency + Count), inflict 2 [Sinking] Potency and +2 [Sinking] Count at Attack End (2 times per turn per Identity)\nIn Focused Encounters: inflict 4 [Sinking] Potency and +2 [Sinking] Count instead (once per turn per Identity)",
"simpleDesc": [
{
"abilityID": 9124,
"simpleDesc": "Inflict 2 [Sinking] Potency and +2 [Sinking] Count against 1 random enemy with the least SP"
}
]
},
{
"id": 19124,
"name": "Grandeur+",
"desc": "[Effects apply only to #1, #2, and <style=\"upgradeHighlight\">#3</style> Deployed Identities]\n\nWhen dealing damage with an Attack Skill that inflicts [Sinking] Potency, Count, or 'Unique Sinking' against targets with <style=\"upgradeHighlight\">8</style>+ ([Sinking] Potency + Count), inflict <style=\"upgradeHighlight\">3</style> [Sinking] Potency and +2 [Sinking] Count at Attack End (2 times per turn per Identity)\nIn Focused Encounters: inflict <style=\"upgradeHighlight\">5</style> [Sinking] Potency and +2 [Sinking] Count instead (once per turn per Identity)",
"simpleDesc": [
{
"abilityID": 19124,
"simpleDesc": "Inflict 3 [Sinking] Potency and +2 [Sinking] Count against 1 random enemy with the least SP"
}
]
},
{
"id": 29124,
"name": "Grandeur++",
"desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nWhen dealing damage with an Attack Skill that inflicts [Sinking] Potency, Count, or 'Unique Sinking' against targets with <style=\"upgradeHighlight\">5</style>+ ([Sinking] Potency + Count), inflict 3 [Sinking] Potency and <style=\"upgradeHighlight\">+3</style> [Sinking] Count at Attack End (2 times per turn per Identity)\nIn Focused Encounters: inflict 5 [Sinking] Potency and <style=\"upgradeHighlight\">+3</style> [Sinking] Count instead (once per turn per Identity)",
"simpleDesc": [
{
"abilityID": 29124,
"simpleDesc": "Inflict 4 [Sinking] Potency and +3 [Sinking] Count against 1 random enemy with the least SP"
}
]
},
{
"id": 9125,
"name": "Distant Star",
"desc": "When activating the [Sinking] effect(including 'Unique Sinking') on the target with an On Hit effect from a Base Attack Skill that inflicts or gains [Sinking] Potency, [Sinking] Count, or 'Unique Sinking', heal 3 SP at Turn End (2 times per turn per Identity)\n\nIf the said unit was at 45 SP at Turn Start, the effect changes to the following: when activating the [Sinking] effect(including 'Unique Sinking') on the target with an On Hit effect with a Base Attack Skill, inflict +2 [Sinking] Count on the target (2 times per turn per Identity)",
"simpleDesc": [
{
"abilityID": 9124,
"simpleDesc": "Inflict Sinking Count"
}
]
},
{
"id": 9126,
"name": "Fragment of Decay",
"desc": "Activates when using E.G.O Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking'.\n\nGain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage\n\nGloom E.G.O Skills: Inflict additional [Sinking] Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed to activate E.G.O Skill x 2.5)% damage.",
"simpleDesc": [
{
"abilityID": 9126,
"simpleDesc": "Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed, and deal more damage"
},
{
"abilityID": 91261,
"simpleDesc": "If conditions are met: Inflict additional [Sinking] Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed to activate E.G.O Skill x 2.5)% damage"
}
]
},
{
"id": 9127,
"name": "Devil's Share",
"desc": "Turn End: apply 1 [Agility] next turn to 1 ally with the highest [Breath] Potency and 1 ally with the highest [Breath] Count. (both effects can apply on the same Identity)\n\nIf the ally has Lust Affinity Attack Skills, apply 2 [Agility] instead. (except E.G.O Skills)",
"simpleDesc": [
{
"abilityID": 9127,
"simpleDesc": "Apply 1 [Agility] next turn."
}
]
},
{
"id": 19127,
"name": "Devil's Share+",
"desc": "Turn End: apply 1 [Agility] <style=\"upgradeHighlight\">and 1 [AttackUp]</style> next turn to 1 ally with the highest [Breath] Potency and 1 ally with the highest [Breath] Count. (both effects can apply on the same Identity)\n\nIf the ally has Lust Affinity Attack Skills, apply 2 [Agility] <style=\"upgradeHighlight\">and 2 [AttackUp]</style> instead. (except E.G.O Skills)",
"simpleDesc": [
{
"abilityID": 19127,
"simpleDesc": "Apply 1 [Agility] and 1 [AttackDmgUp] next turn."
}
]
},
{
"id": 29127,
"name": "Devil's Share++",
"desc": "Turn End: apply 1 [Agility], 1 [AttackUp], <style=\"upgradeHighlight\">and 1 [AttackDmgUp]</style> next turn to 1 ally with the highest [Breath] Potency and 1 ally with the highest [Breath] Count. (both effects can apply on the same Identity)\n\nIf the ally has Lust Affinity Attack Skills, apply 2 [Agility], 2 [AttackUp], <style=\"upgradeHighlight\">and 2 [AttackDmgUp]</style> instead. (except E.G.O Skills)",
"simpleDesc": [
{
"abilityID": 29127,
"simpleDesc": "Apply 2 [Agility] and 1 [AttackDmgUp] next turn"
}
]
},
{
"id": 9128,
"name": "Emerald Elytra",
"desc": "First Turn Start of a wave: 1 fastest ally gains 3 [Breath] Potency and 2 [Breath] Count.\n\nIf the ally has Envy Affinity Attack Skills, gain 4 [Breath] Potency and 3 [Breath] Count instead.",
"simpleDesc": [
{
"abilityID": 9128,
"simpleDesc": "1 fastest ally gains 3 [Breath] Potency and 2 [Breath] Count."
}
]
},
{
"id": 19128,
"name": "Emerald Elytra+",
"desc": "First Turn Start of a wave: 1 fastest ally gains <style=\"upgradeHighlight\">4</style> [Breath] Potency and <style=\"upgradeHighlight\">4</style> [Breath] Count.\n\nIf the ally has Envy Affinity Attack Skills, gain <style=\"upgradeHighlight\">5</style> [Breath] Potency and <style=\"upgradeHighlight\">5</style> [Breath] Count instead.",
"simpleDesc": [
{
"abilityID": 19128,
"simpleDesc": "1 fastest ally gains 4 [Breath] Potency and 4 [Breath] Count."
}
]
},
{
"id": 29128,
"name": "Emerald Elytra++",
"desc": "<style=\"upgradeHighlight\">Turn Start:</style> 1 fastest ally gains 4 [Breath] Potency and 4 [Breath] Count.\n\nIf the ally has Envy Affinity Attack Skills, gain 5 [Breath] Potency and 5 [Breath] Count instead.",
"simpleDesc": [
{
"abilityID": 29128,
"simpleDesc": "1 fastest ally gains 4 [Breath] Potency and 4 [Breath] Count"
}
]
},
{
"id": 9129,
"name": "Old Wooden Doll",
"desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nOn Crit, inflict 1 [DefenseDown] next turn. (3 times per turn per Identity)\n[Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate.",
"simpleDesc": [
{
"abilityID": 9129,
"simpleDesc": "Inflict 1 [DefenseDown] next turn"
}
]
},
{
"id": 19129,
"name": "Old Wooden Doll+",
"desc": "[Effects apply only to #1, #2, and <style=\"upgradeHighlight\">#3</style> Deployed Identities]\n\nOn Crit, inflict 1 [DefenseDown] next turn. (<style=\"upgradeHighlight\">4</style> times per turn per Identity)\n[Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate.",
"simpleDesc": [
{
"abilityID": 19129,
"simpleDesc": "Inflict 1 [DefenseDown] next turn"
}
]
},
{
"id": 29129,
"name": "Old Wooden Doll++",
"desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nOn Crit, inflict 1 [DefenseDown] next turn. (<style=\"upgradeHighlight\">6</style> times per turn per Identity)\n[Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate.",
"simpleDesc": [
{
"abilityID": 29129,
"simpleDesc": "Inflict 1 Defense Level Down next turn"
}
]
},
{
"id": 9130,
"name": "Finifugality",
"desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nTurn Start: allies with 10+ (sum of [Breath] Potency and Count) gain Clash Power +1 and 1 [AttackDmgUp].\n\nAt 20+ sum, gain Clash Power +1 and 3 [AttackDmgUp] instead.\n\nAt 40+ sum, gain Clash Power +2 and 3 [AttackDmgUp] instead.",
"simpleDesc": [
{
"abilityID": 9130,
"simpleDesc": "Ally gains Clash Power +1 and 1 [AttackDmgUp]."
},
{
"abilityID": 91301,
"simpleDesc": "Gain Clash Power +1 and 3 [AttackDmgUp]."
},
{
"abilityID": 91302,
"simpleDesc": "Gain Clash Power +2 and 3 [AttackDmgUp]."
}
]
},
{
"id": 9131,
"name": "Fragment of Conceit",
"desc": "Activates when using E.G.O Skills that apply or gain [Breath] Potency or Count.\n\nGain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage\n\nPride E.G.O Skills: gain additional [Breath] Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% damage.",
"simpleDesc": [
{
"abilityID": 9131,
"simpleDesc": "Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed, and deal more damage"
},
{
"abilityID": 91311,
"simpleDesc": "Pride E.G.O Awakening Skills: gain additional [Breath] Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% damage."
}
]
},
{
"id": 9132,
"name": "UPS System",
"desc": "Turn End: If at less than 3 [Charge] Count, gain +3 [Charge] Count next Turn Start. (including 'Unique Charge')\n\nTurn End: If at 3+ [Charge] Count, gain 1 [AttackDmgUp] next Turn Start. (including 'Unique Charge')",
"simpleDesc": [
{
"abilityID": 9132,
"simpleDesc": "Gain +3 [Charge] Count next Turn Start"
},
{
"abilityID": 91321,
"simpleDesc": "Gain 1 [AttackDmgUp] next Turn Start"
}
]
},
{
"id": 19132,
"name": "UPS System+",
"desc": "Turn End: If at less than <style=\"upgradeHighlight\">4</style> [Charge] Count, gain +3 [Charge] Count next Turn Start. (including 'Unique Charge')\n\nTurn End: If at <style=\"upgradeHighlight\">4+</style> [Charge] Count, gain 1 [AttackDmgUp] next Turn Start. (including 'Unique Charge')",
"simpleDesc": [
{
"abilityID": 19132,
"simpleDesc": "Gain +3 [Charge] Count next Turn Start"
},
{
"abilityID": 191321,
"simpleDesc": "Gain 1 [AttackDmgUp] next Turn Start"
}
]
},
{
"id": 29132,
"name": "UPS System++",
"desc": "Turn End: If at less than <style=\"upgradeHighlight\">5</style> [Charge] Count, gain <style=\"upgradeHighlight\">+4</style> [Charge] Count next Turn Start. (including 'Unique Charge')\n\nTurn End: If at <style=\"upgradeHighlight\">5+</style> [Charge] Count, gain <style=\"upgradeHighlight\">2</style> [AttackDmgUp] next Turn Start. (including 'Unique Charge')",
"simpleDesc": [
{
"abilityID": 29132,
"simpleDesc": "Gain +4 [Charge] Count next Turn Start"
},
{
"abilityID": 291321,
"simpleDesc": "Gain 2 [AttackDmgUp] next Turn Start"
}
]
},
{
"id": 9133,
"name": "Uncapped Defibrilator",
"desc": "Turn End: heal HP and SP equal to the sum of [Charge] Count and 'Unique Charge' consumed by Attack Skills this turn.\n\nIf this unit has 50%- remaining HP, boost the heal amount by x1.5.",
"simpleDesc": [
{
"abilityID": 9133,
"simpleDesc": "Heal HP and SP equal to the amount of [Charge] Count consumed"
}
]
},
{
"id": 19133,
"name": "Uncapped Defibrilator+",
"desc": "Turn End: heal HP and SP equal to <style=\"upgradeHighlight\">(the sum of [Charge] Count and 'Unique Charge' consumed by Attack Skills this turn + 1)</style>.\n\nIf this unit has 50%- remaining HP, boost the heal amount by <style=\"upgradeHighlight\">x2</style>.",
"simpleDesc": [
{
"abilityID": 19133,
"simpleDesc": "Heal HP and SP equal to (the amount of [Charge] Count consumed + 1)"
}
]
},
{
"id": 29133,
"name": "Uncapped Defibrilator++",
"desc": "Turn End: heal HP and SP equal to (the sum of [Charge] Count and 'Unique Charge' consumed by Attack Skills this turn <style=\"upgradeHighlight\">+ 2</style>).\n\nIf this unit has <style=\"upgradeHighlight\">75</style>%- remaining HP, boost the heal amount by x2.",
"simpleDesc": [
{
"abilityID": 29133,
"simpleDesc": "Heal HP and SP equal to (the amount of [Charge] Count consumed + 2)"
}
]
},
{
"id": 9134,
"name": "Patrolling Flashlight",
"desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nTurn Start: The affected Identity gains 2 [ChargeForceField]\n\nIf the affected Identity has a Skill that gains or consumes [Charge] Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +10% damage while that unit has [ChargeForceField]",
"simpleDesc": [
{
"abilityID": 9134,
"simpleDesc": "Skill 1 gains Clash Power +1 and deals +10% damage"
},
{
"abilityID": 91341,
"simpleDesc": "Apply 2 [ChargeForceField] next turn"
}
]
},
{
"id": 19134,
"name": "Patrolling Flashlight+",
"desc": "[Effects apply only to #1, #2, <style=\"upgradeHighlight\">and #3</style> Deployed Identities]\n\nTurn Start: The affected Identity gains <style=\"upgradeHighlight\">3</style> [ChargeForceField]\n\nIf the affected Identity has a Skill that gains or consumes [Charge] Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +<style=\"upgradeHighlight\">15</style>% damage while that unit has [ChargeForceField]",
"simpleDesc": [
{
"abilityID": 19134,
"simpleDesc": "Skill 1 gains Clash Power +1 and deals +15% damage"
},
{
"abilityID": 191341,
"simpleDesc": "Apply 3 [ChargeForceField] next turn"
}
]
},
{
"id": 29134,
"name": "Patrolling Flashlight++",
"desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nTurn Start: The affected Identity gains <style=\"upgradeHighlight\">4</style> [ChargeForceField]\n\nIf the affected Identity has a Skill that gains or consumes [Charge] Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +<style=\"upgradeHighlight\">25</style>% damage while that unit has [ChargeForceField]",
"simpleDesc": [
{
"abilityID": 29134,
"simpleDesc": "Skill 1 gains Clash Power +1 and deals +25% damage"
},
{
"abilityID": 291341,
"simpleDesc": "Apply 4 [ChargeForceField] next turn"
}
]
},
{
"id": 9135,
"name": "Imitative Generator",
"desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nActivates when the unit has 10+ ([Charge] Count + 'Unique Charge'(fixed Potency)) at Turn Start.\n\nPlus Coin Power +1 to Skill 3 that gains or consumes [Charge] Count or 'Unique Charge'(fixed Potency).\n- Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)\n\nIf the said Skill has less than 5 Base Power, deal +25% damage; if it has 5+ Base Power, gain an additional Plus Coin Power +1.\n- Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)\n\n※ For 'Unique Charge' that has both Potency and Count, its Count will be used for above calculations",
"simpleDesc": [
{
"abilityID": 9135,
"simpleDesc": "Skill 3 that consumes [Charge] Count or 'Unique Charge' gain Coin/Base Power"
},
{
"abilityID": 91351,
"simpleDesc": "Deal +25% damage or gain additional Coin/Base Power"
}
]
},
{
"id": 9136,
"name": "Fragment of Friction",
"desc": "Activates when using E.G.O Awakening Skills that gain or consume [Charge] Count or 'Unique Charge'(fixed Potency).\n\nGain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage\n\nEnvy E.G.O Skills: gain additional [Charge] Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(([Charge] Count on self + 'Unique Charge'(fixed Potency)) x 5)% damage. (200% max)\n\n※ For 'Unique Charge' that has both Potency and Count, its Count will be used for above calculations",
"simpleDesc": [
{
"abilityID": 9136,
"simpleDesc": "Gain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed, and deal more damage"
},
{
"abilityID": 91361,
"simpleDesc": "Gain additional [Charge] Count (ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +([Charge] Count on self x 5)% damage."
}
]
},
{
"id": 9137,
"name": "Scalpel",
"desc": "[Effects apply only to the #4 Deployed Identity]\n\nTurn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) [Agility] next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 3 [Agility] next turn. E.G.O Skills and Counters don't count)",
"simpleDesc": [
{
"abilityID": 9137,
"simpleDesc": "Gain [Agility] next turn"
}
]
},
{
"id": 19137,
"name": "Scalpel+",
"desc": "[Effects apply only to the #4 Deployed Identity]\n\nTurn End: Identity with Slash Attack Skills gain (<style=\"upgradeHighlight\">1 +</style> # of Slash Attack Skills they have) [Agility] next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 4 [Agility] next turn. E.G.O Skills and Counters don't count)",
"simpleDesc": [
{
"abilityID": 19137,
"simpleDesc": "Gain [Agility] next turn"
}
]
},
{
"id": 29137,
"name": "Scalpel++",
"desc": "[Effects apply only to the #4<style=\"upgradeHighlight\">, #5</style> Deployed Identities]\n\nTurn End: Identity with Slash Attack Skills gain (1 + # of Slash Attack Skills they have) [Agility] next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 4 [Agility] next turn. E.G.O Skills and Counters don't count)",
"simpleDesc": [
{
"abilityID": 29137,
"simpleDesc": "Gain [Agility] next turn"
}
]
},
{
"id": 9138,
"name": "Deceptive Accord",
"desc": "[Effects apply only to #5 Deployed Identity]\n\nIf there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% damage with Slash Skills.",
"simpleDesc": [
{
"abilityID": 9138,
"simpleDesc": "Slash Skills deal +15% damage"
}
]
},
{
"id": 19138,
"name": "Deceptive Accord+",
"desc": "[Effects apply only to #5 Deployed Identity]\n\nIf there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal <style=\"upgradeHighlight\">+20%</style> damage with Slash Skills.",
"simpleDesc": [
{
"abilityID": 19138,
"simpleDesc": "Slash Skills deal +20% damage"
}
]
},
{
"id": 29138,
"name": "Deceptive Accord++",
"desc": "[Effects apply only to #5 <style=\"upgradeHighlight\">and #6</style> Deployed Identities]\n\nIf there is a <style=\"upgradeHighlight\">2+</style> Speed difference between this unit and the enemy targeted by this unit, deal +20% damage with Slash Skills.",
"simpleDesc": [
{
"abilityID": 29138,
"simpleDesc": "Slash Skills deal +20% damage"
}
]
},
{
"id": 9139,
"name": "Tailor's Scissors",
"desc": "[Effects apply only to #6 Deployed Identity]\n\nSlash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% damage.\n\nSingle-Coin Skills gain Clash Power +1 and deal +20% damage instead.",
"simpleDesc": [
{
"abilityID": 9139,
"simpleDesc": "Slash Skills gain Clash Power +1 and deal +10% damage"
},
{
"abilityID": 91391,
"simpleDesc": "Slash Skills gain Clash Power +1 and deal +20% damage"
}
]
},
{
"id": 19139,
"name": "Tailor's Scissors+",
"desc": "[Effects apply only to <style=\"upgradeHighlight\">#4</style>, #6 Deployed Identities]\n\nSlash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 <style=\"upgradeHighlight\">and deal +15% damage</style>.\n\nSingle-Coin Skills gain Clash Power +1 and deal <style=\"upgradeHighlight\">+25%</style> damage instead.",
"simpleDesc": [
{
"abilityID": 19139,
"simpleDesc": "Slash Skills gain Clash Power +1 and deal +15% damage"
},
{
"abilityID": 191391,
"simpleDesc": "Slash Skills gain Clash Power +1 and deal +25% damage"
}
]
},
{
"id": 29139,
"name": "Tailor's Scissors++",
"desc": "[Effects apply only to #4, #6 Deployed Identities]\n\nSlash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 <style=\"upgradeHighlight\">and deal +20% damage</style>.\n\nSingle-Coin Skills gain Clash Power +1 and deal <style=\"upgradeHighlight\">+30%</style> damage instead.",
"simpleDesc": [
{
"abilityID": 29139,
"simpleDesc": "Slash Skills gain Clash Power +1 and deal +20% damage"
},
{
"abilityID": 29139,
"simpleDesc": "Slash Skills gain Clash Power +1 and deal +30% damage"
}
]
},
{
"id": 9140,
"name": "Resolution",
"desc": "All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 [Agility] & Clash Power +1 starting from the second turn.\n\nShi Assoc. Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter; except healing from E.G.O Gifts)\n\nShi Assoc. Identities gain 1 Slash Power Up and 1 Slash DMG Up at every Turn Start. ",
"simpleDesc": [
{
"abilityID": 9140,
"simpleDesc": "All allies with 2 or more Slash Skills gain Clash Power"
},
{
"abilityID": 91401,
"simpleDesc": "HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal."
}
]
},
{
"id": 19140,
"name": "Resolution+",
"desc": "All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain <style=\"upgradeHighlight\">2</style> [Agility] & Clash Power +1 starting from the second turn.\n\nShi Assoc. Identities' HP gets capped to <style=\"upgradeHighlight\">50</style>% of Max HP. In return, take <style=\"upgradeHighlight\">75</style>% less damage and receive <style=\"upgradeHighlight\">75</style>% reduced heal. (activates immediately upon entering an Encounter; except healing from E.G.O Gifts)\n\nShi Assoc. Identities gain 1 Slash Power Up and <style=\"upgradeHighlight\">2</style> Slash DMG Up at every Turn Start. ",
"simpleDesc": [
{
"abilityID": 19140,
"simpleDesc": "All allies with 2 or more Slash Skills gain Clash Power"
},
{
"abilityID": 191401,
"simpleDesc": "HP gets capped to 50% of Max HP. In return, take 75% less damage and receive 75% reduced heal."
}
]
},
{
"id": 29140,
"name": "Resolution++",
"desc": "All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 2 [Agility] <style=\"upgradeHighlight\">and Final Power +1</style> starting from the second turn.\n\nShi Assoc. Identities' HP gets capped to <style=\"upgradeHighlight\">49</style>% of Max HP. In return, take <style=\"upgradeHighlight\">75</style>% less damage and receive <style=\"upgradeHighlight\">75</style>% reduced heal. (activates immediately upon entering an Encounter; except healing from E.G.O Gifts)\n\nShi Assoc. Identities gain 1 Slash Power Up and <style=\"upgradeHighlight\">3</style> Slash DMG Up at every Turn Start. ",
"simpleDesc": [
{
"abilityID": 29140,
"simpleDesc": "All allies with 2 or more Slash Skills gain Clash Power"
},
{
"abilityID": 291401,
"simpleDesc": "HP gets capped to 49% of Max HP. In return, take 75% less damage and receive 75% reduced heal."
}
]
},
{
"id": 9141,
"name": "Moment of Sentencing",
"desc": "[Effects apply only to #3, #4 Deployed Identities]\n\nUnopposed Slash Skills deal +10% damage\n\nClash Win: Slash Skills deal +(40/# of remaining Coins)% damage",
"simpleDesc": [
{
"abilityID": 9141,
"simpleDesc": "Slash Skills deal +10% damage"
},
{
"abilityID": 91411,
"simpleDesc": "Slash Skills deal +(40/# of remaining Coins)% damage"
}
]
},
{
"id": 19141,
"name": "Moment of Sentencing+",
"desc": "[Effects apply only to #3, #4, and <style=\"upgradeHighlight\">#5</style> Deployed Identities]\n\nUnopposed Slash Skills deal +10% damage\n\nClash Win: Slash Skills deal +(40/# of remaining Coins)% damage",
"simpleDesc": [
{
"abilityID": 19141,
"simpleDesc": "Slash Skills deal +10% damage"
},
{
"abilityID": 191411,
"simpleDesc": "Slash Skills deal +(40/# of remaining Coins)% damage"
}
]
},
{
"id": 29141,
"name": "Moment of Sentencing++",
"desc": "[Effects apply only to #3, #4, #5, and <style=\"upgradeHighlight\">#6</style> Deployed Identities]\n\nUnopposed Slash Skills deal <style=\"upgradeHighlight\">+12.5%</style> damage\n\nClash Win: Slash Skills deal +(<style=\"upgradeHighlight\">50</style>/# of remaining Coins)% damage",
"simpleDesc": [
{
"abilityID": 29141,
"simpleDesc": "Slash Skills deal +12.5% damage"
},
{
"abilityID": 291411,
"simpleDesc": "Slash Skills deal +(50/# of remaining Coins)% damage"
}
]
},
{
"id": 9142,
"name": "Sundered Memory",
"desc": "[Effects apply only to #1 and #2 Deployed Identities]\n\nSlash Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1\n\nOn Clash Win with a Slash Attack Skill(except E.G.O Skills), deal +30% damage with that Skill; On Hit with that Skill, deal +5% damage for every 5% missing HP on self (max 20%)",
"simpleDesc": [
{
"abilityID": 9142,
"simpleDesc": "Slash Skill Power Up"
},
{
"abilityID": 91421,
"simpleDesc": "Slash Skills deal more damage; deal more damage based on missing HP"
}
]
},
{
"id": 9143,
"name": "Carpenter's Nail",
"desc": "[Effects apply only to #4 Deployed Identity]\n\nIf this unit has 2+ Pierce Attack Skills, gain 1 [PenetrateDamageUp] at Turn Start.",
"simpleDesc": [
{
"abilityID": 9143,
"simpleDesc": "Gain 1 [PenetrateDamageUp]"
}
]
},
{
"id": 19143,
"name": "Carpenter's Nail+",
"desc": "[Effects apply only to the #4 Deployed Identity]\n\nIf this unit has 2+ Pierce Attack Skills, gain <style=\"upgradeHighlight\">2</style> [PenetrateDamageUp] at Turn Start.",
"simpleDesc": [
{
"abilityID": 19143,
"simpleDesc": "Gain 2 [PenetrateDamageUp]"
}
]
},
{
"id": 29143,
"name": "Carpenter's Nail++",
"desc": "[Effects apply only to #4, <style=\"upgradeHighlight\">#5</style> Deployed Identities]\n\nIf this unit has 2+ Pierce Attack Skills, gain 2 [PenetrateDamageUp] at Turn Start.",
"simpleDesc": [
{
"abilityID": 29143,
"simpleDesc": "Gain 2 [PenetrateDamageUp]"
}
]
},
{
"id": 9144,
"name": "Once, A Blessing",
"desc": "[Effects apply only to #6 Deployed Identity]\n\nWhen hitting an enemy with a Pierce Skill, gain 1 [Agility] and 1 [PenetrateDamageUp] next turn. (once per turn)\n\nWhen defeating an enemy with the said Skill, gain 1 additional [Agility] next turn. (once per turn)",
"simpleDesc": [
{
"abilityID": 9144,
"simpleDesc": "Gain [Agility] and [PenetrateDamageUp] next turn"
}
]
},
{
"id": 19144,
"name": "Once, A Blessing+",
"desc": "[Effects apply only to <style=\"upgradeHighlight\">#5</style>, #6 Deployed Identities]\n\nWhen hitting an enemy with a Pierce Skill, gain 1 [Agility] and 1 [PenetrateDamageUp] next turn (once per turn for each Identity).\n\nWhen defeating an enemy with the said Skill, gain 1 additional [Agility] and <style=\"upgradeHighlight\">1 additional [PenetrateDamageUp]</style> next turn (once per turn for each Identity).",
"simpleDesc": [
{
"abilityID": 19144,
"simpleDesc": "Gain [Agility] and [PenetrateDamageUp] next turn"
}
]
},
{
"id": 29144,
"name": "Once, A Blessing++",
"desc": "[Effects apply only to #5, #6 Deployed Identities]\n\nWhen hitting an enemy with a Pierce Skill, gain 1 [Agility] and 1 [PenetrateDamageUp] next turn (<style=\"upgradeHighlight\">2</style> times per turn for each Identity).\n\nWhen defeating an enemy with the said Skill, gain 1 additional [Agility] and <style=\"upgradeHighlight\">2</style> additional [PenetrateDamageUp] next turn (once per turn for each Identity).",
"simpleDesc": [
{
"abilityID": 29144,
"simpleDesc": "Gain [Agility] and [PenetrateDamageUp] next turn"
}
]
},
{
"id": 9145,
"name": "Torn Bandolier",
"desc": "Pierce Skills gain Clash Power +1\n\nSkills that consume [Bullet] deal +(40/# of Coins)% damage\n\nIf the unit is out of [Bullet], gain 2 [Bullet] at the next Turn Start (once per Encounter per Identity)",
"simpleDesc": [
{
"abilityID": 9145,
"simpleDesc": "Pierce Skills gain Clash Power +1"
},
{
"abilityID": 91451,
"simpleDesc": "Skills deal +(40/# of Coins)% damage"
},
{
"abilityID": 91452,
"simpleDesc": "Next Turn Start: gain 2 [Bullet]"
}
]
},
{
"id": 19145,
"name": "Torn Bandolier+",
"desc": "Pierce Skills gain Clash Power +1 <style=\"upgradeHighlight\">and deal +5% damage</style>\n\nSkills that consume [Bullet] deal +(<style=\"upgradeHighlight\">50</style>/# of Coins)% damage\n\nIf the unit is out of [Bullet], gain 2 [Bullet] at the next Turn Start (once per Encounter per Identity)",
"simpleDesc": [
{
"abilityID": 19145,
"simpleDesc": "Pierce Skills gain Clash Power +1 and deal +5% damage"
},
{
"abilityID": 191451,
"simpleDesc": "Skills deal +(40/# of Coins)% damage"
},
{
"abilityID": 191452,
"simpleDesc": "Next Turn Start: gain 2 [Bullet]"
}
]
},
{
"id": 29145,
"name": "Torn Bandolier++",
"desc": "Pierce Skills gain Clash Power +1 and deal <style=\"upgradeHighlight\">+10%</style> damage\n\nSkills that consume [Bullet] deal +(<style=\"upgradeHighlight\">60</style>/# of Coins)% damage\n\nIf the unit is out of [Bullet], gain 2 [Bullet] at the next Turn Start (once per Encounter per Identity)",
"simpleDesc": [
{
"abilityID": 29145,
"simpleDesc": "Pierce Skills gain Clash Power +1 and deal +10% damage"
},
{
"abilityID": 291451,
"simpleDesc": "Skills deal +(40/# of Coins)% damage"
},
{
"abilityID": 291452,
"simpleDesc": "Next Turn Start: gain 2 [Bullet]"
}
]
},
{
"id": 9146,
"name": "Keenbranch",
"desc": "[Effects apply only to #3, #4 Deployed Identities]\n\nIn a Clash, Clash Power +1; Pierce Skills deal +20% damage.\n\nIn an unopposed attack, Pierce Skills deal +10% damage.",
"simpleDesc": [
{
"abilityID": 9146,
"simpleDesc": "In a Clash, Clash Power +1; Pierce Skills deal +20% damage"
},
{
"abilityID": 91461,
"simpleDesc": "In an unopposed attack, Pierce Skills deal +10% damage."
}
]
},
{
"id": 19146,
"name": "Keenbranch+",
"desc": "[Effects apply only to #3, #4, <style=\"upgradeHighlight\">and #5</style> Deployed Identities]\n\nIn a Clash, Clash Power +1; Pierce Skills deal +20% damage.\n\nIn an unopposed attack, Pierce Skills deal +10% damage.",
"simpleDesc": [
{
"abilityID": 19146,
"simpleDesc": "In a Clash, Clash Power +1; Pierce Skills deal +20% damage"
},
{
"abilityID": 191461,
"simpleDesc": "In an unopposed attack, Pierce Skills deal +10% damage."
}
]
},
{
"id": 29146,
"name": "Keenbranch++",
"desc": "[Effects apply only to #3, #4, #5, <style=\"upgradeHighlight\">and #6</style> Deployed Identities]\n\nIn a Clash, Clash Power +1; Pierce Skills deal <style=\"upgradeHighlight\">+25%</style> damage.\n\nIn an unopposed attack, Pierce Skills deal <style=\"upgradeHighlight\">+12.5%</style> damage.",
"simpleDesc": [
{
"abilityID": 29146,
"simpleDesc": "In a Clash, Clash Power +1; Pierce Skills deal +25% damage"
},
{
"abilityID": 291461,
"simpleDesc": "In an unopposed attack, Pierce Skills deal +12.5% damage."
}
]
},
{
"id": 9147,
"name": "Punctured Memory",
"desc": "[Effects apply only to #1 and #2 Deployed Identities]\n\nPierce Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1\n\nOn Clash Win with a Pierce Attack Skill(except E.G.O Skills), deal +15% damage with that Skill; On Hit with that Skill, if faster than the main target, deal +(Speed difference with the main target x 2.5)% damage(35% max)",
"simpleDesc": [
{
"abilityID": 9147,
"simpleDesc": "Pierce Attack Skill Power Up"
},
{
"abilityID": 91471,
"simpleDesc": "Pierce Attack Skills deal more damage; deal more damage based on the Speed difference"
}
]
},
{
"id": 9148,
"name": "Burial Curse",
"desc": "[Effects apply only to #6 Deployed Identity]\n\nWhen winning a Clash with a Blunt Skill, gain 1 [Agility] next turn (2 times max)\n\nTurn End: If this unit failed to deal any damage to the enemies this turn, gain 3 [Agility] next turn instead.",
"simpleDesc": [
{
"abilityID": 9148,
"simpleDesc": "Gain 1 [Agility] next turn"
},
{
"abilityID": 91481,
"simpleDesc": "Gain 3 [Agility] next turn"
}
]
},
{
"id": 19148,
"name": "Burial Curse+",
"desc": "[Effects apply only to #6 Deployed Identity]\n\nWhen <style=\"upgradeHighlight\">using</style> a Blunt Skill, gain 1 [Agility] next turn (2 times max)\n\nTurn End: If this unit failed to deal any damage to the enemies this turn, gain 3 [Agility] next turn instead.",
"simpleDesc": [
{
"abilityID": 19148,
"simpleDesc": "Gain 1 [Agility] next turn"
},
{
"abilityID": 191481,
"simpleDesc": "Gain 3 [Agility] next turn"
}
]
},
{
"id": 29148,
"name": "Burial Curse++",
"desc": "[Effects apply only to <style=\"upgradeHighlight\">#4</style>, #6 Deployed Identities]\n\nWhen using a Blunt Skill, gain 1 [Agility] and <style=\"upgradeHighlight\">1 [HitDamageUp]</style> next turn (2 times max)\n\nTurn End: If this unit failed to deal any damage to the enemies this turn, gain 3 [Agility] and <style=\"upgradeHighlight\">2 [HitDamageUp]</style> next turn instead.",
"simpleDesc": [
{
"abilityID": 29148,
"simpleDesc": "Gain 1 [Agility] and 1 [HitDamageUp] next turn"
},
{
"abilityID": 291481,
"simpleDesc": "Gain 3 [Agility] and 2 [HitDamageUp] next turn"
}
]
},
{
"id": 9149,
"name": "Compression Bandage",
"desc": "[Effects apply only to #5 Deployed Identity]\n\nWhen hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage.\n\nGloom Affinity Attack Skill: heal an additional 3 HP as well.",
"simpleDesc": [
{
"abilityID": 9149,
"simpleDesc": "Inflict 3 bonus Blunt damage"
},
{
"abilityID": 91491,
"simpleDesc": "Heal additional 3 HP"
}
]
},
{
"id": 19149,
"name": "Compression Bandage+",
"desc": "[Effects apply only to #5, <style=\"upgradeHighlight\">#6</style> Deployed Identities]\n\nWhen hitting an enemy with a Blunt Skill, deal <style=\"upgradeHighlight\">3~5</style> Blunt bonus Damage.\n\nGloom Affinity Attack Skill: heal an additional <style=\"upgradeHighlight\">4</style> HP as well.",
"simpleDesc": [
{
"abilityID": 19149,
"simpleDesc": "Inflict 3~5 bonus Blunt damage"
},
{
"abilityID": 191491,
"simpleDesc": "Heal additional 4 HP"
}
]
},
{
"id": 29149,
"name": "Compression Bandage++",
"desc": "[Effects apply only to #5, #6 Deployed Identities]\n\nWhen hitting an enemy with a Blunt Skill, deal <style=\"upgradeHighlight\">5~7</style> Blunt bonus Damage\n\nGloom Attack Skills: Heal <style=\"upgradeHighlight\">6</style> HP as well",
"simpleDesc": [
{
"abilityID": 29149,
"simpleDesc": "Inflict 5~7 bonus Blunt damage"
},
{
"abilityID": 291491,
"simpleDesc": "Heal additional 6 HP."
}
]
},
{
"id": 9150,
"name": "Temporal Bridle",
"desc": "Turn Start: units with a Blunt Attack Skill(except E.G.O Skills) gain 1 [AttackUp].\n\nUnits with 2+ Blunt Attack Skills gain 1 [AttackUp] and 1 [HitDamageUp] instead.\n\nUnits with 2+ Blunt Attack Skills that use Minus Coins gain 2 [AttackUp] and 2 [HitDamageUp] instead.",
"simpleDesc": [
{
"abilityID": 9150,
"simpleDesc": "Gain 1 [AttackUp]"
},
{
"abilityID": 91501,
"simpleDesc": "Gain 1 [AttackUp] and 1 [HitDamageUp]"
},
{
"abilityID": 91502,
"simpleDesc": "Gain 2 [AttackUp] and 2 [HitDamageUp]"
}
]
},
{
"id": 19150,
"name": "Temporal Bridle+",
"desc": "Turn Start: Units with Blunt Attack Skills(except E.G.O Skills) gain <style=\"upgradeHighlight\">2</style> [AttackUp] at Turn Start.\n\nUnits with 2+ Blunt Attack Skills gain <style=\"upgradeHighlight\">2</style> [AttackUp] and 1 [HitDamageUp] instead.\n\nUnits with 2+ Blunt Attack Skills that use Minus Coins gain <style=\"upgradeHighlight\">3</style> [AttackUp] and 2 [HitDamageUp] instead.",
"simpleDesc": [
{
"abilityID": 19150,
"simpleDesc": "Gain 2 [AttackUp]"
},
{
"abilityID": 191501,
"simpleDesc": "Gain 2 [AttackUp] and 1 [HitDamageUp]"
},
{
"abilityID": 191502,
"simpleDesc": "Gain 3 [AttackUp] and 2 [HitDamageUp]"
}
]
},
{
"id": 29150,
"name": "Temporal Bridle++",
"desc": "Turn Start: Units with Blunt Attack Skills(except E.G.O Skills) gain 2 [AttackUp] and <style=\"upgradeHighlight\">1 [HitDamageUp]</style> at Turn Start.\n\nUnits with 2+ Blunt Attack Skills gain 2 [AttackUp] and <style=\"upgradeHighlight\">2</style> [HitDamageUp] instead.\n\nUnits with 2+ Blunt Attack Skills that use Minus Coins gain 3 [AttackUp] and <style=\"upgradeHighlight\">3</style> [HitDamageUp] instead.",
"simpleDesc": [
{
"abilityID": 29150,
"simpleDesc": "Gain 2 [AttackUp] and 1 [HitDamageUp]"
},
{
"abilityID": 291501,
"simpleDesc": "Gain 2 [AttackUp] and 2 [HitDamageUp]"
},
{
"abilityID": 291502,
"simpleDesc": "Gain 3 [AttackUp] and 3 [HitDamageUp]"
}
]
},
{
"id": 9151,
"name": "Clasped Sculpture",
"desc": "[Effects apply only to #3, #4 Deployed Identities]\n\nIf there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% damage; if there are 3+ remaining Coins, deal +20% damage; if there are 4+ remaining Coins, deal +40% damage.",
"simpleDesc": [
{
"abilityID": 9151,
"simpleDesc": "Conditional damage increase"
}
]
},
{
"id": 19151,
"name": "Clasped Sculpture+",
"desc": "[Effects apply only to #3, #4, and <style=\"upgradeHighlight\">#5</style> Deployed Identities]\n\nIf there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% damage; if there are 3+ remaining Coins, deal +20% damage; if there are 4+ remaining Coins, deal +40% damage.",
"simpleDesc": [
{
"abilityID": 19151,
"simpleDesc": "Conditional damage increase"
}
]
},
{
"id": 29151,
"name": "Clasped Sculpture++",
"desc": "[Effects apply only to #3, #4, #5, and <style=\"upgradeHighlight\">#6</style> Deployed Identities]\n\nIf there are 2+ remaining Coins after a Clash using a Blunt Skill, deal <style=\"upgradeHighlight\">+12.5%</style> damage; if there are 3+ remaining Coins, deal <style=\"upgradeHighlight\">+25%</style> damage; if there are 4+ remaining Coins, deal <style=\"upgradeHighlight\">+50%</style> damage.",
"simpleDesc": [
{
"abilityID": 29151,
"simpleDesc": "Conditional damage increase"
}
]
},
{
"id": 9152,
"name": "Crushed Memory",
"desc": "[Effects apply only to #1 and #2 Deployed Identities]\n\nBlunt Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1\n\nOn Clash Win with a Blunt Attack Skill(except E.G.O Skills), deal +20% damage with that Skill; On Hit with that Skill, deal +(30 / # of Coins)% damage (min 10%)",
"simpleDesc": [
{
"abilityID": 9152,
"simpleDesc": "Blunt Skill Power Up"
},
{
"abilityID": 91521,
"simpleDesc": "Blunt Skills deal more damage; the fewer coins they have, the more damage they deal"
}
]
},
{
"id": 9153,
"name": "Oracle",
"desc": "Turn End: convert 1 most-owned random E.G.O resource into 1 least-owned random E.G.O resource.",
"simpleDesc": [
{
"abilityID": 9153,
"simpleDesc": "Convert to 1 random E.G.O resource"
}
]
},
{
"id": 9154,
"name": "Imposed Weight",
"desc": "If there are no other allies remaining at Turn End, consume 5% of the remaining HP next turn to gain 2 [Enhancement]. (does not activate at 25%- HP)\n\nIf this unit has 50%- HP, gain 3 [Enhancement] instead.",
"simpleDesc": [
{
"abilityID": 9154,
"simpleDesc": "Consume 5% of the remaining HP next turn to gain 2 [Enhancement]"
}
]
},
{
"id": 19086,
"name": "Reverberation+",
"desc": "Turn End: Inflict 2 [Binding] and <style=\"upgradeHighlight\">2 [DefenseDown]</style> to enemies (for Abnormalities, their Parts) with <style=\"upgradeHighlight\">8</style>+ [Vibration] Potency.\n\nIf the target has <style=\"upgradeHighlight\">15</style>+ [Vibration] Potency, apply 2 [Binding], 1 [Paralysis], <style=\"upgradeHighlight\">and 2 [DefenseDown]</style> instead.",
"simpleDesc": [
{
"abilityID": 19086,
"simpleDesc": "Inflict 2 [Binding] and 2 [DefenseDown]."
},
{
"abilityID": 190861,
"simpleDesc": "Inflict 2 [Binding], 1 [Paralysis], and 2 [DefenseDown]."
}
]
},
{
"id": 29086,
"name": "Reverberation++",
"desc": "Turn End: Inflict 2 [Binding] and <style=\"upgradeHighlight\">3</style> [DefenseDown] to enemies (for Abnormalities, their Parts) with <style=\"upgradeHighlight\">5</style>+ [Vibration] Potency.\n\nIf the target has <style=\"upgradeHighlight\">10</style>+ [Vibration] Potency, apply 2 [Binding], 1 [Paralysis], and <style=\"upgradeHighlight\">4</style> [DefenseDown] instead.",
"simpleDesc": [
{
"abilityID": 29086,
"simpleDesc": "Inflict 2 [Binding] and 3 [DefenseDown]."
},
{
"abilityID": 290861,
"simpleDesc": "Inflict 2 [Binding], 1 [Paralysis], and 4 [DefenseDown]."
}
]
},
{
"id": 19117,
"name": "Smoking Gunpowder+",
"desc": "[Effects apply only to #1, #2, and <style=\"upgradeHighlight\">#3</style> Deployed Identities]\n\nTurn End: If an Attack Skill inflicting [Burst] Potency or Count has been used at least once this turn, gain 1 [Agility] next turn.\n\nIf this unit's Speed is at <style=\"upgradeHighlight\">5</style>+, Attack Skills inflicting [Burst] Potency or Count deal <style=\"upgradeHighlight\">+15%</style> damage.",
"simpleDesc": [
{
"abilityID": 19117,
"simpleDesc": "If conditions are met: gain 1 [Agility] next turn."
},
{
"abilityID": 191171,
"simpleDesc": "If conditions are met: deal +15% damage"
}
]
},
{
"id": 29117,
"name": "Smoking Gunpowder++",
"desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nTurn End: If an Attack Skill inflicting [Burst] Potency or Count has been used at least once this turn, gain <style=\"upgradeHighlight\">1~2</style> [Agility] next turn.\n\nIf this unit's Speed is at <style=\"upgradeHighlight\">4</style>+, Attack Skills inflicting [Burst] Potency or Count deal <style=\"upgradeHighlight\">+20%</style> damage.",
"simpleDesc": [
{
"abilityID": 29117,
"simpleDesc": "If conditions are met: gain 1~2 [Agility] next turn."
},
{
"abilityID": 291171,
"simpleDesc": "If conditions are met: deal +20% damage"
}
]
},
{
"id": 9155,
"name": "Decamillennial Stewpot",
"desc": "Skills that inflict [Combustion] Potency, Count, or 'Unique Burn' gain Clash Power +1.",
"simpleDesc": [
{
"abilityID": 9155,
"simpleDesc": "Clash Power +1"
}
]
},
{
"id": 9157,
"name": "Secret Cookbook",
"desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Combustion] Potency, Count, or 'Unique Burn'. (except E.G.O Skills; except Backup Units)\n\nSkills that inflict [Combustion] Potency, Count, or 'Unique Burn': Final Power +1\n\nOn Clash Win with Skills that inflict [Combustion] Potency, Count, or 'Unique Burn': inflict ((# of remaining Coins / 2) +1) [Combustion] Potency on the target",
"simpleDesc": [
{
"abilityID": 9157,
"simpleDesc": "Skill Final Power +1"
},
{
"abilityID": 91571,
"simpleDesc": "Inflict ((# of remaining Coins / 2) +1) [Combustion] Potency"
}
]
},
{
"id": 9159,
"name": "Millarca",
"desc": "Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed' gain Clash Power +1.",
"simpleDesc": [
{
"abilityID": 9159,
"simpleDesc": "Clash Power +1"
}
]
},
{
"id": 9161,
"name": "Devotion",
"desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Laceration] Potency, Count, or 'Unique Bleed'. (except E.G.O Skills; except Backup Units)\n\n1 ally with the fastest Speed) Plus Coin Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed': Coin Power +1, damage dealt +50%\n- Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)\n\nFinal Power +1 to all Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed'.",
"simpleDesc": [
{
"abilityID": 9161,
"simpleDesc": "Gain Coin/Base Power and deals +50% damage"
},
{
"abilityID": 91611,
"simpleDesc": "Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed' gain Final Power +1."
}
]
},
{
"id": 9165,
"name": "Interlocked Cogs",
"desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)\n\nWhen [VibrationExplosion] triggers on a target for the 6th time this turn, add an additional Stagger Threshold at 0% mark of their current HP (once per Encounter)\n\nInflict 1 [Vulnerable] when triggering [Switch_Vibration] or [FusionVibration] (once per turn)",
"simpleDesc": [
{
"abilityID": 9165,
"simpleDesc": "Add a new Stagger Threshold"
},
{
"abilityID": 91651,
"simpleDesc": "Inflict 1 [Vulnerable]"
}
]
},
{
"id": 9169,
"name": "Thorny Rope Cuffs",
"desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Burst] Potency or Count. (except E.G.O Skills; except Backup Units)\n\nWhen an enemy's [Burst] Count drops below 1 in combat, consume 20 [Burst] Potency instead of [Burst] Count (at less than 20 [Burst] Potency, however, the effect ends)\n\nOn Hit, when the target has 1 [Burst] Count in combat, inflict +1 more [Burst] Count (2 times per Encounter)",
"simpleDesc": [
{
"abilityID": 9169,
"simpleDesc": "Consume Rupture Potency in place of Count"
},
{
"abilityID": 91691,
"simpleDesc": "Inflict +1 more Rupture Count"
}
]
},
{
"id": 9174,
"name": "Tangled Bones",
"desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Sinking] Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)\n\nTurn Start: enemies with [Sinking](for Abnormalities, all Parts) regain ([Sinking] Count lost on hit last turn / 3) [Sinking] Count.\n\nIf the Base Attack Skill hits against a target with less than 0 SP(for enemies that are Non-SP units, if they have 1.5+ Gloom Resist.), inflict ([Sinking] Potency / 10) Gloom Affinity damage (min 1, 10 times per turn for this effect)",
"simpleDesc": [
{
"abilityID": 9174,
"simpleDesc": "Inflict [Sinking] Count"
},
{
"abilityID": 91741,
"simpleDesc": "Inflict Gloom Affinity damage"
}
]
},
{
"id": 9177,
"name": "Recollection of a Certain Day",
"desc": "Skill 3 for Identities that can gain [Breath] Potency or Count through Skills(except E.G.O Skills): Final Power +2",
"simpleDesc": [
{
"abilityID": 9177,
"simpleDesc": "Final Power +2"
}
]
},
{
"id": 9179,
"name": "Reminiscence",
"desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain [Breath] Potency or Count. (except E.G.O Skills; except Backup Units)\n\nSkill 3 of Identities with Skills(except E.G.O Skills) that gain [Breath] Potency or Count: Plus Coin Power +1\n- Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)\n\nCombat Start: a random ally gains 3 [Breath] Potency. (prioritizes Identities that gain [Breath] Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 [Breath] Potency and +2 [Breath] Count instead.",
"simpleDesc": [
{
"abilityID": 9179,
"simpleDesc": "Gain Coin/Base Power"
},
{
"abilityID": 91791,
"simpleDesc": "Gain 3 [Breath] Potency. Allies with Gloom Affinity Attack Skills gain an additional +2 [Breath] Count"
}
]
},
{
"id": 9182,
"name": "T-1B Octagonal Bolt",
"desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain [Charge] Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)\n\nTurn Start: all allies gain ([Charge] Count/ 10) [AttackDmgUp]. (max 2, rounded up; including 'Unique Charge')\n\nTurn End: allies without [ChargeForceField] gain 1 [ChargeForceField].\n\nEach Identity gains 1 [Charge] Potency every time they consume 20 [Charge] Count. (2 times per Identity per Encounter; Unique Charge does not interact with this effect)",
"simpleDesc": [
{
"abilityID": 9182,
"simpleDesc": "Gain ([Charge] Count / 10) [AttackDmgUp]"
},
{
"abilityID": 91821,
"simpleDesc": "Gain 1 [ChargeForceField]"
},
{
"abilityID": 91822,
"simpleDesc": "Gain 1 [Charge] Potency"
}
]
},
{
"id": 9185,
"name": "Rebate Token",
"desc": "20% chance to get the Cost refunded when Enhancing in a Shop.",
"simpleDesc": [
{
"abilityID": 9185,
"simpleDesc": ""
}
]
},
{
"id": 9186,
"name": "New Release Pamphlet",
"desc": "20% chance to get the Cost refunded when Refreshing in a Shop.",
"simpleDesc": [
{
"abilityID": 9186,
"simpleDesc": ""
}
]
},
{
"id": 9187,
"name": "Special Catalogue",
"desc": "Number of Encounter Reward Card Choices +1",
"simpleDesc": [
{
"abilityID": 9187,
"simpleDesc": ""
}
]
},
{
"id": 9188,
"name": "Pre-order Discount",
"desc": "Shop Regular Refresh Cost -30%",
"simpleDesc": [
{
"abilityID": 19188,
"simpleDesc": ""
}
]
},
{
"id": 9189,
"name": "Renewed Merch",
"desc": "Shop E.G.O Gift Enhance Cost -30%",
"simpleDesc": [
{
"abilityID": 19189,
"simpleDesc": ""
}
]
},
{
"id": 9190,
"name": "Trial Plan Guide",
"desc": "Shop Skill Replacement Cost -30% (excluding Skill Search fee)",
"simpleDesc": [
{
"abilityID": 29190,
"simpleDesc": ""
}
]
},
{
"id": 9191,
"name": "Prestige Card",
"desc": "Shop E.G.O Gift Purchase Cost -30%",
"simpleDesc": [
{
"abilityID": 29191,
"simpleDesc": ""
}
]
},
{
"id": 9991,
"name": "Dark Vestige",
"desc": "Counts as a Tier 1 E.G.O Gift. Can be sold at a Shop or be used as an ingredient for Fusion.",
"simpleDesc": [
{
"abilityID": 9991,
"simpleDesc": ""
}
]
},
{
"id": 9992,
"name": "Faint Vestige",
"desc": "Counts as a Tier 2 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.",
"simpleDesc": [
{
"abilityID": 9992,
"simpleDesc": ""
}
]
},
{
"id": 9993,
"name": "Twinkling Vestige",
"desc": "Counts as a Tier 3 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.",
"simpleDesc": [
{
"abilityID": 9993,
"simpleDesc": ""
}
]
},
{
"id": 9994,
"name": "Brilliant Vestige",
"desc": "Counts as a Tier 4 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.",
"simpleDesc": [
{
"abilityID": 9994,
"simpleDesc": ""
}
]
},
{
"id": 9995,
"name": "Lunar Vestige",
"desc": "Counts as a Tier 5 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.",
"simpleDesc": [
{
"abilityID": 9995,
"simpleDesc": ""
}
]
},
{
"id": 9192,
"name": "Layered Bandages",
"desc": "Turn End: among allies with Bleed, the Identity with the least HP heals 5% of their max HP.",
"simpleDesc": [
{
"abilityID": 9192,
"simpleDesc": "Heal 1 ally with Bleed"
}
]
},
{
"id": 19192,
"name": "Layered Bandages+",
"desc": "Turn End: among allies with Bleed, <style=\"upgradeHighlight\">two</style> Identities with the least HP heal 5% of their max HP.",
"simpleDesc": [
{
"abilityID": 19192,
"simpleDesc": "Heal 2 allies with Bleed"
}
]
},
{
"id": 9193,
"name": "Overused Whetstone",
"desc": "[Effects apply only to the #3 Deployed Identity]\n\nSlash Skills gain +(# of Slash Base Attack Skills) Offense Level. (same Skills don't count twice; max 3)\n\nWhen attacking enemies Weak(greater than 1.0 Resist.; Staggered states don't count), to Slash, deal +(5 + (target's Slash Resist. x 10))% damage. (max 25%)",
"simpleDesc": [
{
"abilityID": 9193,
"simpleDesc": "Slash Skills gain Offense Level"
},
{
"abilityID": 91931,
"simpleDesc": "Deal more Slash damage"
}
]
},
{
"id": 9194,
"name": "Short Cane Sword",
"desc": "When winning a Clash with a Slash Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)\n- For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well\n\nEncounter Start: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up (rounded down; max 2)",
"simpleDesc": [
{
"abilityID": 9193,
"simpleDesc": "Inflict Defense Level Down. Seven Association Identities gain Clash Power"
},
{
"abilityID": 91931,
"simpleDesc": "Clash Power Up"
}
]
},
{
"id": 19194,
"name": "Short Cane Sword+",
"desc": "When winning a Clash with a Slash Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)\n- For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well, <style=\"upgradeHighlight\">and inflict Weakness Analyzed as well</style>\n\n<style=\"upgradeHighlight\">Odd-numbered Turn Start</style>: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up (rounded down; max 2)",
"simpleDesc": [
{
"abilityID": 19193,
"simpleDesc": "Inflict Defense Level Down. Seven Association Identities gain Clash Power and inflict Weakness Analyzed as well"
},
{
"abilityID": 191931,
"simpleDesc": "Clash Power Up"
}
]
},
{
"id": 29194,
"name": "Short Cane Sword++",
"desc": "When winning a Clash with a Slash Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)\n- For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well, and inflict Weakness Analyzed and 1<style=\"upgradeHighlight\"> Clash Power Down</style> as well\n\n<style=\"upgradeHighlight\">Turn Start</style>: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up. (rounded down; max 2) <style=\"upgradeHighlight\">On Clash Win, deal +20% damage with the Skill.</style>",
"simpleDesc": [
{
"abilityID": 29193,
"simpleDesc": "Inflict Defense Level Down. Seven Association Identities gain Clash Power and inflict Weakness Analyzed as well"
},
{
"abilityID": 291931,
"simpleDesc": "Clash Power Up, deal +20% damage"
}
]
},
{
"id": 9195,
"name": "Cloudpattern Gourd Bottle",
"desc": "Slash Attack Type Skill 1: Clash Power +1, inflict 2 Offense Level Down On Hit.\n- For Kurokumo Clan Identities: the above effects apply to all Slash Attack Type Skills instead\n\nTurn Start: Kurokumo Clan Identities gain 1 Power Up; when inflicting Bleed Potency or Count On Hit with a Base Attack Skill, gain 1 Poise Potency (4 times per turn per Identity)",
"simpleDesc": [
{
"abilityID": 9195,
"simpleDesc": "Clash Power +1, inflict Offense Level Down On Hit"
},
{
"abilityID": 91951,
"simpleDesc": "Gain 1 Power Up; gain Poise when inflicting Bleed"
}
]
},
{
"id": 19195,
"name": "Cloudpattern Gourd Bottle+",
"desc": "Slash Attack Type Skill 1: Clash Power +1, inflict 2 Offense Level Down On Hit.\n- For Kurokumo Clan Identities: the above effects apply to all Slash Attack Type <style=\"upgradeHighlight\">or Lust Affinity</style> Base Attack Skills instead\n\nTurn Start: Kurokumo Clan Identities gain 1 Power Up; when inflicting Bleed Potency or Count On Hit with a Base Attack Skill, gain 1 Poise Potency (<style=\"upgradeHighlight\">6</style> times per turn per Identity)",
"simpleDesc": [
{
"abilityID": 19195,
"simpleDesc": "Clash Power +1, inflict Offense Level Down On Hit"
},
{
"abilityID": 191951,
"simpleDesc": "Gain 1 Power Up; gain Poise when inflicting Bleed"
}
]
},
{
"id": 29195,
"name": "Cloudpattern Gourd Bottle++",
"desc": "Slash Attack Type Skill 1: Clash Power +1, inflict 2 Offense Level Down On Hit.\n- For Kurokumo Clan Identities: the above effects apply to <style=\"upgradeHighlight\">all</style> Base Attack Skills instead\n\nTurn Start: Kurokumo Clan Identities gain 1 Power Up; when inflicting Bleed Potency or Count On Hit with a Base Attack Skill, gain <style=\"upgradeHighlight\">1~2</style> Poise Potency (<style=\"upgradeHighlight\">8</style> times per turn per Identity)",
"simpleDesc": [
{
"abilityID": 29195,
"simpleDesc": "Clash Power +1, inflict Offense Level Down On Hit"
},
{
"abilityID": 291951,
"simpleDesc": "Gain 1 Power Up; gain Poise when inflicting Bleed"
}
]
},
{
"id": 9196,
"name": "Broken Greatsword",
"desc": "Slash Base Attack Skills gain Clash Power +2. On Combat Start, gain [AttackUp] equal to the number of Identities who are using Slash base Attack Skills this turn. (max 3)\n\nAllies with Slash Attack Type for all of their base Attack Skills gain 2 [SlashDamageUp] at Turn Start. (except for Empowered Skills or Skills that need unique conditionals)\n\nWhen using Guard(except Power Guard), gain 1 [Protection] and 3 [DefenseUp] (once per Identity per turn). When, in a single turn, an allied Identity takes 2 instances of HP or Shield HP damage by getting attacked by enemy's single-target Attack Skill, gain 1 [DefenseUp] next turn (max 3)\n\nAt Turn Start, Zwei Association Identities gain 2 [Enhancement] and 1 [SlashResultUp]; then, gain 2 [DefenseUp] for every other Zwei Association Identity (max 8)",
"simpleDesc": [
{
"abilityID": 9196,
"simpleDesc": "Gain Offense Level Up"
},
{
"abilityID": 91961,
"simpleDesc": "Gain Defense Level Up"
},
{
"abilityID": 91962,
"simpleDesc": "Gain Attack Power Up & Defense Level Up"
}
]
},
{
"id": 9197,
"name": "High-tensility Shoes",
"desc": "[Effects apply only to the #3 Deployed Identity]\n\nPierce Skills gain +(# of Pierce Base Attack Skills) Offense Level. (same Skills don't count twice; max 3)\n\nAt 3+ [Agility]: when attacking an enemy, deal +(10 + ([Agility] on self x 3))% more Pierce damage (max 25%).",
"simpleDesc": [
{
"abilityID": 9197,
"simpleDesc": "Pierce Skills gain +(# of Pierce Base Attack Skills) Offense Level. (same Skills don't count twice; max 3)"
},
{
"abilityID": 91971,
"simpleDesc": "At 3+ Haste: when attacking an enemy, deal +(10 + (Haste on self x 3))% more Pierce damage (max 25%)."
}
]
},
{
"id": 9198,
"name": "Plume of Proof",
"desc": "On Hit after winning a Clash with a Pierce Base Attack Skill, inflict 1 Bind against the target next turn. (once per turn per Identity; does not stack against the same enemy)\n- For Cinq Association Identities: gain 1 Haste next turn as well.\n\nWhen a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with 'Declared Duel', 'Nerve Strike', or 'Focused Attack', gain 2 Poise Potency On Hit (once per turn per Identity)",
"simpleDesc": [
{
"abilityID": 9198,
"simpleDesc": "Inflict Bind; Cinq Assoc. Identities gain Haste as well"
},
{
"abilityID": 91981,
"simpleDesc": "Gain Poise Potency"
}
]
},
{
"id": 19198,
"name": "Plume of Proof+",
"desc": "On Hit after winning a Clash with a Pierce Base Attack Skill, inflict 1 Bind against the target next turn. (once per turn per Identity; <style=\"upgradeHighlight\">max 2</style> per enemy)\n- For Cinq Association Identities: gain 1 Haste next turn as well. (once per turn per Identity)\n\nWhen a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with 'Declared Duel', 'Nerve Strike', or 'Focused Attack', gain <style=\"upgradeHighlight\">4</style> Poise Potency On Hit (once per turn per Identity)",
"simpleDesc": [
{
"abilityID": 19198,
"simpleDesc": "Inflict Bind; Cinq Assoc. Identities gain Haste as well"
},
{
"abilityID": 191981,
"simpleDesc": "Gain Poise Potency"
}
]
},
{
"id": 29198,
"name": "Plume of Proof++",
"desc": "On Hit after winning a Clash with a Pierce Base Attack Skill, inflict 1 Bind against the target next turn. (once per turn per Identity; max 2 per enemy)\n- For Cinq Association Identities: gain 1 Haste next turn as well. (<style=\"upgradeHighlight\">2</style> times per turn per Identity)\n\nWhen a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with 'Declared Duel', 'Nerve Strike', or 'Focused Attack', gain 4 Poise Potency On Hit (<style=\"upgradeHighlight\">2</style> times per turn per Identity)",
"simpleDesc": [
{
"abilityID": 29198,
"simpleDesc": "Inflict Bind; Cinq Assoc. Identities gain Haste as well"
},
{
"abilityID": 291981,
"simpleDesc": "Gain Poise Potency"
}
]
},
{
"id": 9199,
"name": "Torn Hems",
"desc": "Pierce Attack Type Skill 2: Offense Level +2; if the Skill has 2 Coins or fewer, Offense Level +2 and Clash Power (2/# of Coins) instead.\n- For Technology Liberation Alliance Identities: above effect applies to all Pierce Attack Type Base Attack Skills\n\nTurn Start: Technology Liberation Alliance Identities gain (# of negative effects on self) [AttackUp]. (max 3)",
"simpleDesc": [
{
"abilityID": 9199,
"simpleDesc": "Offense Level Up; Skills with 2 Coins or fewer gain Clash Power"
},
{
"abilityID": 91991,
"simpleDesc": "Gain Offense Level Up"
}
]
},
{
"id": 19199,
"name": "Torn Hems+",
"desc": "Pierce Attack Type Skill 2: Offense Level +2; if the Skill has 2 Coins or fewer, Offense Level +2 and Clash Power (2/# of Coins) instead.\n- For Technology Liberation Alliance Identities: above effect applies to all Pierce Attack Type <style=\"upgradeHighlight\">or Gluttony Affinity</style> Base Attack Skills\n\nTurn Start: Technology Liberation Alliance Identities gain <style=\"upgradeHighlight\">(# of negative effects on self + 1)</style> [AttackUp]. (max <style=\"upgradeHighlight\">4</style>)",
"simpleDesc": [
{
"abilityID": 19199,
"simpleDesc": "Offense Level Up; Skills with 2 Coins or fewer gain Clash Power"
},
{
"abilityID": 191991,
"simpleDesc": "Gain Offense Level Up"
}
]
},
{
"id": 29199,
"name": "Torn Hems++",
"desc": "Pierce Attack Type Skill 2: Offense Level +2; if the Skill has 2 Coins or fewer, Offense Level +2 and Clash Power (2/# of Coins) instead.\n- For Technology Liberation Alliance Identities: above effect applies to <style=\"upgradeHighlight\">all</style> Base Attack Skills\n\nTurn Start: Technology Liberation Alliance Identities gain <style=\"upgradeHighlight\">1 Clash Power Up</style> and (value of highest Stack among negative effects on self + 1) [AttackUp]. (max <style=\"upgradeHighlight\">5</style>)",
"simpleDesc": [
{
"abilityID": 29199,
"simpleDesc": "Offense Level Up; Skills with 2 Coins or fewer gain Clash Power"
},
{
"abilityID": 291991,
"simpleDesc": "Gain Clash Power and Offense Level Up"
}
]
},
{
"id": 9200,
"name": "Dueling Manual Book 3",
"desc": "Pierce Base Attack Skills gain Clash Power +2. On Combat Start, gain [AttackUp] equal to the number of Identities who are using Pierce base Attack Skills this turn. (max 3)\n\nAllies with Pierce Attack Type for all of their base Attack Skills gain 2 [PenetrateDamageUp] at Turn Start. (except for Empowered Skills or Skills that need unique conditionals)\n\nEvade Skill Power +2. Every time an allied Identity successfully Evades 2 times within a single turn, they gain 1 [AttackDmgUp] next turn (max 3)\n\nAt Turn Start, Cinq Association Identities gain 1 [PenetrateResultUp] and 2 [PenetrateDamageUp]; if a Cinq Association Identity dealt damage On Hit against an enemy inflicted by their 'Declared Duel', 'Nerve Strike', or 'Focused Attack', gain 2 [PenetrateDamageUp] and 1 [Agility] next turn. (once per Identity per turn)",
"simpleDesc": [
{
"abilityID": 9200,
"simpleDesc": "Clash Power Up"
},
{
"abilityID": 92001,
"simpleDesc": "Pierce DMG Up"
},
{
"abilityID": 92002,
"simpleDesc": "Gain Evade Skill Power. Gain Pierce DMG Up after every 3 successful Evade"
},
{
"abilityID": 92003,
"simpleDesc": "Gain Pierce Power Up and deal more Pierce damage"
}
]
},
{
"id": 9201,
"name": "Dimensional Recycle Bin",
"desc": "[Effects apply only to the #3 Deployed Identity]\n\nBlunt Skills gain (# of Blunt Base Attack Skills) Offense Level. (same Skills don't count twice; max 3)\n\nWhen using a Skill to attack an enemy, if a different Skill was [Discard]ed, deal +(10 + (rank of the Discarded Skill x 5))% more Blunt damage. (if multiple were discarded, take the highest value; max 25%)",
"simpleDesc": [
{
"abilityID": 9201,
"simpleDesc": "Blunt Skills gain Offense Level"
},
{
"abilityID": 92011,
"simpleDesc": "Deal more Blunt damage"
}
]
},
{
"id": 9202,
"name": "Pocket Flashcards",
"desc": "When winning a Clash with a Blunt Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)\n- For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional Defense Level Down\n\nIf a Dieci Association Identity Discarded their own Skill using a Discard Skill, gain (rank of the Discarded Skill) Offense Level Up at the next Turn Start. (if multiple are discarded, take the highest value; max 3)",
"simpleDesc": [
{
"abilityID": 9202,
"simpleDesc": "Inflict Defense Level Down next turn"
},
{
"abilityID": 92021,
"simpleDesc": "Gain (rank of the Discarded Skill) Offense Level Up"
}
]
},
{
"id": 19202,
"name": "Pocket Flashcards+",
"desc": "When winning a Clash with a Blunt Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)\n- For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional Defense Level Down\n\nIf a Dieci Association Identity Discarded their own Skill using a Discard Skill, gain <style=\"upgradeHighlight\">(rank of the Discarded Skill + 1)</style> Offense Level Up at the next Turn Start. (if multiple are discarded, take the highest value; max <style=\"upgradeHighlight\">4</style>)",
"simpleDesc": [
{
"abilityID": 19202,
"simpleDesc": "Inflict Defense Level Down next turn"
},
{
"abilityID": 192021,
"simpleDesc": "Gain (rank of the Discarded Skill) Offense Level Up"
}
]
},
{
"id": 29202,
"name": "Pocket Flashcards++",
"desc": "When winning a Clash with a Blunt Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)\n- For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional Defense Level Down\n\nIf a Dieci Association Identity Discarded their own Skill using a Discard Skill, gain <style=\"upgradeHighlight\">(rank of the Discarded Skill + 2)</style> Offense Level Up at the next Turn Start. (if multiple are discarded, take the highest value; max <style=\"upgradeHighlight\">5</style>)",
"simpleDesc": [
{
"abilityID": 29202,
"simpleDesc": "Inflict Defense Level Down next turn"
},
{
"abilityID": 292021,
"simpleDesc": "Gain (rank of the Discarded Skill) Offense Level Up"
}
]
},
{
"id": 9203,
"name": "Dimensional Perception Modifier",
"desc": "Blunt Attack Type Skill 1 & 2: Offense Level +(# of Coins - 1) (max 2)\n- Skills with Discard effects gain Offense Level +(# of Coins) instead (max 4)\n\nIf a unit used a Discard Skill to discard their Skill, gain 1 Damage Up and (rank of the Discarded Skill) Offense Level Up. (once per turn per Identity; if multiple were discarded, take the highest value; max 3)\n- If a Blunt Attack Type Skill was Discarded, gain 1 Blunt DMG Up as well",
"simpleDesc": [
{
"abilityID": 9203,
"simpleDesc": "Gain Offense Level"
},
{
"abilityID": 92031,
"simpleDesc": "Gain Damage Up and Offense Level Up. If a Blunt Skill was Discarded, gain Blunt DMG Up as well"
}
]
},
{
"id": 9204,
"name": "The Book of Vengeance",
"desc": "Blunt Base Attack Skills gain Clash Power +2. On Combat Start, gain [AttackUp] equal to the number of Identities who are using Blunt base Attack Skills this turn. (max 3)\n\nAllies with Blunt Attack Type for all of their base Attack Skills gain 2 [HitDamageUp] at Turn Start. (except for Empowered Skills or Skills that need unique conditionals)\n\nWhen using a Counter Skill(except Power Counters), gain 7.5% of this unit's max HP as Shield HP and deal +20% damage. Cannot be Staggered by damage when using a Counter Skill (once per Identity per Encounter)\n\nAt Turn Start, The Middle Identities gain 1 [HitResultUp] and 2 [Endurance]; when The Middle Identity uses a Counter Skill, the above Counter Skill enhancement activates twice per Encounter and deals +40% damage instead.",
"simpleDesc": [
{
"abilityID": 9204,
"simpleDesc": "Gain Clash Power and Offense Level Up"
},
{
"abilityID": 92041,
"simpleDesc": "Gain Blunt DMG Up"
},
{
"abilityID": 92042,
"simpleDesc": "Cannot be Staggered from damage when counterattacking"
},
{
"abilityID": 92042,
"simpleDesc": "Gain Blunt DMG Up, Defense Power Up, and deal more damage with Counterattacks"
}
]
}
]
}