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LimbusStaticData/Localize/en/EN_Passives_check4.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 1010311,
"name": "Poised",
"desc": "On Clash Win, gain +1 [Breath] Count\nCoin Power +1 for every 5 [Breath] Count (max 3)"
},
{
"id": 1020211,
"name": "Self-charging",
"desc": "Gain +1 [Charge] Count at Attack End\nA random ally gains +1 [Charge] Count at Attack End"
},
{
"id": 1050311,
"name": "Enduring Spirit",
"desc": "When attacked, gain +1 Charge Count. (Up to 6 times)\nAfter losing a clash, gain +1 Charge Count. (Up 6 times, counted independently of hits taken)"
},
{
"id": 1070411,
"name": "Bugger…",
"desc": "When an ally is defeated, lose 10 SP and gain 1 Blunt Power Up next turn.\nIf 4 or more surviving units in the team, including this unit, are 'N Corp. Fanatics', Coin Power +1."
},
{
"id": 1100211,
"name": "Slayer",
"desc": "The last Coin on the last skill in the chain deals +20% damage.\nWhenever an ally other than this unit gains Poise Count, this unit gains +1 Poise Count at a 50% chance.",
"summary": "The last Coin on the last Skill in the chain deals +20% damage. Gain additional Poise Count"
},
{
"id": 1020411,
"name": "Whistles",
"desc": "Combat Start: Heal 15 SP for 2 allies that have the lowest SP\nIf the ally is an \"N Corp. Fanatic\", also apply 2 [AssemblePersonality]"
},
{
"id": 1020431,
"name": "Whispers",
"desc": "Combat Start: Heal 15 SP for 1 ally that has the lowest SP\nIf the ally is an \"N Corp. Fanatic\", also apply 2 [AssemblePersonality]"
},
{
"id": 1100511,
"name": "Mad Flame",
"desc": "Heal 50% less SP from winning a clash or defeating an enemy.\nIf 5 or more surviving units, including this unit, are 'N Corp. Fanatics', they deal +10% damage."
},
{
"id": 1070311,
"name": "Raring to Graze",
"desc": "Gain (Wrath Reson.) Charge Count next turn.\nAt 5+ Charge Count, gain 1 Haste and Attack Power Up.\nAlways Activate: At the start of the stage, gain +3 Ammo."
},
{
"id": 1050611,
"name": "Activate rrR-#4 Suit Pressurization",
"desc": "At the end of the turn, gain +2 Max Speed per 5 Charge Count next turn. (Max 6)\nAt the start of the turn, if at 5+ Charge Count, gain 3 Aggro to this unit's rightmost slot."
},
{
"id": 1080511,
"name": "Filling Fluid",
"desc": "If this unit fails to deal HP damage using attack skills in a turn, gain a Shield equal to 10% of Max HP next turn. (Max 30)"
},
{
"id": 1080211,
"name": "Brainwave Focus",
"desc": "At the start of the combat phase, gain (Gloom Reson. / 3) Attack Power Up.\nIf this unit fails to deal damage this turn, lose 15 SP at the end of the turn."
},
{
"id": 1040511,
"name": "Dimensional Demon Edge",
"desc": "Upon defeating an enemy, gain +3 Charge Count (3 times per turn)"
},
{
"id": 1040531,
"name": "Dimensional Refraction Edge - Type: Blade Mk7",
"desc": "When an ally with the lowest Max HP defeats an enemy, they gain +3 Charge Count (Once per turn)"
},
{
"id": 1060611,
"name": "Cleanup Mastery",
"desc": "If at 5+ Charge Count at the start of the combat phase, gain 2 Haste. <style=\"highlight\">At 10+ Charge Count, gain 1 additional Haste.</style>"
}
]
}