Files
LimbusStaticData/Localize/en/EN_Skills_Ego_Personality-02.json
T
2026-07-20 17:19:20 +07:00

1039 lines
40 KiB
JSON

{
"dataList": [
{
"id": 2020511,
"levelList": [
{
"level": 1,
"name": "9:2",
"abName": "Skin Prophet",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Convert 2 [Combustion] on target to 1 Defense Level Down (max 10)"
}
]
}
]
},
{
"level": 3,
"name": "9:2",
"abName": "Skin Prophet",
"desc": "[BeforeAttack] At 4+ (Highest Lust A-Reson), Atk Weight +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 3 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Convert 2 [Combustion] on target to 1 Defense Level Down (max 10)"
}
]
}
]
},
{
"level": 4,
"name": "9:2",
"abName": "Skin Prophet",
"desc": "[BeforeAttack] At 4+ (Highest Lust A-Reson), Atk Weight +1\nAt 6+ (Highest Lust A-Reson), additional Atk Weight +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Convert 2 [Combustion] on target to 1 Defense Level Down (max 10)"
}
]
}
]
}
]
},
{
"id": 2020521,
"levelList": [
{
"level": 1,
"name": "9:2",
"abName": "Skin Prophet",
"desc": "[CantIdentify]\nTargets randomly",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 4 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Convert 2 [Combustion] on target to 1 Defense Level Down (max 10)"
}
]
}
]
},
{
"level": 3,
"name": "9:2",
"abName": "Skin Prophet",
"desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] At 4+ (Highest Lust A-Reson), Atk Weight +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 2 Bind next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Convert 2 [Combustion] on target to 1 Defense Level Down (max 10)"
}
]
}
]
},
{
"level": 4,
"name": "9:2",
"abName": "Skin Prophet",
"desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] At 4+ (Highest Lust A-Reson), Atk Weight +1\nAt 6+ (Highest Lust A-Reson), additional Atk Weight +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 2 Bind next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Convert 2 [Combustion] on target to 1 Defense Level Down (max 10)"
}
]
}
]
}
]
},
{
"id": 2020611,
"levelList": [
{
"level": 1,
"name": "Everlasting",
"abName": "Time Duck",
"desc": "If target's Speed is slower than this unit's, deal +(2.5 x (Speed difference))% damage (max 25%)\n[BeforeAttack] At 3+ highest Reson., inflict [Vibration] Potency by highest Reson. (max 5)\n[EndSkill] For 3 turns, lose 10 SP at Turn End",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +5 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Trigger [FusionVibration] into [VibrationContinue]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] Reduce target's Max Speed by half next turn"
}
]
}
]
},
{
"level": 3,
"name": "Everlasting",
"abName": "Time Duck",
"desc": "If target's Speed is slower than this unit's, deal +(<style=\"highlight\">3.5</style> x (Speed difference))% damage (max <style=\"highlight\">35%</style>)\n[BeforeAttack] At 3+ highest Reson., inflict [Vibration] Potency by highest Reson. (max 5)\n<style=\"highlight\">- If the highest Reson. was a Sloth A-Reson., inflict [Vibration] Count by [Vibration] Potency inflicted (max 5)</style>\n[EndSkill] For 3 turns, lose 10 SP at Turn End",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +5 [Vibration] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Trigger [FusionVibration] into [VibrationContinue]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Reduce target's Max Speed by half next turn<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Everlasting",
"abName": "Time Duck",
"desc": "If target's Speed is slower than this unit's, deal +(<style=\"highlight\">5</style> x (Speed difference))% damage (max <style=\"highlight\">50%</style>)\n[BeforeAttack] At 3+ highest Reson., inflict [Vibration] Potency by (<style=\"highlight\">2</style> x (highest Reson.)) (max <style=\"highlight\">10</style>)\n- If the highest Reson. was a Sloth A-Reson., inflict [Vibration] Count by [Vibration] Potency inflicted (max <style=\"highlight\">10</style>)\n[EndSkill] For 3 turns, lose 10 SP at Turn End",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">10</style> [Vibration] and <style=\"highlight\">+10</style> [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Trigger [FusionVibration] into [VibrationContinue]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Reduce target's Max Speed by half next turn<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2020621,
"levelList": [
{
"level": 1,
"name": "Everlasting",
"abName": "Time Duck",
"desc": "[CantIdentify]\nTargets randomly\nIf the main target's Speed is slower than this unit's, deal +(1.5 x (Speed difference))% damage (max 12%)\n[BeforeAttack] At 3+ highest Reson., inflict 3 [Vibration] Potency",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration] and +3 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Trigger [FusionVibration] into [VibrationContinue]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] Reduce target's Max Speed by half next turn"
}
]
}
]
},
{
"level": 3,
"name": "Everlasting",
"abName": "Time Duck",
"desc": "[CantIdentify]\nTargets randomly\nIf the main target's Speed is slower than this unit's, deal +(<style=\"highlight\">2</style> x (Speed difference))% damage (max <style=\"highlight\">16%</style>)\n[BeforeAttack] At 3+ highest Reson., inflict [Vibration] Potency by highest Reson. (max 4)\n<style=\"highlight\">- [BeforeAttack] If the highest Reson. was a Sloth A-Reson., inflict +2 [Vibration] Count</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration] and +3 [Vibration] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Trigger [FusionVibration] into [VibrationContinue]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Reduce target's Max Speed by half next turn<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Everlasting",
"abName": "Time Duck",
"desc": "[CantIdentify]\nTargets randomly\nIf the main target's Speed is slower than this unit's, deal +(<style=\"highlight\">2.5</style> x (Speed difference))% damage (max <style=\"highlight\">20%</style>)\n[BeforeAttack] At 3+ highest Reson., inflict [Vibration] Potency by highest Reson. (max <style=\"highlight\">5</style>)\n- [BeforeAttack] If the highest Reson. was a Sloth A-Reson., <style=\"highlight\">inflict [Vibration] Count by [Vibration] Potency inflicted (max 5)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">5</style> [Vibration] and <style=\"highlight\">+5</style> [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Trigger [FusionVibration] into [VibrationContinue]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1</style>"
},
{
"desc": "[OnSucceedAttack] Reduce target's Max Speed by half next turn<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2020711,
"levelList": [
{
"level": 1,
"name": "Lasso",
"abName": "Rose Hunter",
"desc": "Coin Power +1 for every 7 [Burst] on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 3,
"name": "Lasso",
"abName": "Rose Hunter",
"desc": "<style=\"highlight\">If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1</style>\nCoin Power +1 for every 7 [Burst] on target (max 2)\n<style=\"highlight\">[BeforeAttack] Gain 2 [Agility] next turn\n[BeforeAttack] At 4+ Gluttony or Lust Reson., gain +1 Atk Weight</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "Lasso",
"abName": "Rose Hunter",
"desc": "If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1\nCoin Power +1 for every 7 [Burst] on target (max 2)\n[BeforeAttack] Gain 2 [Agility] next turn\n[BeforeAttack] At 4+ highest Reson., Atk Weight +1\n<style=\"highlight\">- If the said Reson. was a Gluttony Reson., Atk Weight +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
}
]
}
]
},
{
"id": 2020721,
"levelList": [
{
"level": 1,
"name": "Lasso",
"abName": "Rose Hunter",
"desc": "[CantIdentify]\nTargets randomly\nCoin Power +1 for every 7 [Burst] on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Snare]"
}
]
}
]
},
{
"level": 3,
"name": "Lasso",
"abName": "Rose Hunter",
"desc": "[CantIdentify]\nTargets randomly\n<style=\"highlight\">If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1</style>\nCoin Power +1 for every 7 [Burst] on target (max 2)\n<style=\"highlight\">[BeforeAttack] Gain 2 [Agility] next turn</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Snare]"
},
{
"desc": "[OnSucceedAttack] Deal +2% damage for every [Burst] on target (max 30%)"
}
]
}
]
},
{
"level": 4,
"name": "Lasso",
"abName": "Rose Hunter",
"desc": "[CantIdentify]\nTargets randomly\nIf the sum of this unit and the target's Speed is 6 or greater, Coin Power +1\nCoin Power +1 for every 7 [Burst] on target (max 2)\n[BeforeAttack] Gain 2 [Agility] next turn\n<style=\"highlight\">[EndSkill] If target is Staggered or defeated, gain 1 [ShamrockResultUp] next turn</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Snare]"
},
{
"desc": "[OnSucceedAttack] Deal +2% damage for every [Burst] on target (max 60%)"
}
]
}
]
}
]
},
{
"id": 2020811,
"levelList": [
{
"level": 1,
"name": "Thoracalgia",
"abName": "Sleeping Bag of a Bygone Day",
"desc": "[BeforeAttack] Apply (highest Reson.) [Breath] Potency to all allies (max 4)\n- At 3+ Pride Reson., apply +1 [Breath] Count to the affected units, and apply 1 [ReleaseBreath] as well next turn",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 3,
"name": "Thoracalgia",
"abName": "Sleeping Bag of a Bygone Day",
"desc": "[BeforeAttack] Apply (highest Reson.) [Breath] Potency to all allies (max <style=\"highlight\">6</style>)\n- At 3+ Pride Reson., apply +1 [Breath] Count to the affected units, and apply 1 [ReleaseBreath] as well next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Gain +1 [Breath] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">Deal +([Breath] Potency + [Breath] Count)% damage on Critical Hit (max 20%)</style>"
}
]
}
]
},
{
"level": 4,
"name": "Thoracalgia",
"abName": "Sleeping Bag of a Bygone Day",
"desc": "[BeforeAttack] Apply (highest Reson.) [Breath] Potency to all allies (max 6)\n- At 3+ Pride Reson., apply +1 [Breath] Count to the affected units, and apply 1 [ReleaseBreath] as well next turn<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Deal +([Breath] Potency + [Breath] Count)% damage on Critical Hit (max <style=\"highlight\">40%</style>)"
}
]
}
]
}
]
},
{
"id": 2020821,
"levelList": [
{
"level": 1,
"name": "Thoracalgia",
"abName": "Sleeping Bag of a Bygone Day",
"desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] At less than 20 [Breath] Potency, gain up to 20 [Breath] Potency and consume ([Breath] Potency gained x 2)% HP on self\n- Cannot be Staggered or defeated due to this effect\n[BeforeAttack] Apply (highest Reson.) [Breath] Potency to all allies (max 4)\n- At 3+ Pride Reson., apply +1 [Breath] Count to the affected units, and apply 1 [ReleaseBreath] and 1 [IndigoDamageUp] as well next turn",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 3,
"name": "Thoracalgia",
"abName": "Sleeping Bag of a Bygone Day",
"desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] At less than 20 [Breath] Potency, gain up to 20 [Breath] Potency and consume ([Breath] Potency gained x 2)% HP on self\n- Cannot be Staggered or defeated due to this effect\n[BeforeAttack] Apply (highest Reson.) [Breath] Potency to all allies (max <style=\"highlight\">6</style>)\n- At 3+ Pride Reson., apply +1 [Breath] Count to the affected units, and apply 1 [ReleaseBreath] and 1 [IndigoDamageUp] as well next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Gain +1 [Breath] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">Deal +([Breath] Potency + [Breath] Count)% damage on Critical Hit (max 20%)</style>"
}
]
}
]
},
{
"level": 4,
"name": "Thoracalgia",
"abName": "Sleeping Bag of a Bygone Day",
"desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] At less than 20 [Breath] Potency, gain up to 20 [Breath] Potency and consume ([Breath] Potency gained x 2)% HP on self\n- Cannot be Staggered or defeated due to this effect\n[BeforeAttack] Apply (highest Reson.) [Breath] Potency to all allies (max 6)\n- At 3+ Pride Reson., apply +1 [Breath] Count to the affected units, and apply 1 [ReleaseBreath] and 1 [IndigoDamageUp] as well next turn<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Deal +([Breath] Potency + [Breath] Count)% damage on Critical Hit (max <style=\"highlight\">40%</style>)"
}
]
}
]
}
]
},
{
"id": 2020911,
"levelList": [
{
"level": 1,
"name": "Command : Meltdown",
"abName": "Kal'tsit",
"desc": "If the main target has [Combustion] or [Burst], Final Power +1\n[BeforeAttack] Deal +1% damage for every 1 ([Burst] Potency + [Burst] Count) on the main target (max 15%)\n[EndSkill] Gain 4 [CuredFilm]\n[EndSkill] Heal self and 1 ally with the least HP percentage by 15% of this unit's max HP\n- If this unit is at max HP, heal 2 other allies instead\n[EndSkill] Heal 10 SP for 2 allies, including this unit, with the lowest SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 3,
"name": "Command : Meltdown",
"abName": "Kal'tsit",
"desc": "If the main target has [Combustion] or [Burst], Final Power +<style=\"highlight\">2</style>\n[BeforeAttack] Deal +1% damage for every 1 ([Burst] Potency + [Burst] Count) on the main target (max 15%)\n<style=\"highlight\">- If this unit has [CuredFilm], multiply this effect and its maximum cap by 1.5</style>\n[EndSkill] Gain <style=\"highlight\">7</style> [CuredFilm]\n[EndSkill] Heal self and 1 ally with the least HP percentage by <style=\"highlight\">20</style>% of this unit's max HP\n- If this unit is at max HP, heal 2 other allies instead\n[EndSkill] Heal 10 SP for 2 allies, including this unit, with the lowest SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Combustion]"
}
]
}
]
},
{
"level": 4,
"name": "Command : Meltdown",
"abName": "Kal'tsit",
"desc": "If the main target has [Combustion] or [Burst], Final Power +<style=\"highlight\">3</style>\n[BeforeAttack] Deal +1% damage for every 1 ([Burst] Potency + [Burst] Count) on the main target (max <style=\"highlight\">25</style>%)\n- If this unit has [CuredFilm], multiply this effect and its maximum cap by <style=\"highlight\">2</style>\n[EndSkill] Gain <style=\"highlight\">10</style> [CuredFilm]\n[EndSkill] Heal self and 1 ally with the least HP percentage by <style=\"highlight\">30</style>% of this unit's max HP\n- If this unit is at max HP, heal 2 other allies instead\n[EndSkill] Heal <style=\"highlight\">15</style> SP for 2 allies, including this unit, with the lowest SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Combustion]"
}
]
}
]
}
]
},
{
"id": 2020921,
"levelList": [
{
"level": 1,
"name": "Command : Meltdown",
"abName": "Kal'tsit",
"desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] At 4+ highest Reson., gain +1 Atk Weight\n[EndSkill] Gain 4 [CuredFilm]\n[EndSkill] If this Skill's damage did not Stagger or kill any target, take HP damage equal to 20% of this unit's max HP, and gain Shield equal to HP damage taken due to this effect\n- This damage does not kill this unit. Max out the [CuredFilm] Stack at Turn End and gain 2 [AttackDmgUp] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 3,
"name": "Command : Meltdown",
"abName": "Kal'tsit",
"desc": "[CantIdentify]\nTargets randomly\n<style=\"highlight\">If main target has 6+ ([Burst] Potency + [Burst] Count), Base Power +1</style>\n[BeforeAttack] At <style=\"highlight\">3</style>+ highest Reson., gain +1 Atk Weight\n[EndSkill] Gain <style=\"highlight\">7</style> [CuredFilm]\n[EndSkill] If this Skill's damage did not Stagger or kill any target, take HP damage equal to 20% of this unit's max HP, and gain Shield equal to HP damage taken due to this effect\n- This damage does not kill this unit. Max out the [CuredFilm] Stack at Turn End and gain 2 [AttackDmgUp] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict +1 [Burst] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Combustion]"
}
]
}
]
},
{
"level": 4,
"name": "Command : Meltdown",
"abName": "Kal'tsit",
"desc": "[CantIdentify]\nTargets randomly\n<style=\"highlight\">Base Power +1 for every 6 ([Burst] Potency + [Burst] Count) on the main target (max 2)</style>\n<style=\"highlight\">[BeforeAttack] Gain +1 Atk Weight for every 3 highest Reson. (max 2)</style>\n[EndSkill] Gain <style=\"highlight\">10</style> [CuredFilm]\n[EndSkill] If this Skill's damage did not Stagger or kill any target, take HP damage equal to 20% of this unit's max HP, and gain Shield equal to <style=\"highlight\">(HP damage taken due to this effect x 2)</style>\n- This damage does not kill this unit. Max out the [CuredFilm] Stack at Turn End and gain 2 [AttackDmgUp] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Burst]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnStartCoin] If this Skill's damage did not Stagger or kill any target, deal +30% damage</style>"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Combustion]"
}
]
}
]
}
]
},
{
"id": 2021011,
"levelList": [
{
"level": 1,
"name": "Ardor Blossom Star",
"abName": "Ardor Blossom Moth",
"desc": "[BeforeAttack] Final Power +1 for every 10 ([Combustion] on all targets + [Combustion] on self) (max 2)\n[EndSkill] Gain 10 [Combustion] and +1 [Combustion] Count\n[EndSkill] At 15+ [Combustion] on self, gain 1 [CrimsonDamageUp] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[EndCoin] At 15+ [Combustion] on self, inflict 1 [FaustFlameMothEmber] to all targets (once per turn; in Focused Encounters, the Parts)"
}
]
}
]
},
{
"level": 3,
"name": "Ardor Blossom Star",
"abName": "Ardor Blossom Moth",
"desc": "[BeforeAttack] Final Power +1 for every 10 ([Combustion] on all targets + [Combustion] on self) (max 2)\n[EndSkill] Gain 10 [Combustion] and +1 [Combustion] Count\n[EndSkill] At 15+ [Combustion] on self, gain 1 [CrimsonDamageUp] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict [Combustion] equal to (Wrath Reson. / 2) (max 3; rounded down)</style>"
}
]
},
{
"coindescs": [
{
"desc": "[EndCoin] At 15+ [Combustion] on self, inflict 1 [FaustFlameMothEmber] to all targets (once per turn; in Focused Encounters, the Parts)"
}
]
}
]
},
{
"level": 4,
"name": "Ardor Blossom Star",
"abName": "Ardor Blossom Moth",
"desc": "[BeforeAttack] Final Power +1 for every 10 ([Combustion] on all targets + [Combustion] on self) (max 2)\n[EndSkill] Gain 10 [Combustion] and +1 [Combustion] Count\n[EndSkill] At 15+ [Combustion] on self, gain 1 [CrimsonDamageUp] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to (Wrath Reson. / 2) (max 3; rounded down)<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict [Combustion] Count equal to (Wrath Reson. / 3) (max 2; rounded down)</style>"
},
{
"desc": "[EndCoin] At 15+ [Combustion] on self, inflict 1 [FaustFlameMothEmber] to all targets (once per turn; in Focused Encounters, the Parts)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2021021,
"levelList": [
{
"level": 1,
"name": "Ardor Blossom Star",
"abName": "Ardor Blossom Moth",
"desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] Final Power +1 for every 10 ([Combustion] on all targets + [Combustion] on self) (max 2)\n[EndSkill] Gain 10 [Combustion] and +1 [Combustion] Count\n[EndSkill] At 25+ [Combustion] on self, gain 2 [CrimsonDamageUp] next turn (once per turn)\n[EndSkill] If this unit is missing 50%+ HP, heal 5 SP for every 10 [Combustion] on self (max 10)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[EndCoin] Randomly inflict 3 [FaustFlameMothEmber] between targets (once per turn, excluding targets that have maximum [FaustFlameMothEmber] Potency. In Focused Encounters, the Parts)"
}
]
}
]
},
{
"level": 3,
"name": "Ardor Blossom Star",
"abName": "Ardor Blossom Moth",
"desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] Final Power +1 for every 10 ([Combustion] on all targets + [Combustion] on self) (max 2)\n[EndSkill] Gain 10 [Combustion] and +1 [Combustion] Count\n[EndSkill] At 25+ [Combustion] on self, gain 2 [CrimsonDamageUp] next turn (once per turn)\n[EndSkill] If this unit is missing 50%+ HP, heal 5 SP for every 10 [Combustion] on self (max 10)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict [Combustion] equal to (Wrath Reson. / 2) (max 3; rounded down)</style>"
}
]
},
{
"coindescs": [
{
"desc": "[EndCoin] Randomly inflict 3 [FaustFlameMothEmber] between targets (once per turn, excluding targets that have maximum [FaustFlameMothEmber] Potency. In Focused Encounters, the Parts)"
}
]
}
]
},
{
"level": 4,
"name": "Ardor Blossom Star",
"abName": "Ardor Blossom Moth",
"desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] Final Power +1 for every 10 ([Combustion] on all targets + [Combustion] on self) (max 2)\n[EndSkill] Gain 10 [Combustion] and +1 [Combustion] Count\n[EndSkill] At 25+ [Combustion] on self, gain 2 [CrimsonDamageUp] next turn (once per turn)\n[EndSkill] If this unit is missing 50%+ HP, heal 5 SP for every 10 [Combustion] on self (<style=\"highlight\">max 15</style>)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict [Combustion] Count equal to (Wrath Reson. / 3) (max 2; rounded down)</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to (Wrath Reson. / 2) (max 3; rounded down)<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[EndCoin] Randomly inflict <style=\"highlight\">6</style> [FaustFlameMothEmber] between targets (once per turn, excluding targets that have maximum [FaustFlameMothEmber] Potency. In Focused Encounters, the Parts)"
}
]
}
]
}
]
}
]
}