Files
LimbusStaticData/Localize/en/EN_Skills_Ego_Personality-06.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 2060411,
"levelList": [
{
"level": 1,
"name": "Soda",
"abName": "Wellcheers",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[EndSkillHead] Heal 2 allies with the lowest HP percentages for 10 HP"
},
{
"desc": "[EndSkillTail] Heal 10 SP for 2 allies with the least SP"
}
]
}
]
},
{
"level": 3,
"name": "Soda",
"abName": "Wellcheers",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[EndSkillHead] Heal 2 allies with the lowest HP percentages for 12 HP"
},
{
"desc": "[EndSkillTail] Heal 12 SP for 2 allies with the least SP"
},
{
"desc": "[CriticalEndSkill] Heal the ally with the lowest HP percentage for 6 HP; Heal the ally with the least SP for 6 SP"
}
]
}
]
},
{
"level": 4,
"name": "Soda",
"abName": "Wellcheers",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[EndSkillHead] Heal 2 allies with the lowest HP percentages for 15 HP"
},
{
"desc": "[EndSkillTail] Heal 15 SP for 2 allies with the least SP"
},
{
"desc": "[CriticalEndSkill] Heal the ally with the lowest HP percentage for 8 HP; Heal the ally with the least SP for 8 SP"
}
]
}
]
}
]
},
{
"id": 2060421,
"levelList": [
{
"level": 1,
"name": "Soda",
"abName": "Wellcheers",
"desc": "[CantIdentify] Targets the unit with the least HP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bind next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 3 Tremor"
}
]
}
]
},
{
"level": 3,
"name": "Soda",
"abName": "Wellcheers",
"desc": "[CantIdentify] Targets the unit with the least HP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bind next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 4 Tremor"
}
]
}
]
},
{
"level": 4,
"name": "Soda",
"abName": "Wellcheers",
"desc": "[CantIdentify] Targets the unit with the least HP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bind next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 5 Tremor"
}
]
}
]
}
]
},
{
"id": 2060511,
"levelList": [
{
"level": 1,
"name": "Effervescent Corrosion",
"abName": "Ambling Pearl",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Rupture by (Gluttony Reson. /2)"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Bind next turn"
}
]
}
]
},
{
"level": 3,
"name": "Effervescent Corrosion",
"abName": "Ambling Pearl",
"desc": "[BeforeAttack] At 50%- HP, Atk Weight +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Rupture by (Gluttony Reson. /2)"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 Gluttony Fragility next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Bind next turn<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Effervescent Corrosion",
"abName": "Ambling Pearl",
"desc": "[BeforeAttack] At 50%- HP, Atk Weight +1;\nAt 25%- HP, gain an additional Atk Weight +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Rupture by (Gluttony Reson. /2)"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Gluttony Fragility next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Bind next turn<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2060521,
"levelList": [
{
"level": 1,
"name": "Effervescent Corrosion",
"abName": "Ambling Pearl",
"desc": "[CantIdentify]\nTargets the unit with the least HP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Rupture Count by (Gluttony Reson. /3)"
},
{
"desc": "[OnSucceedAttack] Heal 20% of damage dealt"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Bind next turn"
}
]
}
]
},
{
"level": 3,
"name": "Effervescent Corrosion",
"abName": "Ambling Pearl",
"desc": "[CantIdentify]\nTarget the unit with the least HP\n[BeforeAttack] At 50%- HP, Atk Weight +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Rupture Count by (Gluttony Reson. /3)"
},
{
"desc": "[OnSucceedAttack] Heal 30% of damage dealt"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Bind next turn"
}
]
}
]
},
{
"level": 4,
"name": "Effervescent Corrosion",
"abName": "Ambling Pearl",
"desc": "[CantIdentify]\nTarget the unit with the least HP\n[BeforeAttack] At 50%- HP, Atk Weight +1\nAt 25%- HP, additional Atk Weight +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Rupture Count by (Gluttony Reson. /3)"
},
{
"desc": "[OnSucceedAttack] Heal 50% of damage dealt"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Bind next turn"
}
]
}
]
}
]
},
{
"id": 2060611,
"levelList": [
{
"level": 1,
"name": "Cavernous Wailing",
"abName": "Blubbering Toad",
"desc": "If target has [Vibration], deal +(([Vibration] on target + [Vibration] Count on target)/2)% damage (max 20%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 3,
"name": "Cavernous Wailing",
"abName": "Blubbering Toad",
"desc": "If target has [Vibration], deal +(([Vibration] on target + [Vibration] Count on target)/2)% damage (max <style=\"highlight\">25%</style>)\n<style=\"highlight\">- At 4+ highest Reson., deal +(5 + ([Vibration] on target + [Vibration] Count on target)/2)% damage instead (max 35%)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration] and <style=\"highlight\">+2 [Vibration] Count</style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationEcho]</style>"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Cavernous Wailing",
"abName": "Blubbering Toad",
"desc": "If target has [Vibration], deal +(<style=\"highlight\">5 +</style> ([Vibration] on target + [Vibration] Count on target)/2)% damage (max <style=\"highlight\">30%</style>)\n- At 4+ highest Reson., deal +(<style=\"highlight\">7.5 +</style> ([Vibration] on target + [Vibration] Count on target)/<style=\"highlight\">1.5</style>)% damage instead (max <style=\"highlight\">40%</style>)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration] and <style=\"highlight\">+3</style> [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationEcho]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2060621,
"levelList": [
{
"level": 1,
"name": "Cavernous Wailing",
"abName": "Blubbering Toad",
"desc": "[CantIdentify]\nTargets randomly\nIf target has [Vibration], deal +(([Vibration] on target + [Vibration] Count on target)/2)% damage (max 25%)\n- At 4+ highest Reson., raise the above cap to (max 35%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration] and +3 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 3,
"name": "Cavernous Wailing",
"abName": "Blubbering Toad",
"desc": "[CantIdentify]\nTargets randomly\nIf target has [Vibration], deal +(([Vibration] on target + [Vibration] Count on target)/2)% damage (max <style=\"highlight\">30%</style>)\n- At 4+ highest Reson., <style=\"highlight\">deal +(5 + ([Vibration] on target + [Vibration] Count on target)/2)% damage instead (max 40%)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration] and +3 [Vibration] Count<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationEcho]</style>"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1</style>"
}
]
}
]
},
{
"level": 4,
"name": "Cavernous Wailing",
"abName": "Blubbering Toad",
"desc": "[CantIdentify]\nTargets randomly\nIf target has [Vibration], deal +(<style=\"highlight\">5</style> + ([Vibration] on target + [Vibration] Count on target)/2)% damage (max <style=\"highlight\">40%</style>)\n- At 4+ highest Reson., deal +(<style=\"highlight\">7.5</style> + ([Vibration] on target + [Vibration] Count on target)/<style=\"highlight\">1.5</style>)% damage instead (max <style=\"highlight\">50%</style>)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">6</style> [Vibration] and <style=\"highlight\">+6</style> [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationEcho]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2060711,
"levelList": [
{
"level": 1,
"name": "Lasso",
"abName": "Rose Hunter",
"desc": "Coin Power +1 for every 7 [Burst] on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Snare]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count for every 2 Gluttony Reson. (max 3)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 3,
"name": "Lasso",
"abName": "Rose Hunter",
"desc": "<style=\"highlight\">If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1</style>\nCoin Power +1 for every 7 [Burst] on target (max 2)\n<style=\"highlight\">[BeforeAttack] Gain 2 [Agility] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Snare]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count for every 2 Gluttony Reson. (max 3)<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Randomly inflict [Laceration] equal to (this unit's Speed/2) between the targets (max 3)</style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Randomly inflict [Burst] equal to (this unit's Speed/2) between the targets (max 3)</style>"
}
]
}
]
},
{
"level": 4,
"name": "Lasso",
"abName": "Rose Hunter",
"desc": "If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1\nCoin Power +1 for every 7 [Burst] on target (max 2)\n[BeforeAttack] Gain 2 [Agility] next turn<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Snare]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 2 [TakeHpHealReduce] next turn</style>"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count for every 2 Gluttony Reson. (max 3)<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Randomly inflict [Laceration] equal to this unit's Speed between the targets (max 7)</style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Randomly inflict [Burst] equal to this unit's Speed between the targets (max 7)</style>"
}
]
}
]
}
]
},
{
"id": 2060721,
"levelList": [
{
"level": 1,
"name": "Lasso",
"abName": "Rose Hunter",
"desc": "[CantIdentify]\nTargets randomly\nCoin Power +1 for every 7 [Burst] on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Snare]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal +1% damage for every [Laceration] on target (Max 20%)"
},
{
"desc": "[OnSucceedAttack] Deal +1% damage for every [Burst] on target (Max 20%)"
}
]
}
]
},
{
"level": 3,
"name": "Lasso",
"abName": "Rose Hunter",
"desc": "[CantIdentify]\nTargets randomly\n<style=\"highlight\">If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1</style>\nCoin Power +1 for every 7 [Burst] on target (max 2)\n<style=\"highlight\">[BeforeAttack] Gain 2 [Agility] next turn</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Snare]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal +1% damage for every [Laceration] on target <style=\"highlight\">(max 30%)</style>"
},
{
"desc": "[OnSucceedAttack] Deal +1% damage for every [Burst] on target <style=\"highlight\">(max 30%)</style>"
}
]
}
]
},
{
"level": 4,
"name": "Lasso",
"abName": "Rose Hunter",
"desc": "[CantIdentify]\nTargets randomly\nIf the sum of this unit and the target's Speed is 6 or greater, Coin Power +1\nCoin Power +1 for every 7 [Burst] on target (max 2)\n[BeforeAttack] Gain 2 [Agility] next turn\n<style=\"highlight\">[BeforeAttack] At 4+ Gluttony or Lust Reson., gain +1 Atk Weight</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Snare]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 3 [TakeHpHealReduce] next turn</style>"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal +1% damage for every [Laceration] on target (max 30%)<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Deal +1% damage for every [Burst] on target (max 30%)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2060811,
"levelList": [
{
"level": 1,
"name": "Tears of the Tarnished Blood - Inception [始]",
"abName": "Yinglong",
"desc": "[CantDuel]\nIgnores the target's Defense Skill\nThis Skill does not hit an enemy\n[EndSkill] Gain [DragonLance]",
"coinlist": [
{
"coindescs": [
{
"desc": "This unit takes fixed damage by this Skill's Final Power\n- This damage does not Stagger or reduce this unit's HP below 1"
}
]
}
]
},
{
"level": 3,
"name": "Tears of the Tarnished Blood - Inception [始]",
"abName": "Yinglong",
"desc": "[CantDuel]\nIgnores the target's Defense Skill\nThis Skill does not hit an enemy\n[EndSkill] Gain [DragonLance]<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "This unit takes fixed damage by this Skill's Final Power\n- This damage does not Stagger or reduce this unit's HP below 1<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Tears of the Tarnished Blood - Inception [始]",
"abName": "Yinglong",
"desc": "[CantDuel]\nIgnores the target's Defense Skill\nThis Skill does not hit an enemy\n[EndSkill] Gain [DragonLance]<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "This unit takes fixed damage by this Skill's Final Power\n- This damage does not Stagger or reduce this unit's HP below 1<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2060812,
"levelList": [
{
"level": 1,
"name": "Tears of the Tarnished Blood - The End [終]",
"abName": "Yinglong",
"desc": "This Skill does not consume E.G.O Resources\n[CantDuel]\nDeal +2% damage for every [DragonLance] on self (max 6%)\nDeal +4% damage for every [CondensedBlood] on self (max 20%)\n[WhenUse] If main target has 5+ [Burst], Coin Power +1\n[WhenUse] At 3+ [CondensedBlood], Atk Weight +1 and Base Power +1\n[EndSkill] Remove [DragonLance] and [CondensedBlood] from self, then dies",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
}
]
},
{
"level": 3,
"name": "Tears of the Tarnished Blood - The End [終]",
"abName": "Yinglong",
"desc": "This Skill does not consume E.G.O Resources\n[CantDuel]\nDeal <style=\"highlight\">+3%</style> damage for every [DragonLance] on self (max <style=\"highlight\">9%</style>)\nDeal <style=\"highlight\">+6%</style> damage for every [CondensedBlood] on self (max <style=\"highlight\">30%</style>)\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 5 [Burst] on main target (max 2)</style>\n[WhenUse] At 3+ [CondensedBlood], Atk Weight +1 and Base Power +1\n<style=\"highlight\">- At 4+ [CondensedBlood], Atk Weight +2 and Base Power +2 instead</style>\n[EndSkill] Remove [DragonLance] and [CondensedBlood] from self, then dies",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Tears of the Tarnished Blood - The End [終]",
"abName": "Yinglong",
"desc": "This Skill does not consume E.G.O Resources\n[CantDuel]\nDeal +3% damage for every [DragonLance] on self (max 9%)\nDeal +6% damage for every [CondensedBlood] on self (max 30%)\n[WhenUse] Coin Power +1 for every 5 [Burst] on main target (max <style=\"highlight\">3</style>)\n[WhenUse] At 3+ [CondensedBlood], Atk Weight +1 and Base Power +1\n- At 4+ [CondensedBlood], Atk Weight +2 and Base Power +2 instead\n<style=\"highlight\">- At 5+ [CondensedBlood], Atk Weight +3 and Base Power +3 instead</style>\n[EndSkill] Remove [DragonLance] and [CondensedBlood] from self, then dies",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2060821,
"levelList": [
{
"level": 1,
"name": "Tears of the Tarnished Blood - Inception [始]",
"abName": "Yinglong",
"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] At 4+ highest Reson., Atk Weight +1\n[BeforeAttack] -2 Base Power for every Cracked Coin (max -8)\n[EndSkill] Gain [DragonLance]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 3,
"name": "Tears of the Tarnished Blood - Inception [始]",
"abName": "Yinglong",
"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] At 4+ highest Reson., Atk Weight +1\n[BeforeAttack] -2 Base Power for every Cracked Coin (max -8)\n[EndSkill] Gain [DragonLance]<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Tears of the Tarnished Blood - Inception [始]",
"abName": "Yinglong",
"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] At 4+ highest Reson., Atk Weight +1\n<style=\"highlight\">- At 6+ highest Reson., Atk Weight +2 instead</style>\n[BeforeAttack] -2 Base Power for every Cracked Coin (max -8)\n[EndSkill] Gain [DragonLance]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2060911,
"levelList": [
{
"level": 1,
"name": "To Remain Oneself [宁作吾]",
"abName": "Ling",
"desc": "[WhenUse] Gain 2 [Breath]\n[BeforeAttack] At 5+ ([Breath] Potency + [Breath] Count), Final Power +1\n[BeforeAttack] If this unit has [Cianjing], deal +15% damage\n[BeforeAttack] If this unit has [SeniorCianjing], deal +27% damage\n[EndSkill] Gain 5 [Cianjing]\n- If this unit has [Cianjing] or [SeniorCianjing], consume all of it and gain 5 [SeniorCianjing]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "If this unit has [Cianjing], deal +([Breath] Potency / 2)% damage on Critical Hit (max 15%)"
},
{
"desc": "If this unit has [SeniorCianjing], deal +(([Breath] Potency + [Breath] Count) / 2)% damage on Critical Hit (max 30%)"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 3,
"name": "To Remain Oneself [宁作吾]",
"abName": "Ling",
"desc": "[WhenUse] Gain <style=\"highlight\">3</style> [Breath]\n[BeforeAttack] <style=\"highlight\">Final Power +1 for every 5 ([Breath] Potency + [Breath] Count) (max 2)</style>\n[BeforeAttack] If this unit has [Cianjing], gain <style=\"highlight\">+1 Atk Weight</style> and deal +15% damage\n[BeforeAttack] If this unit has [SeniorCianjing], gain <style=\"highlight\">+2 Atk Weight</style> and deal +27% damage\n[EndSkill] Gain 5 [Cianjing]\n- If this unit has [Cianjing] or [SeniorCianjing], consume all of it and gain 5 [SeniorCianjing]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "If this unit has [Cianjing], deal +([Breath] Potency / 2)% damage on Critical Hit (max <style=\"highlight\">20</style>%)"
},
{
"desc": "If this unit has [SeniorCianjing], deal +(([Breath] Potency + [Breath] Count) / 2)% damage on Critical Hit (max <style=\"highlight\">40</style>%)"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "To Remain Oneself [宁作吾]",
"abName": "Ling",
"desc": "[WhenUse] Gain <style=\"highlight\">4</style> [Breath]\n[BeforeAttack] Final Power +1 for every 5 ([Breath] Potency + [Breath] Count) (max <style=\"highlight\">3</style>)\n<style=\"highlight\">[BeforeAttack] If this unit does not have [Cianjing] or [SeniorCianjing], recuperate half of E.G.O resources and SP consumed by this Skill (rounded down; this effect applies to Corrosion Skill as well if it activated due to the \"To Corrode\" probability when using the Awakening Skill)</style>\n[BeforeAttack] If this unit has [Cianjing], gain +1 Atk Weight and deal +<style=\"highlight\">25</style>% damage\n[BeforeAttack] If this unit has [SeniorCianjing], gain +2 Atk Weight and deal +<style=\"highlight\">45</style>% damage\n[EndSkill] Gain 5 [Cianjing]\n- If this unit has [Cianjing] or [SeniorCianjing], consume all of it and gain 5 [SeniorCianjing]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "If this unit has [Cianjing], deal +(<style=\"highlight\">[Breath] Potency</style>)% damage on Critical Hit (max 20%)"
},
{
"desc": "If this unit has [SeniorCianjing], deal +(<style=\"highlight\">[Breath] Potency + [Breath] Count</style>)% damage on Critical Hit (max 40%)"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Sinking]"
}
]
}
]
}
]
},
{
"id": 2060921,
"levelList": [
{
"level": 1,
"name": "To Remain Oneself [宁作吾]",
"abName": "Ling",
"desc": "[CantIdentify]\nTargets randomly\n[WhenUse] Gain 2 [Breath] and +2 [Breath] Count\n[BeforeAttack] If this unit has [Cianjing] or [SeniorCianjing], Coin Power +1\n[EndSkill] Gain 5 [Cianjing]\n- If this unit has [Cianjing] or [SeniorCianjing], consume all of it and gain 5 [SeniorCianjing]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Deal Pride damage by 10% of the damage dealt (max 10)"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Deal Pride damage by 15% of the damage dealt (max 15)"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "If this unit has [Cianjing], deal +([Breath] Potency / 2)% damage on Critical Hit (max 20%)"
},
{
"desc": "If this unit has [SeniorCianjing], deal +(([Breath] Potency + [Breath] Count) / 2)% damage on Critical Hit (max 40%)"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Deal Pride damage by 25% of the damage dealt (max 25)"
}
]
}
]
},
{
"level": 3,
"name": "To Remain Oneself [宁作吾]",
"abName": "Ling",
"desc": "[CantIdentify]\nTargets randomly\n[WhenUse] Gain <style=\"highlight\">3</style> [Breath] and +<style=\"highlight\">3</style> [Breath] Count\n[BeforeAttack] If this unit has [Cianjing] or [SeniorCianjing], <style=\"highlight\">gain +1 Atk Weight, Base Power +1</style>, and Coin Power +1\n[EndSkill] Gain 5 [Cianjing]\n- If this unit has [Cianjing] or [SeniorCianjing], consume all of it and gain 5 [SeniorCianjing]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Deal Pride damage by 10% of the damage dealt (max 10)<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Deal Pride damage by 15% of the damage dealt (max 15)<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "If this unit has [Cianjing], deal +([Breath] Potency / 2)% damage on Critical Hit (max <style=\"highlight\">30</style>%)"
},
{
"desc": "If this unit has [SeniorCianjing], deal +(([Breath] Potency + [Breath] Count) / 2)% damage on Critical Hit (max <style=\"highlight\">60</style>%)"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Sinking]"
},
{
"desc": "[OnSucceedAttack] Deal Pride damage by 25% of the damage dealt (max 25)<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "To Remain Oneself [宁作吾]",
"abName": "Ling",
"desc": "[CantIdentify]\nTargets randomly\n[WhenUse] Gain <style=\"highlight\">4</style> [Breath] and +<style=\"highlight\">4</style> [Breath] Count\n[BeforeAttack] If this unit has [Cianjing] or [SeniorCianjing], gain +<style=\"highlight\">2</style> Atk Weight, Base Power +<style=\"highlight\">2</style>, and Coin Power +<style=\"highlight\">2</style>\n[EndSkill] Gain 5 [Cianjing]\n- If this unit has [Cianjing] or [SeniorCianjing], consume all of it and gain 5 [SeniorCianjing]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Deal Pride damage by 10% of the damage dealt (max 10)<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Deal Pride damage by 15% of the damage dealt (max 15)<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "If this unit has [Cianjing], deal +(<style=\"highlight\">[Breath] Potency</style>)% damage on Critical Hit (max 30%)"
},
{
"desc": "If this unit has [SeniorCianjing], deal +(<style=\"highlight\">[Breath] Potency + [Breath] Count</style>)% damage on Critical Hit (max 60%)"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking] <style=\"highlight\">and +2 [Sinking] Count</style>"
},
{
"desc": "[OnSucceedAttack] Deal Pride damage by 25% of the damage dealt (max 25)<style=\"highlight\"></style>"
}
]
}
]
}
]
}
]
}