Files
LimbusStaticData/Localize/en/EN_Skills_personality-03.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 1030601,
"levelList": [
{
"level": 1,
"name": "Checking the Book",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
}
]
},
{
"level": 2,
"name": "Checking the Book",
"desc": "[WhenUse] Heal 5 SP on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "Checking the Book",
"desc": "[WhenUse] Heal 5 SP on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
}
]
},
{
"id": 1030602,
"levelList": [
{
"level": 1,
"name": "Proof of Loyalty",
"desc": "[StartBattle] This Skill gains 1 Offense Level by (highest A-Reson./3) (Max 4)",
"coinlist": [
{
"coindescs": [
{}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Bleed"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 Damage Down"
}
]
}
]
},
{
"level": 2,
"name": "Proof of Loyalty",
"desc": "[StartBattle] This Skill gains 1 Offense Level by (highest A-Reson./3) (Max 4)\nIf the highest A-Reson is Envy A-Reson, Gain 50% additional Offense Level to the Offense Level gained by the above effect (rounded down)",
"coinlist": [
{
"coindescs": [
{}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Bleed"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 Damage Down"
}
]
}
]
},
{
"level": 4,
"name": "Proof of Loyalty",
"desc": "[StartBattle] This Skill gains 1 Offense Level by (highest A-Reson./2) (Max 6)\nIf the highest A-Reson is Envy A-Reson., boost the Offense Level gained by the above effect by 50% (rounded down)\nGain double the Offense Level from the above effects in Focused Encounters with 7 or fewer Participant Limits.",
"coinlist": [
{
"coindescs": [
{}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Bleed"
},
{
"desc": "[OnSucceedAttack] Inflict 1 Damage Down"
}
]
}
]
}
]
},
{
"id": 1030603,
"levelList": [
{
"level": 3,
"name": "A Just Vengeance",
"desc": "[StartBattle] This Skill gains 1 Offense Level by (highest A-Reson./3) (Max 4)\nIf the highest A-Reson is Envy A-Reson, Gain 50% additional 'Offense Level' to the 'Offense Level' gained by the above effect (rounded down)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[EndSkill] If target is defeated, 1 ally with the least SP heals 6 SP"
}
]
}
]
},
{
"level": 4,
"name": "A Just Vengeance",
"desc": "[StartBattle] This Skill gains 1 Offense Level by (highest A-Reson./2) (Max 6)\nIf the highest A-Reson is Envy A-Reson., boost the Offense Level gained by the above effect by 50% (rounded down)\nGain double the Offense Level from the above effects in Focused Encounters with 7 or fewer Participant Limits.",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[EndSkill] If target is defeated, 1 ally with the least SP heals 6 SP"
}
]
}
]
}
]
},
{
"id": 1030604,
"levelList": [
{
"level": 1,
"name": "Multifold Retribution",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 3"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 3"
}
]
}
]
},
{
"level": 4,
"name": "Multifold Retribution",
"desc": "[StartBattle] At 6+ sum of Envy A-Reson., use 'A Just Vengeance' as Counter.\nUpon activating the above effect, the Skill's affinity is changed to Envy.\n(Leftmost 'Multifold Retribution' is activated first. Activates 2 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 5"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 5"
}
]
}
]
}
]
},
{
"id": 1030605,
"levelList": [
{
"level": 3,
"name": "A Just Vengeance",
"desc": "[StartBattle] This Skill gains 1 Offense Level by (highest A-Reson./3) (Max 4)\nIf the highest A-Reson is Envy A-Reson, Gain 50% additional Offense Level to the Offense Level gained by the above effect (rounded down)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[EndSkill] If target is defeated, 1 ally with the least SP heals 6 SP"
}
]
}
]
},
{
"level": 4,
"name": "A Just Vengeance",
"desc": "[StartBattle] This Skill gains 1 Offense Level by (highest A-Reson./2) (Max 6)\nIf the highest A-Reson is Envy A-Reson, Gain 50% additional Offense Level to the Offense Level gained by the above effect (rounded down)\nGain double the Offense Level from above effects in encounters with 6 or fewer Participant Limits.",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[EndSkill] If target is defeated, 1 ally with the least SP heals 6 SP"
}
]
}
]
}
]
},
{
"id": 1030701,
"levelList": [
{
"level": 1,
"name": "I Shall Nibble Thee!",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +2 [Burst] Count"
}
]
}
]
},
{
"level": 2,
"name": "I Shall Nibble Thee!",
"desc": "[WhenUse] Gain +1 [Aggro] to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
}
]
},
{
"level": 4,
"name": "I Shall Nibble Thee!",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
}
]
}
]
},
{
"id": 1030702,
"levelList": [
{
"level": 1,
"name": "Flashing Lure",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Flashing Lure",
"desc": "[WhenUse] Gain +2 [Aggro] to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] If target has 2 or less [Burst] Count, inflict +2 [Burst] Count"
}
]
}
]
},
{
"level": 4,
"name": "Flashing Lure",
"desc": "[WhenUse] Gain +4 [Aggro] to this Skill Slot next turn\n[WhenUse] If target has 6+ [Burst], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] If target has 2 or less [Burst] Count, inflict +3 [Burst] Count"
}
]
}
]
}
]
},
{
"id": 1030703,
"levelList": [
{
"level": 3,
"name": "Whirlwind Om-Nom-Nom!",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn ",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal 10 HP."
},
{
"desc": "[OnSucceedAttack] Heal additional HP based on [Burst] on target (1 HP healed per 1 [Burst]. Max 20)"
},
{
"desc": "At 50%- HP, reuse Coin once"
}
]
}
]
},
{
"level": 4,
"name": "Whirlwind Om-Nom-Nom!",
"desc": "[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn\n[WhenUse] If target has 6+ [Burst], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal 15 HP. Heal by +50% more HP when reusing Coin."
},
{
"desc": "[OnSucceedAttack] Heal additional HP based on [Burst] on target (2 HP healed per 1 [Burst]. Max 40)"
},
{
"desc": "At 50%- HP, reuse Coin once"
}
]
}
]
}
]
},
{
"id": 1030704,
"levelList": [
{
"level": 1,
"name": "Chattering Teeth",
"desc": "[EndBattle] Heal HP equal to remaining Shield HP (Once per turn. Max Heal amount: 10% of Max HP)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Chattering Teeth",
"desc": "[WhenUse] If target has 6+ [Burst], Final Power +3\n[EndBattle] Heal HP equal to remaining Shield HP (Once per turn. Max Heal amount: 10% of Max HP)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1030801,
"levelList": [
{
"level": 1,
"name": "Draw of the Sword",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Breath]"
}
]
}
]
},
{
"level": 2,
"name": "Draw of the Sword",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Breath]"
}
]
}
]
},
{
"level": 4,
"name": "Draw of the Sword",
"desc": "<style=\"highlight\">At 5+ [Breath] on self, Coin Power +1\n</style>[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
}
]
}
]
},
{
"id": 1030802,
"levelList": [
{
"level": 1,
"name": "Blade Arc",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] To 1 ally that either has no [Breath] or has the least [Breath] Potency, apply 2 [Breath]"
}
]
}
]
},
{
"level": 2,
"name": "Blade Arc",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] To 1 ally that either has no [Breath] or has the least [Breath] Potency, apply 2 [Breath]"
}
]
}
]
},
{
"level": 4,
"name": "Blade Arc",
"desc": "<style=\"highlight\">At 7+ [Breath] on self, Coin Power +1\n</style>[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] To 1 ally that either has no [Breath] or has the least [Breath] Potency, apply 2 [Breath]\n<style=\"highlight\">If the affected ally is from the Blade Lineage, apply 2 additional [Breath]</style>"
}
]
}
]
}
]
},
{
"id": 1030803,
"levelList": [
{
"level": 3,
"name": "Fare Thee Well!",
"desc": "[WhenUse] Gain 5 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] The final Coin deals +10% damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] The final Coin deals +10% damage"
}
]
},
{
"coindescs": [
{},
{
"desc": "[CriticalOnSucceedAttack] To 2 allies that either have no [Breath] or have the least [Breath] Count, apply +2 [Breath] Count"
},
{
"desc": "[EndSkill] If target is defeated, gain 1 [SlashDamageUp] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Fare Thee Well!",
"desc": "<style=\"highlight\">At 10+ [Breath] on self, Coin Power +1\n</style>[WhenUse] Gain 5 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] The final Coin deals +10% damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] The final Coin deals +10% damage"
}
]
},
{
"coindescs": [
{},
{
"desc": "+30% Damage on Critical Hit"
},
{
"desc": "[CriticalOnSucceedAttack] To 2 allies that either have no [Breath] or have the least [Breath] Count, apply +2 [Breath] Count\n<style=\"highlight\">If the affected ally is from the Blade Lineage, apply 2 additional [Breath] Count</style>"
},
{
"desc": "[EndSkill] If target is defeated, <style=\"highlight\">apply 1 [SlashDamageUp] to self and 1 random other ally next turn</style>"
}
]
}
]
}
]
},
{
"id": 1030804,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Evade",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1030901,
"levelList": [
{
"level": 1,
"name": "Let Us Prepare To Collect",
"desc": "[WhenUse] Gain +2 [Vibration] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
}
]
},
{
"level": 2,
"name": "Let Us Prepare To Collect",
"desc": "[WhenUse] Gain +2 [Vibration] Count\n<style=\"highlight\">[WhenUse] If target has 6+ [Vibration], Clash Power +1\n[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn</style>",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Vibration]"
}
]
}
]
},
{
"level": 4,
"name": "Let Us Prepare To Collect",
"desc": "[WhenUse] Gain +2 [Vibration] Count\n<style=\"highlight\">[WhenUse] Gain Clash Power +1 for every 6 [Vibration] on target (max 2)</style>\n[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Gain +4 [Aggro] to this Skill Slot next turn</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Vibration]"
}
]
}
]
}
]
},
{
"id": 1030902,
"levelList": [
{
"level": 1,
"name": "T Corp. Accelerated Amputator",
"desc": "[WhenUse] Gain +3 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Consume up to 3 [Vibration] on target, and gain the same amount of [Vibration] Count on self"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
}
]
},
{
"level": 2,
"name": "T Corp. Accelerated Amputator",
"desc": "[WhenUse] Gain +3 [Vibration] Count\n<style=\"highlight\">[WhenUse] If target has 6+ [Vibration], Clash Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Consume up to 3 [Vibration] on target, and gain the same amount of [Vibration] Count on self"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If this Skill's Coin effects consumed [Vibration] on target, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1</style>"
}
]
}
]
},
{
"level": 4,
"name": "T Corp. Accelerated Amputator",
"desc": "[WhenUse] Gain +3 [Vibration] Count\n[WhenUse] <style=\"highlight\">Clash Power +1 for every 6 [Vibration] on target (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Consume up to 3 [Vibration] on target, and gain <style=\"highlight\">double the amount consumed</style> as [Vibration] Count on self\n<style=\"highlight\">Inflict ([Vibration] consumed - 1) [Binding] next turn</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this Skill's Coin effects consumed [Vibration] on target, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1030903,
"levelList": [
{
"level": 3,
"name": "I Command Thee, Halt!",
"desc": "[WhenUse] If target has 6+ [Vibration], Clash Power +1\n[WhenUse] Consume 10 [Vibration] Count on self to gain Coin Power +2",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 10+ [Vibration], consume 10 [Vibration] on target and inflict 2 [TimeSuspend]\n- If this unit is in a [TimeRentalTwoPersonality] state, this effect does not consume the target's [Vibration]"
},
{
"desc": "[OnSucceedAttack] If target's Speed is slower than this unit's, trigger [Switch_Vibration] into [VibrationChainPersonality]"
}
]
}
]
},
{
"level": 4,
"name": "I Command Thee, Halt!",
"desc": "[WhenUse] <style=\"highlight\">Clash Power +1 for every 6 [Vibration] on target (max 2)</style>\n<style=\"highlight\">[WhenUse] If target has [Binding], gain Clash Power +1</style>\n[WhenUse] Consume 10 [Vibration] Count on self to gain Coin Power +2",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 3 [Vibration]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 10+ [Vibration], consume 10 [Vibration] on target and inflict 2 [TimeSuspend]\n- If this unit is in a [TimeRentalTwoPersonality] state, this effect does not consume the target's [Vibration]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1</style>"
},
{
"desc": "[OnSucceedAttack] If target's Speed is slower than this unit's, trigger [Switch_Vibration] into [VibrationChainPersonality]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1030904,
"levelList": [
{
"level": 1,
"name": "I Shall Summon the Time",
"desc": "[StartBattle] If this unit is not in a [TimeRentalTwoPersonality] state, gain 4 [TimeRentalTwoPersonality] at Turn End (once per turn)\n[WhenUse] For this turn: when hit by an enemy, inflict 2 [Vibration] on target next turn (2 times per turn)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "I Shall Summon the Time",
"desc": "[StartBattle] If this unit is not in a [TimeRentalTwoPersonality] state, gain 4 [TimeRentalTwoPersonality] at Turn End (once per turn)\n[WhenUse] For this turn: when hit by an enemy, inflict <style=\"highlight\">3</style> [Vibration] on target next turn (<style=\"highlight\">6 times</style> per turn)",
"coinlist": [
{}
]
}
]
},
{
"id": 1031001,
"levelList": [
{
"level": 1,
"name": "Enough is Enough",
"desc": "On Hit with this Skill: heal 30% of the HP damage dealt (max 10)\n[WhenUse] Consume up to 50 [BloodDinner] and gain 1 [BloodArmorPersonalityFirst] for every 5 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "Enough is Enough",
"desc": "On Hit with this Skill: heal 30% of the HP damage dealt (max 10)\n[WhenUse] Consume up to 50 [BloodDinner] and gain 1 [BloodArmorPersonalityFirst] for every 5 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n<style=\"highlight\">[WhenUse] If target has 6+ [Laceration], Coin Power +1</style>",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Enough is Enough",
"desc": "On Hit with this Skill: heal 30% of the HP damage dealt (max 10)\n[WhenUse] Consume up to 50 [BloodDinner] and gain 1 [BloodArmorPersonalityFirst] for every 5 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 6 [Laceration] on target (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 1031002,
"levelList": [
{
"level": 1,
"name": "Let All Blossom Free",
"desc": "On Hit with this Skill: heal 30% of the HP damage dealt (max 10)\n[WhenUse] Consume up to 50 [BloodDinner] and gain 1 [BloodArmorPersonalityFirst] for every 10 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n[BeforeAttack] At 10+ [BloodArmorPersonalityFirst], Atk Weight +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +2.5% damage for every [Laceration] on target (max 25%)"
},
{
"desc": "Deal +5% damage for every 100 [BloodDinner_Accumulation] by self (max 25%)"
}
]
}
]
},
{
"level": 2,
"name": "Let All Blossom Free",
"desc": "On Hit with this Skill: heal 30% of the HP damage dealt (max 10)\n[WhenUse] Consume up to 50 [BloodDinner] and gain 1 [BloodArmorPersonalityFirst] for every 10 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n<style=\"highlight\">[WhenUse] If target has 6+ [Laceration], Coin Power +1</style>\n[BeforeAttack] <style=\"highlight\">Atk Weight +1 for every 10 [BloodArmorPersonalityFirst] on self (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +2.5% damage for every [Laceration] on target (max 25%)"
},
{
"desc": "Deal +<style=\"highlight\">10</style>% damage for every 100 [BloodDinner_Accumulation] by self (max <style=\"highlight\">50</style>%)"
}
]
}
]
},
{
"level": 4,
"name": "Let All Blossom Free",
"desc": "On Hit with this Skill: heal 30% of the HP damage dealt (max 10)\n[WhenUse] Consume up to 50 [BloodDinner] and gain 1 [BloodArmorPersonalityFirst] for every 10 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)</style>\n[BeforeAttack] Atk Weight +1 for every 10 [BloodArmorPersonalityFirst] on self (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +2.5% damage for every [Laceration] on target (max 25%)"
},
{
"desc": "Deal +<style=\"highlight\">15</style>% damage for every 100 [BloodDinner_Accumulation] by self (max <style=\"highlight\">75</style>%)"
}
]
}
]
}
]
},
{
"id": 1031003,
"levelList": [
{
"level": 3,
"name": "I Shall Impale",
"desc": "On Hit with this Skill: heal 50% of the HP damage dealt (max 10)\n[WhenUse] Clash Power +1 for every 10 [BloodArmorPersonalityFirst] (max 2)\n[WhenUse] If target has 10+ [Laceration], Coin Power +1\n[WhenUse] Consume up to 50 [BloodDinner] and gain 1 [BloodArmorPersonalityFirst] for every 10 [BloodDinner] consumed\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]\nDeal +5% damage for every [Laceration] on target (max 50%)\nDeal +10% damage for every 100 [BloodDinner_Accumulation] by self (max 50%)\n[EndSkill] If target is defeated, increase [BloodDinner] by 30; gain 10 [BloodArmorPersonalityFirst] (once per turn)",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "I Shall Impale",
"desc": "On Hit with this Skill: heal 50% of the HP damage dealt (max 10)\n[WhenUse] Clash Power +1 for every 10 [BloodArmorPersonalityFirst] (max 2)\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 5 [Laceration] on target (max 2)</style>\n[WhenUse] Consume up to 50 [BloodDinner] and gain 1 [BloodArmorPersonalityFirst] for every 10 [BloodDinner] consumed\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]\nDeal +5% damage for every [Laceration] on target (max 50%)\nDeal +<style=\"highlight\">20</style>% damage for every 100 [BloodDinner_Accumulation] by self (max <style=\"highlight\">100</style>%)\n[EndSkill] If target is defeated, increase [BloodDinner] by <style=\"highlight\">60</style>; gain 10 [BloodArmorPersonalityFirst] (once per turn)",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
}
]
}
]
},
{
"id": 1031004,
"levelList": [
{
"level": 1,
"name": "Laughters Shall Subside",
"desc": "[DuelCounter]\n[StartBattle] Consume up to 50 [BloodDinner] and gain 1 [BloodArmorPersonalityFirst] for every 10 [BloodDinner]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]\n[StartBattle] To 1 ally with the least HP: apply 1 [SwirlingBloodPersonality] for every 50 [BloodDinner_Common_Accumulation] (max 10, once per turn)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Laughters Shall Subside",
"desc": "[DuelCounter]\n[StartBattle] Consume up to 50 [BloodDinner] and gain 1 [BloodArmorPersonalityFirst] for every 10 [BloodDinner]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]\n[StartBattle] To 1 ally with the least HP: apply 1 [SwirlingBloodPersonality] for every 50 [BloodDinner_Common_Accumulation] (max <style=\"highlight\">15</style>, once per turn)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 1031005,
"levelList": [
{
"level": 1,
"name": "Variant Sancho Hardblood Arts 6 - Whip",
"desc": "On Hit with this Skill: Heal 50% of the HP damage dealt (max 20)\n[WhenUse] Gain 20 [Laceration]\n[WhenUse] Inflict +1 more [Laceration] On Hit for every 10 [BloodArmorPersonalityFirst]. (max 2) Attack End: Consume 10 [BloodArmorPersonalityFirst]",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "Variant Sancho Hardblood Arts 6 - Whip",
"desc": "On Hit with this Skill: Heal 50% of the HP damage dealt (max 20)\n<style=\"highlight\">[WhenUse] If target has 6+ [Laceration], Coin Power +1</style>\n[WhenUse] Gain 20 [Laceration]\n[WhenUse] Inflict +1 more [Laceration] On Hit for every 10 [BloodArmorPersonalityFirst]. (max 2) Attack End: Consume 10 [BloodArmorPersonalityFirst]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Variant Sancho Hardblood Arts 6 - Whip",
"desc": "On Hit with this Skill: Heal 50% of the HP damage dealt (max 20)\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 6 [Laceration] on target (max 2)</style>\n[WhenUse] Gain 20 [Laceration]\n[WhenUse] Inflict +1 more [Laceration] On Hit for every 10 [BloodArmorPersonalityFirst]. (max 2) Attack End: Consume 10 [BloodArmorPersonalityFirst]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Activate [Laceration] on target once (target loses 1 [Laceration] Count)</style>"
}
]
}
]
}
]
},
{
"id": 1031006,
"levelList": [
{
"level": 1,
"name": "Variant Sancho Hardblood Arts 8 - Split Apart",
"desc": "On Hit with this Skill: heal 30% of the HP damage dealt (max 10)\n[WhenUse] If target has 6+ [Laceration], Coin Power +1\n[BeforeAttack] At 10+ [BloodArmorPersonalityFirst], Atk Weight +1\n[EndSkill] If this Skill had an increased Atk Weight, consume 10 [BloodArmorPersonalityFirst]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "Deal +2.5% damage for every [Laceration] on target (max 25%)"
},
{
"desc": "Deal +5% damage for every 100 [BloodDinner_Common_Accumulation] (max 25%)"
}
]
}
]
},
{
"level": 2,
"name": "Variant Sancho Hardblood Arts 8 - Split Apart",
"desc": "On Hit with this Skill: heal 30% of the HP damage dealt (max 10)\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 6 [Laceration] on target (max 2)</style>\n[BeforeAttack] <style=\"highlight\">Gain Atk Weight +1 for every 10 [BloodArmorPersonalityFirst] (max 2)</style>\n[EndSkill] Consume 10 [BloodArmorPersonalityFirst] for every Atk Weight gained",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "Deal +2.5% damage for every [Laceration] on target (max 25%)"
},
{
"desc": "Deal +<style=\"highlight\">10</style>% damage for every 100 [BloodDinner_Common_Accumulation] (max <style=\"highlight\">50</style>%)"
}
]
}
]
},
{
"level": 4,
"name": "Variant Sancho Hardblood Arts 8 - Split Apart",
"desc": "On Hit with this Skill: heal 30% of the HP damage dealt (max 10)\n[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)\n[BeforeAttack] Gain Atk Weight +1 for every 10 [BloodArmorPersonalityFirst] (max 2)\n[EndSkill] Consume 10 [BloodArmorPersonalityFirst] for every Atk Weight gained<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "Deal +2.5% damage for every [Laceration] on target (max 25%)"
},
{
"desc": "Deal +<style=\"highlight\">15</style>% damage for every 100 [BloodDinner_Common_Accumulation] (max <style=\"highlight\">75</style>%)"
}
]
}
]
}
]
},
{
"id": 1031007,
"levelList": [
{
"level": 3,
"name": "Ascendant Sancho Hardblood Arts - La Sangre",
"desc": "On Hit with this Skill: heal 50% of the HP damage dealt (max 20)\n[WhenUse] Base Power +1 for every 10 [BloodArmorPersonalityFirst] on self (max 2)\n[WhenUse] If target has 10+ [Laceration], Coin Power +1\nDeal +5% damage for every [Laceration] on target (max 50%)\n[WhenUse] Deal +20% damage for every 100 [BloodDinner_Common_Accumulation] (max 100%)\n[EndSkill] Consume 10 [BloodArmorPersonalityFirst] for every 10 [BloodArmorPersonalityFirst]\n[EndSkill] If target is defeated, increase [BloodDinner] by 50. Regain half of [BloodArmorPersonalityFirst] consumed by this Skill (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration] and +4 [Laceration] Count"
},
{
"desc": "[EndSkill] If target is defeated, inflict 5 [Laceration] and +1 [Laceration] Count against all enemies"
}
]
}
]
},
{
"level": 4,
"name": "Ascendant Sancho Hardblood Arts - La Sangre",
"desc": "On Hit with this Skill: heal 50% of the HP damage dealt (max 20)\n[WhenUse] Base Power +1 for every 10 [BloodArmorPersonalityFirst] on self (max <style=\"highlight\">3</style>)\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 5 [Laceration] on target (max 2)</style>\nDeal +5% damage for every [Laceration] on target (max 50%)\n[WhenUse] Deal +20% damage for every 100 [BloodDinner_Common_Accumulation] (max 100%)\n[EndSkill] Consume 10 [BloodArmorPersonalityFirst] for every 10 [BloodArmorPersonalityFirst]\n[EndSkill] If target is defeated, increase [BloodDinner] by <style=\"highlight\">100</style>. Regain half of [BloodArmorPersonalityFirst] consumed by this Skill (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">8</style> [Laceration] and +4 [Laceration] Count"
},
{
"desc": "[EndSkill] If target is defeated, inflict 5 [Laceration] and +1 [Laceration] Count against all enemies"
}
]
}
]
}
]
},
{
"id": 1031008,
"levelList": [
{
"level": 1,
"name": "Variant Sancho Hardblood Arts 15 - Buildup to Finale",
"desc": "[DuelCounter]\n[StartBattle] To (3 + (highest Reson. / 2)) allies with the least HP: apply (1 + ([BloodArmorPersonalityFirst] / 15)) [SwirlingBloodPersonality] for every 40 [BloodDinner_Common_Accumulation], then consume half of [BloodArmorPersonalityFirst] on self. (once per ally; rounded down)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Variant Sancho Hardblood Arts 15 - Buildup to Finale",
"desc": "[DuelCounter]\n[StartBattle] To (3 + (highest Reson. / 2)) allies with the least HP: apply (1 + ([BloodArmorPersonalityFirst] / <style=\"highlight\">10</style>)) [SwirlingBloodPersonality] for every 40 [BloodDinner_Common_Accumulation], then consume half of [BloodArmorPersonalityFirst] on self. (once per ally; rounded down)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 1031101,
"levelList": [
{
"level": 1,
"name": "Fa Jin",
"desc": "If this unit's Speed is faster than the target's by 3 or more, Coin Power +1\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 2,
"name": "Fa Jin",
"desc": "If this unit's Speed is faster than the target's by <style=\"highlight\">2</style> or more, Coin Power +1\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack]</style> Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack]</style> Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 4,
"name": "Fa Jin",
"desc": "<style=\"highlight\">If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)</style>\n[WhenUse] Gain +<style=\"highlight\">3</style> [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Inflict +1 [Combustion] Count</style>"
}
]
}
]
}
]
},
{
"id": 1031102,
"levelList": [
{
"level": 1,
"name": "Virescent Flame Palm",
"desc": "If this unit's Speed is faster than the target's by 3 or more, Coin Power +1\n[WinDuel] Gain 3 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +2 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [DefenseDown] for every 6 [Combustion] on target (max 2, once per turn)"
}
]
}
]
},
{
"level": 2,
"name": "Virescent Flame Palm",
"desc": "If this unit's Speed is faster than the target's by <style=\"highlight\">2</style> or more, Coin Power +1\n[WinDuel] Gain 3 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack]</style> Gain +2 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack]</style> Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [DefenseDown] for every 6 [Combustion] on target (max <style=\"highlight\">3</style>, once per turn)"
}
]
}
]
},
{
"level": 4,
"name": "Virescent Flame Palm",
"desc": "<style=\"highlight\">If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)</style>\n[WinDuel] Gain 3 [Breath]\n<style=\"highlight\">- Gain additional [Breath] Count equal to [DianxueDonQuixote] on target</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [DefenseDown] for every 6 [Combustion] on target (max <style=\"highlight\">5</style>, once per turn)\n<style=\"highlight\">- Inflict additional [DefenseDown] equal to [DianxueDonQuixote] on target</style>"
}
]
}
]
}
]
},
{
"id": 1031103,
"levelList": [
{
"level": 3,
"name": "Prithee, let this be an enlightening bout",
"desc": "Deal +10% damage for every 1 [DianxueDonQuixote] on target (max 30%)\nIf this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[WinDuel] Gain 5 [Breath]\n- If target has [DianxueDonQuixote], gain 3 additional [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +([Breath] on self + [Combustion] on target)% damage on Critical Hit (max 30%)"
}
]
}
]
},
{
"level": 4,
"name": "Prithee, let this be an enlightening bout",
"desc": "Deal <style=\"highlight\">+15%</style> damage for every 1 [DianxueDonQuixote] on target (max <style=\"highlight\">45%</style>)\n<style=\"highlight\">If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)</style>\n[WinDuel] Gain 5 [Breath]\n- If target has [DianxueDonQuixote], gain 3 additional [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Deal +([Breath] on self + [Combustion] on target)% damage on Critical Hit (max <style=\"highlight\">50%</style>)"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If target has [DianxueDonQuixote], inflict 3 [DefenseDown]</style>"
}
]
}
]
}
]
},
{
"id": 1031104,
"levelList": [
{
"level": 1,
"name": "Thou'rt in dire need of a lesson in table manners!",
"desc": "",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Thou'rt in dire need of a lesson in table manners!",
"desc": "<style=\"highlight\">If this unit's Speed is faster than the target's, gain +1 Coin Power for every 2 Speed difference (max 2)</style>",
"coinlist": [
{}
]
}
]
},
{
"id": 1031201,
"levelList": [
{
"level": 1,
"name": "By Manager Esquire's Orders, I Am Here!",
"desc": "[WhenUse] Gain +2 [ThePowerOfLoveAndHate] Count",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [ThePowerOfLoveAndHate] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "By Manager Esquire's Orders, I Am Here!",
"desc": "<style=\"highlight\">[WhenUse] Consume 5 [ThePowerOfLoveAndHate] Count on self to gain Coin Power +1</style>\n[WhenUse] Gain +<style=\"highlight\">3</style> [ThePowerOfLoveAndHate] Count",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [ThePowerOfLoveAndHate] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "By Manager Esquire's Orders, I Am Here!",
"desc": "[WhenUse] Consume 5 [ThePowerOfLoveAndHate] Count on self to gain Coin Power +1\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 2 [ThePowerOfLoveAndHate] (max 2)</style>\n[WhenUse] Gain +3 [ThePowerOfLoveAndHate] Count",
"coinlist": [
{
"coindescs": [
{}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +<style=\"highlight\">3</style> [ThePowerOfLoveAndHate] Count"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Burst]"
}
]
}
]
}
]
},
{
"id": 1031202,
"levelList": [
{
"level": 1,
"name": "With Love! Hyah!",
"desc": "[WhenUse] Gain +3 [ThePowerOfLoveAndHate] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 [ThePowerOfLoveAndHate] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "With Love! Hyah!",
"desc": "<style=\"highlight\">Deal +7.5% damage for every [ThePowerOfLoveAndHate] on self (max 30%)\n[WhenUse] Consume 6 [ThePowerOfLoveAndHate] Count on self to gain Coin Power +1</style>\n[WhenUse] Gain +3 [ThePowerOfLoveAndHate] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +<style=\"highlight\">4</style> [ThePowerOfLoveAndHate] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Burst]"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Inflict [VillainMark] against the main target next turn</style>"
}
]
}
]
},
{
"level": 4,
"name": "With Love! Hyah!",
"desc": "Deal +<style=\"highlight\">12.5</style>% damage for every [ThePowerOfLoveAndHate] on self (max <style=\"highlight\">75</style>%)\n[WhenUse] Consume 6 [ThePowerOfLoveAndHate] Count on self to gain Coin Power +1\n[WhenUse] Gain +<style=\"highlight\">5</style> [ThePowerOfLoveAndHate] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 [ThePowerOfLoveAndHate] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack]</style> Inflict [VillainMark] against the main target next turn"
}
]
}
]
}
]
},
{
"id": 1031203,
"levelList": [
{
"level": 3,
"name": "Arcana Beats!! / Minor Arcana Slave!!!",
"desc": "Deal +15% damage for every [ArcanaQueenOfHate] on self (max 45%)\n[WhenUse] At 2+ [ThePowerOfLoveAndHate], deal +([ThePowerOfLoveAndHate] x 20)% damage (max 80%)\n[WhenUse] At 2+ [ThePowerOfLoveAndHate], Base Power +1\n[WhenUse] Consume [ThePowerOfLoveAndHate] Count to gain Coin Power (Coin Power +1 for every 5 Count consumed, max 2)\n[WhenUse] Gain +6 [ThePowerOfLoveAndHate] Count\n[EndSkill] Gain 1 [ArcanaQueenOfHate]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "Arcana Beats!! / Minor Arcana Slave!!!",
"desc": "Deal +<style=\"highlight\">30</style>% damage for every [ArcanaQueenOfHate] on self (max <style=\"highlight\">90</style>%)\n[WhenUse] At 2+ [ThePowerOfLoveAndHate], deal +([ThePowerOfLoveAndHate] x <style=\"highlight\">25</style>)% damage <style=\"highlight\">(max 125%)</style>\n[WhenUse] At 2+ [ThePowerOfLoveAndHate], Base Power +<style=\"highlight\">2</style>\n[WhenUse] Consume [ThePowerOfLoveAndHate] Count to gain Coin Power (Coin Power +1 for every 5 Count consumed, max <style=\"highlight\">4</style>)\n[WhenUse] Gain +6 [ThePowerOfLoveAndHate] Count\n[EndSkill] Gain 1 [ArcanaQueenOfHate]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Burst]"
}
]
}
]
}
]
},
{
"id": 1031204,
"levelList": [
{
"level": 1,
"name": "Rapid Chant",
"desc": "[CanDuelGuard]\n[WhenUse] Base Power +1 for every [HystericGauge] (max 2)\n[WhenUse] Gain +2 [ThePowerOfLoveAndHate] Count (2 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "Rapid Chant",
"desc": "[CanDuelGuard]\n[WhenUse] Base Power +1 for every [HystericGauge] <style=\"highlight\">(max 3)</style>\n[WhenUse] Gain +<style=\"highlight\">4</style> [ThePowerOfLoveAndHate] Count (2 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 1031205,
"levelList": [
{
"level": 1,
"name": "Where are... the villains...?",
"desc": "Deal +3% damage for every [HystericGauge] on self (max 9%)\n[WhenUse] Gain +2 [ThePowerOfLoveAndHate] Count\n[WhenUse] Lose 5 SP",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [ThePowerOfLoveAndHate] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Where are... the villains...?",
"desc": "Deal <style=\"highlight\">+4%</style> damage for every [HystericGauge] on self <style=\"highlight\">(max 12%)</style>\n<style=\"highlight\">[WhenUse] Consume 5 [ThePowerOfLoveAndHate] Count on self to gain Base Power +1</style>\n[WhenUse] Gain <style=\"highlight\">+3</style> [ThePowerOfLoveAndHate] Count\n[WhenUse] Lose 5 SP",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [ThePowerOfLoveAndHate] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Where are... the villains...?",
"desc": "Deal <style=\"highlight\">+5%</style> damage for every [HystericGauge] on self <style=\"highlight\">(max 15%)</style>\n<style=\"highlight\">[WhenUse] Consume 5 [ThePowerOfLoveAndHate] Count on self to gain Base Power +1</style>\n<style=\"highlight\">[WhenUse] Base Power +1 for every 2 [ThePowerOfLoveAndHate] on self (max 2)</style>\n[WhenUse] Gain +3 [ThePowerOfLoveAndHate] Count\n[WhenUse] Lose 5 SP",
"coinlist": [
{
"coindescs": [
{}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +<style=\"highlight\">3</style> [ThePowerOfLoveAndHate] Count"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Sinking]"
}
]
}
]
}
]
},
{
"id": 1031206,
"levelList": [
{
"level": 1,
"name": "Get out of my head...",
"desc": "If this unit has [HystericGauge], Clash Power +1\n[WhenUse] Gain +3 [ThePowerOfLoveAndHate] Count\n[WhenUse] Lose 8 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 [ThePowerOfLoveAndHate] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Get out of my head...",
"desc": "If this unit has [HystericGauge], <style=\"highlight\">Base Power +1</style>\n<style=\"highlight\">[WhenUse] Consume 6 [ThePowerOfLoveAndHate] Count on self to gain Base Power +1</style>\n[WhenUse] Gain +3 [ThePowerOfLoveAndHate] Count\n[WhenUse] Lose 8 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 [ThePowerOfLoveAndHate] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Sinking]"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackTail] Inflict [VillainMark] against the main target next turn</style>"
}
]
}
]
},
{
"level": 4,
"name": "Get out of my head...",
"desc": "<style=\"highlight\">Base Power +1 for every [HystericGauge] on self (max 2)\n- At 3 [HystericGauge], gain +1 Atk Weight\n- Deal -50% damage against sub-targets</style>\n[WhenUse] Consume 6 [ThePowerOfLoveAndHate] Count on self to gain Base Power +1\n[WhenUse] Gain +<style=\"highlight\">5</style> [ThePowerOfLoveAndHate] Count\n[WhenUse] Lose 8 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 [ThePowerOfLoveAndHate] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack]</style> Inflict [VillainMark] against the main target next turn"
}
]
}
]
}
]
},
{
"id": 1031207,
"levelList": [
{
"level": 3,
"name": "Reversed Beats / Reversed Arcana Slave",
"desc": "This Skill deals -50% damage against sub-targets\n\n[WhenUse] Consume all [HystericGauge] to gain Clash Power +1\n[WhenUse] Consume [ThePowerOfLoveAndHate] Count to gain Clash Power (Clash Power +1 for every 8 Count consumed, max 2)\nDeal +15% damage for every [ThePowerOfLoveAndHate] on self (max 60%)\n[BeforeAttack] Consume all [ArcanaQueenOfHate] on self to gain +1 Atk Weight\n[BeforeAttack] If this Skill only has a single target(for Focused Encounters, a Part), but has 2+ Atk Weight, deal +20% damage\n[BeforeAttack] Base Power -6 for every Cracked Coin (max -18)\n[EndBattle] If this unit isn't at -45 SP, and is at less than 0 SP, heal 10 SP. Heal more SP the further this unit's SP value is from 0 (2 SP healed for every missing SP, max 50 SP)\n[WhenUse] Lose 10 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Reversed Beats / Reversed Arcana Slave",
"desc": "This Skill deals -50% damage against sub-targets\n\n[WhenUse] Consume all [HystericGauge]; <style=\"highlight\">Clash Power +1 for every Stack consumed (max 3)</style>\n[WhenUse] Consume [ThePowerOfLoveAndHate] Count to gain Clash Power (Clash Power +1 for every <style=\"highlight\">5</style> Count consumed, max <style=\"highlight\">4</style>)\nDeal +<style=\"highlight\">30</style>% damage for every [ThePowerOfLoveAndHate] on self (max <style=\"highlight\">150</style>%)\n[BeforeAttack] Consume all [ArcanaQueenOfHate] on self; <style=\"highlight\">gain +1 Atk Weight for every Stack consumed (max 3)\n- If this Skill consumed 3 [HystericGauge], gain +1 Atk Weight</style>\n[BeforeAttack] If this Skill only has a single target(for Focused Encounters, a Part), <style=\"highlight\">deal +(20 x (Atk Weight - 1))% damage (max 80%)</style>\n[BeforeAttack] Base Power -6 for every Cracked Coin (max -18)\n[EndBattle] If this unit isn't at -45 SP, and is at less than 0 SP, heal 10 SP. Heal more SP the further this unit's SP value is from 0 (2 SP healed for every missing SP, max 50 SP)\n[WhenUse] Lose 10 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1031301,
"levelList": [
{
"level": 1,
"name": "Breakthrough",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Breakthrough",
"desc": "<style=\"highlight\">If target has 6+ ([Burst] + [Sinking]), Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Breakthrough",
"desc": "<style=\"highlight\">If target has [CrushMarks], deal +25% damage</style>\n<style=\"highlight\">Coin Power +1 for every 6 ([Burst] + [Sinking]) on target (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1031302,
"levelList": [
{
"level": 1,
"name": "Seize the Momentum, Shatter the Wall",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Seize the Momentum, Shatter the Wall",
"desc": "<style=\"highlight\">If target has 6+ ([Burst] + [Sinking]), Coin Power +1\n[StartBattle] If this unit has [GrownHorns], convert the last Coin of this Skill into [SuperCoin]</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Deal Slash damage equal to 5% of this Coin's final damage for every [GrownHorns] Stack on this unit (max 15%)</style>"
}
]
}
]
},
{
"level": 4,
"name": "Seize the Momentum, Shatter the Wall",
"desc": "<style=\"highlight\">Coin Power +1 for every 6 ([Burst] + [Sinking]) on target (max 2)</style>\n[StartBattle] If this unit has [GrownHorns], convert the last Coin of this Skill into [SuperCoin]; <style=\"highlight\">the last Coin deals +5% damage for every [GrownHorns] Stack on this unit (max 15%)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Sinking]"
},
{
"desc": "[OnSucceedAttack] Deal Slash damage equal to <style=\"highlight\">10%</style> of this Coin's final damage for every [GrownHorns] Stack on this unit (max <style=\"highlight\">30%</style>)"
}
]
}
]
}
]
},
{
"id": 1031303,
"levelList": [
{
"level": 3,
"name": "Crushing Horns [破碎角]",
"desc": "If target has 6+ ([Burst] + [Sinking]), Coin Power +1\n[StartBattle] If this unit has [GrownHorns], convert all Coins of this Skill into [SuperCoin]\n[WhenUse] Gain 3 [GrownHorns]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "- If target has any of the Panic type changing effects, +5% damage for every Stack (max 15%)"
},
{
"desc": "[OnSucceedAttack] Deal (25% of this Coin's final damage) Slash damage"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [CrushMarks] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Crushing Horns [破碎角]",
"desc": "<style=\"highlight\">Coin Power +1 for every 6 ([Burst] + [Sinking]) on target (max 2)</style>\n[StartBattle] If this unit has [GrownHorns], convert all Coins of this Skill into [SuperCoin] and <style=\"highlight\">deal +10% damage for every [GrownHorns] Stack on this unit (max 30%)</style>\n[WhenUse] Gain 3 [GrownHorns]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">+2</style> [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">+2</style> [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "- If target has any of the Panic type changing effects, <style=\"highlight\">+10%</style> damage for every Stack (max <style=\"highlight\">30%</style>)"
},
{
"desc": "[OnSucceedAttack] Deal (25% of this Coin's final damage) Slash damage\n<style=\"highlight\">- If target has [CrushMarks], strengthen this effect and deal (50% of this Coin's final damage) Slash damage instead"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [CrushMarks] next turn\n<style=\"highlight\">- If target has any of the Panic type changing effects, inflict +3 [Sinking] Count (once per turn)</style>"
}
]
}
]
}
]
},
{
"id": 1031304,
"levelList": [
{
"level": 1,
"name": "I shall crush all that standeth in our way!",
"desc": "[DuelCounter] \n[WhenUse] Gain 3 [GrownHorns] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "I shall crush all that standeth in our way!",
"desc": "[DuelCounter]\n<style=\"highlight\">Final Power +1 for every 3 ([Burst] + [Sinking]) on target (max 3)</style>\n[WhenUse] Gain 3 [GrownHorns] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1031401,
"levelList": [
{
"level": 1,
"name": "Skull Crushing",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +10% damage\n[WhenUse] Gain +1 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
}
]
},
{
"level": 2,
"name": "Skull Crushing",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +10% damage\n<style=\"highlight\">At 6+ ([Breath] on self + [Sinking] on target), Coin Power +1</style>\n[WhenUse] Gain +<style=\"highlight\">2</style> [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Skull Crushing",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], <style=\"highlight\">Final Power +1</style> and deal <style=\"highlight\">+15%</style> damage\n<style=\"highlight\">Coin Power +1 for every 6 ([Breath] on self + [Sinking] on target) (max 2)</style>\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Gain +1 [Breath] Count</style>"
}
]
}
]
}
]
},
{
"id": 1031402,
"levelList": [
{
"level": 1,
"name": "B-be Thee Silent",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], Clash Power +1\n[WhenUse] Gain 3 [Breath]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
}
]
},
{
"level": 2,
"name": "B-be Thee Silent",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], Clash Power +1\n<style=\"highlight\">At 6+ ([Breath] on self + [Sinking] on target), Coin Power +1</style>\n[WhenUse] Gain 3 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Sinking]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "B-be Thee Silent",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], <style=\"highlight\">Final Power +1</style>\n<style=\"highlight\">Coin Power +1 for every 6 ([Breath] on self + [Sinking] on target) (max 2)</style>\n[WhenUse] Gain 3 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Inflict +1 [Sinking] Count</style>"
}
]
}
]
}
]
},
{
"id": 1031403,
"levelList": [
{
"level": 3,
"name": "T-the Prescript Must be Fulfilled Anon...",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +20% damage on Critical Hit\nFinal Power +1 for every 4 ([Breath] on self + [Sinking] on target) (max 2)\n[StartBattle] At 2+ [UnlockBuff_Base] stage, convert all Coins of this Skill to [SuperCoin]s\n[WhenUse] Gain +3 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +20% damage for every [UnlockBuff_Base] stage (max 60%)"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking] and +1 [Sinking] Count"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "T-the Prescript Must be Fulfilled Anon...",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], <style=\"highlight\">Coin Power +1 and</style> deal +<style=\"highlight\">40</style>% damage on Critical Hit\nFinal Power +1 for every 4 ([Breath] on self + [Sinking] on target) (max <style=\"highlight\">4</style>)\n[StartBattle] At 2+ [UnlockBuff_Base] stage, convert all Coins of this Skill to [SuperCoin]s <style=\"highlight\">and deal +20% damage for every [UnlockBuff_Base] stage (max 60%)</style>\n[WhenUse] Gain +3 [Breath] Count\n<style=\"highlight\">- Gain [Breath] equal to current [UnlockBuff_Base] stage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Deal <style=\"highlight\">+40%</style> damage for every [UnlockBuff_Base] stage (max <style=\"highlight\">120%</style>)"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking] and +1 [Sinking] Count<style=\"highlight\"></style>"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 1 [Sinking] <style=\"highlight\">and +1 [Sinking] Count</style>"
}
]
}
]
}
]
},
{
"id": 1031404,
"levelList": [
{
"level": 1,
"name": "Prescript-granted, Prescript-woven Fabric",
"desc": "Final Power +1 for every [UnlockBuff_Base] stage (max 3)\n[StartBattle] Gain Shield equal to 10% of max HP (once per turn)\n- Reduce Shield gained by 1% for every 5 [KarmaOfIndexAlly]; at 50+ [KarmaOfIndexAlly], does not gain Shield\n[WhenUse] Gain +2 [Breath] Count\n[EndBattle] If this unit does not have [UnlockBuff_Base], gain [UnlockBuffAlly_1] (once per turn)\n- Change [BlessingOfIndexPrescriptAlly] Stack to 3\n- Gain 5 [KarmaOfIndexAlly] at next Turn Start for every [BlessingOfIndexPrescriptAlly] gained",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Prescript-granted, Prescript-woven Fabric",
"desc": "Final Power +1 <style=\"highlight\">and deal +15% damage</style> for every [UnlockBuff_Base] stage (max 3; <style=\"highlight\">max 45%</style>)\n[StartBattle] Gain Shield equal to <style=\"highlight\">15</style>% of max HP (once per turn)\n- Reduce Shield gained by <style=\"highlight\">1.5</style>% for every 5 [KarmaOfIndexAlly]; at 50+ [KarmaOfIndexAlly], does not gain Shield\n[WhenUse] Gain +2 [Breath] Count\n[EndBattle] If this unit does not have [UnlockBuff_Base], gain [UnlockBuffAlly_1] (once per turn)\n- Change [BlessingOfIndexPrescriptAlly] Stack to 3\n- Gain 5 [KarmaOfIndexAlly] at next Turn Start for every [BlessingOfIndexPrescriptAlly] gained",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Sinking]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1031405,
"levelList": [
{
"level": 1,
"name": "Let These Hands be the Proxy with Which...",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +10% damage\n[WhenUse] Gain +1 [Breath] Count\n[EndSkill] Lose 3 SP (2 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
}
]
}
]
},
{
"level": 2,
"name": "Let These Hands be the Proxy with Which...",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +10% damage\n<style=\"highlight\">At 6+ ([Breath] on self + [Sinking] on target), Coin Power +1</style>\n[WhenUse] Gain +<style=\"highlight\">2</style> [Breath] Count\n[EndSkill] Lose 3 SP (2 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Let These Hands be the Proxy with Which...",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +<style=\"highlight\">15</style>% damage\n<style=\"highlight\">Coin Power +1 for every 6 ([Breath] on self + [Sinking] on target) (max 2)</style>\n[WhenUse] Gain +2 [Breath] Count\n[EndSkill] Lose 3 SP (2 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Gain +1 [Breath] Count</style>"
}
]
}
]
}
]
},
{
"id": 1031406,
"levelList": [
{
"level": 1,
"name": "Procuration: Engrave",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +5% damage\n[WhenUse] Gain 3 [Breath]\n[EndSkill] Lose 6 SP (2 times per turn)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
}
]
},
{
"level": 2,
"name": "Procuration: Engrave",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +5% damage\n<style=\"highlight\">At 6+ ([Breath] on self + [Sinking] on target), Coin Power +1</style>\n[WhenUse] Gain 3 [Breath]\n[EndSkill] Lose 6 SP (2 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 2 [Sinking]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Procuration: Engrave",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +<style=\"highlight\">10</style>% damage\n<style=\"highlight\">Coin Power +1 for every 6 ([Breath] on self + [Sinking] on target) (max 2)</style>\n[WhenUse] Gain 3 [Breath]\n[EndSkill] Lose 6 SP (2 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Inflict +1 [Sinking] Count</style>"
}
]
}
]
}
]
},
{
"id": 1031407,
"levelList": [
{
"level": 3,
"name": "Procuration: Annihilate",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +15% damage\nAt 6+ ([Breath] on self + [Sinking] on target), Coin Power +1\n[WhenUse] Gain +3 [Breath] Count\n[EndSkill] Lose 15 SP (2 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "This Coin deals +20% damage for every [UnlockBuff_Base] stage (max 60%)"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict +1 [Sinking] Count"
}
]
}
]
},
{
"level": 4,
"name": "Procuration: Annihilate",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +<style=\"highlight\">25</style>% damage\n<style=\"highlight\">Coin Power +1 for every 6 ([Breath] on self + [Sinking] on target) (max 2)</style>\n[WhenUse] Gain +3 [Breath] Count\n<style=\"highlight\">- Gain [Breath] equal to current [UnlockBuff_Base] stage</style>\n[EndSkill] Lose 15 SP (2 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "This Coin gains <style=\"highlight\">Power +1</style> and deals +<style=\"highlight\">40</style>% damage for every [UnlockBuff_Base] stage <style=\"highlight\">(max 3; max 120%)</style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 1031408,
"levelList": [
{
"level": 1,
"name": "Compulsory Unlock",
"desc": "[DuelCounter]\n[WhenUse] Gain 3 [Breath]\n[EndBattle] At lower than stage 3 [UnlockBuff_Base], activate the following (once per turn):\n- If this unit has [UnlockBuff_Base], increase it by 1 stage\n- At less than 6/9 [BlessingOfIndexPrescriptAlly], change its Stack to 6/9\n- Gain 5 [KarmaOfIndexAlly] at next Turn Start for every [BlessingOfIndexPrescriptAlly] gained",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Compulsory Unlock",
"desc": "[DuelCounter]\n<style=\"highlight\">Final Power +1 for every [UnlockBuff_Base] stage (max 3)</style>\n[WhenUse] Gain 3 [Breath]\n[EndBattle] At lower than stage 3 [UnlockBuff_Base], activate the following (once per turn):\n- If this unit has [UnlockBuff_Base], increase it by 1 stage\n- At less than 6/9 [BlessingOfIndexPrescriptAlly], change its Stack to 6/9\n- Gain 5 [KarmaOfIndexAlly] at next Turn Start for every [BlessingOfIndexPrescriptAlly] gained",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
}
]
}
]
}
]
}