3424 lines
115 KiB
JSON
3424 lines
115 KiB
JSON
{
|
||
"dataList": [
|
||
{
|
||
"id": 1040501,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "E.C.",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain +2 Charge Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain +2 Charge Count"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "E.C.",
|
||
"desc": "At 10+ Charge Count, deal +10% damage",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain +2 Charge Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain +2 Charge Count"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "E.C.",
|
||
"desc": "At 10+ Charge Count, deal +10% damage\nAt 15+ Charge Count, deal additional +10% damage",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain +2 Charge Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain +2 Charge Count"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040502,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Leap",
|
||
"desc": "[WhenUse] Gain +5 Charge Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] At 10+ Charge Count, inflict 1 Slash Fragility"
|
||
}
|
||
]
|
||
},
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] If target’s HP is below 30%, deal +15% damage"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "Leap",
|
||
"desc": "[WhenUse] Gain +6 Charge Count\nAt 10+ Charge Count, gain +1 Coin Power",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] At 10+ Charge Count, inflict 1 Slash Fragility"
|
||
}
|
||
]
|
||
},
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] If target’s HP is below 30%, deal +20% damage"
|
||
},
|
||
{
|
||
"desc": "[EnemyKill] Gain 1 Haste next turn"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Leap",
|
||
"desc": "[WhenUse] Gain +7 Charge Count\nAt 10+ Charge Count, gain +1 Coin Power\nAt 15+ Charge Count, gain additional +1 Coin Power",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] At 10+ Charge Count, inflict 2 Slash Fragility"
|
||
}
|
||
]
|
||
},
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] If target’s HP is below 30%, deal +30% damage"
|
||
},
|
||
{
|
||
"desc": "[EnemyKill] Gain 3 Haste next turn"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040503,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "D.D.E.D.R.",
|
||
"desc": "[WhenUse] At 7~14 Charge Count\nConsume all Charge Count,\nAnd consume 3 x (15 - Charge Count Consumed)% HP to gain +3 Coin Power\n[WhenUse] Consume 15 Charge Count to gain +3 Coin Power",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] The final Coin deals +5% damage"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] The final Coin deals +5% damage"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] The final Coin deals +5% damage"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[EnemyKill] If the skill consumed 15 Charge Count upon use, apply 5 <sprite name=\"ChargeForceField\"><color=#f8c200><u><link=\"ChargeForceField\">Charge Barrier</color></link></u> to self and 1 other ally"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "D.D.E.D.R.",
|
||
"desc": "[WhenUse] At 7~14 Charge Count\nConsume all Charge Count,\nAnd consume 3 x (15 - Charge Count Consumed)% HP to gain +5 Coin Power\n[WhenUse] Consume 15 Charge Count to gain +5 Coin Power",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] The final Coin deals +10% damage"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] The final Coin deals +10% damage"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] The final Coin deals +10% damage"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[EnemyKill] If the skill consumed 15 Charge Count upon use, apply 7 <sprite name=\"ChargeForceField\"><color=#f8c200><u><link=\"ChargeForceField\">Charge Barrier</color></link></u> to self and 1 other ally"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040504,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Charged Evade",
|
||
"desc": "Base Power +1 per 5 Charge Count (max 2)",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Charged Evade",
|
||
"desc": "Base Power +1 per 5 Charge Count (max 3)",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040601,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Shove",
|
||
"desc": "[WhenUse] Gain +2 Poise Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Target loses 4 SP"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "Shove",
|
||
"desc": "[WhenUse] Gain +2 Poise Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Target loses 6 SP"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Shove",
|
||
"desc": "[WhenUse] Gain 2 Poise Count\n<style=\"highlight\">At 7+ <sprite name=\"Breath\"><color=#f8c200><u><link=\"Breath\">Poise</color></color></link></u>, Coin Power +1</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Target loses 8 SP"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040602,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "T.N.",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 1 Poise"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 Offense Level Down"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 1 Poise"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 Offense Level Down"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "T.N.",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 Poise"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 Offense Level Down"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 1 Poise"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 Offense Level Down"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "T.N.",
|
||
"desc": "At 7+ <sprite name=\"Breath\"><color=#f8c200><u><link=\"Breath\">Poise</color></link></u>, Coin Power +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 Poise"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 2 Offense Level Down"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 1 Poise"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 Offense Level Down"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040603,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "O.O.F.",
|
||
"desc": "[WhenUse] Gain 4 Poise\nAt 10+ <sprite name=\"Breath\"><color=#f8c200><u><link=\"Breath\">Poise</color></link></u>, Coin Power +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "Spend 1 Ammo"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Double the application of Tremor & Rupture Potency and Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 Tremor and +1 Tremor Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 Rupture and +1 Rupture Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttackHead] Trigger Tremor Burst"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "O.O.F.",
|
||
"desc": "[WhenUse] Gain 4 Poise\nGain +1 Coin Power for every 7 Poise on self (max 2)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Gain +1 Poise Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Gain +1 Poise Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "Spend 1 Ammo"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Double the application of Tremor & Rupture Potency and Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 4 Tremor and +2 Tremor Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 4 Rupture and +2 Rupture Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Trigger Tremor Burst"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040604,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Guard",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Guard",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040701,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "All-out War",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "All-out War",
|
||
"desc": "If target has 6+ [Combustion], Clash Power +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "All-out War",
|
||
"desc": "If target has 6+ [Combustion], Clash Power +1\n<style=\"highlight\">If target has 10+ [Combustion], Coin Power +1 </style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040702,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Fiery Knifehand",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] If target has 6+ [Combustion], deal +20% damage"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "Fiery Knifehand",
|
||
"desc": "If target has 6+ [Combustion], Clash Power +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] If target has 6+ [Combustion], deal +30% damage"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Fiery Knifehand",
|
||
"desc": "If target has 6+ [Combustion], Clash Power +1\n<style=\"highlight\">If target has 6+ [Combustion], Coin Power +1</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] If target has 6+ [Combustion], deal +50% damage"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040703,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "Flame Cleave",
|
||
"desc": "If target has 6+ [Combustion], Clash Power +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] If target has 10+ [Combustion], deal +20% damage"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Flame Cleave",
|
||
"desc": "If target has 6+ [Combustion], Clash Power +1\n<style=\"highlight\">If target has 6+ [Combustion], Coin Power +1 </style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] If target has 10+ [Combustion], deal +40% damage"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040704,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Guard",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": ""
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Guard",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": ""
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040801,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Receiving Arts 1: The Hunt",
|
||
"desc": "[WhenUse] Gain +2 [Breath] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [MarkOfButler]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "Receiving Arts 1: The Hunt",
|
||
"desc": "<style=\"highlight\">If this unit's Speed is faster than the target's by 3 or more, Clash Power +1</style>\n[WhenUse] Gain +2 [Breath] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [MarkOfButler]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Receiving Arts 1: The Hunt",
|
||
"desc": "<style=\"highlight\">If this unit's Speed is faster than the target's, gain Clash Power +1 for every 2 Speed difference (max 3)</style>\n[WhenUse] Gain +2 [Breath] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [MarkOfButler]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040802,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Receiving Arts 7: Capture",
|
||
"desc": "[StartBattle] Consume 6 [Breath] Count on self to gain +2 Atk Weight for this Skill",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [MarkOfButler]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "Receiving Arts 7: Capture",
|
||
"desc": "[StartBattle] Consume 6 [Breath] Count on self to gain +2 Atk Weight for this Skill",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 3 [Breath]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [MarkOfButler]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Receiving Arts 7: Capture",
|
||
"desc": "<style=\"highlight\">If this unit's Speed is faster than the main target's, gain Clash Power +1 for every 2 Speed difference (max 3)</style>\n[StartBattle] Consume 6 [Breath] Count on self to gain +2 Atk Weight for this Skill",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 3 [Breath]"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 [MarkOfButler]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [MarkOfButler]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040803,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "Receiving Arts 2: S.Y.N.C.",
|
||
"desc": "If target has [MarkOfButler], Clash Power +1\n[WhenUse] Gain +7 [Breath] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 5 [Breath]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 20% of damage dealt "
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] If target is Staggered, deal +20% Damage on Critical Hit"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [MarkOfButler]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Receiving Arts 2: S.Y.N.C.",
|
||
"desc": "If target has [MarkOfButler], Clash Power +1\n<style=\"highlight\">If this unit's Speed is faster than the target's, gain Coin Power +1 for every 2 Speed difference (max 2)</style>\n[WhenUse] Gain +7 [Breath] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 5 [Breath]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 30% of damage dealt "
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 [MarkOfButler]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] If target is Staggered, deal +40% Damage on Critical Hit"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [MarkOfButler]"
|
||
},
|
||
{
|
||
"desc": "[EnemyKill] Reuse Skill once on a random target that has [MarkOfButler]\n(Does not activate on Reuse. Does not activate when there are no remaining targets that have [MarkOfButler])"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040804,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Mediocre",
|
||
"desc": "[OnSucceedEvade] Heal 3 SP (3 times per turn)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": ""
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Mediocre",
|
||
"desc": "[OnSucceedEvade] Heal 3 SP (<style=\"highlight\">5</style> times per turn)\n<style=\"highlight\">[OnSucceedEvade] Gain +1 [Breath] Count(5 times per turn)</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": ""
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040901,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Got a Screw Loose?",
|
||
"desc": "[WhenUse] Gain +2 [Vibration] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain [Vibration] Count equal to (([Vibration] Count on target)/2) (max 2)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "Got a Screw Loose?",
|
||
"desc": "[WhenUse] Gain +2 [Vibration] Count\n<style=\"highlight\">[WhenUse] At 5+ [Vibration] Count, Clash Power +2</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain [Vibration] Count equal to (([Vibration] Count on target)/2) (max <style=\"highlight\">3</style>)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Got a Screw Loose?",
|
||
"desc": "[WhenUse] Gain +2 [Vibration] Count\n[WhenUse] At <style=\"highlight\">4</style>+ [Vibration] Count, Clash Power +2",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain [Vibration] Count equal to ([Vibration] Count on target) (max <style=\"highlight\">4</style>)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Vibration] Count"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040902,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Compression Wind-up Spanner",
|
||
"desc": "[WhenUse] Gain +2 [Vibration] Count",
|
||
"coinlist": [
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] Inflict +1 [Vibration] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Consume [Vibration] Count on self, and inflict the same amount of [Vibration] Count on target (max 5)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "Compression Wind-up Spanner",
|
||
"desc": "[WhenUse] Gain +2 [Vibration] Count\n<style=\"highlight\">At 5+ [Vibration] Count, Coin Power +1</style>",
|
||
"coinlist": [
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] Gain +1 [Vibration] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Consume [Vibration] Count on self, and inflict the same amount of [Vibration] Count on target (max 5)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Compression Wind-up Spanner",
|
||
"desc": "[WhenUse] Gain +2 [Vibration] Count\n<style=\"highlight\">[WhenUse] At 4+ [Vibration] Count, Clash Power +1</style>\nAt <style=\"highlight\">4</style>+ [Vibration] Count, Coin Power +1",
|
||
"coinlist": [
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Consume [Vibration] Count on self, and inflict the same amount of [Vibration] Count on target (max 5)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040903,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "Percussive Maintenance",
|
||
"desc": "[WhenUse] Gain +2 [Vibration] Count\nConsume 10 [Vibration] Count on self to gain Coin Power +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 2"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Percussive Maintenance",
|
||
"desc": "[WhenUse] Gain +2 [Vibration] Count\nConsume <style=\"highlight\">8</style> [Vibration] Count on self to gain Coin Power +1\n<style=\"highlight\">If target has 6+ [Vibration], Coin Power +1</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by <style=\"highlight\">1</style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040904,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Guard",
|
||
"desc": "[WhenUse] Gain 2 x ([Vibration] Count on self) as Shield HP (max 5)",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Guard",
|
||
"desc": "[WhenUse] Gain 2 x ([Vibration] Count on self) as Shield HP (max <style=\"highlight\">10</style>)",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041001,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Both of You, Shut Up",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 3 [PenanceFirst]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 [RedEyeFirst]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "Both of You, Shut Up",
|
||
"desc": "<style=\"highlight\">At 7+ [RedEyeFirst], Coin Power +1\nAt 7+ [PenanceFirst], Clash Power +1</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 3 [PenanceFirst]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 [RedEyeFirst]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Laceration]</style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Both of You, Shut Up",
|
||
"desc": "At 7+ [RedEyeFirst], Coin Power +1\nAt 7+ [PenanceFirst], Clash Power <style=\"highlight\">+2</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 3 [PenanceFirst]\n<style=\"highlight\">[OnSucceedAttackHead] Gain 1 [PenanceFirst]</style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 [RedEyeFirst]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041002,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "S.H. / S.F.",
|
||
"desc": "If the sum of [RedEyeFirst] and [PenanceFirst] is 20 or higher, Coin Power +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 4 [PenanceFirst]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 3 [RedEyeFirst]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
||
}
|
||
]
|
||
},
|
||
{}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "S.H. / S.F.",
|
||
"desc": "If the sum of [RedEyeFirst] and [PenanceFirst] is 20 or higher, Coin Power +1\n<style=\"highlight\">If target has 6+ [Laceration], Coin Power +1</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 4 [PenanceFirst]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 3 [RedEyeFirst]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "<style=\"highlight\">[OnSucceedAttack] Gain [RedEyeFirst] equal to ([Laceration] on target/3) (max 2)</style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "S.H. / S.F.",
|
||
"desc": "If the sum of [RedEyeFirst] and [PenanceFirst] is <style=\"highlight\">15</style> or higher, Coin Power +1\nIf target has 6+ [Laceration], Coin Power +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 4 [PenanceFirst]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 3 [RedEyeFirst]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain [RedEyeFirst] equal to ([Laceration] on target/<style=\"highlight\">2</style>) (max <style=\"highlight\">3</style>)"
|
||
},
|
||
{
|
||
"desc": "<style=\"highlight\">[OnSucceedAttackHead] At 7+ [RedEyeFirst], gain 1 [Agility] next turn (2 times per turn)</style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041003,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "Skullbuster",
|
||
"desc": "[BeforeUse] If [RedEyeFirst] and [PenanceFirst] are both at 15+, activate 'Serious Skullbuster' instead\nIf this unit's Speed is faster than the target's by 3 or more, Coin Power +1\n[WhenUse] At max SP, Coin Power +1\n- [EndSkill] If this effect activated, lose 15 SP",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 7 [RedEyeFirst]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 7 [PenanceFirst]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
||
}
|
||
]
|
||
},
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Heal self and 1 ally with the lowest HP percentage by ([PenanceFirst]/3)% of each unit's max HP"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Heal self and 1 ally with the least SP by ([PenanceFirst] - 10) SP (min 0)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Skullbuster",
|
||
"desc": "[BeforeUse] If [RedEyeFirst] and [PenanceFirst] are both at 15+, activate 'Serious Skullbuster' instead\nIf this unit's Speed <style=\"highlight\">is faster than the target's</style>, Coin Power +1\n[WhenUse] At max SP, <style=\"highlight\">Clash Power +2</style> and Coin Power +1\n- [EndSkill] If this effect activated, lose 15 SP",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 7 [RedEyeFirst]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 7 [PenanceFirst]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Laceration]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Gain 2 [PenanceFirst]</style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Heal self and 1 ally with the lowest HP percentage by ([PenanceFirst]/<style=\"highlight\">2</style>)% of each unit's max HP"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Heal self and 1 ally with the least SP by ([PenanceFirst] - 10) SP (min 0)<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041004,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Mealtime, Bedtime",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 [RedEyeFirst] (once per turn)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 [PenanceFirst] (once per turn)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Mealtime, Bedtime",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 [RedEyeFirst] (once per turn)\n<style=\"highlight\">- At less than 7 [RedEyeFirst], gain +1 additional [RedEyeFirst]</style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 [PenanceFirst] (once per turn)\n<style=\"highlight\">- At less than 7 [PenanceFirst], gain +1 additional [PenanceFirst]</style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041005,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "Serious Skullbuster",
|
||
"desc": "[WhenUse] Consume all [RedEyeFirst] and [PenanceFirst] on self\n- Coin Power +1 for every 5 [RedEyeFirst] consumed (max 4)\n- Base Power +1 for every 5 [PenanceFirst] consumed (max 4)\n[EndSkill] Lose 15 SP and gain [Emptiness] next turn",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict [Laceration] equal to ([RedEyeFirst] consumed - 15) on target (max 5)"
|
||
}
|
||
]
|
||
},
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "Deal +2.5% damage for every [RedEyeFirst] and [PenanceFirst] consumed (max 100%)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Heal self and 1 ally with the lowest HP percentage by ([PenanceFirst] consumed / 2)% of each unit's max HP\n- Heal 1 additional ally for every 2 highest Reson. (max 2 more allies)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Heal self and 1 ally with the least SP by ([PenanceFirst] consumed - 10) SP\n- Heal 1 additional ally for every 2 highest Reson. (max 2 more allies)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [Binding] and 2 [Reduction] next turn (once per turn)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Serious Skullbuster",
|
||
"desc": "[WhenUse] Consume all [RedEyeFirst] and [PenanceFirst] on self\n- Coin Power +1 for every 5 [RedEyeFirst] consumed (max 4)\n- Base Power +1 for every 5 [PenanceFirst] consumed (max 4)\n[EndSkill] Lose 15 SP and gain [Emptiness] next turn",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict [Laceration] equal to ([RedEyeFirst] consumed - 15) on target (max 5)<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "Deal <style=\"highlight\">+4%</style> damage for every [RedEyeFirst] and [PenanceFirst] consumed (max <style=\"highlight\">160%</style>)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Heal self and 1 ally with the lowest HP percentage by <style=\"highlight\">([PenanceFirst] consumed)%</style> of each unit's max HP\n- Heal 1 additional ally for every 2 highest Reson. (max 2 more allies)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Heal self and 1 ally with the least SP by ([PenanceFirst] consumed - <style=\"highlight\">5</style>) SP\n- Heal 1 additional ally for every 2 highest Reson. (max 2 more allies)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [Binding] and 2 [Reduction] next turn (once per turn)<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041101,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Blinkstep",
|
||
"desc": "[WhenUse] If target has 6+ [Burst], Coin Power +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "Blinkstep",
|
||
"desc": "[WhenUse] If target has <style=\"highlight\">4</style>+ [Burst], Coin Power +1\n<style=\"highlight\">[WinDuel] Inflict +1 [Burst] Count</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "<style=\"highlight\">[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)</style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Blinkstep",
|
||
"desc": "<style=\"highlight\">If this unit's Speed is faster than the target's by 3 or more, Coin Power +1</style>\n[WhenUse] If target has 4+ [Burst], Coin Power +1\n[WinDuel] Inflict +1 [Burst] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041102,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "As Written",
|
||
"desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\n[WhenUse] If target has 6+ [Burst], Coin Power +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "At 10+ Speed, deal +10% damage"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "As Written",
|
||
"desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\n[WhenUse] If target has <style=\"highlight\">4</style>+ [Burst], Coin Power +1\n<style=\"highlight\">[WhenUse] Gain 2 [Agility] next turn (once per turn)\n[WinDuel] Inflict +1 [Burst] Count</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "<style=\"highlight\">[OnSucceedAttack] At 10+ Speed, inflict +1 [Burst] Count</style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "At 10+ Speed, deal +<style=\"highlight\">20</style>% damage"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "As Written",
|
||
"desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\n<style=\"highlight\">If this unit's Speed is faster than the target's by 3 or more, Coin Power +1</style>\n[WhenUse] If target has 4+ [Burst], Coin Power +1\n[WhenUse] Gain 2 [Agility] next turn (once per turn)\n[WinDuel] Inflict +1 [Burst] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] At 10+ Speed, inflict +1 [Burst] Count<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "At 10+ Speed, deal +<style=\"highlight\">30</style>% damage"
|
||
},
|
||
{
|
||
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Burst]</style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041103,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "I'll gut you with a curse-engraved blade",
|
||
"desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\nIf this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[WhenUse] Gain 3 [LegStrength]\n[WinDuel] Inflict +2 [Burst] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict [BurstAgility]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "At 10+ Speed, deal +30% damage"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "I'll gut you with a curse-engraved blade",
|
||
"desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\nIf this unit's Speed is faster than the target's, <style=\"highlight\">gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)\n[WhenUse] If target has 15+ [Burst], Coin Power +1</style>\n[WhenUse] Gain 3 [LegStrength]\n[WinDuel] Inflict +2 [Burst] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict [BurstAgility]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "At 10+ Speed, deal +30% damage<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [Burst]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "<style=\"highlight\">[ReUseOnSucceedAttack] Inflict [BurstAgility]</style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041104,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Strider. Unleashed. Heh",
|
||
"desc": "[DuelCounter]\n[WhenUse] Gain 3 [LegStrength]",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Strider. Unleashed. Heh",
|
||
"desc": "[DuelCounter]\n[WhenUse] Gain 3 [LegStrength]\n<style=\"highlight\">[WhenUse] If this unit's Speed is faster than the target's, gain Base Power based on Speed difference (Base Power +1 for every 2 Speed difference; max 2)</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041201,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Contemptuous Thing",
|
||
"desc": "[WhenUse] If target has [GazeRyoshu] or [ContemptRyoshu], Clash Power +1",
|
||
"coinlist": [
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [GazeRyoshu]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "Contemptuous Thing",
|
||
"desc": "[WhenUse] If target has [GazeRyoshu] or [ContemptRyoshu], Clash Power +1\n[WhenUse] At 6+ ([Laceration] + [Vibration]) on target, Coin Power +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [GazeRyoshu]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Contemptuous Thing",
|
||
"desc": "[WhenUse] If target has [GazeRyoshu] or [ContemptRyoshu], Clash Power +1\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 6 ([Laceration] + [Vibration]) on target (max 2)</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [GazeRyoshu]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041202,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Be Awed",
|
||
"desc": "[WhenUse] If target has [GazeRyoshu] or [ContemptRyoshu], Clash Power +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [GazeRyoshu]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "Be Awed",
|
||
"desc": "[WhenUse] If target has [GazeRyoshu] or [ContemptRyoshu], Clash Power +1\n[WhenUse] At 6+ ([Laceration] + [Vibration]) on target, Coin Power +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [GazeRyoshu]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Be Awed",
|
||
"desc": "[WhenUse] If target has [GazeRyoshu] or [ContemptRyoshu], Clash Power +1\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 6 ([Laceration] + [Vibration]) on target (max 2)</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [GazeRyoshu]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041203,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "Awe, Contempt",
|
||
"desc": "If target has [GazeRyoshu], this Skill inflicts +2 more [Laceration] and [Vibration] potency\n[BeforeUse] At 7+ (sum of [GazeRyoshu] on all enemies), or at 1+ (sum of [ContemptRyoshu] on all enemies), activates 'Cascading <noparse>Gaze</noparse> of <noparse>Awe</noparse> Underneath <noparse>Contempt</noparse>' instead\n[WhenUse] At 8+ ([Laceration] + [Vibration]) on target, Coin Power +1\n[WhenUse] Deal +1% damage for every ([Laceration] + [Vibration]) on target (max 20%)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "Deal +5% damage for every 1 [GazeRyoshu] on target (max 35%)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [GazeRyoshu]"
|
||
},
|
||
{
|
||
"desc": "[UnBrokenCoinOnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Awe, Contempt",
|
||
"desc": "If target has [GazeRyoshu], this Skill inflicts +2 more [Laceration] and [Vibration] potency<style=\"highlight\"></style>\n[BeforeUse] At 7+ (sum of [GazeRyoshu] on all enemies), or at 1+ (sum of [ContemptRyoshu] on all enemies), activates 'Cascading <noparse>Gaze</noparse> of <noparse>Awe</noparse> Underneath <noparse>Contempt</noparse>' instead\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 8 ([Laceration] + [Vibration]) on target (max 2)</style>\n[WhenUse] Deal +1% damage for every ([Laceration] + [Vibration]) on target (max <style=\"highlight\">40</style>%)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "Deal +<style=\"highlight\">10</style>% damage for every 1 [GazeRyoshu] on target (max <style=\"highlight\">70</style>%)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [GazeRyoshu]"
|
||
},
|
||
{
|
||
"desc": "[UnBrokenCoinOnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041204,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "To Grasp",
|
||
"desc": "[StartBattle] If this unit does not have [ContemptPersonality], and at 7+ (sum of [GazeRyoshu] on all enemies) or 1+ (sum of [ContemptRyoshu] on all enemies), gain [ContemptPersonality] (once per turn)\n[WhenUse] If this unit has [ContemptPersonality], Final Power +5\n[WhenUse] When hit while using this Skill, inflict +1 [Laceration] Count against the attacker (3 times per turn)",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "To Grasp",
|
||
"desc": "[StartBattle] If this unit does not have [ContemptPersonality], and at 7+ (sum of [GazeRyoshu] on all enemies) or 1+ (sum of [ContemptRyoshu] on all enemies), gain [ContemptPersonality] (once per turn)\n[WhenUse] If this unit has [ContemptPersonality], Final Power +10\n[WhenUse] When hit while using this Skill, inflict +1 [Laceration] Count against the attacker (3 times per turn)",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041205,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "Cascading Gaze of Awe Underneath Contempt",
|
||
"desc": "External effects cannot trigger this Skill to be Reused\nPrioritizes targeting enemies that have [GazeRyoshu] or [ContemptRyoshu] as sub-targets\n- Deals -50% damage against sub-targets\nIf there is just a single target, deal +200% damage (for Focused Encounters, a Part)\n[WhenUse] Coin Power +1 for every 4 ([Laceration] + [Vibration]) on the main target (max 2)\n[WhenUse] Deal +2% damage for every ([Laceration] + [Vibration]) on the main target (max 50%)\n[WhenUse] Deal +7% damage for every 1 (sum of [GazeRyoshu] on all attack targets) (max 49%)\n[EndSkill] Consumes [GazeRyoshu] or [ContemptRyoshu] on all targets that were hit",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "If target has [ContemptRyoshu], deal +180% damage"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [Vibration] and +1 [Vibration] Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [Laceration] and +1 [Laceration] Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Cascading Gaze of Awe Underneath Contempt",
|
||
"desc": "External effects cannot trigger this Skill to be Reused\nPrioritizes targeting enemies that have [GazeRyoshu] or [ContemptRyoshu] as sub-targets<style=\"highlight\"></style>\n- Deals -50% damage against sub-targets\nIf there is just a single target, deal +200% damage (for Focused Encounters, a Part)\n[WhenUse] Coin Power +1 for every 4 ([Laceration] + [Vibration]) on the main target (max <style=\"highlight\">4</style>)\n[WhenUse] Deal +2% damage for every ([Laceration] + [Vibration]) on the main target (max <style=\"highlight\">100</style>%)\n[WhenUse] Deal +10% damage for every 1 (sum of [GazeRyoshu] on all attack targets) (max 70%)\n[EndSkill] Consumes [GazeRyoshu] or [ContemptRyoshu] on all targets that were hit",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "If target has [ContemptRyoshu], deal +<style=\"highlight\">235</style>% damage"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 4 [Vibration] and +2 [Vibration] Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 4 [Laceration] and +2 [Laceration] Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041206,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "I Shall Fire / Anytime",
|
||
"desc": "[StartBattle] Prioritizes N Corp. E.G.O::<noparse>Contempt</noparse>, Awe Ryōshū\n[StartBattle] Gain +1 Atk Weight for every 3 [BoseProjektil] on self (max 2)\n[WhenUse] At 5+ [Breath], Coin Power +1\n[WhenUse] At 3+ [Breath] Count, Base Power +1\n[WhenUse] Gain 1 [Breath] for every [BoseProjektil] on self (max 7)\n[EndSkill] Lose ([BoseProjektil] on self x 2) SP (max 14)\n[EndSkill] If this unit has 7 [BoseProjektil] at Combat Start, lose them all and heal 20 SP on self",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "This Coin deals damage only against the main target"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "This Coin deals damage only against the sub-targets"
|
||
},
|
||
{
|
||
"desc": "- If the first Coin wasn't a Critical Hit, and if N Corp. E.G.O::<noparse>Contempt</noparse>, Awe Ryōshū survived, 1 random sub-target takes damage\n"
|
||
},
|
||
{
|
||
"desc": "Deal +30% damage for every [BoseProjektil] on self (max 210%)"
|
||
},
|
||
{
|
||
"desc": "+2.5% Damage on Critical Hit for every [Breath] Potency (max <style=\"highlight\">25%</style>)"
|
||
},
|
||
{
|
||
"desc": "+7% Damage on Critical Hit for every [BoseProjektil] on self (max 49%)"
|
||
},
|
||
{
|
||
"desc": "Deal +1% damage for every 1% missing HP on the main target (max 100%)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [Laceration] and +1 [Laceration] Count"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "I Shall Fire / Anytime",
|
||
"desc": "[StartBattle] Prioritizes N Corp. E.G.O::<noparse>Contempt</noparse>, Awe Ryōshū\n[StartBattle] Gain +1 Atk Weight for every 3 [BoseProjektil] on self (max 2)\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 5 [Breath] on self (max 2)</style>\n[WhenUse] <style=\"highlight\">Base Power +1 for every 3 [Breath] Count on self (max 2)</style>\n[WhenUse] Gain 1 [Breath] for every [BoseProjektil] on self (max 7)\n[EndSkill] Lose ([BoseProjektil] on self x 2) SP (max 14)\n[EndSkill] If this unit has 7 [BoseProjektil] at Combat Start, lose them all and heal 20 SP on self",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "This Coin deals damage only against the main target"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "This Coin deals damage only against the sub-targets"
|
||
},
|
||
{
|
||
"desc": "- If the first Coin wasn't a Critical Hit, and if N Corp. E.G.O::<noparse>Contempt</noparse>, Awe Ryōshū survived, 1 random sub-target takes damage\n"
|
||
},
|
||
{
|
||
"desc": "Deal +<style=\"highlight\">40</style>% damage for every [BoseProjektil] on self (max <style=\"highlight\">280</style>%)"
|
||
},
|
||
{
|
||
"desc": "+<style=\"highlight\">5</style>% Damage on Critical Hit for every [Breath] Potency (max <style=\"highlight\">50</style>%)"
|
||
},
|
||
{
|
||
"desc": "+<style=\"highlight\">10</style>% Damage on Critical Hit for every [BoseProjektil] on self (max <style=\"highlight\">70</style>%)"
|
||
},
|
||
{
|
||
"desc": "Deal +1% damage for every 1% missing HP on the main target (max 100%)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 5 [Laceration] and +2 [Laceration] Count"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041301,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Hey, Back Off",
|
||
"desc": "[WhenUse] Gain +1 [Breath] Count\n[OnDirectAttack] Inflict +1 [Burst] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "Hey, Back Off",
|
||
"desc": "<style=\"highlight\">[WhenUse] At 6+ ([Breath] on self + [Burst] on target), Coin Power +1</style>\n[WhenUse] Gain +1 [Breath] Count\n[OnDirectAttack] Inflict +1 [Burst] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Burst]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Hey, Back Off",
|
||
"desc": "<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Breath] on self + [Burst] on target) (max 2)</style>\n[WhenUse] Gain +1 [Breath] Count\n[OnDirectAttack] Inflict +1 [Burst] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "<style=\"highlight\">+20% Damage on Critical Hit</style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Inflict 1 [Burst]</style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041302,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Engraved in Flesh and Bone [銘肌鏤骨]",
|
||
"desc": "[WhenUse] Gain +2 [Breath] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain [Breath] equal to (([Burst] on target / 5) + 1) (max 6; rounded down)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 [Burst]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "Engraved in Flesh and Bone [銘肌鏤骨]",
|
||
"desc": "<style=\"highlight\">[WhenUse] At 6+ ([Breath] on self + [Burst] on target), Coin Power +1</style>\n[WhenUse] Gain +2 [Breath] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">+2</style> [Burst] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain [Breath] equal to (([Burst] on target / 5) + 1) (max 6; rounded down)<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Engraved in Flesh and Bone [銘肌鏤骨]",
|
||
"desc": "<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Breath] on self + [Burst] on target) (max 2)</style>\n[WhenUse] Gain +2 [Breath] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain [Breath] equal to (([Burst] on target / 5) + <style=\"highlight\">2</style>) (max 6; rounded down)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "<style=\"highlight\">+20% Damage on Critical Hit</style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041303,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "Aiding Strike [加斥我援]",
|
||
"desc": "[WhenUse] Gain 2 [ProtectStanceRyoshu]\n[WhenUse] If target has 3+ types of negative effects, Final Power +1\n[WhenUse] At 6+ ([Breath] on self + [Burst] on target), Coin Power +1\n[WhenUse] Gain +3 [Breath] Count\n[WhenUse] Gain 3 [Breath]",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 [Burst]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 [Burst]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnStartCoin] Deal +2% damage on Critical Hit for every ([Breath] on self + [Burst] on target) (max 100%)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Aiding Strike [加斥我援]",
|
||
"desc": "[WhenUse] Gain 2 [ProtectStanceRyoshu]\n[WhenUse] If target has 3+ types of negative effects, Final Power +1\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Breath] on self + [Burst] on target) (max 2)</style>\n[WhenUse] Gain +3 [Breath] Count\n[WhenUse] Gain 3 [Breath]",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnStartCoin] Deal +2% damage on Critical Hit for every ([Breath] on self + [Burst] on target) <style=\"highlight\">(max 120%)</style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041304,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Sentinel",
|
||
"desc": "[CanDuelGuard]\n[StartBattle] Gain 2 [ProtectStanceRyoshu]\n[WhenUse] This Skill gains +1 Defense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation)\n[WinDuel] Gain [Breath] by [Burst] on target (max 5; once per turn)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Sentinel",
|
||
"desc": "[CanDuelGuard]\n[StartBattle] Gain 2 [ProtectStanceRyoshu]\n[WhenUse] This Skill gains +1 Defense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation)\n[WinDuel] Gain [Breath] by [Burst] on target (max 5; once per turn)<style=\"highlight\"></style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041401,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Bang. Bang.",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "Spend 1 [BulletGodok]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "Spend 1 [BulletGodok]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "Bang. Bang.",
|
||
"desc": "[WhenUse] If target has 6+ ([Vibration] + [Sinking]), Coin Power +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "Spend 1 [BulletGodok]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "Spend 1 [BulletGodok]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Bang. Bang.",
|
||
"desc": "[WhenUse] Coin Power +1 for every 6 ([Vibration] + [Sinking]) on target (max 2)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "Spend 1 [BulletGodok]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "Spend 1 [BulletGodok]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041402,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Blossoming Fragrance in the Void",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "Spend 1 [BulletGodok]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [AlriuneEGOThey]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [AlriuneEGOThey]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "Blossoming Fragrance in the Void",
|
||
"desc": "[WhenUse] If target has 6+ ([Vibration] + [Sinking]), Coin Power +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "Spend 1 [BulletGodok]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [AlriuneEGOThey]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [AlriuneEGOThey]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Blossoming Fragrance in the Void",
|
||
"desc": "[WhenUse] Coin Power +1 for every 6 ([Vibration] + [Sinking]) on target (max 2)\n[WhenUse] Deal +1% damage for every [AlriuneEGOThey] on target",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "Spend 1 [BulletGodok]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [AlriuneEGOThey]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [AlriuneEGOThey]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041403,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "Full Bloom",
|
||
"desc": "[WhenUse] If target has 6+ ([Vibration] + [Sinking]), Coin Power +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [AlriuneEGOThey]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [AlriuneEGOThey]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [AlriuneEGOThey]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Full Bloom",
|
||
"desc": "[WhenUse] Coin Power +1 for every 6 ([Vibration] + [Sinking]) on target (max 2)\n[WhenUse] Deal +1% damage for every [AlriuneEGOThey] on target",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [AlriuneEGOThey]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [AlriuneEGOThey]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [AlriuneEGOThey]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Deal Gloom damage equal to [Sinking] on target"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041404,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "A.A.T.",
|
||
"desc": "[EndBattle] Gain 10 [AlriuneEGOWe] (once per turn)\n[EndBattle] Gain 2 [Vulnerable] and 2 [Enhancement] next turn (once per turn)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": ""
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "A.A.T.",
|
||
"desc": "[EndBattle] Gain 10 [AlriuneEGOWe] (once per turn)\n[EndBattle] Gain 2 [Vulnerable] and 2 [Enhancement] next turn (once per turn)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": ""
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041405,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Stories that Never Cease",
|
||
"desc": "[CantDuel]\n[WideAreaRampage]\nWhen this Skill inflicts [GodokPanicType], if the target already has [GodokPanicType] this turn, or will be inflicted with [GodokPanicType] next turn, trigger [VibrationExplosion] instead; then, reduce target's [Vibration] Count by 1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [GodokPanicType] next turn"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [GodokPanicType] next turn"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [GodokPanicType] next turn"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041406,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "Magnificent End",
|
||
"desc": "[CantDuel]\nExternal effects cannot trigger this Skill to be Reused\nDeal +30% damage for every excess Atk Weight beyond the number of actual targets (in Focused Encounters, the Part)\n[WhenUse] Final Power +1 for every 5 (sum of [AlriuneEGOThey] on all targets) (max 6)\n\n[EndSkill] Lose all [AlriuneEGOWe] on self",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 5 [AlriuneEGOThey]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Deal Gloom damage equal to [Sinking] on target"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041501,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Tripleslash [三連]",
|
||
"desc": "[WhenUse] Gain +2 [Breath] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict +2 [Laceration] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict +1 [Combustion] Count"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [PhantomIncisionID]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict [PhantomIncisionID] equal to [SojiRyoshuEchoPast] on self (max 4)"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 2 [Laceration]"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Deal Slash damage equal to ([SojiRyoshuEchoPast] x 2)% of this Coin's final damage"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "Tripleslash [三連]",
|
||
"desc": "<style=\"highlight\">[WhenUse] At 6+ [Breath], Coin Power +1</style>\n[WhenUse] Gain +<style=\"highlight\">3</style> [Breath] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 1 [Breath]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict +2 [Laceration] Count<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict +1 [Combustion] Count<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [PhantomIncisionID]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict [PhantomIncisionID] equal to [SojiRyoshuEchoPast] on self (max 4)<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Deal Slash damage equal to ([SojiRyoshuEchoPast] x 2)% of this Coin's final damage<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Tripleslash [三連]",
|
||
"desc": "[WhenUse] At 6+ [Breath], Coin Power +1\n<style=\"highlight\">[WhenUse] Final Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)</style>\n[WhenUse] Gain +3 [Breath] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 1 [Breath]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict +2 [Laceration] Count<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict +1 [Combustion] Count<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [PhantomIncisionID]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict [PhantomIncisionID] equal to [SojiRyoshuEchoPast] on self (max 4)<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Deal Slash damage equal to ([SojiRyoshuEchoPast] x 2)% of this Coin's final damage<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041502,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Tripleslash - Echoshear [三連 - 殘]",
|
||
"desc": "[WhenUse] Gain +2 [Breath] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 [Laceration]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 [Laceration]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 2 [Laceration]"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Deal Slash damage equal to ([SojiRyoshuEchoPast] x 3)% of this Coin's final damage"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "Tripleslash - Echoshear [三連 - 殘]",
|
||
"desc": "<style=\"highlight\">[WhenUse] At 6+ [Breath], Coin Power +1</style>\n[WhenUse] Gain +<style=\"highlight\">3</style> [Breath] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Deal Slash damage equal to ([SojiRyoshuEchoPast] x 3)% of this Coin's final damage<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Tripleslash - Echoshear [三連 - 殘]",
|
||
"desc": "[WhenUse] At 6+ [Breath], Coin Power +1\n<style=\"highlight\">[WhenUse] Final Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)</style>\n[WhenUse] Gain +3 [Breath] Count",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Deal Slash damage equal to ([SojiRyoshuEchoPast] x 3)% of this Coin's final damage<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041503,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "Rend Space [空間斬]",
|
||
"desc": "[WhenUse] Final Power +1 for every 4 [Breath] on self (max 5)\n[WhenUse] Deal +5% damage for every [SojiRyoshuEchoPast] on self\n[WhenUse] Gain 5 [Breath]\n[WhenUse] Gain +1 Atk Weight for every 2 [SojiRyoshuEchoPast] on self (max 2)\n[WhenUse] Deal +15% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Parts)\n[EndSkill] Randomly inflict ([SojiRyoshuEchoPast] on self + 10) [PhantomIncisionID] between targets hit by this Skill",
|
||
"flavor": "\"The Way of the Blade, huh? Yeah, sticking to a single path like a one-track-minded dumbass'll eventually get ya to cut stuff like space too. Oh, but don't flatter yourself—it just makes the split space shimmer for a bit like in the heat haze. Give it some time, and the cut closes like it was never even there in the first place.\"",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "Deal +30% damage on Critical Hit"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Activate [Combustion] on target. Target loses 1 [Combustion] Count"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Activate [Laceration] on target. Target loses 1 [Laceration] Count"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Deal Slash damage equal to ([SojiRyoshuEchoPast] x 3)% of this Coin's final damage"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Rend Space [空間斬]",
|
||
"desc": "[WhenUse] Final Power +1 for every 4 [Breath] on self (max 5)\n<style=\"highlight\">[WhenUse] Base Power +1 for every 6 ([Combustion] + [Laceration]) on the main target (max 5)</style>\n[WhenUse] Deal +5% damage for every [SojiRyoshuEchoPast] on self\n[WhenUse] Gain 5 [Breath]\n[WhenUse] Gain +1 Atk Weight for every 2 [SojiRyoshuEchoPast] on self (max 2)\n[WhenUse] Deal <style=\"highlight\">+30%</style> damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Parts)\n[EndSkill] Randomly inflict ([SojiRyoshuEchoPast] on self + 10) [PhantomIncisionID] between targets hit by this Skill",
|
||
"flavor": "\"The Way of the Blade, huh? Yeah, sticking to a single path like a one-track-minded dumbass'll eventually get ya to cut stuff like space too. Oh, but don't flatter yourself—it just makes the split space shimmer for a bit like in the heat haze. Give it some time, and the cut closes like it was never even there in the first place.\"",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "Deal <style=\"highlight\">+50%</style> damage on Critical Hit"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Activate [Combustion] on target. Target loses 1 [Combustion] Count<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Activate [Laceration] on target. Target loses 1 [Laceration] Count<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Deal Slash damage equal to ([SojiRyoshuEchoPast] x <style=\"highlight\">4</style>)% of this Coin's final damage"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041504,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Phantom Step [殘像步]",
|
||
"desc": "[StartBattle] Targets 1 The House of Spiders ally with the lattermost Deployment order (2 times per turn)\n- At 1+ [SojiRyoshuEntangle], target 1 additional ally\n- At Skill End of all of the Skills equipped by target this turn, or if target is Staggered, or if target does not have any Skills remaining to be used, use \"Slay the Heavens - Tiansha\" against target as an Unopposed Attack (once per Identity)\n - Prioritizes The House of Spiders: The Pinky Apprentice Sinclair last\n[StartBattle] Gain +3 [Breath] Count (once per turn)",
|
||
"flavor": "\"What you're pursuing is my phantom.\"",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "Phantom Step [殘像步]",
|
||
"desc": "[StartBattle] Targets 1 The House of Spiders ally with the lattermost Deployment order (2 times per turn)\n- At 1+ [SojiRyoshuEntangle], target 1 additional ally\n- At Skill End of all of the Skills equipped by target this turn, or if target is Staggered, or if target does not have any Skills remaining to be used, use \"Slay the Heavens - Tiansha\" against target as an Unopposed Attack (once per Identity)\n - Prioritizes The House of Spiders: The Pinky Apprentice Sinclair last\n[StartBattle] Gain +3 [Breath] Count (once per turn)\n<style=\"highlight\">[OnSucceedEvade] Gain 1 [Breath] (3 times per turn)</style>",
|
||
"flavor": "\"What you're pursuing is my phantom.\"",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041505,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Slay the Heavens - Tiansha [天殺]",
|
||
"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused\nDeactivates allies' \"Base factors decreasing Sanity\" while using this Skill\n[WhenUse] For this Encounter, lose 1 Offense Level and gain Base Power +1 for this unit's Attacks (4 times per Encounter)\n[TargetKill] Heal 20 SP\n[TargetKill] Gain [RyoshuEGOPF] equal to damage dealt using this Skill",
|
||
"flavor": "\"*spit* How does that saying go again? That ya gotta venerate your parents like you venerate the very heavens?\"",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 20 [PhantomIncisionID]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] If target is a The House of Spiders ally, deal 120% HP damage as fixed damage"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041506,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "Inevitable Termination [必然殺]",
|
||
"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused\n[WhenUse] Gain +1 [Breath] Count\n[BeforeAttack] If this Skill was triggered by Skill 3,\n- Apply this Skill's Atk Weight equal to the number of enemies that have [SojiRyoshuEchoFuture] (min 1)\n- Prioritize enemies that have [SojiRyoshuEchoFuture]\n[EndSkill] Target's [SojiRyoshuEchoFuture] expires",
|
||
"flavor": "\"Oho... What an ingenious way to use the Dihui Star's Blade, the sword that always leaves a lingering something in its wake. Attacks that are impossible to avoid seem a bit cheap, but... hah! I've got to say, I like that sword!\"",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "Deal +30% damage on Critical Hit"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [PhantomIncisionID]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict [PhantomIncisionID] equal to [SojiRyoshuEchoPast] on self (max 4)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Activate [Combustion] on target. Target loses 1 [Combustion] Count"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Inflict 1 [SlashTakeDamageUp]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041507,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "Rend Space - Echoshear [空間斬 - 殘]",
|
||
"desc": "[WhenUse] For every [SojiRyoshuEntangle] on self, this Skill loses 1 Base Power and gains an extra Coin 1 before using Coin 2\n[WhenUse] The final Coin gains Coin Power +1 for every [SojiRyoshuEchoPast] on self\n[WhenUse] Deal +50% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Parts)\n[EndSkill] Raise [SojiRyoshuEchoPast]'s Min & Max Stack cap by 1 and reset [SojiRyoshuEchoPast] on self to minimum Stack (max 2 times per Encounter)\n[EndSkill] Consume 50 [PhantomIncisionTotalID]",
|
||
"flavor": "\"This indeed paves a new avenue in the field of space-rending techniques.\"\n\"Have you heard? One might think that rending the very fabric of space is the culmination of the Way of the Blade, but the path extends beyond that. Continue training, and one develops their own unique style of doing so. It adds another layer of artistry by leaving an unconventional touch to the universal technique, allowing for the rent to linger or, sometimes, even be reduced into the flash of an instant.\"\n\"It is somewhat of a point of pride for those who walk the Way of the Blade, meaning that it is also a frequent point of contention in the field. Fuhu, it is reminiscent of the days I used to engage in discourse of comparable belligerence with the other Maestros.\"",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "Deal +30% damage on Critical Hit"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Consume all [PhantomIncisionID] on target and deal Slash damage equal to ([PhantomIncisionID] consumed / 10)% of this Coin's final damage"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Deal Slash damage equal to ([SojiRyoshuEchoPast] x 4)% of this Coin's final damage"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Activate [Combustion] on target. Target loses 1 [Combustion] Count"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] Activate [Laceration] on target. Target loses 1 [Laceration] Count"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041508,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "Rend Space - String Connection [空間斬 - 緣]",
|
||
"desc": "[CantDuel]\nThis Skill does not trigger the target's Defense Skills\n[WhenUse] Gain 5 [Breath]\n[WhenUse] Gain [SojiRyoshuShin]\n[EndSkill] Remove this unit's first Stagger Threshold (once per Encounter)",
|
||
"flavor": "\"Taxidermied and immobilized does the foe lie in the trace the blade has rent in space.\"\n\"Such bladework is oft of utter keenness that its victims know not that they have been hewn; or even if they are somehow cognizant of the fact, they are affixed by a bladetrail that has seized the space they inhabit, only to bleed when the moment passes.\"\n\"Yet... the difference lies in how it cuts.\"\n\"The blade has indeed hewn but a singular trace, yet in sheathing it the wielder has conjured in their mind the multitude of slashes that have followed the same path—a most precise technique.\"\n\"Hm. Oft have I come across techniques such as that slash in the days following the incident, techniques that seem to contradict the very nature of causality.\"",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 5 [Combustion]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] Activate [Combustion] on target. Target loses 1 [Combustion] Count"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|