2678 lines
91 KiB
JSON
2678 lines
91 KiB
JSON
{
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|
"dataList": [
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{
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"id": 1050701,
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|
"levelList": [
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{
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"level": 1,
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|
"name": "We Remember",
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|
"desc": "",
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|
"coinlist": [
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|
{
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|
"coindescs": [
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|
{
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|
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
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|
}
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|
]
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|
},
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|
{
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|
"coindescs": [
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|
{
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|
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
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}
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|
]
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}
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]
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|
},
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{
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"level": 2,
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"name": "We Remember",
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"desc": "[DefeatDuel] Gain 1 Envy DMG Up next turn",
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|
"coinlist": [
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|
{
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|
"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 Bleed"
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}
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|
]
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|
},
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|
{
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|
"coindescs": [
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|
{
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"desc": "[OnSucceedAttack] Inflict 1 Bleed"
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}
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]
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|
}
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]
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},
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{
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"level": 4,
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"name": "We Remember",
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"desc": "[DefeatDuel] Gain 1 Envy DMG Up next turn",
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"coinlist": [
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{
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"coindescs": [
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|
{
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"desc": "[OnSucceedAttack] Inflict 1 Bleed"
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|
}
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|
]
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|
},
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|
{
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|
"coindescs": [
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|
{
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"desc": "[OnSucceedAttack] Inflict 1 Bleed"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 1050702,
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"levelList": [
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{
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"level": 1,
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"name": "Chains of Loyalty",
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"desc": "[StartBattle] Apply 1 Envy Power Up to 2 allies adjacent to this unit on the Dashboard.",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
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|
}
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|
]
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|
},
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|
{
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|
"coindescs": [
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|
{
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"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
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}
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]
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}
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]
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},
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{
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"level": 2,
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"name": "Chains of Loyalty",
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"desc": "[StartBattle] Apply 1 Envy Power Up to 2 allies adjacent to this unit on the Dashboard.",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 Bleed"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 Bleed"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Chains of Loyalty",
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"desc": "[StartBattle] Apply 1 Envy Power Up to 2 allies adjacent to this unit on the Dashboard\nApply 1 Envy DMG Up as well when selecting Envy affinity Skills from the affected Skill Slots",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 Bleed"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 Bleed"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 1050703,
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"levelList": [
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{
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"level": 3,
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"name": "Recording",
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"desc": "At 4+ Envy Reson., Coin Power +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] If target has Vengeance Mark, inflict 1 Plus Coin Drop next turn"
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}
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]
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},
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{
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"coindescs": [
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{}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] If target has Vengeance Mark, inflict 1 Envy Fragility next turn"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Recording",
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"desc": "At 4+ Envy Reson., Coin Power +1\nAt 6+ Envy A-Reson., Coin Power +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] If target has Vengeance Mark, inflict 1 Plus Coin Drop next turn"
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}
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]
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},
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{
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"coindescs": [
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{}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] If target has Vengeance Mark, inflict 2 Envy Fragility next turn"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 1050704,
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"levelList": [
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{
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"level": 1,
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"name": "Multifold Retribution",
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"desc": "",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Multifold Retribution",
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"desc": "At 4+ Envy Reson., Coin Power +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 Bleed"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 Bleed"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 1050801,
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"levelList": [
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{
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"level": 1,
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"name": "Draw of the Sword",
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"desc": "[WhenUse] Gain +2 [Breath] Count",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttackHead] Gain 1 [Breath]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttackHead] Gain 1 [Breath]"
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}
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]
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}
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]
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},
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{
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"level": 2,
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"name": "Draw of the Sword",
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"desc": "<style=\"highlight\">[StartBattle] Apply 1 [BladeResultUpTier1] to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)\n</style>[WhenUse] Gain +2 [Breath] Count",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 1 [Breath]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 1 [Breath]"
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "Draw of the Sword",
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"desc": "[StartBattle_Force] <color=#EBCAA2>Apply 1 [BladeResultUpTier1] to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)</color>\n[WhenUse] Gain +2 [Breath] Count",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 1 [Breath]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 1 [Breath]"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Draw of the Sword",
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"desc": "<style=\"highlight\">At 5+ [Breath], Coin Power +1</style>\n[StartBattle] Apply 1 [BladeResultUpTier1] to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)\n<style=\"highlight\">- If there are 6 or more allied Blade Lineage Identities in the Encounter, apply 2 instead</style>\n[WhenUse] Gain +2 [Breath] Count",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 1 [Breath]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 1 [Breath]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 1050802,
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"levelList": [
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{
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"level": 1,
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"name": "Acupuncture",
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"desc": "[WhenUse] Gain +2 [Breath] Count\n[WinDuel] Gain 1 Slash Power Up next turn",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttackHead] Gain 3 [Breath]"
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}
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]
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},
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{},
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{
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"coindescs": [
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{
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"desc": "+30% Damage on Critical Hit"
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}
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]
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}
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]
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},
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{
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"level": 2,
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"name": "Acupuncture",
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"desc": "<style=\"highlight\">[StartBattle] Apply 1 [BladeResultUpTier2] to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)</style>\n[WhenUse] Gain +2 [Breath] Count\n[WinDuel] Gain 1 Slash Power Up next turn",
|
|
"coinlist": [
|
|
{
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|
"coindescs": [
|
|
{
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"desc": "[OnSucceedAttack] Gain 3 [Breath]"
|
|
}
|
|
]
|
|
},
|
|
{},
|
|
{
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|
"coindescs": [
|
|
{
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"desc": "+40% Damage on Critical Hit"
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}
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]
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}
|
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]
|
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},
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|
{
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|
"level": 3,
|
|
"name": "Acupuncture",
|
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"desc": "[StartBattle_Force] <color=#EBCAA2>Apply 1 [BladeResultUpTier2] to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)</color>\n[WhenUse] Gain +2 [Breath] Count\n[WinDuel] Gain 1 Slash Power Up next turn",
|
|
"coinlist": [
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|
{
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|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain 3 [Breath]"
|
|
}
|
|
]
|
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},
|
|
{},
|
|
{
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|
"coindescs": [
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|
{
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"desc": "+40% Damage on Critical Hit"
|
|
}
|
|
]
|
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}
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]
|
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},
|
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{
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"level": 4,
|
|
"name": "Acupuncture",
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"desc": "<style=\"highlight\">At 7+ [Breath], Coin Power +1</style>\n[StartBattle] Apply 1 [BladeResultUpTier2] to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)\n<style=\"highlight\">- If there are 6 or more allied Blade Lineage Identities in the Encounter, apply 2 instead</style>\n[WhenUse] Gain +3 [Breath] Count\n[WinDuel] Gain 1 Slash Power Up next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain 3 [Breath]"
|
|
}
|
|
]
|
|
},
|
|
{},
|
|
{
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|
"coindescs": [
|
|
{
|
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"desc": "+60% Damage on Critical Hit"
|
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}
|
|
]
|
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}
|
|
]
|
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}
|
|
]
|
|
},
|
|
{
|
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"id": 1050803,
|
|
"levelList": [
|
|
{
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|
"level": 3,
|
|
"name": "Yield My Flesh",
|
|
"desc": "[WhenUse] Gain +3 Aggro to this Skill Slot next turn\n[WhenUse] Until this Skill ends, this unit cannot be Staggered from taking damage\n[WinDuel] Gain 5 [Breath]\n[DefeatDuel] After getting hit, use 'To Claim Their Bones' Skill\n[CriticalActivated] Deal +2% damage on Critical Hit for every Poise Potency on self (Max 50%)\n+15% Damage on Critical Hit\nDeal +0.5% damage per 1% missing HP on self (Max 25%)",
|
|
"coinlist": [
|
|
{}
|
|
]
|
|
},
|
|
{
|
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"level": 4,
|
|
"name": "Yield My Flesh",
|
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"desc": "[WhenUse] Gain +3 Aggro to this Skill Slot next turn\n[WhenUse] Until this Skill ends, this unit cannot be Staggered from taking damage\n[WinDuel] Gain 5 [Breath]\n[DefeatDuel] After getting hit, use 'To Claim Their Bones' Skill\n[CriticalActivated] Deal +3% damage on Critical Hit for every Poise Potency on self (Max 75%)\n+30% Damage on Critical Hit\nDeal +0.5% damage per 1% missing HP on self (Max 25%)",
|
|
"coinlist": [
|
|
{}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1050804,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Overthrow",
|
|
"desc": "[WhenUse] Gain 1 Slash Power Up next turn (1 time max)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Overthrow",
|
|
"desc": "[WhenUse] Gain 1 Slash Power Up next turn (1 time max)\n<style=\"highlight\">Deal +0.5% damage for every 1% missing HP on self (Max 25%)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1050805,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "To Claim Their Bones",
|
|
"desc": "[BeforeAttack] At 10+ [Breath], Atk Weight +1\n[WhenUse] Until this Skill ends, this unit cannot be Staggered from taking damage\n[WhenUse] Deal +2% damage on Critical Hit for every Poise Potency on self (Max 50%)\n+20% Damage on Critical Hit\nDeal +0.5% damage per 1% missing HP on self (Max 25%)",
|
|
"coinlist": [
|
|
{},
|
|
{},
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 Bleed"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 Paralyze next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "To Claim Their Bones",
|
|
"desc": "<style=\"highlight\">[BeforeAttack] For every 7 [Breath] on self, Atk Weight +1 (Max +2)</style>\n[WhenUse] Until this Skill ends, this unit cannot be Staggered from taking damage\n[WhenUse] Deal +2% damage on Critical Hit for every Poise Potency on self (Max 50%)\n+<style=\"highlight\">30</style>% Damage on Critical Hit\nDeal +0.5% damage for every 1% missing HP on self (Max 25%)\n<style=\"highlight\">If this Skill targets only a single enemy, deal +100% damage (In Focused Encounters, a single Part)</style>",
|
|
"coinlist": [
|
|
{},
|
|
{},
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 Bleed"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 Paralyze next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1050901,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Bat Strike",
|
|
"desc": "",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttackHead] Inflict 2 [Burst]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Bat Strike",
|
|
"desc": "If target has 5+ [Burst], Coin Power +1",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Bat Strike",
|
|
"desc": "If target has 5+ [Burst], Coin Power +<style=\"highlight\">2</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1050902,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Smackdown",
|
|
"desc": "",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 6+ [Burst], inflict 2 [AttackDown]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Smackdown",
|
|
"desc": "[WinDuel] Inflict +2 [Burst] Count",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 6+ [Burst], inflict 2 [AttackDown]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Smackdown",
|
|
"desc": "<style=\"highlight\">[WhenUse] If target has 6+ [Burst], Coin Power +1</style>\n[WinDuel] Inflict +2 [Burst] Count",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 4+ [Burst], inflict 2 [AttackDown]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1050903,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "Relentless",
|
|
"desc": "[WhenUse] If target has 6+ [Burst], Coin Power +1\n[WinDuel] Inflict 2 [AttackDown]",
|
|
"coinlist": [
|
|
{},
|
|
{},
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Burst]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 6+ [Burst], inflict 2 [AttackDown] next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Relentless",
|
|
"desc": "<style=\"highlight\">[WhenUse] If target has 3+ [Burst], Clash Power +1</style>\n[WhenUse] If target has 6+ [Burst], Coin Power +1\n[WinDuel] Inflict 2 [AttackDown]",
|
|
"coinlist": [
|
|
{},
|
|
{},
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Burst]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 6+ [Burst], inflict 2 [AttackDown] next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1050904,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Counter",
|
|
"desc": "",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Counter",
|
|
"desc": "",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051001,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Studious Dedication",
|
|
"desc": "Gain ([KnowledgeExplored] x 3% of Max HP) Shield if this Skill is Discarded\n[WhenUse] [Discard] 1 Skill of the lowest rank in all of this unit's Skill Slots",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Studious Dedication",
|
|
"desc": "Gain ([KnowledgeExplored] x <style=\"highlight\">4%</style> of Max HP) Shield if this Skill is Discarded\n[WhenUse] [Discard] 1 Skill of the lowest rank in all of this unit's Skill Slots\n<style=\"highlight\">[WhenUse] At 2+ [KnowledgeExplored], Clash Power +1\n[WinDuel] Gain 2 [KnowledgeTraining] (once per turn)</style>",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Studious Dedication",
|
|
"desc": "Gain ([KnowledgeExplored] x <style=\"highlight\">5%</style> of Max HP) Shield if this Skill is Discarded\n[WhenUse] [Discard] 1 Skill of the lowest rank in all of this unit's Skill Slots\n<style=\"highlight\">[WhenUse] Gain ([KnowledgeExplored] - 1) Clash Power (max 2)</style>\n[WinDuel] Gain 2 [KnowledgeTraining] (once per turn)",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051002,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Moment of Erudition",
|
|
"desc": "[StartBattle] Gain [KnowledgeTraining] equal to [KnowledgeExplored] on self\n[WhenUse] [Discard] 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [Sinking] equal to [KnowledgeExplored]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Moment of Erudition",
|
|
"desc": "<style=\"highlight\">Deal +3% damage for every [KnowledgeExplored] on self (max 9%)</style>\n[StartBattle] Apply [KnowledgeTraining] equal to [KnowledgeExplored] on self <style=\"highlight\"> to a random ally</style> and on self <style=\"highlight\">(prioritizes allies with [Discard] that has the least [KnowledgeTraining])</style>\n[WhenUse] [Discard] 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots\n<style=\"highlight\">[WhenUse] If target has 6+ [Sinking], Coin Power +1</style>",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [Sinking] equal to [KnowledgeExplored]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Moment of Erudition",
|
|
"desc": "Deal <style=\"highlight\">+5%</style> damage for every [KnowledgeExplored] on self (max <style=\"highlight\">15%</style>)\n[StartBattle] Apply [KnowledgeTraining] equal to [KnowledgeExplored] on self <style=\"highlight\">to 2 random allies</style> and on self (prioritizes allies with [Discard] that has the least [KnowledgeTraining])\n[WhenUse] [Discard] 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 [Sinking] on target (max 2)</style>",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [Sinking] equal to <style=\"highlight\">([KnowledgeExplored] x 2)</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051003,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "Scorch Knowledge",
|
|
"desc": "Deal +3% damage for every [KnowledgeExplored] on self (max 18%)\n[WhenUse] If target has 6+ [Sinking], Coin Power +1\n[BeforeAttack] Consume all [KnowledgeTraining] on self and gain half of that value as additional [KnowledgeExplored] (rounded down)\n[EndSkill] At 4+ [KnowledgeExplored], reset value to 1 (if this Skill defeats an enemy, reset value to 3 instead)",
|
|
"coinlist": [
|
|
{},
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [Sinking] Potency/Count equal to [KnowledgeExplored] value against the target (how much of that [Sinking] is Potency or Count is randomly determined)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Scorch Knowledge",
|
|
"desc": "Deal <style=\"highlight\">+5%</style> damage for every [KnowledgeExplored] (max <style=\"highlight\">45%</style>)\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 [Sinking] on target (max 2)</style>\n[BeforeAttack] Consume all [KnowledgeTraining] on self and gain <style=\"highlight\">the same value</style> as additional [KnowledgeExplored]\n[EndSkill] At 4+ [KnowledgeExplored], reset value to 1 (if this Skill defeats an enemy, reset value to 3 instead)",
|
|
"coinlist": [
|
|
{},
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [Sinking] Potency/Count equal to [KnowledgeExplored] value against the target (how much of that [Sinking] is Potency or Count is randomly determined)<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051004,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Fixated Study",
|
|
"desc": "[WhenUse] [Discard] 1 Skill of the highest rank in all of this unit's Skill Slots",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Fixated Study",
|
|
"desc": "[WhenUse] [Discard] 1 Skill of the highest rank in all of this unit's Skill Slots\n<style=\"highlight\">[WhenUse] Gain +6 Aggro to this Skill Slot next turn</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051101,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Allez",
|
|
"desc": "[WhenUse] Gain +2 [Breath] Count",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
|
|
}
|
|
]
|
|
},
|
|
{}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Allez",
|
|
"desc": "If this unit's Speed is faster than the target's by 3 or more, Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Potency with its effects, but does not consume [Burst] Count On Hit\n[WhenUse] Gain +2 [Breath] Count",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Allez",
|
|
"desc": "If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 3 Speed difference; max 2)\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Potency with its effects, but does not consume [Burst] Count On Hit\n[WhenUse] Gain +2 [Breath] Count",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If this unit's Speed is faster than the target's, inflict [Burst] equal to their Speed difference (max 3)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051102,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Fente",
|
|
"desc": "[WinDuel] Gain +2 [Breath] Count",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Burst]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Fente",
|
|
"desc": "If this unit's Speed is faster than the target's by 3 or more, Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Potency or Count with its effects, but does not consume [Burst] Count On Hit\n[WinDuel] Gain +2 [Breath] Count",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Burst]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] At 7+ Speed, inflict +2 [Burst] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Fente",
|
|
"desc": "If this unit's Speed is faster than the target's by 3 or more, Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Potency or Count with its effects, but does not consume [Burst] Count On Hit\n[WinDuel] Gain +2 [Breath] Count",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "<style=\"highlight\">If this unit does not inflict [Burst], +5% Damage on Critical Hit for every [Burst] Potency and Count it would have inflicted</style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Burst]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] At 7+ Speed, inflict +2 [Burst] Count<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051103,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "Salut",
|
|
"desc": "If this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not consume [Burst] Count On Hit\n[WinDuel] Gain 5 [Breath]\n- If target has [ConcentratedAttackMeursault], gain 5 additional [Breath]",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[WinDuelAttack] The final Coin deals +10% damage"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[WinDuelAttack] The final Coin deals +10% damage"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Deal +10% damage for every [ConcentratedAttackMeursault] on the Slot"
|
|
},
|
|
{
|
|
"desc": "+30% Damage on Critical Hit"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Salut",
|
|
"desc": "<style=\"highlight\">If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 3)</style>\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not consume [Burst] Count On Hit\n[WinDuel] Gain 5 [Breath]\n- If target has [ConcentratedAttackMeursault], gain 5 additional [Breath]",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[WinDuelAttack] The final Coin deals +10% damage"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[WinDuelAttack] The final Coin deals +10% damage"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Deal <style=\"highlight\">+20%</style> damage for every [ConcentratedAttackMeursault] on the Slot"
|
|
},
|
|
{
|
|
"desc": "+30% Damage on Critical Hit"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">- Deal +2% Damage on Critical Hit for every [Burst] on target (max 30%)</style>"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[EndSkill] If this Coin defeated the target or destroyed the Part, Reuse this Skill once against a random target (does not activate on Reuse)</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051104,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Défensive",
|
|
"desc": "",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Défensive",
|
|
"desc": "[WhenUse] If this unit's Speed is faster than the target's by 3 or more, Coin Power +2",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051201,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Double Slash - Blast [爆]",
|
|
"desc": "",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantAlly]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Double Slash - Blast [爆]",
|
|
"desc": "<style=\"highlight\">Final Power +1 for every 4 ([Combustion] + [Vibration]) on the main target (max 2)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Vibration]</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantAlly]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Double Slash - Blast [爆]",
|
|
"desc": "Final Power +1 for every 4 ([Combustion] + [Vibration]) on the main target (max <style=\"highlight\">3</style>)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantAlly]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Vibration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Combustion]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051202,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Triple Slash - Blast [爆]",
|
|
"desc": "",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantAlly]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantAlly]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Triple Slash - Blast [爆]",
|
|
"desc": "<style=\"highlight\">Final Power +1 for every 4 ([Combustion] + [Vibration]) on the main target (max 2)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Vibration]</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantAlly]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantAlly]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Triple Slash - Blast [爆]",
|
|
"desc": "Final Power +1 for every 4 ([Combustion] + [Vibration]) on the main target (max <style=\"highlight\">4</style>)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantAlly]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Vibration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Combustion]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantAlly]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Vibration] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">+2</style> [Combustion] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051203,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "Tanglecleaver [快刀亂麻]",
|
|
"desc": "If this unit has [BulletPropellantSpecialAlly], activate 'Savage Tigerslayer's Perfected Flurry of Blades' instead\n- [BeforeUse] If this unit does not have [BulletPropellantSpecialAlly], cancel activation\nIf the main target has 8+ ([Combustion] + [Vibration]), Coin Power +1",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantAlly]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantAlly]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantAlly]"
|
|
},
|
|
{
|
|
"desc": "If this unit spent [BulletPropellantAlly] due to this Coin's effect, deal +20% damage"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- When spending [BulletPropellantAlly], activate the above effect once more"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Tanglecleaver [快刀亂麻]",
|
|
"desc": "If this unit has [BulletPropellantSpecialAlly], activate 'Savage Tigerslayer's Perfected Flurry of Blades' instead\n- [BeforeUse] If this unit does not have [BulletPropellantSpecialAlly], cancel activation\n<style=\"highlight\">Coin Power +1 for every 8 ([Combustion] + [Vibration]) on the main target, (max 2)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantAlly]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Vibration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Combustion]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantAlly]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">+3</style> [Vibration] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">+3</style> [Combustion] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantAlly]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "If this unit spent [BulletPropellantAlly] due to this Coin's effect, deal <style=\"highlight\">+50%</style> damage"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- When spending [BulletPropellantAlly], activate the above effect <style=\"highlight\">2</style> more times"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051204,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "I'm Burning Up.",
|
|
"desc": "[DuelCounter]\nIf the main target has 4+ ([Combustion] + [Vibration]), Final Power +1\nIf [BulletPropellantAlly] (or [BulletPropellantSpecialAlly]) is at 0, Clash Power +1",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count (2 times per turn)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "I'm Burning Up.",
|
|
"desc": "[DuelCounter]\n<style=\"highlight\">Final Power +1 for every 4 ([Combustion] + [Vibration]) on the main target (max 2)</style>\nIf [BulletPropellantAlly] (or [BulletPropellantSpecialAlly]) is at 0, Clash Power <style=\"highlight\">+2</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Vibration] (2 times per turn)</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count (2 times per turn)<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051205,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬]",
|
|
"desc": "If the main target has 8+ ([Combustion] + [Vibration]), Coin Power +1",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantSpecialAlly]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantSpecialAlly]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantSpecialAlly]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- When spending [BulletPropellantSpecialAlly], activate the above effect once more"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬]",
|
|
"desc": "<style=\"highlight\">Coin Power +1 for every 8 ([Combustion] + [Vibration]) on the main target (max 2)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Vibration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">+3</style> [Vibration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantSpecialAlly]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Combustion]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantSpecialAlly]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">+3</style> [Combustion] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [BulletPropellantSpecialAlly]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- When spending [BulletPropellantSpecialAlly], activate the above effect <style=\"highlight\">2</style> more times"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051301,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "March Conductor",
|
|
"desc": "[WhenUse] On self and 1 ally that has the lowest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes <La Manchaland> and <Bloodfiend>(Higher Kindred) allies\n- If the affected ally is from <La Manchaland>, this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
},
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "March Conductor",
|
|
"desc": "[WhenUse] On self and 1 ally that has the lowest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes <La Manchaland> and <Bloodfiend>(Higher Kindred) allies\n- If the affected ally is from <La Manchaland>, this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]\n<style=\"highlight\">[WhenUse] If target has 4+ [Laceration], Coin Power +1</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict +1 [Laceration] Count</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "March Conductor",
|
|
"desc": "[WhenUse] On self and 1 ally that has the lowest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes <La Manchaland> and <Bloodfiend>(Higher Kindred) allies\n- If the affected ally is from <La Manchaland>, this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]\n[WhenUse] If target has 4+ [Laceration], Coin Power +1\n<style=\"highlight\">[WhenUse] If target has 3+ [Laceration] Count, Final Power +1</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Laceration]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051302,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Responsibility to Rebuild",
|
|
"desc": "[WhenUse] On self and 1 ally that has the highest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes <La Manchaland> and <Bloodfiend>(Higher Kindred) allies\n- If the affected ally is from <La Manchaland>, this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Responsibility to Rebuild",
|
|
"desc": "[WhenUse] On self and 1 ally that has the highest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes <La Manchaland> and <Bloodfiend>(Higher Kindred) allies\n- If the affected ally is from <La Manchaland>, this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 4 [Laceration] on target (max 2)\n[WhenUse] If target has 3+ [Laceration] Count, Final Power +1</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Burst]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Responsibility to Rebuild",
|
|
"desc": "[WhenUse] On self and 1 ally that has the highest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes <La Manchaland> and <Bloodfiend>(Higher Kindred) allies\n- If the affected ally is from <La Manchaland>, this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]\n[WhenUse] Coin Power +1 for every 4 [Laceration] on target (max 2)\n[WhenUse] <style=\"highlight\">Final Power +1 for every 3 [Laceration] Count on target (max 2)</style>\n<style=\"highlight\">[WhenUse] Deal +10% damage for every [BloodArmorMeursault] on self (max 30%)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Laceration] Count"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict +1 [Burst] Count</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [ScarletTakeDamageUp] next turn (2 times per turn)</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051303,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "Let us wear the coagulated mantle of blood.",
|
|
"desc": "On Hit with this Skill: Heal 40% of the HP damage dealt (max 50 per Skill)\n[BeforeUse] At 5 [BloodArmorMeursault], activate \"Ouvertüre\" instead\n[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)\n[WhenUse] Apply 1 [BloodArmorMeursault] to self and (highest Reson.) allies (2 times per turn; up to 4 allies; prioritizes <La Manchaland> first, and <Bloodfiend>(Higher Kindreds) second; excludes allies that have max Stack)\n[EndSkill] If the target is defeated, increase [BloodDinner] by additional 20 (once per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [ParadeConcentration]"
|
|
},
|
|
{
|
|
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [ParadeConcentration] next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Let us wear the coagulated mantle of blood.",
|
|
"desc": "On Hit with this Skill: Heal 40% of the HP damage dealt (max <style=\"highlight\">80</style> per Skill)\n[BeforeUse] At 5 [BloodArmorMeursault], activate \"Ouvertüre\" instead\n[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)\n<style=\"highlight\">[WhenUse] Deal +10% damage for every 2 [Laceration] Count on target (max 40%)</style>\n[WhenUse] Apply 1 [BloodArmorMeursault] to self and (highest Reson.) allies (2 times per turn; up to 4 allies; prioritizes <La Manchaland> first, and <Bloodfiend>(Higher Kindreds) second; excludes allies that have max Stack)\n<style=\"highlight\">- If it was a Lust Reson., apply 2 [BloodArmorMeursault] to 2 allies that have the lowest max HP as well</style>\n[EndSkill] If the target is defeated, increase [BloodDinner] by additional 20 (once per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 2 [Laceration]</style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [ParadeConcentration]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [ParadeConcentration] next turn<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051304,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Coagulation",
|
|
"desc": "[DuelCounter]\n[WinDuel] Gain 1 [BloodArmorMeursault] (2 times per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Coagulation",
|
|
"desc": "[DuelCounter]\n<style=\"highlight\">[WhenUse] To 2 allies, including this unit, apply 5 [Laceration] and activate it once; then, reduce their [Laceration] Count by 1 (once per turn; prioritizes allies that have the most [BloodArmorMeursault]; does not activate for Higher Kindreds; this damage does not reduce the allies' HP below 1)</style>\n[WinDuel] Gain 1 [BloodArmorMeursault] (2 times per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Laceration]</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051305,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "Ouvertüre",
|
|
"desc": "On Hit with this Skill: Heal 50% of the HP damage dealt (max 85 per Skill)\n[WhenUse] Clash Power +2 for every 3 [Laceration] on the main target (max 8)\n[WhenUse] Deal +5% damage for every 2 [Laceration] Count on the main target (max 20%)\n[WhenUse] Apply 2 [BloodArmorMeursault] to (highest Reson.) other allies (max 4 allies; prioritizes <La Manchaland> first, and <Bloodfiend>(Higher Kindreds) second; excludes allies that have max Stack)\n[EndSkill] Consume all [BloodArmorMeursault] on self\n[EndSkill] If this Skill defeated a target, additionally increase Bloodfeast by 10 for every target defeated by this Skill (once per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [ParadeConcentration]"
|
|
},
|
|
{
|
|
"desc": "[UnBrokenCoinOnSucceedAttack] Gain 1 [BloodArmorMeursault] next turn for every target this Skill's damage Staggered, Part Broke, or defeated (max 3)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Ouvertüre",
|
|
"desc": "On Hit with this Skill: Heal 50% of the HP damage dealt (max <style=\"highlight\">100</style> per Skill)\n[WhenUse] Clash Power +2 for every 3 [Laceration] on the main target (max 8)\n[WhenUse] Deal +<style=\"highlight\">10</style>% damage for every 2 [Laceration] Count on the main target (max <style=\"highlight\">40</style>%)\n[WhenUse] Apply 2 [BloodArmorMeursault] to (highest Reson.) other allies (max 4 allies; prioritizes <La Manchaland> first, and <Bloodfiend>(Higher Kindreds) second; excludes allies that have max Stack)\n<style=\"highlight\">- If it was a Lust Reson., apply 1 additional [BloodArmorMeursault]</style>\n[EndSkill] Consume all [BloodArmorMeursault] on self\n[EndSkill] If this Skill defeated a target, additionally increase Bloodfeast by 10 for every target defeated by this Skill (once per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [ParadeConcentration]"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">- At 2+ [FocusOnActing], also inflict 2 [ParadeConcentration] to 1 of the targets (once per turn)</style>"
|
|
},
|
|
{
|
|
"desc": "[UnBrokenCoinOnSucceedAttack] Gain 1 [BloodArmorMeursault] next turn for every target this Skill's damage Staggered, Part Broke, or defeated (max 3)<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051401,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Warning Shot",
|
|
"desc": "",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletLong]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletLong]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Warning Shot",
|
|
"desc": "<style=\"highlight\">[BeforeUse] At max [MeursaultSporeBulletLong], inflict 1 [PenetrateTakeDamageUp] On Hit (once per turn)\n[WhenUse] If target has 6+ ([Combustion] + [Laceration]), Coin Power +1</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletLong]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletLong]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Warning Shot",
|
|
"desc": "<style=\"highlight\">Deal +10% damage for every 5 [MeursaultBeeSpore] on target (max 30%)</style>\n[BeforeUse] At max [MeursaultSporeBulletLong], inflict 1 [PenetrateTakeDamageUp] On Hit (once per turn)\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletLong]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletLong]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Laceration]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051402,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "E.G.O Alteration - Buckshot",
|
|
"desc": "Deal -50% damage against sub-targets",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletShort]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletShort]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletShort]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "E.G.O Alteration - Buckshot",
|
|
"desc": "Deal -50% damage against sub-targets\n<style=\"highlight\">Deal +7% damage for every 5 [MeursaultBeeSpore] on target (max 21%)\n[WhenUse] If the main target has 6+ ([Combustion] + [Laceration]), Coin Power +1</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletShort]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletShort]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Laceration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletShort]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "E.G.O Alteration - Buckshot",
|
|
"desc": "Deal -50% damage against sub-targets\nDeal +<style=\"highlight\">15</style>% damage for every 5 [MeursaultBeeSpore] on target (max <style=\"highlight\">45</style>%)\n[WhenUse] If the main target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n<style=\"highlight\">[WhenUse] If this unit has [MeursaultWorkerBee], Clash Power +1\n[WhenUse] Convert Coins equal to [MeursaultWorkerBee] into [SuperCoin]s, beginning with the final Coin\n[EndSkill] At 1 or fewer [MeursaultSporeBulletLong], [MeursaultSporeBulletReloading]</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletShort]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletShort]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletShort]"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict +1 [Combustion] Count</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051403,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "Field Test - Dust Spark",
|
|
"desc": "Deal +5% damage for every 5 [MeursaultBeeSpore] on target (max 15%)\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Laceration]) on the main target (max 2)\n[EndSkill] [MeursaultSporeBulletReloading]",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "This Coin hits only a single Target (prioritizes the main target)"
|
|
},
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletLong]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "This Coin hits only a single Target (prioritizes the main target)"
|
|
},
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletLong]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "This Coin hits only a single Target (prioritizes the main target)"
|
|
},
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletLong]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletShort]"
|
|
},
|
|
{
|
|
"desc": "Deal -50% damage against sub-targets"
|
|
},
|
|
{
|
|
"desc": "\n[UnBrokenCoinOnSucceedAttack] If target's [MeursaultBeeSpore] is at max Stack, activate the following:\n- Deal ([Combustion] Potency x [MeursaultBeeSpore] Stack / 10) Wrath damage (rounded down)\n - Dealing Wrath damage with this effect counts as activating [Combustion]\n- Target loses 1 [Combustion] Count\n- [MeursaultBeeSpore] on target expires<style=\"highlight\"></style>\n",
|
|
"summary": "Deal Wrath damage, reduce target's [Combustion] Count by 1, [MeursaultBeeSpore] on target expires"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count and +1 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Field Test - Dust Spark",
|
|
"desc": "<style=\"highlight\">Deal +50% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, the part)</style>\nDeal +<style=\"highlight\">10</style>% damage for every 5 [MeursaultBeeSpore] on target (max <style=\"highlight\">30</style>%)\n<style=\"highlight\">[BeforeUse] At 2 or fewer [MeursaultSporeBulletLong], consume 6 SP to gain 3 [MeursaultSporeBulletLong]</style>\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Laceration]) on the main target (max <style=\"highlight\">3)\n[WhenUse] If this unit has [MeursaultWorkerBee], Clash Power +1\n[WhenUse] Convert Coins equal to [MeursaultWorkerBee] into [SuperCoin]s, beginning with the 3rd Coin\n[WhenUse] At 3 [MeursaultWorkerBee], gain Atk Weight +1</style>\n[EndSkill] [MeursaultSporeBulletReloading]",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "This Coin hits only a single Target (prioritizes the main target)"
|
|
},
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletLong]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Combustion]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "This Coin hits only a single Target (prioritizes the main target)"
|
|
},
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletLong]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "This Coin hits only a single Target (prioritizes the main target)"
|
|
},
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletLong]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "Spend 1 [MeursaultSporeBulletShort]"
|
|
},
|
|
{
|
|
"desc": "Deal -50% damage against sub-targets"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">This Coin deals +5% damage for every [MeursaultWorkerBee] on self (max 15%)</style>"
|
|
},
|
|
{
|
|
"desc": "\n[UnBrokenCoinOnSucceedAttack] If target's [MeursaultBeeSpore] is at max Stack, activate the following:\n- Deal ([Combustion] Potency x [MeursaultBeeSpore] Stack / 10) Wrath damage (rounded down)\n - Dealing Wrath damage with this effect counts as activating [Combustion]\n- Target loses 1 [Combustion] Count\n- [MeursaultBeeSpore] on target expires<style=\"highlight\"></style>\n"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count and +<style=\"highlight\">2</style> [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051404,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Spore Germination",
|
|
"desc": "[StartBattle][MeursaultSporeBulletReloading] (once per turn)\n[OnSucceedEvade] Heal 10 HP (once per turn)",
|
|
"coinlist": [
|
|
{}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Spore Germination",
|
|
"desc": "[StartBattle] [MeursaultSporeBulletReloading] (once per turn)\n<style=\"highlight\">[WhenUseEvade] Coin Power +1 for every 6 ([Combustion] + [Laceration]) on the attacker (max 3)</style>\n[OnSucceedEvade] Heal 10 HP (once per turn)\n<style=\"highlight\">- If this unit has [MeursaultWorkerBee], heal an additional 5 HP for every Stack</style>",
|
|
"coinlist": [
|
|
{}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051501,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Rough Portrayal",
|
|
"desc": "",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Rough Portrayal",
|
|
"desc": "<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Laceration] + [Sinking]) on target (max 2)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Rough Portrayal",
|
|
"desc": "<style=\"highlight\">Deal +5% damage for every type of negative effect on target (max 15%)</style>\n[WhenUse] Coin Power +1 for every 6 ([Laceration] + [Sinking]) on target (max 2)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict +1 [Sinking] Count</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051502,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Visceral Strokes",
|
|
"desc": "[WhenUse] If target does not have [BearClawWoundAlly], Clash Power +1",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Visceral Strokes",
|
|
"desc": "[WhenUse] If target does not have [BearClawWoundAlly], Clash Power +1\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Laceration] + [Sinking]) on target (max 2)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Visceral Strokes",
|
|
"desc": "<style=\"highlight\">Deal +5% damage for every type of negative effect on target (max 20%)</style>\n[WhenUse] If target does not have [BearClawWoundAlly], Clash Power +1\n[WhenUse] Coin Power +1 for every 6 ([Laceration] + [Sinking]) on target (max 2)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Sinking]</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Sinking]</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051503,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "Le Fauvisme - Reveal Submission",
|
|
"desc": "Deal +10% damage for every type of negative effect on target (max 60%)\n[WhenUse] At less than 50% HP, or if target has 5+ Mauled Color, use Coin 3 an additional time and convert all Coins on this Skill to [SuperCoin]s",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Le Fauvisme - Reveal Submission",
|
|
"desc": "Deal +10% damage for every type of negative effect on target (max 60%)\n<style=\"highlight\">[WhenUse] Final Power +1 for every 4 ([Laceration] + [Sinking]) on target (max 4)</style>\n[WhenUse] At less than 50% HP, or if target has 5+ Mauled Color, use Coin 3 an additional time and convert all Coins on this Skill to [SuperCoin]s\n<style=\"highlight\">- On Hit with the additional Coin: Randomly inflict (Mauled Color on target / 3) [Laceration] or [Sinking] Potency (max 3 each; rounded down)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1051504,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Coloring Preparations",
|
|
"desc": "[DuelCounter]\nIf this unit has [FaubismMaskMeursault], Base Power +2",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Coloring Preparations",
|
|
"desc": "[DuelCounter]\nIf this unit has [FaubismMaskMeursault], Base Power +2\n<style=\"highlight\">[WhenUse] If target has 6+ ([Laceration] + [Sinking]), Coin Power +1</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
} |