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LimbusStaticData/Localize/en/EN_Skills_personality-09.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 1090701,
"levelList": [
{
"level": 1,
"name": "Illuminate Thy Vacuity",
"desc": "Gain (Insight x 3% of Max HP) Shield if this Skill is Discarded",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 5"
}
]
}
]
},
{
"level": 2,
"name": "Illuminate Thy Vacuity",
"desc": "Gain (Insight x 4% of Max HP) Shield if this Skill is Discarded\n[WhenUse] If Insight is 2 or higher, gain Coin Power by (Insight -1)",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 8"
}
]
}
]
},
{
"level": 4,
"name": "Illuminate Thy Vacuity",
"desc": "Gain (Insight x 5% of Max HP) Shield if this Skill is Discarded\n[WhenUse] If Insight is 2 or higher, gain Coin Power by (Insight -1)",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 10"
}
]
}
]
}
]
},
{
"id": 1090702,
"levelList": [
{
"level": 1,
"name": "Weight of Knowledge",
"desc": "Gain (Insight x 5% of Max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots\n[WhenUse] This Slot gains 2 Aggro next turn",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Sinking"
}
]
}
]
},
{
"level": 2,
"name": "Weight of Knowledge",
"desc": "Gain (Insight x 8% of Max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots\n[WhenUse] This Slot gains 3 Aggro next turn",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Sinking"
}
]
}
]
},
{
"level": 4,
"name": "Weight of Knowledge",
"desc": "Gain (Insight x 10% of Max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots\n[WhenUse] This Slot gains 5 Aggro next turn\n[WhenUse] If target has 5+ [Sinking], gain Clash Power +2",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 Sinking"
}
]
}
]
}
]
},
{
"id": 1090703,
"levelList": [
{
"level": 3,
"name": "Excruciating Study",
"desc": "Gain (Insight x 15% of Max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 2 Skills of the lowest ranks in all of this unit's Skill Slots\n[WhenUse] This Slot gains 3 Aggro next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +4 Sinking Count"
}
]
},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 Sinking Count"
}
]
}
]
},
{
"level": 4,
"name": "Excruciating Study",
"desc": "Gain (Insight x 20% of Max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 2 Skills of the lowest ranks in all of this unit's Skill Slots\n[WhenUse] This Slot gains 5 Aggro next turn\n[WhenUse] If target has 7+ [Sinking], gain Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +4 Sinking Count"
}
]
},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 Sinking Count"
}
]
}
]
}
]
},
{
"id": 1090704,
"levelList": [
{
"level": 3,
"name": "Fixated Study",
"desc": "[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots\n[WhenUse] This Slot gains 2 Aggro next turn",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Fixated Study",
"desc": "[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots\n[WhenUse] This Slot gains 5 Aggro next turn",
"coinlist": [
{}
]
}
]
},
{
"id": 1090801,
"levelList": [
{
"level": 1,
"name": "Flaming Fists",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 2,
"name": "Flaming Fists",
"desc": "If target has 3+ [Combustion], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 4,
"name": "Flaming Fists",
"desc": "Coin Power +1 for every 3 [Combustion] on target (Max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
}
]
},
{
"id": 1090802,
"levelList": [
{
"level": 1,
"name": "Fiery Knifehand-Combust",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 6+ [Combustion] Count, apply 3 [Combustion] to 2 targets that have no [Combustion] or have the least [Combustion] Count."
}
]
}
]
},
{
"level": 2,
"name": "Fiery Knifehand-Combust",
"desc": "If target has 6+ [Combustion], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Combustion] Count, apply 3 [Combustion] to 2 targets that have no [Combustion] or have the least [Combustion] Count<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Fiery Knifehand-Combust",
"desc": "Coin Power +1 for every 6 [Combustion] on target (Max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Combustion] Count, apply 3 [Combustion] to 2 targets that have no [Combustion] or have the least [Combustion] Count<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1090803,
"levelList": [
{
"level": 3,
"name": "Pinpoint Blitz",
"desc": "If target has 6+ [Combustion] and [Combustion] Count, Deal +30% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Wrath Affinity damage equal to half of [Combustion] Potency on target. (Max 20) Reduce Target's [Combustion] Count by 2"
}
]
}
]
},
{
"level": 4,
"name": "Pinpoint Blitz",
"desc": "<style=\"highlight\">If target has 6+ [Combustion], Coin Power +1</style>\nIf target has 6+ [Combustion] and [Combustion] Count, deal +30% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Wrath Affinity damage equal to [Combustion] Potency on target. (Max 30) Reduce Target's [Combustion] Count by 2"
}
]
}
]
}
]
},
{
"id": 1090804,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 4,
"name": "Counter",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
}
]
},
{
"id": 1090901,
"levelList": [
{
"level": 1,
"name": "Prepare To Collect",
"desc": "[WhenUse] Gain +2 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Vibration] Count"
},
{
"desc": "[WinDuelAttack] Inflict +1 [Vibration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Prepare To Collect",
"desc": "[WhenUse] Gain +2 [Vibration] Count\n<style=\"highlight\">[WhenUse] If target has 6+ [Vibration], Clash Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Vibration] Count<style=\"highlight\"></style>"
},
{
"desc": "[WinDuelAttack] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Prepare To Collect",
"desc": "[WhenUse] Gain +2 [Vibration] Count\n[WhenUse] <style=\"highlight\">Clash Power +1 for every 6 [Vibration] on target (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Vibration] Count<style=\"highlight\"></style>"
},
{
"desc": "[WinDuelAttack] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1090902,
"levelList": [
{
"level": 1,
"name": "T Corp. Martial Suppression",
"desc": "[WhenUse] Gain +2 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Vibration] Count"
}
]
},
{}
]
},
{
"level": 2,
"name": "T Corp. Martial Suppression",
"desc": "[WhenUse] Gain +2 [Vibration] Count\n<style=\"highlight\">[WhenUse] If target has 6+ [Vibration], Clash Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Vibration] Count<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[WinDuelAttack] Inflict +2 [Vibration] Count</style>"
}
]
},
{}
]
},
{
"level": 4,
"name": "T Corp. Martial Suppression",
"desc": "<style=\"highlight\">Deal +5% damage for every [Binding] on target (max 15%)</style>\n[WhenUse] Gain +2 [Vibration] Count\n[WhenUse] <style=\"highlight\">Clash Power +1 for every 6 [Vibration] on target (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Vibration] Count<style=\"highlight\"></style>"
},
{
"desc": "[WinDuelAttack] Inflict +<style=\"highlight\">3</style> [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Binding] next turn</style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If target has 6+ [Vibration], inflict 1 [Binding] next turn</style>"
}
]
}
]
}
]
},
{
"id": 1090903,
"levelList": [
{
"level": 3,
"name": "Execute Collections",
"desc": "[WhenUse] If target has 8+ [Vibration], Clash Power +1\n[WhenUse] Consume 8 [Vibration] Count on self to gain Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] If this unit is in a [TimeRentalTwoPersonality] state, inflict 2 [TimeSuspend]"
}
]
}
]
},
{
"level": 4,
"name": "Execute Collections",
"desc": "<style=\"highlight\">Deal +5% damage for every [Binding] on target (max 20%)</style>\n[WhenUse] If target has 8+ [Vibration], Clash Power +<style=\"highlight\">2</style>\n[WhenUse] Consume 8 [Vibration] Count on self to gain Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">3</style> [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If this unit consumed [Vibration] Count with Skill use, inflict 2 [Binding] next turn</style>"
},
{
"desc": "[OnSucceedAttack] If this unit is in a [TimeRentalTwoPersonality] state, inflict 2 [TimeSuspend]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1</style>"
}
]
}
]
}
]
},
{
"id": 1090904,
"levelList": [
{
"level": 1,
"name": "Borrow Time",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[StartBattle] If this unit is not in a [TimeRentalTwoPersonality] state, gain 3 [TimeRentalTwoPersonality] at Turn End (once per turn)\n[WhenUse] For this turn: when hit by an enemy, inflict 2 [Vibration] on target next turn (2 times per turn)"
}
]
}
]
},
{
"level": 4,
"name": "Borrow Time",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[StartBattle] If this unit is not in a [TimeRentalTwoPersonality] state, gain 3 [TimeRentalTwoPersonality] at Turn End (once per turn)\n[WhenUse] For this turn: when hit by an enemy, inflict 2 [Vibration] on target next turn (<style=\"highlight\">6 times</style> per turn)"
}
]
}
]
}
]
},
{
"id": 1091001,
"levelList": [
{
"level": 1,
"name": "Courier Trunk - Decay Knife",
"desc": "[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not consume target's [Burst] Count On Hit, but does not inflict [Burst] with this Skill's On Hit effects",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSack]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Courier Trunk - Decay Knife",
"desc": "<style=\"highlight\">At 10+ [DevyatDimensionalSack], or if target has 6+ [Burst], Coin Power +1</style>\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not consume target's [Burst] Count On Hit, but does not inflict [Burst] with this Skill's On Hit effects",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSack]\n<style=\"highlight\">- If this unit has less than 15 [DevyatDimensionalSack], gain 1 additional [DevyatDimensionalSack]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Courier Trunk - Decay Knife",
"desc": "<style=\"highlight\">Coin Power +1 for every 10 [DevyatDimensionalSack] or for every 6 [Burst] on target (max 2)</style>\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not consume target's [Burst] Count On Hit, but does not inflict [Burst] with this Skill's On Hit effects",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSack]\n- If this unit has less than 15 [DevyatDimensionalSack], gain 1 additional [DevyatDimensionalSack]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Burst]"
}
]
}
]
}
]
},
{
"id": 1091002,
"levelList": [
{
"level": 1,
"name": "Courier Trunk - Gadget Reveal",
"desc": "At 10+ [DevyatDimensionalSack], or if target has 6+ [Burst], Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not consume target's [Burst] Count On Hit",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSack]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Agility] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [DefenseDown] for every 10 [DevyatDimensionalSack] on self or for every 5 [Burst] on target (max 2, once per turn)"
}
]
}
]
},
{
"level": 2,
"name": "Courier Trunk - Gadget Reveal",
"desc": "<style=\"highlight\">Coin Power +1 for every 10 [DevyatDimensionalSack] or for every 6 [Burst] on target (max 2)</style>\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not consume target's [Burst] Count On Hit",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSack]\n<style=\"highlight\">- If this unit has less than 15 [DevyatDimensionalSack], gain 1 additional [DevyatDimensionalSack]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Agility] next turn (once per turn)<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [DefenseDown] for every <style=\"highlight\">5</style> [DevyatDimensionalSack] on self or for every 5 [Burst] on target (max <style=\"highlight\">4</style>, once per turn)"
}
]
}
]
},
{
"level": 4,
"name": "Courier Trunk - Gadget Reveal",
"desc": "<style=\"highlight\">Deal +2% damage for every [DevyatDimensionalSack] on self (max 40%)</style>\nCoin Power +1 for every 10 [DevyatDimensionalSack] or for every 6 [Burst] on target (max 2)\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not consume target's [Burst] Count On Hit",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSack]\n- If this unit has less than 15 [DevyatDimensionalSack], gain <style=\"highlight\">2</style> additional [DevyatDimensionalSack]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Agility] next turn (once per turn)\n<style=\"highlight\">- At 15+ [DevyatDimensionalSack], gain 1 additional [Agility]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [DefenseDown] for every 5 [DevyatDimensionalSack] on self or for every 5 [Burst] on target (max <style=\"highlight\">6</style>, once per turn)"
}
]
}
]
}
]
},
{
"id": 1091003,
"levelList": [
{
"level": 3,
"name": "I Trust Ya, Polu!",
"desc": "Deal +2% damage for every [DevyatDimensionalSack] (max 40%)\nAt 10+ [DevyatDimensionalSack] on self, or if target has 6+ [Burst], Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Count with its On Hit effects; instead, Reuse its last Coin",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At 15+ [DevyatDimensionalSack], deal +15% damage"
},
{
"desc": "[EndSkill] If target is Staggered or defeated, gain 1 [Agility] next turn (once per turn)"
}
]
}
]
},
{
"level": 4,
"name": "I Trust Ya, Polu!",
"desc": "Deal <style=\"highlight\">+4%</style> damage for every [DevyatDimensionalSack] (max <style=\"highlight\">80%</style>)\n<style=\"highlight\">Coin Power +1 for every 10 [DevyatDimensionalSack] on self or for every 6 [Burst] on target (max 2)</style>\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not inflict [Burst] Count with its On Hit effects; instead, Reuse its last Coin",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count (once per turn)\n<style=\"highlight\">- Inflict +1 more [Burst] Count for every 10 [DevyatDimensionalSack] (max 2)</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At 15+ [DevyatDimensionalSack], deal <style=\"highlight\">+25%</style> damage"
},
{
"desc": "[EndSkill] If target is Staggered or defeated, gain <style=\"highlight\">2</style> [Agility] next turn (once per turn)"
}
]
}
]
}
]
},
{
"id": 1091004,
"levelList": [
{
"level": 1,
"name": "Courier Support & Control Sequence",
"desc": "[StartBattle] At 15+ [DevyatDimensionalSack], activate 'Just... a Strategic Time Off!' instead (once per turn)\n[StartBattle] If this Skill is to be activated, gain ([DevyatDimensionalSack]/2)% of this unit's max HP as Shield (max 15%, once per turn)\n[WhenUse] Gain 2 [DevyatDimensionalSack] (once per turn)\n- At less than 15 [DevyatDimensionalSack], gain 1 additional [DevyatDimensionalSack]",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Courier Support & Control Sequence",
"desc": "[StartBattle] At 15+ [DevyatDimensionalSack], activate 'Just... a Strategic Time Off!' instead (once per turn)\n[StartBattle] If this Skill is to be activated, gain <style=\"highlight\">([DevyatDimensionalSack])%</style> of this unit's max HP as Shield (max <style=\"highlight\">25%</style>, once per turn)\n[WhenUse] Gain 2 [DevyatDimensionalSack] (once per turn)\n- At less than 15 [DevyatDimensionalSack], gain 1 additional [DevyatDimensionalSack]",
"coinlist": [
{}
]
}
]
},
{
"id": 1091005,
"levelList": [
{
"level": 1,
"name": "Just... a Strategic Time Off!",
"desc": "[StartBattle] If this Skill is to be activated, gain ([DevyatDimensionalSack]/2)% of this unit's max HP as Shield (max 15%, once per turn)\n[EndBattle] Activate [Retreat]",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Just... a Strategic Time Off!",
"desc": "[StartBattle] If this Skill is to be activated, gain <style=\"highlight\">([DevyatDimensionalSack])%</style> of this unit's max HP as Shield (max <style=\"highlight\">25%</style>, once per turn)\n[EndBattle] Activate [Retreat]",
"coinlist": [
{}
]
}
]
},
{
"id": 1091101,
"levelList": [
{
"level": 1,
"name": "Begone...",
"desc": "[StartBattle] On self and 1 ally that has the highest max HP: consume up to 20 [BloodDinner] and apply 1 [BloomingThornsRodionFirst] for every 10 [BloodDinner] this unit consumed (2 times per turn)\n- Prioritizes <Bloodfiend> allies\n- If the affected ally is a <Bloodfiend>, this unit applies 1 additional [BloomingThornsRodionFirst]\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Begone...",
"desc": "[StartBattle] On self and 1 ally that has the highest max HP: consume up to 20 [BloodDinner] and apply 1 [BloomingThornsRodionFirst] for every 10 [BloodDinner] this unit consumed (2 times per turn)\n- Prioritizes <Bloodfiend> allies\n- If the affected ally is a <Bloodfiend>, this unit applies 1 additional [BloomingThornsRodionFirst]\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n<style=\"highlight\">[WhenUse] If target has 6+ [Laceration], Coin Power +1</style>",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Begone...",
"desc": "[StartBattle] On self and 1 ally that has the highest max HP: consume up to 20 [BloodDinner] and apply 1 [BloomingThornsRodionFirst] for every 10 [BloodDinner] this unit consumed (2 times per turn)\n- Prioritizes <Bloodfiend> allies\n- If the affected ally is a <Bloodfiend>, this unit applies 1 additional [BloomingThornsRodionFirst]\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)</style>",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1091102,
"levelList": [
{
"level": 1,
"name": "In Finely Ground Mistfall",
"desc": "[StartBattle] On self and 1 ally that has the lowest max HP: apply 1 [Enhancement], consume up to 30 [BloodDinner] and apply 1 [BloomingThornsRodionFirst] for every 10 [BloodDinner] this unit consumed (2 times per turn)\n- Prioritizes <Bloodfiend> allies\n- If the affected ally is a <Bloodfiend>, this unit applies additional 1 [Enhancement] and 2 [BloomingThornsRodionFirst]\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "In Finely Ground Mistfall",
"desc": "[StartBattle] On self and 1 ally that has the lowest max HP: apply 1 [Enhancement], consume up to 30 [BloodDinner] and apply 1 [BloomingThornsRodionFirst] for every 10 [BloodDinner] this unit consumed (2 times per turn)\n- Prioritizes <Bloodfiend> allies\n- If the affected ally is a <Bloodfiend>, this unit applies additional 1 [Enhancement] and 2 [BloomingThornsRodionFirst]\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n<style=\"highlight\">[WhenUse] If target has 6+ [Laceration], Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Laceration] Count"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "In Finely Ground Mistfall",
"desc": "[StartBattle] On self and 1 ally that has the lowest max HP: apply 1 [Enhancement], consume up to 30 [BloodDinner] and apply 1 [BloomingThornsRodionFirst] for every 10 [BloodDinner] this unit consumed (2 times per turn)\n- Prioritizes <Bloodfiend> allies\n- If the affected ally is a <Bloodfiend>, this unit applies additional 1 [Enhancement] and 2 [BloomingThornsRodionFirst]\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count<style=\"highlight\"></style>"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1091103,
"levelList": [
{
"level": 3,
"name": "The Festival Will End",
"desc": "[BeforeUse] At 25+ [BloomingThornsRodionFirst], activate 'Ascendant Don Quixote Hardblood[TabExplain] Arts - The Finale' instead\n[WhenUse] To self and (highest Reson.) allies: apply (3 + (1 for every 50 [BloodDinner_Accumulation] by this unit) [FestivalFeverRodion] this turn and next turn (max 10)\n[WhenUse] To self and (highest Reson.) allies: apply 3 [BloomingThornsRodionFirst]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "The Festival Will End",
"desc": "[BeforeUse] At 25+ [BloomingThornsRodionFirst], activate 'Ascendant Don Quixote Hardblood[TabExplain] Arts - The Finale' instead\n<style=\"highlight\">[WhenUse] If target has 6+ [Laceration], Coin Power +1</style>\n[WhenUse] To self and (highest Reson.) allies: apply (3 + (1 for every 50 [BloodDinner_Accumulation] by this unit) [FestivalFeverRodion] this turn and next turn (max 10)\n[WhenUse] To self and (highest Reson.) allies: apply 3 [BloomingThornsRodionFirst]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1091104,
"levelList": [
{
"level": 1,
"name": "Don Quixote Hardblood Arts 15: Parasol",
"desc": "[DuelCounter]\n[WhenUse] Reduce [Laceration] Count by 3 for 2 other allies that have the highest ([Laceration] Potency x Count) value, and increase [BloodDinner] by (pre-reduction [Laceration] Potency x Count reduced)\n - If this effect reduces [Laceration] Count to 0, [Laceration] expires\n[WinDuel] Gain 4 [BloomingThornsRodionFirst]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Don Quixote Hardblood Arts 15: Parasol",
"desc": "[DuelCounter]\n[WhenUse] Reduce [Laceration] Count by 3 for 2 other allies that have the highest ([Laceration] Potency x Count) value, and increase [BloodDinner] by (pre-reduction [Laceration] Potency x Count reduced)\n - If this effect reduces [Laceration] Count to 0, [Laceration] expires\n<style=\"highlight\"> - If the affected ally is a <Bloodfiend>, reduce their [Laceration] Count by 2 more</style>\n[WinDuel] Gain 4 [BloomingThornsRodionFirst]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1091105,
"levelList": [
{
"level": 1,
"name": "Ascendant Don Quixote Hardblood Arts - The Finale",
"desc": "[WhenUse] To self and (highest Reson.) allies: apply 5 + (1 for every 50 [BloodDinner_Accumulation] by this unit) [FestivalFeverRodion] this turn and next turn (max 10)\n[WhenUse] To self and (highest Reson.) allies: apply 5 [BloomingThornsRodionFirst]\nDeal +1% damage for every 5 [BloodDinner_Accumulation] by this unit (max 50%)\n[EndSkill] Consume all [BloomingThornsRodionFirst] on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Ascendant Don Quixote Hardblood Arts - The Finale",
"desc": "<style=\"highlight\">[WhenUse] If target has 6+ [Laceration], Coin Power +1</style>\n[WhenUse] To self and (highest Reson.) allies: apply 5 + (1 for every 50 [BloodDinner_Accumulation] by this unit) [FestivalFeverRodion] this turn and next turn (max 10)\n[WhenUse] To self and (highest Reson.) allies: apply 5 [BloomingThornsRodionFirst]\nDeal +1% damage for every 5 [BloodDinner_Accumulation] by this unit (max 50%)\n[EndSkill] Consume all [BloomingThornsRodionFirst] on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1091201,
"levelList": [
{
"level": 1,
"name": "Serpent Glint",
"desc": "[WhenUse] Gain +1 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Serpent Glint",
"desc": "<style=\"highlight\">[WhenUse] At 10+ ([Breath] on self + [Burst] on target), Coin Power +1</style>\n[WhenUse] Gain +<style=\"highlight\">2</style> [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] If this unit has [SnakeStance], inflict 1 [Burst]</style>"
}
]
}
]
},
{
"level": 4,
"name": "Serpent Glint",
"desc": "<style=\"highlight\">[WhenUse] Coin Power +1 for every 10 ([Breath] on self + [Burst] on target) (max 2)</style>\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[CriticalOnSucceedAttack] If this unit has [SnakeStance], inflict <style=\"highlight\">2</style> [Burst]"
}
]
}
]
}
]
},
{
"id": 1091202,
"levelList": [
{
"level": 1,
"name": "Snake Fang",
"desc": "[WinDuel] Inflict +2 [Burst] Count\n[WinDuel] Gain +1 [Breath] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [BurstPoison]"
}
]
}
]
},
{
"level": 2,
"name": "Snake Fang",
"desc": "<style=\"highlight\">[WhenUse] At 10+ ([Breath] on self + [Burst] on target), Coin Power +1</style>\n[WinDuel] Inflict +2 [Burst] Count\n[WinDuel] Gain +<style=\"highlight\">2</style> [Breath] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] At 30+ [Breath], consume 10 [Breath] on self to Reuse Coin once (1 time max)</style>"
},
{
"desc": "[OnSucceedAttack] Inflict [BurstPoison]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Snake Fang",
"desc": "<style=\"highlight\">[WhenUse] Coin Power +1 for every 10 ([Breath] on self + [Burst] on target) (max 2)</style>\n[WinDuel] Inflict +2 [Burst] Count\n[WinDuel] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Burst]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At 30+ [Breath], consume 10 [Breath] on self to Reuse Coin once (1 time max)<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict [BurstPoison]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Gain 1 [SnakeStance]</style>"
}
]
}
]
}
]
},
{
"id": 1091203,
"levelList": [
{
"level": 3,
"name": "Serpent's Mortal Flurry",
"desc": "[WideAreaRampage]\n[WhenUse] At 10+ ([Breath] on self + [Burst] on the main target), Coin Power +1\n[WhenUse] Gain Clash Power equal to [SnakeStance] on self\n[WhenUse] Gain 3 [SnakeStance]\n[WinDuel] Inflict +1 [Burst] Count against all targets",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
},
{
"desc": "[CriticalOnSucceedAttack] Reduce [BurstPoison] on target by 1"
},
{
"desc": "[CriticalOnSucceedAttack] Reuse this Coin once (2 times per Skill)"
}
]
}
]
},
{
"level": 4,
"name": "Serpent's Mortal Flurry",
"desc": "[WideAreaRampage]\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 10 ([Breath] on self + [Burst] on the main target) (max 2)</style>\n[WhenUse] Gain Clash Power equal to [SnakeStance] on self\n[WhenUse] Gain 3 [SnakeStance]\n[WinDuel] Inflict +1 [Burst] Count on all targets",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
},
{
"desc": "[CriticalOnSucceedAttack] Reduce [BurstPoison] on target by 1<style=\"highlight\"></style>"
},
{
"desc": "[CriticalOnSucceedAttack] Reuse this Coin once (2 times per Skill)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1091204,
"levelList": [
{
"level": 1,
"name": "Reversal Kick",
"desc": "[CanDuelGuard] \n[StartBattle] Gain 3 [SnakeStance] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "Reversal Kick",
"desc": "[CanDuelGuard]\n[StartBattle] Gain 3 [SnakeStance] next turn\n<style=\"highlight\">[WhenUse] At 10+ [Breath] Count, Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1091301,
"levelList": [
{
"level": 1,
"name": "The Knight's Sanctuary",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [BlackTearsAlly]"
}
]
}
]
},
{
"level": 2,
"name": "The Knight's Sanctuary",
"desc": "<style=\"highlight\">If target has 6+ [Sinking], Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [BlackTearsAlly]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "The Knight's Sanctuary",
"desc": "If target has 6+ [Sinking], Coin Power +1\n<style=\"highlight\">At 3+ [ProtectiveSword], Clash Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Sinking]</style>"
},
{
"desc": "[OnSucceedAttack] Gain 2 [BlackTearsAlly]<style=\"highlight\">\n- Gain 1 additional [BlackTearsAlly] for every 2 [ProtectiveSword] (max 2)</style>"
}
]
}
]
}
]
},
{
"id": 1091302,
"levelList": [
{
"level": 1,
"name": "With the Power of Justice",
"desc": "[WhenUse] At 15+ [BlackTearsAlly], consume 5 [BlackTearsAlly] to deal +15% damage",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Gain 3 [BlackTearsAlly]"
}
]
}
]
},
{
"level": 2,
"name": "With the Power of Justice",
"desc": "<style=\"highlight\">If target has 6+ [Sinking], Coin Power +1</style>\n[WhenUse] At 15+ [BlackTearsAlly], consume 5 [BlackTearsAlly] to deal +15% damage",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Gain 3 [BlackTearsAlly]\n<style=\"highlight\">- Gain 1 additional [BlackTearsAlly] for every 2 [ProtectiveSword] (max 2)</style>"
}
]
}
]
},
{
"level": 4,
"name": "With the Power of Justice",
"desc": "If target has 6+ [Sinking], Coin Power +1\n<style=\"highlight\">Clash Power +1 for every 2 [ProtectiveSword] (max 2)</style>\n[WhenUse] At 15+ [BlackTearsAlly], consume 5 [BlackTearsAlly] to deal +15% damage",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain 3 [BlackTearsAlly]\n- Gain additional [BlackTearsAlly] <style=\"highlight\">equal to [ProtectiveSword]</style> (max <style=\"highlight\">5</style>)"
}
]
}
]
}
]
},
{
"id": 1091303,
"levelList": [
{
"level": 3,
"name": "Arcana Pierce",
"desc": "If target has 6+ [Sinking], Coin Power +1\nClash Power +1 for every 2 [ProtectiveSword] (max 2)\n[WhenUse] At 10+ [BlackTearsAlly], consume up to 20 [BlackTearsAlly]\n- Deal +(Stack consumed x 1.5)% damage\n[EndSkill] If target is defeated, regain half of [BlackTearsAlly] consumed by this Skill",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Sinking] equal to [ProtectiveSword] (max 3)"
}
]
}
]
},
{
"level": 4,
"name": "Arcana Pierce",
"desc": "If target has 6+ [Sinking], Coin Power +1\nClash Power +1 for <style=\"highlight\">every</style> [ProtectiveSword] (max <style=\"highlight\">5</style>)\n[WhenUse] At 10+ [BlackTearsAlly], consume up to 20 [BlackTearsAlly]\n- Deal +(Stack consumed x 1.5)% damage\n<style=\"highlight\">- Base Power +1 for every 5 Stack consumed</style>\n[EndSkill] If target is defeated, regain half of [BlackTearsAlly] consumed by this Skill",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">3</style> [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">If this unit has [SwordCutwithTear], or consumed it with this Coin, deal +20% damage</style>"
},
{
"desc": "[OnSucceedAttack] Inflict [Sinking] equal to [ProtectiveSword] (max <style=\"highlight\">5</style>)"
}
]
}
]
}
]
},
{
"id": 1091304,
"levelList": [
{
"level": 1,
"name": "The Knight's Faith",
"desc": "[CanDuelGuard]\n[StartBattle] Gain Shield equal to (SP / 5)% of this unit's max HP (once per turn)\n[WhenUse] Gain 3 [BlackTearsAlly] (2 times per turn)\n[EndBattle] At less than 3 [SwordCutwithTear], lose 15 SP and gain 1 [SwordCutwithTear] (once per turn)\n- If this unit has [SwordCutwithTear], lose ([SwordCutwithTear] Stack x 15) more SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "The Knight's Faith",
"desc": "[CanDuelGuard]\n<style=\"highlight\">[StartBattle] Coin Power +1 for every 2 [ProtectiveSword] (max 2)</style>\n[StartBattle] Gain Shield equal to (SP / <style=\"highlight\">3</style>)% of this unit's max HP (once per turn)\n[WhenUse] Gain <style=\"highlight\">5</style> [BlackTearsAlly] (2 times per turn)\n[EndBattle] At less than 3 [SwordCutwithTear], lose 15 SP to gain 1 [SwordCutwithTear] (once per turn)\n- If this unit has [SwordCutwithTear], lose ([SwordCutwithTear] Stack x 15) more SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 1091305,
"levelList": [
{
"level": 1,
"name": "Faded Faith",
"desc": "[WhenUse] Lose 7 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [BlackTearsAlly]"
}
]
}
]
},
{
"level": 2,
"name": "Faded Faith",
"desc": "<style=\"highlight\">Final Power +1 for every 3 [Sinking] on target (max 2)</style>\n[WhenUse] Lose 7 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [BlackTearsAlly]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Faded Faith",
"desc": "Final Power +1 for every 3 [Sinking] on target (max <style=\"highlight\">3</style>)\n[WhenUse] Lose 7 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Sinking]</style>"
},
{
"desc": "[OnSucceedAttack] Gain 2 [BlackTearsAlly]\n<style=\"highlight\">- Gain 1 additional [BlackTearsAlly] for every 2 [PenetratingSword] this unit had at Combat Start (max 2)</style>"
}
]
}
]
}
]
},
{
"id": 1091306,
"levelList": [
{
"level": 1,
"name": "With the Tear-sharpened Sword",
"desc": "[WhenUse] Lose 10 SP\n[WhenUse] At 15+ [BlackTearsAlly], consume 5 [BlackTearsAlly] to deal +20% damage",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Gain 3 [BlackTearsAlly]"
}
]
}
]
},
{
"level": 2,
"name": "With the Tear-sharpened Sword",
"desc": "<style=\"highlight\">Final Power +1 for every 3 [Sinking] on target (max 2)</style>\n[WhenUse] Lose 10 SP\n[WhenUse] At 15+ [BlackTearsAlly], consume 5 [BlackTearsAlly] to deal +20% damage",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">+2</style> [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Gain 3 [BlackTearsAlly]\n<style=\"highlight\">- Gain 1 additional [BlackTearsAlly] for every 2 [PenetratingSword] this unit had at Combat Start (max 2)</style>"
}
]
}
]
},
{
"level": 4,
"name": "With the Tear-sharpened Sword",
"desc": "Final Power +1 for every 3 [Sinking] on target (max <style=\"highlight\">3</style>)\n[WhenUse] Lose 10 SP\n[WhenUse] At 15+ [BlackTearsAlly], consume 5 [BlackTearsAlly] to deal +20% damage",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2 [Sinking]</style> and +2 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Gain 3 [BlackTearsAlly]\n- Gain additional [BlackTearsAlly] <style=\"highlight\">equal to [PenetratingSword]</style> this unit had at Combat Start (max <style=\"highlight\">5</style>)"
}
]
}
]
}
]
},
{
"id": 1091307,
"levelList": [
{
"level": 3,
"name": "Arcana: Tear and Pierce",
"desc": "Final Power +1 for every 3 [Sinking] on target (max 2)\n[WhenUse] Lose 15 SP\n[WhenUse] At 10+ [BlackTearsAlly], consume up to 20 [BlackTearsAlly]\n- Deal +(Stack consumed x 3)% damage\n[EndSkill] If target is defeated, regain half of [BlackTearsAlly] consumed by this Skill",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking] (once per Skill)"
},
{
"desc": "[OnSucceedAttack] If this Coin consumed [SwordCutwithTear], Reuse Coin once (once per turn)"
}
]
}
]
},
{
"level": 4,
"name": "Arcana: Tear and Pierce",
"desc": "Final Power +1 for every 3 [Sinking] on target (max <style=\"highlight\">4</style>)\n[WhenUse] Lose 15 SP\n[WhenUse] At 10+ [BlackTearsAlly], consume up to 20 [BlackTearsAlly]\n- Deal +(Stack consumed x 3)% damage\n<style=\"highlight\">- Base Power +1 for every 5 Stack consumed</style>\n[EndSkill] If target is defeated, regain half of [BlackTearsAlly] consumed by this Skill",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">+4</style> [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">5</style> [Sinking] (once per Skill)"
},
{
"desc": "[OnSucceedAttack] If this Coin consumed [SwordCutwithTear], Reuse Coin once (once per turn)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1091308,
"levelList": [
{
"level": 1,
"name": "Weathered Pride",
"desc": "[DuelCounter]\n[WhenUse] Gain 3 [BlackTearsAlly] (2 times per turn)\n[EndBattle] At less than 3 [SwordCutwithTear], lose 15 SP and gain 1 [SwordCutwithTear] (once per turn)\n- If this unit has [SwordCutwithTear], lose ([SwordCutwithTear] Stack x 15) more SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Weathered Pride",
"desc": "[DuelCounter]\n<style=\"highlight\">[StartBattle] Final Power +1 for every 2 [PenetratingSword] (max 2)</style>\n[WhenUse] Gain <style=\"highlight\">5</style> [BlackTearsAlly] (2 times per turn)\n[EndBattle] At less than 3 [SwordCutwithTear], lose 15 SP and gain 1 [SwordCutwithTear] (once per turn)\n- If this unit has [SwordCutwithTear], lose ([SwordCutwithTear] Stack x 15) more SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
}
]
},
{
"id": 1091401,
"levelList": [
{
"level": 1,
"name": "Energy Strike - 'That's What You Get for Giving Us Holiday Shifts!'",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Energy Strike - 'That's What You Get for Giving Us Holiday Shifts!'",
"desc": "<style=\"highlight\">At 5+ [Charge] Count, Coin Power +1\n[DefeatDuel] Gain 4 [Sinking] and +3 [Charge] Count</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Gain +2 [Charge] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Gain +2 [Charge] Count</style>"
}
]
}
]
},
{
"level": 4,
"name": "Energy Strike - 'That's What You Get for Giving Us Holiday Shifts!'",
"desc": "<style=\"highlight\">Deal +12.5% damage for every [Charge] on self (max 50%)</style>\n<style=\"highlight\">At 2+ [Charge], Coin Power +1</style>\nAt 5+ [Charge] Count, Coin Power +1\n[DefeatDuel] Gain 4 [Sinking] and +<style=\"highlight\">4</style> [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain +<style=\"highlight\">3</style> [Charge] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1091402,
"levelList": [
{
"level": 1,
"name": "Concentration - 'Burst and Pop with Christmas Colors!\"",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking] and +1 [Sinking] Count"
},
{}
]
}
]
},
{
"level": 2,
"name": "Concentration - 'Burst and Pop with Christmas Colors!\"",
"desc": "<style=\"highlight\">Coin Power +1 for every 5 [Charge] Count (max 2)\n[DefeatDuel] Gain 5 [Sinking] and +2 [Charge] Count</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Sinking] and <style=\"highlight\">+2</style> [Sinking] Count"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Gain +3 [Charge] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] At less than 8 [Charge] Count, gain 5 [Sinking] and +4 [Charge] Count (once per turn)</style>"
}
]
}
]
},
{
"level": 4,
"name": "Concentration - 'Burst and Pop with Christmas Colors!\"",
"desc": "<style=\"highlight\">Deal +15% damage for every [Charge] on self (max 60%)</style>\nCoin Power +1 for every 5 [Charge] Count (max 2)\n[DefeatDuel] Gain 5 [Sinking] and +<style=\"highlight\">5</style> [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking] and +2 [Sinking] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain +<style=\"highlight\">6</style> [Charge] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At less than 8 [Charge] Count, gain 5 [Sinking] and +4 [Charge] Count (once per turn)<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] At 8+ [Charge] Count, consume 4 [Charge] Count and inflict 1 [HitTakeDamageUp] next turn (once per turn)</style>"
}
]
}
]
}
]
},
{
"id": 1091403,
"levelList": [
{
"level": 3,
"name": "Mind Whip - 'Ahaha... Look, Everyone! We're the Fireworks this Christmas!'",
"desc": "Deal +5% damage for every [Charge] (max 20%)\n[WhenUse] At 5~9 [Charge] Count:\n- Gain 5 [Sinking] and +5 [Charge] Count\n- This Skill gains the following attributes: [CantIdentify], [WideAreaRampage], and Atk Weight +1\n- [BeforeUse] At 3+ [Charge], this Skill does not gain the [CantIdentify] effect\n[WhenUse] At 10+ [Charge] Count, consume all [Charge] Count to gain the following effects:\n- Coin Power +1\n- Deal +6% damage for every 1 excess [Charge] Count consumed past 10 (max 30%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 5% of damage dealt"
}
]
}
]
},
{
"level": 4,
"name": "Mind Whip - 'Ahaha... Look, Everyone! We're the Fireworks this Christmas!'",
"desc": "Deal <style=\"highlight\">+10%</style> damage for every [Charge] (max <style=\"highlight\">40%</style>)\n[WhenUse] At 5~9 [Charge] Count:\n- Gain 5 [Sinking] and +5 [Charge] Count\n- This Skill gains the following attributes: [CantIdentify], [WideAreaRampage], and Atk Weight +1\n- [BeforeUse] At 3+ [Charge], this Skill does not gain the [CantIdentify] effect\n[WhenUse] At 10+ [Charge] Count, consume all [Charge] Count to gain the following effects:\n- Coin Power +<style=\"highlight\">2</style>\n- Deal +<style=\"highlight\">12</style>% damage for every 1 excess [Charge] Count consumed past 10 (max <style=\"highlight\">60</style>%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">- At 3+ [Charge], raise Stagger Threshold by 20% of damage dealt instead</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 5% of damage dealt<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1091404,
"levelList": [
{
"level": 1,
"name": "Energy Condensation - 'Haha! Everybody's Sparkling and Glittering!'",
"desc": "[WhenUse] Gain +3 [Charge] Count (once per turn)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Energy Condensation - 'Haha! Everybody's Sparkling and Glittering!'",
"desc": "<style=\"highlight\">[WhenUse] At 5+ [Charge] Count, Base Power +2</style>\n[WhenUse] Gain +3 [Charge] Count (2 times per turn)",
"coinlist": [
{}
]
}
]
},
{
"id": 1091501,
"levelList": [
{
"level": 1,
"name": "Vehement Overpainting",
"desc": "If target has [IntenseColorsRodion], deal +20% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]"
}
]
}
]
},
{
"level": 2,
"name": "Vehement Overpainting",
"desc": "If target has [IntenseColorsRodion], deal +20% damage\n<style=\"highlight\">[WhenUse] Final Power +1 for every 4 ([Laceration] + [Sinking]) on target (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]"
}
]
}
]
},
{
"level": 4,
"name": "Vehement Overpainting",
"desc": "<style=\"highlight\">Deal +5% damage for every type of negative effect on target (max 15%)</style>\nIf target has [IntenseColorsRodion], deal +20% damage\n[WhenUse] <style=\"highlight\">Clash Power +1</style> and Final Power +1 for every 4 ([Laceration] + [Sinking]) on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">If target has 4+ types of negative effect, Reuse this Coin (max once)</style>"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1091502,
"levelList": [
{
"level": 1,
"name": "Expression of Primary Colors",
"desc": "If target has [IntenseColorsRodion], deal +20% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [EagleClawWoundAlly]"
},
{
"desc": "[OnSucceedAttack] If target has 6+ types of negative effect, inflict 1 [BoldBrushstrokesRodion]"
}
]
}
]
},
{
"level": 2,
"name": "Expression of Primary Colors",
"desc": "If target has [IntenseColorsRodion], deal +20% damage\n<style=\"highlight\">[WhenUse] Final Power +1 for every 4 ([Laceration] + [Sinking]) on target (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [EagleClawWoundAlly]"
},
{
"desc": "[OnSucceedAttack] If target has 6+ types of negative effect, inflict 1 [BoldBrushstrokesRodion]"
}
]
}
]
},
{
"level": 4,
"name": "Expression of Primary Colors",
"desc": "<style=\"highlight\">Deal +20% damage for every type of negative effect on target (max 60%)</style>\nIf target has [IntenseColorsRodion], deal +20% damage\n<style=\"highlight\">If target has 2+ types of Mauled Color, deal +20% damage</style>\n[WhenUse] Final Power +1 for every 4 ([Laceration] + [Sinking]) on target (max 2)\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 2 types of negative effects on target (max 3)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [EagleClawWoundAlly]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] If target has <style=\"highlight\">5</style>+ types of negative effect, inflict 1 [BoldBrushstrokesRodion]"
}
]
}
]
}
]
},
{
"id": 1091503,
"levelList": [
{
"level": 3,
"name": "Le Fauvisme - Déchaînement Brutal",
"desc": "If target has [IntenseColorsRodion], deal +20% damage\n[BeforeUse] If target has 6+ types of negative effect, activate as \"Burst Forth the Pulsing Crimson under Your Skin\" (once per turn)\n[WhenUse] Coin Power +1 for every 4 ([Laceration] + [Sinking]) on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [EagleClawWoundAlly]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BoldBrushstrokesRodion]"
}
]
}
]
},
{
"level": 4,
"name": "Le Fauvisme - Déchaînement Brutal",
"desc": "<style=\"highlight\">Deal +20% damage for every type of negative effect on target (max 60%)</style>\nIf target has [IntenseColorsRodion], deal +20% damage\n[BeforeUse] If target has 6+ types of negative effect, activate as \"Burst Forth the Pulsing Crimson under Your Skin\" (once per turn)\n[WhenUse] Coin Power +1 for every 4 ([Laceration] + [Sinking]) on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [EagleClawWoundAlly]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If target has 5+ types of negative effect, inflict 1 [BoldBrushstrokesRodion] next turn</style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BoldBrushstrokesRodion]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1091504,
"levelList": [
{
"level": 1,
"name": "Trimming the Medium",
"desc": "[DuelCounter]\nIf target has [IntenseColorsRodion], deal +20% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [EagleClawWoundAlly]"
}
]
}
]
},
{
"level": 3,
"name": "Trimming the Medium",
"desc": "[DuelCounter]\nIf target has [IntenseColorsRodion], deal +20% damage\n<style=\"highlight\">[BeforeUse] If this unit does not have [TestWaitDocentRodion] and if target has 3+ types of negative effect, activate as \"Critique\"\n[WhenUse] Final Power +1 for every 4 ([Laceration] + [Sinking]) on target (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]"
},
{
"desc": "<style=\"highlight\">- If target does not have [BearClawWoundAlly], inflict 1 additional [BearClawWoundAlly]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [EagleClawWoundAlly]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">- If target does not have [EagleClawWoundAlly], inflict 1 additional [EagleClawWoundAlly]</style>"
}
]
}
]
}
]
},
{
"id": 1091505,
"levelList": [
{
"level": 3,
"name": "Burst Forth the Pulsing Crimson under Your Skin",
"desc": "[WideAreaRampage]\nIf target has [IntenseColorsRodion], deal +40% damage\n[WhenUse] Coin Power +1 for every 4 ([Laceration] + [Sinking]) on the main target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [EagleClawWoundAlly]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "This Coin hits all targets of the attack"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [BoldBrushstrokesRodion]"
}
]
}
]
},
{
"level": 4,
"name": "Burst Forth the Pulsing Crimson under Your Skin",
"desc": "[WideAreaRampage]\n<style=\"highlight\">Deal +15% damage for every type of negative effect on target (max 90%)</style>\nIf target has [IntenseColorsRodion], deal +40% damage\n[WhenUse] Coin Power +1 for every 4 ([Laceration] + [Sinking]) on the main target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [EagleClawWoundAlly]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "This Coin hits all targets of the attack"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [BoldBrushstrokesRodion]"
}
]
}
]
}
]
},
{
"id": 1091506,
"levelList": [
{
"level": 3,
"name": "Critique",
"desc": "[DuelCounter]\nDeal +8% damage for every type of negative effect on target (max 40%)\nIf target has [IntenseColorsRodion], deal +30% damage\n[WhenUse] If target has [IntenseColorsRodion], gain 2 [ParryingResultUp]\n[WhenUse] If target has 4+ ([Laceration] + [Sinking]), Final Power +3\n[EndSkillAll] Gain 2 [TestWaitDocentRodion]",
"coinlist": [
{
"coindescs": [
{
"desc": "Reuse this Coin once for every 3 types of negative effect on target (max 2 times)"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration] (once per Skill)"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking] (once per Skill)"
},
{
"desc": "[OnSucceedAttack] Randomly inflict 1 [BearClawWoundAlly] or 1 [EagleClawWoundAlly]"
},
{
"desc": "[OnSucceedAttack] If this Coin is the 3rd Coin used, inflict 1 [BoldBrushstrokesRodion]"
}
]
}
]
},
{
"level": 4,
"name": "Critique",
"desc": "[DuelCounter]\nDeal <style=\"highlight\">+10%</style> damage for every type of negative effect on target (max 40%)\nIf target has [IntenseColorsRodion], deal +30% damage\n[WhenUse] If target has [IntenseColorsRodion], gain 2 [ParryingResultUp]\n[WhenUse] If target has 4+ ([Laceration] + [Sinking]), Final Power +3\n<style=\"highlight\">[WhenUse] Clash Power +2 for every 2 types of negative effect on target (max 6)</style>\n[EndSkillAll] Gain 2 [TestWaitDocentRodion]",
"coinlist": [
{
"coindescs": [
{
"desc": "Reuse this Coin once for every 3 types of negative effect on target (max 2 times)"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration] (once per Skill)"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking] (once per Skill)"
},
{
"desc": "[OnSucceedAttack] Randomly inflict 1 [BearClawWoundAlly] or 1 [EagleClawWoundAlly]"
},
{
"desc": "[OnSucceedAttack] If this Coin is the 3rd Coin used, inflict 1 [BoldBrushstrokesRodion]"
}
]
}
]
}
]
},
{
"id": 1091601,
"levelList": [
{
"level": 1,
"name": "Colpi di Taglio",
"desc": "[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 10%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Colpi di Taglio",
"desc": "<style=\"highlight\">[WhenUse] At 6+ [Breath], Final Power +1</style>\n[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 10%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Colpi di Taglio",
"desc": "[WhenUse] At 6+ [Breath], Final Power +1\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)</style>\n[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 10%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
}
]
},
{
"id": 1091602,
"levelList": [
{
"level": 1,
"name": "I'll Gladly Blast a Hole Through Ya",
"desc": "Turn Start: If this unit does not have [AccelBullet], activate as \"Sezionatura di Cervo\"\n[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 15%)",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [AccelBullet]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [AccelBullet]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration] and +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 2,
"name": "I'll Gladly Blast a Hole Through Ya",
"desc": "Turn Start: If this unit does not have [AccelBullet], activate as \"Sezionatura di Cervo\"\n<style=\"highlight\">[WhenUse] At 6+ [Breath], Final Power +1</style>\n[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 15%)",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [AccelBullet]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [AccelBullet]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration] and +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "I'll Gladly Blast a Hole Through Ya",
"desc": "Turn Start: If this unit does not have [AccelBullet], activate as \"Sezionatura di Cervo\"\n[WhenUse] At 6+ [Breath], Final Power +1\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)</style>\n[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 15%)",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [AccelBullet]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [AccelBullet]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration] and +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
},
{
"id": 1091603,
"levelList": [
{
"level": 1,
"name": "Sezionatura di Elefante",
"desc": "[WhenUse] At 6+ [Breath], Final Power +1\n[BeforeAttack] Lose up to 10 [FutureEyeOnRodion] on self (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [AccelBullet]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [AccelBullet]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [AccelBullet]"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "Sezionatura di Elefante",
"desc": "[WhenUse] At 6+ [Breath], Final Power +1\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)</style>\n[BeforeAttack] Lose up to 10 [FutureEyeOnRodion] on self (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [AccelBullet]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [AccelBullet]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [AccelBullet]"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n<style=\"highlight\">- Activate the above effect once more for every [AccelBullet] spent by this Skill (max 2 times)</style>"
}
]
}
]
}
]
},
{
"id": 1091604,
"levelList": [
{
"level": 1,
"name": "Fuck Off!",
"desc": "[DuelCounter]\n[WhenUse] Lose 3 [FutureEyeOnRodion] on self\n[EndBattle] If this unit has less than 5 [AccelBullet], reload[TabExplain] [AccelBullet] to 5 (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
}
]
},
{
"level": 4,
"name": "Fuck Off!",
"desc": "[DuelCounter]\n<style=\"highlight\">[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 2)</style>\n[WhenUse] Lose <style=\"highlight\">4</style> [FutureEyeOnRodion] on self\n[EndBattle] If this unit has less than 5 [AccelBullet], reload[TabExplain] [AccelBullet] to 5 (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
}
]
}
]
},
{
"id": 1091605,
"levelList": [
{
"level": 1,
"name": "Sezionatura di Coniglio",
"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 2,
"name": "Sezionatura di Coniglio",
"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused\n<style=\"highlight\">[WhenUse] At 6+ [Breath], Final Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "Sezionatura di Coniglio",
"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused\n[WhenUse] At 6+ [Breath], Final Power +1\n<style=\"highlight\">[WhenUse] Base Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
},
{
"id": 1091606,
"levelList": [
{
"level": 1,
"name": "Sezionatura di Cervo",
"desc": "[WhenUse] If this unit is in [FutureEyeOffRodion] state, convert all Coins into [SuperCoin]s\n[WhenUse] Gain +4 [Breath] Count\n[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 15%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 5 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration] and +2 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 2,
"name": "Sezionatura di Cervo",
"desc": "[WhenUse] If this unit is in [FutureEyeOffRodion] state, <style=\"highlight\">gain Final Power +2</style> and convert all Coins into [SuperCoin]s\n[WhenUse] Gain +4 [Breath] Count\n[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 15%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 5 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration] and +2 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "Sezionatura di Cervo",
"desc": "[WhenUse] If this unit is in [FutureEyeOffRodion] state, gain Final Power +2 and convert all Coins into [SuperCoin]s\n[WhenUse] Gain +4 [Breath] Count\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)</style>\n[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 15%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 5 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration] and +2 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If target has 10+ [Vibration], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1</style>"
}
]
}
]
}
]
},
{
"id": 1091607,
"levelList": [
{
"level": 1,
"name": "Disposal",
"desc": "If target has 50%- current HP, deal +50% damage\nWhen attacking [TeachersPreyRodion], Coin Power +1\n[WhenUse] If this unit has 1+ [AccelBullet], Coin Power +1\n[EnemyKill] Upon killing [TeachersPreyRodion], add 1 \"Disposal\" to the list of Skills for the next upcoming turn (killing [TeachersPreyRodion] with the added \"Disposal\" does not trigger this effect again)\n[EnemyKill] [FullReload] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "Spend up to 5 [AccelBullet]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- Activate the above effect once more for every [AccelBullet] spent (max 2 times)"
}
]
}
]
},
{
"level": 4,
"name": "Disposal",
"desc": "If target has 50%- current HP, deal +50% damage\nWhen attacking [TeachersPreyRodion], Coin Power +1\n[WhenUse] If this unit has 1+ [AccelBullet], Coin Power +1\n<style=\"highlight\">[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 5)</style>\n[EnemyKill] Upon killing [TeachersPreyRodion], add 1 \"Disposal\" to the list of Skills for the next upcoming turn (killing [TeachersPreyRodion] with the added \"Disposal\" does not trigger this effect again)\n[EnemyKill] [FullReload] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "Spend up to 5 [AccelBullet]\nDeal +10% damage for every [AccelBullet] that will be spent by this Coin effect (max 50%)"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- Activate the above effect once more for every [AccelBullet] spent (max <style=\"highlight\">3</style> times)"
}
]
}
]
}
]
},
{
"id": 1091608,
"levelList": [
{
"level": 1,
"name": "Precognition",
"desc": "Upon successfully evading all Coins on a Skill, use \"Sezionatura di Coniglio\" as an Unopposed Attack against the attacker (once per turn)\nCoin Power +1 for every 2 [FutureEyeOnRodion] Stacks on self (max 4)\nBase Power +1 for every 2 excess [FutureEyeOnRodion] Stacks on self past 10 Stacks (max 4)\n[WhenUse] Gain +3 [Breath] Count (once per turn)\n[OnSucceedEvade] Gain 2 [Breath] (2 times per turn)\n[EndSkillAll] Lose 2 [FutureEyeOnRodion] on self",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Precognition",
"desc": "Upon successfully evading all Coins on a Skill, use \"Sezionatura di Coniglio\" as an Unopposed Attack against the attacker (once per turn)\nCoin Power +1 for every 2 [FutureEyeOnRodion] Stacks on self (max 4)\nBase Power +1 for every 2 excess [FutureEyeOnRodion] Stacks on self past 10 Stacks (max 4)\n[WhenUse] Gain +3 [Breath] Count (once per turn)\n[OnSucceedEvade] Gain 2 [Breath] (2 times per turn)\n<style=\"highlight\">[OnSucceedEvade] Heal 3 SP (2 times per turn)</style>\n[EndSkillAll] Lose 2 [FutureEyeOnRodion] on self",
"coinlist": [
{}
]
}
]
}
]
}