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LimbusStaticData/Localize/jp/JP_AbEventsResultLog_Refraction2.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "853901_success_1_1",
"content": "<color=#ebcaa2>次に召喚される全ての古傘</color> <color=#00ff9c>体力最大値の30%</color>が減少した状態で出現"
},
{
"id": "853901_success_1_2",
"content": "<color=#ebcaa2>[{0}]の</color><color=#fe4b48>精神力 {1} 消耗</color>"
},
{
"id": "853901_failure_1_1",
"content": "<color=#ebcaa2>[{0}]の</color><color=#fe4b48>精神力 {1} 消耗</color>"
},
{
"id": "854101_success_1_1",
"content": "<color=#ebcaa2>[{0}] %[{1}] {2}/%<color=#ebcaa2> 減少</color>"
},
{
"id": "854101_success_1_2",
"content": "<color=#ebcaa2>[{0}]の全部位が</color>%[{1}]{2}/%<color=#ebcaa2>を得る</color>"
},
{
"id": "854101_failure_1_1",
"content": "<color=#ebcaa2>[{0}] %[{1}] {2}/%<color=#ebcaa2> 増加</color>"
},
{
"id": "854101_failure_1_2",
"content": "<color=#ebcaa2>[{0}]</color> %[{1}] {2}/%<color=#ebcaa2> 獲得</color>"
},
{
"id": "854201_success_1_1",
"content": "<color=#ebcaa2>[{0}]の</color><color=#00ff9c>体力 +{1}</color>"
},
{
"id": "854201_success_1_2",
"content": "<color=#ebcaa2>[{0}]</color> %[{1}] {2}, [{3}] {4}, [{5}], {6}/%<color=#ebcaa2> 獲得</color>"
},
{
"id": "854201_failure_1_1",
"content": "<color=#ebcaa2>[{0}]の</color><color=#00ff9c>体力 +{1}</color>"
},
{
"id": "854201_failure_1_2",
"content": "<color=#ebcaa2>[{0}]</color> %[{1}] {2}, [{3}] {4}, [{5}], {6}/%<color=#ebcaa2> 獲得</color>"
},
{
"id": "854401_success_1_1",
"content": "<color=#ebcaa2>[{0}]</color>へ{1} {2}<color=#ebcaa2>付与</color>"
},
{
"id": "854401_success_1_2",
"content": "囚人[{0}]へ次のターンに<color=#00ff9c>{1} {2}</color>付与"
},
{
"id": "854401_failure_1_1",
"content": "<color=#ebcaa2>[{0}]</color>囚人の持つ<color=#ebcaa2>{1} 全て消滅</color>"
},
{
"id": "854501_success_1_1",
"content": "<color=#ebcaa2>{0}が混乱状態になる</color>"
},
{
"id": "854501_success_1_2",
"content": "<color=#ebcaa2>[{0}]に</color><color=#e30000>[{1}]</color> {2}<color=#ebcaa2>付与</color>"
},
{
"id": "854501_failure_1_1",
"content": "<color=#ebcaa2>[{0}]の</color><color=#e30000>体力 -{1}</color>"
},
{
"id": "854901_success_1_1",
"content": "<color=#ebcaa2>妖精が混乱状態になる</color>"
},
{
"id": "854901_failure_1_1",
"content": "<color=#ebcaa2>囚人[{0}]</color> <color=#e30000>[{1}] {2}</color><color=#ebcaa2>を得る</color>"
},
{
"id": "854901_failure_1_2",
"content": "<color=#ebcaa2>囚人[{0}]</color> <color=#e30000>[{1}] {2}</color><color=#ebcaa2>を得る</color>"
},
{
"id": "855001_success_1_1",
"content": "<color=#ebcaa2>[{0}]</color> <color=#e30000>[{1}] {2}</color><color=#ebcaa2>を得る</color>"
},
{
"id": "855001_success_1_2",
"content": "<color=#ebcaa2>囚人[{0}]</color> <color=#e30000>[{1}] {2}</color><color=#ebcaa2>を得る</color>"
},
{
"id": "855001_failure_1_1",
"content": "<color=#ebcaa2>囚人[{0}]</color> <color=#e30000>体力最大値の20%</color><color=#ebcaa2>を消耗</color> <color=#e30000>(体力 {1}減少)</color>"
},
{
"id": "855501_success_1_1",
"content": "<color=#ebcaa2>[{0}]</color> <color=#e30000>{1} {2}</color><color=#ebcaa2>消耗</color>"
},
{
"id": "855501_success_1_2",
"content": "<color=#ebcaa2>[{0}]</color> <color=#e30000>{1} {2}</color><color=#ebcaa2>を得る</color>"
},
{
"id": "855501_failure_1_1",
"content": "<color=#ebcaa2>[{0}]</color> <color=#e30000>{1} {2}</color><color=#ebcaa2>を得る</color>"
},
{
"id": "855501_failure_1_2",
"content": "<color=#ebcaa2>囚人[{0}]</color> <color=#e30000>{1} {2}</color><color=#ebcaa2>を得る</color>"
},
{
"id": "855601_1_1",
"content": "全キャラクターの与ダメージ量 {0}%"
},
{
"id": "855601_1_2",
"content": "全キャラクターの被ダメージ量 {0}%"
},
{
"id": "85560101_success_1_1",
"content": "全キャラクター [{0}]属性スキルの<color=#00ff9c>与ダメージ量 {1}%</color>"
},
{
"id": "85560101_success_1_2",
"content": "全キャラクター [{0}]属性スキルの<color=#e30000>被ダメージ量 {1}%</color>"
}
]
}