689 lines
31 KiB
JSON
689 lines
31 KiB
JSON
{
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"dataList": [
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{
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"id": 108001,
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"levelList": [
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{
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"level": 1,
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"name": "岩の洗礼",
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"desc": "[WhenUse] 対象の[Vibration]が5以上なら、基本威力 +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Vibration]8を付与"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Vibration]回数が3増加"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 108002,
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"levelList": [
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{
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"level": 1,
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"name": "石を集める",
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"desc": "[WinDuel] 対象に[Vibration]があるなら、基本威力 +2",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Vibration]8を付与"
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},
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{
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"desc": "[OnSucceedAttack] [VibrationExplosion]。[Vibration]回数が1減少"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 108003,
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"levelList": [
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{
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"level": 1,
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"name": "湧き出る怠惰",
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"desc": "[WhenUse] 対象の[Vibration]3につき、コイン威力 +1(最大3)\n[WinDuel] 対象の[Vibration]5につき、このスキルの加重値 +1(最大2)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [VibrationEcho]へ[Switch_Vibration]"
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},
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{
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"desc": "[OnSucceedAttack] 対象の[Vibration]回数2につき、1回[VibrationExplosion](最大2回) [Vibration]回数が2減少"
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},
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{
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"desc": "[OnSucceedAttack] [Vibration]回数が4増加"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 108004,
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"levelList": [
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{
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"level": 1,
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"name": "ガード",
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"desc": "バリアがある間被ダメージ時、攻撃者に[Vibration]2を付与\n[WhenUse] 保護3を得る",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": ""
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 108101,
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"levelList": [
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{
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"level": 1,
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"name": "蚕食衝突",
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"desc": "[WhenUse] 対象の[Sinking]が5以上なら、コイン威力 +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[OnSucceedAttack] [Sinking]2を付与, [Sinking]回数が2増加"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 108102,
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"levelList": [
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{
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"level": 1,
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"name": "水飛沫",
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"desc": "[WhenUse] 対象に[Sinking]があるなら、基本威力 +2",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Sinking]8を付与、[Sinking]回数が2増加"
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},
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{
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"desc": "[OnSucceedAttack] ランダムな対象2名へ[Sinking]4を付与、[Sinking]回数が2増加"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 108103,
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"levelList": [
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{
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"level": 1,
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"name": "溢れ出る憂鬱",
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"desc": "[WhenUse] 対象の[Sinking]3につき、コイン威力 +1(最大3)\n[WinDuel] 対象の[Sinking]5につき、このスキルの加重値 +1(最大2)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Sinking]5を付与、[Sinking]回数が4増加"
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},
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{
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"desc": "[OnSucceedAttack] 対象の[Sinking]回数3につき、次のコイン威力 +1(最大3)"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[UnBrokenCoinOnSucceedAttack] [SinkingSurge]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 108104,
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"levelList": [
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{
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"level": 1,
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"name": "回避",
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"desc": "[OnSucceedEvade] 対象の精神力を5減少",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": ""
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 107901,
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"levelList": [
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{
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"level": 1,
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"name": "崩す",
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"desc": "[WhenUse] [BloodDinner]を20消耗し、[BloodDinner]10につき[BloodArmor]を1得る\n[WhenUse] [BloodArmor]10につきコイン威力 +1(最大2)\n[WhenUse] 自分の[Laceration]10につき、コイン威力 +1(最大3)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Laceration]5を付与"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Laceration]5を付与"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 107902,
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"levelList": [
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{
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"level": 1,
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"name": "傷を付ける",
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"desc": "[WhenUse] [BloodDinner]を20消耗し、[BloodDinner]10につき[BloodArmor]を1得る\n[WhenUse] [BloodArmor]10につきコイン威力 +1(最大2)\n[WhenUse] 自分の[Laceration]10につき、コイン威力 +1(最大3)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 107903,
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"levelList": [
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{
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"level": 1,
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"name": "ドンキホーテ流硬血4式 - 抉り抜き",
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"desc": "[WhenUse] 対象の[Laceration]が6以上なら、コイン威力 +1\n[WinDuel] [BloodArmor]段階によって、このスキルのダメージ量 +20%(最大60%)\n[DefeatDuel] [BloodArmor]を4消耗",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Laceration]5を付与"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Laceration]5を付与"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 107904,
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"levelList": [
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{
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"level": 1,
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"name": "ドンキホーテ流硬血11式 - 掘り穿つ",
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"desc": "[WhenUse] 対象の[Laceration]3につき、基本威力 +1(最大3)\n[WinDuel] [BloodArmor]段階によって、このスキルのダメージ量 +20%(最大60%)\n[DefeatDuel] [BloodArmor]を4消耗",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] 対象の[Laceration]を回数分発動させる。対象の[Laceration]回数を1まで消耗させる"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 107905,
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"levelList": [
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{
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"level": 1,
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"name": "ドンキホーテ亜流サンチョ4式 - 追跡",
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"desc": "[Laceration]が最も多い対象を優先して攻撃\n[BeforeAttack] 自分の[BloodArmor]10につき、攻撃加重値 +1(最大3)\n[WhenUse] 対象の[Laceration]5につき、マッチ威力 +1(最大3)\n[WhenUse] [BloodDinner]を最大30消耗し、消耗した[BloodDinner]15につき[BloodArmor]を1得る。コイン威力 +1(最大2)\n- [BloodDinner]を消耗できなければ、[Laceration]を10得て発動させる。\n[Laceration]回数が1減少\n[EndSkill] このスキルの与ダメージだけ[BloodDinner]が増加",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Laceration]8を付与"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] 次のターンに[Binding]を1付与\n- このスキルで[BloodDinner]を30消耗したなら、[Binding]2を追加で付与"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 107906,
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"levelList": [
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{
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"level": 1,
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"name": "ドンキホーテ亜流サンチョ3式 - 奇襲",
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"desc": "[Laceration]が最も多い対象を優先して攻撃\n[BeforeAttack] 対象の[Laceration]5につき、攻撃加重値 +1(最大2)\n[WhenUse] 対象の[Laceration]5につき、マッチ威力 +1(最大3)\n[WhenUse] [BloodDinner]を最大30消耗し、消耗した[BloodDinner]15につき[BloodArmor]を1得る。コイン威力 +1(最大2)\n- [BloodDinner]を消耗できなければ、[Laceration]を10得て発動させる。\n[Laceration]回数が1減少\n[EndSkill] このスキルの与ダメージだけ[BloodDinner]が増加",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] 次のターンに[Paralysis]を1付与\n- このスキルで[BloodDinner]を50消耗したなら、[Paralysis]2を追加で付与"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 107907,
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"levelList": [
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{
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"level": 1,
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"name": "ドンキホーテ流硬血2式 - 硬血",
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"desc": "速度に関係なくこのスキルとマッチできる\n[StartBattle] [SwirlingBlood]を1得る\n[StartBattle] [BloodDinner]を100消耗し、消耗した[BloodDinner]10につき[BloodArmor]1, バリアを20得る。\n- [BloodDinner]が足りない場合、[Laceration]50を得て発動させる。[Laceration]回数が2減少。200だけバリア体力を得る(このダメージで体力が1未満にならない)\n[DefeatDuel] このスキルで得たバリアがある間[Vulnerable]を3得る\n[DefeatDuel] このスキルでの与ダメージ量 -50%\n[EndSkill] 戦闘終了",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[OnSucceedAttack] [Laceration]5を付与、[Laceration]回数が3増加"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 107908,
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"levelList": [
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{
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"level": 1,
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"name": "ラ・アベントゥラ・ア・テルミナード",
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"desc": "対象の[Laceration]1につき、ダメージ量 +10%(最大200%)\n[BloodArmor]3につき、ダメージ量 +10%(最大100%)\n[StartBattle] [BloodDinner]を(45 - 現在の精神力)だけ消耗して精神力を45まで回復\n- [BloodDinner]が足りない場合、[Laceration]20を得て精神力を45まで回復\n- 残った[BloodDinner]だけバリアを得る(最大100)\n[WinDuel] 対象に[Laceration]10を付与\n[EndSkill] 対象への与ダメージ量だけ[BloodDinner]が増加\n[EndSkill] 対象が死亡したなら、対象の体力最大値だけ[BloodDinner]が増加",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]10を付与、[Laceration]回数が3増加"
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},
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{
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"desc": "[OnSucceedAttack] 対象を除いた全ての敵へ[Laceration]5を付与、[Laceration]回数が3増加"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 107909,
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"levelList": [
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{
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"level": 1,
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"name": "ラ・アベントゥラ・ア・テルミナード...",
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"desc": "全対象の[Laceration]合算値10につき、ダメージ量 +40%(最大200%)\n自分の累計消耗[BloodDinner]1につき、ダメージ量 +10%(最大100%)\n[StartBattle] [BloodDinner]を(45 - 現在の精神力)だけ消耗して精神力を45まで回復\n- [BloodDinner]が足りない場合、[Laceration]20を得て精神力を45まで回復\n- 残った[BloodDinner]だけバリアを得る(最大100)\n[WinDuel] 対象に[Laceration]10を付与\n[EndSkill] 対象への与ダメージ量だけ[BloodDinner]が増加\n[EndSkill] 対象が死亡したなら、対象の体力最大値だけ[BloodDinner]が増加",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[Laceration]10を付与、[Laceration]回数が3増加"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 108201,
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"levelList": [
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{
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"level": 1,
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"name": "圧搾",
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"desc": "[WhenUse] 自分の[Breath]威力5につき、最終威力 +1 (最大3)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Vibration]2を付与"
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},
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{
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"desc": "[CriticalOnSucceedAttack] [Vibration]威力3を付与、[Vibration]回数が2増加"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 108202,
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"levelList": [
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{
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"level": 1,
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"name": "分解",
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"desc": "[WhenUse] 自分の[Breath]威力3につき、最終威力 +1 (最大5)",
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"coinlist": [
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{
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"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] [Vibration]3を付与"
|
|
},
|
|
{
|
|
"desc": "[WinDuelAttack] [Vibration]回数が3増加"
|
|
},
|
|
{
|
|
"desc": "[CriticalOnSucceedAttack] 1回[VibrationExplosion]。対象が[VibrationExplosion]時、対象の[Vibration]回数が1減少"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 108203,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "分析施行",
|
|
"desc": "[WhenUse] 自分の[Breath]威力が10以上なら[Breath]威力を消耗し、消耗した[Breath]威力3につき最終威力 +2(最大4) 威力が増加時、増加した威力1につき[Breath]3を追加で消耗",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] 対象の[Vibration]回数が5以上なら[VibrationExplosion]。対象が[VibrationExplosion]時、対象の[Vibration]回数が1減少"
|
|
},
|
|
{
|
|
"desc": "[WinDuelAttack] [Vibration]威力を5付与、[Vibration]回数が3増加"
|
|
},
|
|
{
|
|
"desc": "[CriticalOnSucceedAttack] 2回[VibrationExplosion]。対象が[VibrationExplosion]時、対象の[Vibration]回数が1減少 (マッチで勝利したなら、減少効果を1回無効)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 108204,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "消滅シーケンス起動",
|
|
"desc": "[WhenUse] [Breath]威力と[Breath]回数を半分消耗\n- (消耗した[Breath]威力と[Breath]回数の合計 ÷ 2)だけ最終威力が増加(最大20)\n- (消耗した[Breath]威力 × 2)%だけダメージ量が増加(最大50%)\n- (消耗した[Breath]回数 × 4)%だけクリティカルダメージ量が増加(最大100%)\n[DefeatDuel] 残った[Breath]回数が半減",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "直前のターンに体力ダメージを受けていなければ、クリティカルヒット"
|
|
},
|
|
{
|
|
"desc": "直前のターンに体力ダメージを受けていれば、クリティカルヒットせずに与ダメージ量が80%減少"
|
|
},
|
|
{
|
|
"desc": "[CriticalOnSucceedAttack] 3回[VibrationExplosion]。対象が[VibrationExplosion]時、対象の[VibrationExplosion]1回につき対象の[Vibration]回数が3減少 (最大9減少)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 108205,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "考察",
|
|
"desc": "[WhenUse] 自分の[Breath]威力3につき、最終威力 +1(最大5)\n[WhenUse] [Breath]威力4を得る\n- バリアがあるなら、[Breath]回数が2追加で増加",
|
|
"coinlist": [
|
|
{}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 137801,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "圧搾",
|
|
"desc": "[WhenUse] 自分の[Breath]威力5につき、最終威力 +1 (最大3)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] [Vibration]2を付与"
|
|
},
|
|
{
|
|
"desc": "[CriticalOnSucceedAttack] [Vibration]威力3を付与、[Vibration]回数が2増加"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 137802,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "分解",
|
|
"desc": "[WhenUse] 自分の[Breath]威力3につき、最終威力 +1 (最大5)\n<color=#ff6000><mark=#ff000040><b><u>[WhenUse] 対象の[ObservedPerson]が20以上なら、このスキルの全コインが[SuperCoin]に変更される</u></b></mark></color>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] [Vibration]3を付与"
|
|
},
|
|
{
|
|
"desc": "[WinDuelAttack] [Vibration]回数が3増加"
|
|
},
|
|
{
|
|
"desc": "[CriticalOnSucceedAttack] 1回[VibrationExplosion]。対象の[Vibration]回数が1減少"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 137803,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "分析施行",
|
|
"desc": "[WhenUse] 自分の[Breath]威力が10以上なら[Breath]威力を消耗し、消耗した[Breath]威力3につき最終威力 +2(最大4)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] 対象の[Vibration]回数が5以上なら[VibrationExplosion]。対象の[Vibration]回数が1減少"
|
|
},
|
|
{
|
|
"desc": "[WinDuelAttack] [Vibration]威力を5付与、[Vibration]回数が3増加"
|
|
},
|
|
{
|
|
"desc": "[CriticalOnSucceedAttack] 2回[VibrationExplosion]。対象の[Vibration]回数が2減少"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 137804,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "消滅シーケンス起動",
|
|
"desc": "[WhenUse] [Breath]威力と[Breath]回数を半分消耗\n- (消耗した[Breath]威力と[Breath]回数の合計 ÷ 2)だけ最終威力が増加(最大20)\n- (消耗した[Breath]威力 × 2)%だけダメージ量が増加(最大50%)\n- (消耗した[Breath]回数 × 4)%だけクリティカルダメージ量が増加(最大100%)\n[DefeatDuel] 残った[Breath]回数が半減",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "直前のターンに体力ダメージを受けていなければ、クリティカルヒット"
|
|
},
|
|
{
|
|
"desc": "直前のターンに体力ダメージを受けていれば、クリティカルヒットせずに与ダメージ量が80%減少"
|
|
},
|
|
{
|
|
"desc": "[CriticalOnSucceedAttack] 3回[VibrationExplosion]。対象の[Vibration]回数が3減少"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 137805,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "考察",
|
|
"desc": "[CanDuelGuard]\n[WhenUse] 自分の[Breath]威力3につき、最終威力 +1(最大5)\n[WhenUse] [Breath]威力4を得る\n- バリアがあるなら、[Breath]回数が2追加で増加",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
} |