1090 lines
45 KiB
JSON
1090 lines
45 KiB
JSON
{
|
||
"dataList": [
|
||
{
|
||
"id": 2080511,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "盲目",
|
||
"abName": "夢貪る濁流",
|
||
"desc": "[EndSkill] 精神力の最も低い味方4名の精神力が15回復",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] 自分の充電 回数が3増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] ランダムな味方1名に呼吸 回数1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 3,
|
||
"name": "盲目",
|
||
"abName": "夢貪る濁流",
|
||
"desc": "[EndSkill] 精神力の最も低い味方4名の精神力が20回復",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] 自分の充電 回数が4増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] ランダムな味方1名に呼吸 回数1を付与"
|
||
},
|
||
{
|
||
"desc": "[EndSkillHead] 精神力が最も高い味方4名へ[PenetrateResultUp]1, [AttackDmgUp]1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "盲目",
|
||
"abName": "夢貪る濁流",
|
||
"desc": "[EndSkill] 精神力の最も低い味方4名の精神力が25回復",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の充電 回数が6増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] ランダムな味方1名に呼吸 回数2を付与"
|
||
},
|
||
{
|
||
"desc": "[EndSkill] 精神力が最も高い味方4名へ[PenetrateResultUp]2, [AttackDmgUp]2を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 2080521,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "盲目",
|
||
"abName": "夢貪る濁流",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の呼吸 が1, 呼吸 回数が1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 今回と次のターンに傲慢脆弱 2を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 3,
|
||
"name": "盲目",
|
||
"abName": "夢貪る濁流",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackTail] 自分の体力を最大値の3%分回復"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の呼吸 が1, 呼吸 回数が1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 今回と次のターンに傲慢脆弱 2を付与"
|
||
},
|
||
{
|
||
"desc": "[EndSkillTail] 精神力が最も低い味方4名へ、今回と次のターンにてダメージ量増加 2を付与。"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "盲目",
|
||
"abName": "夢貪る濁流",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の体力を最大値の3%分回復"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の呼吸 が1, 呼吸 回数が1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 今回と次のターンに傲慢脆弱 3を付与"
|
||
},
|
||
{
|
||
"desc": "[EndSkill] 精神力が最も低い味方4名へ、今回と次のターンにてダメージ量増加 2を付与。"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 2080611,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "羽ばたき",
|
||
"abName": "妖精の祭典",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の体力を最大値の15%分回復"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] 精神力が1~2減少"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttackHead] このコインを再使用(スキルごとに最大5回)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の体力をダメージ量の4~8%分回復"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [ShamrockTakeDamageUp]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]1~3を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 3,
|
||
"name": "羽ばたき",
|
||
"abName": "妖精の祭典",
|
||
"desc": "このスキル効果で自分の体力上限を超えて回復した場合、超えた回復量だけ現体力の比率が最も低い味方1名の体力を回復する",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の体力を最大値の<style=\"highlight\">18</style>%分回復"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] 精神力が1~2減少"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttackHead] このコインを再使用(スキルごとに最大5回)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の体力をダメージ量の<style=\"highlight\">6~10</style>%分回復"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [ShamrockTakeDamageUp]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]1~3を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "羽ばたき",
|
||
"abName": "妖精の祭典",
|
||
"desc": "このスキル効果で自分の体力上限を超えて回復した場合、超えた回復量だけ現体力の比率が最も低い味方1名の体力を回復する",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の体力を最大値の<style=\"highlight\">20</style>%分回復"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] 精神力が1~2減少"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttackHead] このコインを再使用(スキルごとに最大5回)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の体力をダメージ量の<style=\"highlight\">8~12</style>%分回復"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [ShamrockTakeDamageUp]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]1~<style=\"highlight\">4</style>を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 2080621,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "羽ばたき",
|
||
"abName": "妖精の祭典",
|
||
"desc": "[CantIdentify]\n本体の体力が最も低い対象を攻撃\n[BeforeAttack] 自分を除いたランダムな味方最大5名へ、体力最大値の5%分ダメージ。\n- 味方に与えたダメージの合計だけ、自分の体力を回復。\n- 味方にダメージを与えたなら、このターンに[Enhancement]2, 次のターンに[Agility]2を得る。\n(1ターンにつき1回発動。与ダメージにはバリアを含む。この効果でダメージを受けた味方は死亡し得る。)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackTail] 自分の体力をダメージ量の10%分回復"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttackTail] [Laceration]1~4を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 3,
|
||
"name": "羽ばたき",
|
||
"abName": "妖精の祭典",
|
||
"desc": "[CantIdentify]\n本体の体力が最も低い対象を攻撃\n<style=\"highlight\">[BeforeAttack] (最も高い共鳴数 -2)だけ攻撃加重値が増加(最大1)</style>\n[BeforeAttack] 自分を除いたランダムな味方最大5名へ、体力最大値の5%分ダメージ。\n- 味方に与えたダメージの合計だけ、自分の体力を回復。\n- 味方にダメージを与えたなら、このターンに[Enhancement]2, 次のターンに[Agility]2を得る。\n(1ターンにつき1回発動。与ダメージにはバリアを含む。この効果でダメージを受けた味方は死亡し得る。)\n<style=\"highlight\">[EndSkill] このスキル効果で自分の体力上限を超えて回復した場合、(超えた回復量/自分の体力最大値) × 10だけ次のターンに[AttackUp]を得る。(1ターンの最大増加量: 3)</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackTail] 自分の体力をダメージ量の<style=\"highlight\">15</style>%分回復"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttackTail] [Laceration]<style=\"highlight\">2~5</style>を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "羽ばたき",
|
||
"abName": "妖精の祭典",
|
||
"desc": "[CantIdentify]\n本体の体力が最も低い対象を攻撃\n[BeforeAttack] (最も高い共鳴数 -2)だけ攻撃加重値が増加(最大<style=\"highlight\">2</style>)\n[BeforeAttack] 自分を除いたランダムな味方最大5名へ、体力最大値の5%分ダメージ。\n- 味方に与えたダメージの合計だけ、自分の体力を回復。\n- 味方にダメージを与えたなら、このターンに[Enhancement]2, 次のターンに[Agility]2を得る。\n(1ターンにつき1回発動。与ダメージにはバリアを含む。この効果でダメージを受けた味方は死亡し得る。)\n[EndSkill] このスキル効果で自分の体力上限を超えて回復した場合、(超えた回復量/自分の体力最大値) × 10だけ次のターンに[AttackUp]を得る。(1ターンの最大増加量: <style=\"highlight\">6</style>)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackTail] 自分の体力をダメージ量の<style=\"highlight\">20</style>%分回復"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttackTail] [Laceration]<style=\"highlight\">3~6</style>を付与"
|
||
},
|
||
{
|
||
"desc": "[EnemyKill] 次のターンに[Enhancement]1を得る(最大攻撃威力増加量 : 3)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 2080711,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "過ぎし日",
|
||
"abName": "在りし日の肖像",
|
||
"desc": "[BeforeAttack] 最大共鳴が4以上なら、攻撃加重値 +1\n[EndSkill] 現体力の比率が最も低い味方2名が体力最大値の(5 + (メイン攻撃対象の[Sinking]と[Sinking]回数の合計) ÷ 3)%だけ体力を回復(最大15%回復)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Curse]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [UninvitedGuestPersonality]2を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 3,
|
||
"name": "過ぎし日",
|
||
"abName": "在りし日の肖像",
|
||
"desc": "[BeforeAttack] 最大共鳴が4以上なら、攻撃加重値 +1\n<style=\"highlight\">- 該当共鳴が憂鬱共鳴なら、攻撃加重値 +1</style>\n[EndSkill] 現体力の比率が最も低い味方2名が体力最大値の(<style=\"highlight\">10</style> + (メイン攻撃対象の[Sinking]と[Sinking]回数の合計) ÷ 3)%だけ体力を回復(最大15%回復)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]回数が2増加<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Curse]1を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "<style=\"highlight\">[OnSucceedAttack] 憂鬱共鳴4以上なら、[AzureTakeDamageUp]1を付与</style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [UninvitedGuestPersonality]2を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "過ぎし日",
|
||
"abName": "在りし日の肖像",
|
||
"desc": "[BeforeAttack] 最大共鳴が4以上なら、攻撃加重値 +1\n- 該当共鳴が憂鬱共鳴なら、攻撃加重値 +1\n[EndSkill] 現体力の比率が最も低い味方2名が体力最大値の(10 + (メイン攻撃対象の[Sinking]と[Sinking]回数の合計) ÷ 3)%だけ体力を回復(最大<style=\"highlight\">20</style>%回復)\n<style=\"highlight\">- 最大共鳴が憂鬱共鳴4以上なら、回復量が体力最大値の10%だけ増加</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]回数が<style=\"highlight\">3</style>増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Curse]<style=\"highlight\">2</style>を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 憂鬱共鳴4以上なら、[AzureTakeDamageUp]1を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [UninvitedGuestPersonality]2を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 2080721,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "過ぎし日",
|
||
"abName": "在りし日の肖像",
|
||
"desc": "[CantIdentify]\n[Sinking]が最も多い対象を優先して攻撃\n[BeforeAttack] 体力が最大値の10%だけ減少(この効果で混乱状態にならない)\n[EndSkill] 自分を除く現体力の比率が最も低い味方3名が、体力最大値の(5 + (メイン攻撃対象の[Sinking]と[Sinking]回数の合計) ÷ 3)%だけ体力を回復(最大10%)\n- 最大共鳴数が4以上なら、回復対象 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Curse]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 憂鬱共鳴3以上なら、[AzureTakeDamageUp]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [UninvitedGuestPersonality]2を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 3,
|
||
"name": "過ぎし日",
|
||
"abName": "在りし日の肖像",
|
||
"desc": "[CantIdentify]\n[Sinking]が最も多い対象を優先して攻撃\n[BeforeAttack] 体力が最大値の10%だけ減少(この効果で混乱状態にならない)\n[EndSkill] 自分を除く現体力の比率が最も低い味方3名が、体力最大値の(<style=\"highlight\">10</style> + (メイン攻撃対象の[Sinking]と[Sinking]回数の合計) ÷ 3)%だけ体力を回復(最大<style=\"highlight\">15</style>%)\n- 最大共鳴数が4以上なら、回復対象 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Curse]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 憂鬱共鳴3以上なら、[AzureTakeDamageUp]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [UninvitedGuestPersonality]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 次のターンに[EchoOfMansion]2を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "過ぎし日",
|
||
"abName": "在りし日の肖像",
|
||
"desc": "[CantIdentify]\n[Sinking]が最も多い対象を優先して攻撃\n[BeforeAttack] 体力が最大値の10%だけ減少(この効果で混乱状態にならない)\n[EndSkill] 自分を除く現体力の比率が最も低い味方3名が、体力最大値の(10 + (メイン攻撃対象の[Sinking]と[Sinking]回数の合計) ÷ 3)%だけ体力を回復(最大15%)\n- 最大共鳴数が4以上なら、回復対象 +1\n<style=\"highlight\">- 該当共鳴が憂鬱共鳴なら、回復量が体力最大値の5%だけ増加</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]回数が<style=\"highlight\">3</style>増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Curse]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 憂鬱共鳴<style=\"highlight\">3につき</style>、[AzureTakeDamageUp]1を付与<style=\"highlight\">(最大2)</style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [UninvitedGuestPersonality]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 次のターンに[EchoOfMansion]2を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 2080811,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "クリスマスの悪夢",
|
||
"abName": "心地よいベッド",
|
||
"desc": "[BeforeAttack] (最大共鳴数 + 5)だけ自分の[Vibration]回数が増加(最大10)\n[EndSkill] 攻撃対象に混乱・士気低下・パニック状態の対象がいるなら、精神力を10回復",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が5増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 3,
|
||
"name": "クリスマスの悪夢",
|
||
"abName": "心地よいベッド",
|
||
"desc": "<style=\"highlight\">対象の精神力が0未満なら、0未満の精神力1につきダメージ量 +1%(最大45%)</style>\n[BeforeAttack] (最大共鳴数 + 5)だけ自分の[Vibration]回数が増加(最大10)\n[EndSkill] 攻撃対象に混乱・士気低下・パニック状態の対象がいるなら、精神力を10回復",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が5増加<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象が混乱・士気低下・パニック状態でなければ[Sinking]5を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象が混乱・士気低下・パニック状態でなければ[VibrationExplosion]。対象の[Vibration]回数が2減少"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "クリスマスの悪夢",
|
||
"abName": "心地よいベッド",
|
||
"desc": "対象の精神力が0未満なら、0未満の精神力1につきダメージ量 +1%(最大45%)\n[BeforeAttack] (最大共鳴数 + 5)だけ自分の[Vibration]回数が増加(最大10)\n[EndSkill] 攻撃対象に混乱・士気低下・パニック状態の対象がいるなら、精神力を10回復<style=\"highlight\"></style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が5増加<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象が混乱・士気低下・パニック状態でなければ[Sinking]5を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象が混乱・士気低下・パニック状態でなければ<style=\"highlight\">2回</style>[VibrationExplosion]。対象の[Vibration]回数が2減少"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 2080821,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "クリスマスの悪夢",
|
||
"abName": "心地よいベッド",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] (最大共鳴数 + 5)だけ自分の[Vibration]回数が増加(最大10)\n[BeforeAttack] 自分の体力を10回復",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が5増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 3,
|
||
"name": "クリスマスの悪夢",
|
||
"abName": "心地よいベッド",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃\n<style=\"highlight\">メイン攻撃対象が混乱・士気低下・パニック状態なら基本威力 +1</style>\n[BeforeAttack] (最大共鳴数 + 5)だけ自分の[Vibration]回数が増加(最大10)\n[BeforeAttack] 自分の体力を10回復\n<style=\"highlight\">[EndSkill] 混乱・士気低下・パニック状態の敵1名につき精神力が5回復</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が5増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象が混乱・士気低下・パニック状態でなければ[Sinking]5を付与、[Sinking]回数が2増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象が混乱・士気低下・パニック状態でなければ[VibrationExplosion]。対象の[Vibration]回数が1減少"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "クリスマスの悪夢",
|
||
"abName": "心地よいベッド",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃\nメイン攻撃対象が混乱・士気低下・パニック状態なら基本威力 +<style=\"highlight\">2</style>\n[BeforeAttack] (最大共鳴数 + 5)だけ自分の[Vibration]回数が増加(最大10)\n[BeforeAttack] 自分の体力を10回復\n[EndSkill] 混乱・士気低下・パニック状態の敵1名につき精神力が5回復<style=\"highlight\"></style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が5増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象が混乱・士気低下・パニック状態でなければ[Sinking]5を付与、[Sinking]回数が2増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象が混乱・士気低下・パニック状態でなければ[VibrationExplosion]。対象の[Vibration]回数が1減少"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象が混乱・士気低下・パニック状態でなければ[VibrationExplosion]。対象の[Vibration]回数が1減少<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 2080911,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "蝍蛆殺",
|
||
"abName": "百足の使徒",
|
||
"desc": "[EndSkill] 自分とメインターゲットのマイナス効果の種類の合計だけ[CentipedePoison]を付与(最大5)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 暴食または憂鬱共鳴が4以上なら、該当共鳴数だけ[CentipedePoison]を付与(最大4)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 3,
|
||
"name": "蝍蛆殺",
|
||
"abName": "百足の使徒",
|
||
"desc": "[EndSkill] 自分とメインターゲットのマイナス効果の種類の合計だけ[CentipedePoison]を付与(最大<style=\"highlight\">8</style>)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 暴食または憂鬱共鳴が4以上なら、該当共鳴数だけ[CentipedePoison]を付与(最大4)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "蝍蛆殺",
|
||
"abName": "百足の使徒",
|
||
"desc": "[EndSkill] 自分とメインターゲットのマイナス効果の種類の合計だけ[CentipedePoison]を付与(最大<style=\"highlight\">10</style>)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]<style=\"highlight\">2</style>を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]<style=\"highlight\">2</style>を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 暴食または憂鬱共鳴が4以上なら、該当共鳴数だけ[CentipedePoison]を付与(最大<style=\"highlight\">5</style>)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 2080921,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "蝍蛆殺",
|
||
"abName": "百足の使徒",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[EndSkill] 自分とメインターゲットのマイナス効果の種類の合計だけ[CentipedePoison]を付与(最大8)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 暴食または憂鬱共鳴が4以上なら、該当共鳴数だけ[CentipedePoison]を付与(最大4)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 3,
|
||
"name": "蝍蛆殺",
|
||
"abName": "百足の使徒",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[EndSkill] 自分とメインターゲットのマイナス効果の種類の合計だけ[CentipedePoison]を付与(最大<style=\"highlight\">10</style>)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 暴食または憂鬱共鳴が4以上なら、該当共鳴数だけ[CentipedePoison]を付与(最大4)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "蝍蛆殺",
|
||
"abName": "百足の使徒",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[EndSkill] 自分とメインターゲットのマイナス効果の種類の合計だけ[CentipedePoison]を付与(最大10<style=\"highlight\"></style>)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 暴食または憂鬱共鳴が4以上なら、該当共鳴数だけ[CentipedePoison]を付与(最大<style=\"highlight\">5</style>)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 2081011,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "海嘯の悲歌",
|
||
"abName": "スカジ",
|
||
"desc": "攻撃対象が1名ならコイン威力 +2, ダメージ量 +100% (集中戦闘の場合、本体を基準に判定)\n[WhenUse] メインターゲットの[Sinking]が4以上なら、マッチ威力 +1\n[BeforeAttack] メインターゲットの憂鬱耐性が1を超過しているなら、超過した値0.1につきダメージ量 +2% (最大10%)\n[BeforeAttack] 憂鬱共鳴が2以上なら、憂鬱共鳴1につきダメージ量 +5% (最大20%)\n[EndSkill] 攻撃対象が1名以上死亡したなら、ランダムな敵2名へ(各対象の[Sinking]威力 ÷ 2)だけ憂鬱ダメージを与える (最大15. 攻撃対象かつ[Sinking]威力の保有量が多い順に適用)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[UnBrokenCoinOnSucceedAttack] 次のターンに[Binding]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 攻撃対象のうち、混乱・部位破壊・死亡した対象がいるなら、攻撃対象ではないランダムな敵1名へ[Sinking]2を付与 (1ターンにつき1回。集中戦闘の場合、部位を対象1名として扱う)"
|
||
},
|
||
{
|
||
"desc": "- 攻撃対象が1名なら、代わりに3名へ付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 3,
|
||
"name": "海嘯の悲歌",
|
||
"abName": "スカジ",
|
||
"desc": "攻撃対象が1名ならコイン威力 +2, ダメージ量 +100% (集中戦闘の場合、本体を基準に判定)\n[WhenUse] メインターゲットの[Sinking]が4以上なら、マッチ威力 +1\n[BeforeAttack] メインターゲットの憂鬱耐性が1を超過しているなら、超過した値0.1につきダメージ量 +<style=\"highlight\">3</style>% (最大<style=\"highlight\">15</style>%)\n[BeforeAttack] 憂鬱共鳴が2以上なら、憂鬱共鳴1につきダメージ量 +<style=\"highlight\">8</style>% (最大<style=\"highlight\">32</style>%)\n[EndSkill] 攻撃対象が1名以上死亡したなら、ランダムな敵2名へ(各対象の[Sinking]威力 ÷ 2)だけ憂鬱ダメージを与える (最大15. 攻撃対象かつ[Sinking]威力の保有量が多い順に適用)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]<style=\"highlight\">2</style>を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]<style=\"highlight\">2</style>を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[UnBrokenCoinOnSucceedAttack] 次のターンに[Binding]1を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 攻撃対象のうち、混乱・部位破壊・死亡した対象がいるなら、攻撃対象ではないランダムな敵1名へ[Sinking]2を付与 (1ターンにつき1回。集中戦闘の場合、部位を対象1名として扱う)<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "- 攻撃対象が1名なら、代わりに3名へ付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "海嘯の悲歌",
|
||
"abName": "スカジ",
|
||
"desc": "攻撃対象が1名ならコイン威力 +2, ダメージ量 +100% (集中戦闘の場合、本体を基準に判定)\n[WhenUse] メインターゲットの[Sinking]<style=\"highlight\">4につき、マッチ威力 +1 (最大2)</style>\n[BeforeAttack] メインターゲットの憂鬱耐性が1を超過しているなら、超過した値0.1につきダメージ量 +<style=\"highlight\">5</style>% (最大<style=\"highlight\">20</style>%)\n[BeforeAttack] 憂鬱共鳴が2以上なら、憂鬱共鳴1につきダメージ量 +<style=\"highlight\">10</style>% (最大<style=\"highlight\">40</style>%)\n[EndSkill] 攻撃対象が1名以上死亡したなら、ランダムな敵2名へ(各対象の[Sinking]威力 ÷ 2)だけ憂鬱ダメージを与える (最大15. 攻撃対象かつ[Sinking]威力の保有量が多い順に適用)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]<style=\"highlight\">3</style>を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]<style=\"highlight\">3</style>を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[UnBrokenCoinOnSucceedAttack] 次のターンに[Binding]<style=\"highlight\">2</style>を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 攻撃対象のうち、混乱・部位破壊・死亡した対象がいるなら、攻撃対象ではないランダムな敵1名へ[Sinking]2を付与 (1ターンにつき1回。集中戦闘の場合、部位を対象1名として扱う)<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "- 攻撃対象が1名なら、代わりに3名へ付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 2081021,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "海嘯の悲歌",
|
||
"abName": "スカジ",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[WhenUse] メインターゲットの[Sinking]が5以上なら、マッチ威力 +1\n[BeforeAttack] 最も高い共鳴数3ごとに、下記の効果を適用\n- 加重値が1増加 (最大2)\n- ダメージ量 +15% (最大30%)\n[EndSkill] 次のターンにランダムな味方(最大共鳴数)名へ[HitDamageUp]1を付与 (自分を含む最大4名。1ターンにつき1回)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 3,
|
||
"name": "海嘯の悲歌",
|
||
"abName": "スカジ",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[WhenUse] メインターゲットの[Sinking]<style=\"highlight\">5につき、マッチ威力 +1 (最大2)</style>\n[BeforeAttack] 最も高い共鳴数3ごとに、下記の効果を適用\n- 加重値が1増加 (最大2)\n- ダメージ量 +15% (最大30%)\n[EndSkill] 次のターンにランダムな味方(最大共鳴数)名へ[HitDamageUp]1を付与 (自分を含む最大4名。1ターンにつき1回)\n<style=\"highlight\">- 該当共鳴が憂鬱共鳴または完全共鳴なら、[AzureDamageUp]1を追加で付与</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]1を付与"
|
||
},
|
||
{
|
||
"desc": "<style=\"highlight\">[OnSucceedAttack] 攻撃対象のうち、混乱・部位破壊・死亡した対象がいるなら、攻撃対象ではないランダムな敵1名へ次のターンに[AzureTakeDamageUp]1を付与 (1ターンにつき1回。集中戦闘の場合、部位を対象1名として扱う)</style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "海嘯の悲歌",
|
||
"abName": "スカジ",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[WhenUse] メインターゲットの[Sinking]5につき、マッチ威力 +1 (最大<style=\"highlight\">3</style>)\n[BeforeAttack] 最も高い共鳴数3ごとに、下記の効果を適用 <style=\"highlight\">(憂鬱共鳴なら、共鳴要求値が2に減少)</style>\n- 加重値が1増加 (最大2)\n- ダメージ量 +15% (最大30%)\n[EndSkill] 次のターンにランダムな味方(最大共鳴数)名へ[HitDamageUp]1を付与 (自分を含む最大4名。1ターンにつき1回)\n- 該当共鳴が憂鬱共鳴または完全共鳴なら、[AzureDamageUp]1を追加で付与",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]<style=\"highlight\">2</style>を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]<style=\"highlight\">2</style>を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 攻撃対象のうち、混乱・部位破壊・死亡した対象がいるなら、攻撃対象ではないランダムな敵1名へ次のターンに[AzureTakeDamageUp]1を付与 (1ターンにつき1回。集中戦闘の場合、部位を対象1名として扱う)<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
} |