762 lines
34 KiB
JSON
762 lines
34 KiB
JSON
{
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"dataList": [
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{
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"id": 2110511,
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"levelList": [
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{
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"level": 1,
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"name": "ホリデイ",
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"abName": "サンドルフ",
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"desc": "",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] 振動爆発"
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},
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{
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"desc": "[EndSkill] 現在の精神力が最も低い味方2名へ、最も高い共鳴属性のダメージ量増加を1付与"
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},
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{
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"desc": "[EndSkill] 現在の精神力が最も低い味方2名の精神力を20回復"
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "ホリデイ",
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"abName": "サンドルフ",
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"desc": "",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] 振動爆発"
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},
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{
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"desc": "[EndSkill] 現在の精神力が最も低い味方3名へ、最も高い共鳴属性のダメージ量増加を1付与"
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},
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{
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"desc": "[EndSkill] 現在の精神力が最も低い味方3名の精神力を20回復"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "ホリデイ",
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"abName": "サンドルフ",
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"desc": "",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] 振動爆発"
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},
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{
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"desc": "[EndSkill] 現在の精神力が最も低い味方4名へ、最も高い共鳴属性のダメージ量増加を1付与"
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},
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{
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"desc": "[EndSkill] 現在の精神力が最も低い味方4名の精神力を20回復"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 2110521,
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"levelList": [
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{
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"level": 1,
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"name": "ホリデイ",
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"abName": "サンドルフ",
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"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] 自分の体力が最大値の10%だけ減少",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] 対象へ10精神力ダメージ"
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},
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{
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"desc": "[OnSucceedAttack] 振動爆発"
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},
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{
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"desc": "[OnSucceedAttackTail] 最も高い共鳴属性の脆弱を1付与"
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "ホリデイ",
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"abName": "サンドルフ",
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"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] 自分の体力が最大値の10%だけ減少",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] 対象へ10精神力ダメージ"
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},
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{
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"desc": "[OnSucceedAttack] 振動爆発"
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},
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{
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"desc": "[OnSucceedAttackTail] 最も高い共鳴属性の脆弱を2付与"
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},
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{
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"desc": "[EndSkillTail] 最も高い共鳴属性のダメージ量増加を1得る"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "ホリデイ",
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"abName": "サンドルフ",
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"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] 自分の体力が最大値の10%だけ減少",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] 対象へ10精神力ダメージ"
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},
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{
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"desc": "[OnSucceedAttack] 振動爆発"
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},
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{
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"desc": "[OnSucceedAttack] 最も高い共鳴属性の脆弱を2付与"
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},
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{
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"desc": "[EndSkillTail] 最も高い共鳴属性のダメージ量増加を1得る"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 2110611,
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"levelList": [
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{
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"level": 1,
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"name": "拘束",
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"abName": "縛られた王",
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"desc": "[BeforeAttack] (傲慢または怠惰共鳴のうち最も高い共鳴数 - 2)だけ攻撃加重値増加(最大2)\n[EndSkill] 3ターンの間、ターン終了時に精神力が10減少",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Vibration]4を付与"
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},
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{
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"desc": "[OnSucceedAttack] [VibrationCrack]へ[Switch_Vibration]"
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},
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{
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"desc": "[OnSucceedAttack] [VibrationExplosion]"
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "拘束",
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"abName": "縛られた王",
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"desc": "[BeforeAttack] (傲慢または怠惰共鳴のうち最も高い共鳴数 - 2)だけ攻撃加重値増加(最大2)\n[VibrationExplosion]時、混乱区間前進効果が50%増加\n[EndSkill] 3ターンの間、ターン終了時に精神力が9減少",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Vibration]5を付与"
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},
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{
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"desc": "[OnSucceedAttack] [VibrationCrack]へ[Switch_Vibration]"
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},
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{
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"desc": "[OnSucceedAttack] [VibrationExplosion]"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "拘束",
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"abName": "縛られた王",
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"desc": "[BeforeAttack] (傲慢または怠惰共鳴のうち最も高い共鳴数 - 2)だけ攻撃加重値増加(最大2)\n[VibrationExplosion]時、混乱区間前進効果が100%増加\n[EndSkill] 3ターンの間、ターン終了時に精神力が8減少",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Vibration]6を付与"
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},
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{
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"desc": "[OnSucceedAttack] [VibrationCrack]へ[Switch_Vibration]"
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},
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{
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"desc": "[OnSucceedAttack] [VibrationExplosion]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 2110621,
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"levelList": [
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{
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"level": 1,
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"name": "拘束",
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"abName": "縛られた王",
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"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] (傲慢または怠惰共鳴のうち最も高い共鳴数 - 2)だけ攻撃加重値増加(最大2)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Vibration]4を付与"
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},
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{
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"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
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},
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{
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"desc": "[OnSucceedAttack] [VibrationCrack]へ[Switch_Vibration]"
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},
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{
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"desc": "[OnSucceedAttack] [VibrationExplosion]"
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "拘束",
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"abName": "縛られた王",
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"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] (傲慢または怠惰共鳴のうち最も高い共鳴数 - 2)だけ攻撃加重値増加(最大2)\n[VibrationExplosion]時、混乱区間前進効果を50%増加",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Vibration]5を付与"
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},
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{
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"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
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},
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{
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"desc": "[OnSucceedAttack] [VibrationCrack]へ[Switch_Vibration]"
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},
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{
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"desc": "[OnSucceedAttackTail] [VibrationExplosion]"
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},
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{
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"desc": "[OnSucceedAttack] [VibrationExplosion]<style=\"highlight\"></style>"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "拘束",
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"abName": "縛られた王",
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"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] (傲慢または怠惰共鳴のうち最も高い共鳴数 - 2)だけ攻撃加重値増加(最大2)\n[VibrationExplosion]時、混乱区間前進効果を50%増加",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] [Vibration]6を付与"
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},
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{
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"desc": "[OnSucceedAttack] [Vibration]回数が3増加"
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},
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{
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"desc": "[OnSucceedAttack] [VibrationCrack]へ[Switch_Vibration]"
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},
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{
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"desc": "[OnSucceedAttackTail] [VibrationExplosion]"
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},
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{
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"desc": "[OnSucceedAttackTail] [VibrationExplosion]<style=\"highlight\"></style>"
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},
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{
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"desc": "[OnSucceedAttack] [VibrationExplosion]<style=\"highlight\"></style>"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 2110711,
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"levelList": [
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{
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"level": 1,
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"name": "次元裂き",
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"abName": "道を失った乗客",
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"desc": "[BeforeAttack] 最大共鳴数が4以上なら、攻撃加重値が1増加\n[BeforeAttack] 保有している[Charge]回数が10未満のとき、体力最大値の15%だけ体力を消耗して[Charge]回数を10得る(このダメージで体力が0にならない、小数点切り捨て)\n[BeforeAttack] [Charge]回数を最大40消耗し、消耗した[Charge]回数1につきダメージ量 +1%(最大10%)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] ([Charge] - 1)だけ[DimensionRift]を付与(最大1)"
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},
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{
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"desc": "[OnSucceedAttack] [Charge]だけ次のターンに[Agility]1, [ChargeLoad]1を得る(スキル1回につき最大1)"
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},
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{
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"desc": "[EnemyKill] [Charge]回数が2増加"
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "次元裂き",
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"abName": "道を失った乗客",
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"desc": "[BeforeAttack] 最大共鳴数が<style=\"highlight\">3</style>以上なら、攻撃加重値が1増加\n[BeforeAttack] 保有している[Charge]回数が10未満のとき、体力最大値の15%だけ体力を消耗して[Charge]回数を10得る(このダメージで体力が0にならない、小数点切り捨て)\n[BeforeAttack] [Charge]回数を最大40消耗し、消耗した[Charge]回数1につきダメージ量 +1%(最大<style=\"highlight\">20</style>%)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] ([Charge] - 1)だけ[DimensionRift]を付与(最大<style=\"highlight\">2</style>)"
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},
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{
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"desc": "[OnSucceedAttack] [Charge]だけ次のターンに[Agility]1, [ChargeLoad]1を得る(スキル1回につき最大<style=\"highlight\">2</style>)"
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},
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{
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"desc": "[EnemyKill] [Charge]回数が2増加<style=\"highlight\"></style>"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "次元裂き",
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"abName": "道を失った乗客",
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"desc": "[BeforeAttack] <style=\"highlight\">(最大共鳴数 - 2)だけ</style>攻撃加重値が増加<style=\"highlight\">(最大2)</style>\n[BeforeAttack] 保有している[Charge]回数が10未満のとき、体力最大値の<style=\"highlight\">10</style>%だけ体力を消耗して[Charge]回数を10得る(このダメージで体力が0にならない、小数点切り捨て)\n[BeforeAttack] [Charge]回数を最大40消耗し、消耗した[Charge]回数1につきダメージ量 +1%(最大<style=\"highlight\">30</style>%)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] ([Charge] - 1)だけ[DimensionRift]を付与(最大2)<style=\"highlight\"></style>"
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},
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{
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"desc": "[OnSucceedAttack] [Charge]だけ次のターンに[Agility]1, [ChargeLoad]1を得る(スキル1回につき最大<style=\"highlight\">3</style>)"
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},
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{
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"desc": "[EnemyKill] [Charge]回数が2増加<style=\"highlight\"></style>"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 2110721,
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"levelList": [
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{
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"level": 1,
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"name": "次元裂き",
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"abName": "道を失った乗客",
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"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] 最大共鳴数が4以上なら、攻撃加重値が1増加\n[BeforeAttack] 保有した[Charge]回数が最大値未満のとき、体力を最大値の(足りない[Charge]回数 × 1.5)%だけ消耗して[Charge]回数を最大値まで得る(最大[Charge]回数獲得量 : 30 / このダメージで体力が0にならない、小数点切り捨て)\n[BeforeAttack] [Charge]回数を最大40消耗し、消耗した[Charge]回数1につきダメージ量 +2%(最大20%) ",
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"coinlist": [
|
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] ([Charge] - 1)だけ[DimensionRift]を付与(最大2)"
|
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},
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{
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"desc": "[OnSucceedAttack] [Charge]だけ次のターンに[Agility]1, [ChargeLoad]1を得る(スキル1回につき最大2)"
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},
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{
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"desc": "[EnemyKill] [Charge]回数が2増加"
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}
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]
|
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}
|
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]
|
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},
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{
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"level": 3,
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"name": "次元裂き",
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"abName": "道を失った乗客",
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"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] 最大共鳴数が4以上なら、攻撃加重値が1増加\n[BeforeAttack] 保有した[Charge]回数が最大値未満のとき、体力を最大値の(足りない[Charge]回数 × <style=\"highlight\">1.2</style>)%だけ消耗して[Charge]回数を最大値まで得る(最大[Charge]回数獲得量 : 30 / このダメージで体力が0にならない、小数点切り捨て)\n[BeforeAttack] [Charge]回数を最大40消耗し、消耗した[Charge]回数1につきダメージ量 +2%(最大<style=\"highlight\">40</style>%) ",
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"coinlist": [
|
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] ([Charge] - 1)だけ[DimensionRift]を付与(最大2)<style=\"highlight\"></style>"
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},
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{
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"desc": "[OnSucceedAttack] [Charge]だけ次のターンに[Agility]1, [ChargeLoad]1を得る(スキル1回につき最大2)"
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},
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{
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"desc": "[EnemyKill] [Charge]回数が2増加<style=\"highlight\"></style>"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "次元裂き",
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"abName": "道を失った乗客",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] <style=\"highlight\">(最大共鳴数 - 2)だけ</style>攻撃加重値が増加<style=\"highlight\">(最大2)</style>\n[BeforeAttack] 保有した[Charge]回数が最大値未満の時、体力を最大値の<style=\"highlight\">(足りない[Charge]回数)%</style>だけ消耗して[Charge]回数を最大値まで得る(最大[Charge]回数獲得量 : 30 / このダメージで体力が0にならない、小数点切り捨て)\n[BeforeAttack] [Charge]回数を最大40消耗し、消耗した[Charge]回数1につきダメージ量 +2%(最大<style=\"highlight\">60%</style>) ",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] ([Charge] - 1)だけ[DimensionRift]を付与(最大<style=\"highlight\">4</style>)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Charge]だけ次のターンに[Agility]1, [ChargeLoad]1を得る(スキル1回につき最大<style=\"highlight\">3</style>)"
|
||
},
|
||
{
|
||
"desc": "[EnemyKill] [Charge]回数が2増加<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 2110811,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "魔弾",
|
||
"abName": "魔弾の射手",
|
||
"desc": "対象の[Combustion]の数値3につきダメージ量 +1%(最大10%)\n[BeforeAttack] [FreischutzShotCount]が0なら、[FreischutzShotCount]1を得る。\n- [FreischutzShotCount]の数値によって発射する弾丸が決定\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] 最大共鳴数だけ[FreischutzShotCount]を得る(最小1, 最大4)\n[EndSkill] メインターゲットが死亡したなら、[Combustion]を持つ全ての敵へ[DarkFlame]2を付与",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [FreischutzShotCount]だけ[Combustion]を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [FreischutzShotCount]だけ[DarkFlame]を付与(1ターンごとに対象1名につき最大1回付与)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 3,
|
||
"name": "魔弾",
|
||
"abName": "魔弾の射手",
|
||
"desc": "対象の[Combustion]の数値3につきダメージ量 +<style=\"highlight\">2</style>%(最大<style=\"highlight\">20</style>%)\n[BeforeAttack] [FreischutzShotCount]が0なら、[FreischutzShotCount]1を得る。\n- [FreischutzShotCount]の数値によって発射する弾丸が決定\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] 最大共鳴数だけ[FreischutzShotCount]を得る(最小1, 最大4)\n[EndSkill] メインターゲットが死亡したなら、[Combustion]を持つ全ての敵へ[DarkFlame]<style=\"highlight\">3</style>を付与",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [FreischutzShotCount]だけ[Combustion]を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [FreischutzShotCount]だけ[DarkFlame]を付与(1ターンごとに対象1名につき最大1回付与)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "魔弾",
|
||
"abName": "魔弾の射手",
|
||
"desc": "対象の[Combustion]の数値3につきダメージ量 +<style=\"highlight\">3</style>%(最大<style=\"highlight\">30</style>%)\n[BeforeAttack] [FreischutzShotCount]が0なら、[FreischutzShotCount]1を得る。\n- [FreischutzShotCount]の数値によって発射する弾丸が決定\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] 最大共鳴数だけ[FreischutzShotCount]を得る(最小1, 最大4)\n[EndSkill] メインターゲットが死亡したなら、[Combustion]を持つ全ての敵へ[DarkFlame]<style=\"highlight\">4</style>を付与",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [FreischutzShotCount]だけ[Combustion]を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [FreischutzShotCount]だけ[DarkFlame]を付与(1ターンごとに対象1名につき最大1回付与)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 2110821,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "魔弾",
|
||
"abName": "魔弾の射手",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃\n対象の[Combustion]の数値3につきダメージ量 +1%(最大10%)\n[BeforeAttack] [FreischutzShotCount]が0なら、[FreischutzShotCount]1を得る。\n- [FreischutzShotCount]の数値によって発射する弾丸が決定\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] 最大共鳴数だけ[FreischutzShotCount]を得る(最小1, 最大4)\n[EndSkill] メインターゲットが死亡したなら、[Combustion]を持つ全ての対象へ[DarkFlame]3を付与",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [FreischutzShotCount]だけ[Combustion]を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [FreischutzShotCount]だけ[DarkFlame]を付与(1ターンごとに対象1名につき最大1回付与)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 3,
|
||
"name": "魔弾",
|
||
"abName": "魔弾の射手",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃\n対象の[Combustion]の数値3につきダメージ量 +<style=\"highlight\">2</style>%(最大<style=\"highlight\">20</style>%)\n[BeforeAttack] [FreischutzShotCount]が0なら、[FreischutzShotCount]1を得る。\n- [FreischutzShotCount]の数値によって発射する弾丸が決定\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] 最大共鳴数だけ[FreischutzShotCount]を得る(最小1, 最大4)\n[EndSkill] メインターゲットが死亡したなら、[Combustion]を持つ全ての対象へ[DarkFlame]<style=\"highlight\">5</style>を付与",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [FreischutzShotCount]だけ[Combustion]を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] ([FreischutzShotCount] ÷ 3)だけ[Combustion]回数が増加(小数点切り捨て)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [FreischutzShotCount]だけ[DarkFlame]を付与(1ターンごとに対象1名につき最大1回付与)<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "魔弾",
|
||
"abName": "魔弾の射手",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃\n対象の[Combustion]の数値3につきダメージ量 +<style=\"highlight\">3</style>%(最大<style=\"highlight\">30</style>%)\n[BeforeAttack] [FreischutzShotCount]が0なら、[FreischutzShotCount]1を得る。\n- [FreischutzShotCount]の数値によって発射する弾丸が決定\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] 最大共鳴数だけ[FreischutzShotCount]を得る(最小1, 最大4)\n[EndSkill] メインターゲットが死亡したなら、[Combustion]を持つ全ての対象へ[DarkFlame]<style=\"highlight\">7</style>を付与",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [FreischutzShotCount]だけ[Combustion]を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] ([FreischutzShotCount] ÷ <style=\"highlight\">2</style>)だけ[Combustion]回数が増加(小数点切り捨て)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [FreischutzShotCount]だけ[DarkFlame]を付与(1ターンごとに対象1名につき最大1回付与)<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 2110911,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "私はチョキを出すね、そっちは?",
|
||
"abName": "あそんで?",
|
||
"desc": "一方攻撃時、このスキルの[UnBrokenCoinOnSucceedAttack]効果が発動しない\n[WinDuel] 嫉妬共鳴数だけ嫉妬E.G.O資源を消耗して、消耗した資源1につき最も少ないE.G.O資源を1ずつ分けて得る (最大消耗量4)\n[DefeatDuel] 最終威力が4減少する代わり、(嫉妬共鳴数 × 5)だけバリアを得る (最大20)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[UnBrokenCoinOnSucceedAttack] 現体力の比率が最も低い味方2名の体力を、各々の体力最大値の6%だけ回復 (スキルごとに1回)\n- 自分を除く、嫉妬属性の基本攻撃を保有しない味方は回復対象にならない",
|
||
"summary": "[UnBrokenCoinOnSucceedAttack] 体力を回復"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [NiddleEGO]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [NailPersonality]1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 3,
|
||
"name": "私はチョキを出すね、そっちは?",
|
||
"abName": "あそんで?",
|
||
"desc": "一方攻撃時、このスキルの[UnBrokenCoinOnSucceedAttack]効果が発動しない\n[WinDuel] 嫉妬共鳴数だけ嫉妬E.G.O資源を消耗して、消耗した資源1につき最も少ないE.G.O資源を1ずつ分けて得る (最大消耗量5)\n[DefeatDuel] 最終威力が4減少する代わり、(嫉妬共鳴数 × 5)だけバリアを得る (最大25)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[UnBrokenCoinOnSucceedAttack] 現体力の比率が最も低い味方2名の体力を、各々の体力最大値の8%だけ回復 (スキルごとに1回)\n- 自分を除く、嫉妬属性の基本攻撃を保有しない味方は回復対象にならない",
|
||
"summary": "[UnBrokenCoinOnSucceedAttack] 体力を回復"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [NiddleEGO]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Curse]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [NailPersonality]1を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "私はチョキを出すね、そっちは?",
|
||
"abName": "あそんで?",
|
||
"desc": "一方攻撃時、このスキルの[UnBrokenCoinOnSucceedAttack]効果が発動しない\n[WinDuel] 嫉妬共鳴数だけ嫉妬E.G.O資源を消耗して、消耗した資源1につき最も少ないE.G.O資源を1ずつ分けて得る (最大消耗量6)\n[DefeatDuel] 最終威力が4減少する代わり、(嫉妬共鳴数 × 5)だけバリアを得る (最大30)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[UnBrokenCoinOnSucceedAttack] 現体力の比率が最も低い味方2名の体力を、各々の体力最大値の10%だけ回復 (スキルごとに1回)\n- 自分を除く、嫉妬属性の基本攻撃を保有しない味方は回復対象にならない",
|
||
"summary": "[UnBrokenCoinOnSucceedAttack] 体力を回復"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [NiddleEGO]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Curse]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [NailPersonality]1を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 2110921,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "私はチョキを出すね、そっちは?",
|
||
"abName": "あそんで?",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃\n嫉妬共鳴数が2以上なら、最終威力 +1\n[WinDuel] 嫉妬共鳴数2につき、攻撃加重値 +1 (最大2)\n[DefeatDuel] (嫉妬共鳴数 × 5)だけ、バリアを得る (最大20)\n[DefeatDuel] このスキルの[NiddleEGO]、[NailPersonality]付与量 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [NiddleEGO]3を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [NailPersonality]1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 3,
|
||
"name": "私はチョキを出すね、そっちは?",
|
||
"abName": "あそんで?",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃\n嫉妬共鳴数2<style=\"highlight\">につき</style>、最終威力 +1 <style=\"highlight\">(最大2)</style>\n[WinDuel] 嫉妬共鳴数2につき、攻撃加重値 +1 (最大2)\n[DefeatDuel] (嫉妬共鳴数 × 5)だけ、バリアを得る (最大<style=\"highlight\">25</style>)\n[DefeatDuel] このスキルの[NiddleEGO]、<style=\"highlight\">[Curse]</style>、[NailPersonality]付与量 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [NiddleEGO]3を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Curse]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [NailPersonality]1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "私はチョキを出すね、そっちは?",
|
||
"abName": "あそんで?",
|
||
"desc": "[CantIdentify]\nランダムな対象を攻撃\n嫉妬共鳴数2につき、最終威力 +1 (最大<style=\"highlight\">3</style>)\n[WinDuel] 嫉妬共鳴数2につき、攻撃加重値 +1 (最大2)\n[DefeatDuel] (嫉妬共鳴数 × 5)だけ、バリアを得る (最大<style=\"highlight\">30</style>)\n[DefeatDuel] このスキルの[NiddleEGO]、[Curse]、[NailPersonality]付与量 +1<style=\"highlight\"></style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [NiddleEGO]3を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Curse]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [NailPersonality]1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
} |