508 lines
8.4 KiB
JSON
508 lines
8.4 KiB
JSON
{
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"dataList": [
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{
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"id": 0,
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"effect": "Blur:duration=0:amount=6:iterations=20",
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"soundeffect": "SFX_WCard_Beep"
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},
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{
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"id": 1,
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"cg": "10115_normal:FadeIn_Continue",
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"bgm": "Call_New_Index",
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"soundeffect": "SFX_Metal_Chair_Squeak, SFX_Metal_Clank:delay=0.4"
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},
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{
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"id": 2,
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 3,
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"effect": "Blur:duration=2:amount=4:iterations=20",
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"soundeffect": "SFX_Big_Chair_Squeak, "
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},
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{
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"id": 4,
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"soundeffect": "SFX_dummy_19"
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},
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{
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"id": 5,
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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},
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{
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"id": 6,
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"effect": "Blur:duration=2:amount=3:iterations=20,CustomCamShake:[35][2][2.5]",
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"soundeffect": "SFX_Big_Chair_Squeak, SFX_Sweat_Crumble_Hard:delay=0.2"
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},
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{
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"id": 7,
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"effect": "Blur:duration=1:amount=0:iterations=20",
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"soundeffect": "SFX_dummy_20"
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},
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{
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"id": 8,
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"effect": "CustomCamShake:[55][15][1]",
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"soundeffect": "SFX_Human_Fall_Lot, SFX_Metal_Heavy_Fall"
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},
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{
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"id": 9
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},
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{
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"id": 10,
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"effect": "CustomCamShake:[7][4][5]",
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 11,
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"soundeffect": "SFX_Stretch_HardGrab"
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},
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{
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"id": 12,
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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},
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{
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"id": 13
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},
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{
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"id": 14,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 15,
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"soundeffect": "SFX_Cloth_Rubbed_Move"
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},
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{
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"id": 16
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},
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{
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"id": 17
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},
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{
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"id": 18,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 19,
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"soundeffect": "SFX_Index_Weapon_Set"
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},
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{
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"id": 20,
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"effect": "CustomCamShake:[3][4][5]"
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},
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{
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"id": 21,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 22
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},
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{
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"id": 23,
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"effect": "CustomCamShake:[35][4][0.5]",
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"soundeffect": "SFX_Index_Weapon_Ready"
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},
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{
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"id": 24
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},
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{
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"id": 25
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},
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{
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"id": 26,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 27
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},
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{
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"id": 28,
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"soundeffect": "SFX_Index_Weapon_Down, SFX_dummy_19"
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},
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{
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"id": 29,
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"soundeffect": "SFX_Metal_Chair_Squeak"
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},
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{
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"id": 30,
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"soundeffect": "SFX_Walk_Iron_Once:delay=1"
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},
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{
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"id": 31,
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"soundeffect": "SFX_Metal_Clank:delay=0.4"
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},
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{
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"id": 32
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},
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{
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"id": 33,
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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},
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{
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"id": 34,
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"soundeffect": "SFX_Metal_Chair_Squeak"
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},
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{
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"id": 35,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 36
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},
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{
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"id": 37,
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"soundeffect": "SFX_dummy_21"
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},
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{
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"id": 38,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 39
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},
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{
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"id": 40,
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"soundeffect": "SFX_Jean_Crumble_Light"
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},
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{
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"id": 41
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},
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{
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"id": 42,
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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},
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{
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"id": 43
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},
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{
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"id": 44
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},
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{
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"id": 45,
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"soundeffect": "SFX_Big_Chair_Squeak, SFX_Cloth_Crumble"
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},
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{
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"id": 46
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},
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{
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"id": 47,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 48
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},
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{
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"id": 49,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 50,
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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},
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{
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"id": 51
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},
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{
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"id": 52
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},
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{
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"id": 53
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},
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{
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"id": 54,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 55,
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"cg": "10115_gacksung:FadeIn_Continue",
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"bgm": "Endless_Sorrow"
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},
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{
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"id": 56,
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"soundeffect": "SFX_Cloth_Rubbed_Move"
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},
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{
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"id": 57
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},
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{
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"id": 58,
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"soundeffect": "SFX_dummy_19"
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},
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{
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"id": 59
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},
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{
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"id": 60
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},
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{
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"id": 61,
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 62,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 63
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},
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{
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"id": 64
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},
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{
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"id": 65,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 66
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},
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{
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"id": 67
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},
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{
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"id": 68,
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"soundeffect": "SFX_dummy_20"
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},
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{
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"id": 69
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},
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{
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"id": 70,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew, SFX_Walk_Wood_2StepOnly"
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},
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{
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"id": 71
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},
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{
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"id": 72,
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"soundeffect": "SFX_Metal_Clank, SFX_Cloth_Crumble"
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},
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{
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"id": 73
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},
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{
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"id": 74
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},
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{
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"id": 75,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 76
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},
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{
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"id": 77,
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"cg": "10115_normal:FadeIn_Continue:[0~2]",
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"bgm": "Mystery_Horror_Ambience"
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},
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{
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"id": 78,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 79
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},
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{
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"id": 80
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},
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{
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"id": 81
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},
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{
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"id": 82,
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 83,
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"soundeffect": "SFX_dummy_20"
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},
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{
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"id": 84
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},
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{
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"id": 85,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 86
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},
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{
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"id": 87,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 88
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},
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{
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"id": 89
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},
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{
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"id": 90
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},
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{
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"id": 91,
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"effect": "CustomCamShake:[5][25][1]",
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"soundeffect": "SFX_Stretch_HardGrab"
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},
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{
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"id": 92,
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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},
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{
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"id": 93
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},
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{
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"id": 94,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 95,
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"soundeffect": "SFX_Stretch_HardGrab"
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},
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{
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"id": 96,
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"soundeffect": "SFX_dummy_19, SFX_dummy_19:delay=1.8"
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},
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{
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"id": 97
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},
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{
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"id": 98,
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 99,
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"soundeffect": "SFX_Rope_Hard"
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},
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{
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"id": 100,
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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},
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{
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"id": 101
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},
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{
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"id": 102,
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 103
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},
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{
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"id": 104,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 105
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},
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{
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"id": 106,
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 107
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},
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{
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"id": 108,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 109
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},
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{
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"id": 110,
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"effect": "CustomCamShake:[55][6][0.3]",
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"soundeffect": "SFX_Spit_Out"
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},
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{
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"id": 111
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},
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{
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"id": 112,
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"effect": "CustomCamShake:[10][25][1]",
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"soundeffect": "SFX_Stretch_HardGrab"
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},
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{
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"id": 113,
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"cg": "red:FadeIn_Continue[0~0.1],red:FadeOut_Continue:[0.1~0.2]",
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"effect": "CustomCamShake:[65][10][1]",
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"bgm": "Mystery_Horror_Ambience:0",
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"soundeffect": "SFX_Index_Weapon_Attack, SFX_Blood_Splash:delay=0.8"
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},
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{
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"id": 114,
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"soundeffect": "SFX_dummy_21"
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},
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{
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"id": 115,
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"bgm": "Call_New_Index",
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"soundeffect": "SFX_Index_Solve"
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},
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{
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"id": 116,
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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},
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{
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"id": 117,
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"soundeffect": "SFX_Index_Weapon_Down"
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},
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{
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"id": 118
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},
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{
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"id": 119,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 120
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},
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{
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"id": 121,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 122
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},
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{
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"id": 123
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},
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{
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"id": 124
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},
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{
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"id": 125,
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"soundeffect": "SFX_dummy_19"
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},
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{
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"id": 126,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 127
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},
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{
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"id": 128,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 129,
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"cg": "black",
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 130,
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"bgm": "Call_New_Index:50",
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"soundeffect": "SFX_Yisang_Walk"
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},
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{
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"id": 131,
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"bgm": "Call_New_Index:0",
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"soundeffect": "SFX_dummy_18"
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},
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{
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"id": 132,
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"soundeffect": "SFX_Time_Glitch_2"
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},
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{
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"id": 133,
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"soundeffect": "SFX_dummy_19"
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}
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]
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} |