Files
LimbusStaticData/Story/Effect/P10115.json
T
2026-07-20 17:19:20 +07:00

508 lines
8.4 KiB
JSON

{
"dataList": [
{
"id": 0,
"effect": "Blur:duration=0:amount=6:iterations=20",
"soundeffect": "SFX_WCard_Beep"
},
{
"id": 1,
"cg": "10115_normal:FadeIn_Continue",
"bgm": "Call_New_Index",
"soundeffect": "SFX_Metal_Chair_Squeak, SFX_Metal_Clank:delay=0.4"
},
{
"id": 2,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 3,
"effect": "Blur:duration=2:amount=4:iterations=20",
"soundeffect": "SFX_Big_Chair_Squeak, "
},
{
"id": 4,
"soundeffect": "SFX_dummy_19"
},
{
"id": 5,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 6,
"effect": "Blur:duration=2:amount=3:iterations=20,CustomCamShake:[35][2][2.5]",
"soundeffect": "SFX_Big_Chair_Squeak, SFX_Sweat_Crumble_Hard:delay=0.2"
},
{
"id": 7,
"effect": "Blur:duration=1:amount=0:iterations=20",
"soundeffect": "SFX_dummy_20"
},
{
"id": 8,
"effect": "CustomCamShake:[55][15][1]",
"soundeffect": "SFX_Human_Fall_Lot, SFX_Metal_Heavy_Fall"
},
{
"id": 9
},
{
"id": 10,
"effect": "CustomCamShake:[7][4][5]",
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 11,
"soundeffect": "SFX_Stretch_HardGrab"
},
{
"id": 12,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 13
},
{
"id": 14,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 15,
"soundeffect": "SFX_Cloth_Rubbed_Move"
},
{
"id": 16
},
{
"id": 17
},
{
"id": 18,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 19,
"soundeffect": "SFX_Index_Weapon_Set"
},
{
"id": 20,
"effect": "CustomCamShake:[3][4][5]"
},
{
"id": 21,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 22
},
{
"id": 23,
"effect": "CustomCamShake:[35][4][0.5]",
"soundeffect": "SFX_Index_Weapon_Ready"
},
{
"id": 24
},
{
"id": 25
},
{
"id": 26,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 27
},
{
"id": 28,
"soundeffect": "SFX_Index_Weapon_Down, SFX_dummy_19"
},
{
"id": 29,
"soundeffect": "SFX_Metal_Chair_Squeak"
},
{
"id": 30,
"soundeffect": "SFX_Walk_Iron_Once:delay=1"
},
{
"id": 31,
"soundeffect": "SFX_Metal_Clank:delay=0.4"
},
{
"id": 32
},
{
"id": 33,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 34,
"soundeffect": "SFX_Metal_Chair_Squeak"
},
{
"id": 35,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 36
},
{
"id": 37,
"soundeffect": "SFX_dummy_21"
},
{
"id": 38,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 39
},
{
"id": 40,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 41
},
{
"id": 42,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 43
},
{
"id": 44
},
{
"id": 45,
"soundeffect": "SFX_Big_Chair_Squeak, SFX_Cloth_Crumble"
},
{
"id": 46
},
{
"id": 47,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 48
},
{
"id": 49,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 50,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 51
},
{
"id": 52
},
{
"id": 53
},
{
"id": 54,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 55,
"cg": "10115_gacksung:FadeIn_Continue",
"bgm": "Endless_Sorrow"
},
{
"id": 56,
"soundeffect": "SFX_Cloth_Rubbed_Move"
},
{
"id": 57
},
{
"id": 58,
"soundeffect": "SFX_dummy_19"
},
{
"id": 59
},
{
"id": 60
},
{
"id": 61,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 62,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 63
},
{
"id": 64
},
{
"id": 65,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 66
},
{
"id": 67
},
{
"id": 68,
"soundeffect": "SFX_dummy_20"
},
{
"id": 69
},
{
"id": 70,
"soundeffect": "SFX_Cotton_Crumble_SoftNew, SFX_Walk_Wood_2StepOnly"
},
{
"id": 71
},
{
"id": 72,
"soundeffect": "SFX_Metal_Clank, SFX_Cloth_Crumble"
},
{
"id": 73
},
{
"id": 74
},
{
"id": 75,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 76
},
{
"id": 77,
"cg": "10115_normal:FadeIn_Continue:[0~2]",
"bgm": "Mystery_Horror_Ambience"
},
{
"id": 78,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 79
},
{
"id": 80
},
{
"id": 81
},
{
"id": 82,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 83,
"soundeffect": "SFX_dummy_20"
},
{
"id": 84
},
{
"id": 85,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 86
},
{
"id": 87,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 88
},
{
"id": 89
},
{
"id": 90
},
{
"id": 91,
"effect": "CustomCamShake:[5][25][1]",
"soundeffect": "SFX_Stretch_HardGrab"
},
{
"id": 92,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 93
},
{
"id": 94,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 95,
"soundeffect": "SFX_Stretch_HardGrab"
},
{
"id": 96,
"soundeffect": "SFX_dummy_19, SFX_dummy_19:delay=1.8"
},
{
"id": 97
},
{
"id": 98,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 99,
"soundeffect": "SFX_Rope_Hard"
},
{
"id": 100,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 101
},
{
"id": 102,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 103
},
{
"id": 104,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 105
},
{
"id": 106,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 107
},
{
"id": 108,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 109
},
{
"id": 110,
"effect": "CustomCamShake:[55][6][0.3]",
"soundeffect": "SFX_Spit_Out"
},
{
"id": 111
},
{
"id": 112,
"effect": "CustomCamShake:[10][25][1]",
"soundeffect": "SFX_Stretch_HardGrab"
},
{
"id": 113,
"cg": "red:FadeIn_Continue[0~0.1],red:FadeOut_Continue:[0.1~0.2]",
"effect": "CustomCamShake:[65][10][1]",
"bgm": "Mystery_Horror_Ambience:0",
"soundeffect": "SFX_Index_Weapon_Attack, SFX_Blood_Splash:delay=0.8"
},
{
"id": 114,
"soundeffect": "SFX_dummy_21"
},
{
"id": 115,
"bgm": "Call_New_Index",
"soundeffect": "SFX_Index_Solve"
},
{
"id": 116,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 117,
"soundeffect": "SFX_Index_Weapon_Down"
},
{
"id": 118
},
{
"id": 119,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 120
},
{
"id": 121,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 122
},
{
"id": 123
},
{
"id": 124
},
{
"id": 125,
"soundeffect": "SFX_dummy_19"
},
{
"id": 126,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 127
},
{
"id": 128,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 129,
"cg": "black",
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 130,
"bgm": "Call_New_Index:50",
"soundeffect": "SFX_Yisang_Walk"
},
{
"id": 131,
"bgm": "Call_New_Index:0",
"soundeffect": "SFX_dummy_18"
},
{
"id": 132,
"soundeffect": "SFX_Time_Glitch_2"
},
{
"id": 133,
"soundeffect": "SFX_dummy_19"
}
]
}