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LimbusStaticData/Story/Effect/P10209.json
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2026-07-20 17:19:20 +07:00

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{"dataList":[{"id":0,"cg":"10209_normal","bgm":"Wuthering_Opus_1","soundeffect":"SFX_Cloth_Rubbed_Move"},{"id":1,"soundeffect":"SFX_Walk_Wood_2"},{"id":2},{"id":3,"soundeffect":"SFX_Cotton_Crumble_SoftNew, SFX_Door_Close_Lock"},{"id":4,"soundeffect":"SFX_Walk_Wood"},{"id":5},{"id":6},{"id":7},{"id":8},{"id":9},{"id":10,"soundeffect":"SFX_Cloth_Crumble"},{"id":11,"soundeffect":"SFX_Walk_Wood_2StepOnly"},{"id":12,"soundeffect":"SFX_Jean_Crumble_Light"},{"id":13,"soundeffect":"SFX_Cotton_Crumble_SoftNew"},{"id":14,"soundeffect":"SFX_Cloth_Rubbed_Move"},{"id":15,"soundeffect":"SFX_Walk_Wood"},{"id":16,"soundeffect":"SFX_Cloth_Crumble"},{"id":17,"soundeffect":"SFX_Cotton_Crumble_Light"},{"id":18},{"id":19},{"id":20,"soundeffect":"SFX_Cloth_Rubbed_Move"},{"id":21},{"id":22,"soundeffect":"SFX_Leather_Crumble_Light"},{"id":23},{"id":24},{"id":25},{"id":26,"cg":"black:FadeIn_Long","soundeffect":"SFX_Walk_Wood"},{"id":27,"bgm":"Wuthering_Opus_1:0","soundeffect":"SFX_Door_Squeak, SFX_Walk_Stair:delay=0.6"},{"id":28,"cg":"10209_gacksung:FadeIn","bgm":"Take_Off_Your_Veil","soundeffect":"SFX_Cotton_Crumble_SoftNew"},{"id":29},{"id":30},{"id":31,"soundeffect":"SFX_Cloth_Rubbed_Move"},{"id":32,"soundeffect":"SFX_Jean_Crumble_Light"},{"id":33},{"id":34,"soundeffect":"SFX_Cloth_Crumble"},{"id":35,"soundeffect":"SFX_Cotton_Crumble_SoftNew"},{"id":36,"soundeffect":"SFX_Cotton_Crumble_Light"},{"id":37,"soundeffect":"SFX_Cloth_Rubbed_Move"},{"id":38,"soundeffect":"SFX_Jean_Crumble_Light"},{"id":39},{"id":40,"cg":"black:FadeIn","soundeffect":"SFX_Walk_Stone"},{"id":41,"soundeffect":"SFX_Run_For_Attack, SFX_Metal_Shring:delay=0.2, SFX_Flesh_6:delay=0.3, SFX_Throw_Spear:delay=0.6, SFX_Run_Stone_B:delay=0.7, SFX_SwordShower:delay=0.8, SFX_Flesh_5:delay=1, SFX_SwordClang_1:delay=1.3, SFX_SwordClang_2:delay=1.7"},{"id":42,"soundeffect":"SFX_Run_Wood_C, SFX_SwordShower:delay=0.4, SFX_Flesh_4:delay=0.5, SFX_ZweiSwordSwing:delay=0.7, SFX_Quick_Sword_Sling:delay=1, SFX_Flesh_6:delay=1.2, SFX_Run_For_Attack:delay=1.3"}]}