Files
LimbusStaticData/Story/Effect/P10210.json
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2026-07-20 17:19:20 +07:00

173 lines
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{
"dataList": [
{
"cg": "10210_normal",
"bgm": "Backstreet",
"soundeffect": "SFX_Keyboard_Loop:loop"
},
{
"soundeffect": "SFX_Paper_Multi_2, SFX_Spring_1"
},
{
"soundeffect": "SFX_Cotton_Crumble_SoftNew, SFX_Spring_2"
},
{
"soundeffect": "SFX_Jean_Crumble_Light, SFX_Spring_3"
},
{},
{},
{},
{
"soundeffect": "SFX_Paper_Multi_2, SFX_Holo_Hover"
},
{
"soundeffect": "SFX_Paper_Multi_1, SFX_Spring_3"
},
{
"soundeffect": "SFX_Cotton_Crumble_SoftNew, SFX_Spring_1"
},
{
"soundeffect": "SFX_Paper_Multi_3, SFX_Metalarm, SFX_Baduk_Table_Tap:delay=0.4"
},
{
"soundeffect": "SFX_Spring_1"
},
{
"soundeffect": "SFX_Cloth_Rubbed_Move, SFX_Spring_2"
},
{},
{
"soundeffect": "SFX_Cloth_Crumble, SFX_Spring_1"
},
{},
{},
{
"soundeffect": "SFX_Metalarm, SFX_Keyboard_Loop:end"
},
{},
{},
{
"soundeffect": "SFX_Jean_Crumble_Light, SFX_Spring_1"
},
{
"soundeffect": "SFX_Spring_3"
},
{
"soundeffect": "SFX_Cotton_Crumble_SoftNew, SFX_Spring_1"
},
{},
{},
{
"soundeffect": "SFX_Leather_Crumble_Light, SFX_Spring_2"
},
{
"soundeffect": "SFX_Metalarm"
},
{},
{},
{
"soundeffect": "SFX_Cotton_Crumble_SoftNew, SFX_Spring_3"
},
{
"soundeffect": "SFX_Metalarm"
},
{
"soundeffect": "SFX_Cloth_Rubbed_Move, SFX_Spring_2"
},
{
"soundeffect": "SFX_Spring_3"
},
{
"soundeffect": "SFX_Cotton_Crumble_SoftNew, SFX_Metalarm"
},
{
"soundeffect": "SFX_Jean_Crumble_Light, SFX_Spring_1"
},
{
"soundeffect": "SFX_Cloth_Rubbed_Move, SFX_Metalarm"
},
{
"soundeffect": "SFX_Spring_2"
},
{
"soundeffect": "SFX_Leather_Crumble_Light, SFX_Metalarm"
},
{
"soundeffect": "SFX_Chair_Hard, SFX_Spring_1"
},
{
"soundeffect": "SFX_Cotton_Crumble_SoftNew, SFX_Spring_3"
},
{
"soundeffect": "SFX_Spring_1"
},
{
"soundeffect": "SFX_Walk_Wood, SFX_Spring_1"
},
{},
{},
{},
{
"cg": "black:FadeIn_Long"
},
{
"cg": "10210_gacksung:FadeIn",
"effect": "Filter:[IN][ColorDown]",
"soundeffect": "SFX_Explosion_One"
},
{
"soundeffect": "SFX_Walk_Iron, SFX_Spring_3"
},
{
"soundeffect": "SFX_Metalarm, SFX_Run_For_Attack"
},
{},
{
"soundeffect": "SFX_ZweiSwordSwing, SFX_Quick_Sword_Sling:delay=0.05, SFX_Flesh_5:delay=0.1"
},
{
"soundeffect": "SFX_Human_Fall_2"
},
{},
{
"soundeffect": "SFX_Metalarm, SFX_Steam_Out"
},
{},
{
"effect": "Filter:[OUT][ColorDown]",
"soundeffect": "SFX_Hell_Door_Open"
},
{
"soundeffect": "SFX_Walk_Iron, SFX_Metalarm"
},
{},
{},
{
"soundeffect": "SFX_Spring_2"
},
{
"soundeffect": "SFX_Walk_Iron, SFX_Spring_3"
},
{
"soundeffect": "SFX_Cotton_Crumble_SoftNew, SFX_Spring_1"
},
{
"soundeffect": "SFX_Flesh_Scratch, SFX_Metalarm"
},
{
"soundeffect": "SFX_Jean_Crumble_Light, SFX_Spring_3"
},
{
"soundeffect": "SFX_Cotton_Crumble_SoftNew, SFX_Spring_2"
},
{},
{
"soundeffect": "SFX_Cloth_Rubbed_Move, SFX_Metalarm"
},
{},
{
"soundeffect": "SFX_Cotton_Crumble_SoftNew, SFX_Spring_1"
},
{}
]
}