Files
LimbusStaticData/Story/Effect/P10413.json
T
2026-07-20 17:19:20 +07:00

281 lines
4.7 KiB
JSON

{
"dataList": [
{
"id": 0,
"cg": "10413_normal",
"bgm": "Brutality",
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 1,
"effect": "CustomCamShake:[30][15][1]",
"soundeffect": "SFX_Human_Fall_Lot"
},
{
"id": 2,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 3,
"effect": "CustomCamShake:[80][3][0.3]",
"soundeffect": "SFX_Tape_Off"
},
{
"id": 4,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 5,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 6,
"soundeffect": "SwordOn"
},
{
"id": 7,
"effect": "CustomCamShake:[10][15][1]",
"soundeffect": "SFX_Body_Fall_Dirt"
},
{
"id": 8,
"effect": "CustomCamShake:[10][15][1]"
},
{
"id": 9,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 10,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 11,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 12
},
{
"id": 13,
"soundeffect": "SFX_Sweat_Crumble_Light"
},
{
"id": 14
},
{
"id": 15,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 16
},
{
"id": 17,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 18,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 19,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 20,
"cg": "red:FadeIn_Continue:[0~0.1],red:FadeOut_Continue:[0.1~0.2]",
"effect": "CustomCamShake:[30][15][1]",
"soundeffect": "SFX_Quick_Sword_Sling, SFX_Blood_Splatter:delay=0.1"
},
{
"id": 21
},
{
"id": 22,
"soundeffect": "SFX_Leather_Crumble_Light"
},
{
"id": 23,
"soundeffect": "SFX_Cloth_Rubbed_Move"
},
{
"id": 24
},
{
"id": 25,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 26
},
{
"id": 27,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 28,
"soundeffect": "SFX_Body_Fall_Dirt"
},
{
"id": 29
},
{
"id": 30,
"soundeffect": "SFX_Stretch_HardGrab"
},
{
"id": 31
},
{
"id": 32,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 33,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 34,
"soundeffect": "SFX_Cigarette_Fire"
},
{
"id": 35,
"effect": "CustomCamShake:[30][15][1]",
"soundeffect": "SFX_Table_Hit"
},
{
"id": 36
},
{
"id": 37,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 38,
"soundeffect": "SFX_Leather_Crumble_Light"
},
{
"id": 39,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 40,
"cg": "red:FadeIn_Continue:[0~0.2]",
"effect": "Continue, CustomCamShake:[80][15][1]",
"soundeffect": "SFX_Stab_Branch",
"waittime": 2.5,
"isautonextbywaittime": true
},
{
"id": 41,
"cg": "red:FadeOut",
"soundeffect": "SFX_Quick_Sword_Sling, SFX_Zippo_Open:delay=0.7"
},
{
"id": 42,
"cg": "black:FadeIn",
"bgm": "Brutality:40",
"soundeffect": "SFX_Cigarette_Fire, SFX_Walk_Stone"
},
{
"id": 43,
"soundeffect": "SFX_Walk_Iron"
},
{
"id": 44,
"cg": "10413_gacksung:FadeIn",
"bgm": "Into_Darkness",
"soundeffect": "SFX_H_Building_Move"
},
{
"id": 45,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 46
},
{
"id": 47
},
{
"id": 48,
"soundeffect": "SFX_Red_Brush_2"
},
{
"id": 49
},
{
"id": 50
},
{
"id": 51,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 52,
"soundeffect": "SFX_Cloth_Rubbed_Move"
},
{
"id": 53
},
{
"id": 54
},
{
"id": 55,
"soundeffect": "SFX_Red_Brush_1"
},
{
"id": 56
},
{
"id": 57
},
{
"id": 58
},
{
"id": 59,
"soundeffect": "SFX_Red_Brush_3"
},
{
"id": 60
},
{
"id": 61,
"soundeffect": "SFX_Heishou_Show"
},
{
"id": 62,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 63
},
{
"id": 64
},
{
"id": 65,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 66
},
{
"id": 67
},
{
"id": 68
},
{
"id": 69,
"soundeffect": "SFX_Walk_Wood"
},
{
"id": 70,
"soundeffect": "SFX_Throw_Spear, SFX_Metal_Shring:delay=0.05"
}
]
}