654 lines
10 KiB
JSON
654 lines
10 KiB
JSON
{
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"dataList": [
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{
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"id": 0,
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"bgm": "Mystery_Nervous_Ambience",
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"soundeffect": "SFX_RyoshuMuga_Weak:loop"
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},
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{
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"id": 1
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},
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{
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"id": 2
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},
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{
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"id": 3,
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"soundeffect": "SFX_Metal_Shring"
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},
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{
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"id": 4,
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"cg": "red:FadeIn_Continue:[0~0.1],red:FadeOut_Continue:[0.1~0.2]",
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"effect": "CustomCamShake:[35][15][1]",
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"soundeffect": "SFX_Stab_Branch"
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},
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{
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"id": 5,
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"soundeffect": "SFX_Blood_Drip"
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},
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{
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"id": 6,
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"cg": "10716_gacksung : FadeIn_Continue"
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},
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{
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"id": 7
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},
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{
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"id": 8
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},
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{
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"id": 9,
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"effect": "CustomCamShake:[10][15][0.3]",
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"soundeffect": "SFX_Human_Fall_2, SFX_Blood_Drip:delay=0.1"
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},
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{
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"id": 10
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},
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{
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"id": 11
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},
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{
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"id": 12
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},
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{
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"id": 13
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},
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{
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"id": 14
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},
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{
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"id": 15,
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 16
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},
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{
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"id": 17
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},
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{
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"id": 18
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},
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{
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"id": 19
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},
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{
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"id": 20
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},
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{
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"id": 21,
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"cg": "10716_gacksung : FadeOut_Continue",
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"soundeffect": "SFX_RyoshuMuga_Weak:end"
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},
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{
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"id": 22
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},
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{
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"id": 23
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},
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{
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"id": 24
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},
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{
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"id": 25,
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"bgm": "Mystery_Nervous_Ambience:70"
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},
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{
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"id": 26,
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"bgm": "Mystery_Nervous_Ambience:40"
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},
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{
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"id": 27,
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"bgm": "Mystery_Nervous_Ambience:10"
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},
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{
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"id": 28,
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"cg": "10716_normal : FadeIn_Continue",
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"bgm": "Thumbs_Down",
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 29
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},
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{
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"id": 30
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},
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{
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"id": 31
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},
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{
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"id": 32
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},
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{
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"id": 33
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},
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{
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"id": 34
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},
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{
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"id": 35
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},
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{
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"id": 36
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},
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{
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"id": 37
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},
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{
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"id": 38
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},
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{
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"id": 39,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 40
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},
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{
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"id": 41,
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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},
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{
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"id": 42,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 43,
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"soundeffect": "SFX_Walk_Iron"
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},
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{
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"id": 44
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},
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{
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"id": 45
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},
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{
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"id": 46
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},
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{
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"id": 47
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},
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{
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"id": 48
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},
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{
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"id": 49
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},
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{
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"id": 50
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},
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{
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"id": 51
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},
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{
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"id": 52,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 53,
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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},
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{
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"id": 54
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},
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{
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"id": 55,
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"soundeffect": "SFX_Jean_Crumble_Light"
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},
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{
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"id": 56,
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"cg": "red:FadeIn_Continue:[0~0.1],red:FadeOut_Continue:[0.1~0.2], 10716_normal : FadeIn_Continue",
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"effect": "CustomCamShake:[25][15][0.5]",
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"soundeffect": "SFX_Slap3"
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},
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{
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"id": 57
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},
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{
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"id": 58,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 59,
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"soundeffect": "SFX_Glass_On_The_Rock"
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},
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{
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"id": 60,
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"soundeffect": "SFX_Cigar_Fire"
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},
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{
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"id": 61
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},
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{
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"id": 62,
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 63,
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"soundeffect": "SFX_Stretch_HardGrab"
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},
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{
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"id": 64,
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 65,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 66,
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"soundeffect": "SFX_Glass_On_The_Rock"
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},
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{
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"id": 67,
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"soundeffect": "SFX_Cigar_Fire"
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},
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{
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"id": 68,
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"soundeffect": "SFX_Rope_Hard"
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},
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{
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"id": 69
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},
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{
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"id": 70,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 71,
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"soundeffect": "SFX_Glass_On_The_Rock"
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},
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{
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"id": 72,
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 73
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},
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{
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"id": 74,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 75
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},
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{
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"id": 76,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 77,
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"soundeffect": "SFX_Jean_Crumble_Light"
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},
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{
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"id": 78,
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"soundeffect": "SFX_Hair_Care_3"
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},
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{
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"id": 79,
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"soundeffect": "SFX_Glass_On_The_Rock"
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},
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{
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"id": 80,
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"cg": "10716_normal : FadeOut_Continue"
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},
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{
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"id": 81
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},
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{
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"id": 82
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},
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{
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"id": 83
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},
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{
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"id": 84,
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"cg": "10716_gacksung : FadeIn_Continue",
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 85,
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"soundeffect": "SFX_Metal_Shring"
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},
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{
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"id": 86,
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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},
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{
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"id": 87,
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"soundeffect": "SFX_Sword_Ready"
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},
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{
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"id": 88,
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"soundeffect": "SFX_Jump"
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},
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{
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"id": 89,
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"soundeffect": "SFX_Parry_Middle"
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},
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{
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"id": 90,
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"cg": "white:FadeIn:[0~0.1],white:FadeOut:[0.1~0.2]",
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"soundeffect": "SFX_SwordClang_4, SFX_Parry_Middle:delay=0.3"
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},
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{
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"id": 91
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},
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{
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"id": 92,
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"soundeffect": "SFX_Parry_Middle"
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},
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{
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"id": 93
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},
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{
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"id": 94
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},
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{
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"id": 95
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},
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{
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"id": 96
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},
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{
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"id": 97,
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"cg": "white:FadeIn_Continue:[0~0.1],white:FadeOut_Continue:[0.1~0.2], 10716_gacksung : FadeIn_Continue",
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"effect": "CustomCamShake:[10][7][3]",
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"soundeffect": "SFX_ParryLoop:loop"
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},
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{
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"id": 98,
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"soundeffect": "SFX_Rope_Hard"
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},
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{
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"id": 99,
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"soundeffect": "SFX_ParryLoop:end, SFX_Parry_Middle, SFX_Jump:delay=0.31"
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},
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{
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"id": 100
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},
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{
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"id": 101,
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"cg": "white:FadeIn_Continue:[0~0.1],white:FadeOut_Continue:[0.1~0.2], 10716_gacksung : FadeIn_Continue",
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"soundeffect": "SFX_Parry_Middle, SFX_Parry_Middle:delay=0.41"
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},
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{
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"id": 102
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},
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{
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"id": 103,
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 104,
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"soundeffect": "SFX_Parry_Middle"
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},
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{
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"id": 105,
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"soundeffect": "SFX_Rope_Hard"
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},
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{
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"id": 106,
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"soundeffect": "SFX_SwordClang_3, SFX_Parry_Middle:delay=0.31"
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},
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{
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"id": 107,
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"soundeffect": "SFX_Ryoshu_Sword_Ready"
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},
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{
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"id": 108,
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"cg": "white:FadeIn_Continue:[0~0.1],white:FadeOut_Continue:[0.1~0.2], 10716_gacksung : FadeIn_Continue",
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"effect": "CustomCamShake:[10][7][3]",
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"soundeffect": "SFX_ParryLoop:loop"
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},
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{
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"id": 109
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},
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{
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"id": 110
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},
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{
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"id": 111,
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"soundeffect": "SFX_ParryLoop:end, SFX_Parry_Middle"
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},
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{
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"id": 112,
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"cg": "10716_gacksung : FadeOut_Continue",
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"soundeffect": "SFX_Pinky_Sword"
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},
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{
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"id": 113
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},
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{
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"id": 114
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},
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{
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"id": 115
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},
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{
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"id": 116
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},
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{
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"id": 117,
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"cg": "10716_normal : FadeIn_Continue",
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 118
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},
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{
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"id": 119,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 120
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},
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{
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"id": 121,
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"soundeffect": "SFX_Cloth_Rubbed_Move"
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},
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{
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"id": 122
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},
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{
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"id": 123,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 124,
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 125
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},
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{
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"id": 126,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 127,
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"soundeffect": "SFX_Jean_Crumble_Light"
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},
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{
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"id": 128,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 129
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},
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{
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"id": 130,
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"soundeffect": "SFX_Walk_Wood"
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},
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{
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"id": 131
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},
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{
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"id": 132
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},
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{
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"id": 133
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},
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{
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"id": 134
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},
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{
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"id": 135
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},
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{
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"id": 136
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},
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{
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"id": 137
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},
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{
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"id": 138
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},
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{
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"id": 139
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},
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{
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"id": 140,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 141
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},
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{
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"id": 142
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},
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{
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"id": 143,
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"cg": "10716_normal : FadeOut_Continue",
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"soundeffect": "SFX_Hair_Care_3"
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},
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{
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"id": 144,
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"bgm": "Thumbs_Down:70"
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},
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{
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"id": 145,
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"bgm": "Thumbs_Down:40"
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},
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{
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"id": 146,
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"bgm": "Thumbs_Down:10"
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},
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{
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"id": 147,
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"bgm": "Thumbs_Down:0"
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},
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{
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"id": 148,
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"cg": "10716_gacksung : FadeIn_Continue",
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"bgm": "Mystery_Nervous_Ambience",
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"soundeffect": "SFX_Blood_Splash, SFX_Blood_Drip:delay=0.1, SFX_RyoshuMuga_Weak:loop"
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},
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{
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"id": 149
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},
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{
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"id": 150
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},
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{
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"id": 151
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},
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{
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"id": 152,
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 153
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},
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{
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"id": 154
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},
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{
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"id": 155,
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"soundeffect": "SFX_Walk_Wood"
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},
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{
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"id": 156
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},
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{
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"id": 157
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},
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{
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"id": 158
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},
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{
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"id": 159,
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"soundeffect": "SFX_Glass_Shake"
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},
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{
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"id": 160
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},
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{
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"id": 161,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 162
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},
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{
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"id": 163
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},
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{
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"id": 164
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},
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{
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"id": 165,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 166,
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"soundeffect": "SFX_Metal_Clank"
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},
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{
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"id": 167
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},
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{
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"id": 168
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},
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{
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"id": 169
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},
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{
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"id": 170
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},
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{
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"id": 171,
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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},
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{
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"id": 172
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},
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{
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"id": 173
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},
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{
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"id": 174
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},
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{
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"id": 175,
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"soundeffect": "SFX_Grab_The_Neck"
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},
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{
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"id": 176,
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"soundeffect": "SFX_Drag_Someone_Wood"
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},
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{
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"id": 177,
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"cg": "10716_gacksung : FadeOut_Continue",
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"soundeffect": "SFX_RyoshuMuga:loop, SFX_RyoshuMuga_Weak:end"
|
|
},
|
|
{
|
|
"id": 178
|
|
},
|
|
{
|
|
"id": 179
|
|
},
|
|
{
|
|
"id": 180
|
|
}
|
|
]
|
|
} |