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13 Commits

Author SHA1 Message Date
Kei-Luna
518c04fdb4 Fixed an issue where clicking on a feature not yet implemented on the server side would cause an infinite loading loop. 2026-05-27 07:12:31 +09:00
Kei-Luna
a9b57fc1b7 MoneySync 2026-05-27 06:09:29 +09:00
Kei-Luna
63dc993614 IBLogic 2026-05-26 09:02:03 +09:00
Kei-Luna
26e4d6fd0f BattlePass 2026-05-26 08:49:39 +09:00
Kei-Luna
5de3551ef3 DLCLogic_CheckOpenAct 2026-05-26 07:47:49 +09:00
Kei-Luna
5f81b5f6ec Update version.txt 2026-05-25 14:03:00 +09:00
Kei-Luna
6063a3a0cd DreamCard_LevelSettlement DreamCard_UpdateData 2026-05-25 13:45:14 +09:00
Kei-Luna
60101e75e2 DreamCard can Enter 2026-05-25 13:25:35 +09:00
Kei-Luna
6497bb1c66 VirCapture_GetLevelAward 2026-05-25 13:25:04 +09:00
Kei-Luna
e4fb4d7722 Update version.txt 2026-05-25 13:08:11 +09:00
Kei-Luna
6bc9090c89 VirCaptureTower_EnterLevel 2026-05-25 13:07:34 +09:00
Kei-Luna
bc69a072e1 FishingServer_ConvertFood 2026-05-25 12:58:34 +09:00
Kei-Luna
2f1b6d35da VirCapture fix EXP 2026-05-25 10:20:19 +09:00
30 changed files with 2616 additions and 7 deletions

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@@ -0,0 +1,23 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("battlepass/timelist.json")]
public class BattlePassTimeExcel : ExcelResource
{
[JsonProperty("ID")] public uint Id { get; set; }
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
[JsonProperty("BuyStartTime")] public string BuyStartTime { get; set; } = "";
[JsonProperty("BuyEndTime")] public string BuyEndTime { get; set; } = "";
[JsonProperty("Condition")] public string Condition { get; set; } = "";
[JsonProperty("ExpStep")] public uint ExpStep { get; set; }
[JsonProperty("MaxExPerWeek")] public uint MaxExPerWeek { get; set; }
public override uint GetId() => Id;
public override void Loaded()
{
GameData.BattlePassTimeData[Id] = this;
}
}

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@@ -0,0 +1,21 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/dlc_activities.json")]
public class DlcActivityExcel : ExcelResource
{
[JsonProperty("ID")] public uint Id { get; set; }
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
[JsonProperty("EnterStartTime")] public string EnterStartTime { get; set; } = "";
[JsonProperty("CloseEndTime")] public string CloseEndTime { get; set; } = "";
[JsonProperty("Condition")] public string Condition { get; set; } = "";
public override uint GetId() => Id;
public override void Loaded()
{
GameData.DlcActivityData[Id] = this;
}
}

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@@ -0,0 +1,20 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/DreamCard/activity.json")]
public class DreamCardActivityExcel : ExcelResource
{
[JsonProperty("ID")] public uint ID { get; set; }
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
[JsonProperty("Condition")] public string Condition { get; set; } = "";
[JsonProperty("LevelListID")] public List<uint> LevelListID { get; set; } = [];
public override uint GetId() => ID;
public override void Loaded()
{
GameData.DreamCardActivityData[ID] = this;
}
}

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@@ -0,0 +1,89 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/fishing/food.json")]
public class FishingFoodExcel : ExcelResource
{
[JsonProperty("ID")] public uint Id { get; set; }
[JsonProperty("FoodType")] public JToken? FoodTypeRaw { get; set; }
[JsonProperty("NeedItem")] public JToken? NeedItemRaw { get; set; }
[JsonProperty("CreateItems")] public JToken? CreateItemsRaw { get; set; }
[JsonProperty("EffectTime")] public JToken? EffectTimeRaw { get; set; }
[JsonProperty("FishingLevel")] public JToken? FishingLevelRaw { get; set; }
[JsonProperty("SeasonId")] public JToken? SeasonIdRaw { get; set; }
[JsonProperty("BaitNum")] public JToken? BaitNumRaw { get; set; }
[JsonProperty("FoodArea")] public JToken? FoodAreaRaw { get; set; }
[JsonIgnore] public uint FoodType => ReadUInt(FoodTypeRaw);
[JsonIgnore] public uint EffectTime => ReadUInt(EffectTimeRaw);
[JsonIgnore] public uint FishingLevel => ReadUInt(FishingLevelRaw);
[JsonIgnore] public uint SeasonId => ReadUInt(SeasonIdRaw);
[JsonIgnore] public List<List<uint>> NeedItem => ReadNestedUIntList(NeedItemRaw);
[JsonIgnore] public List<uint> CreateItems => ReadUIntList(CreateItemsRaw);
[JsonIgnore] public List<uint> BaitNum => ReadUIntList(BaitNumRaw);
[JsonIgnore] public List<uint> FoodArea => ReadUIntList(FoodAreaRaw);
public override uint GetId() => Id;
public override void Loaded()
{
GameData.FishingFoodData[Id] = this;
}
private static int ReadInt(JToken? token)
{
if (token == null)
return 0;
return token.Type switch
{
JTokenType.Integer => token.Value<int>(),
JTokenType.Float => (int)token.Value<decimal>(),
JTokenType.String when int.TryParse(token.Value<string>(), out var value) => value,
_ => 0
};
}
private static uint ReadUInt(JToken? token)
{
var value = ReadInt(token);
return value > 0 ? (uint)value : 0;
}
private static List<uint> ReadUIntList(JToken? token)
{
if (token is not JArray array)
return [];
var result = new List<uint>(array.Count);
foreach (var item in array)
{
var value = ReadUInt(item);
if (value > 0)
result.Add(value);
}
return result;
}
private static List<List<uint>> ReadNestedUIntList(JToken? token)
{
if (token is not JArray array)
return [];
var result = new List<List<uint>>(array.Count);
foreach (var row in array.OfType<JArray>())
{
var values = new List<uint>(row.Count);
foreach (var item in row)
{
values.Add(ReadUInt(item));
}
result.Add(values);
}
return result;
}
}

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@@ -0,0 +1,76 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("purchase/ibgoods.json")]
public class IbGoodsExcel : ExcelResource
{
[JsonProperty("GoodsId")] private JToken? GoodsIdRaw { get; set; }
[JsonProperty("Type")] private JToken? TypeRaw { get; set; }
[JsonProperty("PreId")] private JToken? PreIdRaw { get; set; }
[JsonProperty("LimitTimes")] private JToken? LimitTimesRaw { get; set; }
[JsonProperty("Item")] private JToken? ItemRaw { get; set; }
[JsonProperty("Cost")] private JToken? CostRaw { get; set; }
[JsonProperty("Cost2")] private JToken? Cost2Raw { get; set; }
[JsonProperty("PcId")] public string PcId { get; set; } = "";
[JsonProperty("IosId")] public string IosId { get; set; } = "";
[JsonProperty("AndroidId")] public string AndroidId { get; set; } = "";
public override uint GetId() => GoodsId;
public override void Loaded()
{
GameData.IbGoodsData[GoodsId] = this;
}
[JsonIgnore]
public uint GoodsId => ReadUInt(GoodsIdRaw);
[JsonIgnore]
public int Type => (int)ReadUInt(TypeRaw);
[JsonIgnore]
public uint PreId => ReadUInt(PreIdRaw);
[JsonIgnore]
public uint LimitTimes => ReadUInt(LimitTimesRaw);
[JsonIgnore]
public List<uint> Item => ReadUIntList(ItemRaw);
[JsonIgnore]
public List<uint> Cost => ReadUIntList(CostRaw);
[JsonIgnore]
public List<uint> Cost2 => ReadUIntList(Cost2Raw);
public string GetProductId() =>
!string.IsNullOrWhiteSpace(PcId) ? PcId :
!string.IsNullOrWhiteSpace(AndroidId) ? AndroidId :
IosId;
private static uint ReadUInt(JToken? token)
{
if (token == null || token.Type is JTokenType.Null or JTokenType.Undefined)
return 0;
if (token.Type == JTokenType.Integer)
return token.Value<uint>();
if (token.Type == JTokenType.String && uint.TryParse(token.Value<string>(), out var value))
return value;
return 0;
}
private static List<uint> ReadUIntList(JToken? token)
{
if (token is not JArray array)
return [];
return array
.Select(entry => entry.Type == JTokenType.Integer ? entry.Value<uint>() : 0u)
.ToList();
}
}

View File

@@ -12,6 +12,7 @@ public class MonsterCardExcel : ExcelResource
[JsonProperty("Color")] public uint Color { get; set; }
[JsonProperty("RikiId")] public uint RikiId { get; set; }
[JsonProperty("CostValue")] public uint CostValue { get; set; }
[JsonProperty("Exp")] public uint Exp { get; set; }
[JsonIgnore]
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);

View File

@@ -10,8 +10,17 @@ public class OtherItemExcel : ExcelResource
public uint Detail { get; set; }
public uint Particular { get; set; }
public uint Level { get; set; }
public string LuaType { get; set; } = "";
[JsonProperty("UseMode")] public JToken? UseModeRaw { get; set; }
[JsonProperty("Param1")] public JToken? Param1Raw { get; set; }
[JsonProperty("GMnum")] public JToken? GMnumRaw { get; set; }
[JsonIgnore]
public uint UseMode => ReadUInt(UseModeRaw);
[JsonIgnore]
public uint Param1 => ReadUInt(Param1Raw);
[JsonIgnore]
public uint GMnum => ReadUInt(GMnumRaw);

View File

@@ -6,8 +6,11 @@ namespace MikuSB.Data.Excel;
public class VirCaptureLevelListExcel : ExcelResource
{
[JsonProperty("Level")] public uint Level { get; set; }
[JsonProperty("Exp")] public uint Exp { get; set; }
[JsonProperty("Num")] public uint Num { get; set; }
[JsonProperty("MaxCost")] public uint MaxCost { get; set; }
[JsonProperty("Rewards")] public List<List<uint>> Rewards { get; set; } = [];
[JsonProperty("ExpUp")] public double ExpUp { get; set; }
public override uint GetId() => Level;

View File

@@ -9,6 +9,7 @@ public class VirCaptureTimeExcel : ExcelResource
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
[JsonProperty("CaptureRegionId")] public List<uint> CaptureRegionId { get; set; } = [];
[JsonProperty("MaxExp")] public uint MaxExp { get; set; }
public override uint GetId() => Id;

View File

@@ -0,0 +1,44 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/vircapture/tower.json")]
public class VirCaptureTowerExcel : ExcelResource
{
[JsonProperty("ID")] public uint Id { get; set; }
[JsonProperty("Condition")] public JToken? ConditionRaw { get; set; }
[JsonProperty("MapID")] public uint MapId { get; set; }
[JsonProperty("TrialCard")] public List<uint> TrialCard { get; set; } = [];
[JsonProperty("TaskPath")] public string TaskPath { get; set; } = "";
[JsonIgnore]
public Dictionary<int, uint> Condition { get; } = [];
public override uint GetId() => Id;
public override void Loaded()
{
Condition.Clear();
if (ConditionRaw is JObject obj)
{
foreach (var property in obj.Properties())
{
if (!int.TryParse(property.Name, out var key))
continue;
uint value = 0;
if (property.Value.Type == JTokenType.Integer)
value = property.Value.Value<uint>();
else if (property.Value.Type == JTokenType.String &&
uint.TryParse(property.Value.Value<string>(), out var parsed))
value = parsed;
if (value > 0)
Condition[key] = value;
}
}
GameData.VirCaptureTowerData[Id] = this;
}
}

View File

@@ -56,6 +56,12 @@ public static class GameData
public static Dictionary<uint, VirCaptureCaptureRegionExcel> VirCaptureCaptureRegionData { get; private set; } = [];
public static Dictionary<uint, VirCaptureLevelListExcel> VirCaptureLevelListData { get; private set; } = [];
public static Dictionary<ulong, MonsterCardExcel> MonsterCardData { get; private set; } = [];
public static Dictionary<uint, FishingFoodExcel> FishingFoodData { get; private set; } = [];
public static Dictionary<uint, VirCaptureTowerExcel> VirCaptureTowerData { get; private set; } = [];
public static Dictionary<uint, DreamCardActivityExcel> DreamCardActivityData { get; private set; } = [];
public static Dictionary<uint, DlcActivityExcel> DlcActivityData { get; private set; } = [];
public static Dictionary<uint, BattlePassTimeExcel> BattlePassTimeData { get; private set; } = [];
public static Dictionary<uint, IbGoodsExcel> IbGoodsData { get; private set; } = [];
}
public static class GameResourceTemplateId

View File

@@ -205,6 +205,8 @@ public class PlayerInstance(PlayerGameData data)
Pid = (ulong)Data.Uid,
Account = displayName,
Provider = displayName,
Channel = "gm",
Subchannel = "gm",
Name = displayName,
Level = Data.Level,
Sex = Data.Gender,
@@ -242,6 +244,11 @@ public class PlayerInstance(PlayerGameData data)
proto.StrAttrs[ToShiftedAttrKey(x.Gid, x.Sid)] = x.Val;
}
foreach (var (key, value) in BuildMoneySync())
{
proto.Money[key] = value;
}
proto.ShowItems.AddRange(Data.ShowItems);
return proto;
@@ -295,6 +302,24 @@ public class PlayerInstance(PlayerGameData data)
return (gid << 16) | sid;
}
public Dictionary<string, int> BuildMoneySync()
{
var currentMoney = (int)Math.Min(int.MaxValue, GetAttrValue(1, 3));
var sync = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase)
{
["."] = currentMoney,
["gm.gm"] = currentMoney,
["jinshan.jinshan"] = currentMoney,
["pc_jinshan.pc_jinshan"] = currentMoney
};
return sync;
}
private uint GetAttrValue(uint gid, uint sid)
{
return Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
}
public void BuildPlayerAttr(bool additional = false)
{
var bootstrapAttrs = BuildLobbyBootstrapAttrs().ToList();
@@ -445,4 +470,4 @@ public class PlayerInstance(PlayerGameData data)
yield return (132, 1, 0);
}
#endregion
}
}

View File

@@ -8,6 +8,7 @@ public static class CallGSRouter
{
private static readonly Logger Logger = new("CallGS");
private static readonly Dictionary<string, ICallGSHandler> Handlers = [];
private const string UnavailableTipKey = "ui.TxtNotOpen";
public static void Init()
{
@@ -32,11 +33,13 @@ public static class CallGSRouter
catch (Exception e)
{
Logger.Error($"[{req.Api}] {e.Message}", e);
await SendUnavailableResponse(connection, req.Api);
}
return;
}
Logger.Error($"No handler for CallGS API: {req.Api}");
await SendUnavailableResponse(connection, req.Api);
}
public static async Task SendScript(Connection connection, string api, string arg, NtfSyncPlayer extra = null!)
@@ -44,4 +47,11 @@ public static class CallGSRouter
var rsp = new NtfCallScript { Api = api, Arg = arg, ExtraSync = extra };
await connection.SendPacket(CmdIds.NtfScript, rsp);
}
private static Task SendUnavailableResponse(Connection connection, string api)
{
// Many client Lua handlers treat sErr/sError as a recoverable failure path,
// which is preferable to leaving the request hanging forever.
return SendScript(connection, api, $$"""{"sErr":"{{UnavailableTipKey}}","sError":"{{UnavailableTipKey}}"}""");
}
}

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@@ -0,0 +1,113 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BattlePass;
[CallGSApi("BattlePassLogic_ClientRefresh")]
public class BattlePassLogic_ClientRefresh : ICallGSHandler
{
private const uint GroupId = 25;
private const uint CurIdSid = 1;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var now = DateTime.Now;
var battlePass = ResolveCurrent(GameData.BattlePassTimeData.Values, now);
var player = connection.Player!;
var sync = new NtfSyncPlayer();
if (battlePass == null)
{
SetAttr(player, CurIdSid, 0, sync);
await CallGSRouter.SendScript(connection, "BattlePassLogic_ClientRefresh", "{}", sync);
return;
}
SetAttr(player, CurIdSid, battlePass.Id, sync);
var response = new JsonObject
{
["nId"] = battlePass.Id,
["nStartTime"] = ToUnixSeconds(ParseConfigTime(battlePass.StartTime)),
["nEndTime"] = ToUnixSeconds(ParseConfigTime(battlePass.EndTime))
};
await CallGSRouter.SendScript(connection, "BattlePassLogic_ClientRefresh", response.ToJsonString(), sync);
}
private static BattlePassTimeExcel? ResolveCurrent(IEnumerable<BattlePassTimeExcel> configs, DateTime now)
{
var parsed = configs
.Select(x => new
{
Config = x,
Start = ParseConfigTime(x.StartTime),
End = ParseConfigTime(x.EndTime)
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now && x.End > x.Start);
return latestStarted?.Config;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
private static long ToUnixSeconds(DateTime? value)
{
return value.HasValue ? new DateTimeOffset(value.Value).ToUnixTimeSeconds() : 0L;
}
private static void SetAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
{
var attr = GetOrCreateAttr(player, sid);
if (attr.Val != value)
{
attr.Val = value;
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
}
}
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = GroupId,
Sid = sid
};
player.Data.Attrs.Add(attr);
return attr;
}
}

View File

@@ -3,7 +3,9 @@ using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
using MikuSB.GameServer.Game.BossPvp;
using MikuSB.Proto;
using MikuSB.GameServer.Server.CallGS.Handlers.DreamCard;
using MikuSB.GameServer.Server.CallGS.Handlers.Tower;
using MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
@@ -72,6 +74,20 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
return response;
}
if (string.Equals(sCmd, "VirCaptureTower_LevelSettlement", StringComparison.Ordinal))
{
var (response, sync) = VirCaptureTower_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
extraSync = sync;
return response;
}
if (string.Equals(sCmd, "DreamCard_LevelSettlement", StringComparison.Ordinal))
{
var (response, sync) = DreamCard_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
extraSync = sync;
return response;
}
return tbParam?.DeepClone() ?? new JsonObject();
}

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@@ -0,0 +1,112 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.DLC;
[CallGSApi("DLCLogic_CheckOpenAct")]
public class DLCLogic_CheckOpenAct : ICallGSHandler
{
private const uint GroupId = 15;
private const uint ActIdSid = 1;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var now = DateTime.Now;
var act = ResolveCurrent(GameData.DlcActivityData.Values, now);
if (act == null)
{
await CallGSRouter.SendScript(connection, "DLCLogic_CheckOpenAct", "{\"bOpen\":false}");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
SetAttr(player, ActIdSid, act.Id, sync);
var response = new JsonObject
{
["bOpen"] = true,
["nId"] = act.Id,
["nStartTime"] = ToUnixSeconds(ParseConfigTime(act.EnterStartTime)),
["nEndTime"] = ToUnixSeconds(ParseConfigTime(act.CloseEndTime))
};
await CallGSRouter.SendScript(connection, "DLCLogic_CheckOpenAct", response.ToJsonString(), sync);
}
private static DlcActivityExcel? ResolveCurrent(IEnumerable<DlcActivityExcel> configs, DateTime now)
{
var parsed = configs
.Select(x => new
{
Config = x,
Start = ParseConfigTime(x.EnterStartTime),
End = ParseConfigTime(x.CloseEndTime)
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now && x.End > x.Start);
return latestStarted?.Config;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
private static long ToUnixSeconds(DateTime? value)
{
return value.HasValue ? new DateTimeOffset(value.Value).ToUnixTimeSeconds() : 0L;
}
private static void SetAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
{
var attr = GetOrCreateAttr(player, sid);
if (attr.Val != value)
{
attr.Val = value;
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
}
}
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = GroupId,
Sid = sid
};
player.Data.Attrs.Add(attr);
return attr;
}
}

View File

@@ -0,0 +1,59 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using System.Globalization;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.DreamCard;
[CallGSApi("DreamCard_CheckOpen")]
public class DreamCard_CheckOpen : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var now = DateTime.Now;
var ids = GameData.DreamCardActivityData.Values
.Where(x => IsOpen(x, now))
.OrderBy(x => x.ID)
.Select(x => JsonValue.Create(x.ID))
.ToArray();
var response = new JsonObject
{
["tbID"] = new JsonArray(ids)
};
await CallGSRouter.SendScript(connection, "DreamCard_CheckOpen", response.ToJsonString());
}
private static bool IsOpen(DreamCardActivityExcel config, DateTime now)
{
var start = ParseConfigTime(config.StartTime);
if (!start.HasValue || start > now)
return false;
var end = ParseConfigTime(config.EndTime);
if (end.HasValue && now >= end.Value)
return false;
return string.IsNullOrWhiteSpace(config.Condition);
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
}

View File

@@ -0,0 +1,227 @@
using MikuSB.Data;
using MikuSB.Util;
using System.Globalization;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.DreamCard;
[CallGSApi("DreamCard_EnterLevel")]
public class DreamCard_EnterLevel : ICallGSHandler
{
private static readonly Random Random = new();
private static readonly Lazy<DreamCardLevelIndex?> LevelIndex = new(LoadLevelIndex);
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<DreamCardEnterLevelParam>(param);
if (req == null || req.LevelId <= 0 || req.Diff <= 0 || req.Type is < 1 or > 3)
{
await CallGSRouter.SendScript(connection, "DreamCard_EnterLevel", "null");
return;
}
var now = DateTime.Now;
if (!IsAllowed(req, now))
{
await CallGSRouter.SendScript(connection, "DreamCard_EnterLevel", "null");
return;
}
var response = new JsonObject
{
["nSeed"] = Random.Next(1, 1_000_000_000),
["nID"] = req.LevelId,
["nDiff"] = req.Diff,
["nType"] = req.Type
};
await CallGSRouter.SendScript(connection, "DreamCard_EnterLevel", response.ToJsonString());
}
private static bool IsAllowed(DreamCardEnterLevelParam req, DateTime now)
{
var index = LevelIndex.Value;
if (index == null)
return true;
return req.Type switch
{
1 => index.OpenOrdinaryLevelIds(now).Contains((uint)req.LevelId),
2 => index.IsChallengeOpen((uint)req.LevelId, now),
3 => index.IsEndlessOpen((uint)req.LevelId, now),
_ => false
};
}
private static DreamCardLevelIndex? LoadLevelIndex()
{
try
{
var resourceRoot = ConfigManager.Config.Path.ResourcePath;
var dreamCardRoot = Path.Combine(resourceRoot, "dlc", "DreamCard");
var ordinaryLevels = LoadJson<List<DreamCardOrdinaryLevelEntry>>(Path.Combine(dreamCardRoot, "levellist.json")) ?? [];
var challengeLevels = LoadJson<List<DreamCardChallengeLevelEntry>>(Path.Combine(dreamCardRoot, "challenge.json")) ?? [];
var endlessLevels = LoadJson<List<DreamCardEndlessLevelEntry>>(Path.Combine(dreamCardRoot, "endless.json")) ?? [];
return new DreamCardLevelIndex(ordinaryLevels, challengeLevels, endlessLevels);
}
catch
{
return null;
}
}
private static T? LoadJson<T>(string path)
{
if (!File.Exists(path))
return default;
return JsonSerializer.Deserialize<T>(File.ReadAllText(path));
}
}
internal sealed class DreamCardEnterLevelParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nDiff")]
public int Diff { get; set; }
[JsonPropertyName("nType")]
public int Type { get; set; }
[JsonPropertyName("nRoleId")]
public int RoleId { get; set; }
}
internal sealed class DreamCardLevelIndex
{
private readonly HashSet<uint> ordinaryLevelIds;
private readonly Dictionary<uint, DreamCardChallengeLevelEntry> challengeLevels;
private readonly Dictionary<uint, DreamCardEndlessLevelEntry> endlessLevels;
public DreamCardLevelIndex(
IEnumerable<DreamCardOrdinaryLevelEntry> ordinaryLevels,
IEnumerable<DreamCardChallengeLevelEntry> challengeLevels,
IEnumerable<DreamCardEndlessLevelEntry> endlessLevels)
{
ordinaryLevelIds = ordinaryLevels
.Where(x => x.LevelListId > 0)
.Select(x => x.LevelListId)
.ToHashSet();
this.challengeLevels = challengeLevels
.Where(x => x.ChallengeId > 0)
.GroupBy(x => x.ChallengeId)
.ToDictionary(x => x.Key, x => x.First());
this.endlessLevels = endlessLevels
.Where(x => x.EndlessId > 0)
.GroupBy(x => x.EndlessId)
.ToDictionary(x => x.Key, x => x.First());
}
public HashSet<uint> OpenOrdinaryLevelIds(DateTime now)
{
var ids = new HashSet<uint>();
foreach (var activity in GameData.DreamCardActivityData.Values)
{
if (!IsActivityOpen(activity, now))
continue;
foreach (var id in activity.LevelListID)
{
if (ordinaryLevelIds.Contains(id))
ids.Add(id);
}
}
return ids;
}
public bool IsChallengeOpen(uint id, DateTime now)
{
return challengeLevels.TryGetValue(id, out var entry) && IsWithin(entry.StartTime, entry.EndTime, now);
}
public bool IsEndlessOpen(uint id, DateTime now)
{
return endlessLevels.TryGetValue(id, out var entry) && IsWithin(entry.StartTime, entry.EndTime, now);
}
private static bool IsActivityOpen(Data.Excel.DreamCardActivityExcel config, DateTime now)
{
var start = ParseConfigTime(config.StartTime);
if (!start.HasValue || start > now)
return false;
var end = ParseConfigTime(config.EndTime);
if (end.HasValue && now >= end.Value)
return false;
return string.IsNullOrWhiteSpace(config.Condition);
}
private static bool IsWithin(string? startRaw, string? endRaw, DateTime now)
{
var start = ParseConfigTime(startRaw);
if (!start.HasValue || now < start.Value)
return false;
var end = ParseConfigTime(endRaw);
return !end.HasValue || now < end.Value;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
}
internal sealed class DreamCardOrdinaryLevelEntry
{
[JsonPropertyName("LevelListID")]
public uint LevelListId { get; set; }
}
internal sealed class DreamCardChallengeLevelEntry
{
[JsonPropertyName("ChallengeId")]
public uint ChallengeId { get; set; }
[JsonPropertyName("StartTime")]
public string StartTime { get; set; } = "";
[JsonPropertyName("EndTime")]
public string EndTime { get; set; } = "";
}
internal sealed class DreamCardEndlessLevelEntry
{
[JsonPropertyName("EndlessID")]
public uint EndlessId { get; set; }
[JsonPropertyName("StartTime")]
public string StartTime { get; set; } = "";
[JsonPropertyName("EndTime")]
public string EndTime { get; set; } = "";
}

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using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.DreamCard;
[CallGSApi("DreamCard_LevelSettlement")]
public class DreamCard_LevelSettlement : ICallGSHandler
{
private const uint LevelGroupId = 152;
private const uint LevelSubNum = 10;
private const int OrdinaryType = 1;
private const int ChallengeType = 2;
private const int EndlessType = 3;
private static readonly Lazy<DreamCardSettlementIndex?> SettlementIndex = new(LoadIndex);
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
await CallGSRouter.SendScript(connection, "DreamCard_LevelSettlement", response.ToJsonString(), sync);
}
public static (JsonObject Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
{
var req = tbParam?.Deserialize<DreamCardLevelSettlementParam>();
if (req == null || req.LevelId <= 0 || req.Diff <= 0 || req.Type is < OrdinaryType or > EndlessType)
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
var sync = new NtfSyncPlayer();
var response = new JsonObject
{
["nID"] = req.LevelId,
["nDiff"] = req.Diff,
["nType"] = req.Type
};
switch (req.Type)
{
case OrdinaryType:
HandleOrdinary(player, sync, response, req);
break;
case ChallengeType:
HandleChallenge(player, sync, response, req);
break;
case EndlessType:
HandleEndless(response, req);
break;
}
DatabaseHelper.SaveDatabaseType(player.Data);
return (response, sync);
}
private static void HandleOrdinary(PlayerInstance player, NtfSyncPlayer sync, JsonObject response, DreamCardLevelSettlementParam req)
{
var baseSid = (uint)(LevelSubNum * req.LevelId);
var passAttr = GetOrCreateAttr(player.Data, LevelGroupId, baseSid + 1);
passAttr.Val += 1;
SyncAttr(sync, player, passAttr);
var diffAttr = GetOrCreateAttr(player.Data, LevelGroupId, baseSid + 2);
diffAttr.Val = Math.Max(diffAttr.Val, (uint)req.Diff);
SyncAttr(sync, player, diffAttr);
var starAttr = GetOrCreateAttr(player.Data, LevelGroupId, baseSid + 3);
starAttr.Val = MergeDifficultyBits(starAttr.Val, req.Diff, req.StarValue);
SyncAttr(sync, player, starAttr);
if (TryGetOrdinaryRewardId((uint)req.LevelId, (uint)req.Diff, out var rewardId) && rewardId > 0)
response["nRewardID"] = rewardId;
}
private static void HandleChallenge(PlayerInstance player, NtfSyncPlayer sync, JsonObject response, DreamCardLevelSettlementParam req)
{
var baseSid = (uint)(LevelSubNum * req.LevelId);
var scoreSid = baseSid + (uint)req.Diff + 4;
var currentScore = (uint)Math.Max(0, req.Score);
var scoreAttr = GetOrCreateAttr(player.Data, LevelGroupId, scoreSid);
var newRecord = currentScore > scoreAttr.Val;
scoreAttr.Val = Math.Max(scoreAttr.Val, currentScore);
SyncAttr(sync, player, scoreAttr);
var challengePeriodId = ResolveCurrentChallengePeriodId(DateTime.Now);
if (challengePeriodId > 0)
{
var periodAttr = GetOrCreateAttr(player.Data, LevelGroupId, 0);
periodAttr.Val = challengePeriodId;
SyncAttr(sync, player, periodAttr);
}
response["NewRecord"] = newRecord;
}
private static void HandleEndless(JsonObject response, DreamCardLevelSettlementParam req)
{
response["NewRecord"] = false;
}
private static uint MergeDifficultyBits(uint currentValue, int diff, int starMask)
{
var bitStart = Math.Max(0, diff - 1) * 3;
var result = currentValue;
for (var i = 0; i < 3; i++)
{
if (((starMask >> i) & 1) == 0)
continue;
result |= 1u << (bitStart + i);
}
return result;
}
private static bool TryGetOrdinaryRewardId(uint levelId, uint diff, out uint rewardId)
{
rewardId = 0;
var index = SettlementIndex.Value;
if (index == null)
return false;
return index.TryGetOrdinaryRewardId(levelId, diff, out rewardId);
}
private static uint ResolveCurrentChallengePeriodId(DateTime now)
{
var index = SettlementIndex.Value;
return index?.ResolveCurrentChallengePeriodId(now) ?? 0;
}
private static DreamCardSettlementIndex? LoadIndex()
{
try
{
var root = Path.Combine(MikuSB.Util.ConfigManager.Config.Path.ResourcePath, "dlc", "DreamCard");
var ordinaryLevels = LoadJson<List<DreamCardOrdinarySettlementEntry>>(Path.Combine(root, "levellist.json")) ?? [];
var challengeTimes = LoadJson<List<DreamCardChallengeTimeEntry>>(Path.Combine(root, "chall_time.json")) ?? [];
return new DreamCardSettlementIndex(ordinaryLevels, challengeTimes);
}
catch
{
return null;
}
}
private static T? LoadJson<T>(string path)
{
if (!File.Exists(path))
return default;
return JsonSerializer.Deserialize<T>(File.ReadAllText(path));
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class DreamCardLevelSettlementParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nDiff")]
public int Diff { get; set; }
[JsonPropertyName("nType")]
public int Type { get; set; }
[JsonPropertyName("nStarValue")]
public int StarValue { get; set; }
[JsonPropertyName("nScore")]
public int Score { get; set; }
}
internal sealed class DreamCardSettlementIndex
{
private readonly Dictionary<(uint LevelId, uint Diff), uint> ordinaryRewardIds;
private readonly List<DreamCardChallengeTimeEntry> challengeTimes;
public DreamCardSettlementIndex(
IEnumerable<DreamCardOrdinarySettlementEntry> ordinaryLevels,
IEnumerable<DreamCardChallengeTimeEntry> challengeTimes)
{
ordinaryRewardIds = ordinaryLevels
.Where(x => x.LevelListId > 0 && x.HardStage > 0)
.GroupBy(x => (x.LevelListId, x.HardStage))
.ToDictionary(x => x.Key, x => x.First().RewardId);
this.challengeTimes = challengeTimes.ToList();
}
public bool TryGetOrdinaryRewardId(uint levelId, uint diff, out uint rewardId)
{
return ordinaryRewardIds.TryGetValue((levelId, diff), out rewardId);
}
public uint ResolveCurrentChallengePeriodId(DateTime now)
{
foreach (var entry in challengeTimes.OrderBy(x => x.ChallTimeId))
{
var start = ParseConfigTime(entry.StartTime);
var end = ParseConfigTime(entry.EndTime);
if (!start.HasValue || !end.HasValue)
continue;
if (start.Value <= now && now < end.Value)
return entry.ChallTimeId;
}
return 0;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
}
internal sealed class DreamCardOrdinarySettlementEntry
{
[JsonPropertyName("LevelListID")]
public uint LevelListId { get; set; }
[JsonPropertyName("HardStage")]
public uint HardStage { get; set; }
[JsonPropertyName("RewardID")]
public uint RewardId { get; set; }
}
internal sealed class DreamCardChallengeTimeEntry
{
[JsonPropertyName("ChallTimeID")]
public uint ChallTimeId { get; set; }
[JsonPropertyName("StartTime")]
public string StartTime { get; set; } = "";
[JsonPropertyName("EndTime")]
public string EndTime { get; set; } = "";
}

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using MikuSB.Database;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.DreamCard;
[CallGSApi("DreamCard_UpdateData")]
public class DreamCard_UpdateData : ICallGSHandler
{
private const uint DataGroupId = 62;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var sync = new NtfSyncPlayer();
var dirty = false;
try
{
var entries = JsonSerializer.Deserialize<List<DreamCardUpdateDataEntry>>(param) ?? [];
foreach (var entry in entries)
{
if (entry.Id <= 0)
continue;
var value = NormalizeJson(entry.Data);
player.SetStrAttr(DataGroupId, (uint)entry.Id, value);
sync.CustomStr[player.ToShiftedAttrKey(DataGroupId, (uint)entry.Id)] = value;
dirty = true;
}
}
catch
{
// Ignore malformed payloads so the client-side save queue can continue.
}
if (dirty)
DatabaseHelper.SaveDatabaseType(player.Data);
await CallGSRouter.SendScript(connection, "DreamCard_UpdateData", "{}", sync);
}
private static string NormalizeJson(JsonElement data)
{
return data.ValueKind == JsonValueKind.Undefined
? "null"
: data.GetRawText();
}
}
internal sealed class DreamCardUpdateDataEntry
{
[JsonPropertyName("id")]
public int Id { get; set; }
[JsonPropertyName("data")]
public JsonElement Data { get; set; }
}

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using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Fishing;
[CallGSApi("FishingServer_ConvertFood")]
public class FishingServer_ConvertFood : ICallGSHandler
{
private const uint FishingGroupId = 32;
private const uint CashGroupId = 1;
private const uint FoodBaseSid = 30000;
private const uint FoodAvaTimeSubType = 1;
private const uint ExploreAvaTimeSubType = 2;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<FishingConvertFoodParam>(param);
if (req == null || req.FoodId <= 0 || req.Num <= 0)
{
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", "{\"sError\":\"error.BadParam\"}");
return;
}
if (!GameData.FishingFoodData.TryGetValue((uint)req.FoodId, out var food))
{
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", "{\"sError\":\"error.BadParam\"}");
return;
}
var count = Math.Max(1u, req.Num);
var sync = new NtfSyncPlayer();
if (!HasEnoughMaterials(player.InventoryManager.InventoryData, food.NeedItem, count) ||
!HasEnoughCash(player.Data, food.BaitNum, count))
{
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", "{\"sError\":\"tip.girlcard_cmd_err\"}");
return;
}
ConsumeMaterials(player.InventoryManager.InventoryData, food.NeedItem, count, sync.Items);
ConsumeCash(player, food.BaitNum, count, sync);
var response = new JsonObject
{
["nFoodID"] = req.FoodId
};
switch (food.FoodType)
{
case 1:
ApplyFoodDuration(player, food, FoodAvaTimeSubType, count, sync);
break;
case 2:
{
var rewards = await CreateItemsAsync(player, sync, food.CreateItems, count);
response["tbBait"] = rewards;
break;
}
case 3:
ApplyFoodDuration(player, food, ExploreAvaTimeSubType, count, sync);
break;
default:
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", "{\"sError\":\"error.BadParam\"}");
return;
}
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.Data);
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", response.ToJsonString(), sync);
}
private static bool HasEnoughMaterials(InventoryData inventory, IEnumerable<List<uint>> costs, uint multiplier)
{
foreach (var cost in costs)
{
if (cost.Count < 5)
return false;
var templateId = GameResourceTemplateId.FromGdpl(cost[0], cost[1], cost[2], cost[3]);
var item = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
var needCount = checked(cost[4] * multiplier);
if (item == null || item.ItemCount < needCount)
return false;
}
return true;
}
private static void ConsumeMaterials(InventoryData inventory, IEnumerable<List<uint>> costs, uint multiplier, ICollection<Item> syncItems)
{
foreach (var cost in costs)
{
var templateId = GameResourceTemplateId.FromGdpl(cost[0], cost[1], cost[2], cost[3]);
var item = inventory.Items.Values.First(x => x.TemplateId == templateId);
var needCount = checked(cost[4] * multiplier);
item.ItemCount -= needCount;
if (item.ItemCount == 0)
{
inventory.Items.Remove(item.UniqueId);
var proto = item.ToProto();
proto.Count = 0;
syncItems.Add(proto);
}
else
{
syncItems.Add(item.ToProto());
}
}
}
private static bool HasEnoughCash(PlayerGameData data, IReadOnlyList<uint> baitNum, uint multiplier)
{
if (baitNum.Count < 2)
return true;
var moneyType = baitNum[0];
var need = checked(baitNum[1] * multiplier);
var sid = moneyType * 2 + 1;
var attr = data.Attrs.FirstOrDefault(x => x.Gid == CashGroupId && x.Sid == sid);
return (attr?.Val ?? 0) >= need;
}
private static void ConsumeCash(MikuSB.GameServer.Game.Player.PlayerInstance player, IReadOnlyList<uint> baitNum, uint multiplier, NtfSyncPlayer sync)
{
if (baitNum.Count < 2)
return;
var moneyType = baitNum[0];
var sid = moneyType * 2 + 1;
var need = checked(baitNum[1] * multiplier);
var attr = GetOrCreateAttr(player.Data, CashGroupId, sid);
attr.Val -= need;
SyncAttr(player, sync, attr);
}
private static void ApplyFoodDuration(MikuSB.GameServer.Game.Player.PlayerInstance player, FishingFoodExcel food, uint subType, uint count, NtfSyncPlayer sync)
{
var sid = FoodBaseSid + food.Id * 10 + subType;
var attr = GetOrCreateAttr(player.Data, FishingGroupId, sid);
var now = (uint)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
var startTime = Math.Max(attr.Val, now);
attr.Val = checked(startTime + food.EffectTime * count);
SyncAttr(player, sync, attr);
}
private static async Task<JsonArray> CreateItemsAsync(MikuSB.GameServer.Game.Player.PlayerInstance player, NtfSyncPlayer sync, IReadOnlyList<uint> createItem, uint multiplier)
{
var rewards = new JsonArray();
if (createItem.Count < 5)
return rewards;
var itemType = (ItemTypeEnum)createItem[0];
var detail = createItem[1];
var particular = createItem[2];
var level = createItem[3];
var totalCount = checked(createItem[4] * multiplier);
switch (itemType)
{
case ItemTypeEnum.TYPE_SUPPLIES:
{
var templateId = (uint)GameResourceTemplateId.FromGdpl(createItem[0], detail, particular, level);
if (GameData.SuppliesData.TryGetValue(templateId, out var supplies))
{
var item = await player.InventoryManager.AddSuppliesItem(supplies, totalCount, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
}
case ItemTypeEnum.TYPE_USEABLE:
{
var item = AddOtherItem(player.InventoryManager.InventoryData, detail, particular, level, totalCount);
if (item != null)
sync.Items.Add(item.ToProto());
break;
}
}
rewards.Add(new JsonArray((int)createItem[0], (int)detail, (int)particular, (int)level, (int)totalCount));
return rewards;
}
private static BaseGameItemInfo? AddOtherItem(InventoryData inventory, uint detail, uint particular, uint level, uint count)
{
var templateId = (uint)GameResourceTemplateId.FromGdpl((uint)ItemTypeEnum.TYPE_USEABLE, detail, particular, level);
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
return null;
var maxCount = otherItem.GMnum > 0 ? otherItem.GMnum : 99999u;
var existing = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
if (existing != null)
{
existing.ItemCount = Math.Min(existing.ItemCount + count, maxCount);
return existing;
}
var item = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = inventory.NextUniqueUid++,
ItemType = ItemTypeEnum.TYPE_USEABLE,
ItemCount = Math.Min(count, maxCount)
};
inventory.Items[item.UniqueId] = item;
return item;
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr { Gid = gid, Sid = sid, Val = 0 };
data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(MikuSB.GameServer.Game.Player.PlayerInstance player, NtfSyncPlayer sync, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class FishingConvertFoodParam
{
[JsonPropertyName("nFoodID")]
public int FoodId { get; set; }
[JsonPropertyName("nNum")]
public uint Num { get; set; }
}

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using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
[CallGSApi("Adjust_Record")]
public class Adjust_Record : ICallGSHandler
{
private const uint GroupId = 107;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<AdjustRecordParam>(param);
if (req == null || req.Type == 0)
{
await CallGSRouter.SendScript(connection, "Adjust_Record", "null");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
var attr = GetOrCreateAttr(player, req.Type);
if (attr.Val == 0)
{
attr.Val = 1;
sync.Custom[player.ToPackedAttrKey(GroupId, req.Type)] = 1;
sync.Custom[player.ToShiftedAttrKey(GroupId, req.Type)] = 1;
DatabaseHelper.SaveDatabaseType(player.Data);
}
await CallGSRouter.SendScript(connection, "Adjust_Record", "null", sync);
}
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = GroupId,
Sid = sid
};
player.Data.Attrs.Add(attr);
return attr;
}
}
internal sealed class AdjustRecordParam
{
[JsonPropertyName("nType")]
public uint Type { get; set; }
}

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using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Shop;
[CallGSApi("IBLogic_BuyGoods")]
public class IBLogic_BuyGoods : ICallGSHandler
{
private const uint BuyGroupId = 26;
private const uint RedGroupId = 113;
private const uint CashGroupId = 1;
private const uint BattlePassGroupId = 25;
private const uint BattlePassCurIdSid = 1;
private const uint BattlePassStatusSid = 2;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<IbBuyGoodsParam>(param);
var player = connection.Player!;
if (req?.Type == 3 && req.GoodsId > 0 && req.Count > 0)
{
await HandleBattlePassPurchase(connection, player, req);
return;
}
if (req == null ||
req.GoodsId == 0 ||
req.Count == 0 ||
!GameData.IbGoodsData.TryGetValue(req.GoodsId, out var goods))
{
await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (goods.LimitTimes > 0)
{
var buyAttr = GetOrCreateAttr(player, BuyGroupId, req.GoodsId);
if (buyAttr.Val >= goods.LimitTimes)
{
await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", "{\"sErr\":\"tip.Mall_Limit_Buy\"}");
return;
}
}
var rewardItems = BuildRewardItems(goods, req);
if (rewardItems.Count == 0)
{
await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", "{\"sErr\":\"error.BadParam\"}");
return;
}
var sync = new NtfSyncPlayer();
foreach (var reward in rewardItems)
await GrantRewardAsync(player, sync, reward);
var buyCountAttr = GetOrCreateAttr(player, BuyGroupId, req.GoodsId);
buyCountAttr.Val += req.Count;
SyncAttr(player, sync, buyCountAttr);
var redAttr = GetOrCreateAttr(player, RedGroupId, req.GoodsId);
if (redAttr.Val == 0)
{
redAttr.Val = 1;
SyncAttr(player, sync, redAttr);
}
DatabaseHelper.SaveDatabaseType(player.Data);
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
var responseGoods = new JsonArray();
foreach (var reward in rewardItems)
{
var row = new JsonArray();
foreach (var value in reward)
row.Add((int)value);
responseGoods.Add(row);
}
var rsp = new JsonObject
{
["nGoodsId"] = (int)req.GoodsId,
["tbGoods"] = responseGoods
};
var productId = goods.GetProductId();
if (!string.IsNullOrWhiteSpace(productId))
rsp["sProductId"] = productId;
var cost = req.Index == 2 ? goods.Cost2 : goods.Cost;
if (cost.Count >= 2)
rsp["nTotalPrice"] = (int)cost[1];
await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", rsp.ToJsonString(), sync);
}
private static async Task HandleBattlePassPurchase(Connection connection, PlayerInstance player, IbBuyGoodsParam req)
{
var sync = new NtfSyncPlayer();
var battlePassId = ResolveCurrentBattlePassId();
if (battlePassId > 0)
{
var curIdAttr = GetOrCreateAttr(player, BattlePassGroupId, BattlePassCurIdSid);
curIdAttr.Val = battlePassId;
SyncAttr(player, sync, curIdAttr);
}
var statusAttr = GetOrCreateAttr(player, BattlePassGroupId, BattlePassStatusSid);
if (statusAttr.Val < 2)
{
statusAttr.Val = 2;
SyncAttr(player, sync, statusAttr);
}
var buyCountAttr = GetOrCreateAttr(player, BuyGroupId, req.GoodsId);
buyCountAttr.Val += req.Count;
SyncAttr(player, sync, buyCountAttr);
var redAttr = GetOrCreateAttr(player, RedGroupId, req.GoodsId);
if (redAttr.Val == 0)
{
redAttr.Val = 1;
SyncAttr(player, sync, redAttr);
}
DatabaseHelper.SaveDatabaseType(player.Data);
var rsp = new JsonObject
{
["nGoodsId"] = (int)req.GoodsId,
["tbGoods"] = new JsonArray()
};
await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", rsp.ToJsonString(), sync);
}
private static List<List<uint>> BuildRewardItems(IbGoodsExcel goods, IbBuyGoodsParam req)
{
var rewards = new List<List<uint>>();
if (goods.Item.Count >= 4)
rewards.Add(WithCount(goods.Item, req.Count));
if (req.SelectItem1?.Count >= 4)
rewards.Add(WithCount(req.SelectItem1, req.Count));
if (req.SelectItem2?.Count >= 4)
rewards.Add(WithCount(req.SelectItem2, req.Count));
return rewards;
}
private static List<uint> WithCount(IReadOnlyList<uint> item, uint buyCount)
{
var reward = item.Take(5).ToList();
while (reward.Count < 5)
reward.Add(1);
reward[4] = Math.Max(1u, reward[4]) * Math.Max(1u, buyCount);
return reward;
}
private static async Task GrantRewardAsync(PlayerInstance player, NtfSyncPlayer sync, IReadOnlyList<uint> reward)
{
if (reward.Count < 5)
return;
var itemType = (ItemTypeEnum)reward[0];
var detail = reward[1];
var particular = reward[2];
var level = reward[3];
var count = Math.Max(1u, reward[4]);
switch (itemType)
{
case ItemTypeEnum.TYPE_CARD:
for (var i = 0u; i < count; i++)
{
var character = await player.CharacterManager.AddCharacter(itemType, detail, particular, level, sendPacket: false);
if (character != null)
sync.Items.Add(character.ToProto());
}
break;
case ItemTypeEnum.TYPE_WEAPON:
for (var i = 0u; i < count; i++)
{
var weapon = await player.InventoryManager.AddWeaponItem(itemType, detail, particular, level, sendPacket: false);
if (weapon != null)
sync.Items.Add(weapon.ToProto());
}
break;
case ItemTypeEnum.TYPE_SUPPORT:
for (var i = 0u; i < count; i++)
{
var support = await player.InventoryManager.AddSupportCardItem(detail, particular, level, sendPacket: false);
if (support != null)
sync.Items.Add(support.ToProto());
}
break;
case ItemTypeEnum.TYPE_SUPPLIES:
{
var templateId = (uint)GameResourceTemplateId.FromGdpl(reward[0], detail, particular, level);
if (!GameData.SuppliesData.TryGetValue(templateId, out var supplies))
break;
var item = await player.InventoryManager.AddSuppliesItem(supplies, count, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
break;
}
case ItemTypeEnum.TYPE_USEABLE:
{
if (!TryGrantCashBox(player, sync, detail, particular, level, count))
{
var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
}
case ItemTypeEnum.TYPE_WEAPON_PART:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddWeaponPartItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CARD_SKIN:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddSkinItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_HOUSE:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddHouseFurnitureItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_PROFILE:
case ItemTypeEnum.TYPE_FRAME:
case ItemTypeEnum.TYPE_BADGE:
case ItemTypeEnum.TYPE_COVER:
case ItemTypeEnum.TYPE_NAMECARD:
case ItemTypeEnum.TYPE_EXPRESSION:
case ItemTypeEnum.TYPE_BUBBLE:
case ItemTypeEnum.TYPE_ANALYST:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddProfileItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_WEAPON_SKIN:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddWeaponSkinItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_MANIFESTATION:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddManifestationItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CARD_SKIN_PART:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddSkinPartItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_AR:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddArItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CALL:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddCallItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
}
}
private static BaseGameItemInfo? AddOtherItem(InventoryData inventory, uint genre, uint detail, uint particular, uint level, uint count)
{
var templateId = (uint)GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
return null;
var maxCount = otherItem.GMnum > 0 ? otherItem.GMnum : 99999u;
var existing = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
if (existing != null)
{
existing.ItemCount = Math.Min(existing.ItemCount + count, maxCount);
return existing;
}
var item = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = inventory.NextUniqueUid++,
ItemType = ItemTypeEnum.TYPE_USEABLE,
ItemCount = Math.Min(count, maxCount)
};
inventory.Items[item.UniqueId] = item;
return item;
}
private static bool TryGrantCashBox(PlayerInstance player, NtfSyncPlayer sync, uint detail, uint particular, uint level, uint count)
{
var templateId = (uint)GameResourceTemplateId.FromGdpl((uint)ItemTypeEnum.TYPE_USEABLE, detail, particular, level);
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
return false;
uint moneyType = otherItem.LuaType switch
{
"money_box" => 1,
"gold_box" => 2,
"silver_box" => 3,
"vigor_box" => 4,
_ => 0
};
if (moneyType == 0 || otherItem.Param1 == 0)
return false;
var amount = checked(otherItem.Param1 * count);
var sid = moneyType * 2 + 1;
var attr = GetOrCreateAttr(player, CashGroupId, sid);
attr.Val += amount;
SyncAttr(player, sync, attr);
if (moneyType == 1)
{
foreach (var (key, value) in player.BuildMoneySync())
sync.Money[key] = value;
}
return true;
}
private static uint ResolveCurrentBattlePassId()
{
var now = DateTime.Now;
var parsed = GameData.BattlePassTimeData.Values
.Select(x => new
{
Config = x,
Start = ParseConfigTime(x.StartTime),
End = ParseConfigTime(x.EndTime)
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config.Id;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now && x.End > x.Start);
return latestStarted?.Config.Id ?? 0;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint gid, uint sid)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
player.Data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class IbBuyGoodsParam
{
[JsonPropertyName("nType")]
public int Type { get; set; }
[JsonPropertyName("nGoodsId")]
public uint GoodsId { get; set; }
[JsonPropertyName("nCount")]
public uint Count { get; set; }
[JsonPropertyName("nIndex")]
public int Index { get; set; }
[JsonPropertyName("tbSelectItem1")]
public List<uint>? SelectItem1 { get; set; }
[JsonPropertyName("tbSelectItem2")]
public List<uint>? SelectItem2 { get; set; }
}

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@@ -0,0 +1,71 @@
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Shop;
[CallGSApi("IBLogic_GoodsRedDot")]
public class IBLogic_GoodsRedDot : ICallGSHandler
{
private const uint RedGroupId = 113;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<IbGoodsRedDotParam>(param);
if (req?.GoodsIds == null || req.GoodsIds.Count == 0)
{
await CallGSRouter.SendScript(connection, "IBLogic_GoodsRedDot", "null");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
var changed = false;
foreach (var goodsId in req.GoodsIds.Where(x => x > 0).Distinct())
{
var attr = GetOrCreateAttr(player, RedGroupId, goodsId);
if (attr.Val > 0)
continue;
attr.Val = 1;
SyncAttr(player, sync, attr);
changed = true;
}
if (changed)
DatabaseHelper.SaveDatabaseType(player.Data);
await CallGSRouter.SendScript(connection, "IBLogic_GoodsRedDot", "null", sync);
}
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint gid, uint sid)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
player.Data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class IbGoodsRedDotParam
{
[JsonPropertyName("tbList")]
public List<uint> GoodsIds { get; set; } = [];
}

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@@ -11,6 +11,14 @@ namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCaptureLevel_SaveCapture")]
public class VirCaptureLevel_SaveCapture : ICallGSHandler
{
private const uint VirCaptureGroupId = 128;
private const uint CurExpSid = 2;
private const uint CurLevelSid = 3;
private const uint BagNumSid = 5;
private const uint DailyExpSid = 8;
private const uint ColorMaxStartSid = 11;
private const uint RikiGroupId = 135;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<VirCaptureSaveCaptureParam>(param);
@@ -50,6 +58,7 @@ public class VirCaptureLevel_SaveCapture : ICallGSHandler
sync.Items.Add(grantedItem.ToProto());
SyncVirCaptureCounters(player, grantedItem.TemplateId, sync);
ApplyCaptureExp(player, grantedItem.TemplateId, sync);
DatabaseHelper.SaveDatabaseType(player.Data);
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
@@ -68,17 +77,22 @@ public class VirCaptureLevel_SaveCapture : ICallGSHandler
private static void SyncVirCaptureCounters(MikuSB.GameServer.Game.Player.PlayerInstance player, ulong templateId, NtfSyncPlayer sync)
{
var bagCount = (uint)player.InventoryManager.InventoryData.Items.Values.Count(x => x.ItemType == ItemTypeEnum.TYPE_MONSTER_CARD);
VirCaptureStateHelper.SetUnsignedAttr(player, 5, bagCount, sync);
VirCaptureStateHelper.SetUnsignedAttr(player, BagNumSid, bagCount, sync);
if (!GameData.MonsterCardData.TryGetValue(templateId, out var monsterCard) || monsterCard.RikiId == 0)
return;
var rikiAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == 135 && x.Sid == monsterCard.RikiId);
var colorSid = ColorMaxStartSid + Math.Max(0u, monsterCard.Color - 1u);
var colorAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == colorSid);
var nextColorValue = (colorAttr?.Val ?? 0) + 1;
VirCaptureStateHelper.SetUnsignedAttr(player, colorSid, nextColorValue, sync);
var rikiAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == RikiGroupId && x.Sid == monsterCard.RikiId);
if (rikiAttr == null)
{
rikiAttr = new Database.Player.PlayerAttr
{
Gid = 135,
Gid = RikiGroupId,
Sid = monsterCard.RikiId,
Val = 0
};
@@ -86,8 +100,115 @@ public class VirCaptureLevel_SaveCapture : ICallGSHandler
}
rikiAttr.Val += 1;
sync.Custom[player.ToPackedAttrKey(135, monsterCard.RikiId)] = rikiAttr.Val;
sync.Custom[player.ToShiftedAttrKey(135, monsterCard.RikiId)] = rikiAttr.Val;
sync.Custom[player.ToPackedAttrKey(RikiGroupId, monsterCard.RikiId)] = rikiAttr.Val;
sync.Custom[player.ToShiftedAttrKey(RikiGroupId, monsterCard.RikiId)] = rikiAttr.Val;
}
private static void ApplyCaptureExp(MikuSB.GameServer.Game.Player.PlayerInstance player, ulong templateId, NtfSyncPlayer sync)
{
if (!GameData.MonsterCardData.TryGetValue(templateId, out var monsterCard) || monsterCard.Exp == 0)
return;
var curLevelAttr = GetOrCreateVirCaptureAttr(player, CurLevelSid);
var curExpAttr = GetOrCreateVirCaptureAttr(player, CurExpSid);
var dailyExpAttr = GetOrCreateVirCaptureAttr(player, DailyExpSid);
var maxLevel = GameData.VirCaptureLevelListData.Count == 0 ? 1u : GameData.VirCaptureLevelListData.Keys.Max();
var curLevel = Math.Max(1u, curLevelAttr.Val);
if (curLevel >= maxLevel)
return;
var baseExp = monsterCard.Exp;
if (GameData.VirCaptureLevelListData.TryGetValue(curLevel, out var currentLevelCfg) && currentLevelCfg.ExpUp > 1d)
baseExp = (uint)Math.Floor(baseExp * currentLevelCfg.ExpUp);
var maxDailyExp = ResolveCurrentAct(player)?.MaxExp ?? 0u;
if (maxDailyExp > 0 && dailyExpAttr.Val >= maxDailyExp)
return;
var gainExp = baseExp;
if (maxDailyExp > 0)
gainExp = Math.Min(gainExp, maxDailyExp - dailyExpAttr.Val);
if (gainExp == 0)
return;
dailyExpAttr.Val += gainExp;
SyncVirCaptureAttr(player, DailyExpSid, dailyExpAttr.Val, sync);
var pendingExp = curExpAttr.Val + gainExp;
while (GameData.VirCaptureLevelListData.TryGetValue(curLevel, out var levelCfg) && curLevel < maxLevel)
{
if (pendingExp < levelCfg.Exp)
break;
pendingExp -= levelCfg.Exp;
curLevel++;
}
curLevelAttr.Val = curLevel;
curExpAttr.Val = curLevel >= maxLevel
? GameData.VirCaptureLevelListData.GetValueOrDefault(maxLevel)?.Exp ?? pendingExp
: pendingExp;
SyncVirCaptureAttr(player, CurLevelSid, curLevelAttr.Val, sync);
SyncVirCaptureAttr(player, CurExpSid, curExpAttr.Val, sync);
}
private static Database.Player.PlayerAttr GetOrCreateVirCaptureAttr(MikuSB.GameServer.Game.Player.PlayerInstance player, uint sid)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == sid);
if (attr != null)
return attr;
attr = new Database.Player.PlayerAttr
{
Gid = VirCaptureGroupId,
Sid = sid,
Val = 0
};
player.Data.Attrs.Add(attr);
return attr;
}
private static void SyncVirCaptureAttr(MikuSB.GameServer.Game.Player.PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
{
sync.Custom[player.ToPackedAttrKey(VirCaptureGroupId, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(VirCaptureGroupId, sid)] = value;
}
private static MikuSB.Data.Excel.VirCaptureTimeExcel? ResolveCurrentAct(MikuSB.GameServer.Game.Player.PlayerInstance player)
{
var actId = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == 1)?.Val ?? 0;
if (actId > 0 && GameData.VirCaptureTimeData.TryGetValue(actId, out var act))
return act;
var now = DateTime.Now;
return GameData.VirCaptureTimeData.Values
.Select(x => new { Config = x, Start = ParseConfigTime(x.StartTime), End = ParseConfigTime(x.EndTime) })
.Where(x => x.Start.HasValue && x.End.HasValue && x.Start <= now && now < x.End)
.OrderBy(x => x.Start)
.Select(x => x.Config)
.FirstOrDefault();
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
System.Globalization.CultureInfo.InvariantCulture,
System.Globalization.DateTimeStyles.None,
out var value)
? value
: null;
}
}

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@@ -0,0 +1,79 @@
using MikuSB.Data;
using MikuSB.Database.Player;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCaptureTower_EnterLevel")]
public class VirCaptureTower_EnterLevel : ICallGSHandler
{
private const uint LaunchPassGroupId = 22;
private const uint VirCaptureGroupId = 128;
private const uint VirCaptureLevelSid = 3;
private static readonly Random Random = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<VirCaptureTowerEnterLevelParam>(param);
if (req == null || req.LevelId <= 0 || req.TeamId <= 0)
{
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.VirCaptureTowerData.TryGetValue((uint)req.LevelId, out var levelCfg))
{
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var player = connection.Player!;
if (!CheckConditions(player.Data, levelCfg.Condition))
{
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"tip.LevelLocked\"}");
return;
}
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}");
}
private static bool CheckConditions(PlayerGameData data, IReadOnlyDictionary<int, uint> conditions)
{
foreach (var (key, value) in conditions)
{
switch (key)
{
case 1:
if (data.Level < value)
return false;
break;
case 2:
{
var pass = data.Attrs.FirstOrDefault(x => x.Gid == LaunchPassGroupId && x.Sid == value)?.Val ?? 0;
if (pass == 0)
return false;
break;
}
case 20:
{
var virLevel = data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == VirCaptureLevelSid)?.Val ?? 0;
if (virLevel < value)
return false;
break;
}
}
}
return true;
}
}
internal sealed class VirCaptureTowerEnterLevelParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nTeamID")]
public int TeamId { get; set; }
}

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@@ -0,0 +1,94 @@
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using MikuSB.Util;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCaptureTower_LevelSettlement")]
public class VirCaptureTower_LevelSettlement : ICallGSHandler
{
private const uint LaunchLevelStateGroupId = 21;
private const uint LaunchPassGroupId = 22;
private const uint PassedFlagBit = 1u << 8;
private static readonly Logger Logger = new("VirCaptureTower");
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
await CallGSRouter.SendScript(connection, "VirCaptureTower_LevelSettlement", response.ToJsonString(), sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
{
var req = tbParam?.Deserialize<VirCaptureTowerSettlementParam>();
if (req == null || req.LevelId == 0)
{
Logger.Error($"Invalid vircapture tower settlement payload: {tbParam?.ToJsonString() ?? "null"}");
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
}
var sync = new NtfSyncPlayer();
var levelStateAttr = GetOrCreateAttr(player.Data, LaunchLevelStateGroupId, (uint)req.LevelId);
levelStateAttr.Val |= MergeStarMask(req.StarMask) | PassedFlagBit;
SyncAttr(sync, player, levelStateAttr);
var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
passAttr.Val = Math.Max(1u, passAttr.Val + 1);
SyncAttr(sync, player, passAttr);
Logger.Info(
$"VirCaptureTower settlement saved. uid={player.Uid} levelId={req.LevelId} starMask={req.StarMask} " +
$"levelStateVal={levelStateAttr.Val} passVal={passAttr.Val}");
DatabaseHelper.SaveDatabaseType(player.Data);
return (new JsonObject(), sync);
}
private static uint MergeStarMask(int starMask)
{
uint result = 0;
for (var i = 0; i < 3; i++)
{
if (((starMask >> i) & 1) != 0)
result |= 1u << i;
}
return result;
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class VirCaptureTowerSettlementParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nStar")]
public int StarMask { get; set; }
}

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@@ -0,0 +1,292 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCapture_GetLevelAward")]
public class VirCapture_GetLevelAward : ICallGSHandler
{
private const uint VirCaptureGroupId = 128;
private const uint CurLevelSid = 3;
private const uint LevelAwardFlagStartSid = 101;
private const uint LevelAwardFlagEndSid = 120;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<VirCaptureGetLevelAwardParam>(param);
if (req == null || req.IdList == null || req.IdList.Count == 0)
{
await CallGSRouter.SendScript(connection, "VirCapture_GetLevelAward", "{\"tbAwardList\":[]}");
return;
}
var curLevel = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == CurLevelSid)?.Val ?? 0;
var requestedLevels = req.IdList
.Where(x => x > 0)
.Select(x => (uint)x)
.Distinct()
.OrderBy(x => x)
.ToList();
var claimLevels = requestedLevels
.Where(level => level <= curLevel && CanClaimLevel(player.Data, level))
.ToList();
var sync = new NtfSyncPlayer();
var responseAwards = new JsonArray();
foreach (var level in claimLevels)
{
if (!GameData.VirCaptureLevelListData.TryGetValue(level, out var levelCfg) ||
levelCfg.Rewards.Count == 0)
{
continue;
}
SetClaimed(player, sync, level);
foreach (var reward in levelCfg.Rewards)
{
if (reward.Count < 5)
continue;
await GrantRewardAsync(player, sync, reward);
responseAwards.Add(new JsonArray(
(int)reward[0],
(int)reward[1],
(int)reward[2],
(int)reward[3],
(int)reward[4]));
}
}
DatabaseHelper.SaveDatabaseType(player.Data);
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
var rsp = new JsonObject
{
["tbAwardList"] = responseAwards
};
await CallGSRouter.SendScript(connection, "VirCapture_GetLevelAward", rsp.ToJsonString(), sync);
}
private static bool CanClaimLevel(PlayerGameData data, uint level)
{
var sid = GetLevelAwardSid(level);
if (sid < LevelAwardFlagStartSid || sid > LevelAwardFlagEndSid)
return false;
var pos = GetLevelAwardBit(level);
var attr = data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == sid);
return ((attr?.Val ?? 0) & (1u << pos)) == 0;
}
private static void SetClaimed(PlayerInstance player, NtfSyncPlayer sync, uint level)
{
var sid = GetLevelAwardSid(level);
var pos = GetLevelAwardBit(level);
var attr = GetOrCreateAttr(player.Data, VirCaptureGroupId, sid);
attr.Val |= 1u << pos;
sync.Custom[player.ToPackedAttrKey(VirCaptureGroupId, sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(VirCaptureGroupId, sid)] = attr.Val;
}
private static uint GetLevelAwardSid(uint level) => LevelAwardFlagStartSid + (level / 30);
private static int GetLevelAwardBit(uint level) => (int)(level % 30);
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid,
Val = 0
};
data.Attrs.Add(attr);
return attr;
}
private static async Task GrantRewardAsync(PlayerInstance player, NtfSyncPlayer sync, IReadOnlyList<uint> reward)
{
var itemType = (ItemTypeEnum)reward[0];
var detail = reward[1];
var particular = reward[2];
var level = reward[3];
var count = Math.Max(1u, reward[4]);
switch (itemType)
{
case ItemTypeEnum.TYPE_CARD:
for (var i = 0u; i < count; i++)
{
var character = await player.CharacterManager.AddCharacter(itemType, detail, particular, level, sendPacket: false);
if (character != null)
sync.Items.Add(character.ToProto());
}
break;
case ItemTypeEnum.TYPE_WEAPON:
for (var i = 0u; i < count; i++)
{
var weapon = await player.InventoryManager.AddWeaponItem(itemType, detail, particular, level, sendPacket: false);
if (weapon != null)
sync.Items.Add(weapon.ToProto());
}
break;
case ItemTypeEnum.TYPE_SUPPORT:
for (var i = 0u; i < count; i++)
{
var support = await player.InventoryManager.AddSupportCardItem(detail, particular, level, sendPacket: false);
if (support != null)
sync.Items.Add(support.ToProto());
}
break;
case ItemTypeEnum.TYPE_SUPPLIES:
{
var templateId = (uint)GameResourceTemplateId.FromGdpl(reward[0], detail, particular, level);
if (GameData.SuppliesData.TryGetValue(templateId, out var supplies))
{
var item = await player.InventoryManager.AddSuppliesItem(supplies, count, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
}
case ItemTypeEnum.TYPE_USEABLE:
{
var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
if (item != null)
sync.Items.Add(item.ToProto());
break;
}
case ItemTypeEnum.TYPE_WEAPON_PART:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddWeaponPartItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CARD_SKIN:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddSkinItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_HOUSE:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddHouseFurnitureItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_PROFILE:
case ItemTypeEnum.TYPE_FRAME:
case ItemTypeEnum.TYPE_BADGE:
case ItemTypeEnum.TYPE_COVER:
case ItemTypeEnum.TYPE_NAMECARD:
case ItemTypeEnum.TYPE_EXPRESSION:
case ItemTypeEnum.TYPE_BUBBLE:
case ItemTypeEnum.TYPE_ANALYST:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddProfileItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_WEAPON_SKIN:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddWeaponSkinItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_MANIFESTATION:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddManifestationItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CARD_SKIN_PART:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddSkinPartItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_AR:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddArItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CALL:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddCallItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
}
}
private static BaseGameItemInfo? AddOtherItem(InventoryData inventory, uint genre, uint detail, uint particular, uint level, uint count)
{
var templateId = (uint)GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
return null;
var maxCount = otherItem.GMnum > 0 ? otherItem.GMnum : 99999u;
var existing = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
if (existing != null)
{
existing.ItemCount = Math.Min(existing.ItemCount + count, maxCount);
return existing;
}
var item = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = inventory.NextUniqueUid++,
ItemType = ItemTypeEnum.TYPE_USEABLE,
ItemCount = Math.Min(count, maxCount)
};
inventory.Items[item.UniqueId] = item;
return item;
}
}
internal sealed class VirCaptureGetLevelAwardParam
{
[JsonPropertyName("nId")]
public int ActId { get; set; }
[JsonPropertyName("tbIdList")]
public List<int> IdList { get; set; } = [];
}

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@@ -126,6 +126,8 @@ public class PacketNtfCallScript : BasePacket
sync.Custom[Player.ToPackedAttrKey(gid, sid)] = val;
sync.Custom[Player.ToShiftedAttrKey(gid, sid)] = val;
}
foreach (var (key, value) in Player.BuildMoneySync())
sync.Money[key] = value;
proto.ExtraSync = sync;
SetData(proto);

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@@ -1 +1 @@
v=4.2
v=4.5