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8 Commits
49f4fdfda5
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v1.9
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2883ac3d41 |
18
Common/Data/Excel/Rogue3DDailyBuffExcel.cs
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18
Common/Data/Excel/Rogue3DDailyBuffExcel.cs
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@@ -0,0 +1,18 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("dailybuff.json")]
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public class Rogue3DDailyBuffExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint Id { get; set; }
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[JsonProperty("GroupID")] public uint GroupId { get; set; }
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[JsonProperty("ScoreBuffID")] public uint ScoreBuffId { get; set; }
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||||||
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public override uint GetId() => Id;
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||||||
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||||||
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public override void Loaded()
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{
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GameData.Rogue3DDailyBuffData[Id] = this;
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}
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}
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19
Common/Data/Excel/Rogue3DSeasonExcel.cs
Normal file
19
Common/Data/Excel/Rogue3DSeasonExcel.cs
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@@ -0,0 +1,19 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("server_10_season.json")]
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public class Rogue3DSeasonExcel : ExcelResource
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{
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[JsonProperty("SeasonID")] public uint SeasonId { get; set; }
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[JsonProperty("Type")] public int Type { get; set; }
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||||||
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[JsonProperty("OpenTime")] public string OpenTime { get; set; } = "";
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[JsonProperty("CloseTime")] public string CloseTime { get; set; } = "";
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public override uint GetId() => SeasonId;
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public override void Loaded()
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{
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GameData.Rogue3DSeasonData[SeasonId] = this;
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}
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}
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31
Common/Data/Excel/Rogue3DTalentExcel.cs
Normal file
31
Common/Data/Excel/Rogue3DTalentExcel.cs
Normal file
@@ -0,0 +1,31 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("server_03_talent.json")]
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public class Rogue3DTalentExcel : ExcelResource
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{
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[JsonProperty("TalentID")] public uint TalentId { get; set; }
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[JsonProperty("UnlockCondition")] private object? UnlockConditionRaw { get; set; }
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||||||
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[JsonIgnore] public uint UnlockCondition { get; private set; }
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||||||
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||||||
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public override uint GetId() => TalentId;
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||||||
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||||||
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public override void Loaded()
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||||||
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{
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UnlockCondition = ParseUnlockCondition(UnlockConditionRaw);
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GameData.Rogue3DTalentData[TalentId] = this;
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||||||
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}
|
||||||
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|
||||||
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private static uint ParseUnlockCondition(object? raw)
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||||||
|
{
|
||||||
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return raw switch
|
||||||
|
{
|
||||||
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null => 0,
|
||||||
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long value when value > 0 => (uint)value,
|
||||||
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int value when value > 0 => (uint)value,
|
||||||
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string text when uint.TryParse(text, out var value) => value,
|
||||||
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_ => 0
|
||||||
|
};
|
||||||
|
}
|
||||||
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}
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||||||
24
Common/Data/Excel/WeaponPartsExcel.cs
Normal file
24
Common/Data/Excel/WeaponPartsExcel.cs
Normal file
@@ -0,0 +1,24 @@
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using Newtonsoft.Json;
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||||||
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|
||||||
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namespace MikuSB.Data.Excel;
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[ResourceEntity("weapon_parts.json")]
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public class WeaponPartsExcel : ExcelResource
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{
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public uint Genre { get; set; }
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public uint Detail { get; set; }
|
||||||
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public uint Particular { get; set; }
|
||||||
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public uint Level { get; set; }
|
||||||
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public uint Icon { get; set; }
|
||||||
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public int AppearID { get; set; }
|
||||||
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public string I18n { get; set; } = "";
|
||||||
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public override uint GetId()
|
||||||
|
{
|
||||||
|
return (uint)I18n.GetHashCode();
|
||||||
|
}
|
||||||
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|
||||||
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public override void Loaded()
|
||||||
|
{
|
||||||
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GameData.WeaponPartsData.Add(GetId(), this);
|
||||||
|
}
|
||||||
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}
|
||||||
@@ -16,6 +16,9 @@ public static class GameData
|
|||||||
public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
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public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
|
||||||
public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
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public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
|
||||||
public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
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||||||
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public static Dictionary<uint, Rogue3DSeasonExcel> Rogue3DSeasonData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, Rogue3DTalentExcel> Rogue3DTalentData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, Rogue3DDailyBuffExcel> Rogue3DDailyBuffData { get; private set; } = [];
|
||||||
public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
|
public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
|
||||||
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
|
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
|
||||||
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
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public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
|
||||||
@@ -25,6 +28,7 @@ public static class GameData
|
|||||||
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
|
||||||
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
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public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
|
||||||
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
|
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class GameResourceTemplateId
|
public static class GameResourceTemplateId
|
||||||
|
|||||||
@@ -62,6 +62,7 @@ public abstract class GrowableItemInfo : BaseGameItemInfo
|
|||||||
|
|
||||||
public class GameWeaponInfo : GrowableItemInfo
|
public class GameWeaponInfo : GrowableItemInfo
|
||||||
{
|
{
|
||||||
|
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
|
||||||
public override Item ToProto()
|
public override Item ToProto()
|
||||||
{
|
{
|
||||||
var proto = new Item
|
var proto = new Item
|
||||||
@@ -78,6 +79,7 @@ public class GameWeaponInfo : GrowableItemInfo
|
|||||||
Evolue = Evolue
|
Evolue = Evolue
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
|
||||||
return proto;
|
return proto;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -35,6 +35,7 @@ public class ServerTextCHS
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class WordTextCHS
|
public class WordTextCHS
|
||||||
{
|
{
|
||||||
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public string WeaponPart => "武器部件";
|
||||||
public string CallItem => "召唤道具";
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public string CallItem => "召唤道具";
|
||||||
public string SkinPart => "皮肤部件";
|
public string SkinPart => "皮肤部件";
|
||||||
public string Profile => "个人资料";
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public string Profile => "个人资料";
|
||||||
@@ -246,6 +247,7 @@ public class GiveAllTextCHS
|
|||||||
"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
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"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
|
||||||
"用法:/giveall profile <detail/-1> -g<类型> -p<特定> -l<等级>" +
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"用法:/giveall profile <detail/-1> -g<类型> -p<特定> -l<等级>" +
|
||||||
"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
||||||
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"用法:/giveall weaponpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
||||||
"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
|
"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
|
||||||
public string NotFound => "未找到 {0}!";
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public string NotFound => "未找到 {0}!";
|
||||||
public string GiveAllItems => "已向玩家添加 {0} 个 {1}!";
|
public string GiveAllItems => "已向玩家添加 {0} 个 {1}!";
|
||||||
|
|||||||
@@ -35,6 +35,7 @@ public class ServerTextCHT
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class WordTextCHT
|
public class WordTextCHT
|
||||||
{
|
{
|
||||||
|
public string WeaponPart => "武器部件";
|
||||||
public string CallItem => "召喚道具";
|
public string CallItem => "召喚道具";
|
||||||
public string SkinPart => "外觀部件";
|
public string SkinPart => "外觀部件";
|
||||||
public string Profile => "個人資料";
|
public string Profile => "個人資料";
|
||||||
@@ -246,6 +247,7 @@ public class GiveAllTextCHT
|
|||||||
"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
|
"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
|
||||||
"用法:/giveall profile <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
"用法:/giveall profile <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
||||||
"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
||||||
|
"用法:/giveall weaponpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
||||||
"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
|
"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
|
||||||
public string NotFound => "未找到 {0}!";
|
public string NotFound => "未找到 {0}!";
|
||||||
public string GiveAllItems => "已向玩家添加 {0} 個 {1}!";
|
public string GiveAllItems => "已向玩家添加 {0} 個 {1}!";
|
||||||
|
|||||||
@@ -35,6 +35,7 @@ public class ServerTextEN
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class WordTextEN
|
public class WordTextEN
|
||||||
{
|
{
|
||||||
|
public string WeaponPart => "Weapon Part";
|
||||||
public string CallItem => "Call Item";
|
public string CallItem => "Call Item";
|
||||||
public string SkinPart => "Skin Part";
|
public string SkinPart => "Skin Part";
|
||||||
public string Profile => "Profile";
|
public string Profile => "Profile";
|
||||||
@@ -212,6 +213,7 @@ public class GiveAllTextEN
|
|||||||
"Usage: /giveall card <detail/-1> -p<particular> -l<level>" +
|
"Usage: /giveall card <detail/-1> -p<particular> -l<level>" +
|
||||||
"Usage: /giveall profile <detail/-1> -g<genre> -p<particular> -l<level>" +
|
"Usage: /giveall profile <detail/-1> -g<genre> -p<particular> -l<level>" +
|
||||||
"Usage: /giveall skinpart <detail/-1> -g<genre> -p<particular> -l<level>" +
|
"Usage: /giveall skinpart <detail/-1> -g<genre> -p<particular> -l<level>" +
|
||||||
|
"Usage: /giveall weaponpart <detail/-1> -g<genre> -p<particular> -l<level>" +
|
||||||
"Usage: /giveall call <detail/-1> -g<genre> -p<particular> -l<level>";
|
"Usage: /giveall call <detail/-1> -g<genre> -p<particular> -l<level>";
|
||||||
public string NotFound => "{0} not found!";
|
public string NotFound => "{0} not found!";
|
||||||
public string GiveAllItems => "Added {0} {1} to player!";
|
public string GiveAllItems => "Added {0} {1} to player!";
|
||||||
|
|||||||
@@ -222,4 +222,40 @@ public class CommandGiveAll : ICommands
|
|||||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
I18NManager.Translate("Word.CallItem"), callItems.Count.ToString()));
|
I18NManager.Translate("Word.CallItem"), callItems.Count.ToString()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[CommandMethod("weaponpart")]
|
||||||
|
public async ValueTask GiveAllWeaponPart(CommandArg arg)
|
||||||
|
{
|
||||||
|
if (!await arg.CheckOnlineTarget()) return;
|
||||||
|
if (await arg.GetOption('p') is not int particular) return;
|
||||||
|
if (await arg.GetOption('l') is not int level) return;
|
||||||
|
if (await arg.GetOption('g') is not int genre) return;
|
||||||
|
|
||||||
|
var detail = arg.GetInt(0);
|
||||||
|
var player = arg.Target!.Player!;
|
||||||
|
List<BaseGameItemInfo> weaponPartItems = [];
|
||||||
|
if (detail == -1)
|
||||||
|
{
|
||||||
|
// add all
|
||||||
|
foreach (var config in GameData.WeaponPartsData.Values)
|
||||||
|
{
|
||||||
|
var weaponPart = await player.InventoryManager!
|
||||||
|
.AddWeaponPartItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
|
||||||
|
if (weaponPart != null) weaponPartItems.Add(weaponPart);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var weaponPart = await player.InventoryManager!.AddWeaponPartItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
|
||||||
|
if (weaponPart == null)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.WeaponPart")));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
weaponPartItems.Add(weaponPart);
|
||||||
|
}
|
||||||
|
if (weaponPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponPartItems));
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
|
I18NManager.Translate("Word.WeaponPart"), weaponPartItems.Count.ToString()));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -312,4 +312,25 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
|||||||
|
|
||||||
return callInfo;
|
return callInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public async ValueTask<BaseGameItemInfo?> AddWeaponPartItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||||
|
{
|
||||||
|
if (genre != ItemTypeEnum.TYPE_WEAPON_PART) return null;
|
||||||
|
var weaponPartData = GameData.WeaponPartsData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
||||||
|
if (weaponPartData == null) return null;
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||||
|
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
|
||||||
|
var weaponPartInfo = new BaseGameItemInfo
|
||||||
|
{
|
||||||
|
TemplateId = templateId,
|
||||||
|
UniqueId = InventoryData.NextUniqueUid++,
|
||||||
|
ItemType = genre,
|
||||||
|
ItemCount = 1
|
||||||
|
};
|
||||||
|
InventoryData.Items[weaponPartInfo.UniqueId] = weaponPartInfo;
|
||||||
|
|
||||||
|
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([weaponPartInfo]));
|
||||||
|
|
||||||
|
return weaponPartInfo;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,12 +1,7 @@
|
|||||||
using Azure;
|
using MikuSB.Data;
|
||||||
using MikuSB.Data;
|
|
||||||
using MikuSB.Database;
|
|
||||||
using MikuSB.Database.Inventory;
|
using MikuSB.Database.Inventory;
|
||||||
using MikuSB.Enums.Item;
|
|
||||||
using MikuSB.GameServer.Game.Player;
|
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Nodes;
|
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||||
|
|||||||
@@ -0,0 +1,97 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
// ArcadeGameEnterMainUI
|
||||||
|
// Returns all girl IDs (1-25) as unlocked, and syncs TeachMode + EndlessMode attrs.
|
||||||
|
[HouseFunc("ArcadeGameEnterMainUI")]
|
||||||
|
public class ArcadeGameEnterMainUI : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private const uint ArcadeGid = 101;
|
||||||
|
private const uint EndlessModeStateSid = 18000 + 5;
|
||||||
|
private const uint TeachModeConditionSid = 18000 + 36 + 8;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var girlList = new JsonArray();
|
||||||
|
for (int i = 1; i <= 25; i++) girlList.Add(i);
|
||||||
|
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "ArcadeGameEnterMainUI",
|
||||||
|
["tbUnlockGirlList"] = girlList
|
||||||
|
};
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Custom[player.ToPackedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
|
||||||
|
const uint endlessAllUnlocked = 0x3FFFFFE;
|
||||||
|
sync.Custom[player.ToPackedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ArcadeGameEnter — returns a random seed for level generation.
|
||||||
|
[HouseFunc("ArcadeGameEnter")]
|
||||||
|
public class ArcadeGameEnter : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "ArcadeGameEnter",
|
||||||
|
["nSeed"] = Random.Next(1, 1_000_000_000)
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ArcadeGameSettlement — acknowledges round end; nAddExp=0 on private server.
|
||||||
|
[HouseFunc("ArcadeGameSettlement")]
|
||||||
|
public class ArcadeGameSettlement : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameSettlement", ["nAddExp"] = 0 };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ArcadeGameLogSettlement — acknowledges log upload (no client data required).
|
||||||
|
[HouseFunc("ArcadeGameLogSettlement")]
|
||||||
|
public class ArcadeGameLogSettlement : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameLogSettlement" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ArcadeGameGetLevelReward — UI refresh only on client side.
|
||||||
|
[HouseFunc("ArcadeGameGetLevelReward")]
|
||||||
|
public class ArcadeGameGetLevelReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameGetLevelReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ArcadeGameGetAchReward — UI refresh only on client side.
|
||||||
|
[HouseFunc("ArcadeGameGetAchReward")]
|
||||||
|
public class ArcadeGameGetAchReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameGetAchReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[HouseFunc("ChangeNpcSuit")]
|
||||||
|
public class ChangeNpcSuit : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<NpcSuitParam>(param);
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "ChangeNpcSuitSuccess",
|
||||||
|
["NpcId"] = req?.NpcId ?? 0,
|
||||||
|
["SuitId"] = req?.SuitId ?? 0
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ChangeNpcSuitByAreaId")]
|
||||||
|
public class ChangeNpcSuitByAreaId : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<NpcSuitParam>(param);
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "ChangeNpcSuitByAreaIdRsp",
|
||||||
|
["NpcId"] = req?.NpcId ?? 0,
|
||||||
|
["SuitId"] = req?.SuitId ?? 0
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ChangeGirlBeachSuitId")]
|
||||||
|
public class ChangeGirlBeachSuitId : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<NpcSuitParam>(param);
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "ChangeGirlBeachSuitIdSuccess",
|
||||||
|
["NpcId"] = req?.NpcId ?? 0,
|
||||||
|
["SuitId"] = req?.SuitId ?? 0
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class NpcSuitParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("NpcId")] public int NpcId { get; set; }
|
||||||
|
[JsonPropertyName("SuitId")] public int SuitId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,74 @@
|
|||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
// PubGameEnter — returns nSeed for client-side game initialization.
|
||||||
|
[HouseFunc("PubGameEnter")]
|
||||||
|
public class PubGameEnter : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "PubGameEnter",
|
||||||
|
["nSeed"] = Random.Next(1, 1_000_000_000),
|
||||||
|
["nModeType"] = 1,
|
||||||
|
["bIsGuide"] = false,
|
||||||
|
["bHasTry"] = false
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("PubGameMulExit")]
|
||||||
|
public class PubGameMulExit : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "PubGameMulExit" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// PubGameSettlement — nAddExp=0 on private server.
|
||||||
|
[HouseFunc("PubGameSettlement")]
|
||||||
|
public class PubGameSettlement : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "PubGameSettlement", ["nAddExp"] = 0 };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("PubGameGetReward")]
|
||||||
|
public class PubGameGetReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "PubGameGetReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("PubGameGetAchReward")]
|
||||||
|
public class PubGameGetAchReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "PubGameGetAchReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("PubGameAchievementFinish")]
|
||||||
|
public class PubGameAchievementFinish : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "PubGameAchievementFinish" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,76 @@
|
|||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
// GameEnterMainUI (Throw) — tblockGirlList empty = no blocked girls.
|
||||||
|
[HouseFunc("GameEnterMainUI")]
|
||||||
|
public class ThrowGameEnterMainUI : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "GameEnterMainUI",
|
||||||
|
["tblockGirlList"] = new JsonArray()
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ThrowGameTutorialFinish")]
|
||||||
|
public class ThrowGameTutorialFinish : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ThrowGameTutorialFinish" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ThrowGameEnter — returns nSeed for level generation.
|
||||||
|
[HouseFunc("ThrowGameEnter")]
|
||||||
|
public class ThrowGameEnter : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "ThrowGameEnter",
|
||||||
|
["nSeed"] = Random.Next(1, 1_000_000_000)
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ThrowGameSettlement — nAddExp=0 on private server.
|
||||||
|
[HouseFunc("ThrowGameSettlement")]
|
||||||
|
public class ThrowGameSettlement : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ThrowGameSettlement", ["nAddExp"] = 0 };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ThrowGameGetLevelReward")]
|
||||||
|
public class ThrowGameGetLevelReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetLevelReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ThrowGameGetAchReward")]
|
||||||
|
public class ThrowGameGetAchReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetAchReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
|
||||||
|
public class HouseFuncAttribute(string funcName) : Attribute
|
||||||
|
{
|
||||||
|
public string FuncName { get; } = funcName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IHouseFuncHandler
|
||||||
|
{
|
||||||
|
Task Handle(Connection connection, string param);
|
||||||
|
}
|
||||||
42
GameServer/Server/CallGS/Handlers/House/House_Request.cs
Normal file
42
GameServer/Server/CallGS/Handlers/House/House_Request.cs
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[CallGSApi("House_Request")]
|
||||||
|
public class House_Request : ICallGSHandler
|
||||||
|
{
|
||||||
|
private static readonly Dictionary<string, IHouseFuncHandler> Handlers = [];
|
||||||
|
|
||||||
|
static House_Request()
|
||||||
|
{
|
||||||
|
foreach (var type in Assembly.GetExecutingAssembly().GetTypes())
|
||||||
|
{
|
||||||
|
foreach (var attr in type.GetCustomAttributes<HouseFuncAttribute>())
|
||||||
|
Handlers[attr.FuncName] = (IHouseFuncHandler)Activator.CreateInstance(type)!;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<HouseRequestParam>(param);
|
||||||
|
if (req?.FuncName == null) return;
|
||||||
|
|
||||||
|
if (Handlers.TryGetValue(req.FuncName, out var handler))
|
||||||
|
{
|
||||||
|
await handler.Handle(connection, param);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var err = new JsonObject { ["FuncName"] = req.FuncName, ["sErr"] = "error.NotImplemented" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", err.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class HouseRequestParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("FuncName")]
|
||||||
|
public string? FuncName { get; set; }
|
||||||
|
}
|
||||||
178
GameServer/Server/CallGS/Handlers/Rogue3D/Rogue3DStateHelper.cs
Normal file
178
GameServer/Server/CallGS/Handlers/Rogue3D/Rogue3DStateHelper.cs
Normal file
@@ -0,0 +1,178 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
|
||||||
|
|
||||||
|
internal static class Rogue3DStateHelper
|
||||||
|
{
|
||||||
|
private const uint GroupId = 124;
|
||||||
|
private const uint LevelPassStart = 20;
|
||||||
|
private const uint DailyBuffStart = 51;
|
||||||
|
private const uint DailyBuffEnd = 65;
|
||||||
|
private const int DailyBuffBitCount = 10;
|
||||||
|
private const int DailyBuffBitsPerValue = DailyBuffBitCount + 1;
|
||||||
|
private const uint DailyBuffMask = (1u << DailyBuffBitCount) - 1;
|
||||||
|
private const uint UnlockDiff1Sid = LevelPassStart + 1;
|
||||||
|
private const uint UnlockDiff2Sid = LevelPassStart + 2;
|
||||||
|
private const uint UnlockDiff3Sid = LevelPassStart + 3;
|
||||||
|
private const uint UnlockDiff4Sid = LevelPassStart + 4;
|
||||||
|
private static uint[]? ShuffledDailyBuffIds;
|
||||||
|
|
||||||
|
public static NtfSyncPlayer EnsureUnlockState(PlayerInstance player)
|
||||||
|
{
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
EnsureMinAttr(player, UnlockDiff1Sid, 1, sync);
|
||||||
|
EnsureMinAttr(player, UnlockDiff2Sid, 1, sync);
|
||||||
|
EnsureMinAttr(player, UnlockDiff3Sid, 1, sync);
|
||||||
|
EnsureMinAttr(player, UnlockDiff4Sid, 1, sync);
|
||||||
|
|
||||||
|
foreach (var scienceSid in GetUnlockTalentScienceSids())
|
||||||
|
{
|
||||||
|
EnsureMinAttr(player, scienceSid, 1, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
EnsureDailyBuffAttrs(player, sync);
|
||||||
|
|
||||||
|
return sync;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IEnumerable<uint> GetUnlockTalentScienceSids()
|
||||||
|
{
|
||||||
|
return GameData.Rogue3DTalentData.Values
|
||||||
|
.Select(x => x.UnlockCondition)
|
||||||
|
.Where(x => x > 0)
|
||||||
|
.Distinct()
|
||||||
|
.OrderBy(x => x);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureDailyBuffAttrs(PlayerInstance player, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var buffIds = GetOrCreateDailyBuffIds()
|
||||||
|
.Take((int)(DailyBuffEnd - DailyBuffStart + 1) * 3)
|
||||||
|
.ToArray();
|
||||||
|
|
||||||
|
var index = 0;
|
||||||
|
for (var sid = DailyBuffStart; sid <= DailyBuffEnd; sid++)
|
||||||
|
{
|
||||||
|
uint packed = 0;
|
||||||
|
for (var slot = 0; slot < 3 && index < buffIds.Length; slot++, index++)
|
||||||
|
{
|
||||||
|
packed |= (buffIds[index] & DailyBuffMask) << (slot * DailyBuffBitsPerValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
SetAttr(player, sid, packed, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint[] GetOrCreateDailyBuffIds()
|
||||||
|
{
|
||||||
|
if (ShuffledDailyBuffIds != null)
|
||||||
|
{
|
||||||
|
return ShuffledDailyBuffIds;
|
||||||
|
}
|
||||||
|
|
||||||
|
var groupedBuffIds = GameData.Rogue3DDailyBuffData.Values
|
||||||
|
.Where(x => x.ScoreBuffId > 0 && x.ScoreBuffId <= DailyBuffMask)
|
||||||
|
.GroupBy(x => x.GroupId)
|
||||||
|
.OrderBy(x => x.Key)
|
||||||
|
.Select(x => x
|
||||||
|
.OrderBy(y => y.Id)
|
||||||
|
.Select(y => y.ScoreBuffId)
|
||||||
|
.Distinct()
|
||||||
|
.ToList())
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
var random = new Random();
|
||||||
|
foreach (var group in groupedBuffIds)
|
||||||
|
{
|
||||||
|
Shuffle(group, random);
|
||||||
|
}
|
||||||
|
Shuffle(groupedBuffIds, random);
|
||||||
|
|
||||||
|
var buffIds = new List<uint>();
|
||||||
|
var indexByGroup = new int[groupedBuffIds.Count];
|
||||||
|
var hasRemaining = true;
|
||||||
|
|
||||||
|
while (hasRemaining)
|
||||||
|
{
|
||||||
|
hasRemaining = false;
|
||||||
|
for (var i = 0; i < groupedBuffIds.Count; i++)
|
||||||
|
{
|
||||||
|
var group = groupedBuffIds[i];
|
||||||
|
var index = indexByGroup[i];
|
||||||
|
if (index >= group.Count)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
buffIds.Add(group[index]);
|
||||||
|
indexByGroup[i] = index + 1;
|
||||||
|
hasRemaining = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ShuffledDailyBuffIds = buffIds.ToArray();
|
||||||
|
return ShuffledDailyBuffIds;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IEnumerable<uint> GetDailyBuffIds()
|
||||||
|
{
|
||||||
|
return GetOrCreateDailyBuffIds();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Shuffle<T>(IList<T> list, Random random)
|
||||||
|
{
|
||||||
|
for (var i = list.Count - 1; i > 0; i--)
|
||||||
|
{
|
||||||
|
var swapIndex = random.Next(i + 1);
|
||||||
|
(list[i], list[swapIndex]) = (list[swapIndex], list[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureMinAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync, bool overwrite = false)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||||
|
if (attr == null)
|
||||||
|
{
|
||||||
|
attr = new PlayerAttr { Gid = GroupId, Sid = sid, Val = value };
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
AddSync(player, sync, sid, value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((!overwrite && attr.Val >= value) || (overwrite && attr.Val == value))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
attr.Val = value;
|
||||||
|
AddSync(player, sync, sid, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||||
|
if (attr == null)
|
||||||
|
{
|
||||||
|
attr = new PlayerAttr { Gid = GroupId, Sid = sid };
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (attr.Val == value)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
attr.Val = value;
|
||||||
|
AddSync(player, sync, sid, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void AddSync(PlayerInstance player, NtfSyncPlayer sync, uint sid, uint value)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -8,6 +8,7 @@ public class Rogue3D_CheckOpenAct : ICallGSHandler
|
|||||||
{
|
{
|
||||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
{
|
{
|
||||||
await CallGSRouter.SendScript(connection, "Rogue3D_CheckOpenAct", "{\"bOpen\":true}");
|
var sync = Rogue3DStateHelper.EnsureUnlockState(connection.Player!);
|
||||||
|
await CallGSRouter.SendScript(connection, "Rogue3D_CheckOpenAct", "{\"bOpen\":true}", sync);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ public class Rogue3D_SelectMode : ICallGSHandler
|
|||||||
{
|
{
|
||||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
{
|
{
|
||||||
await CallGSRouter.SendScript(connection, "Rogue3D_SelectMode", "{}");
|
var sync = Rogue3DStateHelper.EnsureUnlockState(connection.Player!);
|
||||||
|
await CallGSRouter.SendScript(connection, "Rogue3D_SelectMode", "{}", sync);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,47 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||||
|
|
||||||
|
[CallGSApi("Weapon_ReplacePart")]
|
||||||
|
public class Weapon_ReplacePart : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<WeaponPartReplaceParam>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var weaponData = player.InventoryManager.GetWeaponItem(req.Id);
|
||||||
|
if (weaponData == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint partId = 0;
|
||||||
|
if (req.PartId != -1)
|
||||||
|
{
|
||||||
|
var partData = player.InventoryManager.GetNormalItem((uint)req.PartId);
|
||||||
|
if (partData != null) partId = partData.UniqueId;
|
||||||
|
}
|
||||||
|
|
||||||
|
weaponData.PartSlots[req.Type] = partId;
|
||||||
|
var sync = new NtfSyncPlayer
|
||||||
|
{
|
||||||
|
Items = { weaponData.ToProto() }
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "null", sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class WeaponPartReplaceParam
|
||||||
|
{
|
||||||
|
public int PartId { get; set; }
|
||||||
|
public uint Type { get; set; }
|
||||||
|
public uint Id { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
using MikuSB.Enums.Item;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||||
|
|
||||||
|
[CallGSApi("Weapon_ShowDefaultPart")]
|
||||||
|
public class Weapon_ShowDefaultPart : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<WeaponShowDefaultPartParam>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var weaponData = player.InventoryManager.GetWeaponItem(req.Id);
|
||||||
|
if (weaponData == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (req.Flag == 1) weaponData.Flag = ItemFlagEnum.FLAG_WEAPON_DEFAULT;
|
||||||
|
else weaponData.Flag = ItemFlagEnum.FLAG_READED;
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer
|
||||||
|
{
|
||||||
|
Items = { weaponData.ToProto() }
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "null", sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class WeaponShowDefaultPartParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nFlag")] public int Flag { get; set; }
|
||||||
|
public uint Id { get; set; }
|
||||||
|
}
|
||||||
@@ -198,7 +198,7 @@ public sealed class ProxyServer(
|
|||||||
{
|
{
|
||||||
var pathAndQuery = request.GetPathAndQuery();
|
var pathAndQuery = request.GetPathAndQuery();
|
||||||
var uri = new Uri($"http://{ServerHost}:{_options.ServerHttpPort}{pathAndQuery}");
|
var uri = new Uri($"http://{ServerHost}:{_options.ServerHttpPort}{pathAndQuery}");
|
||||||
logger.Info($"Redirect: {request.Method} {request.HostOverride ?? request.Host}{pathAndQuery} -> {uri}");
|
if (ConfigManager.Config.HttpServer.EnableLog) logger.Info($"Redirect: {request.Method} {request.HostOverride ?? request.Host}{pathAndQuery} -> {uri}");
|
||||||
await SendHttpRequestAsync(clientStream, request, uri, true, cancellationToken);
|
await SendHttpRequestAsync(clientStream, request, uri, true, cancellationToken);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
v=1.6
|
v=1.9
|
||||||
Reference in New Issue
Block a user