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https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 14:43:59 +00:00
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38 Commits
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d214778af1 |
@@ -16,7 +16,7 @@ public class HttpServerConfig
|
||||
public string BindAddress { get; set; } = "0.0.0.0";
|
||||
public string PublicAddress { get; set; } = "127.0.0.1";
|
||||
public int Port { get; set; } = 21500;
|
||||
public bool EnableLog { get; set; } = true;
|
||||
public bool EnableLog { get; set; } = false;
|
||||
|
||||
public string GetDisplayAddress()
|
||||
{
|
||||
@@ -60,6 +60,7 @@ public class ServerOption
|
||||
public string FallbackLanguage { get; set; } = "EN";
|
||||
public string[] DefaultPermissions { get; set; } = ["Admin"];
|
||||
public ServerProfile ServerProfile { get; set; } = new();
|
||||
public bool EnableGmMenu { get; set; } = true;
|
||||
public bool AutoCreateUser { get; set; } = true;
|
||||
public bool SavePersonalDebugFile { get; set; } = false;
|
||||
public bool AutoSendResponseWhenNoHandler { get; set; } = true;
|
||||
|
||||
34
Common/Data/Excel/BreakExcel.cs
Normal file
34
Common/Data/Excel/BreakExcel.cs
Normal file
@@ -0,0 +1,34 @@
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||||
using Newtonsoft.Json;
|
||||
|
||||
namespace MikuSB.Data.Excel;
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||||
|
||||
[ResourceEntity("break.json")]
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||||
public class BreakExcel : ExcelResource
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||||
{
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||||
[JsonProperty("ID")] public int Id { get; set; }
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||||
|
||||
[JsonProperty("Items1")] public List<List<int>> Items1 { get; set; } = [];
|
||||
[JsonProperty("Items2")] public List<List<int>> Items2 { get; set; } = [];
|
||||
[JsonProperty("Items3")] public List<List<int>> Items3 { get; set; } = [];
|
||||
[JsonProperty("Items4")] public List<List<int>> Items4 { get; set; } = [];
|
||||
[JsonProperty("Items5")] public List<List<int>> Items5 { get; set; } = [];
|
||||
[JsonProperty("Items6")] public List<List<int>> Items6 { get; set; } = [];
|
||||
|
||||
public List<List<int>> GetItems(uint breakLevel) => breakLevel switch
|
||||
{
|
||||
1 => Items1,
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||||
2 => Items2,
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||||
3 => Items3,
|
||||
4 => Items4,
|
||||
5 => Items5,
|
||||
6 => Items6,
|
||||
_ => []
|
||||
};
|
||||
|
||||
public override uint GetId() => (uint)Id;
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||||
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||||
public override void Loaded()
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||||
{
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||||
GameData.BreakData[Id] = this;
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||||
}
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||||
}
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||||
@@ -19,6 +19,7 @@ public class CardExcel : ExcelResource
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||||
[JsonProperty("profile")] public List<List<int>> Profile { get; set; } = [];
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||||
public List<List<int>> Pieces { get; set; } = [];
|
||||
public List<int> Attribute { get; set; } = [];
|
||||
[JsonProperty("SpineID")] public uint SpineId { get; set; }
|
||||
public override uint GetId()
|
||||
{
|
||||
return Icon;
|
||||
|
||||
14
Common/Data/Excel/DailyLevelExcel.cs
Normal file
14
Common/Data/Excel/DailyLevelExcel.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("daily_level.json")]
|
||||
public class DailyLevelExcel : ExcelResource
|
||||
{
|
||||
public uint ID { get; set; }
|
||||
|
||||
public override uint GetId() => ID;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.DailyLevelData.Add(ID, this);
|
||||
}
|
||||
}
|
||||
41
Common/Data/Excel/NodeConditionExcel.cs
Normal file
41
Common/Data/Excel/NodeConditionExcel.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
// nodecondition.json: NodeConditionId → NodeXCost per sub-node (1-9)
|
||||
[ResourceEntity("nodecondition.json")]
|
||||
public class NodeConditionExcel : ExcelResource
|
||||
{
|
||||
[JsonProperty("ID")] public uint Id { get; set; }
|
||||
|
||||
[JsonProperty("Node1Cost")] public List<List<int>> Node1Cost { get; set; } = [];
|
||||
[JsonProperty("Node2Cost")] public List<List<int>> Node2Cost { get; set; } = [];
|
||||
[JsonProperty("Node3Cost")] public List<List<int>> Node3Cost { get; set; } = [];
|
||||
[JsonProperty("Node4Cost")] public List<List<int>> Node4Cost { get; set; } = [];
|
||||
[JsonProperty("Node5Cost")] public List<List<int>> Node5Cost { get; set; } = [];
|
||||
[JsonProperty("Node6Cost")] public List<List<int>> Node6Cost { get; set; } = [];
|
||||
[JsonProperty("Node7Cost")] public List<List<int>> Node7Cost { get; set; } = [];
|
||||
[JsonProperty("Node8Cost")] public List<List<int>> Node8Cost { get; set; } = [];
|
||||
[JsonProperty("Node9Cost")] public List<List<int>> Node9Cost { get; set; } = [];
|
||||
|
||||
public List<List<int>> GetNodeCost(int subIdx) => subIdx switch
|
||||
{
|
||||
1 => Node1Cost,
|
||||
2 => Node2Cost,
|
||||
3 => Node3Cost,
|
||||
4 => Node4Cost,
|
||||
5 => Node5Cost,
|
||||
6 => Node6Cost,
|
||||
7 => Node7Cost,
|
||||
8 => Node8Cost,
|
||||
9 => Node9Cost,
|
||||
_ => []
|
||||
};
|
||||
|
||||
public override uint GetId() => Id;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.NodeConditionData[Id] = this;
|
||||
}
|
||||
}
|
||||
22
Common/Data/Excel/ProfileExcel.cs
Normal file
22
Common/Data/Excel/ProfileExcel.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("profile.json")]
|
||||
public class ProfileExcel : ExcelResource
|
||||
{
|
||||
public uint Genre { get; set; }
|
||||
public uint Detail { get; set; }
|
||||
public uint Particular { get; set; }
|
||||
public uint Level { get; set; }
|
||||
public string I18n { get; set; } = "";
|
||||
public string LuaType { get; set; } = "";
|
||||
|
||||
public override uint GetId()
|
||||
{
|
||||
return (uint)I18n.GetHashCode();
|
||||
}
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.ProfileData.Add(GetId(), this);
|
||||
}
|
||||
}
|
||||
35
Common/Data/Excel/SpineExcel.cs
Normal file
35
Common/Data/Excel/SpineExcel.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
// spine.json: SpineId → Node{i}Req (nodecondition ID per master node index)
|
||||
[ResourceEntity("spine.json")]
|
||||
public class SpineExcel : ExcelResource
|
||||
{
|
||||
[JsonProperty("ID")] public uint Id { get; set; }
|
||||
|
||||
[JsonProperty("Node1Req")] public uint Node1Req { get; set; }
|
||||
[JsonProperty("Node2Req")] public uint Node2Req { get; set; }
|
||||
[JsonProperty("Node3Req")] public uint Node3Req { get; set; }
|
||||
[JsonProperty("Node4Req")] public uint Node4Req { get; set; }
|
||||
[JsonProperty("Node5Req")] public uint Node5Req { get; set; }
|
||||
[JsonProperty("Node6Req")] public uint Node6Req { get; set; }
|
||||
|
||||
public uint GetNodeReq(int mastIdx) => mastIdx switch
|
||||
{
|
||||
1 => Node1Req,
|
||||
2 => Node2Req,
|
||||
3 => Node3Req,
|
||||
4 => Node4Req,
|
||||
5 => Node5Req,
|
||||
6 => Node6Req,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
public override uint GetId() => Id;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.SpineData[Id] = this;
|
||||
}
|
||||
}
|
||||
32
Common/Data/Excel/SupportCardExcel.cs
Normal file
32
Common/Data/Excel/SupportCardExcel.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("support_card.json")]
|
||||
public class SupportCardExcel : ExcelResource
|
||||
{
|
||||
public uint Genre { get; set; }
|
||||
public uint Detail { get; set; }
|
||||
public uint Particular { get; set; }
|
||||
public uint Level { get; set; }
|
||||
public uint Icon { get; set; }
|
||||
public uint ProvideExp { get; set; }
|
||||
[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
|
||||
|
||||
public uint MaxLevel => LevelLimitId switch
|
||||
{
|
||||
1007 => 10,
|
||||
1008 => 13,
|
||||
1009 => 16,
|
||||
_ => 10
|
||||
};
|
||||
|
||||
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
|
||||
|
||||
public override uint GetId() => Icon;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.SupportCardData.Add(this);
|
||||
}
|
||||
}
|
||||
24
Common/Data/Excel/WeaponSkinExcel.cs
Normal file
24
Common/Data/Excel/WeaponSkinExcel.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("weapon_skin.json")]
|
||||
public class WeaponSkinExcel : ExcelResource
|
||||
{
|
||||
public uint Genre { get; set; }
|
||||
public uint Detail { get; set; }
|
||||
public uint Particular { get; set; }
|
||||
public uint Level { get; set; }
|
||||
public string I18n { get; set; } = "";
|
||||
|
||||
public override uint GetId()
|
||||
{
|
||||
return (uint)I18n.GetHashCode();
|
||||
}
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.WeaponSkinData.Add(GetId(), this);
|
||||
}
|
||||
}
|
||||
@@ -16,6 +16,13 @@ public static class GameData
|
||||
public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
|
||||
public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
|
||||
public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
|
||||
public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
|
||||
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
|
||||
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
|
||||
public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
|
||||
public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
|
||||
public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
|
||||
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
|
||||
}
|
||||
|
||||
public static class GameResourceTemplateId
|
||||
|
||||
@@ -19,14 +19,18 @@ public class CharacterInfo
|
||||
public int Exp { get; set; }
|
||||
public uint Break { get; set; }
|
||||
public int Evolue { get; set; }
|
||||
public uint ProLevel { get; set; }
|
||||
public int Trust { get; set; }
|
||||
public uint WeaponUniqueId { get; set; }
|
||||
public uint SkinId { get; set; }
|
||||
public uint WeaponSkinId { get; set; }
|
||||
public uint SupportTeamIndex { get; set; } = 1;
|
||||
public ItemFlagEnum Flag { get; set; } = ItemFlagEnum.FLAG_READED;
|
||||
public uint Expiration { get; set; }
|
||||
[SugarColumn(IsJson = true)] public List<uint> UnlockedSkin { get; set; } = [];
|
||||
[SugarColumn(IsJson = true)] public List<uint> Spines { get; set; } = [];
|
||||
[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
|
||||
[SugarColumn(IsJson = true)] public Dictionary<uint, uint> SupportSlots { get; set; } = []; // Key = EqSlot (= support card Detail), Value = support card UniqueId
|
||||
public long Timestamp { get; set; }
|
||||
public uint Count { get; set; } = 1;
|
||||
|
||||
@@ -45,14 +49,19 @@ public class CharacterInfo
|
||||
Exp = ToUInt32(Exp),
|
||||
Break = Break,
|
||||
Evolue = ToUInt32(Evolue),
|
||||
ProLevel = ProLevel,
|
||||
Trust = ToUInt32(Trust)
|
||||
}
|
||||
};
|
||||
proto.Enhance.Spines.AddRange(Spines.Select(x => (ulong)x));
|
||||
proto.Enhance.Affixs.AddRange(Affixs);
|
||||
|
||||
proto.Slots[4] = WeaponUniqueId;
|
||||
proto.Slots[5] = SkinId;
|
||||
proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_WEAPON] = WeaponUniqueId;
|
||||
proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_SKIN] = SkinId;
|
||||
proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_WEAPON_SKIN] = WeaponSkinId;
|
||||
proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_SUPPORTERINDEX] = SupportTeamIndex;
|
||||
foreach (var (slot, uid) in SupportSlots)
|
||||
proto.Slots[slot] = uid;
|
||||
|
||||
return proto;
|
||||
}
|
||||
|
||||
@@ -17,6 +17,12 @@ public class InventoryData : BaseDatabaseDataHelper
|
||||
|
||||
[SugarColumn(IsJson = true)]
|
||||
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
|
||||
|
||||
[SugarColumn(IsJson = true)]
|
||||
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = []; // Key: UniqueId
|
||||
|
||||
[SugarColumn(IsJson = true)]
|
||||
public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = []; // Key: nSkinId, Value: client nType
|
||||
}
|
||||
|
||||
public class BaseGameItemInfo
|
||||
@@ -26,25 +32,31 @@ public class BaseGameItemInfo
|
||||
public uint ItemCount { get; set; }
|
||||
public ItemTypeEnum ItemType { get; set; }
|
||||
public ItemFlagEnum Flag { get; set; } = ItemFlagEnum.FLAG_READED;
|
||||
public uint Level { get; set; }
|
||||
public uint Exp { get; set; }
|
||||
|
||||
public virtual Item ToProto()
|
||||
{
|
||||
return new Item
|
||||
var proto = new Item
|
||||
{
|
||||
Id = UniqueId,
|
||||
Template = TemplateId,
|
||||
Count = ItemCount,
|
||||
Flag = (uint)Flag
|
||||
};
|
||||
if (Level > 0 || Exp > 0)
|
||||
proto.Enhance = new Enhance { Level = Level, Exp = Exp };
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class GrowableItemInfo : BaseGameItemInfo
|
||||
{
|
||||
public bool IsLocked { get; set; }
|
||||
public uint Level { get; set; }
|
||||
public uint Exp { get; set; }
|
||||
public new uint Level { get; set; }
|
||||
public new uint Exp { get; set; }
|
||||
public uint Break { get; set; }
|
||||
public uint Evolue { get; set; }
|
||||
public uint EquipAvatarId { get; set; }
|
||||
}
|
||||
|
||||
@@ -62,14 +74,16 @@ public class GameWeaponInfo : GrowableItemInfo
|
||||
{
|
||||
Level = Level,
|
||||
Exp = Exp,
|
||||
Break = Break
|
||||
Break = Break,
|
||||
Evolue = Evolue
|
||||
}
|
||||
};
|
||||
return proto;
|
||||
}
|
||||
}public class GameSkinInfo : BaseGameItemInfo
|
||||
}
|
||||
public class GameSkinInfo : BaseGameItemInfo
|
||||
{
|
||||
public uint Level { get; set; }
|
||||
public uint SkinType { get; set; }
|
||||
public override Item ToProto()
|
||||
{
|
||||
var proto = new Item
|
||||
@@ -79,6 +93,30 @@ public class GameWeaponInfo : GrowableItemInfo
|
||||
Count = ItemCount,
|
||||
Flag = (uint)Flag,
|
||||
};
|
||||
proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1);
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class GameSupportCardInfo : BaseGameItemInfo
|
||||
{
|
||||
public uint AffixId { get; set; }
|
||||
public override Item ToProto()
|
||||
{
|
||||
var proto = new Item
|
||||
{
|
||||
Id = UniqueId,
|
||||
Template = TemplateId,
|
||||
Count = ItemCount,
|
||||
Flag = (uint)Flag,
|
||||
Enhance = new Enhance
|
||||
{
|
||||
Level = Level,
|
||||
Exp = Exp
|
||||
}
|
||||
};
|
||||
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = AffixId;
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,8 @@ namespace MikuSB.Database.Player;
|
||||
[SugarTable("Player")]
|
||||
public class PlayerGameData : BaseDatabaseDataHelper
|
||||
{
|
||||
public const string DefaultDisplayName = "Miku";
|
||||
|
||||
public string? Name { get; set; } = "";
|
||||
public string? Signature { get; set; } = "MikuPS";
|
||||
public uint Level { get; set; } = 100;
|
||||
@@ -16,6 +18,7 @@ public class PlayerGameData : BaseDatabaseDataHelper
|
||||
public Sex Gender { get; set; } = Sex.Female;
|
||||
public uint Vigor { get; set; } = 240;
|
||||
[SugarColumn(IsJson = true)] public List<PlayerAttr> Attrs { get; set; } = [];
|
||||
[SugarColumn(IsJson = true)] public List<PlayerStrAttr> StrAttrs { get; set; } = [];
|
||||
[SugarColumn(IsJson = true)] public List<ulong> ShowItems { get; set; } = [];
|
||||
|
||||
public static PlayerGameData? GetPlayerByUid(long uid)
|
||||
@@ -24,13 +27,30 @@ public class PlayerGameData : BaseDatabaseDataHelper
|
||||
return result;
|
||||
}
|
||||
|
||||
public static string NormalizeDisplayName(string? name)
|
||||
{
|
||||
var normalized = name?.Trim();
|
||||
return string.IsNullOrWhiteSpace(normalized) ? DefaultDisplayName : normalized;
|
||||
}
|
||||
|
||||
public bool EnsureDisplayName()
|
||||
{
|
||||
var normalized = NormalizeDisplayName(Name);
|
||||
if (string.Equals(Name, normalized, StringComparison.Ordinal))
|
||||
return false;
|
||||
|
||||
Name = normalized;
|
||||
return true;
|
||||
}
|
||||
|
||||
public PlayerProfile ToProfileProto()
|
||||
{
|
||||
var displayName = NormalizeDisplayName(Name);
|
||||
var proto = new PlayerProfile
|
||||
{
|
||||
Pid = (uint)Uid,
|
||||
Account = Name,
|
||||
Name = Name,
|
||||
Account = displayName,
|
||||
Name = displayName,
|
||||
Level = Level,
|
||||
Sex = Gender,
|
||||
Sign = Signature,
|
||||
@@ -46,3 +66,10 @@ public class PlayerAttr
|
||||
public uint Sid { get; set; }
|
||||
public uint Val { get; set; }
|
||||
}
|
||||
|
||||
public class PlayerStrAttr
|
||||
{
|
||||
public uint Gid { get; set; }
|
||||
public uint Sid { get; set; }
|
||||
public string Val { get; set; } = "";
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
namespace MikuSB.Enums.Item;
|
||||
|
||||
public enum ItemFlagEnum
|
||||
{
|
||||
FLAG_USE = 1,// 使用中
|
||||
FLAG_LOCK = 2,// 锁定中
|
||||
FLAG_READED = 4,// 道具已查看
|
||||
FLAG_LEAVE = 8,// 角色大招后离场
|
||||
FLAG_WEAPON_DEFAULT = 16,// 武器显示原始样式
|
||||
FLAG_WEAPON_AUDIO = 32,// 武器消音器音效
|
||||
FLAG_ROLE_LIKE = 64,// 心选角色
|
||||
}
|
||||
|
||||
@@ -26,3 +26,55 @@ public enum ItemTypeEnum
|
||||
TYPE_AR = 24, //AR道具
|
||||
TYPE_CALL = 25, //电话陪伴道具
|
||||
}
|
||||
|
||||
public enum ItemCardSlotTypeEnum
|
||||
{
|
||||
SLOT_SUPPORTERCARD1 = 1, // 后勤卡
|
||||
SLOT_SUPPORTERCARD2 = 2, // 后勤卡
|
||||
SLOT_SUPPORTERCARD3 = 3, // 后勤卡
|
||||
SLOT_WEAPON = 4, // 武器
|
||||
SLOT_SKIN = 5, // 时装
|
||||
SLOT_WEAPON_SKIN = 6, // 武器时装
|
||||
SLOT_SUPPORTERINDEX = 7, // 当前使用的后勤组
|
||||
SLOT_SUPPORTERCARD4 = 8, // 后勤卡
|
||||
SLOT_SUPPORTERCARD5 = 9, // 后勤卡
|
||||
SLOT_SUPPORTERCARD6 = 10, // 后勤卡
|
||||
SLOT_SUPPORTERCARD7 = 11, // 后勤卡
|
||||
SLOT_SUPPORTERCARD8 = 12, // 后勤卡
|
||||
SLOT_SUPPORTERCARD9 = 13, // 后勤卡
|
||||
}
|
||||
|
||||
public enum ItemSkinPartSlotTypeEnum
|
||||
{
|
||||
SLOT_SkinPartSlot1 = 1,
|
||||
SLOT_SkinPartSlot2 = 2,
|
||||
SLOT_SkinPartSlot3 = 3,
|
||||
SLOT_SkinPartSlot4 = 4,
|
||||
SLOT_SkinPartSlot5 = 5,
|
||||
SLOT_SkinPartSlot6 = 6,
|
||||
SLOT_SkinPartSlot7 = 7,
|
||||
SLOT_SkinPartSlot8 = 8,
|
||||
SLOT_SkinPartSlot9 = 9,
|
||||
SLOT_SkinPartSlot10 = 10,
|
||||
}
|
||||
|
||||
public enum ItemSkinSlotTypeEnum
|
||||
{
|
||||
SLOT_CARD_SKIL_TYPE = 11
|
||||
}
|
||||
|
||||
public enum ItemSupportCardSlotTypeEnum
|
||||
{
|
||||
SLOT_AFFIXINDEX = 1 // 可洗练的初始词缀索引
|
||||
}
|
||||
|
||||
public enum ItemFlagEnum
|
||||
{
|
||||
FLAG_USE = 1, // 使用中
|
||||
FLAG_LOCK = 2, // 锁定中
|
||||
FLAG_READED = 4, // 道具已查看
|
||||
FLAG_LEAVE = 8, // 角色大招后离场
|
||||
FLAG_WEAPON_DEFAULT = 16, // 武器显示原始样式
|
||||
FLAG_WEAPON_AUDIO = 32, // 武器消音器音效
|
||||
FLAG_ROLE_LIKE = 64, // 心选角色
|
||||
}
|
||||
24
Common/Enums/Player/ProfileTypeEnum.cs
Normal file
24
Common/Enums/Player/ProfileTypeEnum.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
namespace MikuSB.Enums.Player;
|
||||
|
||||
public enum ProfileShowItemTypeEnum
|
||||
{
|
||||
SHOWITEM_CARD1 = 1, //第1个展示卡
|
||||
SHOWITEM_CARD2 = 2, //第2个展示卡
|
||||
SHOWITEM_CARD3 = 3, //第3个展示卡
|
||||
SHOWITEM_GIRL = 4, //看板娘
|
||||
SHOWITEM_FACE = 5, //头像
|
||||
SHOWITEM_FRAME = 6, //头像框
|
||||
SHOWITEM_CARD4 = 7, //第4个展示卡
|
||||
SHOWITEM_CARD5 = 8, //第5个展示卡
|
||||
SHOWITEM_SKIN1 = 9, //第1个展示皮肤
|
||||
SHOWITEM_SKIN2 = 10, //第2个展示皮肤
|
||||
SHOWITEM_SKIN3 = 11, //第3个展示皮肤
|
||||
SHOWITEM_SKIN4 = 12, //第4个展示皮肤
|
||||
SHOWITEM_SKIN5 = 13, //第5个展示皮肤
|
||||
SHOWITEM_BADGE1 = 14, //第一个展示勋章
|
||||
SHOWITEM_BADGE2 = 15, //第二个展示勋章
|
||||
SHOWITEM_BADGE3 = 16, //第三个展示勋章
|
||||
SHOWITEM_COVER = 17, //展示封面
|
||||
SHOWITEM_NAMECARD = 18, //展示名片
|
||||
SHOWITEM_BUBBLE = 19, //聊天气泡
|
||||
}
|
||||
@@ -35,6 +35,10 @@ public class ServerTextCHS
|
||||
/// </summary>
|
||||
public class WordTextCHS
|
||||
{
|
||||
public string Profile => "个人资料";
|
||||
public string WeaponSkin => "武器皮肤";
|
||||
public string SupportCard => "支援卡";
|
||||
public string Weapon => "武器";
|
||||
public string Rank => "星魂";
|
||||
public string Avatar => "角色";
|
||||
public string Material => "材料";
|
||||
@@ -121,6 +125,7 @@ public class CommandTextCHS
|
||||
public HelpTextCHS Help { get; } = new();
|
||||
public GirlTextCHS Girl { get; } = new();
|
||||
public GiveAllTextCHS GiveAll { get; } = new();
|
||||
public DebugTextCHS Debug { get; } = new();
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -218,11 +223,13 @@ public class GirlTextCHS
|
||||
|
||||
public string Usage =>
|
||||
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
||||
"用法: /girl level <guid/-1> <level>";
|
||||
"用法: /girl level <guid/-1> <level>\n" +
|
||||
"用法: /girl neuronic <guid/-1> <level>";
|
||||
|
||||
public string NotFound => "角色不存在!";
|
||||
public string Added => "已为玩家添加 {0} 个角色!";
|
||||
public string UpdateLevel => "已将 {1} 个角色等级设置为 {0}!";
|
||||
public string UpdateNeuronicLevel => "已将 {1} 个角色的神经元等级设置为 {0}!";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -230,11 +237,29 @@ public class GirlTextCHS
|
||||
/// </summary>
|
||||
public class GiveAllTextCHS
|
||||
{
|
||||
public string Desc => "给玩家所有物品\n" +
|
||||
"备注: -1 代表全部";
|
||||
public string Usage => "用法: /giveall weapon <detail/-1> -p<particular> -l<level>";
|
||||
public string WeaponNotFound => "找不到武器!";
|
||||
public string WeaponAdded => "已添加 {0} 把武器给玩家!";
|
||||
public string Desc => "给予玩家所有物品\n" +
|
||||
"注意:-1 表示全部";
|
||||
public string Usage => "用法:/giveall weapon <detail/-1> -p<特定> -l<等級>\n" +
|
||||
"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
|
||||
"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
|
||||
"用法:/giveall profile <detail/-1> -g<类型> -p<特定> -l<等级>";
|
||||
public string NotFound => "未找到 {0}!";
|
||||
public string GiveAllItems => "已向玩家添加 {0} 个 {1}!";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// path: Game.Command.Debug
|
||||
/// </summary>
|
||||
public class DebugTextCHS
|
||||
{
|
||||
public string Desc => "调试包输出开关";
|
||||
public string Usage => "用法: /debug [on|off|simple|detail|file]";
|
||||
public string Enabled => "已启用调试包输出。";
|
||||
public string Disabled => "已禁用调试包输出。";
|
||||
public string SimpleEnabled => "已启用简单调试包输出。";
|
||||
public string DetailEnabled => "已启用详细调试包输出。";
|
||||
public string FileEnabled => "个人调试文件输出已启用。";
|
||||
public string FileDisabled => "个人调试文件输出已禁用。";
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -35,6 +35,10 @@ public class ServerTextCHT
|
||||
/// </summary>
|
||||
public class WordTextCHT
|
||||
{
|
||||
public string Profile => "個人資料";
|
||||
public string WeaponSkin => "武器外觀";
|
||||
public string SupportCard => "支援卡";
|
||||
public string Weapon => "武器";
|
||||
public string Rank => "星魂";
|
||||
public string Avatar => "角色";
|
||||
public string Material => "材料";
|
||||
@@ -121,6 +125,7 @@ public class CommandTextCHT
|
||||
public HelpTextCHT Help { get; } = new();
|
||||
public GirlTextCHT Girl { get; } = new();
|
||||
public GiveAllTextCHT GiveAll { get; } = new();
|
||||
public DebugTextCHT Debug { get; } = new();
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -218,11 +223,13 @@ public class GirlTextCHT
|
||||
|
||||
public string Usage =>
|
||||
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
||||
"用法: /girl level <guid/-1> <level>";
|
||||
"用法: /girl level <guid/-1> <level>\n" +
|
||||
"用法: /girl neuronic <guid/-1> <level>";
|
||||
|
||||
public string NotFound => "角色不存在!";
|
||||
public string Added => "已為玩家新增 {0} 個角色!";
|
||||
public string UpdateLevel => "已將 {1} 個角色等級設為 {0}!";
|
||||
public string UpdateNeuronicLevel => "已將 {1} 個角色的神經元等級設置為 {0}!";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -230,11 +237,29 @@ public class GirlTextCHT
|
||||
/// </summary>
|
||||
public class GiveAllTextCHT
|
||||
{
|
||||
public string Desc => "給玩家所有物品\n" +
|
||||
"備註: -1 代表全部";
|
||||
public string Usage => "用法: /giveall weapon <detail/-1> -p<particular> -l<level>";
|
||||
public string WeaponNotFound => "找不到武器!";
|
||||
public string WeaponAdded => "已添加 {0} 把武器給玩家!";
|
||||
public string Desc => "給予玩家所有物品\n" +
|
||||
"注意:-1 表示全部";
|
||||
public string Usage => "用法:/giveall weapon <detail/-1> -p<特定> -l<等級>\n" +
|
||||
"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
|
||||
"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
|
||||
"用法:/giveall profile <detail/-1> -g<類型> -p<特定> -l<等級>";
|
||||
public string NotFound => "未找到 {0}!";
|
||||
public string GiveAllItems => "已向玩家添加 {0} 個 {1}!";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// path: Game.Command.Debug
|
||||
/// </summary>
|
||||
public class DebugTextCHT
|
||||
{
|
||||
public string Desc => "切換調試封包輸出";
|
||||
public string Usage => "用法: /debug [on|off|simple|detail|file]";
|
||||
public string Enabled => "已啟用調試封包輸出。";
|
||||
public string Disabled => "已停用調試封包輸出。";
|
||||
public string SimpleEnabled => "已啟用簡易調試封包輸出。";
|
||||
public string DetailEnabled => "已啟用詳細調試封包輸出。";
|
||||
public string FileEnabled => "個人調試檔案輸出已啟用。";
|
||||
public string FileDisabled => "個人調試檔案輸出已停用。";
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -35,10 +35,11 @@ public class ServerTextEN
|
||||
/// </summary>
|
||||
public class WordTextEN
|
||||
{
|
||||
public string Star => "Star";
|
||||
public string Profile => "Profile";
|
||||
public string WeaponSkin => "Weapon Skin";
|
||||
public string Valk => "Valkyrie";
|
||||
public string Material => "Material";
|
||||
public string Stigmata => "Stigmata";
|
||||
public string SupportCard => "Support Card";
|
||||
public string Weapon => "Weapon";
|
||||
public string Banner => "Gacha";
|
||||
public string Activity => "Activity";
|
||||
@@ -83,6 +84,7 @@ public class CommandTextEN
|
||||
public HelpTextEN Help { get; } = new();
|
||||
public GirlTextEN Girl { get; } = new();
|
||||
public GiveAllTextEN GiveAll { get; } = new();
|
||||
public DebugTextEN Debug { get; } = new();
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -187,11 +189,13 @@ public class GirlTextEN
|
||||
|
||||
public string Usage =>
|
||||
"Usage: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
||||
"Usage: /girl level <guid/-1> <level>";
|
||||
"Usage: /girl level <guid/-1> <level>\n" +
|
||||
"Usage: /girl neuronic <guid/-1> <level>";
|
||||
|
||||
public string NotFound => "Character not found!";
|
||||
public string Added => "Granted {0} character(s) to player!";
|
||||
public string UpdateLevel => "Set {1} character(s) to level {0}!";
|
||||
public string UpdateNeuronicLevel => "Set {1} character(s) Neuronic to level {0}!";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -201,9 +205,27 @@ public class GiveAllTextEN
|
||||
{
|
||||
public string Desc => "Give all items to player\n"+
|
||||
"Note: -1 means all";
|
||||
public string Usage => "Usage: /giveall weapon <detail/-1> -p<particular> -l<level>";
|
||||
public string WeaponNotFound => "Weapon not found!";
|
||||
public string WeaponAdded => "Added {0} weapon(s) to player!";
|
||||
public string Usage => "Usage: /giveall weapon <detail/-1> -p<particular> -l<level>\n" +
|
||||
"Usage: /giveall weaponskin <detail/-1> -p<particular>\n" +
|
||||
"Usage: /giveall card <detail/-1> -p<particular> -l<level>" +
|
||||
"Usage: /giveall profile <detail/-1> -g<genre> -p<particular> -l<level>";
|
||||
public string NotFound => "{0} not found!";
|
||||
public string GiveAllItems => "Added {0} {1} to player!";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// path: Game.Command.Debug
|
||||
/// </summary>
|
||||
public class DebugTextEN
|
||||
{
|
||||
public string Desc => "Toggle debug packet output";
|
||||
public string Usage => "Usage: /debug [on|off|simple|detail|file]";
|
||||
public string Enabled => "Debug packet output enabled.";
|
||||
public string Disabled => "Debug packet output disabled.";
|
||||
public string SimpleEnabled => "Simple debug packet output enabled.";
|
||||
public string DetailEnabled => "Detailed debug packet output enabled.";
|
||||
public string FileEnabled => "Personal debug file output enabled.";
|
||||
public string FileDisabled => "Personal debug file output disabled.";
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -38,9 +38,9 @@ public class PlayerCommandSender(PlayerInstance player) : ICommandSender
|
||||
Type = ChatType.Friend,
|
||||
Sender = (uint)ConfigManager.Config.ServerOption.ServerProfile.Uid,
|
||||
Recver = (uint)Player.Uid,
|
||||
Text = msg,
|
||||
Text = ChatMessageHelper.NormalizeForClient(msg),
|
||||
Profile = Player.ToServerFriendProto(),
|
||||
TimeStamp = (uint)Extensions.GetUnixMs()
|
||||
TimeStamp = ChatMessageHelper.BuildClientTimestamp()
|
||||
};
|
||||
await Player.SendPacket(CmdIds.NtfFriendChat, data);
|
||||
}
|
||||
|
||||
69
GameServer/Command/Commands/CommandDebug.cs
Normal file
69
GameServer/Command/Commands/CommandDebug.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
using MikuSB.Configuration;
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Util;
|
||||
using MikuSB.Internationalization;
|
||||
|
||||
namespace MikuSB.GameServer.Command.Commands;
|
||||
|
||||
[CommandInfo("debug", "Game.Command.Debug.Desc", "Game.Command.Debug.Usage", ["dbg"], [PermEnum.Admin, PermEnum.Support])]
|
||||
public class CommandDebug : ICommands
|
||||
{
|
||||
private static readonly Logger Logger = new("CommandManager");
|
||||
|
||||
[CommandDefault]
|
||||
public async ValueTask ToggleDebug(CommandArg arg)
|
||||
{
|
||||
var option = arg.Args.FirstOrDefault()?.ToLowerInvariant() ?? "on";
|
||||
var serverOption = ConfigManager.Config.ServerOption;
|
||||
var message = option switch
|
||||
{
|
||||
"on" => EnableDebug(serverOption),
|
||||
"off" => DisableDebug(serverOption),
|
||||
"simple" => EnableSimpleDebug(serverOption),
|
||||
"detail" => EnableDetailDebug(serverOption),
|
||||
"file" => ToggleDebugFile(serverOption),
|
||||
_ => I18NManager.Translate("Game.Command.Debug.Usage")
|
||||
};
|
||||
|
||||
Logger.Info(message);
|
||||
await arg.SendMsg(message);
|
||||
}
|
||||
|
||||
private static string EnableDebug(ServerOption serverOption)
|
||||
{
|
||||
serverOption.EnableDebug = true;
|
||||
serverOption.DebugMessage = true;
|
||||
serverOption.DebugDetailMessage = true;
|
||||
return I18NManager.Translate("Game.Command.Debug.Enabled");
|
||||
}
|
||||
|
||||
private static string DisableDebug(ServerOption serverOption)
|
||||
{
|
||||
serverOption.EnableDebug = false;
|
||||
return I18NManager.Translate("Game.Command.Debug.Disabled");
|
||||
}
|
||||
|
||||
private static string EnableSimpleDebug(ServerOption serverOption)
|
||||
{
|
||||
serverOption.EnableDebug = true;
|
||||
serverOption.DebugMessage = true;
|
||||
serverOption.DebugDetailMessage = false;
|
||||
return I18NManager.Translate("Game.Command.Debug.SimpleEnabled");
|
||||
}
|
||||
|
||||
private static string EnableDetailDebug(ServerOption serverOption)
|
||||
{
|
||||
serverOption.EnableDebug = true;
|
||||
serverOption.DebugMessage = true;
|
||||
serverOption.DebugDetailMessage = true;
|
||||
return I18NManager.Translate("Game.Command.Debug.DetailEnabled");
|
||||
}
|
||||
|
||||
private static string ToggleDebugFile(ServerOption serverOption)
|
||||
{
|
||||
serverOption.SavePersonalDebugFile = !serverOption.SavePersonalDebugFile;
|
||||
return serverOption.SavePersonalDebugFile
|
||||
? I18NManager.Translate("Game.Command.Debug.FileEnabled")
|
||||
: I18NManager.Translate("Game.Command.Debug.FileDisabled");
|
||||
}
|
||||
}
|
||||
@@ -84,4 +84,49 @@ public class CommandGirl : ICommands
|
||||
level.ToString(),
|
||||
girls.Count.ToString()));
|
||||
}
|
||||
|
||||
[CommandMethod("neuronic")]
|
||||
public async ValueTask UpdateNeuronicLevel(CommandArg arg)
|
||||
{
|
||||
if (!await arg.CheckOnlineTarget()) return;
|
||||
if (!await arg.CheckArgCnt(2)) return;
|
||||
|
||||
var guid = arg.GetInt(0);
|
||||
var level = Math.Clamp(arg.GetInt(1), 0, 6);
|
||||
var player = arg.Target!.Player!;
|
||||
List<CharacterInfo> girls = [];
|
||||
|
||||
List<uint> spines = new List<uint>();
|
||||
for (int i = 0; i < 6; i++)
|
||||
spines.Add(i < level ? 511u : 0u);
|
||||
|
||||
uint proLevel = (uint)(spines.Count(x => x == 511) / 2);
|
||||
|
||||
if (guid == -1)
|
||||
{
|
||||
foreach (var girl in player.CharacterManager.CharacterData.Characters)
|
||||
{
|
||||
girl.Spines = spines;
|
||||
girl.ProLevel = proLevel;
|
||||
girls.Add(girl);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var girl = player.CharacterManager.GetCharacterByGUID((uint)guid);
|
||||
if (girl == null)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.NotFound"));
|
||||
return;
|
||||
}
|
||||
girl.Spines = spines;
|
||||
girl.ProLevel = proLevel;
|
||||
girls.Add(girl);
|
||||
}
|
||||
|
||||
if (girls.Count > 0) await player.SendPacket(new PacketNtfCallScript(girls));
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.UpdateNeuronicLevel",
|
||||
level.ToString(),
|
||||
girls.Count.ToString()));
|
||||
}
|
||||
}
|
||||
@@ -18,7 +18,7 @@ public class CommandGiveAll : ICommands
|
||||
if (await arg.GetOption('l') is not int level) return;
|
||||
|
||||
var detail = arg.GetInt(0);
|
||||
level = Math.Clamp(level, 1, 80);
|
||||
level = Math.Clamp(level, 1, 90);
|
||||
var player = arg.Target!.Player!;
|
||||
List<GameWeaponInfo> weapons = [];
|
||||
if (detail == -1)
|
||||
@@ -36,12 +36,118 @@ public class CommandGiveAll : ICommands
|
||||
var weapon = await player.InventoryManager!.AddWeaponItem(ItemTypeEnum.TYPE_WEAPON, (uint)detail,(uint)particular,1,(uint)level,false);
|
||||
if (weapon == null)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.WeaponNotFound"));
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Weapon")));
|
||||
return;
|
||||
}
|
||||
weapons.Add(weapon);
|
||||
}
|
||||
if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.WeaponAdded", weapons.Count.ToString()));
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.Weapon"), weapons.Count.ToString()));
|
||||
}
|
||||
|
||||
[CommandMethod("card")]
|
||||
public async ValueTask GiveAllSupportCard(CommandArg arg)
|
||||
{
|
||||
if (!await arg.CheckOnlineTarget()) return;
|
||||
if (await arg.GetOption('p') is not int particular) return;
|
||||
if (await arg.GetOption('l') is not int level) return;
|
||||
|
||||
var detail = arg.GetInt(0);
|
||||
var player = arg.Target!.Player!;
|
||||
List<GameSupportCardInfo> supportCards = [];
|
||||
if (detail == -1)
|
||||
{
|
||||
// add all
|
||||
foreach (var config in GameData.SupportCardData)
|
||||
{
|
||||
var supportCard = await player.InventoryManager!
|
||||
.AddSupportCardItem(config.Detail, config.Particular, config.Level, (uint)level, false);
|
||||
if (supportCard != null) supportCards.Add(supportCard);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var supportCard = await player.InventoryManager!.AddSupportCardItem((uint)detail, (uint)particular, 1, (uint)level, false);
|
||||
if (supportCard == null)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.SupportCard")));
|
||||
return;
|
||||
}
|
||||
supportCards.Add(supportCard);
|
||||
}
|
||||
if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards));
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
|
||||
}
|
||||
|
||||
[CommandMethod("weaponskin")]
|
||||
public async ValueTask GiveAllWeaponSkin(CommandArg arg)
|
||||
{
|
||||
if (!await arg.CheckOnlineTarget()) return;
|
||||
if (await arg.GetOption('p') is not int particular) return;
|
||||
|
||||
var detail = arg.GetInt(0);
|
||||
var player = arg.Target!.Player!;
|
||||
List<BaseGameItemInfo> weaponSkins = [];
|
||||
if (detail == -1)
|
||||
{
|
||||
// add all
|
||||
foreach (var config in GameData.WeaponSkinData.Values)
|
||||
{
|
||||
var weaponSkin = await player.InventoryManager!
|
||||
.AddWeaponSkinItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
|
||||
if (weaponSkin != null) weaponSkins.Add(weaponSkin);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var weaponSkin = await player.InventoryManager!.AddWeaponSkinItem(ItemTypeEnum.TYPE_WEAPON, (uint)detail, (uint)particular, 1, false);
|
||||
if (weaponSkin == null)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.WeaponSkin")));
|
||||
return;
|
||||
}
|
||||
weaponSkins.Add(weaponSkin);
|
||||
}
|
||||
if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins));
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString()));
|
||||
}
|
||||
|
||||
[CommandMethod("profile")]
|
||||
public async ValueTask GiveAllProfile(CommandArg arg)
|
||||
{
|
||||
if (!await arg.CheckOnlineTarget()) return;
|
||||
if (await arg.GetOption('p') is not int particular) return;
|
||||
if (await arg.GetOption('l') is not int level) return;
|
||||
if (await arg.GetOption('g') is not int genre) return;
|
||||
|
||||
var detail = arg.GetInt(0);
|
||||
var player = arg.Target!.Player!;
|
||||
List<BaseGameItemInfo> profileItems = [];
|
||||
if (detail == -1)
|
||||
{
|
||||
// add all
|
||||
foreach (var config in GameData.ProfileData.Values)
|
||||
{
|
||||
var profile = await player.InventoryManager!
|
||||
.AddProfileItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
|
||||
if (profile != null) profileItems.Add(profile);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var profile = await player.InventoryManager!.AddProfileItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
|
||||
if (profile == null)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Profile")));
|
||||
return;
|
||||
}
|
||||
profileItems.Add(profile);
|
||||
}
|
||||
if (profileItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(profileItems));
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.Profile"), profileItems.Count.ToString()));
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,7 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
|
||||
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
|
||||
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
|
||||
|
||||
var skinInfo = Player.InventoryManager!.GetNormalItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
|
||||
var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
|
||||
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
|
||||
if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
|
||||
|
||||
|
||||
@@ -24,8 +24,8 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
||||
TemplateId = templateId,
|
||||
UniqueId = InventoryData.NextUniqueUid++,
|
||||
Level = weaponLevel,
|
||||
Break = weaponData.InitBreak,
|
||||
ItemType = ItemTypeEnum.TYPE_WEAPON,
|
||||
Break = GetWeaponBreak(weaponLevel),
|
||||
ItemType = genre,
|
||||
ItemCount = 1
|
||||
};
|
||||
InventoryData.Weapons[weaponInfo.UniqueId] = weaponInfo;
|
||||
@@ -35,6 +35,17 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
||||
return weaponInfo;
|
||||
}
|
||||
|
||||
private static uint GetWeaponBreak(uint level)
|
||||
{
|
||||
if (level <= 20) return 1;
|
||||
if (level <= 40) return 2;
|
||||
if (level <= 60) return 3;
|
||||
if (level <= 70) return 4;
|
||||
if (level <= 80) return 5;
|
||||
if (level <= 90) return 6;
|
||||
return 7;
|
||||
}
|
||||
|
||||
public GameWeaponInfo? GetWeaponItem(uint uniqueId)
|
||||
{
|
||||
return InventoryData.Weapons.GetValueOrDefault(uniqueId);
|
||||
@@ -51,27 +62,43 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
||||
return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||
}
|
||||
|
||||
public async ValueTask<BaseGameItemInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||
public async ValueTask<GameSkinInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||
{
|
||||
if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null;
|
||||
var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
||||
if (skinData == null) return null;
|
||||
|
||||
var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
|
||||
var skinInfo = new BaseGameItemInfo
|
||||
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
|
||||
var skinInfo = new GameSkinInfo
|
||||
{
|
||||
TemplateId = templateId,
|
||||
UniqueId = InventoryData.NextUniqueUid++,
|
||||
ItemType = ItemTypeEnum.TYPE_CARD_SKIN,
|
||||
ItemType = genre,
|
||||
ItemCount = 1
|
||||
};
|
||||
InventoryData.Items[skinInfo.UniqueId] = skinInfo;
|
||||
InventoryData.Skins[skinInfo.UniqueId] = skinInfo;
|
||||
|
||||
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
|
||||
|
||||
return skinInfo;
|
||||
}
|
||||
|
||||
public GameSkinInfo? GetSkinItem(uint uniqueId)
|
||||
{
|
||||
return InventoryData.Skins.GetValueOrDefault(uniqueId);
|
||||
}
|
||||
|
||||
public GameSkinInfo? GetSkinItemByTemplateId(ulong templateId)
|
||||
{
|
||||
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||
}
|
||||
|
||||
public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
|
||||
{
|
||||
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||
}
|
||||
|
||||
public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||
{
|
||||
if (genre != ItemTypeEnum.TYPE_AR) return null;
|
||||
@@ -84,7 +111,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
||||
{
|
||||
TemplateId = templateId,
|
||||
UniqueId = InventoryData.NextUniqueUid++,
|
||||
ItemType = ItemTypeEnum.TYPE_AR,
|
||||
ItemType = genre,
|
||||
ItemCount = 1
|
||||
};
|
||||
InventoryData.Items[arInfo.UniqueId] = arInfo;
|
||||
@@ -94,6 +121,44 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
||||
return arInfo;
|
||||
}
|
||||
|
||||
public async ValueTask<GameSupportCardInfo?> AddSupportCardItem(uint detail, uint particular, uint level = 1, uint cardLevel = 1, bool sendPacket = true)
|
||||
{
|
||||
const ItemTypeEnum genre = ItemTypeEnum.TYPE_SUPPORT;
|
||||
var spCard = GameData.SupportCardData.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
||||
if (spCard == null) return null;
|
||||
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||
cardLevel = Math.Clamp(cardLevel, 1, spCard.MaxLevel);
|
||||
var info = new GameSupportCardInfo
|
||||
{
|
||||
TemplateId = templateId,
|
||||
UniqueId = InventoryData.NextUniqueUid++,
|
||||
ItemType = genre,
|
||||
ItemCount = 1,
|
||||
Level = cardLevel,
|
||||
};
|
||||
InventoryData.SupportCards[info.UniqueId] = info;
|
||||
|
||||
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
public GameSupportCardInfo? GetSupportCardItem(uint uniqueId)
|
||||
{
|
||||
return InventoryData.SupportCards.GetValueOrDefault(uniqueId);
|
||||
}
|
||||
|
||||
public GameSupportCardInfo? GetSupportCardByTemplateId(ulong templateId)
|
||||
{
|
||||
return InventoryData.SupportCards.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||
}
|
||||
|
||||
public GameSupportCardInfo? GetSupportCardItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
|
||||
{
|
||||
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||
return InventoryData.SupportCards.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||
}
|
||||
|
||||
public async ValueTask<BaseGameItemInfo?> AddManifestationItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||
{
|
||||
if (genre != ItemTypeEnum.TYPE_MANIFESTATION) return null;
|
||||
@@ -106,7 +171,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
||||
{
|
||||
TemplateId = templateId,
|
||||
UniqueId = InventoryData.NextUniqueUid++,
|
||||
ItemType = ItemTypeEnum.TYPE_MANIFESTATION,
|
||||
ItemType = genre,
|
||||
ItemCount = 1
|
||||
};
|
||||
InventoryData.Items[manifestInfo.UniqueId] = manifestInfo;
|
||||
@@ -162,4 +227,47 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
||||
|
||||
return itemInfo;
|
||||
}
|
||||
|
||||
public async ValueTask<BaseGameItemInfo?> AddWeaponSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||
{
|
||||
if (genre != ItemTypeEnum.TYPE_WEAPON_SKIN) return null;
|
||||
var skinData = GameData.WeaponSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
||||
if (skinData == null) return null;
|
||||
|
||||
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
|
||||
var skinInfo = new BaseGameItemInfo
|
||||
{
|
||||
TemplateId = templateId,
|
||||
UniqueId = InventoryData.NextUniqueUid++,
|
||||
ItemType = genre,
|
||||
ItemCount = 1
|
||||
};
|
||||
InventoryData.Items[skinInfo.UniqueId] = skinInfo;
|
||||
|
||||
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
|
||||
|
||||
return skinInfo;
|
||||
}
|
||||
|
||||
public async ValueTask<BaseGameItemInfo?> AddProfileItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||
{
|
||||
if (genre < ItemTypeEnum.TYPE_PROFILE || genre > ItemTypeEnum.TYPE_ANALYST) return null;
|
||||
var profileData = GameData.ProfileData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
||||
if (profileData == null) return null;
|
||||
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
|
||||
var profileInfo = new BaseGameItemInfo
|
||||
{
|
||||
TemplateId = templateId,
|
||||
UniqueId = InventoryData.NextUniqueUid++,
|
||||
ItemType = genre,
|
||||
ItemCount = 1
|
||||
};
|
||||
InventoryData.Items[profileInfo.UniqueId] = profileInfo;
|
||||
|
||||
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([profileInfo]));
|
||||
|
||||
return profileInfo;
|
||||
}
|
||||
}
|
||||
27
GameServer/Game/Player/ChatMessageHelper.cs
Normal file
27
GameServer/Game/Player/ChatMessageHelper.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace MikuSB.GameServer.Game.Player;
|
||||
|
||||
public static partial class ChatMessageHelper
|
||||
{
|
||||
[GeneratedRegex(@"\s+")]
|
||||
private static partial Regex MultiWhitespaceRegex();
|
||||
|
||||
public static uint BuildClientTimestamp()
|
||||
{
|
||||
return (uint)MikuSB.Util.Extensions.Extensions.GetUnixSec();
|
||||
}
|
||||
|
||||
public static string NormalizeForClient(string? text)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(text))
|
||||
return string.Empty;
|
||||
|
||||
var normalized = text
|
||||
.Replace("\r\n", " ")
|
||||
.Replace('\r', ' ')
|
||||
.Replace('\n', ' ');
|
||||
|
||||
return MultiWhitespaceRegex().Replace(normalized, " ").Trim();
|
||||
}
|
||||
}
|
||||
@@ -43,7 +43,7 @@ public class PlayerInstance(PlayerGameData data)
|
||||
{
|
||||
// new player
|
||||
IsNewPlayer = true;
|
||||
Data.Name = AccountData.GetAccountByUid(uid)?.Username;
|
||||
Data.Name = PlayerGameData.NormalizeDisplayName(AccountData.GetAccountByUid(uid)?.Username);
|
||||
|
||||
DatabaseHelper.CreateInstance(Data);
|
||||
|
||||
@@ -79,34 +79,6 @@ public class PlayerInstance(PlayerGameData data)
|
||||
|
||||
await LineupManager.UpdateLineup(1, selected[0], selected[1], selected[2],false);
|
||||
|
||||
var bootstrapAttrs = BuildLobbyBootstrapAttrs();
|
||||
var existingAttrs = Data.Attrs
|
||||
.ToDictionary(x => (x.Gid, x.Sid));
|
||||
var seenAttrs = new HashSet<(uint Gid, uint Sid)>();
|
||||
|
||||
foreach (var (gid, sid, value) in bootstrapAttrs)
|
||||
{
|
||||
if (!seenAttrs.Add((gid, sid)))
|
||||
continue;
|
||||
|
||||
if (existingAttrs.TryGetValue((gid, sid), out var attr))
|
||||
{
|
||||
if (attr.Val < value)
|
||||
attr.Val = value;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
var newAttr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid,
|
||||
Val = value
|
||||
};
|
||||
|
||||
Data.Attrs.Add(newAttr);
|
||||
existingAttrs[(gid, sid)] = newAttr;
|
||||
}
|
||||
});
|
||||
t.Wait();
|
||||
|
||||
@@ -134,6 +106,7 @@ public class PlayerInstance(PlayerGameData data)
|
||||
public async ValueTask OnEnterGame()
|
||||
{
|
||||
if (!Initialized) await InitialPlayerManager();
|
||||
Data.EnsureDisplayName();
|
||||
await CharacterManager.RepairCharacterWeapons();
|
||||
await EnsureSupplies();
|
||||
}
|
||||
@@ -187,9 +160,9 @@ public class PlayerInstance(PlayerGameData data)
|
||||
Sender = sendUid,
|
||||
Recver = recvUid,
|
||||
Emoji = emojiId ?? 0,
|
||||
Text = message ?? "",
|
||||
Text = ChatMessageHelper.NormalizeForClient(message),
|
||||
Profile = Data.ToProfileProto(),
|
||||
TimeStamp = (uint)Extensions.GetUnixMs()
|
||||
TimeStamp = ChatMessageHelper.BuildClientTimestamp()
|
||||
};
|
||||
|
||||
await SendPacket(CmdIds.NtfFriendChat, data);
|
||||
@@ -225,16 +198,19 @@ public class PlayerInstance(PlayerGameData data)
|
||||
|
||||
public Proto.Player ToPlayerProto()
|
||||
{
|
||||
BuildPlayerAttr();
|
||||
var displayName = PlayerGameData.NormalizeDisplayName(Data.Name);
|
||||
var proto = new Proto.Player
|
||||
{
|
||||
Pid = (ulong)Data.Uid,
|
||||
Account = Data.Name,
|
||||
Provider = Data.Name,
|
||||
Name = Data.Name,
|
||||
Account = displayName,
|
||||
Provider = displayName,
|
||||
Name = displayName,
|
||||
Level = Data.Level,
|
||||
Sex = Data.Gender,
|
||||
Vigor = Data.Vigor,
|
||||
Solutions = { LineupManager.LineupData.LineupInfo.Values.Select(x => x.ToProto()) },
|
||||
Badges = { InventoryManager.InventoryData.Items.Values.Where(x => x.ItemType == ItemTypeEnum.TYPE_BADGE).Select(x => (ulong)x.UniqueId) }
|
||||
};
|
||||
|
||||
foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto());
|
||||
@@ -259,6 +235,11 @@ public class PlayerInstance(PlayerGameData data)
|
||||
return proto;
|
||||
}
|
||||
|
||||
public void SetDisplayName(string? name)
|
||||
{
|
||||
Data.Name = PlayerGameData.NormalizeDisplayName(name);
|
||||
}
|
||||
|
||||
public void SetShowItem(int index, ulong itemId)
|
||||
{
|
||||
if (index <= 0)
|
||||
@@ -286,6 +267,38 @@ public class PlayerInstance(PlayerGameData data)
|
||||
return (gid << 16) | sid;
|
||||
}
|
||||
|
||||
public void BuildPlayerAttr()
|
||||
{
|
||||
var bootstrapAttrs = BuildLobbyBootstrapAttrs();
|
||||
var existingAttrs = Data.Attrs
|
||||
.ToDictionary(x => (x.Gid, x.Sid));
|
||||
var seenAttrs = new HashSet<(uint Gid, uint Sid)>();
|
||||
|
||||
foreach (var (gid, sid, value) in bootstrapAttrs)
|
||||
{
|
||||
if (!seenAttrs.Add((gid, sid)))
|
||||
continue;
|
||||
|
||||
if (existingAttrs.TryGetValue((gid, sid), out var attr))
|
||||
{
|
||||
if (attr.Val < value)
|
||||
attr.Val = value;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
var newAttr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid,
|
||||
Val = value
|
||||
};
|
||||
|
||||
Data.Attrs.Add(newAttr);
|
||||
existingAttrs[(gid, sid)] = newAttr;
|
||||
}
|
||||
}
|
||||
|
||||
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs()
|
||||
{
|
||||
// GuideLogic uses group 4. Value 999 is safely above every configured step count,
|
||||
@@ -330,6 +343,12 @@ public class PlayerInstance(PlayerGameData data)
|
||||
yield return (22, levelId, 1_700_000_000);
|
||||
}
|
||||
|
||||
foreach (var levelId in GameData.DailyLevelData.Keys)
|
||||
{
|
||||
yield return (21, levelId, 7);
|
||||
yield return (22, levelId, 1_700_000_000);
|
||||
}
|
||||
|
||||
// Main Scene 0 mean default scene
|
||||
yield return (132, 1, 0);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
using System.Text.Json;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Daily;
|
||||
|
||||
[CallGSApi("Daily_SetSelectSuit")]
|
||||
public class Daily_SetSelectSuit : ICallGSHandler
|
||||
{
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<GirlWeaponSkinParam>(param);
|
||||
if (req == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Daily_SetSelectSuit", "{}");
|
||||
return;
|
||||
}
|
||||
var rsp = $"{{\"SuitId\":{req.Suit}}}";
|
||||
await CallGSRouter.SendScript(connection, "Daily_SetSelectSuit", rsp);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class GirlWeaponSkinParam
|
||||
{
|
||||
public uint Type { get; set; }
|
||||
public uint Suit { get; set; }
|
||||
}
|
||||
@@ -12,11 +12,19 @@ public class EnterGirlRoom : ICallGSHandler
|
||||
var req = JsonSerializer.Deserialize<EnterGirlRoomParam>(param);
|
||||
var response = new JsonObject
|
||||
{
|
||||
["nCardId"] = req?.CardId ?? 1,
|
||||
["nSkinId"] = req?.SkinId ?? 0,
|
||||
["bOpen"] = true
|
||||
["nCardId"] = 0,
|
||||
["nSkinId"] = 0,
|
||||
["bOpen"] = false
|
||||
};
|
||||
if (req == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "EnterGirlRoom", response.ToJsonString());
|
||||
return;
|
||||
}
|
||||
|
||||
response["nCardId"] = req.CardId;
|
||||
response["nSkinId"] = req.SkinId;
|
||||
response["bOpen"] = true;
|
||||
await CallGSRouter.SendScript(connection, "EnterGirlRoom", response.ToJsonString());
|
||||
}
|
||||
}
|
||||
@@ -26,6 +34,6 @@ internal sealed class EnterGirlRoomParam
|
||||
[JsonPropertyName("nSkinId")]
|
||||
public int SkinId { get; set; }
|
||||
|
||||
[JsonPropertyName("nCardID")]
|
||||
[JsonPropertyName("nCardId")]
|
||||
public uint CardId { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||
|
||||
[CallGSApi("GirlCard_ProLevelPromote")]
|
||||
public class GirlCard_ProLevelPromote : ICallGSHandler
|
||||
{
|
||||
private const uint MaxProLevel = 3;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<ProLevelPromoteParam>(param);
|
||||
if (req == null || req.CardId == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_ProLevelPromote", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
|
||||
if (card == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_ProLevelPromote", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (card.ProLevel >= MaxProLevel)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_ProLevelPromote", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
card.ProLevel++;
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.Add(card.ToProto());
|
||||
|
||||
// s2c callback takes no params — return empty arg
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_ProLevelPromote", "{}", sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class ProLevelPromoteParam
|
||||
{
|
||||
[JsonPropertyName("nID")]
|
||||
public int CardId { get; set; }
|
||||
}
|
||||
@@ -1,4 +1,10 @@
|
||||
using System.Text.Json;
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
@@ -10,21 +16,83 @@ public class GirlSkin_ChangeSkinType : ICallGSHandler
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<ChangeSkinTypeParam>(param);
|
||||
var skinType = ClampClientSkinType(req?.Type ?? 0);
|
||||
var response = new JsonObject
|
||||
{
|
||||
["nType"] = req?.Type ?? 1,
|
||||
["nType"] = skinType,
|
||||
["nSkinId"] = req?.SkinId
|
||||
};
|
||||
// TODO change type in proto Item ??
|
||||
if (req == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
|
||||
return;
|
||||
}
|
||||
|
||||
var player = connection.Player!;
|
||||
var skinData = GetOrCreateSkinItem(player, req.SkinId);
|
||||
if (skinData != null)
|
||||
skinData.SkinType = skinType;
|
||||
|
||||
player.InventoryManager.InventoryData.SkinTypesBySkinId ??= [];
|
||||
player.InventoryManager.InventoryData.SkinTypesBySkinId[req.SkinId] = skinType;
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
|
||||
if (skinData == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
|
||||
return;
|
||||
}
|
||||
|
||||
var sync = new NtfSyncPlayer
|
||||
{
|
||||
Items = { skinData.ToProto() }
|
||||
};
|
||||
|
||||
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString(), sync);
|
||||
}
|
||||
|
||||
internal static uint ClampClientSkinType(uint skinType)
|
||||
{
|
||||
return Math.Min(skinType, 1);
|
||||
}
|
||||
|
||||
internal static GameSkinInfo? GetOrCreateSkinItem(PlayerInstance player, uint skinId)
|
||||
{
|
||||
var inventoryData = player.InventoryManager.InventoryData;
|
||||
if (inventoryData.Skins.TryGetValue(skinId, out var skinInfo))
|
||||
return skinInfo;
|
||||
|
||||
if (!GameData.CardSkinData.TryGetValue(skinId, out var skinData))
|
||||
return null;
|
||||
|
||||
var templateId = GameResourceTemplateId.FromGdpl(skinData.Genre, skinData.Detail, skinData.Particular, skinData.Level);
|
||||
skinInfo = player.InventoryManager.GetSkinItemByTemplateId(templateId);
|
||||
if (skinInfo != null)
|
||||
{
|
||||
inventoryData.Skins.Remove(skinInfo.UniqueId);
|
||||
skinInfo.UniqueId = skinId;
|
||||
}
|
||||
else
|
||||
{
|
||||
skinInfo = new GameSkinInfo
|
||||
{
|
||||
UniqueId = skinId,
|
||||
TemplateId = templateId,
|
||||
ItemType = ItemTypeEnum.TYPE_CARD_SKIN,
|
||||
ItemCount = 1
|
||||
};
|
||||
}
|
||||
|
||||
inventoryData.Skins[skinId] = skinInfo;
|
||||
return skinInfo;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class ChangeSkinTypeParam
|
||||
{
|
||||
[JsonPropertyName("nType")]
|
||||
public int? Type { get; set; }
|
||||
public uint Type { get; set; }
|
||||
|
||||
[JsonPropertyName("nSkinId")]
|
||||
public uint? SkinId { get; set; }
|
||||
public uint SkinId { get; set; }
|
||||
}
|
||||
|
||||
182
GameServer/Server/CallGS/Handlers/Girl/GirlSpine_ChildUnLock.cs
Normal file
182
GameServer/Server/CallGS/Handlers/Girl/GirlSpine_ChildUnLock.cs
Normal file
@@ -0,0 +1,182 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||
|
||||
// Spine node encoding: (MastIdx << 8) | SubIdx stored as uint in CharacterInfo.Spines
|
||||
// GetStrAttribute(Gid=30, Sid=Detail) stores JSON: { "<Particular>": { "ns": <MastIdx>, "tbn": [0,0], "tbr": [] } }
|
||||
[CallGSApi("GirlSpine_ChildUnLock")]
|
||||
public class GirlSpine_ChildUnLock : ICallGSHandler
|
||||
{
|
||||
private const uint SpineStrAttrGid = 30;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<ChildUnLockParam>(param);
|
||||
if (req == null || req.CardId == 0 || req.Info == null || req.Materials == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
|
||||
if (card == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var mastIdx = req.Info.Indx;
|
||||
var subIdx = req.Info.InSubIdx;
|
||||
if (mastIdx <= 0 || subIdx <= 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Spines[MastIdx-1] is a bitmask; bit (SubIdx-1) = 1 means that sub-node is unlocked.
|
||||
// GetSpine(MastIdx, SubIdx) checks (Spines[MastIdx-1] & (1 << (SubIdx-1))) != 0
|
||||
int spineListIdx = mastIdx - 1;
|
||||
uint spineBit = 1u << (subIdx - 1);
|
||||
|
||||
while (card.Spines.Count <= spineListIdx)
|
||||
card.Spines.Add(0);
|
||||
|
||||
if ((card.Spines[spineListIdx] & spineBit) != 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"tip.girlcard_alread_break\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Consume materials
|
||||
var requestedMaterials = new Dictionary<ulong, uint>();
|
||||
foreach (var row in req.Materials)
|
||||
{
|
||||
if (row == null || row.Count < 5) continue;
|
||||
var genre = (uint)Math.Max(0, row[0]);
|
||||
var detail = (uint)Math.Max(0, row[1]);
|
||||
var particular = (uint)Math.Max(0, row[2]);
|
||||
var level = (uint)Math.Max(0, row[3]);
|
||||
var count = (uint)Math.Max(0, row[4]);
|
||||
if (genre == 0 || detail == 0 || particular == 0 || level == 0 || count == 0) continue;
|
||||
var tid = GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
|
||||
requestedMaterials[tid] = requestedMaterials.GetValueOrDefault(tid) + count;
|
||||
}
|
||||
|
||||
var syncItems = new List<Item>();
|
||||
foreach (var (tid, count) in requestedMaterials)
|
||||
{
|
||||
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == tid);
|
||||
if (item == null || item.ItemCount < count)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"tip.not_material\"}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var (tid, count) in requestedMaterials)
|
||||
{
|
||||
var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == tid);
|
||||
item.ItemCount -= count;
|
||||
var proto = item.ToProto();
|
||||
if (item.ItemCount == 0)
|
||||
{
|
||||
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||
proto.Count = 0;
|
||||
}
|
||||
syncItems.Add(proto);
|
||||
}
|
||||
|
||||
// Unlock the spine node by setting the corresponding bit
|
||||
card.Spines[spineListIdx] |= spineBit;
|
||||
syncItems.Add(card.ToProto());
|
||||
|
||||
// Extract Detail and Particular from TemplateId for StrAttr
|
||||
var cardDetail = (uint)((card.TemplateId >> 16) & 0xFFFF);
|
||||
var cardParticular = (uint)((card.TemplateId >> 32) & 0xFFFF);
|
||||
|
||||
// Build and persist StrAttr JSON: { "<particular>": { "ns": mastIdx, "tbn": [0,0], "tbr": [] } }
|
||||
UpdateSpineStrAttr(player.Data, cardDetail, cardParticular, mastIdx);
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
// Send NtfSetStrAttr so client's GetStrAttribute(30, Detail) returns fresh data
|
||||
var strAttrData = GetSpineStrAttrJson(player.Data, cardDetail);
|
||||
var ntfStrAttr = new NtfSetStrAttr { Gid = SpineStrAttrGid, Sid = cardDetail, Val = strAttrData };
|
||||
await connection.Player!.SendPacket(CmdIds.NtfSetStrAttr, ntfStrAttr);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.AddRange(syncItems);
|
||||
|
||||
var rsp = $"{{\"tb\":{{\"D\":{cardDetail},\"pId\":{req.CardId},\"MastIdx\":{mastIdx},\"SubIdx\":{subIdx}}}}}";
|
||||
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", rsp, sync);
|
||||
}
|
||||
|
||||
private static void UpdateSpineStrAttr(PlayerGameData data, uint detail, uint particular, int mastIdx)
|
||||
{
|
||||
var existing = data.StrAttrs.FirstOrDefault(x => x.Gid == SpineStrAttrGid && x.Sid == detail);
|
||||
if (existing == null)
|
||||
{
|
||||
existing = new PlayerStrAttr { Gid = SpineStrAttrGid, Sid = detail, Val = "{}" };
|
||||
data.StrAttrs.Add(existing);
|
||||
}
|
||||
|
||||
var root = JsonSerializer.Deserialize<Dictionary<string, SpineStrData>>(existing.Val)
|
||||
?? new Dictionary<string, SpineStrData>();
|
||||
|
||||
var key = particular.ToString();
|
||||
if (!root.TryGetValue(key, out var entry))
|
||||
entry = new SpineStrData();
|
||||
|
||||
entry.Ns = mastIdx;
|
||||
root[key] = entry;
|
||||
|
||||
existing.Val = JsonSerializer.Serialize(root);
|
||||
}
|
||||
|
||||
private static string GetSpineStrAttrJson(PlayerGameData data, uint detail)
|
||||
{
|
||||
var existing = data.StrAttrs.FirstOrDefault(x => x.Gid == SpineStrAttrGid && x.Sid == detail);
|
||||
return existing?.Val ?? "{}";
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class ChildUnLockParam
|
||||
{
|
||||
[JsonPropertyName("pId")]
|
||||
public int CardId { get; set; }
|
||||
|
||||
[JsonPropertyName("tbInfo")]
|
||||
public NodeInfo? Info { get; set; }
|
||||
|
||||
[JsonPropertyName("tbMat")]
|
||||
public List<List<int>> Materials { get; set; } = [];
|
||||
}
|
||||
|
||||
internal sealed class NodeInfo
|
||||
{
|
||||
[JsonPropertyName("Indx")]
|
||||
public int Indx { get; set; }
|
||||
|
||||
[JsonPropertyName("InSubIdx")]
|
||||
public int InSubIdx { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class SpineStrData
|
||||
{
|
||||
[JsonPropertyName("ns")]
|
||||
public int Ns { get; set; } = 0;
|
||||
|
||||
[JsonPropertyName("tbn")]
|
||||
public List<int> Tbn { get; set; } = [0, 0];
|
||||
|
||||
[JsonPropertyName("tbr")]
|
||||
public List<int> Tbr { get; set; } = [];
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||
|
||||
[CallGSApi("GirlSpine_UnlockNodeOneKey")]
|
||||
public class GirlSpine_UnlockNodeOneKey : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<OneKeyUnlockParam>(param);
|
||||
if (req == null || req.CardId == 0 || req.MastIdx <= 0 || req.SubIdxList == null || req.SubIdxList.Count == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
|
||||
if (card == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Look up costs from config: CardExcel → SpineId → SpineExcel → NodeConditionId → NodeConditionExcel
|
||||
var cardTemplateId = card.TemplateId;
|
||||
var cardDetail = (uint)((cardTemplateId >> 16) & 0xFFFF);
|
||||
var cardParticular = (uint)((cardTemplateId >> 32) & 0xFFFF);
|
||||
|
||||
var cardExcel = GameData.CardData.Values.FirstOrDefault(
|
||||
x => x.Detail == cardDetail && x.Particular == cardParticular);
|
||||
|
||||
var requestedMaterials = new Dictionary<ulong, uint>();
|
||||
|
||||
if (cardExcel != null && GameData.SpineData.TryGetValue(cardExcel.SpineId, out var spineExcel))
|
||||
{
|
||||
var nodeCondId = spineExcel.GetNodeReq(req.MastIdx);
|
||||
if (nodeCondId != 0 && GameData.NodeConditionData.TryGetValue(nodeCondId, out var nodeCond))
|
||||
{
|
||||
int spineListIdx = req.MastIdx - 1;
|
||||
while (card.Spines.Count <= spineListIdx) card.Spines.Add(0);
|
||||
var currentMask = card.Spines[spineListIdx];
|
||||
|
||||
foreach (var subIdx in req.SubIdxList)
|
||||
{
|
||||
if (subIdx <= 0) continue;
|
||||
uint bit = 1u << (subIdx - 1);
|
||||
if ((currentMask & bit) != 0) continue; // already unlocked, skip cost
|
||||
|
||||
foreach (var row in nodeCond.GetNodeCost(subIdx))
|
||||
{
|
||||
if (row.Count < 5) continue;
|
||||
var tid = GameResourceTemplateId.FromGdpl(
|
||||
(uint)row[0], (uint)row[1], (uint)row[2], (uint)row[3]);
|
||||
requestedMaterials[tid] = requestedMaterials.GetValueOrDefault(tid) + (uint)row[4];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Validate materials
|
||||
foreach (var (tid, count) in requestedMaterials)
|
||||
{
|
||||
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == tid);
|
||||
if (item == null || item.ItemCount < count)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"tip.not_material\"}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Consume materials
|
||||
var syncItems = new List<Item>();
|
||||
foreach (var (tid, count) in requestedMaterials)
|
||||
{
|
||||
var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == tid);
|
||||
item.ItemCount -= count;
|
||||
var proto = item.ToProto();
|
||||
if (item.ItemCount == 0)
|
||||
{
|
||||
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||
proto.Count = 0;
|
||||
}
|
||||
syncItems.Add(proto);
|
||||
}
|
||||
|
||||
// Unlock all specified sub-nodes
|
||||
int mastSpineIdx = req.MastIdx - 1;
|
||||
while (card.Spines.Count <= mastSpineIdx) card.Spines.Add(0);
|
||||
foreach (var subIdx in req.SubIdxList)
|
||||
{
|
||||
if (subIdx <= 0) continue;
|
||||
card.Spines[mastSpineIdx] |= 1u << (subIdx - 1);
|
||||
}
|
||||
syncItems.Add(card.ToProto());
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.AddRange(syncItems);
|
||||
|
||||
// No s2c handler exists for GirlSpine_UnlockNodeOneKey — reuse GirlSpine_ChildUnLock
|
||||
// which calls UI.CloseConnection() and triggers OnNerveNodeUp to refresh the UI.
|
||||
var lastSubIdx = req.SubIdxList.Count > 0 ? req.SubIdxList[^1] : 9;
|
||||
var rsp = $"{{\"tb\":{{\"D\":{cardDetail},\"pId\":{req.CardId},\"MastIdx\":{req.MastIdx},\"SubIdx\":{lastSubIdx}}}}}";
|
||||
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", rsp, sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class OneKeyUnlockParam
|
||||
{
|
||||
[JsonPropertyName("pId")]
|
||||
public int CardId { get; set; }
|
||||
|
||||
[JsonPropertyName("nIdx")]
|
||||
public int MastIdx { get; set; }
|
||||
|
||||
[JsonPropertyName("tbOneKey")]
|
||||
public List<int> SubIdxList { get; set; } = [];
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||
|
||||
[CallGSApi("GirlWeaponSkin_Change")]
|
||||
public class GirlWeaponSkin_Change : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<GirlWeaponSkinParam>(param);
|
||||
if (req == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlWeaponSkin_Change", "{\"err\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var player = connection.Player!;
|
||||
var cardData = player.CharacterManager.GetCharacterByGUID(req.CardId);
|
||||
if (cardData == null) return;
|
||||
var skinData = player.InventoryManager.GetNormalItem(req.SkinId);
|
||||
if (skinData == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlWeaponSkin_Change", "{\"err\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
cardData.WeaponSkinId = req.SkinId;
|
||||
var sync = new NtfSyncPlayer
|
||||
{
|
||||
Items = { cardData.ToProto() }
|
||||
};
|
||||
|
||||
await CallGSRouter.SendScript(connection, "GirlWeaponSkin_Change", "null", sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class GirlWeaponSkinParam
|
||||
{
|
||||
[JsonPropertyName("nCardId")]
|
||||
public uint CardId { get; set; }
|
||||
|
||||
[JsonPropertyName("nSkinId")]
|
||||
public uint SkinId { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||
|
||||
[CallGSApi("RoleCard_SetSupporterTeamIndex")]
|
||||
public class RoleCard_SetSupporterTeamIndex : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<SetSupporterTeamIndexParam>(param);
|
||||
if (req == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "RoleCard_SetSupporterTeamIndex", "{\"err\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
var player = connection.Player!;
|
||||
var cardData = player.CharacterManager.GetCharacterByGUID(req.CardId);
|
||||
if (cardData == null) return;
|
||||
|
||||
cardData.SupportTeamIndex = req.Index;
|
||||
var sync = new NtfSyncPlayer
|
||||
{
|
||||
Items = { cardData.ToProto() }
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "RoleCard_SetSupporterTeamIndex", "null", sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class SetSupporterTeamIndexParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public uint CardId { get; set; }
|
||||
public uint Index { get; set; }
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
@@ -8,8 +8,6 @@ namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||
[CallGSApi("PlayerSetting_ChangeShowCard")]
|
||||
public class PlayerSetting_ChangeShowCard : ICallGSHandler
|
||||
{
|
||||
private const int ShowItemGirlIndex = 4;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
@@ -23,13 +21,9 @@ public class PlayerSetting_ChangeShowCard : ICallGSHandler
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_ChangeShowCard", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
player.SetShowItem(ShowItemGirlIndex, card.Guid);
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_GIRL, card.Guid);
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_ChangeShowCard", "{}", sync);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||
|
||||
[CallGSApi("PlayerSetting_SetProfileFace")]
|
||||
public class PlayerSetting_SetProfileFace : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<SetProfileFaceParam>(param);
|
||||
if (req == null)
|
||||
return;
|
||||
|
||||
if (req.HeadItemId > 0)
|
||||
{
|
||||
var item = player.InventoryManager.GetNormalItem(req.HeadItemId);
|
||||
if (item == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetProfileFace", "{\"err\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_FACE, item.UniqueId);
|
||||
}
|
||||
if (req.FrameItemId > 0)
|
||||
{
|
||||
var item = player.InventoryManager.GetNormalItem(req.FrameItemId);
|
||||
if (item == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetProfileFace", "{\"err\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_FRAME, item.UniqueId);
|
||||
}
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetProfileFace", "null", sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class SetProfileFaceParam
|
||||
{
|
||||
[JsonPropertyName("nHeadItemID")] public uint HeadItemId { get; set; }
|
||||
[JsonPropertyName("nFrameItemID")] public uint FrameItemId { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||
|
||||
[CallGSApi("PlayerSetting_SetShowBadge")]
|
||||
public class PlayerSetting_SetShowBadge : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<SetShowBadgeParam>(param);
|
||||
if (req == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBadge", "{\"err\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var slots = new[]
|
||||
{
|
||||
ProfileShowItemTypeEnum.SHOWITEM_BADGE1,
|
||||
ProfileShowItemTypeEnum.SHOWITEM_BADGE2,
|
||||
ProfileShowItemTypeEnum.SHOWITEM_BADGE3
|
||||
};
|
||||
for (int i = 0; i < slots.Length; i++)
|
||||
{
|
||||
var uniqueId = i < req.Badges.Count ? req.Badges[i] : 0;
|
||||
player.SetShowItem((int)slots[i], uniqueId);
|
||||
}
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBadge", "null", sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class SetShowBadgeParam
|
||||
{
|
||||
[JsonPropertyName("tbBadge")]
|
||||
public List<uint> Badges { get; set; } = [];
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||
|
||||
[CallGSApi("PlayerSetting_SetShowBubble")]
|
||||
public class PlayerSetting_SetShowBubble : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<SetShowBubbleParam>(param);
|
||||
if (req == null)
|
||||
return;
|
||||
|
||||
var item = player.InventoryManager.GetNormalItem(req.Id);
|
||||
if (item == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBubble", "{\"err\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_BUBBLE, item.UniqueId);
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBubble", "null", sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class SetShowBubbleParam
|
||||
{
|
||||
[JsonPropertyName("nID")]
|
||||
public uint Id { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||
|
||||
[CallGSApi("PlayerSetting_SetShowCover")]
|
||||
public class PlayerSetting_SetShowCover : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<SetShowCoverParam>(param);
|
||||
if (req == null)
|
||||
return;
|
||||
|
||||
var item = player.InventoryManager.GetNormalItem(req.Id);
|
||||
if (item == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowCover", "{\"err\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_COVER, item.UniqueId);
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowCover", "null", sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class SetShowCoverParam
|
||||
{
|
||||
[JsonPropertyName("nID")]
|
||||
public uint Id { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||
|
||||
[CallGSApi("PlayerSetting_SetShowNameCard")]
|
||||
public class PlayerSetting_SetShowNameCard : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<SetShowNameCardParam>(param);
|
||||
if (req == null)
|
||||
return;
|
||||
|
||||
var item = player.InventoryManager.GetNormalItem(req.Id);
|
||||
if (item == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowNameCard", "{\"err\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_NAMECARD, item.UniqueId);
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowNameCard", "null", sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class SetShowNameCardParam
|
||||
{
|
||||
[JsonPropertyName("nID")]
|
||||
public uint Id { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Preview;
|
||||
|
||||
[CallGSApi("RecordConfession")]
|
||||
public class RecordConfession : ICallGSHandler
|
||||
{
|
||||
private const int MainSceneGID = 132;
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<RecordConfessionParam>(param);
|
||||
if (req == null) return;
|
||||
var sid = req.Id + 10;
|
||||
var player = connection.Player!;
|
||||
var attr = player.Data.Attrs
|
||||
.FirstOrDefault(x => x.Gid == MainSceneGID && x.Sid == sid);
|
||||
if (attr == null)
|
||||
{
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = MainSceneGID,
|
||||
Sid = sid,
|
||||
Val = 1
|
||||
};
|
||||
player.Data.Attrs.Add(attr);
|
||||
}
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Custom[player.ToPackedAttrKey(MainSceneGID, sid)] = attr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(MainSceneGID, sid)] = attr.Val;
|
||||
await CallGSRouter.SendScript(connection, "RecordConfession", "{}", sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class RecordConfessionParam
|
||||
{
|
||||
[JsonPropertyName("nIdx")]
|
||||
public uint Id { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_Equip")]
|
||||
public class SupporterCard_Equip : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<SupporterCardEquipParam>(param);
|
||||
if (req == null || req.CardId == 0 || req.SupportCardUid == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Logistics_Equip", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
|
||||
if (card == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Logistics_Equip", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
var teamIndex = card.SupportTeamIndex;
|
||||
var slot = GetTeamIndex((uint)req.EqSlot, teamIndex);
|
||||
|
||||
// If an existing card is equipped in this slot and bForce is false, ask for confirmation
|
||||
if (!req.Force && req.CurrentEquippedUid != 0 && card.SupportSlots.TryGetValue(slot, out var existing) && existing != 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Logistics_Confirm", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Perform equip
|
||||
card.SupportSlots[slot] = (uint)req.SupportCardUid;
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.Add(card.ToProto());
|
||||
|
||||
// Req_EquipChange (no Model) → Logistics_Change; Req_Equip (has Model) → Logistics_Equip
|
||||
var responseApi = string.IsNullOrEmpty(req.Model) ? "Logistics_Change" : "Logistics_Equip";
|
||||
await CallGSRouter.SendScript(connection, responseApi, "{}", sync);
|
||||
}
|
||||
|
||||
private uint GetTeamIndex(uint slot, uint teamIndex)
|
||||
{
|
||||
if (teamIndex == 1) return slot;
|
||||
if (teamIndex == 2) return slot + 7;
|
||||
if (teamIndex == 3) return slot + 10;
|
||||
return slot;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class SupporterCardEquipParam
|
||||
{
|
||||
[JsonPropertyName("EqId")]
|
||||
public int CardId { get; set; }
|
||||
|
||||
[JsonPropertyName("beEqId")]
|
||||
public int SupportCardUid { get; set; }
|
||||
|
||||
[JsonPropertyName("EqSlot")]
|
||||
public int EqSlot { get; set; }
|
||||
|
||||
[JsonPropertyName("BEqId")]
|
||||
public int CurrentEquippedUid { get; set; }
|
||||
|
||||
[JsonPropertyName("bForce")]
|
||||
public bool Force { get; set; }
|
||||
|
||||
[JsonPropertyName("Model")]
|
||||
public string? Model { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,119 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_Upgrade")]
|
||||
public class SupporterCard_Upgrade : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<SupporterCardUpgradeParam>(param);
|
||||
if (req == null || req.SupportCardUid == 0 || req.Materials == null || req.Materials.Count == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
var supportCard = player.InventoryManager.InventoryData.Items.GetValueOrDefault((uint)req.SupportCardUid);
|
||||
if (supportCard == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
var supportCardExcel = GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == supportCard.TemplateId);
|
||||
var maxLevel = supportCardExcel?.MaxLevel ?? 10;
|
||||
|
||||
// Validate all materials exist with sufficient count
|
||||
foreach (var mat in req.Materials)
|
||||
{
|
||||
var item = player.InventoryManager.InventoryData.Items.GetValueOrDefault((uint)mat.Id);
|
||||
if (item == null || item.ItemCount < mat.Num)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Consume materials and accumulate exp
|
||||
var syncItems = new List<Item>();
|
||||
uint gainedExp = 0;
|
||||
|
||||
foreach (var mat in req.Materials)
|
||||
{
|
||||
var item = player.InventoryManager.InventoryData.Items[(uint)mat.Id];
|
||||
|
||||
// Look up ProvideExp: check SupportCardData first, then SuppliesData
|
||||
uint provideExp = 0;
|
||||
var scExcel = GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == item.TemplateId);
|
||||
if (scExcel != null)
|
||||
provideExp = scExcel.ProvideExp;
|
||||
else if (GameData.SuppliesData.TryGetValue((uint)item.TemplateId, out var supExcel))
|
||||
provideExp = supExcel.ProvideExp;
|
||||
gainedExp += provideExp * (uint)mat.Num;
|
||||
|
||||
item.ItemCount -= (uint)mat.Num;
|
||||
var proto = item.ToProto();
|
||||
if (item.ItemCount == 0)
|
||||
{
|
||||
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||
proto.Count = 0;
|
||||
}
|
||||
syncItems.Add(proto);
|
||||
}
|
||||
|
||||
// Apply exp and level up
|
||||
supportCard.Exp += gainedExp;
|
||||
while (supportCard.Level < maxLevel)
|
||||
{
|
||||
var expNeeded = GetExpNeeded(supportCard.Level + 1);
|
||||
if (expNeeded == 0 || supportCard.Exp < expNeeded) break;
|
||||
supportCard.Exp -= expNeeded;
|
||||
supportCard.Level++;
|
||||
}
|
||||
if (supportCard.Level >= maxLevel)
|
||||
{
|
||||
supportCard.Exp = 0;
|
||||
supportCard.Level = maxLevel;
|
||||
}
|
||||
|
||||
syncItems.Add(supportCard.ToProto());
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.AddRange(syncItems);
|
||||
|
||||
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}", sync);
|
||||
}
|
||||
|
||||
private static uint GetExpNeeded(uint level)
|
||||
{
|
||||
if (GameData.UpgradeExpData.TryGetValue((int)level, out var row))
|
||||
return row.SusNeedExp;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class SupporterCardUpgradeParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int SupportCardUid { get; set; }
|
||||
|
||||
[JsonPropertyName("tbMaterials")]
|
||||
public List<UpgradeMaterial> Materials { get; set; } = [];
|
||||
}
|
||||
|
||||
internal sealed class UpgradeMaterial
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int Id { get; set; }
|
||||
|
||||
[JsonPropertyName("Num")]
|
||||
public uint Num { get; set; }
|
||||
}
|
||||
98
GameServer/Server/CallGS/Handlers/Weapon/Weapon_Break.cs
Normal file
98
GameServer/Server/CallGS/Handlers/Weapon/Weapon_Break.cs
Normal file
@@ -0,0 +1,98 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Weapon;
|
||||
|
||||
// s2c: function(sErr) — send "null" on success (json.decode("null") = nil = falsy in Lua)
|
||||
[CallGSApi("Weapon_Break")]
|
||||
public class Weapon_Break : ICallGSHandler
|
||||
{
|
||||
private const uint MaxBreak = 6;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<WeaponBreakParam>(param);
|
||||
if (req == null || req.WeaponId == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Weapon_Break", "\"error.BadParam\"");
|
||||
return;
|
||||
}
|
||||
|
||||
var weapon = player.InventoryManager.InventoryData.Weapons.GetValueOrDefault((uint)req.WeaponId);
|
||||
if (weapon == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Weapon_Break", "\"error.BadParam\"");
|
||||
return;
|
||||
}
|
||||
|
||||
if (weapon.Break >= MaxBreak)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Weapon_Break", "\"tip.already_max_break\"");
|
||||
return;
|
||||
}
|
||||
|
||||
var nextBreak = weapon.Break + 1;
|
||||
|
||||
// Look up break cost from WeaponExcel → BreakExcel
|
||||
var weaponExcel = GameData.WeaponData.Values.FirstOrDefault(x =>
|
||||
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == weapon.TemplateId);
|
||||
|
||||
var requestedMaterials = new Dictionary<ulong, uint>();
|
||||
if (weaponExcel != null && GameData.BreakData.TryGetValue(weaponExcel.BreakMatID, out var breakExcel))
|
||||
{
|
||||
foreach (var row in breakExcel.GetItems(nextBreak))
|
||||
{
|
||||
if (row.Count < 5) continue;
|
||||
var tid = GameResourceTemplateId.FromGdpl(
|
||||
(uint)row[0], (uint)row[1], (uint)row[2], (uint)row[3]);
|
||||
requestedMaterials[tid] = requestedMaterials.GetValueOrDefault(tid) + (uint)row[4];
|
||||
}
|
||||
}
|
||||
|
||||
// Validate materials
|
||||
foreach (var (tid, count) in requestedMaterials)
|
||||
{
|
||||
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == tid);
|
||||
if (item == null || item.ItemCount < count)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Weapon_Break", "\"tip.not_material_for_break\"");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Consume materials
|
||||
var syncItems = new List<Item>();
|
||||
foreach (var (tid, count) in requestedMaterials)
|
||||
{
|
||||
var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == tid);
|
||||
item.ItemCount -= count;
|
||||
var proto = item.ToProto();
|
||||
if (item.ItemCount == 0)
|
||||
{
|
||||
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||
proto.Count = 0;
|
||||
}
|
||||
syncItems.Add(proto);
|
||||
}
|
||||
|
||||
weapon.Break = nextBreak;
|
||||
syncItems.Add(weapon.ToProto());
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.AddRange(syncItems);
|
||||
|
||||
await CallGSRouter.SendScript(connection, "Weapon_Break", "null", sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class WeaponBreakParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int WeaponId { get; set; }
|
||||
}
|
||||
77
GameServer/Server/CallGS/Handlers/Weapon/Weapon_Evolution.cs
Normal file
77
GameServer/Server/CallGS/Handlers/Weapon/Weapon_Evolution.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Weapon;
|
||||
|
||||
// s2c: function(sErr) — send "null" on success
|
||||
// Id = target weapon UniqueId
|
||||
// nItemId = material item UniqueId (weapon or supply item to consume)
|
||||
[CallGSApi("Weapon_Evolution")]
|
||||
public class Weapon_Evolution : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<WeaponEvolutionParam>(param);
|
||||
if (req == null || req.WeaponId == 0 || req.MaterialId == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Weapon_Evolution", "\"error.BadParam\"");
|
||||
return;
|
||||
}
|
||||
|
||||
var weapon = player.InventoryManager.InventoryData.Weapons.GetValueOrDefault((uint)req.WeaponId);
|
||||
if (weapon == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Weapon_Evolution", "\"error.BadParam\"");
|
||||
return;
|
||||
}
|
||||
|
||||
var syncItems = new List<Item>();
|
||||
|
||||
// Material can be a weapon or a regular item
|
||||
if (player.InventoryManager.InventoryData.Weapons.TryGetValue((uint)req.MaterialId, out var matWeapon))
|
||||
{
|
||||
player.InventoryManager.InventoryData.Weapons.Remove((uint)req.MaterialId);
|
||||
var removed = matWeapon.ToProto();
|
||||
removed.Count = 0;
|
||||
syncItems.Add(removed);
|
||||
}
|
||||
else if (player.InventoryManager.InventoryData.Items.TryGetValue((uint)req.MaterialId, out var matItem))
|
||||
{
|
||||
matItem.ItemCount--;
|
||||
var proto = matItem.ToProto();
|
||||
if (matItem.ItemCount == 0)
|
||||
{
|
||||
player.InventoryManager.InventoryData.Items.Remove(matItem.UniqueId);
|
||||
proto.Count = 0;
|
||||
}
|
||||
syncItems.Add(proto);
|
||||
}
|
||||
else
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Weapon_Evolution", "\"tip.not_material\"");
|
||||
return;
|
||||
}
|
||||
|
||||
weapon.Evolue++;
|
||||
syncItems.Add(weapon.ToProto());
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.AddRange(syncItems);
|
||||
|
||||
await CallGSRouter.SendScript(connection, "Weapon_Evolution", "null", sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class WeaponEvolutionParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int WeaponId { get; set; }
|
||||
|
||||
[JsonPropertyName("nItemId")]
|
||||
public int MaterialId { get; set; }
|
||||
}
|
||||
@@ -4,12 +4,14 @@ using MikuSB.Database.Account;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.GameServer.Server.CallGS;
|
||||
using MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||
using MikuSB.GameServer.Server.Packet.Send.Friend;
|
||||
using MikuSB.GameServer.Server.Packet.Send.Login;
|
||||
using MikuSB.GameServer.Server.Packet.Send.Misc;
|
||||
using MikuSB.Proto;
|
||||
using MikuSB.TcpSharp;
|
||||
using MikuSB.Util;
|
||||
using System.Text.Json.Nodes;
|
||||
|
||||
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
|
||||
|
||||
@@ -43,15 +45,88 @@ public class HandlerReqLogin : Handler
|
||||
connection.State = SessionStateEnum.WAITING_FOR_LOGIN;
|
||||
var pd = DatabaseHelper.GetInstance<PlayerGameData>(account.Uid);
|
||||
connection.Player = pd == null ? new PlayerInstance(account.Uid) : new PlayerInstance(pd);
|
||||
if (connection.Player.Data.EnsureDisplayName())
|
||||
DatabaseHelper.UpdateInstance(connection.Player.Data);
|
||||
|
||||
connection.DebugFile = Path.Combine(ConfigManager.Config.Path.LogPath, "Debug/", $"{account.Uid}/",
|
||||
$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
|
||||
await connection.Player.OnEnterGame();
|
||||
connection.Player.Connection = connection;
|
||||
await connection.SendPacket(new PacketRspLogin(connection.Player!));
|
||||
await SendDebugLoginState(connection);
|
||||
|
||||
await connection.Player.OnHeartBeat();
|
||||
await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
|
||||
ApplySavedGirlSkinTypes(connection.Player!);
|
||||
await connection.SendPacket(new PacketNtfCallScript(connection.Player!.InventoryManager.InventoryData));
|
||||
await SendGirlSkinTypeOnLogin(connection);
|
||||
}
|
||||
|
||||
private static void ApplySavedGirlSkinTypes(PlayerInstance player)
|
||||
{
|
||||
var inventoryData = player.InventoryManager.InventoryData;
|
||||
inventoryData.SkinTypesBySkinId ??= [];
|
||||
var changed = false;
|
||||
|
||||
foreach (var (skinId, skinType) in inventoryData.SkinTypesBySkinId.ToArray())
|
||||
{
|
||||
var clamped = GirlSkin_ChangeSkinType.ClampClientSkinType(skinType);
|
||||
if (clamped != skinType)
|
||||
{
|
||||
inventoryData.SkinTypesBySkinId[skinId] = clamped;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
var skinData = GirlSkin_ChangeSkinType.GetOrCreateSkinItem(player, skinId);
|
||||
if (skinData != null && skinData.SkinType != clamped)
|
||||
{
|
||||
skinData.SkinType = clamped;
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (changed)
|
||||
DatabaseHelper.SaveDatabaseType(inventoryData);
|
||||
}
|
||||
|
||||
private static async Task SendGirlSkinTypeOnLogin(Connection connection)
|
||||
{
|
||||
var player = connection.Player;
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
var inventoryData = player.InventoryManager.InventoryData;
|
||||
inventoryData.SkinTypesBySkinId ??= [];
|
||||
foreach (var (skinId, skinType) in inventoryData.SkinTypesBySkinId)
|
||||
{
|
||||
var clamped = GirlSkin_ChangeSkinType.ClampClientSkinType(skinType);
|
||||
var skinData = GirlSkin_ChangeSkinType.GetOrCreateSkinItem(player, skinId);
|
||||
var response = new JsonObject
|
||||
{
|
||||
["nType"] = clamped,
|
||||
["nSkinId"] = skinId
|
||||
};
|
||||
|
||||
if (skinData == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
|
||||
continue;
|
||||
}
|
||||
|
||||
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString(), new NtfSyncPlayer
|
||||
{
|
||||
Items = { skinData.ToProto() }
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private static async Task SendDebugLoginState(Connection connection)
|
||||
{
|
||||
var response = new JsonObject
|
||||
{
|
||||
["IsDebug"] = ConfigManager.Config.ServerOption.EnableGmMenu
|
||||
};
|
||||
|
||||
await CallGSRouter.SendScript(connection, "gm.notifylogin", response.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using MikuSB.Proto;
|
||||
using Google.Protobuf;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Proto;
|
||||
|
||||
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
|
||||
|
||||
@@ -7,6 +9,57 @@ public class HandlerReqRename : Handler
|
||||
{
|
||||
public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player;
|
||||
if (player != null)
|
||||
{
|
||||
var requestedName = ParseDisplayName(data);
|
||||
player.SetDisplayName(requestedName);
|
||||
DatabaseHelper.UpdateInstance(player.Data);
|
||||
await player.OnHeartBeat();
|
||||
}
|
||||
|
||||
await connection.SendPacket(CmdIds.RspRename);
|
||||
}
|
||||
|
||||
private static string? ParseDisplayName(byte[] data)
|
||||
{
|
||||
if (data.Length == 0)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
var input = new CodedInputStream(data);
|
||||
while (!input.IsAtEnd)
|
||||
{
|
||||
var tag = input.ReadTag();
|
||||
if (tag == 0)
|
||||
break;
|
||||
|
||||
if (WireFormat.GetTagWireType(tag) == WireFormat.WireType.LengthDelimited)
|
||||
{
|
||||
var value = input.ReadString();
|
||||
if (!string.IsNullOrWhiteSpace(value))
|
||||
return value;
|
||||
}
|
||||
else
|
||||
{
|
||||
input.SkipLastField();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Fall back to raw UTF-8 payload handling below.
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var rawText = System.Text.Encoding.UTF8.GetString(data).Trim('\0', ' ', '\r', '\n', '\t');
|
||||
return string.IsNullOrWhiteSpace(rawText) ? null : rawText;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using MikuSB.Database.Character;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.GameServer.Game.Inventory;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using MikuSB.TcpSharp;
|
||||
|
||||
@@ -53,6 +53,21 @@ public class PacketNtfCallScript : BasePacket
|
||||
SetData(proto);
|
||||
}
|
||||
|
||||
public PacketNtfCallScript(List<GameSupportCardInfo> cards) : base(CmdIds.NtfScript)
|
||||
{
|
||||
var proto = new NtfCallScript
|
||||
{
|
||||
Api = "",
|
||||
Arg = "{}",
|
||||
ExtraSync = new NtfSyncPlayer
|
||||
{
|
||||
Items = { cards.Select(x => x.ToProto()) }
|
||||
}
|
||||
};
|
||||
|
||||
SetData(proto);
|
||||
}
|
||||
|
||||
public PacketNtfCallScript(InventoryData inventory) : base(CmdIds.NtfScript)
|
||||
{
|
||||
var proto = new NtfCallScript
|
||||
@@ -62,9 +77,40 @@ public class PacketNtfCallScript : BasePacket
|
||||
};
|
||||
|
||||
var extraSync = new NtfSyncPlayer();
|
||||
foreach (var item in inventory.Items.Values) if ((item.TemplateId & 0xFFFF) != 5) extraSync.Items.Add(item.ToProto());
|
||||
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
|
||||
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
|
||||
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
|
||||
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(supportCard.ToProto());
|
||||
proto.ExtraSync = extraSync;
|
||||
SetData(proto);
|
||||
}
|
||||
|
||||
public PacketNtfCallScript(PlayerInstance Player) : base(CmdIds.NtfScript)
|
||||
{
|
||||
Player.BuildPlayerAttr();
|
||||
var proto = new NtfCallScript
|
||||
{
|
||||
Api = "",
|
||||
Arg = "{}"
|
||||
};
|
||||
var sync = new NtfSyncPlayer();
|
||||
foreach (var x in Player.Data.Attrs)
|
||||
{
|
||||
uint gid = x.Gid;
|
||||
uint sid = x.Sid;
|
||||
uint val = x.Val;
|
||||
|
||||
if (gid == 0)
|
||||
{
|
||||
sync.Custom[sid] = val;
|
||||
continue;
|
||||
}
|
||||
|
||||
sync.Custom[Player.ToPackedAttrKey(gid, sid)] = val;
|
||||
sync.Custom[Player.ToShiftedAttrKey(gid, sid)] = val;
|
||||
}
|
||||
proto.ExtraSync = sync;
|
||||
|
||||
SetData(proto);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
Projects="..\MikuSB.Updater\MikuSB.Updater.csproj"
|
||||
Targets="Restore;Publish"
|
||||
RemoveProperties="PublishProfile"
|
||||
Properties="Configuration=$(Configuration);RuntimeIdentifier=$(RuntimeIdentifier);SelfContained=true;PublishSingleFile=true;PublishDir=$(_UpdaterPublishDir)" />
|
||||
Properties="Configuration=$(Configuration);RuntimeIdentifier=$(RuntimeIdentifier);SelfContained=false;PublishSingleFile=true;PublishDir=$(_UpdaterPublishDir)" />
|
||||
|
||||
<Copy
|
||||
SourceFiles="$(_UpdaterPublishDir)MikuSB.Updater.exe"
|
||||
|
||||
@@ -11,7 +11,7 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
<_TargetId>Folder</_TargetId>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||
<SelfContained>true</SelfContained>
|
||||
<SelfContained>false</SelfContained>
|
||||
<PublishSingleFile>false</PublishSingleFile>
|
||||
<PublishReadyToRun>true</PublishReadyToRun>
|
||||
<PublishTrimmed>false</PublishTrimmed>
|
||||
|
||||
@@ -13,10 +13,13 @@ public static class UpdateService
|
||||
private static readonly Logger Logger = new("Updater");
|
||||
private static readonly bool UpdateEnabled = true;
|
||||
private static readonly bool AskBeforeUpdate = true;
|
||||
private static readonly string RepositoryOwner = "DevilProMT";
|
||||
private static readonly string RepositoryOwner = "MikuLeaks";
|
||||
private static readonly string RepositoryName = "MikuSB";
|
||||
private static readonly string AssetName = "MikuSB-win-x64.zip";
|
||||
private static readonly int TimeoutSeconds = 5;
|
||||
private static readonly int ReleaseCheckTimeoutSeconds = 10;
|
||||
private static readonly int PackageDownloadTimeoutSeconds = 300;
|
||||
private static readonly int ResourceDownloadTimeoutSeconds = 300;
|
||||
private static readonly int ChecksumDownloadTimeoutSeconds = 30;
|
||||
private static readonly string ResourceArchiveUrl =
|
||||
"https://github.com/Kei-Luna/MikuSB-Resource/archive/refs/heads/main.zip";
|
||||
private static readonly string[] RequiredResourceFiles =
|
||||
@@ -50,8 +53,9 @@ public static class UpdateService
|
||||
Logger.Info($"Current build version: {BuildVersion.Current}");
|
||||
|
||||
using var client = CreateHttpClient();
|
||||
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(Math.Max(1, TimeoutSeconds)));
|
||||
var release = await GetLatestReleaseAsync(client, cts.Token);
|
||||
using var releaseCts =
|
||||
new CancellationTokenSource(TimeSpan.FromSeconds(Math.Max(1, ReleaseCheckTimeoutSeconds)));
|
||||
var release = await GetLatestReleaseAsync(client, releaseCts.Token);
|
||||
if (release == null)
|
||||
return false;
|
||||
|
||||
@@ -78,18 +82,18 @@ public static class UpdateService
|
||||
|
||||
var packagePath = Path.Combine(tempRoot, asset.Name);
|
||||
Logger.Info($"Downloading update {release.TagName}.");
|
||||
await DownloadFileAsync(client, asset.DownloadUrl, packagePath, cts.Token);
|
||||
await DownloadFileAsync(client, asset.DownloadUrl, packagePath, PackageDownloadTimeoutSeconds);
|
||||
|
||||
var resourcePackagePath = Path.Combine(tempRoot, "MikuSB-Resource-main.zip");
|
||||
Logger.Info("Downloading resource package.");
|
||||
await DownloadFileAsync(client, ResourceArchiveUrl, resourcePackagePath, cts.Token);
|
||||
await DownloadFileAsync(client, ResourceArchiveUrl, resourcePackagePath, ResourceDownloadTimeoutSeconds);
|
||||
|
||||
var checksumAsset = release.Assets.FirstOrDefault(x =>
|
||||
string.Equals(x.Name, AssetName + ".sha256", StringComparison.OrdinalIgnoreCase));
|
||||
if (checksumAsset != null)
|
||||
{
|
||||
var checksumPath = Path.Combine(tempRoot, checksumAsset.Name);
|
||||
await DownloadFileAsync(client, checksumAsset.DownloadUrl, checksumPath, cts.Token);
|
||||
await DownloadFileAsync(client, checksumAsset.DownloadUrl, checksumPath, ChecksumDownloadTimeoutSeconds);
|
||||
VerifySha256(packagePath, checksumPath);
|
||||
}
|
||||
|
||||
@@ -166,12 +170,11 @@ public static class UpdateService
|
||||
private static async Task DownloadAndInstallResourcesAsync()
|
||||
{
|
||||
using var client = CreateHttpClient();
|
||||
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(Math.Max(1, TimeoutSeconds)));
|
||||
var tempRoot = Path.Combine(Path.GetTempPath(), "MikuSB", "resources", Guid.NewGuid().ToString("N"));
|
||||
Directory.CreateDirectory(tempRoot);
|
||||
|
||||
var resourcePackagePath = Path.Combine(tempRoot, "MikuSB-Resource-main.zip");
|
||||
await DownloadFileAsync(client, ResourceArchiveUrl, resourcePackagePath, cts.Token);
|
||||
await DownloadFileAsync(client, ResourceArchiveUrl, resourcePackagePath, ResourceDownloadTimeoutSeconds);
|
||||
InstallResourcesFromArchive(resourcePackagePath,
|
||||
Path.Combine(AppContext.BaseDirectory, ConfigManager.Config.Path.ResourcePath));
|
||||
}
|
||||
@@ -214,7 +217,7 @@ public static class UpdateService
|
||||
{
|
||||
var client = new HttpClient
|
||||
{
|
||||
Timeout = TimeSpan.FromSeconds(Math.Max(1, TimeoutSeconds))
|
||||
Timeout = Timeout.InfiniteTimeSpan
|
||||
};
|
||||
|
||||
client.DefaultRequestHeaders.UserAgent.Add(
|
||||
@@ -251,14 +254,15 @@ public static class UpdateService
|
||||
HttpClient client,
|
||||
string downloadUrl,
|
||||
string destinationPath,
|
||||
CancellationToken cancellationToken)
|
||||
int timeoutSeconds)
|
||||
{
|
||||
using var response = await client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead, cancellationToken);
|
||||
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(Math.Max(1, timeoutSeconds)));
|
||||
using var response = await client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead, cts.Token);
|
||||
response.EnsureSuccessStatusCode();
|
||||
|
||||
await using var source = await response.Content.ReadAsStreamAsync(cancellationToken);
|
||||
await using var source = await response.Content.ReadAsStreamAsync(cts.Token);
|
||||
await using var destination = File.Create(destinationPath);
|
||||
await source.CopyToAsync(destination, cancellationToken);
|
||||
await source.CopyToAsync(destination, cts.Token);
|
||||
}
|
||||
|
||||
private static void CopyDirectory(string sourceDirectory, string targetDirectory)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# MikuSB
|
||||
|
||||
Snowbreak: Containment Zone private server reimplementation written in C#.
|
||||
<strong>MikuSB</strong> is a server emulator of a certain dungeon anime game.
|
||||
`SdkServer`, `GameServer`, and an optional local HTTP/HTTPS proxy are started from a single `net9.0` application.
|
||||
|
||||
[Discord](https://discord.gg/aMwCu9JyUR)
|
||||
@@ -32,7 +32,7 @@ Snowbreak: Containment Zone private server reimplementation written in C#.
|
||||
|
||||
## Requirements
|
||||
|
||||
- [.NET SDK 9.0](https://dotnet.microsoft.com/ja-jp/download/dotnet/9.0)
|
||||
- [.NET SDK 9.0](https://dotnet.microsoft.com/en-us/download/dotnet/9.0)
|
||||
|
||||
## Running
|
||||
|
||||
@@ -86,7 +86,6 @@ It is not intended for unauthorized access to, interference with, or commercial
|
||||
|
||||
## Legal Disclaimer
|
||||
MikuSB was developed for educational and research purposes.
|
||||
- This project is not affiliated with or endorsed by SEASUN GAMES PTE. LTD.
|
||||
- All trademarks, copyrights, and other intellectual property related to the original game and its associated franchise belong to their respective owners.
|
||||
- This repository does not include any copyrighted game assets, binaries, or master data.
|
||||
- Use this software at your own risk. The authors assume no responsibility for any damages or legal consequences resulting from its use.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# MikuSB
|
||||
|
||||
Snowbreak: Containment Zone 向けの C# 製プライベートサーバー再実装です。
|
||||
<strong>MikuSB</strong>は、あるダンジョンアニメゲームのサーバーエミュレーターです。
|
||||
`SdkServer`、`GameServer`、任意のローカル HTTP/HTTPS プロキシを 1 つの `net9.0` アプリとして起動します。
|
||||
|
||||
[Discord](https://discord.gg/aMwCu9JyUR)
|
||||
@@ -87,7 +87,6 @@ dotnet build
|
||||
|
||||
## 法的免責事項
|
||||
MikuSBは教育および研究目的で開発されました。
|
||||
- このプロジェクトはSEASUN GAMES PTE. LTD. と一切関係が無く、承認も受けていません。
|
||||
- 元のゲーム及び関連フランチャイズに関するすべての商標、著作権知的財産権はそれぞれの所有者に帰属します。
|
||||
- このリポジトリには、著作権で保護されたゲームアセット、バイナリ、マスターデータは一切含まれていません。
|
||||
- 自己責任でご利用下さい。 著者は、本ソフトウェアによって生じるいかなる損害または法的結果についても一切責任を負いません。
|
||||
|
||||
@@ -1 +1 @@
|
||||
v=0.4
|
||||
v=1.5
|
||||
Reference in New Issue
Block a user