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...

54 Commits

Author SHA1 Message Date
Kei-Luna
331d2dbcaa Update version.txt 2026-05-20 10:04:59 +09:00
Kei-Luna
85df98c0ae Added functionality to Rogue3D 2026-05-20 09:50:28 +09:00
Kei-Luna
a585232045 small fix 2026-05-19 17:46:53 +09:00
Kei-Luna
125dadd224 Update version.txt 2026-05-19 17:35:26 +09:00
Kei-Luna
cfca2f970c Implement BossPvP logic (I implemented this based on undownding's code. Thank you!) 2026-05-19 17:35:08 +09:00
Kei-Luna
9a9ae13da0 Character episode chapters are now playable. 2026-05-19 16:57:22 +09:00
Kei-Luna
1938095ea5 Update version.txt 2026-05-19 16:32:40 +09:00
Kei-Luna
132355d76b Fixed an issue where adding too many support cards could prevent users from logging in. 2026-05-19 16:32:25 +09:00
Kei-Luna
5a8e45a44c Update version.txt 2026-05-19 10:16:40 +09:00
Kei-Luna
def4b8ae68 Gacha_UpSelect 2026-05-19 10:14:22 +09:00
Kei-Luna
686794a68c Gacha 2026-05-19 10:05:28 +09:00
Kei-Luna
3bc30812aa Added a warning against scam. Die, scammers! 2026-05-18 07:32:25 +09:00
Kei-Luna
f8f7311997 SupporterCard Affix can now be changed. 2026-05-16 16:20:17 +09:00
Kei-Luna
e628a010be Update version.txt 2026-05-15 16:45:00 +09:00
Kei-Luna
738a7d4e14 Improved the system so that affixes are correctly applied when obtaining support cards using the give command. 2026-05-15 16:17:36 +09:00
Kei-Luna
0058ba0db6 Support Card Affix 2026-05-15 16:07:36 +09:00
Kei-Luna
46d945f3ce Fix SupporterCard_Upgrade 2026-05-15 15:11:53 +09:00
Kei-Luna
e5ecdc7f2a Rename the log file 2026-05-15 14:47:41 +09:00
Kei-Luna
30c52b6aa8 account delete command 2026-05-15 14:12:40 +09:00
Kei-Luna
3ffb7ebf29 Small fix(login system) 2026-05-15 14:05:58 +09:00
Kei-Luna
400db16f39 Character level-up implemented. 2026-05-15 10:14:35 +09:00
Kei-Luna
42b1ad1024 Changed the location where client save data is stored to the MikuSB directory. 2026-05-15 09:19:00 +09:00
Naruse
5aa5ef92d0 Update version.txt 2026-05-13 19:59:33 +08:00
Naruse
c34ad5eb1e unlock more furniture 2026-05-13 19:58:53 +08:00
Naruse
8a597e24b6 add system change furniture 2026-05-13 19:42:10 +08:00
Naruse
9763f1f8d9 auto create account if not exist 2026-05-13 19:08:02 +08:00
Kei-Luna
933ba097f9 Modified to send all inventory data via RspLogin upon login. 2026-05-13 19:31:01 +09:00
Kei-Luna
c10d380e11 Added a process to save data to the database when the giveall command is executed. 2026-05-13 19:29:49 +09:00
Kei-Luna
6c5d546026 Compress large packets 2026-05-13 19:09:41 +09:00
Kei-Luna
9e518edb8e README 2026-05-13 14:48:47 +09:00
Kei-Luna
79fad7df2e account list command 2026-05-13 13:38:35 +09:00
Kei-Luna
68a7d6cc61 We have tightened account management.
Accounts created using methods other than email address login will no longer be accessible.
(This is a necessary step when implementing multiplayer in the future.)
2026-05-13 13:35:56 +09:00
Kei-Luna
548c77850e Merge pull request #34 from frearb/fix_server_time
fix server time
2026-05-13 09:31:33 +09:00
Kei-Luna
d8c356a01f Update PatchDownloadService.cs 2026-05-13 09:06:57 +09:00
Kei-Luna
26991c9706 PatchDownload 2026-05-13 09:00:13 +09:00
Kei-Luna
a555dd2930 Update version.txt 2026-05-13 08:50:25 +09:00
Kei-Luna
85605a786c todo 2026-05-13 08:50:08 +09:00
Kei-Luna
f3d6ff3873 README 2026-05-13 08:15:40 +09:00
Kei-Luna
41df375e21 Changed to use a separate account for each email address. 2026-05-13 08:15:33 +09:00
Kei-Luna
5332d5fe1a Change certificate generation 2026-05-13 07:39:42 +09:00
Kei-Luna
da61f1e929 Small fix 2026-05-13 07:22:46 +09:00
Kei-Luna
d9b16fb55d MikuSB.Loader 2026-05-13 07:19:45 +09:00
Kei-Luna
e92b214161 Completely offline (Thank you cs8425) 2026-05-13 06:36:26 +09:00
Naruse
6740b8ecf7 unlock some furniture (not all items implemented yet)
special thanks to undownding for the logic
2026-05-12 16:03:38 +08:00
frearb
4ee11618be fix server time 2026-05-12 00:06:23 +08:00
Naruse
233419eba3 Update LanguageCHS.cs 2026-05-11 19:31:02 +08:00
Naruse
a7a68418db add girl skin command 2026-05-11 19:29:32 +08:00
Naruse
f053359c41 add manifestation command 2026-05-11 19:21:54 +08:00
Naruse
0cf633a0e1 auto add girl to room & favor to lvl 500 2026-05-11 19:16:19 +08:00
Naruse
e4397f10ee add tutorial guide 2026-05-11 17:11:47 +08:00
Kei-Luna
bdb4ee3d51 Implement saving settings 2026-05-09 20:03:28 +09:00
Kei-Luna
7507d10072 Updater fixes due to changes in resource folders 2026-05-09 17:39:17 +09:00
Kei-Luna
8a7a919d04 Changed the Resources folder structure to match the official one. 2026-05-09 17:30:25 +09:00
Kei-Luna
2d1079a80d I rewrote House_Request based on the code provided by undownding. 2026-05-05 07:35:34 +09:00
123 changed files with 5249 additions and 884 deletions

View File

@@ -9,6 +9,7 @@ public class ConfigContainer
public PathConfig Path { get; set; } = new(); public PathConfig Path { get; set; } = new();
public ServerOption ServerOption { get; set; } = new(); public ServerOption ServerOption { get; set; } = new();
public ProxyOptions Proxy { get; set; } = new(); public ProxyOptions Proxy { get; set; } = new();
public LoaderOptions Loader { get; set; } = new();
} }
public class HttpServerConfig public class HttpServerConfig
@@ -86,10 +87,13 @@ public class ServerProfile
public class ProxyOptions public class ProxyOptions
{ {
public bool Enabled { get; set; } = true; public bool Enabled { get; set; } = true;
public int Port { get; set; } = 8888; public int Port { get; set; } = 18888;
public int ServerHttpPort { get; set; } = 21500; }
public bool InstallRootCertificate { get; set; } = true;
public bool ManageSystemProxy { get; set; } = true; public class LoaderOptions
public bool RestoreSystemProxyOnStop { get; set; } = true; {
public string ProxyOverride { get; set; } = "localhost;127.*;10.*;192.168.*;<local>"; public string GamePath { get; set; } = "";
public string[] PatchPaths { get; set; } = [@"Patch\MikuSB-Patch.dll"];
public string[] Arguments { get; set; } = ["-FeatureLevelES31", "-channelid=seasun", "-NoSplash"];
public bool SetAllProxy { get; set; } = true;
} }

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@@ -0,0 +1,24 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Config;
public class StringToUIntConverter : JsonConverter<uint>
{
public override uint ReadJson(JsonReader reader, Type objectType, uint existingValue, bool hasExistingValue, JsonSerializer serializer)
{
if (reader.Value == null)
return 0;
var value = reader.Value.ToString();
if (string.IsNullOrWhiteSpace(value))
return 0;
return uint.TryParse(value, out var result) ? result : 0;
}
public override void WriteJson(JsonWriter writer, uint value, JsonSerializer serializer)
{
writer.WriteValue(value);
}
}

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@@ -1,6 +1,6 @@
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("ar_item.json")] [ResourceEntity("item/templates/ar_item.json")]
public class ArItemExcel : ExcelResource public class ArItemExcel : ExcelResource
{ {
public uint Genre { get; set; } public uint Genre { get; set; }

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@@ -0,0 +1,32 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Globalization;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/bosspvp/boss_challenge.json")]
public class BossPvpBossChallengeExcel : ExcelResource
{
public uint ID { get; set; }
public string StartTime { get; set; } = "";
public string EndTime { get; set; } = "";
public List<uint> tbTaskID { get; set; } = [];
[JsonExtensionData] public IDictionary<string, JToken> ExtraData { get; set; } = new Dictionary<string, JToken>();
[JsonIgnore] public List<uint> BossIds { get; private set; } = [];
public override uint GetId() => ID;
public override void Loaded()
{
BossIds = ExtraData
.Where(x => x.Key.StartsWith("Boss", StringComparison.Ordinal) && int.TryParse(x.Key[4..], out _))
.OrderBy(x => int.Parse(x.Key[4..], CultureInfo.InvariantCulture))
.Select(x => x.Value.Type == JTokenType.Integer ? x.Value.Value<uint>() : 0u)
.Where(x => x > 0)
.ToList();
GameData.BossPvpBossChallengeData[ID] = this;
}
}

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@@ -0,0 +1,17 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/bosspvp/boss.json")]
public class BossPvpBossExcel : ExcelResource
{
public uint ID { get; set; }
public uint LevelID { get; set; }
public uint BossID { get; set; }
public List<List<int>> BossLevel { get; set; } = [];
public override uint GetId() => ID;
public override void Loaded()
{
GameData.BossPvpBossData[ID] = this;
}
}

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@@ -0,0 +1,15 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/bosspvp/num.json")]
public class BossPvpNumExcel : ExcelResource
{
public uint Week { get; set; }
public uint Num { get; set; }
public override uint GetId() => Week;
public override void Loaded()
{
GameData.BossPvpNumData[Week] = this;
}
}

View File

@@ -1,8 +1,8 @@
using Newtonsoft.Json; using Newtonsoft.Json;
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("break.json")] [ResourceEntity("item/break.json")]
public class BreakExcel : ExcelResource public class BreakExcel : ExcelResource
{ {
[JsonProperty("ID")] public int Id { get; set; } [JsonProperty("ID")] public int Id { get; set; }

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@@ -1,6 +1,6 @@
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("break_level_limit.json")] [ResourceEntity("item/break_level_limit.json")]
public class BreakLevelLimitExcel : ExcelResource public class BreakLevelLimitExcel : ExcelResource
{ {
public int ID { get; set; } public int ID { get; set; }

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@@ -3,7 +3,7 @@ using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("call_item.json")] [ResourceEntity("item/templates/call_item.json")]
public class CallItemExcel : ExcelResource public class CallItemExcel : ExcelResource
{ {
public uint Genre { get; set; } public uint Genre { get; set; }

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@@ -2,7 +2,7 @@
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("card.json")] [ResourceEntity("item/templates/card.json")]
public class CardExcel : ExcelResource public class CardExcel : ExcelResource
{ {
public uint Genre { get; set; } public uint Genre { get; set; }

View File

@@ -2,7 +2,7 @@
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("card_skin.json")] [ResourceEntity("item/templates/card_skin.json")]
public class CardSkinExcel : ExcelResource public class CardSkinExcel : ExcelResource
{ {
public uint Genre { get; set; } public uint Genre { get; set; }

View File

@@ -2,7 +2,7 @@
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("card_skin_parts.json")] [ResourceEntity("item/templates/card_skin_parts.json")]
public class CardSkinPartsExcel : ExcelResource public class CardSkinPartsExcel : ExcelResource
{ {
public uint Genre { get; set; } public uint Genre { get; set; }

View File

@@ -1,6 +1,6 @@
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("level.json")] [ResourceEntity("chapter/level.json")]
public class ChapterLevelExcel : ExcelResource public class ChapterLevelExcel : ExcelResource
{ {
public uint ID { get; set; } public uint ID { get; set; }

View File

@@ -1,6 +1,6 @@
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("daily_level.json")] [ResourceEntity("daily/level.json")]
public class DailyLevelExcel : ExcelResource public class DailyLevelExcel : ExcelResource
{ {
public uint ID { get; set; } public uint ID { get; set; }

View File

@@ -0,0 +1,21 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("item/templates/dorm_gift.json")]
public class DormGiftExcel : ExcelResource
{
public uint Genre { get; set; }
public uint Detail { get; set; }
public uint Particular { get; set; }
public uint Level { get; set; }
public string I18n { get; set; } = "";
public override uint GetId()
{
return (Genre << 24) | (Detail << 16) | (Particular << 8) | Level;
}
public override void Loaded()
{
GameData.DormGiftData.Add(GetId(), this);
}
}

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@@ -0,0 +1,46 @@
using MikuSB.Util;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("gacha/gacha.json")]
public class GachaExcel : ExcelResource
{
public uint ID { get; set; }
public List<string>? Pool { get; set; }
public uint Probability { get; set; }
public uint ProbabilityTen { get; set; }
public JToken? ProtectNum { get; set; }
public JToken? UpNum { get; set; }
public uint? ProtectTag { get; set; }
public uint? ProtectType { get; set; }
public JToken? ProtectCount { get; set; }
public uint? UpSelect { get; set; }
public override uint GetId() => ID;
public override void Loaded() => GameData.GachaData[ID] = this;
public override void AfterAllDone()
{
foreach (var poolName in Pool ?? [])
{
if (GameData.GachaPoolData.ContainsKey(poolName)) continue;
var path = ConfigManager.Config.Path.ResourcePath + "/gacha/pool/" + poolName + ".json";
if (!File.Exists(path)) continue;
var json = File.ReadAllText(path);
var items = JsonConvert.DeserializeObject<List<GachaPoolItem>>(json) ?? [];
GameData.GachaPoolData[poolName] = items;
}
}
}
public class GachaPoolItem
{
public int ID { get; set; }
public int Rarity { get; set; }
public List<uint> GDPL { get; set; } = [];
public int Weight { get; set; }
public int? UPTag { get; set; }
public int? UPSelectTag { get; set; }
}

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@@ -0,0 +1,18 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("gacha/probability.json")]
public class GachaProbabilityExcel : ExcelResource
{
public uint ID { get; set; }
public int Rarity1 { get; set; }
public int Rarity2 { get; set; }
public int Rarity3 { get; set; }
public int Rarity4 { get; set; }
public int Rarity5 { get; set; }
public int Rarity6 { get; set; }
public int[] Weights => [Rarity1, Rarity2, Rarity3, Rarity4, Rarity5, Rarity6];
public override uint GetId() => ID;
public override void Loaded() => GameData.GachaProbabilityData[ID] = this;
}

View File

@@ -0,0 +1,21 @@
using MikuSB.Data.Config;
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("guide/guide.json")]
public class GuideExcel : ExcelResource
{
public uint ID { get; set; }
[JsonConverter(typeof(StringToUIntConverter))] public uint Group { get; set; }
public override uint GetId()
{
return (ID << 48) | (Group << 32);
}
public override void Loaded()
{
GameData.GuideData.TryAdd(GetId(), this);
}
}

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@@ -0,0 +1,18 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("house/FurniturePos.json")]
public class HouseFurniturePosExcel : ExcelResource
{
public uint AreaId { get; set; }
public uint GroupId { get; set; }
public override uint GetId()
{
return (AreaId << 48) | (GroupId << 32);
}
public override void Loaded()
{
GameData.HouseFurniturePosData.TryAdd(GetId(), this);
}
}

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@@ -2,7 +2,7 @@
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("manifestation.json")] [ResourceEntity("item/templates/manifestation.json")]
public class ManifestationExcel : ExcelResource public class ManifestationExcel : ExcelResource
{ {
public uint Genre { get; set; } public uint Genre { get; set; }

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@@ -1,9 +1,9 @@
using Newtonsoft.Json; using Newtonsoft.Json;
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
// nodecondition.json: NodeConditionId → NodeXCost per sub-node (1-9) // nodecondition.json: NodeConditionId → NodeXCost per sub-node (1-9)
[ResourceEntity("nodecondition.json")] [ResourceEntity("item/skill/nodecondition.json")]
public class NodeConditionExcel : ExcelResource public class NodeConditionExcel : ExcelResource
{ {
[JsonProperty("ID")] public uint Id { get; set; } [JsonProperty("ID")] public uint Id { get; set; }

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@@ -1,6 +1,6 @@
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("profile.json")] [ResourceEntity("item/templates/profile.json")]
public class ProfileExcel : ExcelResource public class ProfileExcel : ExcelResource
{ {
public uint Genre { get; set; } public uint Genre { get; set; }

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@@ -1,8 +1,8 @@
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("recycle.json")] [ResourceEntity("item/recycle.json")]
public class RecycleExcel : ExcelResource public class RecycleExcel : ExcelResource
{ {
public int ID { get; set; } public int ID { get; set; }

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@@ -1,8 +1,8 @@
using Newtonsoft.Json; using Newtonsoft.Json;
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("dailybuff.json")] [ResourceEntity("dlc/rogue3d/dailybuff.json")]
public class Rogue3DDailyBuffExcel : ExcelResource public class Rogue3DDailyBuffExcel : ExcelResource
{ {
[JsonProperty("ID")] public uint Id { get; set; } [JsonProperty("ID")] public uint Id { get; set; }

View File

@@ -1,8 +1,8 @@
using Newtonsoft.Json; using Newtonsoft.Json;
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("server_01_difficult.json")] [ResourceEntity("dlc/rogue3d/server_01_difficult.json")]
public class Rogue3DDifficultExcel : ExcelResource public class Rogue3DDifficultExcel : ExcelResource
{ {
[JsonProperty("DifficultID")] public uint DifficultId { get; set; } [JsonProperty("DifficultID")] public uint DifficultId { get; set; }

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@@ -1,8 +1,8 @@
using Newtonsoft.Json; using Newtonsoft.Json;
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("server_10_season.json")] [ResourceEntity("dlc/rogue3d/server_10_season.json")]
public class Rogue3DSeasonExcel : ExcelResource public class Rogue3DSeasonExcel : ExcelResource
{ {
[JsonProperty("SeasonID")] public uint SeasonId { get; set; } [JsonProperty("SeasonID")] public uint SeasonId { get; set; }

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@@ -1,8 +1,8 @@
using Newtonsoft.Json; using Newtonsoft.Json;
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("server_03_talent.json")] [ResourceEntity("dlc/rogue3d/server_03_talent.json")]
public class Rogue3DTalentExcel : ExcelResource public class Rogue3DTalentExcel : ExcelResource
{ {
[JsonProperty("TalentID")] public uint TalentId { get; set; } [JsonProperty("TalentID")] public uint TalentId { get; set; }

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@@ -0,0 +1,14 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/role/level.json")]
public class RoleLevelExcel : ExcelResource
{
public uint ID { get; set; }
public override uint GetId() => ID;
public override void Loaded()
{
GameData.RoleLevelData[ID] = this;
}
}

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@@ -1,9 +1,9 @@
using Newtonsoft.Json; using Newtonsoft.Json;
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
// spine.json: SpineId → Node{i}Req (nodecondition ID per master node index) // spine.json: SpineId → Node{i}Req (nodecondition ID per master node index)
[ResourceEntity("spine.json")] [ResourceEntity("item/skill/spine.json")]
public class SpineExcel : ExcelResource public class SpineExcel : ExcelResource
{ {
[JsonProperty("ID")] public uint Id { get; set; } [JsonProperty("ID")] public uint Id { get; set; }

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@@ -1,9 +1,9 @@
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("suplies.json")] [ResourceEntity("item/templates/suplies.json")]
public class SuppliesExcel : ExcelResource public class SuppliesExcel : ExcelResource
{ {
public uint Genre { get; set; } public uint Genre { get; set; }

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@@ -0,0 +1,27 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/support/affix.json")]
public class SupportAffixExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
[JsonExtensionData] public IDictionary<string, JToken> ExtraData { get; set; } = new Dictionary<string, JToken>();
public int TierCount =>
ExtraData
.Where(x => x.Key != "ID" && x.Key != "Sift" && x.Key != "Comment")
.Select(x => x.Value)
.OfType<JObject>()
.Select(x => x.Count)
.DefaultIfEmpty(0)
.Max();
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SupportAffixData[Id] = this;
}
}

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@@ -0,0 +1,35 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/support/affix_pool.json")]
public class SupportAffixPoolExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
public List<int> AffixGroup1 { get; set; } = [];
public int Weight1 { get; set; }
public List<int> AffixGroup2 { get; set; } = [];
public int Weight2 { get; set; }
public List<int> AffixGroup3 { get; set; } = [];
public int Weight3 { get; set; }
public List<int> AffixGroup4 { get; set; } = [];
public int Weight4 { get; set; }
public IEnumerable<(IReadOnlyList<int> Affixs, int Weight)> Groups
{
get
{
if (AffixGroup1.Count > 0 && Weight1 > 0) yield return (AffixGroup1, Weight1);
if (AffixGroup2.Count > 0 && Weight2 > 0) yield return (AffixGroup2, Weight2);
if (AffixGroup3.Count > 0 && Weight3 > 0) yield return (AffixGroup3, Weight3);
if (AffixGroup4.Count > 0 && Weight4 > 0) yield return (AffixGroup4, Weight4);
}
}
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SupportAffixPoolData[Id] = this;
}
}

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@@ -1,8 +1,9 @@
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("support_card.json")] [ResourceEntity("item/templates/support_card.json")]
public class SupportCardExcel : ExcelResource public class SupportCardExcel : ExcelResource
{ {
public uint Genre { get; set; } public uint Genre { get; set; }
@@ -11,7 +12,12 @@ public class SupportCardExcel : ExcelResource
public uint Level { get; set; } public uint Level { get; set; }
public uint Icon { get; set; } public uint Icon { get; set; }
public uint ProvideExp { get; set; } public uint ProvideExp { get; set; }
public uint Color { get; set; }
[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; } [JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
[JsonProperty("AffixPool")] public List<int> AffixPool { get; set; } = [];
[JsonProperty("AffixCost")] public JToken? AffixCostRaw { get; set; }
[JsonProperty("InitialAffixCost")] public JToken? InitialAffixCostRaw { get; set; }
[JsonProperty("FixedAffixCost")] public JToken? FixedAffixCostRaw { get; set; }
public uint MaxLevel => LevelLimitId switch public uint MaxLevel => LevelLimitId switch
{ {
@@ -21,6 +27,19 @@ public class SupportCardExcel : ExcelResource
_ => 10 _ => 10
}; };
public int InitialAffixCount => Color >= 5 ? 2 : 1;
public int TotalAffixCount => Color >= 5 ? 3 : 2;
[JsonIgnore]
public IReadOnlyList<uint> AffixCost => ParseFlatCost(AffixCostRaw);
[JsonIgnore]
public IReadOnlyList<IReadOnlyList<uint>> InitialAffixCost => ParseNestedCost(InitialAffixCostRaw);
[JsonIgnore]
public IReadOnlyList<uint> FixedAffixCost => ParseFlatCost(FixedAffixCostRaw);
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level); public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
public override uint GetId() => Icon; public override uint GetId() => Icon;
@@ -29,4 +48,23 @@ public class SupportCardExcel : ExcelResource
{ {
GameData.SupportCardData.Add(this); GameData.SupportCardData.Add(this);
} }
private static IReadOnlyList<uint> ParseFlatCost(JToken? token)
{
if (token is not JArray array)
return [];
return array.Select(x => x.Value<uint>()).ToArray();
}
private static IReadOnlyList<IReadOnlyList<uint>> ParseNestedCost(JToken? token)
{
if (token is not JArray outer)
return [];
var result = new List<IReadOnlyList<uint>>();
foreach (var entry in outer.OfType<JArray>())
result.Add(entry.Select(x => x.Value<uint>()).ToArray());
return result;
}
} }

View File

@@ -0,0 +1,18 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/support/fixed.json")]
public class SupportFixedExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
public int Num { get; set; }
public List<uint> Item { get; set; } = [];
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SupportFixedData[Id] = this;
}
}

View File

@@ -1,9 +1,9 @@
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("upgrade_exp.json")] [ResourceEntity("item/upgrade_exp.json")]
public class UpgradeExpExcel : ExcelResource public class UpgradeExpExcel : ExcelResource
{ {
public int Lv { get; set; } public int Lv { get; set; }

View File

@@ -1,9 +1,9 @@
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("weapon.json")] [ResourceEntity("item/templates/weapon.json")]
public class WeaponExcel : ExcelResource public class WeaponExcel : ExcelResource
{ {
public uint Genre { get; set; } public uint Genre { get; set; }

View File

@@ -2,7 +2,7 @@
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("weapon_parts.json")] [ResourceEntity("item/templates/weapon_parts.json")]
public class WeaponPartsExcel : ExcelResource public class WeaponPartsExcel : ExcelResource
{ {
public uint Genre { get; set; } public uint Genre { get; set; }

View File

@@ -3,7 +3,7 @@ using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel; namespace MikuSB.Data.Excel;
[ResourceEntity("weapon_skin.json")] [ResourceEntity("item/templates/weapon_skin.json")]
public class WeaponSkinExcel : ExcelResource public class WeaponSkinExcel : ExcelResource
{ {
public uint Genre { get; set; } public uint Genre { get; set; }

View File

@@ -13,6 +13,7 @@ public static class GameData
public static Dictionary<int, BreakLevelLimitExcel> BreakLevelLimitData { get; private set; } = []; public static Dictionary<int, BreakLevelLimitExcel> BreakLevelLimitData { get; private set; } = [];
public static Dictionary<int, RecycleExcel> RecycleData { get; private set; } = []; public static Dictionary<int, RecycleExcel> RecycleData { get; private set; } = [];
public static Dictionary<uint, ChapterLevelExcel> ChapterLevelData { get; private set; } = []; public static Dictionary<uint, ChapterLevelExcel> ChapterLevelData { get; private set; } = [];
public static Dictionary<uint, RoleLevelExcel> RoleLevelData { get; private set; } = [];
public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = []; public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = []; public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = []; public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
@@ -23,12 +24,24 @@ public static class GameData
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = []; public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = []; public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
public static List<SupportCardExcel> SupportCardData { get; private set; } = []; public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
public static Dictionary<int, SupportAffixExcel> SupportAffixData { get; private set; } = [];
public static Dictionary<int, SupportAffixPoolExcel> SupportAffixPoolData { get; private set; } = [];
public static Dictionary<int, SupportFixedExcel> SupportFixedData { get; private set; } = [];
public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = []; public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = []; public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
public static Dictionary<uint, BossPvpBossChallengeExcel> BossPvpBossChallengeData { get; private set; } = [];
public static Dictionary<uint, BossPvpBossExcel> BossPvpBossData { get; private set; } = [];
public static Dictionary<uint, BossPvpNumExcel> BossPvpNumData { get; private set; } = [];
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = []; public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = []; public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = []; public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = []; public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
public static Dictionary<uint, HouseFurniturePosExcel> HouseFurniturePosData { get; private set; } = [];
public static Dictionary<uint, GachaExcel> GachaData { get; private set; } = [];
public static Dictionary<uint, GachaProbabilityExcel> GachaProbabilityData { get; private set; } = [];
public static Dictionary<string, List<GachaPoolItem>> GachaPoolData { get; private set; } = [];
} }
public static class GameResourceTemplateId public static class GameResourceTemplateId

View File

@@ -46,7 +46,7 @@ public class ResourceManager
foreach (var fileName in attribute.FileName) foreach (var fileName in attribute.FileName)
try try
{ {
var path = ConfigManager.Config.Path.ResourcePath + "/ExcelOutput/" + fileName; var path = ConfigManager.Config.Path.ResourcePath + "/" + fileName;
var file = new FileInfo(path); var file = new FileInfo(path);
if (!file.Exists) if (!file.Exists)
{ {

View File

@@ -26,11 +26,14 @@ public class AccountData : BaseDatabaseDataHelper
AccountData? result = null; AccountData? result = null;
DatabaseHelper.GetAllInstance<AccountData>()?.ForEach(account => DatabaseHelper.GetAllInstance<AccountData>()?.ForEach(account =>
{ {
if (account.Username == username) result = account; if (string.Equals(account.Username, username, StringComparison.OrdinalIgnoreCase)) result = account;
}); });
return result; return result;
} }
public static AccountData? GetAccountByEmail(string email)
=> GetAccountByUserName(email);
public static AccountData? GetAccountByUid(int uid, bool force = false) public static AccountData? GetAccountByUid(int uid, bool force = false)
{ {
var result = DatabaseHelper.GetInstance<AccountData>(uid, force); var result = DatabaseHelper.GetInstance<AccountData>(uid, force);
@@ -61,8 +64,15 @@ public class AccountData : BaseDatabaseDataHelper
#region Account #region Account
public static void CreateAccount(string username, int uid, string password) public static AccountData CreateAccount(string username, int uid, string password)
{ {
if (string.IsNullOrWhiteSpace(username))
throw new ArgumentException("Username cannot be empty.", nameof(username));
if (GetAccountByUserName(username) != null)
throw new InvalidOperationException($"Account '{username}' already exists.");
if (uid != 0 && GetAccountByUid(uid) != null)
throw new InvalidOperationException($"UID '{uid}' is already in use.");
var newUid = uid; var newUid = uid;
if (uid == 0) if (uid == 0)
{ {
@@ -84,6 +94,7 @@ public class AccountData : BaseDatabaseDataHelper
SetPassword(account, password); SetPassword(account, password);
DatabaseHelper.CreateInstance(account); DatabaseHelper.CreateInstance(account);
return account;
} }
public static void DeleteAccount(int uid) public static void DeleteAccount(int uid)

View File

@@ -1,4 +1,4 @@
using MikuSB.Enums.Item; using MikuSB.Enums.Item;
using MikuSB.Proto; using MikuSB.Proto;
using SqlSugar; using SqlSugar;
@@ -10,19 +10,19 @@ public class InventoryData : BaseDatabaseDataHelper
public uint NextUniqueUid { get; set; } = 100000; public uint NextUniqueUid { get; set; } = 100000;
[SugarColumn(IsJson = true)] [SugarColumn(IsJson = true)]
public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = []; // Key: UniqueId public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = [];
[SugarColumn(IsJson = true)] [SugarColumn(IsJson = true)]
public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = []; // Key: UniqueId public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = [];
[SugarColumn(IsJson = true)] [SugarColumn(IsJson = true)]
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId public Dictionary<uint, GameSkinInfo> Skins { get; set; } = [];
[SugarColumn(IsJson = true)] [SugarColumn(IsJson = true)]
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = []; // Key: UniqueId public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = [];
[SugarColumn(IsJson = true)] [SugarColumn(IsJson = true)]
public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = []; // Key: nSkinId, Value: client nType public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = [];
} }
public class BaseGameItemInfo public class BaseGameItemInfo
@@ -63,6 +63,7 @@ public abstract class GrowableItemInfo : BaseGameItemInfo
public class GameWeaponInfo : GrowableItemInfo public class GameWeaponInfo : GrowableItemInfo
{ {
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = []; [SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
public override Item ToProto() public override Item ToProto()
{ {
var proto = new Item var proto = new Item
@@ -79,14 +80,17 @@ public class GameWeaponInfo : GrowableItemInfo
Evolue = Evolue Evolue = Evolue
} }
}; };
foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid; foreach (var (slot, uid) in PartSlots)
proto.Slots[slot] = uid;
return proto; return proto;
} }
} }
public class GameSkinInfo : BaseGameItemInfo public class GameSkinInfo : BaseGameItemInfo
{ {
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = []; [SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
public uint SkinType { get; set; } public uint SkinType { get; set; }
public override Item ToProto() public override Item ToProto()
{ {
var proto = new Item var proto = new Item
@@ -97,15 +101,17 @@ public class GameSkinInfo : BaseGameItemInfo
Flag = (uint)Flag, Flag = (uint)Flag,
}; };
proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1); proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1);
foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid; foreach (var (slot, uid) in PartSlots)
proto.Slots[slot] = uid;
return proto; return proto;
} }
} }
public class GameSupportCardInfo : BaseGameItemInfo public class GameSupportCardInfo : BaseGameItemInfo
{ {
public uint AffixId { get; set; } public uint AffixId { get; set; }
[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
public override Item ToProto() public override Item ToProto()
{ {
var proto = new Item var proto = new Item
@@ -120,6 +126,7 @@ public class GameSupportCardInfo : BaseGameItemInfo
Exp = Exp Exp = Exp
} }
}; };
proto.Enhance.Affixs.AddRange(Affixs);
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = AffixId; proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = AffixId;
return proto; return proto;
} }

View File

@@ -35,6 +35,8 @@ public class ServerTextCHS
/// </summary> /// </summary>
public class WordTextCHS public class WordTextCHS
{ {
public string Furniture => "家具";
public string Skin => "皮肤";
public string WeaponPart => "武器部件"; public string WeaponPart => "武器部件";
public string CallItem => "召唤道具"; public string CallItem => "召唤道具";
public string SkinPart => "皮肤部件"; public string SkinPart => "皮肤部件";
@@ -126,9 +128,11 @@ public class CommandTextCHS
{ {
public NoticeTextCHS Notice { get; } = new(); public NoticeTextCHS Notice { get; } = new();
public HelpTextCHS Help { get; } = new(); public HelpTextCHS Help { get; } = new();
public AccountTextCHS Account { get; } = new();
public GirlTextCHS Girl { get; } = new(); public GirlTextCHS Girl { get; } = new();
public GiveAllTextCHS GiveAll { get; } = new(); public GiveAllTextCHS GiveAll { get; } = new();
public DebugTextCHS Debug { get; } = new(); public DebugTextCHS Debug { get; } = new();
public GameCommandTextCHS Game { get; } = new();
} }
#endregion #endregion
@@ -215,6 +219,21 @@ public class HelpTextCHS
public string CommandAlias => "命令别名: "; public string CommandAlias => "命令别名: ";
} }
public class AccountTextCHS
{
public string Desc => "管理 SDK 登录使用的账号映射";
public string Usage =>
"用法: /account create <邮箱> <UID>\n" +
"用法: /account delete <邮箱|UID>\n" +
"用法: /account list";
public string Created => "已创建账号映射: {0} -> UID {1}";
public string CreateFailed => "创建账号映射失败: {0}";
public string Deleted => "已删除账号映射: {0} -> UID {1}";
public string DeleteFailed => "删除账号映射失败: {0}";
public string DeleteOnline => "账号在线时无法删除: {0} -> UID {1}";
public string NotFound => "未找到账号: {0}";
}
/// <summary> /// <summary>
/// path: Game.Command.Girl /// path: Game.Command.Girl
/// </summary> /// </summary>
@@ -227,12 +246,14 @@ public class GirlTextCHS
public string Usage => public string Usage =>
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" + "用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
"用法: /girl level <guid/-1> <level>\n" + "用法: /girl level <guid/-1> <level>\n" +
"用法: /girl neuronic <guid/-1> <level>"; "用法: /girl neuronic <guid/-1> <level>\n" +
"用法: /girl break <guid/-1> <level>";
public string NotFound => "角色不存在!"; public string NotFound => "角色不存在!";
public string Added => "已为玩家添加 {0} 个角色!"; public string Added => "已为玩家添加 {0} 个角色!";
public string UpdateLevel => "已将 {1} 个角色等级设置为 {0}"; public string UpdateLevel => "已将 {1} 个角色等级设置为 {0}";
public string UpdateNeuronicLevel => "已将 {1} 个角色的神经元等级设置为 {0}"; public string UpdateNeuronicLevel => "已将 {1} 个角色的神经元等级设置为 {0}";
public string UpdateBreakLevel => "已将 {1} 个角色的天启/武格等级设置为 {0}";
} }
/// <summary> /// <summary>
@@ -268,6 +289,14 @@ public class DebugTextCHS
public string FileDisabled => "个人调试文件输出已禁用。"; public string FileDisabled => "个人调试文件输出已禁用。";
} }
public class GameCommandTextCHS
{
public string Desc => "使用补丁注入启动已配置的游戏";
public string Usage => "用法: /game [额外游戏参数]";
public string Started => "游戏已启动。PID: {0}";
public string Failed => "游戏启动失败: {0}";
}
#endregion #endregion
#endregion #endregion

View File

@@ -35,6 +35,8 @@ public class ServerTextCHT
/// </summary> /// </summary>
public class WordTextCHT public class WordTextCHT
{ {
public string Furniture => "傢俱";
public string Skin => "皮膚";
public string WeaponPart => "武器部件"; public string WeaponPart => "武器部件";
public string CallItem => "召喚道具"; public string CallItem => "召喚道具";
public string SkinPart => "外觀部件"; public string SkinPart => "外觀部件";
@@ -126,9 +128,11 @@ public class CommandTextCHT
{ {
public NoticeTextCHT Notice { get; } = new(); public NoticeTextCHT Notice { get; } = new();
public HelpTextCHT Help { get; } = new(); public HelpTextCHT Help { get; } = new();
public AccountTextCHT Account { get; } = new();
public GirlTextCHT Girl { get; } = new(); public GirlTextCHT Girl { get; } = new();
public GiveAllTextCHT GiveAll { get; } = new(); public GiveAllTextCHT GiveAll { get; } = new();
public DebugTextCHT Debug { get; } = new(); public DebugTextCHT Debug { get; } = new();
public GameCommandTextCHT Game { get; } = new();
} }
#endregion #endregion
@@ -215,6 +219,21 @@ public class HelpTextCHT
public string CommandAlias => "命令別名: "; public string CommandAlias => "命令別名: ";
} }
public class AccountTextCHT
{
public string Desc => "管理 SDK 登入使用的帳號映射";
public string Usage =>
"用法: /account create <郵箱> <UID>\n" +
"用法: /account delete <郵箱|UID>\n" +
"用法: /account list";
public string Created => "已建立帳號映射: {0} -> UID {1}";
public string CreateFailed => "建立帳號映射失敗: {0}";
public string Deleted => "已刪除帳號映射: {0} -> UID {1}";
public string DeleteFailed => "刪除帳號映射失敗: {0}";
public string DeleteOnline => "帳號在線時無法刪除: {0} -> UID {1}";
public string NotFound => "未找到帳號: {0}";
}
/// <summary> /// <summary>
/// path: Game.Command.Girl /// path: Game.Command.Girl
/// </summary> /// </summary>
@@ -227,12 +246,14 @@ public class GirlTextCHT
public string Usage => public string Usage =>
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" + "用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
"用法: /girl level <guid/-1> <level>\n" + "用法: /girl level <guid/-1> <level>\n" +
"用法: /girl neuronic <guid/-1> <level>"; "用法: /girl neuronic <guid/-1> <level>\n" +
"用法: /girl break <guid/-1> <level>";
public string NotFound => "角色不存在!"; public string NotFound => "角色不存在!";
public string Added => "已為玩家新增 {0} 個角色!"; public string Added => "已為玩家新增 {0} 個角色!";
public string UpdateLevel => "已將 {1} 個角色等級設為 {0}"; public string UpdateLevel => "已將 {1} 個角色等級設為 {0}";
public string UpdateNeuronicLevel => "已將 {1} 個角色的神經元等級設置為 {0}"; public string UpdateNeuronicLevel => "已將 {1} 個角色的神經元等級設置為 {0}";
public string UpdateBreakLevel => "已将 {1} 个角色的天啟/武格等级设置为 {0}";
} }
/// <summary> /// <summary>
@@ -268,6 +289,14 @@ public class DebugTextCHT
public string FileDisabled => "個人調試檔案輸出已停用。"; public string FileDisabled => "個人調試檔案輸出已停用。";
} }
public class GameCommandTextCHT
{
public string Desc => "使用補丁注入啟動已配置的遊戲";
public string Usage => "用法: /game [額外遊戲參數]";
public string Started => "遊戲已啟動。PID: {0}";
public string Failed => "遊戲啟動失敗: {0}";
}
#endregion #endregion
#endregion #endregion

View File

@@ -35,6 +35,8 @@ public class ServerTextEN
/// </summary> /// </summary>
public class WordTextEN public class WordTextEN
{ {
public string Furniture => "Furniture";
public string Skin => "Skin";
public string WeaponPart => "Weapon Part"; public string WeaponPart => "Weapon Part";
public string CallItem => "Call Item"; public string CallItem => "Call Item";
public string SkinPart => "Skin Part"; public string SkinPart => "Skin Part";
@@ -85,9 +87,11 @@ public class CommandTextEN
{ {
public NoticeTextEN Notice { get; } = new(); public NoticeTextEN Notice { get; } = new();
public HelpTextEN Help { get; } = new(); public HelpTextEN Help { get; } = new();
public AccountTextEN Account { get; } = new();
public GirlTextEN Girl { get; } = new(); public GirlTextEN Girl { get; } = new();
public GiveAllTextEN GiveAll { get; } = new(); public GiveAllTextEN GiveAll { get; } = new();
public DebugTextEN Debug { get; } = new(); public DebugTextEN Debug { get; } = new();
public GameCommandTextEN Game { get; } = new();
} }
#endregion #endregion
@@ -181,6 +185,21 @@ public class HelpTextEN
public string CommandAlias => "Command Alias"; public string CommandAlias => "Command Alias";
} }
public class AccountTextEN
{
public string Desc => "Manage account mappings for SDK logins";
public string Usage =>
"Usage: /account create <email> <uid>\n" +
"Usage: /account delete <email|uid>\n" +
"Usage: /account list";
public string Created => "Created account mapping: {0} -> UID {1}";
public string CreateFailed => "Failed to create account mapping: {0}";
public string Deleted => "Deleted account mapping: {0} -> UID {1}";
public string DeleteFailed => "Failed to delete account mapping: {0}";
public string DeleteOnline => "Cannot delete account while online: {0} -> UID {1}";
public string NotFound => "Account not found: {0}";
}
/// <summary> /// <summary>
/// path: Game.Command.Girl /// path: Game.Command.Girl
/// </summary> /// </summary>
@@ -193,12 +212,14 @@ public class GirlTextEN
public string Usage => public string Usage =>
"Usage: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" + "Usage: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
"Usage: /girl level <guid/-1> <level>\n" + "Usage: /girl level <guid/-1> <level>\n" +
"Usage: /girl neuronic <guid/-1> <level>"; "Usage: /girl neuronic <guid/-1> <level>\n" +
"Usage: /girl break <guid/-1> <level>";
public string NotFound => "Character not found!"; public string NotFound => "Character not found!";
public string Added => "Granted {0} character(s) to player!"; public string Added => "Granted {0} character(s) to player!";
public string UpdateLevel => "Set {1} character(s) to level {0}!"; public string UpdateLevel => "Set {1} character(s) to level {0}!";
public string UpdateNeuronicLevel => "Set {1} character(s) Neuronic to level {0}!"; public string UpdateNeuronicLevel => "Set {1} character(s) Neuronic to level {0}!";
public string UpdateBreakLevel => "Set {1} character(s) Manifestation to level {0}!";
} }
/// <summary> /// <summary>
@@ -234,6 +255,14 @@ public class DebugTextEN
public string FileDisabled => "Personal debug file output disabled."; public string FileDisabled => "Personal debug file output disabled.";
} }
public class GameCommandTextEN
{
public string Desc => "Launch the configured game with patch injection";
public string Usage => "Usage: /game [extra game args]";
public string Started => "Game launched. PID: {0}";
public string Failed => "Failed to launch game: {0}";
}
#endregion #endregion
#endregion #endregion

View File

@@ -19,6 +19,11 @@ public static class ConfigManager
//LoadHotfixData(); //LoadHotfixData();
} }
public static void SaveConfig()
{
SaveData(Config, ConfigFilePath);
}
private static void LoadConfigData() private static void LoadConfigData()
{ {
var file = new FileInfo(ConfigFilePath); var file = new FileInfo(ConfigFilePath);
@@ -43,9 +48,26 @@ public static class ConfigManager
Config = JsonConvert.DeserializeObject<ConfigContainer>(json)!; Config = JsonConvert.DeserializeObject<ConfigContainer>(json)!;
} }
Config.Loader.Arguments = NormalizeLoaderArguments(Config.Loader.Arguments);
SaveData(Config, ConfigFilePath); SaveData(Config, ConfigFilePath);
} }
private static string[] NormalizeLoaderArguments(string[]? arguments)
{
var result = new List<string>(arguments ?? []);
var userDataDirectory = Path.GetFullPath(Path.Combine(AppContext.BaseDirectory, "Client_User_Data"));
Directory.CreateDirectory(userDataDirectory);
var userDirArgument = $"-userdir={userDataDirectory}";
var existingIndex = result.FindIndex(x => x.StartsWith("-userdir=", StringComparison.OrdinalIgnoreCase));
if (existingIndex >= 0)
result[existingIndex] = userDirArgument;
else
result.Add(userDirArgument);
return result.ToArray();
}
private static void LoadHotfixData() private static void LoadHotfixData()
{ {
var file = new FileInfo(HotfixFilePath); var file = new FileInfo(HotfixFilePath);

View File

@@ -0,0 +1,46 @@
using System.Net.Http.Headers;
namespace MikuSB.Util;
public static class PatchDownloadService
{
private static readonly Logger Logger = new("PatchDownloader");
private const string PatchRelativePath = @"Patch\MikuSB-Patch.dll";
private const string PatchDownloadUrl = "https://github.com/Kei-Luna/MikuSB-Patch/releases/download/MikuSB-Patch/MikuSB-Patch.dll";
private const int DownloadTimeoutSeconds = 60;
public static void EnsurePatchPresent()
{
var patchPath = Path.GetFullPath(Path.Combine(AppContext.BaseDirectory, PatchRelativePath));
if (File.Exists(patchPath))
return;
Directory.CreateDirectory(Path.GetDirectoryName(patchPath)!);
Logger.Warn($"Patch DLL not found. Downloading to {patchPath}.");
using var client = CreateHttpClient();
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(DownloadTimeoutSeconds));
using var response = client.GetAsync(PatchDownloadUrl, HttpCompletionOption.ResponseHeadersRead, cts.Token)
.GetAwaiter().GetResult();
response.EnsureSuccessStatusCode();
using var source = response.Content.ReadAsStreamAsync(cts.Token).GetAwaiter().GetResult();
using var destination = File.Create(patchPath);
source.CopyTo(destination);
Logger.Info("Patch DLL download completed.");
}
private static HttpClient CreateHttpClient()
{
var client = new HttpClient
{
Timeout = Timeout.InfiniteTimeSpan
};
client.DefaultRequestHeaders.UserAgent.Add(
new ProductInfoHeaderValue("MikuSB-PatchDownloader", BuildVersion.Current));
return client;
}
}

View File

@@ -38,5 +38,21 @@
"DebugMessage": true, "DebugMessage": true,
"DebugDetailMessage": true, "DebugDetailMessage": true,
"DebugNoHandlerPacket": true "DebugNoHandlerPacket": true
},
"Proxy": {
"Enabled": true,
"Port": 18888
},
"Loader": {
"GamePath": "",
"PatchPaths": [
"Patch\\MikuSB-Patch.dll"
],
"Arguments": [
"-FeatureLevelES31",
"-channelid=seasun",
"-NoSplash"
],
"SetAllProxy": true
} }
} }

View File

@@ -0,0 +1,97 @@
using MikuSB.Database;
using MikuSB.Database.Account;
using MikuSB.Enums.Player;
using MikuSB.Internationalization;
using MikuSB.GameServer.Server;
using System.Text;
namespace MikuSB.GameServer.Command.Commands;
[CommandInfo("account", "Game.Command.Account.Desc", "Game.Command.Account.Usage", [], [PermEnum.Admin, PermEnum.Support])]
public class CommandAccount : ICommands
{
[CommandMethod("create")]
public async ValueTask Create(CommandArg arg)
{
if (!await arg.CheckArgCnt(2))
return;
var email = arg.Args[0].Trim();
if (!int.TryParse(arg.Args[1], out var uid) || uid <= 0)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Notice.InvalidArguments"));
return;
}
try
{
var account = AccountData.CreateAccount(email, uid, "");
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.Created", account.Username, account.Uid.ToString()));
}
catch (InvalidOperationException ex)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.CreateFailed", ex.Message));
}
catch (ArgumentException ex)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.CreateFailed", ex.Message));
}
}
[CommandMethod("delete")]
public async ValueTask Delete(CommandArg arg)
{
if (!await arg.CheckArgCnt(1))
return;
var identifier = arg.Args[0].Trim();
var account = int.TryParse(identifier, out var uid) && uid > 0
? AccountData.GetAccountByUid(uid)
: AccountData.GetAccountByUserName(identifier);
if (account == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.NotFound", identifier));
return;
}
try
{
if (Listener.GetActiveConnection(account.Uid) != null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteOnline", account.Username,
account.Uid.ToString()));
return;
}
AccountData.DeleteAccount(account.Uid);
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.Deleted", account.Username,
account.Uid.ToString()));
}
catch (Exception ex)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteFailed", ex.Message));
}
}
[CommandMethod("list")]
public async ValueTask List(CommandArg arg)
{
var accounts = DatabaseHelper.GetAllInstance<AccountData>()?
.OrderBy(account => account.Uid)
.ToList();
if (accounts == null || accounts.Count == 0)
{
await arg.SendMsg("No accounts found.");
return;
}
var builder = new StringBuilder();
builder.AppendLine("Accounts:");
foreach (var account in accounts)
builder.AppendLine($"{account.Username} -> UID {account.Uid}");
await arg.SendMsg(builder.ToString().TrimEnd());
}
}

View File

@@ -0,0 +1,29 @@
using MikuSB.Enums.Player;
using MikuSB.Internationalization;
using MikuSB.Loader;
using MikuSB.Util;
namespace MikuSB.GameServer.Command.Commands;
[CommandInfo("game", "Game.Command.Game.Desc", "Game.Command.Game.Usage", [], [PermEnum.Admin, PermEnum.Support])]
public class CommandGame : ICommands
{
private static readonly Logger Logger = new("CommandManager");
[CommandDefault]
public async ValueTask Launch(CommandArg arg)
{
try
{
var pid = GameLaunchService.Launch(arg.Args.ToArray());
var message = I18NManager.Translate("Game.Command.Game.Started", pid.ToString());
Logger.Info(message);
await arg.SendMsg(message);
}
catch (Exception ex)
{
Logger.Error("Failed to launch game.", ex);
await arg.SendMsg(I18NManager.Translate("Game.Command.Game.Failed", ex.Message));
}
}
}

View File

@@ -129,4 +129,41 @@ public class CommandGirl : ICommands
level.ToString(), level.ToString(),
girls.Count.ToString())); girls.Count.ToString()));
} }
[CommandMethod("break")]
public async ValueTask UpdateBreakLevel(CommandArg arg)
{
if (!await arg.CheckOnlineTarget()) return;
if (!await arg.CheckArgCnt(2)) return;
var guid = arg.GetInt(0);
var level = Math.Clamp(arg.GetInt(1), 0, 45);
var player = arg.Target!.Player!;
List<CharacterInfo> girls = [];
if (guid == -1)
{
foreach (var girl in player.CharacterManager.CharacterData.Characters)
{
girl.Break = (uint)level;
girls.Add(girl);
}
}
else
{
var girl = player.CharacterManager.GetCharacterByGUID((uint)guid);
if (girl == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.NotFound"));
return;
}
girl.Break = (uint)level;
girls.Add(girl);
}
if (girls.Count > 0) await player.SendPacket(new PacketNtfCallScript(girls));
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.UpdateBreakLevel",
level.ToString(),
girls.Count.ToString()));
}
} }

View File

@@ -1,4 +1,5 @@
using MikuSB.Data; using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Inventory; using MikuSB.Database.Inventory;
using MikuSB.Enums.Item; using MikuSB.Enums.Item;
using MikuSB.Enums.Player; using MikuSB.Enums.Player;
@@ -42,6 +43,7 @@ public class CommandGiveAll : ICommands
weapons.Add(weapon); weapons.Add(weapon);
} }
if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons)); if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems", await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Weapon"), weapons.Count.ToString())); I18NManager.Translate("Word.Weapon"), weapons.Count.ToString()));
} }
@@ -77,6 +79,7 @@ public class CommandGiveAll : ICommands
supportCards.Add(supportCard); supportCards.Add(supportCard);
} }
if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards)); if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems", await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString())); I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
} }
@@ -111,6 +114,7 @@ public class CommandGiveAll : ICommands
weaponSkins.Add(weaponSkin); weaponSkins.Add(weaponSkin);
} }
if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins)); if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems", await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString())); I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString()));
} }
@@ -147,6 +151,7 @@ public class CommandGiveAll : ICommands
profileItems.Add(profile); profileItems.Add(profile);
} }
if (profileItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(profileItems)); if (profileItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(profileItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems", await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Profile"), profileItems.Count.ToString())); I18NManager.Translate("Word.Profile"), profileItems.Count.ToString()));
} }
@@ -183,6 +188,7 @@ public class CommandGiveAll : ICommands
skinPartItems.Add(skinPart); skinPartItems.Add(skinPart);
} }
if (skinPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinPartItems)); if (skinPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinPartItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems", await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.SkinPart"), skinPartItems.Count.ToString())); I18NManager.Translate("Word.SkinPart"), skinPartItems.Count.ToString()));
} }
@@ -219,6 +225,7 @@ public class CommandGiveAll : ICommands
callItems.Add(callItem); callItems.Add(callItem);
} }
if (callItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(callItems)); if (callItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(callItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems", await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.CallItem"), callItems.Count.ToString())); I18NManager.Translate("Word.CallItem"), callItems.Count.ToString()));
} }
@@ -255,7 +262,82 @@ public class CommandGiveAll : ICommands
weaponPartItems.Add(weaponPart); weaponPartItems.Add(weaponPart);
} }
if (weaponPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponPartItems)); if (weaponPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponPartItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems", await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.WeaponPart"), weaponPartItems.Count.ToString())); I18NManager.Translate("Word.WeaponPart"), weaponPartItems.Count.ToString()));
} }
[CommandMethod("skin")]
public async ValueTask GiveAllSkin(CommandArg arg)
{
if (!await arg.CheckOnlineTarget()) return;
if (await arg.GetOption('p') is not int particular) return;
if (await arg.GetOption('l') is not int level) return;
if (await arg.GetOption('g') is not int genre) return;
var detail = arg.GetInt(0);
var player = arg.Target!.Player!;
List<GameSkinInfo> skinItems = [];
if (detail == -1)
{
// add all
foreach (var config in GameData.CardSkinData.Values)
{
var skin = await player.InventoryManager!
.AddSkinItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
if (skin != null) skinItems.Add(skin);
}
}
else
{
var skin = await player.InventoryManager!.AddSkinItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
if (skin == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Skin")));
return;
}
skinItems.Add(skin);
}
if (skinItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Skin"), skinItems.Count.ToString()));
}
[CommandMethod("furniture")]
public async ValueTask GiveAllHouseFurniture(CommandArg arg)
{
if (!await arg.CheckOnlineTarget()) return;
if (await arg.GetOption('p') is not int particular) return;
if (await arg.GetOption('l') is not int level) return;
if (await arg.GetOption('g') is not int genre) return;
var detail = arg.GetInt(0);
var player = arg.Target!.Player!;
List<BaseGameItemInfo> furnitureItems = [];
if (detail == -1)
{
// add all
foreach (var config in GameData.DormGiftData.Values)
{
var furniture = await player.InventoryManager!
.AddHouseFurnitureItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
if (furniture != null) furnitureItems.Add(furniture);
}
}
else
{
var furniture = await player.InventoryManager!.AddHouseFurnitureItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
if (furniture == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Furniture")));
return;
}
furnitureItems.Add(furniture);
}
if (furnitureItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(furnitureItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Furniture"), furnitureItems.Count.ToString()));
}
} }

View File

@@ -0,0 +1,498 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database.Inventory;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Game.BossPvp;
internal static class BossPvpService
{
private const uint GroupId = 51;
private const uint ActivitySubId = 0;
private const uint ChallengeNumSid = 1;
private const uint DiffStartId = 10;
private const uint LevelStartSid = 100;
private const uint LevelStride = 10;
private const uint BossLineup1 = 15;
private const uint BossLineup2 = 16;
private static readonly JsonSerializerOptions JsonOptions = new()
{
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull
};
public static async ValueTask<(object Response, NtfSyncPlayer Sync)> HandleGetOpenIdAsync(PlayerInstance player)
{
await EnsureBossLineupsAsync(player);
var sync = new NtfSyncPlayer();
var season = GetOpenSeason();
var seasonId = season?.ID ?? 1u;
SetStr(player, ActivitySubId, seasonId.ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, ChallengeNumSid, GetDailyChallengeNum().ToString(CultureInfo.InvariantCulture), sync);
if (season != null)
{
for (var index = 0; index < season.BossIds.Count; index++)
{
var bossLevelId = season.BossIds[index];
EnsureStr(player, DiffStartId + (uint)(index + 1), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 1), EmptySnapshotJson(), sync);
EnsureStr(player, GetBossSid(bossLevelId, 2), EmptySnapshotJson(), sync);
EnsureStr(player, GetBossSid(bossLevelId, 3), EmptySnapshotJson(), sync);
EnsureStr(player, GetBossSid(bossLevelId, 4), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 5), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 6), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 7), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 8), "0", sync);
}
}
var response = new
{
nID = seasonId,
tbTimeCfg = new[]
{
new
{
nStartTime = -1,
nEndTime = -1
}
}
};
return (response, sync);
}
public static object HandleEnterLevel(string? param)
{
var req = Deserialize<EnterLevelParam>(param);
return new
{
nSeed = Random.Shared.Next(1, int.MaxValue),
nID = req?.NId ?? 0
};
}
public static (object Response, NtfSyncPlayer Sync) HandleRecord(PlayerInstance player, string? param)
{
var req = Deserialize<RecordParam>(param);
if (req == null)
{
return (new { bRecord = false }, new NtfSyncPlayer());
}
var sync = new NtfSyncPlayer();
if (req.BRecord)
{
var historyScore = ReadInt(player, GetBossSid(req.NId, 4));
var currentScore = ComputeIntegral(req.NId, req.NDiff, req.ResidueTime);
if (currentScore >= historyScore)
{
WriteBestRun(player, req.NId, req.NTeamId, req.NTime, currentScore, sync);
}
}
return (new { bRecord = req.BRecord }, sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? param)
{
var req = param?.Deserialize<SettlementParam>(JsonOptions);
var sync = new NtfSyncPlayer();
if (req == null)
{
return (new JsonObject(), sync);
}
var totalSid = GetBossSid(req.NId, 7);
var successSid = GetBossSid(req.NId, 6);
var diffSid = GetBossSid(req.NId, 8);
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, successSid, (ReadInt(player, successSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
var clearedDiff = Math.Max(ReadInt(player, diffSid), req.NDiff);
SetStr(player, diffSid, clearedDiff.ToString(CultureInfo.InvariantCulture), sync);
var positionSid = TryGetPositionDiffSid(req.NId);
if (positionSid != null)
{
var newPositionDiff = Math.Max(ReadInt(player, positionSid.Value), req.NDiff);
SetStr(player, positionSid.Value, newPositionDiff.ToString(CultureInfo.InvariantCulture), sync);
}
var score = ComputeIntegral(req.NId, req.NDiff, req.ResidueTime);
if (score > ReadInt(player, GetBossSid(req.NId, 4)))
{
WriteBestRun(player, req.NId, req.NTeamId, req.NTime, score, sync);
}
return (new JsonObject(), sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleFail(PlayerInstance player, JsonNode? param)
{
var req = param?.Deserialize<FailParam>(JsonOptions);
var sync = new NtfSyncPlayer();
if (req == null)
{
return (new JsonObject(), sync);
}
var totalSid = GetBossSid(req.NId, 7);
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
return (new JsonObject(), sync);
}
public static (object Response, NtfSyncPlayer Sync) HandleMopup(PlayerInstance player, string? param)
{
var req = Deserialize<MopupParam>(param);
var sync = new NtfSyncPlayer();
if (req == null)
{
return (new { }, sync);
}
var totalSid = GetBossSid(req.NId, 7);
var successSid = GetBossSid(req.NId, 6);
var diffSid = GetBossSid(req.NId, 8);
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, successSid, (ReadInt(player, successSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
var clearedDiff = Math.Max(ReadInt(player, diffSid), req.NDiff);
SetStr(player, diffSid, clearedDiff.ToString(CultureInfo.InvariantCulture), sync);
var positionSid = TryGetPositionDiffSid(req.NId);
if (positionSid != null)
{
var newPositionDiff = Math.Max(ReadInt(player, positionSid.Value), req.NDiff + 1);
SetStr(player, positionSid.Value, newPositionDiff.ToString(CultureInfo.InvariantCulture), sync);
}
var score = ComputeIntegral(req.NId, req.NDiff, 0);
if (score > ReadInt(player, GetBossSid(req.NId, 4)))
{
WriteBestRun(player, req.NId, 0, 0, score, sync);
}
return (new { }, sync);
}
public static object HandleGetReward(string? param)
{
_ = Deserialize<RewardParam>(param);
return new { tbAward = Array.Empty<object>() };
}
private static async ValueTask EnsureBossLineupsAsync(PlayerInstance player)
{
var lineups = player.LineupManager.LineupData.LineupInfo;
var baseLineup = lineups.GetValueOrDefault(1) ?? lineups.Values.FirstOrDefault();
if (baseLineup == null)
{
return;
}
if (!lineups.ContainsKey((int)BossLineup1))
{
await player.LineupManager.UpdateLineup((int)BossLineup1, baseLineup.Member1, baseLineup.Member2, baseLineup.Member3, true);
}
if (!lineups.ContainsKey((int)BossLineup2))
{
await player.LineupManager.UpdateLineup((int)BossLineup2, baseLineup.Member1, baseLineup.Member2, baseLineup.Member3, true);
}
}
private static void WriteBestRun(PlayerInstance player, uint bossLevelId, uint lineupId, double finishTime, int score, NtfSyncPlayer sync)
{
var snapshots = CaptureLineupSnapshots(player, lineupId);
SetStr(player, GetBossSid(bossLevelId, 1), System.Text.Json.JsonSerializer.Serialize(snapshots[0], JsonOptions), sync);
SetStr(player, GetBossSid(bossLevelId, 2), System.Text.Json.JsonSerializer.Serialize(snapshots[1], JsonOptions), sync);
SetStr(player, GetBossSid(bossLevelId, 3), System.Text.Json.JsonSerializer.Serialize(snapshots[2], JsonOptions), sync);
SetStr(player, GetBossSid(bossLevelId, 4), score.ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, GetBossSid(bossLevelId, 5), Math.Max(0, (int)Math.Floor(finishTime)).ToString(CultureInfo.InvariantCulture), sync);
}
private static BossPvpRoleSnapshot[] CaptureLineupSnapshots(PlayerInstance player, uint lineupId)
{
var lineups = player.LineupManager.LineupData.LineupInfo;
var lineup = lineups.GetValueOrDefault((int)lineupId)
?? lineups.GetValueOrDefault((int)BossLineup1)
?? lineups.GetValueOrDefault(1)
?? lineups.Values.FirstOrDefault();
if (lineup == null)
{
return [new(), new(), new()];
}
return
[
CaptureRoleSnapshot(player, lineup.Member1),
CaptureRoleSnapshot(player, lineup.Member2),
CaptureRoleSnapshot(player, lineup.Member3)
];
}
private static BossPvpRoleSnapshot CaptureRoleSnapshot(PlayerInstance player, uint characterGuid)
{
if (characterGuid == 0)
{
return new BossPvpRoleSnapshot();
}
var character = player.CharacterManager.GetCharacterByGUID(characterGuid);
if (character == null)
{
return new BossPvpRoleSnapshot();
}
var snapshot = new BossPvpRoleSnapshot
{
Role = character.Guid,
Weapon = character.WeaponUniqueId
};
var weapon = player.InventoryManager.GetWeaponItem(character.WeaponUniqueId);
if (weapon != null)
{
snapshot.Wgdpl = BuildWeaponGdpl(weapon);
snapshot.Wslot = weapon.PartSlots;
}
var supports = character.SupportSlots
.OrderBy(x => x.Key)
.Select(x => x.Value)
.Where(x => x != 0)
.Take(3)
.ToArray();
if (supports.Length > 0)
{
snapshot.S1 = supports[0];
snapshot.Sgdpl1 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[0]));
}
if (supports.Length > 1)
{
snapshot.S2 = supports[1];
snapshot.Sgdpl2 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[1]));
}
if (supports.Length > 2)
{
snapshot.S3 = supports[2];
snapshot.Sgdpl3 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[2]));
}
return snapshot;
}
private static List<uint> BuildWeaponGdpl(GameWeaponInfo weapon)
{
var gdpl = DecodeGdpl(weapon.TemplateId);
gdpl.Add(weapon.Level);
gdpl.Add(weapon.Evolue);
return gdpl;
}
private static List<uint> BuildSupportGdpl(GameSupportCardInfo? support)
{
if (support == null)
{
return [];
}
var gdpl = DecodeGdpl(support.TemplateId);
gdpl.Add(support.Level);
gdpl.Add(0);
return gdpl;
}
private static List<uint> DecodeGdpl(ulong templateId)
{
return
[
(uint)(templateId & 0xFFFF),
(uint)((templateId >> 16) & 0xFFFF),
(uint)((templateId >> 32) & 0xFFFF),
(uint)((templateId >> 48) & 0xFFFF)
];
}
private static int ComputeIntegral(uint bossLevelId, int diff, int residueTime)
{
if (!GameData.BossPvpBossData.TryGetValue(bossLevelId, out var boss) || diff <= 0 || diff > boss.BossLevel.Count)
{
return 0;
}
var info = boss.BossLevel[diff - 1];
if (info.Count == 0)
{
return 0;
}
var multiplier = info.Count > 2 ? info[2] : 0;
var baseScore = info.Count > 3 ? info[3] : 0;
var residueScore = info.Count > 4 ? info[4] : 0;
var total = (baseScore + residueScore * Math.Max(0, residueTime)) * multiplier;
return (int)Math.Floor(total + 0.5);
}
private static uint? TryGetPositionDiffSid(uint bossLevelId)
{
var season = GetOpenSeason();
if (season == null)
{
return null;
}
var index = season.BossIds.FindIndex(x => x == bossLevelId);
return index >= 0 ? DiffStartId + (uint)(index + 1) : null;
}
private static BossPvpBossChallengeExcel? GetOpenSeason()
{
var now = DateTimeOffset.Now;
var current = GameData.BossPvpBossChallengeData.Values
.OrderBy(x => x.ID)
.FirstOrDefault(x =>
{
var startAt = ParseBossTime(x.StartTime);
var endAt = ParseBossTime(x.EndTime);
return startAt != null && endAt != null && now >= startAt && now <= endAt;
});
return current ?? GameData.BossPvpBossChallengeData.Values.OrderBy(x => x.ID).FirstOrDefault();
}
private static uint GetDailyChallengeNum()
{
var now = DateTime.Now;
if (now.Hour < 4)
{
now = now.AddHours(-4);
}
var week = now.DayOfWeek == DayOfWeek.Sunday ? 7 : (int)now.DayOfWeek;
return GameData.BossPvpNumData.TryGetValue((uint)week, out var count) ? count.Num : 8;
}
private static int ReadInt(PlayerInstance player, uint sid)
{
var attr = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid)?.Val;
return int.TryParse(attr, NumberStyles.Integer, CultureInfo.InvariantCulture, out var value) ? value : 0;
}
private static void EnsureStr(PlayerInstance player, uint sid, string value, NtfSyncPlayer sync)
{
var attr = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr != null)
{
return;
}
SetStr(player, sid, value, sync);
}
private static void SetStr(PlayerInstance player, uint sid, string value, NtfSyncPlayer sync)
{
player.SetStrAttr(GroupId, sid, value);
sync.CustomStr[player.ToShiftedAttrKey(GroupId, sid)] = value;
}
private static uint GetBossSid(uint bossLevelId, uint offset) => (LevelStride * bossLevelId) + LevelStartSid + offset;
private static string EmptySnapshotJson() => System.Text.Json.JsonSerializer.Serialize(new BossPvpRoleSnapshot(), JsonOptions);
private static T? Deserialize<T>(string? param)
{
if (string.IsNullOrWhiteSpace(param))
{
return default;
}
return System.Text.Json.JsonSerializer.Deserialize<T>(param, JsonOptions);
}
private static DateTimeOffset? ParseBossTime(string? value)
{
if (string.IsNullOrWhiteSpace(value))
{
return null;
}
var raw = value.Trim().Trim('[', ']');
if (!DateTime.TryParseExact(raw, "yyyyMMddHHmm", CultureInfo.InvariantCulture, DateTimeStyles.None, out var localTime))
{
return null;
}
return new DateTimeOffset(localTime);
}
private sealed class EnterLevelParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
}
private sealed class RecordParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
[JsonPropertyName("nTime")] public double NTime { get; set; }
[JsonPropertyName("ResidueTime")] public int ResidueTime { get; set; }
[JsonPropertyName("bRecord")] public bool BRecord { get; set; }
[JsonPropertyName("nTeamID")] public uint NTeamId { get; set; }
}
private sealed class SettlementParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
[JsonPropertyName("nTime")] public double NTime { get; set; }
[JsonPropertyName("ResidueTime")] public int ResidueTime { get; set; }
[JsonPropertyName("nTeamID")] public uint NTeamId { get; set; }
}
private sealed class FailParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
}
private sealed class MopupParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
}
private sealed class RewardParam
{
[JsonPropertyName("tbTaskID")] public List<uint> TaskIds { get; set; } = [];
}
private sealed class BossPvpRoleSnapshot
{
[JsonPropertyName("role")] public uint Role { get; set; }
[JsonPropertyName("weapon")] public uint Weapon { get; set; }
[JsonPropertyName("s1")] public uint S1 { get; set; }
[JsonPropertyName("s2")] public uint S2 { get; set; }
[JsonPropertyName("s3")] public uint S3 { get; set; }
[JsonPropertyName("wgdpl")] public List<uint> Wgdpl { get; set; } = [];
[JsonPropertyName("wslot")] public Dictionary<uint, ulong> Wslot { get; set; } = [];
[JsonPropertyName("sgdpl1")] public List<uint> Sgdpl1 { get; set; } = [];
[JsonPropertyName("sgdpl2")] public List<uint> Sgdpl2 { get; set; } = [];
[JsonPropertyName("sgdpl3")] public List<uint> Sgdpl3 { get; set; } = [];
}
}

View File

@@ -27,11 +27,11 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
Timestamp = Extensions.GetUnixSec() Timestamp = Extensions.GetUnixSec()
}; };
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false); var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket: true);
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId; if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level) var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false); ?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, true);
if (skinInfo != null) character.SkinId = skinInfo.UniqueId; if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([character])); if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([character]));

View File

@@ -4,6 +4,7 @@ using MikuSB.Database;
using MikuSB.Database.Inventory; using MikuSB.Database.Inventory;
using MikuSB.Enums.Item; using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player; using MikuSB.GameServer.Game.Player;
using MikuSB.GameServer.Game.Support;
using MikuSB.GameServer.Server.Packet.Send.Misc; using MikuSB.GameServer.Server.Packet.Send.Misc;
namespace MikuSB.GameServer.Game.Inventory; namespace MikuSB.GameServer.Game.Inventory;
@@ -135,7 +136,17 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
ItemType = genre, ItemType = genre,
ItemCount = 1, ItemCount = 1,
Level = cardLevel, Level = cardLevel,
AffixId = 0,
}; };
var affixCount = cardLevel >= spCard.MaxLevel ? spCard.TotalAffixCount : spCard.InitialAffixCount;
for (int i = 0; i < affixCount && i < spCard.AffixPool.Count; i++)
{
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(spCard.AffixPool[i]);
if (affixId == 0) continue;
SupportAffixStateService.SetAffix(info, i + 1, affixId, tier);
}
InventoryData.SupportCards[info.UniqueId] = info; InventoryData.SupportCards[info.UniqueId] = info;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info])); if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
@@ -333,4 +344,25 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return weaponPartInfo; return weaponPartInfo;
} }
public async ValueTask<BaseGameItemInfo?> AddHouseFurnitureItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_HOUSE) return null;
var houseFurnitureData = GameData.DormGiftData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
if (houseFurnitureData == null) return null;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
var furnitureInfo = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
ItemType = genre,
ItemCount = 1
};
InventoryData.Items[furnitureInfo.UniqueId] = furnitureInfo;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([furnitureInfo]));
return furnitureInfo;
}
} }

View File

@@ -1,4 +1,4 @@
using Google.Protobuf; using Google.Protobuf;
using MikuSB.Data; using MikuSB.Data;
using MikuSB.Database; using MikuSB.Database;
using MikuSB.Database.Account; using MikuSB.Database.Account;
@@ -196,7 +196,7 @@ public class PlayerInstance(PlayerGameData data)
return proto; return proto;
} }
public Proto.Player ToPlayerProto() public Proto.Player ToPlayerProto(bool includeSupportCards = true)
{ {
BuildPlayerAttr(); BuildPlayerAttr();
var displayName = PlayerGameData.NormalizeDisplayName(Data.Name); var displayName = PlayerGameData.NormalizeDisplayName(Data.Name);
@@ -214,6 +214,13 @@ public class PlayerInstance(PlayerGameData data)
}; };
foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto()); foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto());
foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto());
foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
if (includeSupportCards)
{
foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto());
}
foreach (var x in Data.Attrs) foreach (var x in Data.Attrs)
{ {
uint gid = x.Gid; uint gid = x.Gid;
@@ -230,6 +237,11 @@ public class PlayerInstance(PlayerGameData data)
proto.Attrs[ToShiftedAttrKey(gid, sid)] = val; proto.Attrs[ToShiftedAttrKey(gid, sid)] = val;
} }
foreach (var x in Data.StrAttrs)
{
proto.StrAttrs[ToShiftedAttrKey(x.Gid, x.Sid)] = x.Val;
}
proto.ShowItems.AddRange(Data.ShowItems); proto.ShowItems.AddRange(Data.ShowItems);
return proto; return proto;
@@ -251,6 +263,22 @@ public class PlayerInstance(PlayerGameData data)
Data.ShowItems[index - 1] = itemId; Data.ShowItems[index - 1] = itemId;
} }
public void SetStrAttr(uint gid, uint sid, string value)
{
var attr = Data.StrAttrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr == null)
{
attr = new PlayerStrAttr
{
Gid = gid,
Sid = sid
};
Data.StrAttrs.Add(attr);
}
attr.Val = value;
}
public uint ToPackedAttrKey(uint gid, uint sid) public uint ToPackedAttrKey(uint gid, uint sid)
{ {
if (gid == 0) if (gid == 0)
@@ -267,9 +295,10 @@ public class PlayerInstance(PlayerGameData data)
return (gid << 16) | sid; return (gid << 16) | sid;
} }
public void BuildPlayerAttr() public void BuildPlayerAttr(bool additional = false)
{ {
var bootstrapAttrs = BuildLobbyBootstrapAttrs(); var bootstrapAttrs = BuildLobbyBootstrapAttrs().ToList();
if (additional) bootstrapAttrs.AddRange(BuildGirlFurnitureAttrs());
var existingAttrs = Data.Attrs var existingAttrs = Data.Attrs
.ToDictionary(x => (x.Gid, x.Sid)); .ToDictionary(x => (x.Gid, x.Sid));
var seenAttrs = new HashSet<(uint Gid, uint Sid)>(); var seenAttrs = new HashSet<(uint Gid, uint Sid)>();
@@ -299,6 +328,53 @@ public class PlayerInstance(PlayerGameData data)
} }
} }
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildGirlFurnitureAttrs()
{
const uint furnitureUnlockedValue = 153391689;
var groupFurnitureByArea = new Dictionary<uint, uint>();
foreach (var pos in GameData.HouseFurniturePosData.Values)
{
var areaId = pos.AreaId;
var groupId = pos.GroupId;
uint selectedIndex = 1;
var shift = (groupId - 1) * 3;
if (!groupFurnitureByArea.TryGetValue(areaId, out var packed)) packed = 0;
packed |= (selectedIndex << (int)shift);
groupFurnitureByArea[areaId] = packed;
}
for (uint girlId = 0; girlId <= 50; girlId++)
{
var baseSid = girlId * 50;
for (uint offset = 10; offset <= 19; offset++)
yield return (101, baseSid + offset, furnitureUnlockedValue);
if (groupFurnitureByArea.TryGetValue(girlId, out var groupValue))
yield return (101, baseSid + 20, groupValue);
}
// Massage room furniture
// 10010..10019
for (uint sid = 10010; sid <= 10019; sid++)
yield return (101, sid, furnitureUnlockedValue);
// Massage room group state
yield return (101, 10020, 1);
// Hot spring furniture
// 15001..15010
for (uint sid = 15001; sid <= 15010; sid++)
yield return (101, sid, furnitureUnlockedValue);
// Beach furniture
// 17101..17110
for (uint sid = 17101; sid <= 17110; sid++)
yield return (101, sid, furnitureUnlockedValue);
for (uint sid = 30000; sid < 31000; sid++)
yield return (101, sid, furnitureUnlockedValue);
}
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs() private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs()
{ {
// GuideLogic uses group 4. Value 999 is safely above every configured step count, // GuideLogic uses group 4. Value 999 is safely above every configured step count,
@@ -349,6 +425,22 @@ public class PlayerInstance(PlayerGameData data)
yield return (22, levelId, 1_700_000_000); yield return (22, levelId, 1_700_000_000);
} }
// Role fragment chapters use Condition.PRE_LEVEL against Launch.GPASSID as well.
// Mark every role level as cleared so character-specific stages beyond the first one unlock.
foreach (var levelId in GameData.RoleLevelData.Keys)
{
yield return (21, levelId, 7);
yield return (22, levelId, 1_700_000_000);
}
foreach (var guide in GameData.GuideData.Values)
{
yield return (4, guide.ID, 999);
}
for (uint favor = 0; favor <= 50; favor++)
yield return (101, favor * 50, 500);
// Main Scene 0 mean default scene // Main Scene 0 mean default scene
yield return (132, 1, 0); yield return (132, 1, 0);
} }

View File

@@ -0,0 +1,50 @@
using MikuSB.Data;
namespace MikuSB.GameServer.Game.Support;
public static class SupportAffixService
{
public static (uint AffixId, uint Tier) GenerateRandomAffix(int poolId, IEnumerable<uint>? excludedAffixIds = null)
{
if (!GameData.SupportAffixPoolData.TryGetValue(poolId, out var pool))
return (0, 0);
var groups = pool.Groups.ToList();
if (groups.Count == 0)
return (0, 0);
var totalWeight = groups.Sum(x => x.Weight);
var roll = Random.Shared.Next(totalWeight);
var cumulative = 0;
var selectedAffixs = groups[0].Affixs;
foreach (var (affixIds, weight) in groups)
{
cumulative += weight;
if (roll < cumulative)
{
selectedAffixs = affixIds;
break;
}
}
if (selectedAffixs.Count == 0)
return (0, 0);
var excluded = excludedAffixIds?.ToHashSet() ?? [];
var candidates = selectedAffixs.Where(x => !excluded.Contains((uint)x)).ToList();
if (candidates.Count == 0)
candidates = selectedAffixs.ToList();
var affixId = candidates[Random.Shared.Next(candidates.Count)];
var tierCount = GameData.SupportAffixData.GetValueOrDefault(affixId)?.TierCount ?? 5;
var tier = (uint)(Random.Shared.Next(tierCount) + 1);
return ((uint)affixId, tier);
}
public static uint GenerateTier(uint affixId)
{
var tierCount = GameData.SupportAffixData.GetValueOrDefault((int)affixId)?.TierCount ?? 5;
return (uint)(Random.Shared.Next(tierCount) + 1);
}
}

View File

@@ -0,0 +1,70 @@
using MikuSB.Database.Inventory;
namespace MikuSB.GameServer.Game.Support;
public static class SupportAffixStateService
{
public const int PairSize = 2;
public const int MaxLogicalSlots = 5;
public const int ActiveThirdAffixSlot = 3;
public const int PendingMaxAffixSlot = 4;
public const int PendingInitialAffixSlot = 5;
public static void EnsureCapacity(GameSupportCardInfo card, int logicalSlot = MaxLogicalSlots)
{
var minCount = Math.Clamp(logicalSlot, 1, MaxLogicalSlots) * PairSize;
while (card.Affixs.Count < minCount)
card.Affixs.Add(0);
}
public static (uint AffixId, uint Tier) GetAffix(GameSupportCardInfo card, int logicalSlot)
{
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
return (0, 0);
var index = (logicalSlot - 1) * PairSize;
if (card.Affixs.Count <= index + 1)
return (0, 0);
return (card.Affixs[index], card.Affixs[index + 1]);
}
public static bool HasAffix(GameSupportCardInfo card, int logicalSlot)
{
var (affixId, tier) = GetAffix(card, logicalSlot);
return affixId > 0 && tier > 0;
}
public static void SetAffix(GameSupportCardInfo card, int logicalSlot, uint affixId, uint tier)
{
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
return;
EnsureCapacity(card, logicalSlot);
var index = (logicalSlot - 1) * PairSize;
card.Affixs[index] = affixId;
card.Affixs[index + 1] = tier;
}
public static void ClearAffix(GameSupportCardInfo card, int logicalSlot)
{
SetAffix(card, logicalSlot, 0, 0);
}
public static void CopyAffix(GameSupportCardInfo card, int fromSlot, int toSlot)
{
var (affixId, tier) = GetAffix(card, fromSlot);
SetAffix(card, toSlot, affixId, tier);
}
public static uint GetVisibleInitialAffixIndex(GameSupportCardInfo card)
{
return HasAffix(card, PendingInitialAffixSlot) ? card.AffixId : 0;
}
public static void NormalizePendingState(GameSupportCardInfo card)
{
if (!HasAffix(card, PendingInitialAffixSlot))
card.AffixId = 0;
}
}

View File

@@ -20,6 +20,7 @@
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Common\Common.csproj" /> <ProjectReference Include="..\Common\Common.csproj" />
<ProjectReference Include="..\MikuSB.Loader\MikuSB.Loader.csproj" />
<ProjectReference Include="..\TcpSharp\TcpSharp.csproj" /> <ProjectReference Include="..\TcpSharp\TcpSharp.csproj" />
<ProjectReference Include="..\Proto\Proto.csproj" /> <ProjectReference Include="..\Proto\Proto.csproj" />
</ItemGroup> </ItemGroup>

View File

@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_EnterLevel")]
public class BossPvpLogic_EnterLevel : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var response = BossPvpService.HandleEnterLevel(param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_EnterLevel", System.Text.Json.JsonSerializer.Serialize(response));
}
}

View File

@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_GetOpenID")]
public class BossPvpLogic_GetOpenID : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = await BossPvpService.HandleGetOpenIdAsync(connection.Player!);
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetOpenID", System.Text.Json.JsonSerializer.Serialize(response), sync);
}
}

View File

@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_GetReward")]
public class BossPvpLogic_GetReward : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var response = BossPvpService.HandleGetReward(param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetReward", System.Text.Json.JsonSerializer.Serialize(response));
}
}

View File

@@ -0,0 +1,14 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_LevelFail")]
public class BossPvpLogic_LevelFail : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
var (response, sync) = BossPvpService.HandleFail(connection.Player!, node);
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelFail", response.ToJsonString(), sync);
}
}

View File

@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_LevelMopup")]
public class BossPvpLogic_LevelMopup : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = BossPvpService.HandleMopup(connection.Player!, param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelMopup", System.Text.Json.JsonSerializer.Serialize(response), sync);
}
}

View File

@@ -0,0 +1,14 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_LevelSettlement")]
public class BossPvpLogic_LevelSettlement : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, node);
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelSettlement", response.ToJsonString(), sync);
}
}

View File

@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_Record")]
public class BossPvpLogic_Record : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = BossPvpService.HandleRecord(connection.Player!, param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_Record", System.Text.Json.JsonSerializer.Serialize(response), sync);
}
}

View File

@@ -1,6 +1,8 @@
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Nodes; using System.Text.Json.Nodes;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using MikuSB.GameServer.Game.BossPvp;
using MikuSB.Proto;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter; namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
@@ -10,17 +12,20 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
public async Task Handle(Connection connection, string param, ushort seqNo) public async Task Handle(Connection connection, string param, ushort seqNo)
{ {
var req = JsonSerializer.Deserialize<DealLevelSettlementParam>(param); var req = JsonSerializer.Deserialize<DealLevelSettlementParam>(param);
NtfSyncPlayer? extraSync = null;
var response = new JsonObject var response = new JsonObject
{ {
["sCmd"] = req?.SCmd ?? "Chapter_LevelSettlement", ["sCmd"] = req?.SCmd ?? "Chapter_LevelSettlement",
["tbParam"] = BuildSettlementPayload(req?.SCmd, req?.TbParam) ["tbParam"] = BuildSettlementPayload(connection, req?.SCmd, req?.TbParam, out extraSync)
}; };
await CallGSRouter.SendScript(connection, "Chapter_DealLevelSettlement", response.ToJsonString()); await CallGSRouter.SendScript(connection, "Chapter_DealLevelSettlement", response.ToJsonString(), extraSync!);
} }
private static JsonNode BuildSettlementPayload(string? sCmd, JsonNode? tbParam) private static JsonNode BuildSettlementPayload(Connection connection, string? sCmd, JsonNode? tbParam, out NtfSyncPlayer? extraSync)
{ {
extraSync = null;
if (string.Equals(sCmd, "Chapter_LevelSettlement", StringComparison.Ordinal)) if (string.Equals(sCmd, "Chapter_LevelSettlement", StringComparison.Ordinal))
{ {
return new JsonArray(); return new JsonArray();
@@ -37,6 +42,20 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
return result; return result;
} }
if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal))
{
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, tbParam);
extraSync = sync;
return response;
}
if (string.Equals(sCmd, "BossPvpLogic_LevelFail", StringComparison.Ordinal))
{
var (response, sync) = BossPvpService.HandleFail(connection.Player!, tbParam);
extraSync = sync;
return response;
}
return tbParam?.DeepClone() ?? new JsonObject(); return tbParam?.DeepClone() ?? new JsonObject();
} }
} }

View File

@@ -0,0 +1,552 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using Newtonsoft.Json.Linq;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Gacha;
[CallGSApi("Gacha_Launch")]
public class Gacha_Launch : ICallGSHandler
{
private const uint GachaGid = 5;
private const uint GachaSgid = 42;
private const uint SidTotalTime = 1;
private const uint SidDailyTotalTime = 2;
private const uint Interval = 10;
private const uint SidTimeInheritStart = 20000;
private const uint SidTimeNotInheritStart = 10;
private const uint SidAddTimeItem = 1;
private const uint SidAddTimeProb = 2;
private const uint SidAddProtectType = 3;
private const uint SidAddTotalTime = 7;
private const int UpSelectIndex = 0;
private const int UpSelectGetFlagIndex = 1;
private static readonly Random Rng = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<GachaLaunchParam>(param);
if (req == null || req.NId == 0 || req.NTime is not (1 or 10))
{
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.GachaData.TryGetValue((uint)req.NId, out var gachaCfg))
{
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
return;
}
var poolNames = (gachaCfg.Pool ?? [])
.Where(GameData.GachaPoolData.ContainsKey)
.ToList();
var allPoolItems = poolNames
.SelectMany(p => GameData.GachaPoolData[p])
.ToList();
if (allPoolItems.Count == 0 || !GameData.GachaProbabilityData.TryGetValue(gachaCfg.Probability, out var baseProbCfg))
{
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
return;
}
var pityState = LoadPityState(player, gachaCfg);
var upSelectState = LoadUpSelectState(player, gachaCfg);
var config = BuildRuntimeConfig(gachaCfg, poolNames);
var awards = new List<List<uint>>();
var tbNew = new List<int>();
var tbTrigger = new List<bool>();
var syncItems = new List<Item>();
var sync = new NtfSyncPlayer();
for (int i = 0; i < req.NTime; i++)
{
var forceTopUp = config.UpTarget != null && pityState.ProtectType == 2;
var hitHardPity = config.ProtectThreshold > 0 && pityState.ItemCount + 1 >= config.ProtectThreshold;
var useTenGuarantee = gachaCfg.ProbabilityTen != 0
&& pityState.TenCount + 1 >= 10
&& !HasGuaranteedTenRarity(config, awards);
GachaProbabilityExcel probCfg = baseProbCfg;
if (useTenGuarantee && GameData.GachaProbabilityData.TryGetValue(gachaCfg.ProbabilityTen, out var tenProbCfg))
probCfg = tenProbCfg;
GachaPoolItem? item;
bool trigger = false;
if (hitHardPity)
{
item = PickGuaranteedItem(gachaCfg, config, preferUp: forceTopUp);
trigger = item != null;
}
else
{
var rarity = RollRarity(probCfg);
item = forceTopUp && config.UpTarget != null && rarity >= config.TopRarity
? PickGuaranteedItem(gachaCfg, config, preferUp: true)
: PickItem(allPoolItems, rarity);
trigger = forceTopUp && item != null && config.UpTarget != null && item.Rarity == config.UpTarget.Rarity;
}
if (item != null && upSelectState.SelectedItem != null && item.Rarity >= config.TopRarity)
{
bool forceSelected = upSelectState.GuaranteedNext;
bool shouldSelect = forceSelected || Rng.Next(100) < 50;
if (shouldSelect)
{
var selectedItem = FindExactItem(allPoolItems, upSelectState.SelectedItem);
if (selectedItem != null && selectedItem.Rarity >= config.TopRarity)
item = selectedItem;
}
}
if (item == null || item.GDPL.Count < 4)
{
tbTrigger.Add(false);
continue;
}
var g = item.GDPL[0];
var d = item.GDPL[1];
var p = item.GDPL[2];
var l = item.GDPL[3];
awards.Add([g, d, p, l]);
tbTrigger.Add(trigger);
UpdatePityState(pityState, config, item);
UpdateUpSelectState(upSelectState, config, item);
var itemType = (ItemTypeEnum)g;
switch (itemType)
{
case ItemTypeEnum.TYPE_CARD:
{
var alreadyOwned = player.CharacterManager.GetCharacterGDPL(itemType, (int)d, (int)p) != null;
if (!alreadyOwned)
{
var charInfo = await player.CharacterManager.AddCharacter(itemType, d, p, sendPacket: false);
if (charInfo != null)
{
syncItems.Add(charInfo.ToProto());
tbNew.Add(awards.Count);
}
}
break;
}
case ItemTypeEnum.TYPE_WEAPON:
{
var weaponInfo = await player.InventoryManager.AddWeaponItem(itemType, d, p, l, sendPacket: false);
if (weaponInfo != null) syncItems.Add(weaponInfo.ToProto());
break;
}
case ItemTypeEnum.TYPE_SUPPORT:
{
var cardInfo = await player.InventoryManager.AddSupportCardItem(d, p, l, sendPacket: false);
if (cardInfo != null) syncItems.Add(cardInfo.ToProto());
break;
}
}
}
if (awards.Count == 0)
{
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
return;
}
SavePityState(player, gachaCfg, pityState, awards.Count, sync);
SaveUpSelectState(player, gachaCfg, upSelectState, sync);
DatabaseHelper.SaveDatabaseType(player.Data);
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
sync.Items.AddRange(syncItems);
var rsp = BuildResponse(req.NId, awards, tbNew, tbTrigger);
await CallGSRouter.SendScript(connection, "Gacha_Launch", rsp, sync);
}
private static bool HasGuaranteedTenRarity(GachaRuntimeConfig config, List<List<uint>> awards)
{
if (awards.Count == 0)
return false;
int windowStart = awards.Count >= 9 ? awards.Count - 9 : 0;
for (int i = windowStart; i < awards.Count; i++)
{
var award = awards[i];
if (award.Count < 4)
continue;
var template = FindPoolItemByGdpl(config.AllPoolItems, award);
if (template != null && template.Rarity >= config.TenGuaranteeRarity)
return true;
}
return false;
}
private static GachaPoolItem? FindPoolItemByGdpl(List<GachaPoolItem> pool, List<uint> gdpl) =>
pool.FirstOrDefault(x =>
x.GDPL.Count >= 4 &&
x.GDPL[0] == gdpl[0] &&
x.GDPL[1] == gdpl[1] &&
x.GDPL[2] == gdpl[2] &&
x.GDPL[3] == gdpl[3]);
private static GachaPoolItem? FindExactItem(List<GachaPoolItem> pool, uint[] gdpl) =>
pool.FirstOrDefault(x =>
x.GDPL.Count >= 4 &&
x.GDPL[0] == gdpl[0] &&
x.GDPL[1] == gdpl[1] &&
x.GDPL[2] == gdpl[2] &&
x.GDPL[3] == gdpl[3]);
private static GachaRuntimeConfig BuildRuntimeConfig(GachaExcel gachaCfg, List<string> poolNames)
{
var allPoolItems = poolNames.SelectMany(name => GameData.GachaPoolData[name]).ToList();
var protectPools = ParsePoolRarities(gachaCfg.ProtectNum);
var upTarget = ParseSinglePoolRarity(gachaCfg.UpNum);
var topRarity = new[] { upTarget?.Rarity ?? 0 }.Concat(protectPools.Select(x => x.Rarity)).Max();
if (topRarity <= 0)
topRarity = allPoolItems.Count == 0 ? 0 : allPoolItems.Max(x => x.Rarity);
return new GachaRuntimeConfig
{
AllPoolItems = allPoolItems,
ProtectThreshold = ParseThreshold(gachaCfg.ProtectNum),
ProtectPools = protectPools,
UpTarget = upTarget,
TopRarity = topRarity,
TenGuaranteeRarity = 4
};
}
private static int ParseThreshold(JToken? token)
{
if (token is not JArray arr || arr.Count == 0)
return 0;
return arr[0]?.Value<int>() ?? 0;
}
private static List<PoolRarityRef> ParsePoolRarities(JToken? token)
{
var result = new List<PoolRarityRef>();
if (token is not JArray arr || arr.Count < 2 || arr[1] is not JArray entries)
return result;
foreach (var entry in entries.OfType<JArray>())
{
if (entry.Count < 2)
continue;
var poolName = entry[0]?.Value<string>();
var rarity = entry[1]?.Value<int>() ?? 0;
if (string.IsNullOrWhiteSpace(poolName) || rarity <= 0)
continue;
result.Add(new PoolRarityRef(poolName, rarity));
}
return result;
}
private static PoolRarityRef? ParseSinglePoolRarity(JToken? token)
{
if (token is not JArray arr || arr.Count < 2 || arr[1] is not JArray entry || entry.Count < 2)
return null;
var poolName = entry[0]?.Value<string>();
var rarity = entry[1]?.Value<int>() ?? 0;
return string.IsNullOrWhiteSpace(poolName) || rarity <= 0 ? null : new PoolRarityRef(poolName, rarity);
}
private static GachaPityState LoadPityState(PlayerInstance player, GachaExcel gachaCfg)
{
var baseSid = GetBaseSid(gachaCfg);
return new GachaPityState
{
ItemCount = (int)GetAttr(player, GachaGid, baseSid + SidAddTimeItem),
TenCount = (int)GetAttr(player, GachaGid, baseSid + SidAddTimeProb),
ProtectType = Math.Max(1, (int)GetAttr(player, GachaGid, baseSid + SidAddProtectType)),
PoolTotalTime = (int)GetAttr(player, GachaGid, baseSid + SidAddTotalTime)
};
}
private static void SavePityState(PlayerInstance player, GachaExcel gachaCfg, GachaPityState state, int drawCount, NtfSyncPlayer sync)
{
var baseSid = GetBaseSid(gachaCfg);
SetAttr(player, sync, GachaGid, SidTotalTime, GetAttr(player, GachaGid, SidTotalTime) + (uint)drawCount);
SetAttr(player, sync, GachaGid, SidDailyTotalTime, GetAttr(player, GachaGid, SidDailyTotalTime) + (uint)drawCount);
SetAttr(player, sync, GachaGid, baseSid + SidAddTimeItem, (uint)state.ItemCount);
SetAttr(player, sync, GachaGid, baseSid + SidAddTimeProb, (uint)state.TenCount);
SetAttr(player, sync, GachaGid, baseSid + SidAddProtectType, (uint)Math.Max(1, state.ProtectType));
SetAttr(player, sync, GachaGid, baseSid + SidAddTotalTime, (uint)(state.PoolTotalTime + drawCount));
}
private static GachaUpSelectState LoadUpSelectState(PlayerInstance player, GachaExcel gachaCfg)
{
if (gachaCfg.UpSelect != 1)
return new GachaUpSelectState();
var raw = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaSgid && x.Sid == gachaCfg.ID)?.Val;
if (string.IsNullOrWhiteSpace(raw))
return new GachaUpSelectState();
try
{
var state = JArray.Parse(raw);
uint[]? selected = null;
if (state.Count > UpSelectIndex && state[UpSelectIndex] is JArray selectedArray && selectedArray.Count >= 4)
{
selected =
[
selectedArray[0]?.Value<uint>() ?? 0,
selectedArray[1]?.Value<uint>() ?? 0,
selectedArray[2]?.Value<uint>() ?? 0,
selectedArray[3]?.Value<uint>() ?? 0
];
}
return new GachaUpSelectState
{
SelectedItem = selected,
GuaranteedNext = state.Count > UpSelectGetFlagIndex && (state[UpSelectGetFlagIndex]?.Value<int>() ?? 0) == 1,
RawState = state
};
}
catch
{
return new GachaUpSelectState();
}
}
private static void SaveUpSelectState(PlayerInstance player, GachaExcel gachaCfg, GachaUpSelectState state, NtfSyncPlayer sync)
{
if (gachaCfg.UpSelect != 1 || state.RawState == null)
return;
EnsureArraySize(state.RawState, 2);
state.RawState[UpSelectGetFlagIndex] = state.GuaranteedNext ? 1 : 0;
var value = state.RawState.ToString(Newtonsoft.Json.Formatting.None);
player.SetStrAttr(GachaSgid, gachaCfg.ID, value);
sync.CustomStr[player.ToShiftedAttrKey(GachaSgid, gachaCfg.ID)] = value;
}
private static uint GetBaseSid(GachaExcel gachaCfg)
{
if (gachaCfg.ProtectTag.HasValue)
return SidTimeInheritStart + (gachaCfg.ProtectTag.Value * Interval);
return SidTimeNotInheritStart + (gachaCfg.ID * Interval);
}
private static uint GetAttr(PlayerInstance player, uint gid, uint sid) =>
player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
private static void SetAttr(PlayerInstance player, NtfSyncPlayer sync, uint gid, uint sid, uint value)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr == null)
{
attr = new PlayerAttr { Gid = gid, Sid = sid };
player.Data.Attrs.Add(attr);
}
attr.Val = value;
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
}
private static void UpdatePityState(GachaPityState state, GachaRuntimeConfig config, GachaPoolItem item)
{
if (item.Rarity >= config.TenGuaranteeRarity)
state.TenCount = 0;
else
state.TenCount++;
if (item.Rarity >= config.TopRarity)
{
state.ItemCount = 0;
if (config.UpTarget != null)
state.ProtectType = IsFromPool(item, config.UpTarget) ? 1 : 2;
else
state.ProtectType = 1;
}
else
{
state.ItemCount++;
}
}
private static void UpdateUpSelectState(GachaUpSelectState state, GachaRuntimeConfig config, GachaPoolItem item)
{
if (state.SelectedItem == null || item.Rarity < config.TopRarity)
return;
state.GuaranteedNext = !MatchesGdpl(item, state.SelectedItem);
}
private static bool MatchesGdpl(GachaPoolItem item, uint[] gdpl) =>
item.GDPL.Count >= 4 &&
item.GDPL[0] == gdpl[0] &&
item.GDPL[1] == gdpl[1] &&
item.GDPL[2] == gdpl[2] &&
item.GDPL[3] == gdpl[3];
private static void EnsureArraySize(JArray state, int size)
{
while (state.Count < size)
state.Add(JValue.CreateNull());
}
private static bool IsFromPool(GachaPoolItem item, PoolRarityRef target) =>
item.Rarity == target.Rarity &&
GameData.GachaPoolData.TryGetValue(target.PoolName, out var pool) &&
pool.Any(x => x.ID == item.ID);
private static int RollRarity(GachaProbabilityExcel prob)
{
var weights = prob.Weights;
int total = weights.Sum();
int roll = Rng.Next(total);
int cumulative = 0;
for (int i = 0; i < weights.Length; i++)
{
cumulative += weights[i];
if (roll < cumulative)
return i + 1;
}
return 3;
}
private static GachaPoolItem? PickGuaranteedItem(GachaExcel gachaCfg, GachaRuntimeConfig config, bool preferUp)
{
if (preferUp && config.UpTarget != null)
{
var upItem = PickItemFromPool(config.UpTarget.PoolName, config.UpTarget.Rarity);
if (upItem != null)
return upItem;
}
foreach (var poolRef in config.ProtectPools)
{
var item = PickItemFromPool(poolRef.PoolName, poolRef.Rarity);
if (item != null)
return item;
}
return PickItem(config.AllPoolItems, config.TopRarity);
}
private static GachaPoolItem? PickItemFromPool(string poolName, int rarity)
{
if (!GameData.GachaPoolData.TryGetValue(poolName, out var pool))
return null;
return PickItem(pool, rarity);
}
private static GachaPoolItem? PickItem(List<GachaPoolItem> pool, int rarity)
{
var candidates = pool.Where(x => x.Rarity == rarity).ToList();
if (candidates.Count == 0)
{
candidates = pool.Where(x => x.Rarity == rarity - 1).ToList();
if (candidates.Count == 0)
return pool.FirstOrDefault();
}
int total = candidates.Sum(x => x.Weight);
if (total <= 0)
return candidates[Rng.Next(candidates.Count)];
int roll = Rng.Next(total);
int cumulative = 0;
foreach (var item in candidates)
{
cumulative += item.Weight;
if (roll < cumulative)
return item;
}
return candidates.Last();
}
private static string BuildResponse(int nId, List<List<uint>> awards, List<int> tbNew, List<bool> tbTrigger)
{
var sb = new StringBuilder();
sb.Append("{\"nId\":");
sb.Append(nId);
sb.Append(",\"tbAwards\":[");
for (int i = 0; i < awards.Count; i++)
{
if (i > 0)
sb.Append(',');
sb.Append('[');
sb.Append(string.Join(',', awards[i]));
sb.Append(']');
}
sb.Append("],\"nBoxCount\":0,\"tbNew\":[");
sb.Append(string.Join(',', tbNew));
sb.Append("],\"tbTrigger\":[");
sb.Append(string.Join(',', tbTrigger.Select(b => b ? "true" : "false")));
sb.Append("]}");
return sb.ToString();
}
}
internal sealed class GachaLaunchParam
{
[JsonPropertyName("nId")]
public int NId { get; set; }
[JsonPropertyName("bPickUp")]
public bool BPickUp { get; set; }
[JsonPropertyName("nTime")]
public int NTime { get; set; }
}
internal sealed class GachaPityState
{
public int ItemCount { get; set; }
public int TenCount { get; set; }
public int ProtectType { get; set; } = 1;
public int PoolTotalTime { get; set; }
}
internal sealed class GachaRuntimeConfig
{
public List<GachaPoolItem> AllPoolItems { get; set; } = [];
public int ProtectThreshold { get; set; }
public List<PoolRarityRef> ProtectPools { get; set; } = [];
public PoolRarityRef? UpTarget { get; set; }
public int TopRarity { get; set; }
public int TenGuaranteeRarity { get; set; }
}
internal sealed class GachaUpSelectState
{
public uint[]? SelectedItem { get; set; }
public bool GuaranteedNext { get; set; }
public JArray? RawState { get; set; } = new();
}
internal sealed record PoolRarityRef(string PoolName, int Rarity);

View File

@@ -0,0 +1,82 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Proto;
using Newtonsoft.Json.Linq;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Gacha;
[CallGSApi("Gacha_UpSelect")]
public class Gacha_UpSelect : ICallGSHandler
{
private const uint GachaStrGid = 42;
private const int UpSelectIndex = 0;
private const int UpSelectGetFlagIndex = 1;
private const int UpPickPoolIndex = 2;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<GachaUpSelectParam>(param);
var player = connection.Player!;
if (req == null || req.NId == 0 || req.Gdpl == null || req.Gdpl.Count < 4)
{
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.GachaData.TryGetValue((uint)req.NId, out var gachaCfg) || gachaCfg.UpSelect != 1)
{
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
return;
}
var valid = (gachaCfg.Pool ?? [])
.Where(GameData.GachaPoolData.ContainsKey)
.SelectMany(name => GameData.GachaPoolData[name])
.Any(item =>
item.UPSelectTag == 1 &&
item.GDPL.Count >= 4 &&
item.GDPL[0] == req.Gdpl[0] &&
item.GDPL[1] == req.Gdpl[1] &&
item.GDPL[2] == req.Gdpl[2] &&
item.GDPL[3] == req.Gdpl[3]);
if (!valid)
{
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
return;
}
var existing = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaStrGid && x.Sid == (uint)req.NId)?.Val;
var state = string.IsNullOrWhiteSpace(existing) ? new JArray() : JArray.Parse(existing);
EnsureArraySize(state, 3);
state[UpSelectIndex] = new JArray(req.Gdpl);
state[UpSelectGetFlagIndex] = 0;
if (state[UpPickPoolIndex] == null)
state[UpPickPoolIndex] = 0;
player.SetStrAttr(GachaStrGid, (uint)req.NId, state.ToString(Newtonsoft.Json.Formatting.None));
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.CustomStr[player.ToShiftedAttrKey(GachaStrGid, (uint)req.NId)] = state.ToString(Newtonsoft.Json.Formatting.None);
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{}", sync);
}
private static void EnsureArraySize(JArray state, int size)
{
while (state.Count < size)
state.Add(JValue.CreateNull());
}
}
internal sealed class GachaUpSelectParam
{
[JsonPropertyName("nId")]
public int NId { get; set; }
[JsonPropertyName("gdpl")]
public List<uint>? Gdpl { get; set; }
}

View File

@@ -0,0 +1,296 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
[CallGSApi("GirlCard_UpdateLevel")]
public class GirlCard_UpdateLevel : ICallGSHandler
{
private const uint CashGroupId = 1;
private const uint SilverMoneyType = 3;
private const uint SilverSid = SilverMoneyType * 2 + 1;
private const uint RoleMaxLevel = 80;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<GirlCardUpdateLevelParam>(param);
if (req == null || req.Id == 0 || req.Materials == null || req.Materials.Count == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var card = player.CharacterManager.GetCharacterByGUID((uint)req.Id);
if (card == null)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var cardTemplate = GameData.CardData.Values.FirstOrDefault(x =>
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == card.TemplateId);
if (cardTemplate == null)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var levelCap = GetCardLevelCap(player.Data.Level, cardTemplate.LevelLimitID);
if (levelCap == 0)
{
levelCap = card.Level;
}
if (card.Level >= RoleMaxLevel)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.card_max_level\"}");
return;
}
var requestedMaterials = new Dictionary<uint, uint>();
foreach (var row in req.Materials)
{
if (row == null || row.Id == 0 || row.Num == 0)
continue;
requestedMaterials[(uint)row.Id] = requestedMaterials.GetValueOrDefault((uint)row.Id) + row.Num;
}
if (requestedMaterials.Count == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
ulong totalExp = 0;
ulong totalSilverCost = 0;
foreach (var (itemId, count) in requestedMaterials)
{
var item = player.InventoryManager.GetNormalItem(itemId);
if (item == null || item.ItemCount < count)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
if (!GameData.SuppliesData.TryGetValue((uint)item.TemplateId, out var supplies) || supplies.ProvideExp == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
totalExp += (ulong)supplies.ProvideExp * count;
totalSilverCost += (ulong)supplies.ConsumeGold * count;
}
var silverAttr = GetOrCreateAttr(player.Data, CashGroupId, SilverSid);
if ((ulong)silverAttr.Val < totalSilverCost)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
var syncItems = new List<Item>();
foreach (var (itemId, count) in requestedMaterials)
{
var item = player.InventoryManager.GetNormalItem(itemId)!;
item.ItemCount -= count;
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
syncItems.Add(BuildRemovedProto(item));
}
else
{
syncItems.Add(item.ToProto());
}
}
silverAttr.Val -= checked((uint)totalSilverCost);
var (newLevel, newExp) = ApplyCardExp(card.Level, card.Exp, totalExp, levelCap);
card.Level = newLevel;
card.Exp = checked((int)newExp);
syncItems.Add(card.ToProto());
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.Items.AddRange(syncItems);
sync.Custom[player.ToPackedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
sync.Custom[player.ToShiftedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "null", sync);
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid,
Val = 0
};
data.Attrs.Add(attr);
return attr;
}
private static Item BuildRemovedProto(BaseGameItemInfo item)
{
var proto = item.ToProto();
proto.Count = 0;
return proto;
}
private static uint GetCardLevelCap(uint playerLevel, int levelLimitId)
{
var limits = LoadCardLevelLimit(levelLimitId);
if (limits.Count == 0)
return 0;
uint nearestAccountLevel = 0;
uint nearestCardLevel = 0;
foreach (var (accountLevel, cardLevel) in limits)
{
if (accountLevel < playerLevel)
{
nearestAccountLevel = accountLevel;
nearestCardLevel = cardLevel;
continue;
}
if (accountLevel == playerLevel)
return Math.Min(cardLevel, RoleMaxLevel);
var distance = accountLevel - nearestAccountLevel;
if (distance == 0)
return Math.Min(cardLevel, RoleMaxLevel);
var percent = (playerLevel - nearestAccountLevel) / (double)distance;
var interpolated = (uint)Math.Floor(nearestCardLevel + ((cardLevel - nearestCardLevel) * percent));
return Math.Min(interpolated, RoleMaxLevel);
}
return Math.Min(nearestCardLevel, RoleMaxLevel);
}
private static List<(uint AccountLevel, uint CardLevel)> LoadCardLevelLimit(int levelLimitId)
{
var path = Path.Combine(
AppContext.BaseDirectory,
"Resources",
"item",
"level_limit.json");
if (!File.Exists(path))
return [];
using var doc = JsonDocument.Parse(File.ReadAllText(path));
var result = new List<(uint AccountLevel, uint CardLevel)>();
foreach (var row in doc.RootElement.EnumerateArray())
{
if (!row.TryGetProperty("ID", out var idProp) || idProp.GetInt32() != levelLimitId)
continue;
if (!row.TryGetProperty("Type", out var typeProp) || typeProp.GetInt32() != 1)
continue;
if (!row.TryGetProperty("Limit", out var limitProp) || limitProp.ValueKind != JsonValueKind.Object)
continue;
foreach (var property in limitProp.EnumerateObject())
{
if (!uint.TryParse(property.Name, out var accountLevel))
continue;
uint cardLevel;
if (property.Value.ValueKind == JsonValueKind.Number)
{
cardLevel = property.Value.GetUInt32();
}
else if (property.Value.ValueKind == JsonValueKind.String &&
uint.TryParse(property.Value.GetString(), out var parsed))
{
cardLevel = parsed;
}
else
{
continue;
}
result.Add((accountLevel, cardLevel));
}
break;
}
result.Sort((a, b) => a.AccountLevel.CompareTo(b.AccountLevel));
return result;
}
private static (uint Level, ulong Exp) ApplyCardExp(uint level, int currentExp, ulong addedExp, uint levelCap)
{
var destLevel = level == 0 ? 1u : level;
var destExp = (ulong)Math.Max(0, currentExp) + addedExp;
if (levelCap > 0 && destLevel >= levelCap)
return (destLevel, destExp);
while (destLevel < RoleMaxLevel)
{
var needExp = GetCardNeedExp(destLevel);
if (needExp == 0 || destExp < needExp)
break;
destExp -= needExp;
destLevel++;
if (levelCap > 0 && destLevel >= levelCap)
return (levelCap, destExp);
}
return (destLevel, destExp);
}
private static uint GetCardNeedExp(uint currentLevel)
{
if (GameData.UpgradeExpData.TryGetValue((int)currentLevel, out var row))
return row.CardNeedExp;
return 0;
}
}
internal sealed class GirlCardUpdateLevelParam
{
[JsonPropertyName("Id")]
public int Id { get; set; }
[JsonPropertyName("tbMaterials")]
public List<GirlCardLevelMaterial> Materials { get; set; } = [];
}
internal sealed class GirlCardLevelMaterial
{
[JsonPropertyName("Id")]
public int Id { get; set; }
[JsonPropertyName("Num")]
public uint Num { get; set; }
}

View File

@@ -3,39 +3,26 @@ using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House; namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
// ArcadeGameEnterMainUI
// Returns all girl IDs (1-25) as unlocked, and syncs TeachMode + EndlessMode attrs.
[HouseFunc("ArcadeGameEnterMainUI")] [HouseFunc("ArcadeGameEnterMainUI")]
public class ArcadeGameEnterMainUI : IHouseFuncHandler public class ArcadeGameEnterMainUI : IHouseFuncHandler
{ {
private const uint ArcadeGid = 101; private static readonly int[] ArcadeUnlockedGirlList = [1, 5, 13, 23, 10];
private const uint EndlessModeStateSid = 18000 + 5;
private const uint TeachModeConditionSid = 18000 + 36 + 8;
public async Task Handle(Connection connection, string param) public async Task Handle(Connection connection, string param)
{ {
var girlList = new JsonArray(); var unlockGirls = new JsonArray();
for (int i = 1; i <= 25; i++) girlList.Add(i); foreach (var girlId in ArcadeUnlockedGirlList)
unlockGirls.Add(girlId);
var rsp = new JsonObject var rsp = new JsonObject
{ {
["FuncName"] = "ArcadeGameEnterMainUI", ["tbUnlockGirlList"] = unlockGirls,
["tbUnlockGirlList"] = girlList ["FuncName"] = "ArcadeGameEnterMainUI"
}; };
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
var player = connection.Player!;
var sync = new NtfSyncPlayer();
sync.Custom[player.ToPackedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
const uint endlessAllUnlocked = 0x3FFFFFE;
sync.Custom[player.ToPackedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString(), sync);
} }
} }
// ArcadeGameEnter — returns a random seed for level generation.
[HouseFunc("ArcadeGameEnter")] [HouseFunc("ArcadeGameEnter")]
public class ArcadeGameEnter : IHouseFuncHandler public class ArcadeGameEnter : IHouseFuncHandler
{ {
@@ -48,50 +35,203 @@ public class ArcadeGameEnter : IHouseFuncHandler
["FuncName"] = "ArcadeGameEnter", ["FuncName"] = "ArcadeGameEnter",
["nSeed"] = Random.Next(1, 1_000_000_000) ["nSeed"] = Random.Next(1, 1_000_000_000)
}; };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
} }
} }
// ArcadeGameSettlement — acknowledges round end; nAddExp=0 on private server.
[HouseFunc("ArcadeGameSettlement")] [HouseFunc("ArcadeGameSettlement")]
public class ArcadeGameSettlement : IHouseFuncHandler public class ArcadeGameSettlement : IHouseFuncHandler
{ {
private const uint HouseArcadeInfoStart = 18000;
private const uint ArcadeAttrExpOffset = 2;
private const uint ArcadeAttrEndlessScoreOffset = 4;
private const uint ArcadeAttrGirlEndlessModeStateOffset = 5;
private const uint ArcadeAttrGirlNormalModeStateOffset = 10;
private const uint ArcadeAttrGirlNormalModeStateEndOffset = 35;
private const uint ArcadeAttrConditionValStartOffset = 36;
private const uint ArcadeAttrConditionValEndOffset = 55;
private const uint ArcadeAttrPropUseStartOffset = 56;
private const uint ArcadeAttrPropUseEndOffset = 250;
private const int ArcadeGameModeNormal = 1;
private const int ArcadeGameModeEndless = 2;
public async Task Handle(Connection connection, string param) public async Task Handle(Connection connection, string param)
{ {
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameSettlement", ["nAddExp"] = 0 }; var root = HouseJson.ParseObject(param);
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); if (root == null) return;
var player = connection.Player!;
var sync = new NtfSyncPlayer();
var modeType = HouseJson.NumField(root, "nModeType");
var finishRound = Math.Max(0, HouseJson.NumField(root, "nFinishRound"));
var maxScore = Math.Max(0, HouseJson.NumField(root, "nMaxScore"));
if (root["tbConditionVal"] is JsonArray conditions)
{
foreach (var conditionNode in conditions)
{
if (conditionNode is not JsonArray condition || condition.Count < 2) continue;
var id = HouseJson.ToInt(condition[0]);
var value = Math.Max(0, HouseJson.ToInt(condition[1]));
if (id < 0) continue;
var sid = HouseArcadeInfoStart + ArcadeAttrConditionValStartOffset + (uint)id;
if (sid > HouseArcadeInfoStart + ArcadeAttrConditionValEndOffset) continue;
var prev = HouseAttr.Read(player, sid);
if ((uint)value > prev)
await HouseAttr.SetAsync(connection, sid, (uint)value, sync);
}
}
if (root["tbPropUse"] is JsonArray propUses)
{
var slotStart = HouseArcadeInfoStart + ArcadeAttrPropUseStartOffset;
var slotEnd = HouseArcadeInfoStart + ArcadeAttrPropUseEndOffset;
var slotState = new Dictionary<uint, ArcadePropUseSlot>();
var emptySlots = new Queue<uint>();
for (uint sid = slotStart; sid <= slotEnd; sid++)
{
var value = HouseAttr.Read(player, sid);
if (value == 0)
{
emptySlots.Enqueue(sid);
continue;
}
slotState[sid] = new ArcadePropUseSlot
{
Type = (byte)(value & 0xff),
Id = (byte)((value >> 8) & 0xff),
Count = (ushort)((value >> 16) & 0xffff)
};
}
foreach (var propUseNode in propUses)
{
if (propUseNode is not JsonArray propUse || propUse.Count < 3) continue;
var type = HouseJson.ToInt(propUse[0]) & 0xff;
var id = HouseJson.ToInt(propUse[1]) & 0xff;
var count = HouseJson.ToInt(propUse[2]);
if (count <= 0) continue;
uint? foundSid = null;
foreach (var (sid, slot) in slotState)
{
if (slot.Type == type && slot.Id == id)
{
foundSid = sid;
break;
}
}
if (foundSid != null)
{
var slot = slotState[foundSid.Value];
slot.Count = (ushort)Math.Min(0xffff, slot.Count + count);
slotState[foundSid.Value] = slot;
await HouseAttr.SetAsync(connection, foundSid.Value, HouseAttr.PackArcadePropUse(slot.Type, slot.Id, slot.Count), sync);
}
else if (emptySlots.Count > 0)
{
var sid = emptySlots.Dequeue();
var packedCount = (ushort)Math.Min(0xffff, count);
slotState[sid] = new ArcadePropUseSlot { Type = type, Id = id, Count = packedCount };
await HouseAttr.SetAsync(connection, sid, HouseAttr.PackArcadePropUse(type, id, packedCount), sync);
}
}
}
var girlList = root["tbGirlDataList"] as JsonArray;
var nAddExp = 0;
if (modeType == ArcadeGameModeNormal)
{
if (girlList != null)
{
foreach (var girlNode in girlList)
{
var girlId = HouseJson.ToInt(girlNode);
if (girlId <= 0) continue;
var sid = HouseArcadeInfoStart + ArcadeAttrGirlNormalModeStateOffset + (uint)girlId;
if (sid > HouseArcadeInfoStart + ArcadeAttrGirlNormalModeStateEndOffset) continue;
var prev = HouseAttr.Read(player, sid);
await HouseAttr.SetAsync(connection, sid, prev + (uint)finishRound, sync);
}
}
nAddExp = finishRound * 10;
}
else if (modeType == ArcadeGameModeEndless)
{
var scoreSid = HouseArcadeInfoStart + ArcadeAttrEndlessScoreOffset;
var prevScore = HouseAttr.Read(player, scoreSid);
if ((uint)maxScore > prevScore)
await HouseAttr.SetAsync(connection, scoreSid, (uint)maxScore, sync);
var bitsSid = HouseArcadeInfoStart + ArcadeAttrGirlEndlessModeStateOffset;
var bits = HouseAttr.Read(player, bitsSid);
var originalBits = bits;
if (girlList != null)
{
foreach (var girlNode in girlList)
{
var girlId = HouseJson.ToInt(girlNode);
if (girlId is > 0 and < 31)
bits |= 1u << girlId;
}
}
if (bits != originalBits)
await HouseAttr.SetAsync(connection, bitsSid, bits, sync);
nAddExp = maxScore / 10;
}
if (nAddExp > 0)
{
var expSid = HouseArcadeInfoStart + ArcadeAttrExpOffset;
var prevExp = HouseAttr.Read(player, expSid);
await HouseAttr.SetAsync(connection, expSid, prevExp + (uint)nAddExp, sync);
}
var rsp = new JsonObject
{
["nAddExp"] = nAddExp,
["FuncName"] = "ArcadeGameSettlement"
};
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
}
private struct ArcadePropUseSlot
{
public int Type { get; set; }
public int Id { get; set; }
public ushort Count { get; set; }
} }
} }
// ArcadeGameLogSettlement — acknowledges log upload (no client data required).
[HouseFunc("ArcadeGameLogSettlement")] [HouseFunc("ArcadeGameLogSettlement")]
public class ArcadeGameLogSettlement : IHouseFuncHandler public class ArcadeGameLogSettlement : IHouseFuncHandler
{ {
public async Task Handle(Connection connection, string param) public async Task Handle(Connection connection, string param)
{ {
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameLogSettlement" }; var rsp = new JsonObject { ["FuncName"] = "ArcadeGameLogSettlement" };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
} }
} }
// ArcadeGameGetLevelReward — UI refresh only on client side.
[HouseFunc("ArcadeGameGetLevelReward")] [HouseFunc("ArcadeGameGetLevelReward")]
public class ArcadeGameGetLevelReward : IHouseFuncHandler public class ArcadeGameGetLevelReward : IHouseFuncHandler
{ {
public async Task Handle(Connection connection, string param) public async Task Handle(Connection connection, string param)
{ {
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameGetLevelReward" }; var rsp = new JsonObject { ["FuncName"] = "ArcadeGameGetLevelReward" };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
} }
} }
// ArcadeGameGetAchReward — UI refresh only on client side.
[HouseFunc("ArcadeGameGetAchReward")] [HouseFunc("ArcadeGameGetAchReward")]
public class ArcadeGameGetAchReward : IHouseFuncHandler public class ArcadeGameGetAchReward : IHouseFuncHandler
{ {
public async Task Handle(Connection connection, string param) public async Task Handle(Connection connection, string param)
{ {
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameGetAchReward" }; var rsp = new JsonObject { ["FuncName"] = "ArcadeGameGetAchReward" };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
} }
} }

View File

@@ -0,0 +1,119 @@
using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
[HouseFunc("GirlRegister")]
public class GirlRegister : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var girlId = HouseJson.NumField(root, "GirlId");
var floorId = HouseJson.NumField(root, "FloorId");
var sync = new NtfSyncPlayer();
if (girlId > 0)
{
var bedroomSid = HouseAttr.GetNextBedroomSid(connection.Player!, (uint)floorId);
await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid(girlId), HouseAttr.BedroomRegisteredNoRoom, sync);
if (bedroomSid != 0) await HouseAttr.SetAsync(connection, bedroomSid, (uint)girlId, sync);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
[HouseFunc("SetBedroomGirlId")]
public class SetBedroomGirlId : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var bedroomId = HouseJson.NumField(root, "BedroomId");
var girlId = HouseJson.NumField(root, "GirlId");
var sync = new NtfSyncPlayer();
if (bedroomId > 0 && girlId > 0)
await HouseAttr.MoveGirlIntoRoomAsync(connection, girlId, bedroomId, sync);
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
[HouseFunc("GirlRoomChange")]
public class GirlRoomChange : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var girlId = HouseJson.NumField(root, "GirlId");
var roomId = HouseJson.NumField(root, "RoomId");
var oldRoomId = girlId > 0 ? (int)HouseAttr.Read(connection.Player!, HouseAttr.GirlRoomNumSid(girlId)) : 0;
var sync = new NtfSyncPlayer();
if (girlId > 0 && roomId > 0)
await HouseAttr.MoveGirlIntoRoomAsync(connection, girlId, roomId, sync);
var rsp = new JsonObject
{
["FuncName"] = "GirlRoomChangeSuccess",
["GirlId"] = girlId,
["OldRoomId"] = oldRoomId,
["NewRoomId"] = roomId
};
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
}
}
[HouseFunc("GirlLeaveRoom")]
public class GirlLeaveRoom : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var bedroomId = HouseJson.NumField(root, "BedroomId");
var girlId = HouseJson.NumField(root, "GirlId");
var sync = new NtfSyncPlayer();
if (bedroomId > 0 && girlId > 0)
{
await HouseAttr.SetAsync(connection, HouseAttr.BedroomSlotSid(bedroomId), 0, sync);
await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid(girlId), HouseAttr.BedroomRegisteredNoRoom, sync);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
[HouseFunc("ExchangeRoomGirl")]
public class ExchangeRoomGirl : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var roomId1 = HouseJson.NumField(root, "RoomId1");
var roomId2 = HouseJson.NumField(root, "RoomId2");
var sync = new NtfSyncPlayer();
if (roomId1 > 0 && roomId2 > 0 && roomId1 != roomId2)
{
var slot1 = HouseAttr.BedroomSlotSid(roomId1);
var slot2 = HouseAttr.BedroomSlotSid(roomId2);
var girl1 = HouseAttr.Read(connection.Player!, slot1);
var girl2 = HouseAttr.Read(connection.Player!, slot2);
await HouseAttr.SetAsync(connection, slot1, girl2, sync);
await HouseAttr.SetAsync(connection, slot2, girl1, sync);
if (girl1 > 0) await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid((int)girl1), (uint)roomId2, sync);
if (girl2 > 0) await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid((int)girl2), (uint)roomId1, sync);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}

View File

@@ -0,0 +1,29 @@
using MikuSB.Proto;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
[HouseFunc("SetGroupFurIndex")]
public class SetGroupFurIndex : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var areaId = HouseJson.NumField(root, "AreaId");
var groupId = HouseJson.NumField(root, "GroupId");
var index = HouseJson.NumField(root, "Index");
var sync = new NtfSyncPlayer();
if (areaId > 0 && groupId is >= 1 and <= 10)
{
var sid = (uint)(areaId * 50 + 20);
var prev = HouseAttr.Read(connection.Player!, sid);
var shift = (groupId - 1) * 3;
var mask = ~(0b111u << shift);
var next = (prev & mask) | (((uint)index & 0b111u) << shift);
await HouseAttr.SetAsync(connection, sid, next, sync, sendImmediate: true);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}

View File

@@ -0,0 +1,60 @@
using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
[HouseFunc("SetPlayerRingInfo")]
public class SetPlayerRingInfo : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var ringId = HouseJson.NumField(root, "RingId");
var ringPos = HouseJson.NumField(root, "RingPos");
var ringOffset = HouseJson.NumField(root, "RingOffset");
var sync = new NtfSyncPlayer();
if (ringPos is >= 1 and <= 10 && ringOffset is >= 0 and <= 2)
{
var sid = HouseAttr.PlayerRingInfoSidBase + (uint)ringPos;
var prev = HouseAttr.Read(connection.Player!, sid);
var shift = ringOffset * 10;
var mask = ~(0x3ffu << shift);
var next = (prev & mask) | (((uint)ringId & 0x3ffu) << shift);
await HouseAttr.SetAsync(connection, sid, next, sync, deleteIfZero: true, sendImmediate: true);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
[HouseFunc("ReadGirlLoveStory")]
public class ReadGirlLoveStory : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var girlId = HouseJson.NumField(root, "GirlId");
var index = HouseJson.NumField(root, "Index");
var sync = new NtfSyncPlayer();
if (girlId > 0 && index is >= 0 and <= 30)
{
var sid = (uint)(girlId * 50 + 2);
var prev = HouseAttr.Read(connection.Player!, sid);
var next = prev | (1u << index);
await HouseAttr.SetAsync(connection, sid, next, sync, sendImmediate: true);
}
var rsp = new JsonObject
{
["GirlId"] = girlId,
["Index"] = index,
["tbReward"] = new JsonArray(),
["FuncName"] = "ReadGirlLoveStorySuccess"
};
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
}
}

View File

@@ -0,0 +1,90 @@
using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
[HouseFunc("UnLockWaterGunGameItem")]
public class UnLockWaterGunGameItem : IHouseFuncHandler
{
private const uint HouseHotSpringInfoStart = 15000;
private const uint WaterGunItemCollectBegin = 17;
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var sync = new NtfSyncPlayer();
if (root["tbItem"] is JsonArray items)
{
var touched = new Dictionary<uint, uint>();
foreach (var node in items)
{
var itemId = HouseJson.ToInt(node);
if (itemId is < 0 or > 60) continue;
var offset = itemId / 30;
var bit = itemId % 30;
var sid = HouseHotSpringInfoStart + WaterGunItemCollectBegin + (uint)offset;
var cur = touched.TryGetValue(sid, out var existing)
? existing
: HouseAttr.Read(connection.Player!, sid);
touched[sid] = cur | (1u << bit);
}
foreach (var (sid, value) in touched)
await HouseAttr.SetAsync(connection, sid, value, sync);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
[HouseFunc("RouletteEnd")]
public class RouletteEnd : IHouseFuncHandler
{
private const uint HouseHotSpringInfoStart = 15000;
private const uint MaxRoundsInWaterGun = 16;
private const uint HasCompleteGameGuide = 19;
private const uint HotSpringGirlInfoStart = 15100;
private const uint HotSpringGirlAttrCount = 10;
private const uint HotSpringGirlHasCompleteStory = 1;
private const int RoulettePlayModePlot = 1;
private const int RoulettePlayModeEndless = 2;
private const int RouletteEndReasonSuccess = 0;
private const int RouletteTutorialGirlId = 5;
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var modeType = HouseJson.NumField(root, "ModeType");
var girlId = HouseJson.NumField(root, "GirlId");
var isSuccess = HouseJson.NumField(root, "IsSuccess");
var rounds = HouseJson.NumField(root, "Rounds");
var sync = new NtfSyncPlayer();
if (isSuccess == RouletteEndReasonSuccess)
{
if (modeType == RoulettePlayModePlot && girlId > 0)
{
await HouseAttr.SetAsync(
connection,
HotSpringGirlInfoStart + (uint)(girlId * (int)HotSpringGirlAttrCount) + HotSpringGirlHasCompleteStory,
1,
sync);
if (girlId == RouletteTutorialGirlId)
await HouseAttr.SetAsync(connection, HouseHotSpringInfoStart + HasCompleteGameGuide, 1, sync);
}
else if (modeType == RoulettePlayModeEndless && rounds > 0)
{
var sid = HouseHotSpringInfoStart + MaxRoundsInWaterGun;
var prev = HouseAttr.Read(connection.Player!, sid);
if ((uint)rounds > prev)
await HouseAttr.SetAsync(connection, sid, (uint)rounds, sync);
}
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}

View File

@@ -1,6 +1,5 @@
using System.Text.Json; using MikuSB.Proto;
using System.Text.Json.Nodes; using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House; namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
@@ -9,14 +8,26 @@ public class ChangeNpcSuit : IHouseFuncHandler
{ {
public async Task Handle(Connection connection, string param) public async Task Handle(Connection connection, string param)
{ {
var req = JsonSerializer.Deserialize<NpcSuitParam>(param); var root = HouseJson.ParseObject(param);
if (root == null) return;
var npcId = HouseJson.NumField(root, "NpcId");
var suitId = HouseJson.NumField(root, "SuitId");
var sync = new NtfSyncPlayer();
await HouseAttr.SetAsync(connection, (uint)(npcId * 50 + 7), (uint)Math.Max(0, suitId), sync, sendImmediate: true);
var rsp = new JsonObject var rsp = new JsonObject
{ {
["FuncName"] = "ChangeNpcSuitSuccess", ["NpcId"] = npcId,
["NpcId"] = req?.NpcId ?? 0, ["SuitId"] = suitId,
["SuitId"] = req?.SuitId ?? 0 ["npcSuit"] = new JsonObject
{
["NpcId"] = npcId,
["SuitId"] = suitId
},
["FuncName"] = "ChangeNpcSuitSuccess"
}; };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
} }
} }
@@ -25,14 +36,45 @@ public class ChangeNpcSuitByAreaId : IHouseFuncHandler
{ {
public async Task Handle(Connection connection, string param) public async Task Handle(Connection connection, string param)
{ {
var req = JsonSerializer.Deserialize<NpcSuitParam>(param); var root = HouseJson.ParseObject(param);
var rsp = new JsonObject if (root == null) return;
var npcId = HouseJson.NumField(root, "NpcId");
var areaId = HouseJson.NumField(root, "AreaId");
var suitId = HouseJson.NumField(root, "SuitId");
var sync = new NtfSyncPlayer();
if (npcId > 0 && areaId > 0)
{ {
["FuncName"] = "ChangeNpcSuitByAreaIdRsp", uint[] slotSids = Enumerable.Range(24, 6).Select(i => (uint)(npcId * 50 + i)).ToArray();
["NpcId"] = req?.NpcId ?? 0, uint? chosenSid = null;
["SuitId"] = req?.SuitId ?? 0 foreach (var sid in slotSids)
}; {
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); if ((HouseAttr.Read(connection.Player!, sid) & 0xffffu) == (uint)areaId)
{
chosenSid = sid;
break;
}
}
if (chosenSid == null)
{
foreach (var sid in slotSids)
{
if (HouseAttr.Read(connection.Player!, sid) == 0)
{
chosenSid = sid;
break;
}
}
}
chosenSid ??= slotSids[0];
var packed = (((uint)suitId & 0xffffu) << 16) | ((uint)areaId & 0xffffu);
await HouseAttr.SetAsync(connection, chosenSid.Value, packed, sync, sendImmediate: true);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
} }
} }
@@ -41,19 +83,15 @@ public class ChangeGirlBeachSuitId : IHouseFuncHandler
{ {
public async Task Handle(Connection connection, string param) public async Task Handle(Connection connection, string param)
{ {
var req = JsonSerializer.Deserialize<NpcSuitParam>(param); var root = HouseJson.ParseObject(param);
var rsp = new JsonObject if (root == null) return;
{
["FuncName"] = "ChangeGirlBeachSuitIdSuccess",
["NpcId"] = req?.NpcId ?? 0,
["SuitId"] = req?.SuitId ?? 0
};
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
}
}
internal sealed class NpcSuitParam var npcId = HouseJson.NumField(root, "NpcId");
{ var suitId = HouseJson.NumField(root, "SuitId");
[JsonPropertyName("NpcId")] public int NpcId { get; set; } var sync = new NtfSyncPlayer();
[JsonPropertyName("SuitId")] public int SuitId { get; set; } if (npcId > 0)
await HouseAttr.SetAsync(connection, (uint)(npcId * 50 + 8), (uint)Math.Max(0, suitId), sync, sendImmediate: true);
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
} }

View File

@@ -0,0 +1,200 @@
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
internal static class HouseRequestScript
{
internal static readonly Dictionary<string, string> FuncNameMap = new()
{
["ChangeGirlBeachSuitId"] = "ChangeGirlBeachSuitIdSuccess",
["ChangeNpcSuitByAreaId"] = "ChangeNpcSuitByAreaIdRsp",
["SetGroupFurIndex"] = "SetGroupFurSuccess",
["RouletteEnd"] = "RouletteEndRsp",
["UnLockWaterGunGameItem"] = "UnLockWaterGunGameItemRsp",
["ChangeNpcSuit"] = "ChangeNpcSuitSuccess",
["GiveGiftToArea"] = "GiveGiftToAreaSuccess",
["BuyRefreshMapTimes"] = "BuyRefreshMapTimesSuccess",
["CompleteHousePuzzleTask"] = "CompleteHousePuzzleTaskSuccess",
["CompleteStarWishTask"] = "CompleteStarWishTaskSuccess",
["SetPlayerRingInfo"] = "SetPlayerRingInfoSuccess",
["ReadGirlLoveStory"] = "ReadGirlLoveStorySuccess",
["GirlRoomChange"] = "GirlRoomChangeSuccess",
["GirlRegister"] = "GirlRegisterSuccess"
};
internal static string Synthesize(JsonObject request)
{
var funcName = request["FuncName"]?.GetValue<string>();
var response = CreateSuccessObject();
foreach (var (key, value) in request)
{
if (key is "FuncName" or "tblog")
continue;
response[key] = value?.DeepClone();
}
if (!string.IsNullOrEmpty(funcName))
response["FuncName"] = FuncNameMap.TryGetValue(funcName, out var renamed) ? renamed : funcName;
return response.ToJsonString();
}
internal static string Success(JsonObject? extra = null) => CreateSuccessObject(extra).ToJsonString();
internal static JsonObject CreateSuccessObject(JsonObject? extra = null)
{
var response = new JsonObject
{
["bSuccess"] = true,
["nResult"] = 0
};
if (extra != null)
{
foreach (var (key, value) in extra)
response[key] = value?.DeepClone();
}
return response;
}
}
internal static class HouseJson
{
internal static JsonObject? ParseObject(string json)
{
try
{
return JsonNode.Parse(json) as JsonObject;
}
catch
{
return null;
}
}
internal static int NumField(JsonObject? obj, string name) => ToInt(obj?[name]);
internal static int ToInt(JsonNode? node)
{
if (node == null) return 0;
try
{
if (node is JsonValue value)
{
if (value.TryGetValue<int>(out var i)) return i;
if (value.TryGetValue<uint>(out var u)) return unchecked((int)u);
if (value.TryGetValue<long>(out var l)) return unchecked((int)l);
if (value.TryGetValue<string>(out var s) && int.TryParse(s, out var parsed)) return parsed;
}
}
catch
{
}
return 0;
}
}
internal static class HouseAttr
{
internal const uint Gid = 101;
internal const uint BedroomStartSid = 2550;
internal const uint BedroomRegisteredNoRoom = 100;
internal const uint PlayerRingInfoSidBase = 3174;
internal const uint BedroomPerFloor = 8;
internal static uint Read(PlayerInstance player, uint sid)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == Gid && x.Sid == sid);
return attr?.Val ?? 0;
}
internal static async Task SetAsync(
Connection connection,
uint sid,
uint value,
NtfSyncPlayer sync,
bool deleteIfZero = false,
bool sendImmediate = false)
{
var player = connection.Player!;
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == Gid && x.Sid == sid);
if (value == 0 && deleteIfZero)
{
if (attr != null)
player.Data.Attrs.Remove(attr);
}
else
{
if (attr == null)
{
attr = new PlayerAttr { Gid = Gid, Sid = sid };
player.Data.Attrs.Add(attr);
}
attr.Val = value;
}
sync.Custom[player.ToPackedAttrKey(Gid, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(Gid, sid)] = value;
if (sendImmediate)
await player.SendPacket(CmdIds.NtfSetAttr, new NtfSetAttr { Gid = Gid, Sid = sid, Val = value });
}
internal static uint BedroomSlotSid(int roomId) => BedroomStartSid + (uint)roomId;
internal static uint GirlRoomNumSid(int girlId) => (uint)(girlId * 50 + 1);
internal static async Task MoveGirlIntoRoomAsync(Connection connection, int girlId, int roomId, NtfSyncPlayer sync)
{
var player = connection.Player!;
var oldRoom = (int)Read(player, GirlRoomNumSid(girlId));
var targetSlotSid = BedroomSlotSid(roomId);
var oldSlotSid = oldRoom is >= 1 and < 100 ? BedroomSlotSid(oldRoom) : 0;
var occupant = Read(player, targetSlotSid);
await SetAsync(connection, targetSlotSid, (uint)girlId, sync);
await SetAsync(connection, GirlRoomNumSid(girlId), (uint)roomId, sync);
if (oldRoom is >= 1 and < 100 && oldRoom != roomId)
await SetAsync(connection, oldSlotSid, 0, sync);
if (occupant > 0 && occupant != (uint)girlId)
{
if (oldRoom is >= 1 and < 100 && oldRoom != roomId)
{
await SetAsync(connection, oldSlotSid, occupant, sync);
await SetAsync(connection, GirlRoomNumSid((int)occupant), (uint)oldRoom, sync);
}
else
{
await SetAsync(connection, GirlRoomNumSid((int)occupant), BedroomRegisteredNoRoom, sync);
}
}
}
internal static uint GetNextBedroomSid(PlayerInstance player, uint floorId)
{
var floorStartSid = BedroomStartSid + ((floorId - 2) * BedroomPerFloor) + 1;
for (uint i = 0; i < BedroomPerFloor; i++)
{
var sid = floorStartSid + i;
var exists = player.Data.Attrs.Any(x =>
x.Gid == Gid &&
x.Sid == sid);
if (!exists)
return sid;
}
return 0;
}
internal static uint PackArcadePropUse(int type, int id, ushort count) =>
(((uint)count & 0xffffu) << 16) | (((uint)id & 0xffu) << 8) | ((uint)type & 0xffu);
}

View File

@@ -1,8 +1,8 @@
using MikuSB.Proto;
using System.Text.Json.Nodes; using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House; namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
// GameEnterMainUI (Throw) — tblockGirlList empty = no blocked girls.
[HouseFunc("GameEnterMainUI")] [HouseFunc("GameEnterMainUI")]
public class ThrowGameEnterMainUI : IHouseFuncHandler public class ThrowGameEnterMainUI : IHouseFuncHandler
{ {
@@ -13,21 +13,28 @@ public class ThrowGameEnterMainUI : IHouseFuncHandler
["FuncName"] = "GameEnterMainUI", ["FuncName"] = "GameEnterMainUI",
["tblockGirlList"] = new JsonArray() ["tblockGirlList"] = new JsonArray()
}; };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
} }
} }
[HouseFunc("ThrowGameTutorialFinish")] [HouseFunc("ThrowGameTutorialFinish")]
public class ThrowGameTutorialFinish : IHouseFuncHandler public class ThrowGameTutorialFinish : IHouseFuncHandler
{ {
private const uint HouseBeachInfoStart = 17000;
private const uint ThrowGameTutorialOffset = 10;
public async Task Handle(Connection connection, string param) public async Task Handle(Connection connection, string param)
{ {
var rsp = new JsonObject { ["FuncName"] = "ThrowGameTutorialFinish" }; var root = HouseJson.ParseObject(param);
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); if (root == null) return;
var index = Math.Max(0, HouseJson.NumField(root, "Index"));
var sync = new NtfSyncPlayer();
await HouseAttr.SetAsync(connection, HouseBeachInfoStart + ThrowGameTutorialOffset + (uint)index, 1, sync);
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
} }
} }
// ThrowGameEnter — returns nSeed for level generation.
[HouseFunc("ThrowGameEnter")] [HouseFunc("ThrowGameEnter")]
public class ThrowGameEnter : IHouseFuncHandler public class ThrowGameEnter : IHouseFuncHandler
{ {
@@ -40,18 +47,52 @@ public class ThrowGameEnter : IHouseFuncHandler
["FuncName"] = "ThrowGameEnter", ["FuncName"] = "ThrowGameEnter",
["nSeed"] = Random.Next(1, 1_000_000_000) ["nSeed"] = Random.Next(1, 1_000_000_000)
}; };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
} }
} }
// ThrowGameSettlement — nAddExp=0 on private server.
[HouseFunc("ThrowGameSettlement")] [HouseFunc("ThrowGameSettlement")]
public class ThrowGameSettlement : IHouseFuncHandler public class ThrowGameSettlement : IHouseFuncHandler
{ {
private const uint HouseBeachInfoStart = 17000;
private const uint ThrowGameChallengePointsOffset = 2;
private const uint ThrowGameUnlockDrinkStartOffset = 50;
private const int ThrowGameModeChallenge = 2;
public async Task Handle(Connection connection, string param) public async Task Handle(Connection connection, string param)
{ {
var rsp = new JsonObject { ["FuncName"] = "ThrowGameSettlement", ["nAddExp"] = 0 }; var root = HouseJson.ParseObject(param);
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); if (root == null) return;
var modeType = HouseJson.NumField(root, "nModeType");
var score = Math.Max(0, HouseJson.NumField(root, "nScore"));
var sync = new NtfSyncPlayer();
if (root["tbUnlockDrink"] is JsonObject unlockDrink && unlockDrink["nDrinkIDs"] is JsonArray drinks)
{
foreach (var drinkNode in drinks)
{
var drinkId = HouseJson.ToInt(drinkNode);
if (drinkId <= 0) continue;
var sid = HouseBeachInfoStart + ThrowGameUnlockDrinkStartOffset + (uint)drinkId;
var prev = HouseAttr.Read(connection.Player!, sid);
await HouseAttr.SetAsync(connection, sid, prev + 1, sync);
}
}
if (modeType == ThrowGameModeChallenge && score > 0)
{
var sid = HouseBeachInfoStart + ThrowGameChallengePointsOffset;
var prev = HouseAttr.Read(connection.Player!, sid);
if ((uint)score > prev)
await HouseAttr.SetAsync(connection, sid, (uint)score, sync);
}
var rsp = new JsonObject
{
["nAddExp"] = score,
["FuncName"] = "ThrowGameSettlement"
};
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
} }
} }
@@ -61,7 +102,7 @@ public class ThrowGameGetLevelReward : IHouseFuncHandler
public async Task Handle(Connection connection, string param) public async Task Handle(Connection connection, string param)
{ {
var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetLevelReward" }; var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetLevelReward" };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
} }
} }
@@ -71,6 +112,6 @@ public class ThrowGameGetAchReward : IHouseFuncHandler
public async Task Handle(Connection connection, string param) public async Task Handle(Connection connection, string param)
{ {
var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetAchReward" }; var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetAchReward" };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
} }
} }

View File

@@ -1,6 +1,5 @@
using System.Reflection; using System.Reflection;
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House; namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
@@ -30,8 +29,9 @@ public class House_Request : ICallGSHandler
return; return;
} }
var err = new JsonObject { ["FuncName"] = req.FuncName, ["sErr"] = "error.NotImplemented" }; var root = HouseJson.ParseObject(param);
await CallGSRouter.SendScript(connection, "House_Request", err.ToJsonString()); if (root == null) return;
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root));
} }
} }

View File

@@ -1,3 +1,4 @@
using MikuSB.Database;
using MikuSB.Enums.Player; using MikuSB.Enums.Player;
using MikuSB.Proto; using MikuSB.Proto;
using System.Text.Json; using System.Text.Json;
@@ -22,6 +23,7 @@ public class PlayerSetting_ChangeShowCard : ICallGSHandler
return; return;
} }
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_GIRL, card.Guid); player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_GIRL, card.Guid);
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer(); var sync = new NtfSyncPlayer();
sync.ShowItems.AddRange(player.Data.ShowItems); sync.ShowItems.AddRange(player.Data.ShowItems);
await CallGSRouter.SendScript(connection, "PlayerSetting_ChangeShowCard", "{}", sync); await CallGSRouter.SendScript(connection, "PlayerSetting_ChangeShowCard", "{}", sync);

View File

@@ -1,4 +1,5 @@
using MikuSB.Enums.Player; using MikuSB.Database;
using MikuSB.Enums.Player;
using MikuSB.Proto; using MikuSB.Proto;
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
@@ -35,7 +36,7 @@ public class PlayerSetting_SetProfileFace : ICallGSHandler
} }
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_FRAME, item.UniqueId); player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_FRAME, item.UniqueId);
} }
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer(); var sync = new NtfSyncPlayer();
sync.ShowItems.AddRange(player.Data.ShowItems); sync.ShowItems.AddRange(player.Data.ShowItems);
await CallGSRouter.SendScript(connection, "PlayerSetting_SetProfileFace", "null", sync); await CallGSRouter.SendScript(connection, "PlayerSetting_SetProfileFace", "null", sync);

View File

@@ -1,4 +1,5 @@
using MikuSB.Enums.Player; using MikuSB.Database;
using MikuSB.Enums.Player;
using MikuSB.Proto; using MikuSB.Proto;
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
@@ -30,6 +31,8 @@ public class PlayerSetting_SetShowBadge : ICallGSHandler
player.SetShowItem((int)slots[i], uniqueId); player.SetShowItem((int)slots[i], uniqueId);
} }
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer(); var sync = new NtfSyncPlayer();
sync.ShowItems.AddRange(player.Data.ShowItems); sync.ShowItems.AddRange(player.Data.ShowItems);
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBadge", "null", sync); await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBadge", "null", sync);

View File

@@ -1,4 +1,5 @@
using MikuSB.Enums.Player; using MikuSB.Database;
using MikuSB.Enums.Player;
using MikuSB.Proto; using MikuSB.Proto;
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
@@ -23,6 +24,8 @@ public class PlayerSetting_SetShowBubble : ICallGSHandler
} }
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_BUBBLE, item.UniqueId); player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_BUBBLE, item.UniqueId);
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer(); var sync = new NtfSyncPlayer();
sync.ShowItems.AddRange(player.Data.ShowItems); sync.ShowItems.AddRange(player.Data.ShowItems);
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBubble", "null", sync); await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBubble", "null", sync);

View File

@@ -1,4 +1,5 @@
using MikuSB.Enums.Player; using MikuSB.Database;
using MikuSB.Enums.Player;
using MikuSB.Proto; using MikuSB.Proto;
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
@@ -23,6 +24,8 @@ public class PlayerSetting_SetShowCover : ICallGSHandler
} }
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_COVER, item.UniqueId); player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_COVER, item.UniqueId);
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer(); var sync = new NtfSyncPlayer();
sync.ShowItems.AddRange(player.Data.ShowItems); sync.ShowItems.AddRange(player.Data.ShowItems);
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowCover", "null", sync); await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowCover", "null", sync);

View File

@@ -1,4 +1,5 @@
using MikuSB.Enums.Player; using MikuSB.Database;
using MikuSB.Enums.Player;
using MikuSB.Proto; using MikuSB.Proto;
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
@@ -23,6 +24,8 @@ public class PlayerSetting_SetShowNameCard : ICallGSHandler
} }
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_NAMECARD, item.UniqueId); player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_NAMECARD, item.UniqueId);
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer(); var sync = new NtfSyncPlayer();
sync.ShowItems.AddRange(player.Data.ShowItems); sync.ShowItems.AddRange(player.Data.ShowItems);
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowNameCard", "null", sync); await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowNameCard", "null", sync);

View File

@@ -0,0 +1,39 @@
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
[CallGSApi("SettingChange")]
public class SettingChange : ICallGSHandler
{
private const uint PlayerSettingGid = 44;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var changes = JsonSerializer.Deserialize<List<SettingChangeParam>>(param) ?? [];
var player = connection.Player!;
var sync = new NtfSyncPlayer();
foreach (var change in changes)
{
var value = player.Data.StrAttrs
.FirstOrDefault(x => x.Gid == PlayerSettingGid && x.Sid == change.Id)?
.Val;
if (value == null)
continue;
sync.CustomStr[player.ToShiftedAttrKey(PlayerSettingGid, change.Id)] = value;
}
if (sync.CustomStr.Count > 0)
await connection.SendPacket(CmdIds.NtfSyncAttr, sync);
}
}
internal sealed class SettingChangeParam
{
[JsonPropertyName("id")]
public uint Id { get; set; }
}

View File

@@ -1,16 +1,14 @@
using MikuSB.Util.Extensions;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc; namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
// Client requests server time to calculate timezone offset. // Client requests server time to calculate timezone offset.
// nTime1/nTime2 are DST transition reference timestamps; returning the same value means no offset. // In the client, ZoneTime.lua hardcodes sTime1/sTime2; if nTime1/nTime2 are false, the client ignores this update.
// Otherwise, offset = nTimeX - ParseTimeNative(sTimeX).
[CallGSApi("ZoneTime_ReqTime")] [CallGSApi("ZoneTime_ReqTime")]
public class ZoneTime_ReqTime : ICallGSHandler public class ZoneTime_ReqTime : ICallGSHandler
{ {
public async Task Handle(Connection connection, string param, ushort seqNo) public async Task Handle(Connection connection, string param, ushort seqNo)
{ {
var now = Extensions.GetUnixSec(); var arg = $"{{\"nTime1\":false,\"nTime2\":false}}";
var arg = $"{{\"nTime1\":{now},\"nTime2\":{now}}}";
await CallGSRouter.SendScript(connection, "ZoneTime_ChangeTime", arg); await CallGSRouter.SendScript(connection, "ZoneTime_ChangeTime", arg);
} }
} }

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@@ -0,0 +1,71 @@
using MikuSB.Data;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
// Enters the Rogue3D season level. Returns a random seed used by the client for map generation.
// Persists SeasonGameplayId (sid=1006) and SeasonEnterFlag (sid=1008) as player attributes (GroupId=124).
// param: {"nDiffId", "nTeamID", "tbTeam", "tbBuffList", "tbLog"}
// Response: {"nSeed": int} on success, {"sErr": "key"} on failure
[CallGSApi("Rogue3D_EnterSeasonLevel")]
public class Rogue3D_EnterSeasonLevel : ICallGSHandler
{
private const uint GroupId = 124;
private const uint SeasonGameplayIdSid = 1006;
private const uint SeasonEnterFlagSid = 1008;
private static readonly Random Random = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<EnterSeasonLevelParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"nSeed\":0}");
return;
}
if (!GameData.Rogue3DDifficultData.TryGetValue(req.DiffId, out var cfg) || cfg.GameplayGroup.Count == 0)
{
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"sErr\":\"rogue3.massage_gameProcessError\"}");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
SetAttr(player, SeasonGameplayIdSid, cfg.GameplayGroup[0], sync);
SetAttr(player, SeasonEnterFlagSid, 1, sync);
var seed = Random.Next(1, 1_000_000_000);
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", $"{{\"nSeed\":{seed}}}", sync);
}
private static void SetAttr(PlayerInstance player, uint sid, uint val, NtfSyncPlayer sync)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr == null)
{
attr = new PlayerAttr { Gid = GroupId, Sid = sid };
player.Data.Attrs.Add(attr);
}
if (attr.Val == val)
{
return;
}
attr.Val = val;
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = val;
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = val;
}
}
internal sealed class EnterSeasonLevelParam
{
[JsonPropertyName("nDiffId")]
public uint DiffId { get; set; }
}

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@@ -0,0 +1,47 @@
using MikuSB.Database.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
// Selects the Rogue3D season talent and persists it as player attribute (GroupId=124, TalentId=1007).
// param: {"nTalentId": int}
// Response: {} on success, {"sErr": "key"} on failure
[CallGSApi("Rogue3D_SelectSeasonTalent")]
public class Rogue3D_SelectSeasonTalent : ICallGSHandler
{
private const uint GroupId = 124;
private const uint SeasonTalentIdSid = 1007;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SelectSeasonTalentParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}");
return;
}
var player = connection.Player!;
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == SeasonTalentIdSid);
if (attr == null)
{
attr = new PlayerAttr { Gid = GroupId, Sid = SeasonTalentIdSid };
player.Data.Attrs.Add(attr);
}
attr.Val = req.TalentId;
var sync = new NtfSyncPlayer();
sync.Custom[player.ToPackedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}", sync);
}
}
internal sealed class SelectSeasonTalentParam
{
[JsonPropertyName("nTalentId")]
public uint TalentId { get; set; }
}

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@@ -0,0 +1,153 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
internal static class SupporterCardAffixShared
{
public const uint BaseGid = 150;
public const uint FixedResetSid = 1;
public static SupportCardExcel? GetExcel(GameSupportCardInfo card)
{
return GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == card.TemplateId);
}
public static async Task SendResetResponse(Connection connection, NtfSyncPlayer? sync = null)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ResetAffix", "null", sync!);
}
public static async Task SendSelectResponse(Connection connection, NtfSyncPlayer? sync = null)
{
await CallGSRouter.SendScript(connection, "SupporterCard_SelectAffix", "null", sync!);
}
public static List<Item> ConsumeCostItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
{
var player = connection.Player!;
var syncItems = new List<Item>();
foreach (var cost in costs)
{
if (cost.Count < 5)
continue;
var templateId = GameResourceTemplateId.FromGdpl(cost);
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
if (item == null || item.ItemCount < cost[4])
throw new InvalidOperationException("support affix material not enough");
item.ItemCount -= cost[4];
var proto = item.ToProto();
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
proto.Count = 0;
}
syncItems.Add(proto);
}
return syncItems;
}
public static bool HasEnoughItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
{
var items = connection.Player!.InventoryManager.InventoryData.Items.Values;
return costs.All(cost =>
{
if (cost.Count < 5)
return false;
var templateId = GameResourceTemplateId.FromGdpl(cost);
var item = items.FirstOrDefault(x => x.TemplateId == templateId);
return item != null && item.ItemCount >= cost[4];
});
}
public static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr { Gid = gid, Sid = sid, Val = 0 };
data.Attrs.Add(attr);
return attr;
}
public static void SetAttr(Connection connection, NtfSyncPlayer sync, uint gid, uint sid, uint value)
{
var player = connection.Player!;
var attr = GetOrCreateAttr(player.Data, gid, sid);
attr.Val = value;
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
}
public static IEnumerable<uint> GetActiveAffixIds(GameSupportCardInfo card, params int[] ignoreSlots)
{
var ignored = ignoreSlots.ToHashSet();
for (var slot = 1; slot <= SupportAffixStateService.ActiveThirdAffixSlot; slot++)
{
if (ignored.Contains(slot))
continue;
var (affixId, _) = SupportAffixStateService.GetAffix(card, slot);
if (affixId > 0)
yield return affixId;
}
}
public static void Save(Connection connection)
{
var player = connection.Player!;
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.Data);
}
}
internal sealed class SupporterCardIdParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
}
internal sealed class SupporterCardSelectParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
[JsonPropertyName("SelectNew")]
public bool SelectNew { get; set; }
}
internal sealed class SupporterCardResetInitialParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
[JsonPropertyName("Index")]
public int Index { get; set; }
[JsonPropertyName("FixedId")]
public uint FixedId { get; set; }
}
internal sealed class SupporterCardSelectInitialParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
[JsonPropertyName("Index")]
public int Index { get; set; }
[JsonPropertyName("SelectNew")]
public bool SelectNew { get; set; }
}

View File

@@ -0,0 +1,10 @@
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_FixedResetInitialAffix")]
public class SupporterCard_FixedResetInitialAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
await SupporterCard_ResetInitialAffix.Reset(connection, param, fixedMode: true);
}
}

View File

@@ -0,0 +1,57 @@
using MikuSB.Data;
using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_ReceiveFixedItem")]
public class SupporterCard_ReceiveFixedItem : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
if (!GameData.SupportFixedData.TryGetValue(1, out var fixedCfg) || fixedCfg.Item.Count < 5 || fixedCfg.Num <= 0)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
return;
}
var attr = SupporterCardAffixShared.GetOrCreateAttr(player.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
var claimCount = attr.Val / (uint)fixedCfg.Num;
if (claimCount == 0)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
return;
}
attr.Val %= (uint)fixedCfg.Num;
var rewardTemplateId = (uint)GameResourceTemplateId.FromGdpl(fixedCfg.Item);
var rewardItem = GameData.SuppliesData.GetValueOrDefault(rewardTemplateId);
if (rewardItem == null)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
return;
}
var granted = await player.InventoryManager.AddSuppliesItem(rewardItem, claimCount * fixedCfg.Item[4], sendPacket: false);
var sync = new NtfSyncPlayer();
if (granted != null)
sync.Items.Add(granted.ToProto());
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
SupporterCardAffixShared.Save(connection);
var arg = new JsonObject
{
["tbRewards"] = new JsonArray(
(int)fixedCfg.Item[0],
(int)fixedCfg.Item[1],
(int)fixedCfg.Item[2],
(int)fixedCfg.Item[3],
(int)(claimCount * fixedCfg.Item[4]))
}.ToJsonString();
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", arg, sync);
}
}

View File

@@ -0,0 +1,38 @@
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_ResetAffix")]
public class SupporterCard_ResetAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SupporterCardIdParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
if (card == null || excel == null || excel.AffixCost.Count < 5 || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.ActiveThirdAffixSlot))
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var costs = new[] { excel.AffixCost };
if (!SupporterCardAffixShared.HasEnoughItems(connection, costs))
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var sync = new NtfSyncPlayer();
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, SupportAffixStateService.ActiveThirdAffixSlot);
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[SupportAffixStateService.ActiveThirdAffixSlot - 1], excluded);
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingMaxAffixSlot, affixId, tier);
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendResetResponse(connection, sync);
}
}

View File

@@ -0,0 +1,60 @@
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_ResetInitialAffix")]
public class SupporterCard_ResetInitialAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
await Reset(connection, param, fixedMode: false);
}
internal static async Task Reset(Connection connection, string param, bool fixedMode)
{
var req = JsonSerializer.Deserialize<SupporterCardResetInitialParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
if (req == null || card == null || excel == null || req.Index is < 1 or > 2 || excel.AffixPool.Count < req.Index)
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var costs = fixedMode ? new[] { excel.FixedAffixCost } : excel.InitialAffixCost;
if (!costs.Any() || !SupporterCardAffixShared.HasEnoughItems(connection, costs))
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var sync = new NtfSyncPlayer();
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
uint affixId;
uint tier;
if (fixedMode && req.FixedId > 0)
{
affixId = req.FixedId;
tier = SupportAffixService.GenerateTier(affixId);
}
else
{
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, req.Index);
(affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[req.Index - 1], excluded);
}
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingInitialAffixSlot, affixId, tier);
card.AffixId = (uint)req.Index;
var attr = SupporterCardAffixShared.GetOrCreateAttr(connection.Player!.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
attr.Val += 1;
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendResetResponse(connection, sync);
}
}

View File

@@ -0,0 +1,30 @@
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_SelectAffix")]
public class SupporterCard_SelectAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SupporterCardSelectParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
if (card == null || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingMaxAffixSlot))
{
await SupporterCardAffixShared.SendSelectResponse(connection);
return;
}
if (req!.SelectNew)
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingMaxAffixSlot, SupportAffixStateService.ActiveThirdAffixSlot);
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingMaxAffixSlot);
var sync = new NtfSyncPlayer();
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
}
}

View File

@@ -0,0 +1,31 @@
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_SelectInitialAffix")]
public class SupporterCard_SelectInitialAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SupporterCardSelectInitialParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
if (req == null || card == null || req.Index is < 1 or > 2 || card.AffixId != req.Index || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingInitialAffixSlot))
{
await SupporterCardAffixShared.SendSelectResponse(connection);
return;
}
if (req.SelectNew)
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingInitialAffixSlot, req.Index);
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingInitialAffixSlot);
card.AffixId = 0;
var sync = new NtfSyncPlayer();
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
}
}

View File

@@ -1,5 +1,6 @@
using MikuSB.Data; using MikuSB.Data;
using MikuSB.Database; using MikuSB.Database;
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto; using MikuSB.Proto;
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
@@ -19,7 +20,7 @@ public class SupporterCard_Upgrade : ICallGSHandler
return; return;
} }
var supportCard = player.InventoryManager.InventoryData.Items.GetValueOrDefault((uint)req.SupportCardUid); var supportCard = player.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
if (supportCard == null) if (supportCard == null)
{ {
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}"); await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
@@ -68,10 +69,11 @@ public class SupporterCard_Upgrade : ICallGSHandler
} }
// Apply exp and level up // Apply exp and level up
if (supportCard.Level == 0) supportCard.Level = 1;
supportCard.Exp += gainedExp; supportCard.Exp += gainedExp;
while (supportCard.Level < maxLevel) while (supportCard.Level < maxLevel)
{ {
var expNeeded = GetExpNeeded(supportCard.Level + 1); var expNeeded = GetExpNeeded(supportCard.Level);
if (expNeeded == 0 || supportCard.Exp < expNeeded) break; if (expNeeded == 0 || supportCard.Exp < expNeeded) break;
supportCard.Exp -= expNeeded; supportCard.Exp -= expNeeded;
supportCard.Level++; supportCard.Level++;
@@ -80,6 +82,21 @@ public class SupporterCard_Upgrade : ICallGSHandler
{ {
supportCard.Exp = 0; supportCard.Exp = 0;
supportCard.Level = maxLevel; supportCard.Level = maxLevel;
// Unlock next affix slot when reaching max level for the first time
if (supportCardExcel != null)
{
var currentSlots = Enumerable.Range(1, SupportAffixStateService.ActiveThirdAffixSlot)
.Count(slot => SupportAffixStateService.HasAffix(supportCard, slot));
var totalSlots = supportCardExcel.TotalAffixCount;
if (currentSlots < totalSlots && currentSlots < supportCardExcel.AffixPool.Count)
{
var poolId = supportCardExcel.AffixPool[currentSlots];
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(poolId);
if (affixId > 0)
SupportAffixStateService.SetAffix(supportCard, currentSlots + 1, affixId, tier);
}
}
} }
syncItems.Add(supportCard.ToProto()); syncItems.Add(supportCard.ToProto());

View File

@@ -11,6 +11,8 @@ using MikuSB.GameServer.Server.Packet.Send.Misc;
using MikuSB.Proto; using MikuSB.Proto;
using MikuSB.TcpSharp; using MikuSB.TcpSharp;
using MikuSB.Util; using MikuSB.Util;
using System.Text;
using System.Text.Json;
using System.Text.Json.Nodes; using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.Packet.Recv.Login; namespace MikuSB.GameServer.Server.Packet.Recv.Login;
@@ -18,20 +20,47 @@ namespace MikuSB.GameServer.Server.Packet.Recv.Login;
[Opcode(CmdIds.ReqLogin)] [Opcode(CmdIds.ReqLogin)]
public class HandlerReqLogin : Handler public class HandlerReqLogin : Handler
{ {
private static readonly Logger Logger = new("ReqLogin");
private const int SupportCardLoginSplitThreshold = 2000;
private static string? ExtractSdkAuthToken(string? token)
{
if (string.IsNullOrWhiteSpace(token))
return null;
try
{
var normalized = Uri.UnescapeDataString(token).Trim();
var padding = normalized.Length % 4;
if (padding > 0)
normalized = normalized.PadRight(normalized.Length + (4 - padding), '=');
var json = Encoding.UTF8.GetString(Convert.FromBase64String(normalized));
using var document = JsonDocument.Parse(json);
return document.RootElement.TryGetProperty("authToken", out var authToken)
? authToken.GetString()
: null;
}
catch
{
return null;
}
}
public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo) public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
{ {
var req = ReqLogin.Parser.ParseFrom(data); var req = ReqLogin.Parser.ParseFrom(data);
var account = AccountData.GetAccountByUid(1); var sdkAuthToken = ExtractSdkAuthToken(req.Token);
if (account == null) var account = AccountData.GetAccountByComboToken(req.Token)
{ ?? AccountData.GetAccountByDispatchToken(req.Token)
AccountData.CreateAccount("MIKU", 0, ""); ?? AccountData.GetAccountByComboToken(sdkAuthToken ?? "")
account = AccountData.GetAccountByUid(1); ?? AccountData.GetAccountByDispatchToken(sdkAuthToken ?? "");
if (account == null) if (account == null)
{ {
Logger.Warn($"Rejected login: provider={req.Provider}, token={req.Token}, authToken={sdkAuthToken}");
await connection.SendPacket(CmdIds.NtfLogout); await connection.SendPacket(CmdIds.NtfLogout);
return; return;
} }
}
if (!ResourceManager.IsLoaded) if (!ResourceManager.IsLoaded)
// resource manager not loaded, return // resource manager not loaded, return
return; return;
@@ -52,16 +81,35 @@ public class HandlerReqLogin : Handler
$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log"); $"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
await connection.Player.OnEnterGame(); await connection.Player.OnEnterGame();
connection.Player.Connection = connection; connection.Player.Connection = connection;
await connection.SendPacket(new PacketRspLogin(connection.Player!)); var splitSupportCards = connection.Player.InventoryManager.InventoryData.SupportCards.Count > SupportCardLoginSplitThreshold;
await connection.SendPacket(new PacketRspLogin(connection.Player!, !splitSupportCards));
if (splitSupportCards)
await SendSupportCardsOnLogin(connection);
await connection.SendPacket(new PacketNtfCallScript(connection.Player!));
await SendDebugLoginState(connection); await SendDebugLoginState(connection);
await connection.Player.OnHeartBeat(); await connection.Player.OnHeartBeat();
await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!)); await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
ApplySavedGirlSkinTypes(connection.Player!); ApplySavedGirlSkinTypes(connection.Player!);
await connection.SendPacket(new PacketNtfCallScript(connection.Player!.InventoryManager.InventoryData));
await SendGirlSkinTypeOnLogin(connection); await SendGirlSkinTypeOnLogin(connection);
} }
private static async Task SendSupportCardsOnLogin(Connection connection)
{
var player = connection.Player;
if (player == null)
return;
var supportCards = player.InventoryManager.InventoryData.SupportCards.Values.ToList();
Logger.Info($"Split support card sync on login: total={supportCards.Count}, chunkSize={SupportCardLoginSplitThreshold}");
foreach (var chunk in supportCards.Chunk(SupportCardLoginSplitThreshold))
{
var packet = new PacketNtfCallScript(chunk.ToList());
await connection.SendPacket(packet);
}
}
private static void ApplySavedGirlSkinTypes(PlayerInstance player) private static void ApplySavedGirlSkinTypes(PlayerInstance player)
{ {
var inventoryData = player.InventoryManager.InventoryData; var inventoryData = player.InventoryManager.InventoryData;

View File

@@ -1,4 +1,5 @@
using MikuSB.Database.Player; using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.Proto; using MikuSB.Proto;
namespace MikuSB.GameServer.Server.Packet.Recv.Login; namespace MikuSB.GameServer.Server.Packet.Recv.Login;
@@ -12,7 +13,11 @@ public class HandlerNtfSetAttr : Handler
var player = connection.Player!; var player = connection.Player!;
var attr = player.Data.Attrs var attr = player.Data.Attrs
.FirstOrDefault(x => x.Gid == req.Gid && x.Sid == req.Sid); .FirstOrDefault(x => x.Gid == req.Gid && x.Sid == req.Sid);
if (attr != null) attr.Val = req.Val;
if (attr != null)
{
attr.Val = req.Val;
}
else else
{ {
player.Data.Attrs.Add(new PlayerAttr player.Data.Attrs.Add(new PlayerAttr
@@ -22,6 +27,7 @@ public class HandlerNtfSetAttr : Handler
Val = req.Val Val = req.Val
}); });
} }
DatabaseHelper.SaveDatabaseType(player.Data);
await player.OnHeartBeat(); await player.OnHeartBeat();
} }
} }

View File

@@ -0,0 +1,19 @@
using MikuSB.Database;
using MikuSB.Proto;
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
[Opcode(CmdIds.NtfSetStrAttr)]
public class HandlerNtfSetStrAttr : Handler
{
public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
{
var req = NtfSetStrAttr.Parser.ParseFrom(data);
var player = connection.Player!;
player.SetStrAttr(req.Gid, req.Sid, req.Val);
DatabaseHelper.SaveDatabaseType(player.Data);
await player.OnHeartBeat();
}
}

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