Compare commits

...

42 Commits
v1.9 ... v3.2

Author SHA1 Message Date
Kei-Luna
f8f7311997 SupporterCard Affix can now be changed. 2026-05-16 16:20:17 +09:00
Kei-Luna
e628a010be Update version.txt 2026-05-15 16:45:00 +09:00
Kei-Luna
738a7d4e14 Improved the system so that affixes are correctly applied when obtaining support cards using the give command. 2026-05-15 16:17:36 +09:00
Kei-Luna
0058ba0db6 Support Card Affix 2026-05-15 16:07:36 +09:00
Kei-Luna
46d945f3ce Fix SupporterCard_Upgrade 2026-05-15 15:11:53 +09:00
Kei-Luna
e5ecdc7f2a Rename the log file 2026-05-15 14:47:41 +09:00
Kei-Luna
30c52b6aa8 account delete command 2026-05-15 14:12:40 +09:00
Kei-Luna
3ffb7ebf29 Small fix(login system) 2026-05-15 14:05:58 +09:00
Kei-Luna
400db16f39 Character level-up implemented. 2026-05-15 10:14:35 +09:00
Kei-Luna
42b1ad1024 Changed the location where client save data is stored to the MikuSB directory. 2026-05-15 09:19:00 +09:00
Naruse
5aa5ef92d0 Update version.txt 2026-05-13 19:59:33 +08:00
Naruse
c34ad5eb1e unlock more furniture 2026-05-13 19:58:53 +08:00
Naruse
8a597e24b6 add system change furniture 2026-05-13 19:42:10 +08:00
Naruse
9763f1f8d9 auto create account if not exist 2026-05-13 19:08:02 +08:00
Kei-Luna
933ba097f9 Modified to send all inventory data via RspLogin upon login. 2026-05-13 19:31:01 +09:00
Kei-Luna
c10d380e11 Added a process to save data to the database when the giveall command is executed. 2026-05-13 19:29:49 +09:00
Kei-Luna
6c5d546026 Compress large packets 2026-05-13 19:09:41 +09:00
Kei-Luna
9e518edb8e README 2026-05-13 14:48:47 +09:00
Kei-Luna
79fad7df2e account list command 2026-05-13 13:38:35 +09:00
Kei-Luna
68a7d6cc61 We have tightened account management.
Accounts created using methods other than email address login will no longer be accessible.
(This is a necessary step when implementing multiplayer in the future.)
2026-05-13 13:35:56 +09:00
Kei-Luna
548c77850e Merge pull request #34 from frearb/fix_server_time
fix server time
2026-05-13 09:31:33 +09:00
Kei-Luna
d8c356a01f Update PatchDownloadService.cs 2026-05-13 09:06:57 +09:00
Kei-Luna
26991c9706 PatchDownload 2026-05-13 09:00:13 +09:00
Kei-Luna
a555dd2930 Update version.txt 2026-05-13 08:50:25 +09:00
Kei-Luna
85605a786c todo 2026-05-13 08:50:08 +09:00
Kei-Luna
f3d6ff3873 README 2026-05-13 08:15:40 +09:00
Kei-Luna
41df375e21 Changed to use a separate account for each email address. 2026-05-13 08:15:33 +09:00
Kei-Luna
5332d5fe1a Change certificate generation 2026-05-13 07:39:42 +09:00
Kei-Luna
da61f1e929 Small fix 2026-05-13 07:22:46 +09:00
Kei-Luna
d9b16fb55d MikuSB.Loader 2026-05-13 07:19:45 +09:00
Kei-Luna
e92b214161 Completely offline (Thank you cs8425) 2026-05-13 06:36:26 +09:00
Naruse
6740b8ecf7 unlock some furniture (not all items implemented yet)
special thanks to undownding for the logic
2026-05-12 16:03:38 +08:00
frearb
4ee11618be fix server time 2026-05-12 00:06:23 +08:00
Naruse
233419eba3 Update LanguageCHS.cs 2026-05-11 19:31:02 +08:00
Naruse
a7a68418db add girl skin command 2026-05-11 19:29:32 +08:00
Naruse
f053359c41 add manifestation command 2026-05-11 19:21:54 +08:00
Naruse
0cf633a0e1 auto add girl to room & favor to lvl 500 2026-05-11 19:16:19 +08:00
Naruse
e4397f10ee add tutorial guide 2026-05-11 17:11:47 +08:00
Kei-Luna
bdb4ee3d51 Implement saving settings 2026-05-09 20:03:28 +09:00
Kei-Luna
7507d10072 Updater fixes due to changes in resource folders 2026-05-09 17:39:17 +09:00
Kei-Luna
8a7a919d04 Changed the Resources folder structure to match the official one. 2026-05-09 17:30:25 +09:00
Kei-Luna
2d1079a80d I rewrote House_Request based on the code provided by undownding. 2026-05-05 07:35:34 +09:00
103 changed files with 3653 additions and 876 deletions

View File

@@ -9,6 +9,7 @@ public class ConfigContainer
public PathConfig Path { get; set; } = new();
public ServerOption ServerOption { get; set; } = new();
public ProxyOptions Proxy { get; set; } = new();
public LoaderOptions Loader { get; set; } = new();
}
public class HttpServerConfig
@@ -86,10 +87,13 @@ public class ServerProfile
public class ProxyOptions
{
public bool Enabled { get; set; } = true;
public int Port { get; set; } = 8888;
public int ServerHttpPort { get; set; } = 21500;
public bool InstallRootCertificate { get; set; } = true;
public bool ManageSystemProxy { get; set; } = true;
public bool RestoreSystemProxyOnStop { get; set; } = true;
public string ProxyOverride { get; set; } = "localhost;127.*;10.*;192.168.*;<local>";
public int Port { get; set; } = 18888;
}
public class LoaderOptions
{
public string GamePath { get; set; } = "";
public string[] PatchPaths { get; set; } = [@"Patch\MikuSB-Patch.dll"];
public string[] Arguments { get; set; } = ["-FeatureLevelES31", "-channelid=seasun", "-NoSplash"];
public bool SetAllProxy { get; set; } = true;
}

View File

@@ -0,0 +1,24 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Config;
public class StringToUIntConverter : JsonConverter<uint>
{
public override uint ReadJson(JsonReader reader, Type objectType, uint existingValue, bool hasExistingValue, JsonSerializer serializer)
{
if (reader.Value == null)
return 0;
var value = reader.Value.ToString();
if (string.IsNullOrWhiteSpace(value))
return 0;
return uint.TryParse(value, out var result) ? result : 0;
}
public override void WriteJson(JsonWriter writer, uint value, JsonSerializer serializer)
{
writer.WriteValue(value);
}
}

View File

@@ -1,6 +1,6 @@
namespace MikuSB.Data.Excel;
namespace MikuSB.Data.Excel;
[ResourceEntity("ar_item.json")]
[ResourceEntity("item/templates/ar_item.json")]
public class ArItemExcel : ExcelResource
{
public uint Genre { get; set; }

View File

@@ -1,8 +1,8 @@
using Newtonsoft.Json;
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("break.json")]
[ResourceEntity("item/break.json")]
public class BreakExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }

View File

@@ -1,6 +1,6 @@
namespace MikuSB.Data.Excel;
namespace MikuSB.Data.Excel;
[ResourceEntity("break_level_limit.json")]
[ResourceEntity("item/break_level_limit.json")]
public class BreakLevelLimitExcel : ExcelResource
{
public int ID { get; set; }

View File

@@ -3,7 +3,7 @@ using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("call_item.json")]
[ResourceEntity("item/templates/call_item.json")]
public class CallItemExcel : ExcelResource
{
public uint Genre { get; set; }

View File

@@ -2,7 +2,7 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("card.json")]
[ResourceEntity("item/templates/card.json")]
public class CardExcel : ExcelResource
{
public uint Genre { get; set; }

View File

@@ -2,7 +2,7 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("card_skin.json")]
[ResourceEntity("item/templates/card_skin.json")]
public class CardSkinExcel : ExcelResource
{
public uint Genre { get; set; }

View File

@@ -2,7 +2,7 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("card_skin_parts.json")]
[ResourceEntity("item/templates/card_skin_parts.json")]
public class CardSkinPartsExcel : ExcelResource
{
public uint Genre { get; set; }

View File

@@ -1,6 +1,6 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("level.json")]
[ResourceEntity("chapter/level.json")]
public class ChapterLevelExcel : ExcelResource
{
public uint ID { get; set; }

View File

@@ -1,6 +1,6 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("daily_level.json")]
[ResourceEntity("daily/level.json")]
public class DailyLevelExcel : ExcelResource
{
public uint ID { get; set; }

View File

@@ -0,0 +1,21 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("item/templates/dorm_gift.json")]
public class DormGiftExcel : ExcelResource
{
public uint Genre { get; set; }
public uint Detail { get; set; }
public uint Particular { get; set; }
public uint Level { get; set; }
public string I18n { get; set; } = "";
public override uint GetId()
{
return (Genre << 24) | (Detail << 16) | (Particular << 8) | Level;
}
public override void Loaded()
{
GameData.DormGiftData.Add(GetId(), this);
}
}

View File

@@ -0,0 +1,21 @@
using MikuSB.Data.Config;
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("guide/guide.json")]
public class GuideExcel : ExcelResource
{
public uint ID { get; set; }
[JsonConverter(typeof(StringToUIntConverter))] public uint Group { get; set; }
public override uint GetId()
{
return (ID << 48) | (Group << 32);
}
public override void Loaded()
{
GameData.GuideData.TryAdd(GetId(), this);
}
}

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@@ -0,0 +1,18 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("house/FurniturePos.json")]
public class HouseFurniturePosExcel : ExcelResource
{
public uint AreaId { get; set; }
public uint GroupId { get; set; }
public override uint GetId()
{
return (AreaId << 48) | (GroupId << 32);
}
public override void Loaded()
{
GameData.HouseFurniturePosData.TryAdd(GetId(), this);
}
}

View File

@@ -2,7 +2,7 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("manifestation.json")]
[ResourceEntity("item/templates/manifestation.json")]
public class ManifestationExcel : ExcelResource
{
public uint Genre { get; set; }

View File

@@ -1,9 +1,9 @@
using Newtonsoft.Json;
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
// nodecondition.json: NodeConditionId → NodeXCost per sub-node (1-9)
[ResourceEntity("nodecondition.json")]
[ResourceEntity("item/skill/nodecondition.json")]
public class NodeConditionExcel : ExcelResource
{
[JsonProperty("ID")] public uint Id { get; set; }

View File

@@ -1,6 +1,6 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("profile.json")]
[ResourceEntity("item/templates/profile.json")]
public class ProfileExcel : ExcelResource
{
public uint Genre { get; set; }

View File

@@ -1,8 +1,8 @@
using Newtonsoft.Json.Linq;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("recycle.json")]
[ResourceEntity("item/recycle.json")]
public class RecycleExcel : ExcelResource
{
public int ID { get; set; }

View File

@@ -1,8 +1,8 @@
using Newtonsoft.Json;
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("dailybuff.json")]
[ResourceEntity("dlc/rogue3d/dailybuff.json")]
public class Rogue3DDailyBuffExcel : ExcelResource
{
[JsonProperty("ID")] public uint Id { get; set; }

View File

@@ -1,8 +1,8 @@
using Newtonsoft.Json;
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("server_01_difficult.json")]
[ResourceEntity("dlc/rogue3d/server_01_difficult.json")]
public class Rogue3DDifficultExcel : ExcelResource
{
[JsonProperty("DifficultID")] public uint DifficultId { get; set; }

View File

@@ -1,8 +1,8 @@
using Newtonsoft.Json;
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("server_10_season.json")]
[ResourceEntity("dlc/rogue3d/server_10_season.json")]
public class Rogue3DSeasonExcel : ExcelResource
{
[JsonProperty("SeasonID")] public uint SeasonId { get; set; }

View File

@@ -1,8 +1,8 @@
using Newtonsoft.Json;
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("server_03_talent.json")]
[ResourceEntity("dlc/rogue3d/server_03_talent.json")]
public class Rogue3DTalentExcel : ExcelResource
{
[JsonProperty("TalentID")] public uint TalentId { get; set; }

View File

@@ -1,9 +1,9 @@
using Newtonsoft.Json;
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
// spine.json: SpineId → Node{i}Req (nodecondition ID per master node index)
[ResourceEntity("spine.json")]
[ResourceEntity("item/skill/spine.json")]
public class SpineExcel : ExcelResource
{
[JsonProperty("ID")] public uint Id { get; set; }

View File

@@ -1,9 +1,9 @@
using Newtonsoft.Json;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("suplies.json")]
[ResourceEntity("item/templates/suplies.json")]
public class SuppliesExcel : ExcelResource
{
public uint Genre { get; set; }

View File

@@ -0,0 +1,27 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/support/affix.json")]
public class SupportAffixExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
[JsonExtensionData] public IDictionary<string, JToken> ExtraData { get; set; } = new Dictionary<string, JToken>();
public int TierCount =>
ExtraData
.Where(x => x.Key != "ID" && x.Key != "Sift" && x.Key != "Comment")
.Select(x => x.Value)
.OfType<JObject>()
.Select(x => x.Count)
.DefaultIfEmpty(0)
.Max();
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SupportAffixData[Id] = this;
}
}

View File

@@ -0,0 +1,35 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/support/affix_pool.json")]
public class SupportAffixPoolExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
public List<int> AffixGroup1 { get; set; } = [];
public int Weight1 { get; set; }
public List<int> AffixGroup2 { get; set; } = [];
public int Weight2 { get; set; }
public List<int> AffixGroup3 { get; set; } = [];
public int Weight3 { get; set; }
public List<int> AffixGroup4 { get; set; } = [];
public int Weight4 { get; set; }
public IEnumerable<(IReadOnlyList<int> Affixs, int Weight)> Groups
{
get
{
if (AffixGroup1.Count > 0 && Weight1 > 0) yield return (AffixGroup1, Weight1);
if (AffixGroup2.Count > 0 && Weight2 > 0) yield return (AffixGroup2, Weight2);
if (AffixGroup3.Count > 0 && Weight3 > 0) yield return (AffixGroup3, Weight3);
if (AffixGroup4.Count > 0 && Weight4 > 0) yield return (AffixGroup4, Weight4);
}
}
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SupportAffixPoolData[Id] = this;
}
}

View File

@@ -1,8 +1,9 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("support_card.json")]
[ResourceEntity("item/templates/support_card.json")]
public class SupportCardExcel : ExcelResource
{
public uint Genre { get; set; }
@@ -11,7 +12,12 @@ public class SupportCardExcel : ExcelResource
public uint Level { get; set; }
public uint Icon { get; set; }
public uint ProvideExp { get; set; }
public uint Color { get; set; }
[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
[JsonProperty("AffixPool")] public List<int> AffixPool { get; set; } = [];
[JsonProperty("AffixCost")] public JToken? AffixCostRaw { get; set; }
[JsonProperty("InitialAffixCost")] public JToken? InitialAffixCostRaw { get; set; }
[JsonProperty("FixedAffixCost")] public JToken? FixedAffixCostRaw { get; set; }
public uint MaxLevel => LevelLimitId switch
{
@@ -21,6 +27,19 @@ public class SupportCardExcel : ExcelResource
_ => 10
};
public int InitialAffixCount => Color >= 5 ? 2 : 1;
public int TotalAffixCount => Color >= 5 ? 3 : 2;
[JsonIgnore]
public IReadOnlyList<uint> AffixCost => ParseFlatCost(AffixCostRaw);
[JsonIgnore]
public IReadOnlyList<IReadOnlyList<uint>> InitialAffixCost => ParseNestedCost(InitialAffixCostRaw);
[JsonIgnore]
public IReadOnlyList<uint> FixedAffixCost => ParseFlatCost(FixedAffixCostRaw);
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
public override uint GetId() => Icon;
@@ -29,4 +48,23 @@ public class SupportCardExcel : ExcelResource
{
GameData.SupportCardData.Add(this);
}
private static IReadOnlyList<uint> ParseFlatCost(JToken? token)
{
if (token is not JArray array)
return [];
return array.Select(x => x.Value<uint>()).ToArray();
}
private static IReadOnlyList<IReadOnlyList<uint>> ParseNestedCost(JToken? token)
{
if (token is not JArray outer)
return [];
var result = new List<IReadOnlyList<uint>>();
foreach (var entry in outer.OfType<JArray>())
result.Add(entry.Select(x => x.Value<uint>()).ToArray());
return result;
}
}

View File

@@ -0,0 +1,18 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/support/fixed.json")]
public class SupportFixedExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
public int Num { get; set; }
public List<uint> Item { get; set; } = [];
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SupportFixedData[Id] = this;
}
}

View File

@@ -1,9 +1,9 @@
using Newtonsoft.Json;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("upgrade_exp.json")]
[ResourceEntity("item/upgrade_exp.json")]
public class UpgradeExpExcel : ExcelResource
{
public int Lv { get; set; }

View File

@@ -1,9 +1,9 @@
using Newtonsoft.Json;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("weapon.json")]
[ResourceEntity("item/templates/weapon.json")]
public class WeaponExcel : ExcelResource
{
public uint Genre { get; set; }

View File

@@ -2,7 +2,7 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("weapon_parts.json")]
[ResourceEntity("item/templates/weapon_parts.json")]
public class WeaponPartsExcel : ExcelResource
{
public uint Genre { get; set; }

View File

@@ -3,7 +3,7 @@ using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("weapon_skin.json")]
[ResourceEntity("item/templates/weapon_skin.json")]
public class WeaponSkinExcel : ExcelResource
{
public uint Genre { get; set; }

View File

@@ -23,12 +23,18 @@ public static class GameData
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
public static Dictionary<int, SupportAffixExcel> SupportAffixData { get; private set; } = [];
public static Dictionary<int, SupportAffixPoolExcel> SupportAffixPoolData { get; private set; } = [];
public static Dictionary<int, SupportFixedExcel> SupportFixedData { get; private set; } = [];
public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
public static Dictionary<uint, HouseFurniturePosExcel> HouseFurniturePosData { get; private set; } = [];
}
public static class GameResourceTemplateId

View File

@@ -46,7 +46,7 @@ public class ResourceManager
foreach (var fileName in attribute.FileName)
try
{
var path = ConfigManager.Config.Path.ResourcePath + "/ExcelOutput/" + fileName;
var path = ConfigManager.Config.Path.ResourcePath + "/" + fileName;
var file = new FileInfo(path);
if (!file.Exists)
{

View File

@@ -26,11 +26,14 @@ public class AccountData : BaseDatabaseDataHelper
AccountData? result = null;
DatabaseHelper.GetAllInstance<AccountData>()?.ForEach(account =>
{
if (account.Username == username) result = account;
if (string.Equals(account.Username, username, StringComparison.OrdinalIgnoreCase)) result = account;
});
return result;
}
public static AccountData? GetAccountByEmail(string email)
=> GetAccountByUserName(email);
public static AccountData? GetAccountByUid(int uid, bool force = false)
{
var result = DatabaseHelper.GetInstance<AccountData>(uid, force);
@@ -61,8 +64,15 @@ public class AccountData : BaseDatabaseDataHelper
#region Account
public static void CreateAccount(string username, int uid, string password)
public static AccountData CreateAccount(string username, int uid, string password)
{
if (string.IsNullOrWhiteSpace(username))
throw new ArgumentException("Username cannot be empty.", nameof(username));
if (GetAccountByUserName(username) != null)
throw new InvalidOperationException($"Account '{username}' already exists.");
if (uid != 0 && GetAccountByUid(uid) != null)
throw new InvalidOperationException($"UID '{uid}' is already in use.");
var newUid = uid;
if (uid == 0)
{
@@ -84,6 +94,7 @@ public class AccountData : BaseDatabaseDataHelper
SetPassword(account, password);
DatabaseHelper.CreateInstance(account);
return account;
}
public static void DeleteAccount(int uid)

View File

@@ -1,4 +1,4 @@
using MikuSB.Enums.Item;
using MikuSB.Enums.Item;
using MikuSB.Proto;
using SqlSugar;
@@ -10,19 +10,19 @@ public class InventoryData : BaseDatabaseDataHelper
public uint NextUniqueUid { get; set; } = 100000;
[SugarColumn(IsJson = true)]
public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = []; // Key: UniqueId
public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = [];
[SugarColumn(IsJson = true)]
public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = []; // Key: UniqueId
public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = [];
[SugarColumn(IsJson = true)]
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = [];
[SugarColumn(IsJson = true)]
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = []; // Key: UniqueId
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = [];
[SugarColumn(IsJson = true)]
public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = []; // Key: nSkinId, Value: client nType
public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = [];
}
public class BaseGameItemInfo
@@ -63,6 +63,7 @@ public abstract class GrowableItemInfo : BaseGameItemInfo
public class GameWeaponInfo : GrowableItemInfo
{
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
public override Item ToProto()
{
var proto = new Item
@@ -79,14 +80,17 @@ public class GameWeaponInfo : GrowableItemInfo
Evolue = Evolue
}
};
foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
foreach (var (slot, uid) in PartSlots)
proto.Slots[slot] = uid;
return proto;
}
}
public class GameSkinInfo : BaseGameItemInfo
{
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
public uint SkinType { get; set; }
public override Item ToProto()
{
var proto = new Item
@@ -97,15 +101,17 @@ public class GameSkinInfo : BaseGameItemInfo
Flag = (uint)Flag,
};
proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1);
foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
foreach (var (slot, uid) in PartSlots)
proto.Slots[slot] = uid;
return proto;
}
}
public class GameSupportCardInfo : BaseGameItemInfo
{
public uint AffixId { get; set; }
[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
public override Item ToProto()
{
var proto = new Item
@@ -120,6 +126,7 @@ public class GameSupportCardInfo : BaseGameItemInfo
Exp = Exp
}
};
proto.Enhance.Affixs.AddRange(Affixs);
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = AffixId;
return proto;
}

View File

@@ -35,6 +35,8 @@ public class ServerTextCHS
/// </summary>
public class WordTextCHS
{
public string Furniture => "家具";
public string Skin => "皮肤";
public string WeaponPart => "武器部件";
public string CallItem => "召唤道具";
public string SkinPart => "皮肤部件";
@@ -126,9 +128,11 @@ public class CommandTextCHS
{
public NoticeTextCHS Notice { get; } = new();
public HelpTextCHS Help { get; } = new();
public AccountTextCHS Account { get; } = new();
public GirlTextCHS Girl { get; } = new();
public GiveAllTextCHS GiveAll { get; } = new();
public DebugTextCHS Debug { get; } = new();
public GameCommandTextCHS Game { get; } = new();
}
#endregion
@@ -215,6 +219,21 @@ public class HelpTextCHS
public string CommandAlias => "命令别名: ";
}
public class AccountTextCHS
{
public string Desc => "管理 SDK 登录使用的账号映射";
public string Usage =>
"用法: /account create <邮箱> <UID>\n" +
"用法: /account delete <邮箱|UID>\n" +
"用法: /account list";
public string Created => "已创建账号映射: {0} -> UID {1}";
public string CreateFailed => "创建账号映射失败: {0}";
public string Deleted => "已删除账号映射: {0} -> UID {1}";
public string DeleteFailed => "删除账号映射失败: {0}";
public string DeleteOnline => "账号在线时无法删除: {0} -> UID {1}";
public string NotFound => "未找到账号: {0}";
}
/// <summary>
/// path: Game.Command.Girl
/// </summary>
@@ -227,12 +246,14 @@ public class GirlTextCHS
public string Usage =>
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
"用法: /girl level <guid/-1> <level>\n" +
"用法: /girl neuronic <guid/-1> <level>";
"用法: /girl neuronic <guid/-1> <level>\n" +
"用法: /girl break <guid/-1> <level>";
public string NotFound => "角色不存在!";
public string Added => "已为玩家添加 {0} 个角色!";
public string UpdateLevel => "已将 {1} 个角色等级设置为 {0}";
public string UpdateNeuronicLevel => "已将 {1} 个角色的神经元等级设置为 {0}";
public string UpdateBreakLevel => "已将 {1} 个角色的天启/武格等级设置为 {0}";
}
/// <summary>
@@ -268,6 +289,14 @@ public class DebugTextCHS
public string FileDisabled => "个人调试文件输出已禁用。";
}
public class GameCommandTextCHS
{
public string Desc => "使用补丁注入启动已配置的游戏";
public string Usage => "用法: /game [额外游戏参数]";
public string Started => "游戏已启动。PID: {0}";
public string Failed => "游戏启动失败: {0}";
}
#endregion
#endregion

View File

@@ -35,6 +35,8 @@ public class ServerTextCHT
/// </summary>
public class WordTextCHT
{
public string Furniture => "傢俱";
public string Skin => "皮膚";
public string WeaponPart => "武器部件";
public string CallItem => "召喚道具";
public string SkinPart => "外觀部件";
@@ -126,9 +128,11 @@ public class CommandTextCHT
{
public NoticeTextCHT Notice { get; } = new();
public HelpTextCHT Help { get; } = new();
public AccountTextCHT Account { get; } = new();
public GirlTextCHT Girl { get; } = new();
public GiveAllTextCHT GiveAll { get; } = new();
public DebugTextCHT Debug { get; } = new();
public GameCommandTextCHT Game { get; } = new();
}
#endregion
@@ -215,6 +219,21 @@ public class HelpTextCHT
public string CommandAlias => "命令別名: ";
}
public class AccountTextCHT
{
public string Desc => "管理 SDK 登入使用的帳號映射";
public string Usage =>
"用法: /account create <郵箱> <UID>\n" +
"用法: /account delete <郵箱|UID>\n" +
"用法: /account list";
public string Created => "已建立帳號映射: {0} -> UID {1}";
public string CreateFailed => "建立帳號映射失敗: {0}";
public string Deleted => "已刪除帳號映射: {0} -> UID {1}";
public string DeleteFailed => "刪除帳號映射失敗: {0}";
public string DeleteOnline => "帳號在線時無法刪除: {0} -> UID {1}";
public string NotFound => "未找到帳號: {0}";
}
/// <summary>
/// path: Game.Command.Girl
/// </summary>
@@ -227,12 +246,14 @@ public class GirlTextCHT
public string Usage =>
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
"用法: /girl level <guid/-1> <level>\n" +
"用法: /girl neuronic <guid/-1> <level>";
"用法: /girl neuronic <guid/-1> <level>\n" +
"用法: /girl break <guid/-1> <level>";
public string NotFound => "角色不存在!";
public string Added => "已為玩家新增 {0} 個角色!";
public string UpdateLevel => "已將 {1} 個角色等級設為 {0}";
public string UpdateNeuronicLevel => "已將 {1} 個角色的神經元等級設置為 {0}";
public string UpdateBreakLevel => "已将 {1} 个角色的天啟/武格等级设置为 {0}";
}
/// <summary>
@@ -268,6 +289,14 @@ public class DebugTextCHT
public string FileDisabled => "個人調試檔案輸出已停用。";
}
public class GameCommandTextCHT
{
public string Desc => "使用補丁注入啟動已配置的遊戲";
public string Usage => "用法: /game [額外遊戲參數]";
public string Started => "遊戲已啟動。PID: {0}";
public string Failed => "遊戲啟動失敗: {0}";
}
#endregion
#endregion

View File

@@ -35,6 +35,8 @@ public class ServerTextEN
/// </summary>
public class WordTextEN
{
public string Furniture => "Furniture";
public string Skin => "Skin";
public string WeaponPart => "Weapon Part";
public string CallItem => "Call Item";
public string SkinPart => "Skin Part";
@@ -85,9 +87,11 @@ public class CommandTextEN
{
public NoticeTextEN Notice { get; } = new();
public HelpTextEN Help { get; } = new();
public AccountTextEN Account { get; } = new();
public GirlTextEN Girl { get; } = new();
public GiveAllTextEN GiveAll { get; } = new();
public DebugTextEN Debug { get; } = new();
public GameCommandTextEN Game { get; } = new();
}
#endregion
@@ -181,6 +185,21 @@ public class HelpTextEN
public string CommandAlias => "Command Alias";
}
public class AccountTextEN
{
public string Desc => "Manage account mappings for SDK logins";
public string Usage =>
"Usage: /account create <email> <uid>\n" +
"Usage: /account delete <email|uid>\n" +
"Usage: /account list";
public string Created => "Created account mapping: {0} -> UID {1}";
public string CreateFailed => "Failed to create account mapping: {0}";
public string Deleted => "Deleted account mapping: {0} -> UID {1}";
public string DeleteFailed => "Failed to delete account mapping: {0}";
public string DeleteOnline => "Cannot delete account while online: {0} -> UID {1}";
public string NotFound => "Account not found: {0}";
}
/// <summary>
/// path: Game.Command.Girl
/// </summary>
@@ -193,12 +212,14 @@ public class GirlTextEN
public string Usage =>
"Usage: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
"Usage: /girl level <guid/-1> <level>\n" +
"Usage: /girl neuronic <guid/-1> <level>";
"Usage: /girl neuronic <guid/-1> <level>\n" +
"Usage: /girl break <guid/-1> <level>";
public string NotFound => "Character not found!";
public string Added => "Granted {0} character(s) to player!";
public string UpdateLevel => "Set {1} character(s) to level {0}!";
public string UpdateNeuronicLevel => "Set {1} character(s) Neuronic to level {0}!";
public string UpdateBreakLevel => "Set {1} character(s) Manifestation to level {0}!";
}
/// <summary>
@@ -234,6 +255,14 @@ public class DebugTextEN
public string FileDisabled => "Personal debug file output disabled.";
}
public class GameCommandTextEN
{
public string Desc => "Launch the configured game with patch injection";
public string Usage => "Usage: /game [extra game args]";
public string Started => "Game launched. PID: {0}";
public string Failed => "Failed to launch game: {0}";
}
#endregion
#endregion

View File

@@ -19,6 +19,11 @@ public static class ConfigManager
//LoadHotfixData();
}
public static void SaveConfig()
{
SaveData(Config, ConfigFilePath);
}
private static void LoadConfigData()
{
var file = new FileInfo(ConfigFilePath);
@@ -43,9 +48,26 @@ public static class ConfigManager
Config = JsonConvert.DeserializeObject<ConfigContainer>(json)!;
}
Config.Loader.Arguments = NormalizeLoaderArguments(Config.Loader.Arguments);
SaveData(Config, ConfigFilePath);
}
private static string[] NormalizeLoaderArguments(string[]? arguments)
{
var result = new List<string>(arguments ?? []);
var userDataDirectory = Path.GetFullPath(Path.Combine(AppContext.BaseDirectory, "Client_User_Data"));
Directory.CreateDirectory(userDataDirectory);
var userDirArgument = $"-userdir={userDataDirectory}";
var existingIndex = result.FindIndex(x => x.StartsWith("-userdir=", StringComparison.OrdinalIgnoreCase));
if (existingIndex >= 0)
result[existingIndex] = userDirArgument;
else
result.Add(userDirArgument);
return result.ToArray();
}
private static void LoadHotfixData()
{
var file = new FileInfo(HotfixFilePath);

View File

@@ -0,0 +1,46 @@
using System.Net.Http.Headers;
namespace MikuSB.Util;
public static class PatchDownloadService
{
private static readonly Logger Logger = new("PatchDownloader");
private const string PatchRelativePath = @"Patch\MikuSB-Patch.dll";
private const string PatchDownloadUrl = "https://github.com/Kei-Luna/MikuSB-Patch/releases/download/MikuSB-Patch/MikuSB-Patch.dll";
private const int DownloadTimeoutSeconds = 60;
public static void EnsurePatchPresent()
{
var patchPath = Path.GetFullPath(Path.Combine(AppContext.BaseDirectory, PatchRelativePath));
if (File.Exists(patchPath))
return;
Directory.CreateDirectory(Path.GetDirectoryName(patchPath)!);
Logger.Warn($"Patch DLL not found. Downloading to {patchPath}.");
using var client = CreateHttpClient();
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(DownloadTimeoutSeconds));
using var response = client.GetAsync(PatchDownloadUrl, HttpCompletionOption.ResponseHeadersRead, cts.Token)
.GetAwaiter().GetResult();
response.EnsureSuccessStatusCode();
using var source = response.Content.ReadAsStreamAsync(cts.Token).GetAwaiter().GetResult();
using var destination = File.Create(patchPath);
source.CopyTo(destination);
Logger.Info("Patch DLL download completed.");
}
private static HttpClient CreateHttpClient()
{
var client = new HttpClient
{
Timeout = Timeout.InfiniteTimeSpan
};
client.DefaultRequestHeaders.UserAgent.Add(
new ProductInfoHeaderValue("MikuSB-PatchDownloader", BuildVersion.Current));
return client;
}
}

View File

@@ -38,5 +38,21 @@
"DebugMessage": true,
"DebugDetailMessage": true,
"DebugNoHandlerPacket": true
},
"Proxy": {
"Enabled": true,
"Port": 18888
},
"Loader": {
"GamePath": "",
"PatchPaths": [
"Patch\\MikuSB-Patch.dll"
],
"Arguments": [
"-FeatureLevelES31",
"-channelid=seasun",
"-NoSplash"
],
"SetAllProxy": true
}
}

View File

@@ -0,0 +1,97 @@
using MikuSB.Database;
using MikuSB.Database.Account;
using MikuSB.Enums.Player;
using MikuSB.Internationalization;
using MikuSB.GameServer.Server;
using System.Text;
namespace MikuSB.GameServer.Command.Commands;
[CommandInfo("account", "Game.Command.Account.Desc", "Game.Command.Account.Usage", [], [PermEnum.Admin, PermEnum.Support])]
public class CommandAccount : ICommands
{
[CommandMethod("create")]
public async ValueTask Create(CommandArg arg)
{
if (!await arg.CheckArgCnt(2))
return;
var email = arg.Args[0].Trim();
if (!int.TryParse(arg.Args[1], out var uid) || uid <= 0)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Notice.InvalidArguments"));
return;
}
try
{
var account = AccountData.CreateAccount(email, uid, "");
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.Created", account.Username, account.Uid.ToString()));
}
catch (InvalidOperationException ex)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.CreateFailed", ex.Message));
}
catch (ArgumentException ex)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.CreateFailed", ex.Message));
}
}
[CommandMethod("delete")]
public async ValueTask Delete(CommandArg arg)
{
if (!await arg.CheckArgCnt(1))
return;
var identifier = arg.Args[0].Trim();
var account = int.TryParse(identifier, out var uid) && uid > 0
? AccountData.GetAccountByUid(uid)
: AccountData.GetAccountByUserName(identifier);
if (account == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.NotFound", identifier));
return;
}
try
{
if (Listener.GetActiveConnection(account.Uid) != null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteOnline", account.Username,
account.Uid.ToString()));
return;
}
AccountData.DeleteAccount(account.Uid);
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.Deleted", account.Username,
account.Uid.ToString()));
}
catch (Exception ex)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteFailed", ex.Message));
}
}
[CommandMethod("list")]
public async ValueTask List(CommandArg arg)
{
var accounts = DatabaseHelper.GetAllInstance<AccountData>()?
.OrderBy(account => account.Uid)
.ToList();
if (accounts == null || accounts.Count == 0)
{
await arg.SendMsg("No accounts found.");
return;
}
var builder = new StringBuilder();
builder.AppendLine("Accounts:");
foreach (var account in accounts)
builder.AppendLine($"{account.Username} -> UID {account.Uid}");
await arg.SendMsg(builder.ToString().TrimEnd());
}
}

View File

@@ -0,0 +1,29 @@
using MikuSB.Enums.Player;
using MikuSB.Internationalization;
using MikuSB.Loader;
using MikuSB.Util;
namespace MikuSB.GameServer.Command.Commands;
[CommandInfo("game", "Game.Command.Game.Desc", "Game.Command.Game.Usage", [], [PermEnum.Admin, PermEnum.Support])]
public class CommandGame : ICommands
{
private static readonly Logger Logger = new("CommandManager");
[CommandDefault]
public async ValueTask Launch(CommandArg arg)
{
try
{
var pid = GameLaunchService.Launch(arg.Args.ToArray());
var message = I18NManager.Translate("Game.Command.Game.Started", pid.ToString());
Logger.Info(message);
await arg.SendMsg(message);
}
catch (Exception ex)
{
Logger.Error("Failed to launch game.", ex);
await arg.SendMsg(I18NManager.Translate("Game.Command.Game.Failed", ex.Message));
}
}
}

View File

@@ -129,4 +129,41 @@ public class CommandGirl : ICommands
level.ToString(),
girls.Count.ToString()));
}
[CommandMethod("break")]
public async ValueTask UpdateBreakLevel(CommandArg arg)
{
if (!await arg.CheckOnlineTarget()) return;
if (!await arg.CheckArgCnt(2)) return;
var guid = arg.GetInt(0);
var level = Math.Clamp(arg.GetInt(1), 0, 45);
var player = arg.Target!.Player!;
List<CharacterInfo> girls = [];
if (guid == -1)
{
foreach (var girl in player.CharacterManager.CharacterData.Characters)
{
girl.Break = (uint)level;
girls.Add(girl);
}
}
else
{
var girl = player.CharacterManager.GetCharacterByGUID((uint)guid);
if (girl == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.NotFound"));
return;
}
girl.Break = (uint)level;
girls.Add(girl);
}
if (girls.Count > 0) await player.SendPacket(new PacketNtfCallScript(girls));
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.UpdateBreakLevel",
level.ToString(),
girls.Count.ToString()));
}
}

View File

@@ -1,4 +1,5 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Enums.Item;
using MikuSB.Enums.Player;
@@ -42,6 +43,7 @@ public class CommandGiveAll : ICommands
weapons.Add(weapon);
}
if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Weapon"), weapons.Count.ToString()));
}
@@ -77,6 +79,7 @@ public class CommandGiveAll : ICommands
supportCards.Add(supportCard);
}
if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
}
@@ -111,6 +114,7 @@ public class CommandGiveAll : ICommands
weaponSkins.Add(weaponSkin);
}
if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString()));
}
@@ -147,6 +151,7 @@ public class CommandGiveAll : ICommands
profileItems.Add(profile);
}
if (profileItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(profileItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Profile"), profileItems.Count.ToString()));
}
@@ -183,6 +188,7 @@ public class CommandGiveAll : ICommands
skinPartItems.Add(skinPart);
}
if (skinPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinPartItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.SkinPart"), skinPartItems.Count.ToString()));
}
@@ -219,6 +225,7 @@ public class CommandGiveAll : ICommands
callItems.Add(callItem);
}
if (callItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(callItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.CallItem"), callItems.Count.ToString()));
}
@@ -255,7 +262,82 @@ public class CommandGiveAll : ICommands
weaponPartItems.Add(weaponPart);
}
if (weaponPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponPartItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.WeaponPart"), weaponPartItems.Count.ToString()));
}
[CommandMethod("skin")]
public async ValueTask GiveAllSkin(CommandArg arg)
{
if (!await arg.CheckOnlineTarget()) return;
if (await arg.GetOption('p') is not int particular) return;
if (await arg.GetOption('l') is not int level) return;
if (await arg.GetOption('g') is not int genre) return;
var detail = arg.GetInt(0);
var player = arg.Target!.Player!;
List<GameSkinInfo> skinItems = [];
if (detail == -1)
{
// add all
foreach (var config in GameData.CardSkinData.Values)
{
var skin = await player.InventoryManager!
.AddSkinItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
if (skin != null) skinItems.Add(skin);
}
}
else
{
var skin = await player.InventoryManager!.AddSkinItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
if (skin == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Skin")));
return;
}
skinItems.Add(skin);
}
if (skinItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Skin"), skinItems.Count.ToString()));
}
[CommandMethod("furniture")]
public async ValueTask GiveAllHouseFurniture(CommandArg arg)
{
if (!await arg.CheckOnlineTarget()) return;
if (await arg.GetOption('p') is not int particular) return;
if (await arg.GetOption('l') is not int level) return;
if (await arg.GetOption('g') is not int genre) return;
var detail = arg.GetInt(0);
var player = arg.Target!.Player!;
List<BaseGameItemInfo> furnitureItems = [];
if (detail == -1)
{
// add all
foreach (var config in GameData.DormGiftData.Values)
{
var furniture = await player.InventoryManager!
.AddHouseFurnitureItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
if (furniture != null) furnitureItems.Add(furniture);
}
}
else
{
var furniture = await player.InventoryManager!.AddHouseFurnitureItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
if (furniture == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Furniture")));
return;
}
furnitureItems.Add(furniture);
}
if (furnitureItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(furnitureItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Furniture"), furnitureItems.Count.ToString()));
}
}

View File

@@ -27,11 +27,11 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
Timestamp = Extensions.GetUnixSec()
};
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket: true);
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, true);
if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([character]));

View File

@@ -4,6 +4,7 @@ using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.GameServer.Game.Support;
using MikuSB.GameServer.Server.Packet.Send.Misc;
namespace MikuSB.GameServer.Game.Inventory;
@@ -135,7 +136,17 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
ItemType = genre,
ItemCount = 1,
Level = cardLevel,
AffixId = 0,
};
var affixCount = cardLevel >= spCard.MaxLevel ? spCard.TotalAffixCount : spCard.InitialAffixCount;
for (int i = 0; i < affixCount && i < spCard.AffixPool.Count; i++)
{
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(spCard.AffixPool[i]);
if (affixId == 0) continue;
SupportAffixStateService.SetAffix(info, i + 1, affixId, tier);
}
InventoryData.SupportCards[info.UniqueId] = info;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
@@ -333,4 +344,25 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return weaponPartInfo;
}
public async ValueTask<BaseGameItemInfo?> AddHouseFurnitureItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_HOUSE) return null;
var houseFurnitureData = GameData.DormGiftData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
if (houseFurnitureData == null) return null;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
var furnitureInfo = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
ItemType = genre,
ItemCount = 1
};
InventoryData.Items[furnitureInfo.UniqueId] = furnitureInfo;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([furnitureInfo]));
return furnitureInfo;
}
}

View File

@@ -1,4 +1,4 @@
using Google.Protobuf;
using Google.Protobuf;
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Account;
@@ -214,6 +214,10 @@ public class PlayerInstance(PlayerGameData data)
};
foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto());
foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto());
foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto());
foreach (var x in Data.Attrs)
{
uint gid = x.Gid;
@@ -230,6 +234,11 @@ public class PlayerInstance(PlayerGameData data)
proto.Attrs[ToShiftedAttrKey(gid, sid)] = val;
}
foreach (var x in Data.StrAttrs)
{
proto.StrAttrs[ToShiftedAttrKey(x.Gid, x.Sid)] = x.Val;
}
proto.ShowItems.AddRange(Data.ShowItems);
return proto;
@@ -251,6 +260,22 @@ public class PlayerInstance(PlayerGameData data)
Data.ShowItems[index - 1] = itemId;
}
public void SetStrAttr(uint gid, uint sid, string value)
{
var attr = Data.StrAttrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr == null)
{
attr = new PlayerStrAttr
{
Gid = gid,
Sid = sid
};
Data.StrAttrs.Add(attr);
}
attr.Val = value;
}
public uint ToPackedAttrKey(uint gid, uint sid)
{
if (gid == 0)
@@ -267,9 +292,10 @@ public class PlayerInstance(PlayerGameData data)
return (gid << 16) | sid;
}
public void BuildPlayerAttr()
public void BuildPlayerAttr(bool additional = false)
{
var bootstrapAttrs = BuildLobbyBootstrapAttrs();
var bootstrapAttrs = BuildLobbyBootstrapAttrs().ToList();
if (additional) bootstrapAttrs.AddRange(BuildGirlFurnitureAttrs());
var existingAttrs = Data.Attrs
.ToDictionary(x => (x.Gid, x.Sid));
var seenAttrs = new HashSet<(uint Gid, uint Sid)>();
@@ -299,6 +325,53 @@ public class PlayerInstance(PlayerGameData data)
}
}
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildGirlFurnitureAttrs()
{
const uint furnitureUnlockedValue = 153391689;
var groupFurnitureByArea = new Dictionary<uint, uint>();
foreach (var pos in GameData.HouseFurniturePosData.Values)
{
var areaId = pos.AreaId;
var groupId = pos.GroupId;
uint selectedIndex = 1;
var shift = (groupId - 1) * 3;
if (!groupFurnitureByArea.TryGetValue(areaId, out var packed)) packed = 0;
packed |= (selectedIndex << (int)shift);
groupFurnitureByArea[areaId] = packed;
}
for (uint girlId = 0; girlId <= 50; girlId++)
{
var baseSid = girlId * 50;
for (uint offset = 10; offset <= 19; offset++)
yield return (101, baseSid + offset, furnitureUnlockedValue);
if (groupFurnitureByArea.TryGetValue(girlId, out var groupValue))
yield return (101, baseSid + 20, groupValue);
}
// Massage room furniture
// 10010..10019
for (uint sid = 10010; sid <= 10019; sid++)
yield return (101, sid, furnitureUnlockedValue);
// Massage room group state
yield return (101, 10020, 1);
// Hot spring furniture
// 15001..15010
for (uint sid = 15001; sid <= 15010; sid++)
yield return (101, sid, furnitureUnlockedValue);
// Beach furniture
// 17101..17110
for (uint sid = 17101; sid <= 17110; sid++)
yield return (101, sid, furnitureUnlockedValue);
for (uint sid = 30000; sid < 31000; sid++)
yield return (101, sid, furnitureUnlockedValue);
}
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs()
{
// GuideLogic uses group 4. Value 999 is safely above every configured step count,
@@ -349,6 +422,14 @@ public class PlayerInstance(PlayerGameData data)
yield return (22, levelId, 1_700_000_000);
}
foreach (var guide in GameData.GuideData.Values)
{
yield return (4, guide.ID, 999);
}
for (uint favor = 0; favor <= 50; favor++)
yield return (101, favor * 50, 500);
// Main Scene 0 mean default scene
yield return (132, 1, 0);
}

View File

@@ -0,0 +1,50 @@
using MikuSB.Data;
namespace MikuSB.GameServer.Game.Support;
public static class SupportAffixService
{
public static (uint AffixId, uint Tier) GenerateRandomAffix(int poolId, IEnumerable<uint>? excludedAffixIds = null)
{
if (!GameData.SupportAffixPoolData.TryGetValue(poolId, out var pool))
return (0, 0);
var groups = pool.Groups.ToList();
if (groups.Count == 0)
return (0, 0);
var totalWeight = groups.Sum(x => x.Weight);
var roll = Random.Shared.Next(totalWeight);
var cumulative = 0;
var selectedAffixs = groups[0].Affixs;
foreach (var (affixIds, weight) in groups)
{
cumulative += weight;
if (roll < cumulative)
{
selectedAffixs = affixIds;
break;
}
}
if (selectedAffixs.Count == 0)
return (0, 0);
var excluded = excludedAffixIds?.ToHashSet() ?? [];
var candidates = selectedAffixs.Where(x => !excluded.Contains((uint)x)).ToList();
if (candidates.Count == 0)
candidates = selectedAffixs.ToList();
var affixId = candidates[Random.Shared.Next(candidates.Count)];
var tierCount = GameData.SupportAffixData.GetValueOrDefault(affixId)?.TierCount ?? 5;
var tier = (uint)(Random.Shared.Next(tierCount) + 1);
return ((uint)affixId, tier);
}
public static uint GenerateTier(uint affixId)
{
var tierCount = GameData.SupportAffixData.GetValueOrDefault((int)affixId)?.TierCount ?? 5;
return (uint)(Random.Shared.Next(tierCount) + 1);
}
}

View File

@@ -0,0 +1,70 @@
using MikuSB.Database.Inventory;
namespace MikuSB.GameServer.Game.Support;
public static class SupportAffixStateService
{
public const int PairSize = 2;
public const int MaxLogicalSlots = 5;
public const int ActiveThirdAffixSlot = 3;
public const int PendingMaxAffixSlot = 4;
public const int PendingInitialAffixSlot = 5;
public static void EnsureCapacity(GameSupportCardInfo card, int logicalSlot = MaxLogicalSlots)
{
var minCount = Math.Clamp(logicalSlot, 1, MaxLogicalSlots) * PairSize;
while (card.Affixs.Count < minCount)
card.Affixs.Add(0);
}
public static (uint AffixId, uint Tier) GetAffix(GameSupportCardInfo card, int logicalSlot)
{
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
return (0, 0);
var index = (logicalSlot - 1) * PairSize;
if (card.Affixs.Count <= index + 1)
return (0, 0);
return (card.Affixs[index], card.Affixs[index + 1]);
}
public static bool HasAffix(GameSupportCardInfo card, int logicalSlot)
{
var (affixId, tier) = GetAffix(card, logicalSlot);
return affixId > 0 && tier > 0;
}
public static void SetAffix(GameSupportCardInfo card, int logicalSlot, uint affixId, uint tier)
{
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
return;
EnsureCapacity(card, logicalSlot);
var index = (logicalSlot - 1) * PairSize;
card.Affixs[index] = affixId;
card.Affixs[index + 1] = tier;
}
public static void ClearAffix(GameSupportCardInfo card, int logicalSlot)
{
SetAffix(card, logicalSlot, 0, 0);
}
public static void CopyAffix(GameSupportCardInfo card, int fromSlot, int toSlot)
{
var (affixId, tier) = GetAffix(card, fromSlot);
SetAffix(card, toSlot, affixId, tier);
}
public static uint GetVisibleInitialAffixIndex(GameSupportCardInfo card)
{
return HasAffix(card, PendingInitialAffixSlot) ? card.AffixId : 0;
}
public static void NormalizePendingState(GameSupportCardInfo card)
{
if (!HasAffix(card, PendingInitialAffixSlot))
card.AffixId = 0;
}
}

View File

@@ -20,6 +20,7 @@
<ItemGroup>
<ProjectReference Include="..\Common\Common.csproj" />
<ProjectReference Include="..\MikuSB.Loader\MikuSB.Loader.csproj" />
<ProjectReference Include="..\TcpSharp\TcpSharp.csproj" />
<ProjectReference Include="..\Proto\Proto.csproj" />
</ItemGroup>

View File

@@ -0,0 +1,296 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
[CallGSApi("GirlCard_UpdateLevel")]
public class GirlCard_UpdateLevel : ICallGSHandler
{
private const uint CashGroupId = 1;
private const uint SilverMoneyType = 3;
private const uint SilverSid = SilverMoneyType * 2 + 1;
private const uint RoleMaxLevel = 80;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<GirlCardUpdateLevelParam>(param);
if (req == null || req.Id == 0 || req.Materials == null || req.Materials.Count == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var card = player.CharacterManager.GetCharacterByGUID((uint)req.Id);
if (card == null)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var cardTemplate = GameData.CardData.Values.FirstOrDefault(x =>
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == card.TemplateId);
if (cardTemplate == null)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var levelCap = GetCardLevelCap(player.Data.Level, cardTemplate.LevelLimitID);
if (levelCap == 0)
{
levelCap = card.Level;
}
if (card.Level >= RoleMaxLevel)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.card_max_level\"}");
return;
}
var requestedMaterials = new Dictionary<uint, uint>();
foreach (var row in req.Materials)
{
if (row == null || row.Id == 0 || row.Num == 0)
continue;
requestedMaterials[(uint)row.Id] = requestedMaterials.GetValueOrDefault((uint)row.Id) + row.Num;
}
if (requestedMaterials.Count == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
ulong totalExp = 0;
ulong totalSilverCost = 0;
foreach (var (itemId, count) in requestedMaterials)
{
var item = player.InventoryManager.GetNormalItem(itemId);
if (item == null || item.ItemCount < count)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
if (!GameData.SuppliesData.TryGetValue((uint)item.TemplateId, out var supplies) || supplies.ProvideExp == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
totalExp += (ulong)supplies.ProvideExp * count;
totalSilverCost += (ulong)supplies.ConsumeGold * count;
}
var silverAttr = GetOrCreateAttr(player.Data, CashGroupId, SilverSid);
if ((ulong)silverAttr.Val < totalSilverCost)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
var syncItems = new List<Item>();
foreach (var (itemId, count) in requestedMaterials)
{
var item = player.InventoryManager.GetNormalItem(itemId)!;
item.ItemCount -= count;
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
syncItems.Add(BuildRemovedProto(item));
}
else
{
syncItems.Add(item.ToProto());
}
}
silverAttr.Val -= checked((uint)totalSilverCost);
var (newLevel, newExp) = ApplyCardExp(card.Level, card.Exp, totalExp, levelCap);
card.Level = newLevel;
card.Exp = checked((int)newExp);
syncItems.Add(card.ToProto());
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.Items.AddRange(syncItems);
sync.Custom[player.ToPackedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
sync.Custom[player.ToShiftedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "null", sync);
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid,
Val = 0
};
data.Attrs.Add(attr);
return attr;
}
private static Item BuildRemovedProto(BaseGameItemInfo item)
{
var proto = item.ToProto();
proto.Count = 0;
return proto;
}
private static uint GetCardLevelCap(uint playerLevel, int levelLimitId)
{
var limits = LoadCardLevelLimit(levelLimitId);
if (limits.Count == 0)
return 0;
uint nearestAccountLevel = 0;
uint nearestCardLevel = 0;
foreach (var (accountLevel, cardLevel) in limits)
{
if (accountLevel < playerLevel)
{
nearestAccountLevel = accountLevel;
nearestCardLevel = cardLevel;
continue;
}
if (accountLevel == playerLevel)
return Math.Min(cardLevel, RoleMaxLevel);
var distance = accountLevel - nearestAccountLevel;
if (distance == 0)
return Math.Min(cardLevel, RoleMaxLevel);
var percent = (playerLevel - nearestAccountLevel) / (double)distance;
var interpolated = (uint)Math.Floor(nearestCardLevel + ((cardLevel - nearestCardLevel) * percent));
return Math.Min(interpolated, RoleMaxLevel);
}
return Math.Min(nearestCardLevel, RoleMaxLevel);
}
private static List<(uint AccountLevel, uint CardLevel)> LoadCardLevelLimit(int levelLimitId)
{
var path = Path.Combine(
AppContext.BaseDirectory,
"Resources",
"item",
"level_limit.json");
if (!File.Exists(path))
return [];
using var doc = JsonDocument.Parse(File.ReadAllText(path));
var result = new List<(uint AccountLevel, uint CardLevel)>();
foreach (var row in doc.RootElement.EnumerateArray())
{
if (!row.TryGetProperty("ID", out var idProp) || idProp.GetInt32() != levelLimitId)
continue;
if (!row.TryGetProperty("Type", out var typeProp) || typeProp.GetInt32() != 1)
continue;
if (!row.TryGetProperty("Limit", out var limitProp) || limitProp.ValueKind != JsonValueKind.Object)
continue;
foreach (var property in limitProp.EnumerateObject())
{
if (!uint.TryParse(property.Name, out var accountLevel))
continue;
uint cardLevel;
if (property.Value.ValueKind == JsonValueKind.Number)
{
cardLevel = property.Value.GetUInt32();
}
else if (property.Value.ValueKind == JsonValueKind.String &&
uint.TryParse(property.Value.GetString(), out var parsed))
{
cardLevel = parsed;
}
else
{
continue;
}
result.Add((accountLevel, cardLevel));
}
break;
}
result.Sort((a, b) => a.AccountLevel.CompareTo(b.AccountLevel));
return result;
}
private static (uint Level, ulong Exp) ApplyCardExp(uint level, int currentExp, ulong addedExp, uint levelCap)
{
var destLevel = level == 0 ? 1u : level;
var destExp = (ulong)Math.Max(0, currentExp) + addedExp;
if (levelCap > 0 && destLevel >= levelCap)
return (destLevel, destExp);
while (destLevel < RoleMaxLevel)
{
var needExp = GetCardNeedExp(destLevel);
if (needExp == 0 || destExp < needExp)
break;
destExp -= needExp;
destLevel++;
if (levelCap > 0 && destLevel >= levelCap)
return (levelCap, destExp);
}
return (destLevel, destExp);
}
private static uint GetCardNeedExp(uint currentLevel)
{
if (GameData.UpgradeExpData.TryGetValue((int)currentLevel, out var row))
return row.CardNeedExp;
return 0;
}
}
internal sealed class GirlCardUpdateLevelParam
{
[JsonPropertyName("Id")]
public int Id { get; set; }
[JsonPropertyName("tbMaterials")]
public List<GirlCardLevelMaterial> Materials { get; set; } = [];
}
internal sealed class GirlCardLevelMaterial
{
[JsonPropertyName("Id")]
public int Id { get; set; }
[JsonPropertyName("Num")]
public uint Num { get; set; }
}

View File

@@ -3,39 +3,26 @@ using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
// ArcadeGameEnterMainUI
// Returns all girl IDs (1-25) as unlocked, and syncs TeachMode + EndlessMode attrs.
[HouseFunc("ArcadeGameEnterMainUI")]
public class ArcadeGameEnterMainUI : IHouseFuncHandler
{
private const uint ArcadeGid = 101;
private const uint EndlessModeStateSid = 18000 + 5;
private const uint TeachModeConditionSid = 18000 + 36 + 8;
private static readonly int[] ArcadeUnlockedGirlList = [1, 5, 13, 23, 10];
public async Task Handle(Connection connection, string param)
{
var girlList = new JsonArray();
for (int i = 1; i <= 25; i++) girlList.Add(i);
var unlockGirls = new JsonArray();
foreach (var girlId in ArcadeUnlockedGirlList)
unlockGirls.Add(girlId);
var rsp = new JsonObject
{
["FuncName"] = "ArcadeGameEnterMainUI",
["tbUnlockGirlList"] = girlList
["tbUnlockGirlList"] = unlockGirls,
["FuncName"] = "ArcadeGameEnterMainUI"
};
var player = connection.Player!;
var sync = new NtfSyncPlayer();
sync.Custom[player.ToPackedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
const uint endlessAllUnlocked = 0x3FFFFFE;
sync.Custom[player.ToPackedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString(), sync);
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
}
}
// ArcadeGameEnter — returns a random seed for level generation.
[HouseFunc("ArcadeGameEnter")]
public class ArcadeGameEnter : IHouseFuncHandler
{
@@ -48,50 +35,203 @@ public class ArcadeGameEnter : IHouseFuncHandler
["FuncName"] = "ArcadeGameEnter",
["nSeed"] = Random.Next(1, 1_000_000_000)
};
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
}
}
// ArcadeGameSettlement — acknowledges round end; nAddExp=0 on private server.
[HouseFunc("ArcadeGameSettlement")]
public class ArcadeGameSettlement : IHouseFuncHandler
{
private const uint HouseArcadeInfoStart = 18000;
private const uint ArcadeAttrExpOffset = 2;
private const uint ArcadeAttrEndlessScoreOffset = 4;
private const uint ArcadeAttrGirlEndlessModeStateOffset = 5;
private const uint ArcadeAttrGirlNormalModeStateOffset = 10;
private const uint ArcadeAttrGirlNormalModeStateEndOffset = 35;
private const uint ArcadeAttrConditionValStartOffset = 36;
private const uint ArcadeAttrConditionValEndOffset = 55;
private const uint ArcadeAttrPropUseStartOffset = 56;
private const uint ArcadeAttrPropUseEndOffset = 250;
private const int ArcadeGameModeNormal = 1;
private const int ArcadeGameModeEndless = 2;
public async Task Handle(Connection connection, string param)
{
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameSettlement", ["nAddExp"] = 0 };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
var root = HouseJson.ParseObject(param);
if (root == null) return;
var player = connection.Player!;
var sync = new NtfSyncPlayer();
var modeType = HouseJson.NumField(root, "nModeType");
var finishRound = Math.Max(0, HouseJson.NumField(root, "nFinishRound"));
var maxScore = Math.Max(0, HouseJson.NumField(root, "nMaxScore"));
if (root["tbConditionVal"] is JsonArray conditions)
{
foreach (var conditionNode in conditions)
{
if (conditionNode is not JsonArray condition || condition.Count < 2) continue;
var id = HouseJson.ToInt(condition[0]);
var value = Math.Max(0, HouseJson.ToInt(condition[1]));
if (id < 0) continue;
var sid = HouseArcadeInfoStart + ArcadeAttrConditionValStartOffset + (uint)id;
if (sid > HouseArcadeInfoStart + ArcadeAttrConditionValEndOffset) continue;
var prev = HouseAttr.Read(player, sid);
if ((uint)value > prev)
await HouseAttr.SetAsync(connection, sid, (uint)value, sync);
}
}
if (root["tbPropUse"] is JsonArray propUses)
{
var slotStart = HouseArcadeInfoStart + ArcadeAttrPropUseStartOffset;
var slotEnd = HouseArcadeInfoStart + ArcadeAttrPropUseEndOffset;
var slotState = new Dictionary<uint, ArcadePropUseSlot>();
var emptySlots = new Queue<uint>();
for (uint sid = slotStart; sid <= slotEnd; sid++)
{
var value = HouseAttr.Read(player, sid);
if (value == 0)
{
emptySlots.Enqueue(sid);
continue;
}
slotState[sid] = new ArcadePropUseSlot
{
Type = (byte)(value & 0xff),
Id = (byte)((value >> 8) & 0xff),
Count = (ushort)((value >> 16) & 0xffff)
};
}
foreach (var propUseNode in propUses)
{
if (propUseNode is not JsonArray propUse || propUse.Count < 3) continue;
var type = HouseJson.ToInt(propUse[0]) & 0xff;
var id = HouseJson.ToInt(propUse[1]) & 0xff;
var count = HouseJson.ToInt(propUse[2]);
if (count <= 0) continue;
uint? foundSid = null;
foreach (var (sid, slot) in slotState)
{
if (slot.Type == type && slot.Id == id)
{
foundSid = sid;
break;
}
}
if (foundSid != null)
{
var slot = slotState[foundSid.Value];
slot.Count = (ushort)Math.Min(0xffff, slot.Count + count);
slotState[foundSid.Value] = slot;
await HouseAttr.SetAsync(connection, foundSid.Value, HouseAttr.PackArcadePropUse(slot.Type, slot.Id, slot.Count), sync);
}
else if (emptySlots.Count > 0)
{
var sid = emptySlots.Dequeue();
var packedCount = (ushort)Math.Min(0xffff, count);
slotState[sid] = new ArcadePropUseSlot { Type = type, Id = id, Count = packedCount };
await HouseAttr.SetAsync(connection, sid, HouseAttr.PackArcadePropUse(type, id, packedCount), sync);
}
}
}
var girlList = root["tbGirlDataList"] as JsonArray;
var nAddExp = 0;
if (modeType == ArcadeGameModeNormal)
{
if (girlList != null)
{
foreach (var girlNode in girlList)
{
var girlId = HouseJson.ToInt(girlNode);
if (girlId <= 0) continue;
var sid = HouseArcadeInfoStart + ArcadeAttrGirlNormalModeStateOffset + (uint)girlId;
if (sid > HouseArcadeInfoStart + ArcadeAttrGirlNormalModeStateEndOffset) continue;
var prev = HouseAttr.Read(player, sid);
await HouseAttr.SetAsync(connection, sid, prev + (uint)finishRound, sync);
}
}
nAddExp = finishRound * 10;
}
else if (modeType == ArcadeGameModeEndless)
{
var scoreSid = HouseArcadeInfoStart + ArcadeAttrEndlessScoreOffset;
var prevScore = HouseAttr.Read(player, scoreSid);
if ((uint)maxScore > prevScore)
await HouseAttr.SetAsync(connection, scoreSid, (uint)maxScore, sync);
var bitsSid = HouseArcadeInfoStart + ArcadeAttrGirlEndlessModeStateOffset;
var bits = HouseAttr.Read(player, bitsSid);
var originalBits = bits;
if (girlList != null)
{
foreach (var girlNode in girlList)
{
var girlId = HouseJson.ToInt(girlNode);
if (girlId is > 0 and < 31)
bits |= 1u << girlId;
}
}
if (bits != originalBits)
await HouseAttr.SetAsync(connection, bitsSid, bits, sync);
nAddExp = maxScore / 10;
}
if (nAddExp > 0)
{
var expSid = HouseArcadeInfoStart + ArcadeAttrExpOffset;
var prevExp = HouseAttr.Read(player, expSid);
await HouseAttr.SetAsync(connection, expSid, prevExp + (uint)nAddExp, sync);
}
var rsp = new JsonObject
{
["nAddExp"] = nAddExp,
["FuncName"] = "ArcadeGameSettlement"
};
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
}
private struct ArcadePropUseSlot
{
public int Type { get; set; }
public int Id { get; set; }
public ushort Count { get; set; }
}
}
// ArcadeGameLogSettlement — acknowledges log upload (no client data required).
[HouseFunc("ArcadeGameLogSettlement")]
public class ArcadeGameLogSettlement : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameLogSettlement" };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
}
}
// ArcadeGameGetLevelReward — UI refresh only on client side.
[HouseFunc("ArcadeGameGetLevelReward")]
public class ArcadeGameGetLevelReward : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameGetLevelReward" };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
}
}
// ArcadeGameGetAchReward — UI refresh only on client side.
[HouseFunc("ArcadeGameGetAchReward")]
public class ArcadeGameGetAchReward : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameGetAchReward" };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
}
}

View File

@@ -0,0 +1,119 @@
using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
[HouseFunc("GirlRegister")]
public class GirlRegister : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var girlId = HouseJson.NumField(root, "GirlId");
var floorId = HouseJson.NumField(root, "FloorId");
var sync = new NtfSyncPlayer();
if (girlId > 0)
{
var bedroomSid = HouseAttr.GetNextBedroomSid(connection.Player!, (uint)floorId);
await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid(girlId), HouseAttr.BedroomRegisteredNoRoom, sync);
if (bedroomSid != 0) await HouseAttr.SetAsync(connection, bedroomSid, (uint)girlId, sync);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
[HouseFunc("SetBedroomGirlId")]
public class SetBedroomGirlId : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var bedroomId = HouseJson.NumField(root, "BedroomId");
var girlId = HouseJson.NumField(root, "GirlId");
var sync = new NtfSyncPlayer();
if (bedroomId > 0 && girlId > 0)
await HouseAttr.MoveGirlIntoRoomAsync(connection, girlId, bedroomId, sync);
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
[HouseFunc("GirlRoomChange")]
public class GirlRoomChange : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var girlId = HouseJson.NumField(root, "GirlId");
var roomId = HouseJson.NumField(root, "RoomId");
var oldRoomId = girlId > 0 ? (int)HouseAttr.Read(connection.Player!, HouseAttr.GirlRoomNumSid(girlId)) : 0;
var sync = new NtfSyncPlayer();
if (girlId > 0 && roomId > 0)
await HouseAttr.MoveGirlIntoRoomAsync(connection, girlId, roomId, sync);
var rsp = new JsonObject
{
["FuncName"] = "GirlRoomChangeSuccess",
["GirlId"] = girlId,
["OldRoomId"] = oldRoomId,
["NewRoomId"] = roomId
};
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
}
}
[HouseFunc("GirlLeaveRoom")]
public class GirlLeaveRoom : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var bedroomId = HouseJson.NumField(root, "BedroomId");
var girlId = HouseJson.NumField(root, "GirlId");
var sync = new NtfSyncPlayer();
if (bedroomId > 0 && girlId > 0)
{
await HouseAttr.SetAsync(connection, HouseAttr.BedroomSlotSid(bedroomId), 0, sync);
await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid(girlId), HouseAttr.BedroomRegisteredNoRoom, sync);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
[HouseFunc("ExchangeRoomGirl")]
public class ExchangeRoomGirl : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var roomId1 = HouseJson.NumField(root, "RoomId1");
var roomId2 = HouseJson.NumField(root, "RoomId2");
var sync = new NtfSyncPlayer();
if (roomId1 > 0 && roomId2 > 0 && roomId1 != roomId2)
{
var slot1 = HouseAttr.BedroomSlotSid(roomId1);
var slot2 = HouseAttr.BedroomSlotSid(roomId2);
var girl1 = HouseAttr.Read(connection.Player!, slot1);
var girl2 = HouseAttr.Read(connection.Player!, slot2);
await HouseAttr.SetAsync(connection, slot1, girl2, sync);
await HouseAttr.SetAsync(connection, slot2, girl1, sync);
if (girl1 > 0) await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid((int)girl1), (uint)roomId2, sync);
if (girl2 > 0) await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid((int)girl2), (uint)roomId1, sync);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}

View File

@@ -0,0 +1,29 @@
using MikuSB.Proto;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
[HouseFunc("SetGroupFurIndex")]
public class SetGroupFurIndex : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var areaId = HouseJson.NumField(root, "AreaId");
var groupId = HouseJson.NumField(root, "GroupId");
var index = HouseJson.NumField(root, "Index");
var sync = new NtfSyncPlayer();
if (areaId > 0 && groupId is >= 1 and <= 10)
{
var sid = (uint)(areaId * 50 + 20);
var prev = HouseAttr.Read(connection.Player!, sid);
var shift = (groupId - 1) * 3;
var mask = ~(0b111u << shift);
var next = (prev & mask) | (((uint)index & 0b111u) << shift);
await HouseAttr.SetAsync(connection, sid, next, sync, sendImmediate: true);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}

View File

@@ -0,0 +1,60 @@
using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
[HouseFunc("SetPlayerRingInfo")]
public class SetPlayerRingInfo : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var ringId = HouseJson.NumField(root, "RingId");
var ringPos = HouseJson.NumField(root, "RingPos");
var ringOffset = HouseJson.NumField(root, "RingOffset");
var sync = new NtfSyncPlayer();
if (ringPos is >= 1 and <= 10 && ringOffset is >= 0 and <= 2)
{
var sid = HouseAttr.PlayerRingInfoSidBase + (uint)ringPos;
var prev = HouseAttr.Read(connection.Player!, sid);
var shift = ringOffset * 10;
var mask = ~(0x3ffu << shift);
var next = (prev & mask) | (((uint)ringId & 0x3ffu) << shift);
await HouseAttr.SetAsync(connection, sid, next, sync, deleteIfZero: true, sendImmediate: true);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
[HouseFunc("ReadGirlLoveStory")]
public class ReadGirlLoveStory : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var girlId = HouseJson.NumField(root, "GirlId");
var index = HouseJson.NumField(root, "Index");
var sync = new NtfSyncPlayer();
if (girlId > 0 && index is >= 0 and <= 30)
{
var sid = (uint)(girlId * 50 + 2);
var prev = HouseAttr.Read(connection.Player!, sid);
var next = prev | (1u << index);
await HouseAttr.SetAsync(connection, sid, next, sync, sendImmediate: true);
}
var rsp = new JsonObject
{
["GirlId"] = girlId,
["Index"] = index,
["tbReward"] = new JsonArray(),
["FuncName"] = "ReadGirlLoveStorySuccess"
};
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
}
}

View File

@@ -0,0 +1,90 @@
using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
[HouseFunc("UnLockWaterGunGameItem")]
public class UnLockWaterGunGameItem : IHouseFuncHandler
{
private const uint HouseHotSpringInfoStart = 15000;
private const uint WaterGunItemCollectBegin = 17;
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var sync = new NtfSyncPlayer();
if (root["tbItem"] is JsonArray items)
{
var touched = new Dictionary<uint, uint>();
foreach (var node in items)
{
var itemId = HouseJson.ToInt(node);
if (itemId is < 0 or > 60) continue;
var offset = itemId / 30;
var bit = itemId % 30;
var sid = HouseHotSpringInfoStart + WaterGunItemCollectBegin + (uint)offset;
var cur = touched.TryGetValue(sid, out var existing)
? existing
: HouseAttr.Read(connection.Player!, sid);
touched[sid] = cur | (1u << bit);
}
foreach (var (sid, value) in touched)
await HouseAttr.SetAsync(connection, sid, value, sync);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
[HouseFunc("RouletteEnd")]
public class RouletteEnd : IHouseFuncHandler
{
private const uint HouseHotSpringInfoStart = 15000;
private const uint MaxRoundsInWaterGun = 16;
private const uint HasCompleteGameGuide = 19;
private const uint HotSpringGirlInfoStart = 15100;
private const uint HotSpringGirlAttrCount = 10;
private const uint HotSpringGirlHasCompleteStory = 1;
private const int RoulettePlayModePlot = 1;
private const int RoulettePlayModeEndless = 2;
private const int RouletteEndReasonSuccess = 0;
private const int RouletteTutorialGirlId = 5;
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var modeType = HouseJson.NumField(root, "ModeType");
var girlId = HouseJson.NumField(root, "GirlId");
var isSuccess = HouseJson.NumField(root, "IsSuccess");
var rounds = HouseJson.NumField(root, "Rounds");
var sync = new NtfSyncPlayer();
if (isSuccess == RouletteEndReasonSuccess)
{
if (modeType == RoulettePlayModePlot && girlId > 0)
{
await HouseAttr.SetAsync(
connection,
HotSpringGirlInfoStart + (uint)(girlId * (int)HotSpringGirlAttrCount) + HotSpringGirlHasCompleteStory,
1,
sync);
if (girlId == RouletteTutorialGirlId)
await HouseAttr.SetAsync(connection, HouseHotSpringInfoStart + HasCompleteGameGuide, 1, sync);
}
else if (modeType == RoulettePlayModeEndless && rounds > 0)
{
var sid = HouseHotSpringInfoStart + MaxRoundsInWaterGun;
var prev = HouseAttr.Read(connection.Player!, sid);
if ((uint)rounds > prev)
await HouseAttr.SetAsync(connection, sid, (uint)rounds, sync);
}
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}

View File

@@ -1,6 +1,5 @@
using System.Text.Json;
using MikuSB.Proto;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
@@ -9,14 +8,26 @@ public class ChangeNpcSuit : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var req = JsonSerializer.Deserialize<NpcSuitParam>(param);
var root = HouseJson.ParseObject(param);
if (root == null) return;
var npcId = HouseJson.NumField(root, "NpcId");
var suitId = HouseJson.NumField(root, "SuitId");
var sync = new NtfSyncPlayer();
await HouseAttr.SetAsync(connection, (uint)(npcId * 50 + 7), (uint)Math.Max(0, suitId), sync, sendImmediate: true);
var rsp = new JsonObject
{
["FuncName"] = "ChangeNpcSuitSuccess",
["NpcId"] = req?.NpcId ?? 0,
["SuitId"] = req?.SuitId ?? 0
["NpcId"] = npcId,
["SuitId"] = suitId,
["npcSuit"] = new JsonObject
{
["NpcId"] = npcId,
["SuitId"] = suitId
},
["FuncName"] = "ChangeNpcSuitSuccess"
};
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
}
}
@@ -25,14 +36,45 @@ public class ChangeNpcSuitByAreaId : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var req = JsonSerializer.Deserialize<NpcSuitParam>(param);
var rsp = new JsonObject
var root = HouseJson.ParseObject(param);
if (root == null) return;
var npcId = HouseJson.NumField(root, "NpcId");
var areaId = HouseJson.NumField(root, "AreaId");
var suitId = HouseJson.NumField(root, "SuitId");
var sync = new NtfSyncPlayer();
if (npcId > 0 && areaId > 0)
{
["FuncName"] = "ChangeNpcSuitByAreaIdRsp",
["NpcId"] = req?.NpcId ?? 0,
["SuitId"] = req?.SuitId ?? 0
};
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
uint[] slotSids = Enumerable.Range(24, 6).Select(i => (uint)(npcId * 50 + i)).ToArray();
uint? chosenSid = null;
foreach (var sid in slotSids)
{
if ((HouseAttr.Read(connection.Player!, sid) & 0xffffu) == (uint)areaId)
{
chosenSid = sid;
break;
}
}
if (chosenSid == null)
{
foreach (var sid in slotSids)
{
if (HouseAttr.Read(connection.Player!, sid) == 0)
{
chosenSid = sid;
break;
}
}
}
chosenSid ??= slotSids[0];
var packed = (((uint)suitId & 0xffffu) << 16) | ((uint)areaId & 0xffffu);
await HouseAttr.SetAsync(connection, chosenSid.Value, packed, sync, sendImmediate: true);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
@@ -41,19 +83,15 @@ public class ChangeGirlBeachSuitId : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var req = JsonSerializer.Deserialize<NpcSuitParam>(param);
var rsp = new JsonObject
{
["FuncName"] = "ChangeGirlBeachSuitIdSuccess",
["NpcId"] = req?.NpcId ?? 0,
["SuitId"] = req?.SuitId ?? 0
};
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
var root = HouseJson.ParseObject(param);
if (root == null) return;
var npcId = HouseJson.NumField(root, "NpcId");
var suitId = HouseJson.NumField(root, "SuitId");
var sync = new NtfSyncPlayer();
if (npcId > 0)
await HouseAttr.SetAsync(connection, (uint)(npcId * 50 + 8), (uint)Math.Max(0, suitId), sync, sendImmediate: true);
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
internal sealed class NpcSuitParam
{
[JsonPropertyName("NpcId")] public int NpcId { get; set; }
[JsonPropertyName("SuitId")] public int SuitId { get; set; }
}

View File

@@ -0,0 +1,200 @@
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
internal static class HouseRequestScript
{
internal static readonly Dictionary<string, string> FuncNameMap = new()
{
["ChangeGirlBeachSuitId"] = "ChangeGirlBeachSuitIdSuccess",
["ChangeNpcSuitByAreaId"] = "ChangeNpcSuitByAreaIdRsp",
["SetGroupFurIndex"] = "SetGroupFurSuccess",
["RouletteEnd"] = "RouletteEndRsp",
["UnLockWaterGunGameItem"] = "UnLockWaterGunGameItemRsp",
["ChangeNpcSuit"] = "ChangeNpcSuitSuccess",
["GiveGiftToArea"] = "GiveGiftToAreaSuccess",
["BuyRefreshMapTimes"] = "BuyRefreshMapTimesSuccess",
["CompleteHousePuzzleTask"] = "CompleteHousePuzzleTaskSuccess",
["CompleteStarWishTask"] = "CompleteStarWishTaskSuccess",
["SetPlayerRingInfo"] = "SetPlayerRingInfoSuccess",
["ReadGirlLoveStory"] = "ReadGirlLoveStorySuccess",
["GirlRoomChange"] = "GirlRoomChangeSuccess",
["GirlRegister"] = "GirlRegisterSuccess"
};
internal static string Synthesize(JsonObject request)
{
var funcName = request["FuncName"]?.GetValue<string>();
var response = CreateSuccessObject();
foreach (var (key, value) in request)
{
if (key is "FuncName" or "tblog")
continue;
response[key] = value?.DeepClone();
}
if (!string.IsNullOrEmpty(funcName))
response["FuncName"] = FuncNameMap.TryGetValue(funcName, out var renamed) ? renamed : funcName;
return response.ToJsonString();
}
internal static string Success(JsonObject? extra = null) => CreateSuccessObject(extra).ToJsonString();
internal static JsonObject CreateSuccessObject(JsonObject? extra = null)
{
var response = new JsonObject
{
["bSuccess"] = true,
["nResult"] = 0
};
if (extra != null)
{
foreach (var (key, value) in extra)
response[key] = value?.DeepClone();
}
return response;
}
}
internal static class HouseJson
{
internal static JsonObject? ParseObject(string json)
{
try
{
return JsonNode.Parse(json) as JsonObject;
}
catch
{
return null;
}
}
internal static int NumField(JsonObject? obj, string name) => ToInt(obj?[name]);
internal static int ToInt(JsonNode? node)
{
if (node == null) return 0;
try
{
if (node is JsonValue value)
{
if (value.TryGetValue<int>(out var i)) return i;
if (value.TryGetValue<uint>(out var u)) return unchecked((int)u);
if (value.TryGetValue<long>(out var l)) return unchecked((int)l);
if (value.TryGetValue<string>(out var s) && int.TryParse(s, out var parsed)) return parsed;
}
}
catch
{
}
return 0;
}
}
internal static class HouseAttr
{
internal const uint Gid = 101;
internal const uint BedroomStartSid = 2550;
internal const uint BedroomRegisteredNoRoom = 100;
internal const uint PlayerRingInfoSidBase = 3174;
internal const uint BedroomPerFloor = 8;
internal static uint Read(PlayerInstance player, uint sid)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == Gid && x.Sid == sid);
return attr?.Val ?? 0;
}
internal static async Task SetAsync(
Connection connection,
uint sid,
uint value,
NtfSyncPlayer sync,
bool deleteIfZero = false,
bool sendImmediate = false)
{
var player = connection.Player!;
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == Gid && x.Sid == sid);
if (value == 0 && deleteIfZero)
{
if (attr != null)
player.Data.Attrs.Remove(attr);
}
else
{
if (attr == null)
{
attr = new PlayerAttr { Gid = Gid, Sid = sid };
player.Data.Attrs.Add(attr);
}
attr.Val = value;
}
sync.Custom[player.ToPackedAttrKey(Gid, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(Gid, sid)] = value;
if (sendImmediate)
await player.SendPacket(CmdIds.NtfSetAttr, new NtfSetAttr { Gid = Gid, Sid = sid, Val = value });
}
internal static uint BedroomSlotSid(int roomId) => BedroomStartSid + (uint)roomId;
internal static uint GirlRoomNumSid(int girlId) => (uint)(girlId * 50 + 1);
internal static async Task MoveGirlIntoRoomAsync(Connection connection, int girlId, int roomId, NtfSyncPlayer sync)
{
var player = connection.Player!;
var oldRoom = (int)Read(player, GirlRoomNumSid(girlId));
var targetSlotSid = BedroomSlotSid(roomId);
var oldSlotSid = oldRoom is >= 1 and < 100 ? BedroomSlotSid(oldRoom) : 0;
var occupant = Read(player, targetSlotSid);
await SetAsync(connection, targetSlotSid, (uint)girlId, sync);
await SetAsync(connection, GirlRoomNumSid(girlId), (uint)roomId, sync);
if (oldRoom is >= 1 and < 100 && oldRoom != roomId)
await SetAsync(connection, oldSlotSid, 0, sync);
if (occupant > 0 && occupant != (uint)girlId)
{
if (oldRoom is >= 1 and < 100 && oldRoom != roomId)
{
await SetAsync(connection, oldSlotSid, occupant, sync);
await SetAsync(connection, GirlRoomNumSid((int)occupant), (uint)oldRoom, sync);
}
else
{
await SetAsync(connection, GirlRoomNumSid((int)occupant), BedroomRegisteredNoRoom, sync);
}
}
}
internal static uint GetNextBedroomSid(PlayerInstance player, uint floorId)
{
var floorStartSid = BedroomStartSid + ((floorId - 2) * BedroomPerFloor) + 1;
for (uint i = 0; i < BedroomPerFloor; i++)
{
var sid = floorStartSid + i;
var exists = player.Data.Attrs.Any(x =>
x.Gid == Gid &&
x.Sid == sid);
if (!exists)
return sid;
}
return 0;
}
internal static uint PackArcadePropUse(int type, int id, ushort count) =>
(((uint)count & 0xffffu) << 16) | (((uint)id & 0xffu) << 8) | ((uint)type & 0xffu);
}

View File

@@ -1,8 +1,8 @@
using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
// GameEnterMainUI (Throw) — tblockGirlList empty = no blocked girls.
[HouseFunc("GameEnterMainUI")]
public class ThrowGameEnterMainUI : IHouseFuncHandler
{
@@ -13,21 +13,28 @@ public class ThrowGameEnterMainUI : IHouseFuncHandler
["FuncName"] = "GameEnterMainUI",
["tblockGirlList"] = new JsonArray()
};
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
}
}
[HouseFunc("ThrowGameTutorialFinish")]
public class ThrowGameTutorialFinish : IHouseFuncHandler
{
private const uint HouseBeachInfoStart = 17000;
private const uint ThrowGameTutorialOffset = 10;
public async Task Handle(Connection connection, string param)
{
var rsp = new JsonObject { ["FuncName"] = "ThrowGameTutorialFinish" };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
var root = HouseJson.ParseObject(param);
if (root == null) return;
var index = Math.Max(0, HouseJson.NumField(root, "Index"));
var sync = new NtfSyncPlayer();
await HouseAttr.SetAsync(connection, HouseBeachInfoStart + ThrowGameTutorialOffset + (uint)index, 1, sync);
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
// ThrowGameEnter — returns nSeed for level generation.
[HouseFunc("ThrowGameEnter")]
public class ThrowGameEnter : IHouseFuncHandler
{
@@ -40,18 +47,52 @@ public class ThrowGameEnter : IHouseFuncHandler
["FuncName"] = "ThrowGameEnter",
["nSeed"] = Random.Next(1, 1_000_000_000)
};
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
}
}
// ThrowGameSettlement — nAddExp=0 on private server.
[HouseFunc("ThrowGameSettlement")]
public class ThrowGameSettlement : IHouseFuncHandler
{
private const uint HouseBeachInfoStart = 17000;
private const uint ThrowGameChallengePointsOffset = 2;
private const uint ThrowGameUnlockDrinkStartOffset = 50;
private const int ThrowGameModeChallenge = 2;
public async Task Handle(Connection connection, string param)
{
var rsp = new JsonObject { ["FuncName"] = "ThrowGameSettlement", ["nAddExp"] = 0 };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
var root = HouseJson.ParseObject(param);
if (root == null) return;
var modeType = HouseJson.NumField(root, "nModeType");
var score = Math.Max(0, HouseJson.NumField(root, "nScore"));
var sync = new NtfSyncPlayer();
if (root["tbUnlockDrink"] is JsonObject unlockDrink && unlockDrink["nDrinkIDs"] is JsonArray drinks)
{
foreach (var drinkNode in drinks)
{
var drinkId = HouseJson.ToInt(drinkNode);
if (drinkId <= 0) continue;
var sid = HouseBeachInfoStart + ThrowGameUnlockDrinkStartOffset + (uint)drinkId;
var prev = HouseAttr.Read(connection.Player!, sid);
await HouseAttr.SetAsync(connection, sid, prev + 1, sync);
}
}
if (modeType == ThrowGameModeChallenge && score > 0)
{
var sid = HouseBeachInfoStart + ThrowGameChallengePointsOffset;
var prev = HouseAttr.Read(connection.Player!, sid);
if ((uint)score > prev)
await HouseAttr.SetAsync(connection, sid, (uint)score, sync);
}
var rsp = new JsonObject
{
["nAddExp"] = score,
["FuncName"] = "ThrowGameSettlement"
};
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
}
}
@@ -61,7 +102,7 @@ public class ThrowGameGetLevelReward : IHouseFuncHandler
public async Task Handle(Connection connection, string param)
{
var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetLevelReward" };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
}
}
@@ -71,6 +112,6 @@ public class ThrowGameGetAchReward : IHouseFuncHandler
public async Task Handle(Connection connection, string param)
{
var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetAchReward" };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
}
}

View File

@@ -1,6 +1,5 @@
using System.Reflection;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
@@ -30,8 +29,9 @@ public class House_Request : ICallGSHandler
return;
}
var err = new JsonObject { ["FuncName"] = req.FuncName, ["sErr"] = "error.NotImplemented" };
await CallGSRouter.SendScript(connection, "House_Request", err.ToJsonString());
var root = HouseJson.ParseObject(param);
if (root == null) return;
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root));
}
}

View File

@@ -1,3 +1,4 @@
using MikuSB.Database;
using MikuSB.Enums.Player;
using MikuSB.Proto;
using System.Text.Json;
@@ -22,6 +23,7 @@ public class PlayerSetting_ChangeShowCard : ICallGSHandler
return;
}
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_GIRL, card.Guid);
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.ShowItems.AddRange(player.Data.ShowItems);
await CallGSRouter.SendScript(connection, "PlayerSetting_ChangeShowCard", "{}", sync);

View File

@@ -1,4 +1,5 @@
using MikuSB.Enums.Player;
using MikuSB.Database;
using MikuSB.Enums.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
@@ -35,7 +36,7 @@ public class PlayerSetting_SetProfileFace : ICallGSHandler
}
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_FRAME, item.UniqueId);
}
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.ShowItems.AddRange(player.Data.ShowItems);
await CallGSRouter.SendScript(connection, "PlayerSetting_SetProfileFace", "null", sync);

View File

@@ -1,4 +1,5 @@
using MikuSB.Enums.Player;
using MikuSB.Database;
using MikuSB.Enums.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
@@ -30,6 +31,8 @@ public class PlayerSetting_SetShowBadge : ICallGSHandler
player.SetShowItem((int)slots[i], uniqueId);
}
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.ShowItems.AddRange(player.Data.ShowItems);
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBadge", "null", sync);

View File

@@ -1,4 +1,5 @@
using MikuSB.Enums.Player;
using MikuSB.Database;
using MikuSB.Enums.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
@@ -23,6 +24,8 @@ public class PlayerSetting_SetShowBubble : ICallGSHandler
}
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_BUBBLE, item.UniqueId);
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.ShowItems.AddRange(player.Data.ShowItems);
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBubble", "null", sync);

View File

@@ -1,4 +1,5 @@
using MikuSB.Enums.Player;
using MikuSB.Database;
using MikuSB.Enums.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
@@ -23,6 +24,8 @@ public class PlayerSetting_SetShowCover : ICallGSHandler
}
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_COVER, item.UniqueId);
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.ShowItems.AddRange(player.Data.ShowItems);
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowCover", "null", sync);

View File

@@ -1,4 +1,5 @@
using MikuSB.Enums.Player;
using MikuSB.Database;
using MikuSB.Enums.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
@@ -23,6 +24,8 @@ public class PlayerSetting_SetShowNameCard : ICallGSHandler
}
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_NAMECARD, item.UniqueId);
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.ShowItems.AddRange(player.Data.ShowItems);
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowNameCard", "null", sync);

View File

@@ -0,0 +1,39 @@
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
[CallGSApi("SettingChange")]
public class SettingChange : ICallGSHandler
{
private const uint PlayerSettingGid = 44;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var changes = JsonSerializer.Deserialize<List<SettingChangeParam>>(param) ?? [];
var player = connection.Player!;
var sync = new NtfSyncPlayer();
foreach (var change in changes)
{
var value = player.Data.StrAttrs
.FirstOrDefault(x => x.Gid == PlayerSettingGid && x.Sid == change.Id)?
.Val;
if (value == null)
continue;
sync.CustomStr[player.ToShiftedAttrKey(PlayerSettingGid, change.Id)] = value;
}
if (sync.CustomStr.Count > 0)
await connection.SendPacket(CmdIds.NtfSyncAttr, sync);
}
}
internal sealed class SettingChangeParam
{
[JsonPropertyName("id")]
public uint Id { get; set; }
}

View File

@@ -1,16 +1,14 @@
using MikuSB.Util.Extensions;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
// Client requests server time to calculate timezone offset.
// nTime1/nTime2 are DST transition reference timestamps; returning the same value means no offset.
// In the client, ZoneTime.lua hardcodes sTime1/sTime2; if nTime1/nTime2 are false, the client ignores this update.
// Otherwise, offset = nTimeX - ParseTimeNative(sTimeX).
[CallGSApi("ZoneTime_ReqTime")]
public class ZoneTime_ReqTime : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var now = Extensions.GetUnixSec();
var arg = $"{{\"nTime1\":{now},\"nTime2\":{now}}}";
var arg = $"{{\"nTime1\":false,\"nTime2\":false}}";
await CallGSRouter.SendScript(connection, "ZoneTime_ChangeTime", arg);
}
}

View File

@@ -0,0 +1,153 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
internal static class SupporterCardAffixShared
{
public const uint BaseGid = 150;
public const uint FixedResetSid = 1;
public static SupportCardExcel? GetExcel(GameSupportCardInfo card)
{
return GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == card.TemplateId);
}
public static async Task SendResetResponse(Connection connection, NtfSyncPlayer? sync = null)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ResetAffix", "null", sync!);
}
public static async Task SendSelectResponse(Connection connection, NtfSyncPlayer? sync = null)
{
await CallGSRouter.SendScript(connection, "SupporterCard_SelectAffix", "null", sync!);
}
public static List<Item> ConsumeCostItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
{
var player = connection.Player!;
var syncItems = new List<Item>();
foreach (var cost in costs)
{
if (cost.Count < 5)
continue;
var templateId = GameResourceTemplateId.FromGdpl(cost);
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
if (item == null || item.ItemCount < cost[4])
throw new InvalidOperationException("support affix material not enough");
item.ItemCount -= cost[4];
var proto = item.ToProto();
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
proto.Count = 0;
}
syncItems.Add(proto);
}
return syncItems;
}
public static bool HasEnoughItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
{
var items = connection.Player!.InventoryManager.InventoryData.Items.Values;
return costs.All(cost =>
{
if (cost.Count < 5)
return false;
var templateId = GameResourceTemplateId.FromGdpl(cost);
var item = items.FirstOrDefault(x => x.TemplateId == templateId);
return item != null && item.ItemCount >= cost[4];
});
}
public static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr { Gid = gid, Sid = sid, Val = 0 };
data.Attrs.Add(attr);
return attr;
}
public static void SetAttr(Connection connection, NtfSyncPlayer sync, uint gid, uint sid, uint value)
{
var player = connection.Player!;
var attr = GetOrCreateAttr(player.Data, gid, sid);
attr.Val = value;
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
}
public static IEnumerable<uint> GetActiveAffixIds(GameSupportCardInfo card, params int[] ignoreSlots)
{
var ignored = ignoreSlots.ToHashSet();
for (var slot = 1; slot <= SupportAffixStateService.ActiveThirdAffixSlot; slot++)
{
if (ignored.Contains(slot))
continue;
var (affixId, _) = SupportAffixStateService.GetAffix(card, slot);
if (affixId > 0)
yield return affixId;
}
}
public static void Save(Connection connection)
{
var player = connection.Player!;
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.Data);
}
}
internal sealed class SupporterCardIdParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
}
internal sealed class SupporterCardSelectParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
[JsonPropertyName("SelectNew")]
public bool SelectNew { get; set; }
}
internal sealed class SupporterCardResetInitialParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
[JsonPropertyName("Index")]
public int Index { get; set; }
[JsonPropertyName("FixedId")]
public uint FixedId { get; set; }
}
internal sealed class SupporterCardSelectInitialParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
[JsonPropertyName("Index")]
public int Index { get; set; }
[JsonPropertyName("SelectNew")]
public bool SelectNew { get; set; }
}

View File

@@ -0,0 +1,10 @@
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_FixedResetInitialAffix")]
public class SupporterCard_FixedResetInitialAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
await SupporterCard_ResetInitialAffix.Reset(connection, param, fixedMode: true);
}
}

View File

@@ -0,0 +1,57 @@
using MikuSB.Data;
using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_ReceiveFixedItem")]
public class SupporterCard_ReceiveFixedItem : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
if (!GameData.SupportFixedData.TryGetValue(1, out var fixedCfg) || fixedCfg.Item.Count < 5 || fixedCfg.Num <= 0)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
return;
}
var attr = SupporterCardAffixShared.GetOrCreateAttr(player.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
var claimCount = attr.Val / (uint)fixedCfg.Num;
if (claimCount == 0)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
return;
}
attr.Val %= (uint)fixedCfg.Num;
var rewardTemplateId = (uint)GameResourceTemplateId.FromGdpl(fixedCfg.Item);
var rewardItem = GameData.SuppliesData.GetValueOrDefault(rewardTemplateId);
if (rewardItem == null)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
return;
}
var granted = await player.InventoryManager.AddSuppliesItem(rewardItem, claimCount * fixedCfg.Item[4], sendPacket: false);
var sync = new NtfSyncPlayer();
if (granted != null)
sync.Items.Add(granted.ToProto());
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
SupporterCardAffixShared.Save(connection);
var arg = new JsonObject
{
["tbRewards"] = new JsonArray(
(int)fixedCfg.Item[0],
(int)fixedCfg.Item[1],
(int)fixedCfg.Item[2],
(int)fixedCfg.Item[3],
(int)(claimCount * fixedCfg.Item[4]))
}.ToJsonString();
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", arg, sync);
}
}

View File

@@ -0,0 +1,38 @@
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_ResetAffix")]
public class SupporterCard_ResetAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SupporterCardIdParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
if (card == null || excel == null || excel.AffixCost.Count < 5 || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.ActiveThirdAffixSlot))
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var costs = new[] { excel.AffixCost };
if (!SupporterCardAffixShared.HasEnoughItems(connection, costs))
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var sync = new NtfSyncPlayer();
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, SupportAffixStateService.ActiveThirdAffixSlot);
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[SupportAffixStateService.ActiveThirdAffixSlot - 1], excluded);
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingMaxAffixSlot, affixId, tier);
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendResetResponse(connection, sync);
}
}

View File

@@ -0,0 +1,60 @@
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_ResetInitialAffix")]
public class SupporterCard_ResetInitialAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
await Reset(connection, param, fixedMode: false);
}
internal static async Task Reset(Connection connection, string param, bool fixedMode)
{
var req = JsonSerializer.Deserialize<SupporterCardResetInitialParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
if (req == null || card == null || excel == null || req.Index is < 1 or > 2 || excel.AffixPool.Count < req.Index)
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var costs = fixedMode ? new[] { excel.FixedAffixCost } : excel.InitialAffixCost;
if (!costs.Any() || !SupporterCardAffixShared.HasEnoughItems(connection, costs))
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var sync = new NtfSyncPlayer();
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
uint affixId;
uint tier;
if (fixedMode && req.FixedId > 0)
{
affixId = req.FixedId;
tier = SupportAffixService.GenerateTier(affixId);
}
else
{
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, req.Index);
(affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[req.Index - 1], excluded);
}
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingInitialAffixSlot, affixId, tier);
card.AffixId = (uint)req.Index;
var attr = SupporterCardAffixShared.GetOrCreateAttr(connection.Player!.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
attr.Val += 1;
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendResetResponse(connection, sync);
}
}

View File

@@ -0,0 +1,30 @@
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_SelectAffix")]
public class SupporterCard_SelectAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SupporterCardSelectParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
if (card == null || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingMaxAffixSlot))
{
await SupporterCardAffixShared.SendSelectResponse(connection);
return;
}
if (req!.SelectNew)
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingMaxAffixSlot, SupportAffixStateService.ActiveThirdAffixSlot);
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingMaxAffixSlot);
var sync = new NtfSyncPlayer();
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
}
}

View File

@@ -0,0 +1,31 @@
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_SelectInitialAffix")]
public class SupporterCard_SelectInitialAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SupporterCardSelectInitialParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
if (req == null || card == null || req.Index is < 1 or > 2 || card.AffixId != req.Index || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingInitialAffixSlot))
{
await SupporterCardAffixShared.SendSelectResponse(connection);
return;
}
if (req.SelectNew)
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingInitialAffixSlot, req.Index);
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingInitialAffixSlot);
card.AffixId = 0;
var sync = new NtfSyncPlayer();
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
}
}

View File

@@ -1,5 +1,6 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
@@ -19,7 +20,7 @@ public class SupporterCard_Upgrade : ICallGSHandler
return;
}
var supportCard = player.InventoryManager.InventoryData.Items.GetValueOrDefault((uint)req.SupportCardUid);
var supportCard = player.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
if (supportCard == null)
{
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
@@ -68,10 +69,11 @@ public class SupporterCard_Upgrade : ICallGSHandler
}
// Apply exp and level up
if (supportCard.Level == 0) supportCard.Level = 1;
supportCard.Exp += gainedExp;
while (supportCard.Level < maxLevel)
{
var expNeeded = GetExpNeeded(supportCard.Level + 1);
var expNeeded = GetExpNeeded(supportCard.Level);
if (expNeeded == 0 || supportCard.Exp < expNeeded) break;
supportCard.Exp -= expNeeded;
supportCard.Level++;
@@ -80,6 +82,21 @@ public class SupporterCard_Upgrade : ICallGSHandler
{
supportCard.Exp = 0;
supportCard.Level = maxLevel;
// Unlock next affix slot when reaching max level for the first time
if (supportCardExcel != null)
{
var currentSlots = Enumerable.Range(1, SupportAffixStateService.ActiveThirdAffixSlot)
.Count(slot => SupportAffixStateService.HasAffix(supportCard, slot));
var totalSlots = supportCardExcel.TotalAffixCount;
if (currentSlots < totalSlots && currentSlots < supportCardExcel.AffixPool.Count)
{
var poolId = supportCardExcel.AffixPool[currentSlots];
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(poolId);
if (affixId > 0)
SupportAffixStateService.SetAffix(supportCard, currentSlots + 1, affixId, tier);
}
}
}
syncItems.Add(supportCard.ToProto());

View File

@@ -11,6 +11,8 @@ using MikuSB.GameServer.Server.Packet.Send.Misc;
using MikuSB.Proto;
using MikuSB.TcpSharp;
using MikuSB.Util;
using System.Text;
using System.Text.Json;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
@@ -18,19 +20,45 @@ namespace MikuSB.GameServer.Server.Packet.Recv.Login;
[Opcode(CmdIds.ReqLogin)]
public class HandlerReqLogin : Handler
{
private static readonly Logger Logger = new("ReqLogin");
private static string? ExtractSdkAuthToken(string? token)
{
if (string.IsNullOrWhiteSpace(token))
return null;
try
{
var normalized = Uri.UnescapeDataString(token).Trim();
var padding = normalized.Length % 4;
if (padding > 0)
normalized = normalized.PadRight(normalized.Length + (4 - padding), '=');
var json = Encoding.UTF8.GetString(Convert.FromBase64String(normalized));
using var document = JsonDocument.Parse(json);
return document.RootElement.TryGetProperty("authToken", out var authToken)
? authToken.GetString()
: null;
}
catch
{
return null;
}
}
public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
{
var req = ReqLogin.Parser.ParseFrom(data);
var account = AccountData.GetAccountByUid(1);
var sdkAuthToken = ExtractSdkAuthToken(req.Token);
var account = AccountData.GetAccountByComboToken(req.Token)
?? AccountData.GetAccountByDispatchToken(req.Token)
?? AccountData.GetAccountByComboToken(sdkAuthToken ?? "")
?? AccountData.GetAccountByDispatchToken(sdkAuthToken ?? "");
if (account == null)
{
AccountData.CreateAccount("MIKU", 0, "");
account = AccountData.GetAccountByUid(1);
if (account == null)
{
await connection.SendPacket(CmdIds.NtfLogout);
return;
}
Logger.Warn($"Rejected login: provider={req.Provider}, token={req.Token}, authToken={sdkAuthToken}");
await connection.SendPacket(CmdIds.NtfLogout);
return;
}
if (!ResourceManager.IsLoaded)
// resource manager not loaded, return
@@ -53,12 +81,12 @@ public class HandlerReqLogin : Handler
await connection.Player.OnEnterGame();
connection.Player.Connection = connection;
await connection.SendPacket(new PacketRspLogin(connection.Player!));
await connection.SendPacket(new PacketNtfCallScript(connection.Player!));
await SendDebugLoginState(connection);
await connection.Player.OnHeartBeat();
await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
ApplySavedGirlSkinTypes(connection.Player!);
await connection.SendPacket(new PacketNtfCallScript(connection.Player!.InventoryManager.InventoryData));
await SendGirlSkinTypeOnLogin(connection);
}

View File

@@ -1,4 +1,5 @@
using MikuSB.Database.Player;
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.Proto;
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
@@ -12,7 +13,11 @@ public class HandlerNtfSetAttr : Handler
var player = connection.Player!;
var attr = player.Data.Attrs
.FirstOrDefault(x => x.Gid == req.Gid && x.Sid == req.Sid);
if (attr != null) attr.Val = req.Val;
if (attr != null)
{
attr.Val = req.Val;
}
else
{
player.Data.Attrs.Add(new PlayerAttr
@@ -22,6 +27,7 @@ public class HandlerNtfSetAttr : Handler
Val = req.Val
});
}
DatabaseHelper.SaveDatabaseType(player.Data);
await player.OnHeartBeat();
}
}

View File

@@ -0,0 +1,19 @@
using MikuSB.Database;
using MikuSB.Proto;
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
[Opcode(CmdIds.NtfSetStrAttr)]
public class HandlerNtfSetStrAttr : Handler
{
public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
{
var req = NtfSetStrAttr.Parser.ParseFrom(data);
var player = connection.Player!;
player.SetStrAttr(req.Gid, req.Sid, req.Val);
DatabaseHelper.SaveDatabaseType(player.Data);
await player.OnHeartBeat();
}
}

View File

@@ -22,7 +22,7 @@ public class PacketRspLogin : BasePacket
};
var bytes = Google.Protobuf.MessageExtensions.ToByteArray(proto);
Logger.Info($"RspLogin proto size: {bytes.Length} bytes (limit: 65535)");
Logger.Info($"RspLogin proto size: {bytes.Length} bytes");
SetData(bytes);
}

View File

@@ -1,6 +1,8 @@
using MikuSB.Database.Character;
using MikuSB.Database.Character;
using MikuSB.Database.Inventory;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using MikuSB.TcpSharp;
@@ -61,7 +63,22 @@ public class PacketNtfCallScript : BasePacket
Arg = "{}",
ExtraSync = new NtfSyncPlayer
{
Items = { cards.Select(x => x.ToProto()) }
Items = { cards.Select(ToSupportCardProto) }
}
};
SetData(proto);
}
public PacketNtfCallScript(List<GameSkinInfo> skins) : base(CmdIds.NtfScript)
{
var proto = new NtfCallScript
{
Api = "",
Arg = "{}",
ExtraSync = new NtfSyncPlayer
{
Items = { skins.Select(x => x.ToProto()) }
}
};
@@ -80,14 +97,14 @@ public class PacketNtfCallScript : BasePacket
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(supportCard.ToProto());
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(ToSupportCardProto(supportCard));
proto.ExtraSync = extraSync;
SetData(proto);
}
public PacketNtfCallScript(PlayerInstance Player) : base(CmdIds.NtfScript)
{
Player.BuildPlayerAttr();
Player.BuildPlayerAttr(true);
var proto = new NtfCallScript
{
Api = "",
@@ -113,4 +130,12 @@ public class PacketNtfCallScript : BasePacket
SetData(proto);
}
private static Item ToSupportCardProto(GameSupportCardInfo card)
{
SupportAffixStateService.NormalizePendingState(card);
var proto = card.ToProto();
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = SupportAffixStateService.GetVisibleInitialAffixIndex(card);
return proto;
}
}

View File

@@ -0,0 +1,386 @@
using System.Collections;
using System.ComponentModel;
using System.Runtime.InteropServices;
using System.Text;
using MikuSB.Util;
namespace MikuSB.Loader;
public static class GameLaunchService
{
public static int Launch(params string[] extraGameArguments)
{
ConfigManager.LoadConfig();
PatchDownloadService.EnsurePatchPresent();
var options = LaunchOptions.FromConfig(extraGameArguments);
return Launch(options);
}
public static int Launch(LaunchOptions options)
{
var startupInfo = new STARTUPINFOW
{
cb = Marshal.SizeOf<STARTUPINFOW>()
};
var commandLine = BuildCommandLine(options.GamePath, options.GameArguments);
var workingDirectory = options.WorkingDirectory ?? Path.GetDirectoryName(options.GamePath)
?? throw new InvalidOperationException("Unable to determine working directory.");
var environment = BuildEnvironmentBlock(options.EnvironmentVariables);
try
{
if (!CreateProcessW(
lpApplicationName: options.GamePath,
lpCommandLine: commandLine,
lpProcessAttributes: IntPtr.Zero,
lpThreadAttributes: IntPtr.Zero,
bInheritHandles: false,
dwCreationFlags: CreationFlags.CREATE_SUSPENDED | CreationFlags.CREATE_UNICODE_ENVIRONMENT,
lpEnvironment: environment,
lpCurrentDirectory: workingDirectory,
lpStartupInfo: ref startupInfo,
lpProcessInformation: out var processInfo))
{
throw new Win32Exception(Marshal.GetLastWin32Error(), "Failed to create game process.");
}
try
{
foreach (var patchPath in options.PatchPaths)
InjectDll(processInfo.hProcess, patchPath);
if (ResumeThread(processInfo.hThread) == uint.MaxValue)
throw new Win32Exception(Marshal.GetLastWin32Error(), "Failed to resume game process.");
return processInfo.dwProcessId;
}
finally
{
CloseHandle(processInfo.hThread);
CloseHandle(processInfo.hProcess);
}
}
finally
{
if (environment != IntPtr.Zero)
Marshal.FreeHGlobal(environment);
}
}
private static void InjectDll(IntPtr processHandle, string dllPath)
{
var dllBytes = Encoding.Unicode.GetBytes(dllPath + '\0');
var remoteBuffer = VirtualAllocEx(
processHandle,
IntPtr.Zero,
(nuint)dllBytes.Length,
AllocationType.Commit | AllocationType.Reserve,
MemoryProtection.ReadWrite);
if (remoteBuffer == IntPtr.Zero)
throw new Win32Exception(Marshal.GetLastWin32Error(), "VirtualAllocEx failed.");
try
{
if (!WriteProcessMemory(processHandle, remoteBuffer, dllBytes, dllBytes.Length, out var written) ||
written.ToInt64() != dllBytes.Length)
{
throw new Win32Exception(Marshal.GetLastWin32Error(), "WriteProcessMemory failed.");
}
var kernel32 = GetModuleHandleW("kernel32.dll");
if (kernel32 == IntPtr.Zero)
throw new Win32Exception(Marshal.GetLastWin32Error(), "GetModuleHandleW(kernel32.dll) failed.");
var loadLibrary = GetProcAddress(kernel32, "LoadLibraryW");
if (loadLibrary == IntPtr.Zero)
throw new Win32Exception(Marshal.GetLastWin32Error(), "GetProcAddress(LoadLibraryW) failed.");
var remoteThread = CreateRemoteThread(
processHandle,
IntPtr.Zero,
0,
loadLibrary,
remoteBuffer,
0,
out _);
if (remoteThread == IntPtr.Zero)
throw new Win32Exception(Marshal.GetLastWin32Error(), "CreateRemoteThread failed.");
try
{
var waitResult = WaitForSingleObject(remoteThread, 10_000);
if (waitResult != 0)
throw new Win32Exception($"Remote LoadLibraryW timed out or failed: {waitResult}");
}
finally
{
CloseHandle(remoteThread);
}
}
finally
{
VirtualFreeEx(processHandle, remoteBuffer, 0, FreeType.Release);
}
}
private static string BuildCommandLine(string exePath, IReadOnlyList<string> gameArgs)
{
var parts = new List<string> { Quote(exePath) };
parts.AddRange(gameArgs.Select(Quote));
return string.Join(' ', parts);
}
private static IntPtr BuildEnvironmentBlock(IReadOnlyDictionary<string, string> variables)
{
if (variables.Count == 0)
return IntPtr.Zero;
var merged = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
foreach (DictionaryEntry entry in Environment.GetEnvironmentVariables())
merged[(string)entry.Key] = entry.Value?.ToString() ?? string.Empty;
foreach (var pair in variables)
merged[pair.Key] = pair.Value;
var payload = string.Join('\0', merged.OrderBy(x => x.Key, StringComparer.OrdinalIgnoreCase)
.Select(x => $"{x.Key}={x.Value}")) + "\0\0";
return Marshal.StringToHGlobalUni(payload);
}
private static string Quote(string value)
{
if (value.Length == 0)
return "\"\"";
if (!value.Any(char.IsWhiteSpace) && !value.Contains('"'))
return value;
return "\"" + value.Replace("\\", "\\\\").Replace("\"", "\\\"") + "\"";
}
[Flags]
private enum CreationFlags : uint
{
CREATE_SUSPENDED = 0x00000004,
CREATE_UNICODE_ENVIRONMENT = 0x00000400
}
[Flags]
private enum AllocationType : uint
{
Commit = 0x1000,
Reserve = 0x2000
}
[Flags]
private enum MemoryProtection : uint
{
ReadWrite = 0x04
}
[Flags]
private enum FreeType : uint
{
Release = 0x8000
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct STARTUPINFOW
{
public int cb;
public string? lpReserved;
public string? lpDesktop;
public string? lpTitle;
public int dwX;
public int dwY;
public int dwXSize;
public int dwYSize;
public int dwXCountChars;
public int dwYCountChars;
public int dwFillAttribute;
public int dwFlags;
public short wShowWindow;
public short cbReserved2;
public IntPtr lpReserved2;
public IntPtr hStdInput;
public IntPtr hStdOutput;
public IntPtr hStdError;
}
[StructLayout(LayoutKind.Sequential)]
private struct PROCESS_INFORMATION
{
public IntPtr hProcess;
public IntPtr hThread;
public int dwProcessId;
public int dwThreadId;
}
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
private static extern bool CreateProcessW(
string? lpApplicationName,
string lpCommandLine,
IntPtr lpProcessAttributes,
IntPtr lpThreadAttributes,
bool bInheritHandles,
CreationFlags dwCreationFlags,
IntPtr lpEnvironment,
string? lpCurrentDirectory,
ref STARTUPINFOW lpStartupInfo,
out PROCESS_INFORMATION lpProcessInformation);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr VirtualAllocEx(
IntPtr hProcess,
IntPtr lpAddress,
nuint dwSize,
AllocationType flAllocationType,
MemoryProtection flProtect);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool VirtualFreeEx(
IntPtr hProcess,
IntPtr lpAddress,
nuint dwSize,
FreeType dwFreeType);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool WriteProcessMemory(
IntPtr hProcess,
IntPtr lpBaseAddress,
byte[] lpBuffer,
int nSize,
out IntPtr lpNumberOfBytesWritten);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
private static extern IntPtr GetModuleHandleW(string lpModuleName);
[DllImport("kernel32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
private static extern IntPtr GetProcAddress(IntPtr hModule, string lpProcName);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr CreateRemoteThread(
IntPtr hProcess,
IntPtr lpThreadAttributes,
nuint dwStackSize,
IntPtr lpStartAddress,
IntPtr lpParameter,
uint dwCreationFlags,
out int lpThreadId);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern uint WaitForSingleObject(IntPtr hHandle, uint dwMilliseconds);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern uint ResumeThread(IntPtr hThread);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool CloseHandle(IntPtr hObject);
}
public sealed class LaunchOptions
{
public required string GamePath { get; init; }
public required IReadOnlyList<string> PatchPaths { get; init; }
public string? WorkingDirectory { get; init; }
public required IReadOnlyList<string> GameArguments { get; init; }
public required IReadOnlyDictionary<string, string> EnvironmentVariables { get; init; }
public static LaunchOptions FromConfig(IEnumerable<string>? extraGameArguments = null)
{
var config = ConfigManager.Config;
var serverBaseDirectory = AppContext.BaseDirectory;
var gamePath = ResolvePath(config.Loader.GamePath, AppContext.BaseDirectory);
var patchPaths = ResolvePatchPaths(config.Loader.PatchPaths, serverBaseDirectory);
var gameArgs = new List<string>(config.Loader.Arguments ?? []);
if (extraGameArguments is not null)
gameArgs.AddRange(extraGameArguments.Where(x => !string.IsNullOrWhiteSpace(x)));
gameArgs = EnsureUserDirArgument(gameArgs, serverBaseDirectory);
PersistResolvedArgumentsIfChanged(config, gameArgs);
var env = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
if (config.Loader.SetAllProxy && config.Proxy.Enabled)
env["ALL_PROXY"] = $"socks5h://127.0.0.1:{config.Proxy.Port}";
if (string.IsNullOrWhiteSpace(gamePath))
throw new InvalidOperationException("Loader.GamePath is not configured.");
if (!File.Exists(gamePath))
throw new FileNotFoundException("Game executable not found.", gamePath);
if (patchPaths.Count == 0)
throw new InvalidOperationException("At least one patch path is required.");
foreach (var patchPath in patchPaths)
{
if (!File.Exists(patchPath))
throw new FileNotFoundException("Patch DLL not found.", patchPath);
}
var workingDirectory = Path.GetDirectoryName(gamePath);
if (string.IsNullOrWhiteSpace(workingDirectory) || !Directory.Exists(workingDirectory))
throw new DirectoryNotFoundException($"Working directory not found: {workingDirectory}");
return new LaunchOptions
{
GamePath = Path.GetFullPath(gamePath),
PatchPaths = patchPaths,
WorkingDirectory = Path.GetFullPath(workingDirectory),
GameArguments = gameArgs,
EnvironmentVariables = env
};
}
private static List<string> EnsureUserDirArgument(List<string> gameArgs, string baseDirectory)
{
var userDataDirectory = Path.GetFullPath(Path.Combine(baseDirectory, "Client_User_Data"));
Directory.CreateDirectory(userDataDirectory);
var userDirArgument = $"-userdir={userDataDirectory}";
var existingIndex = gameArgs.FindIndex(x => x.StartsWith("-userdir=", StringComparison.OrdinalIgnoreCase));
if (existingIndex >= 0)
gameArgs[existingIndex] = userDirArgument;
else
gameArgs.Add(userDirArgument);
return gameArgs;
}
private static void PersistResolvedArgumentsIfChanged(Configuration.ConfigContainer config, List<string> gameArgs)
{
var currentArgs = config.Loader.Arguments ?? [];
if (currentArgs.SequenceEqual(gameArgs, StringComparer.Ordinal))
return;
config.Loader.Arguments = gameArgs.ToArray();
ConfigManager.SaveConfig();
}
private static string? ResolvePath(string? value, string baseDirectory)
{
if (string.IsNullOrWhiteSpace(value))
return null;
return Path.IsPathRooted(value)
? value
: Path.GetFullPath(Path.Combine(baseDirectory, value));
}
private static List<string> ResolvePatchPaths(IEnumerable<string>? values, string baseDirectory)
{
var result = new List<string>();
if (values is null)
return result;
foreach (var value in values)
{
var resolved = ResolvePath(value, baseDirectory);
if (!string.IsNullOrWhiteSpace(resolved))
result.Add(resolved);
}
return result;
}
}

View File

@@ -0,0 +1,16 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AssemblyName>MikuSB.Loader</AssemblyName>
<RootNamespace>MikuSB.Loader</RootNamespace>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Common\Common.csproj" />
</ItemGroup>
</Project>

View File

@@ -102,11 +102,6 @@ static void UpdateResources(string resourcePackagePath, string resourceTargetDir
ZipFile.ExtractToDirectory(resourcePackagePath, resourceStagingDirectory, overwriteFiles: true);
var extractedRoot = Directory.GetDirectories(resourceStagingDirectory).FirstOrDefault() ?? resourceStagingDirectory;
var excelOutputSource = Path.Combine(extractedRoot, "ExcelOutput");
if (!Directory.Exists(excelOutputSource))
throw new DirectoryNotFoundException($"ExcelOutput directory was not found in resource package: {excelOutputSource}");
var excelOutputTarget = Path.Combine(resourceTargetDirectory, "ExcelOutput");
Directory.CreateDirectory(excelOutputTarget);
CopyDirectory(excelOutputSource, excelOutputTarget);
Directory.CreateDirectory(resourceTargetDirectory);
CopyDirectory(extractedRoot, resourceTargetDirectory);
}

View File

@@ -24,6 +24,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Proxy", "Proxy\Proxy.csproj
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MikuSB.Updater", "MikuSB.Updater\MikuSB.Updater.csproj", "{CE0F3A4B-8C55-4A31-A1B5-A0CB1C7F0A11}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MikuSB.Loader", "MikuSB.Loader\MikuSB.Loader.csproj", "{B7AE1E7E-6A42-4E64-B2B1-2EB522F9E3A1}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -62,6 +64,10 @@ Global
{CE0F3A4B-8C55-4A31-A1B5-A0CB1C7F0A11}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CE0F3A4B-8C55-4A31-A1B5-A0CB1C7F0A11}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CE0F3A4B-8C55-4A31-A1B5-A0CB1C7F0A11}.Release|Any CPU.Build.0 = Release|Any CPU
{B7AE1E7E-6A42-4E64-B2B1-2EB522F9E3A1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B7AE1E7E-6A42-4E64-B2B1-2EB522F9E3A1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B7AE1E7E-6A42-4E64-B2B1-2EB522F9E3A1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B7AE1E7E-6A42-4E64-B2B1-2EB522F9E3A1}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -50,7 +50,6 @@
Targets="Restore;Publish"
RemoveProperties="PublishProfile"
Properties="Configuration=$(Configuration);RuntimeIdentifier=$(RuntimeIdentifier);SelfContained=false;PublishSingleFile=true;PublishDir=$(_UpdaterPublishDir)" />
<Copy
SourceFiles="$(_UpdaterPublishDir)MikuSB.Updater.exe"
DestinationFiles="$(PublishDir)MikuSB.Updater.exe"

View File

@@ -22,16 +22,35 @@ public class LoaderManager : MikuSB
public static void InitConfig()
{
// Initialize log
var counter = 0;
FileInfo file;
while (true)
var logDir = ConfigManager.Config.Path.LogPath;
var logFile = new FileInfo(Path.Combine(logDir, "Server.log"));
logFile.Directory?.Create();
if (logFile.Exists)
{
file = new FileInfo(ConfigManager.Config.Path.LogPath + $"/{DateTime.Now:yyyy-MM-dd}-{++counter}.log");
if (file is not { Exists: false, Directory: not null }) continue;
file.Directory.Create();
break;
// Read start time from first log line, fall back to file creation time
DateTime logStartTime;
try
{
var firstLine = File.ReadLines(logFile.FullName).FirstOrDefault() ?? "";
// Format: [HH:mm:ss] ...
var timeStr = firstLine.Length >= 10 ? firstLine[1..9] : "";
var dateStr = logFile.CreationTime.ToString("yyyy-MM-dd");
logStartTime = DateTime.TryParse($"{dateStr} {timeStr}", out var parsed)
? parsed
: logFile.CreationTime;
}
catch
{
logStartTime = logFile.CreationTime;
}
var backupName = $"Server-backup-{logStartTime:yyyy.MM.dd-HH.mm.ss}.log";
var backupFile = new FileInfo(Path.Combine(logDir, backupName));
logFile.MoveTo(backupFile.FullName, overwrite: true);
}
Logger.SetLogFile(file);
Logger.SetLogFile(new FileInfo(Path.Combine(logDir, "Server.log")));
// Init all directories
try

View File

@@ -24,8 +24,8 @@ public static class UpdateService
"https://github.com/Kei-Luna/MikuSB-Resource/archive/refs/heads/main.zip";
private static readonly string[] RequiredResourceFiles =
[
"card.json",
"weapon.json"
"item/templates/card.json",
"item/templates/weapon.json"
];
public static async Task<bool> TryStartSelfUpdateAsync()
@@ -160,11 +160,11 @@ public static class UpdateService
private static bool AreRequiredResourcesPresent()
{
var excelOutputPath = Path.Combine(AppContext.BaseDirectory, ConfigManager.Config.Path.ResourcePath, "ExcelOutput");
if (!Directory.Exists(excelOutputPath))
var resourcePath = Path.Combine(AppContext.BaseDirectory, ConfigManager.Config.Path.ResourcePath);
if (!Directory.Exists(resourcePath))
return false;
return RequiredResourceFiles.All(fileName => File.Exists(Path.Combine(excelOutputPath, fileName)));
return RequiredResourceFiles.All(fileName => File.Exists(Path.Combine(resourcePath, fileName)));
}
private static async Task DownloadAndInstallResourcesAsync()
@@ -187,13 +187,8 @@ public static class UpdateService
ZipFile.ExtractToDirectory(resourcePackagePath, resourceStagingDirectory, overwriteFiles: true);
var extractedRoot = Directory.GetDirectories(resourceStagingDirectory).FirstOrDefault() ?? resourceStagingDirectory;
var excelOutputSource = Path.Combine(extractedRoot, "ExcelOutput");
if (!Directory.Exists(excelOutputSource))
throw new DirectoryNotFoundException($"ExcelOutput directory was not found in resource package: {excelOutputSource}");
var excelOutputTarget = Path.Combine(resourceTargetDirectory, "ExcelOutput");
Directory.CreateDirectory(excelOutputTarget);
CopyDirectory(excelOutputSource, excelOutputTarget);
Directory.CreateDirectory(resourceTargetDirectory);
CopyDirectory(extractedRoot, resourceTargetDirectory);
}
private static bool ConfirmUpdate(string latestVersion)

View File

@@ -1,134 +0,0 @@
using System.Collections.Concurrent;
using System.Net;
using System.Security.Cryptography;
using System.Security.Cryptography.X509Certificates;
using MikuSB.Configuration;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
namespace MikuSB.Proxy;
public sealed class ProxyCertificateAuthority
{
private const string Password = "MikuSB.Proxy.LocalCA";
private readonly ConcurrentDictionary<string, X509Certificate2> _serverCertificates = new(StringComparer.OrdinalIgnoreCase);
private readonly ILogger<ProxyCertificateAuthority> _logger;
private readonly ProxyOptions _options;
private readonly X509Certificate2 _rootCertificate;
public ProxyCertificateAuthority(IOptions<ProxyOptions> options, ILogger<ProxyCertificateAuthority> logger)
{
_options = options.Value;
_logger = logger;
_rootCertificate = LoadOrCreateRootCertificate();
if (_options.InstallRootCertificate)
InstallRootCertificate();
else
_logger.LogWarning(
"MikuSB proxy root certificate is not installed automatically. Import {CertificatePath} into CurrentUser Root to enable HTTPS interception.",
RootCerPath);
}
public string RootCerPath => Path.Join(CertificateDirectory, "MikuSB.Proxy.Root.cer");
public string RootCerPemPath => Path.Join(CertificateDirectory, "MikuSB.Proxy.Root.pem");
private static string CertificateDirectory => Path.Combine(AppContext.BaseDirectory, "proxy-certs");
public X509Certificate2 GetServerCertificate(string host)
{
host = host.Trim().TrimEnd('.').ToLowerInvariant();
return _serverCertificates.GetOrAdd(host, CreateServerCertificate);
}
private X509Certificate2 LoadOrCreateRootCertificate()
{
Directory.CreateDirectory(CertificateDirectory);
var pfxPath = Path.Combine(CertificateDirectory, "MikuSB.Proxy.Root.pfx");
if (File.Exists(pfxPath))
{
var existing = X509CertificateLoader.LoadPkcs12(
File.ReadAllBytes(pfxPath),
Password,
X509KeyStorageFlags.Exportable | X509KeyStorageFlags.UserKeySet);
if (!File.Exists(RootCerPath))
File.WriteAllBytes(RootCerPath, existing.Export(X509ContentType.Cert));
if (!File.Exists(RootCerPemPath))
{
string pemString = existing.ExportCertificatePem();
File.WriteAllText(RootCerPemPath, pemString);
}
return existing;
}
using var rsa = RSA.Create(4096);
var request = new CertificateRequest(
"CN=MikuSB Proxy Root CA",
rsa,
HashAlgorithmName.SHA256,
RSASignaturePadding.Pkcs1);
request.CertificateExtensions.Add(new X509BasicConstraintsExtension(true, false, 0, true));
request.CertificateExtensions.Add(new X509KeyUsageExtension(X509KeyUsageFlags.KeyCertSign | X509KeyUsageFlags.CrlSign | X509KeyUsageFlags.DigitalSignature, true));
request.CertificateExtensions.Add(new X509SubjectKeyIdentifierExtension(request.PublicKey, false));
var root = request.CreateSelfSigned(DateTimeOffset.UtcNow.AddDays(-1), DateTimeOffset.UtcNow.AddYears(10));
var exportable = X509CertificateLoader.LoadPkcs12(
root.Export(X509ContentType.Pfx, Password),
Password,
X509KeyStorageFlags.Exportable | X509KeyStorageFlags.UserKeySet);
File.WriteAllBytes(pfxPath, exportable.Export(X509ContentType.Pfx, Password));
File.WriteAllBytes(RootCerPath, exportable.Export(X509ContentType.Cert));
_logger.LogInformation("Created MikuSB proxy root certificate at {CertificatePath}", RootCerPath);
File.WriteAllText(RootCerPemPath, exportable.ExportCertificatePem());
_logger.LogInformation("Created MikuSB proxy root certificate (PEM) at {CertificatePath}", RootCerPemPath);
return exportable;
}
private X509Certificate2 CreateServerCertificate(string host)
{
using var rsa = RSA.Create(2048);
var request = new CertificateRequest($"CN={host}", rsa, HashAlgorithmName.SHA256, RSASignaturePadding.Pkcs1);
var san = new SubjectAlternativeNameBuilder();
if (IPAddress.TryParse(host, out var address))
san.AddIpAddress(address);
else
san.AddDnsName(host);
request.CertificateExtensions.Add(san.Build());
request.CertificateExtensions.Add(new X509BasicConstraintsExtension(false, false, 0, true));
request.CertificateExtensions.Add(new X509KeyUsageExtension(X509KeyUsageFlags.DigitalSignature | X509KeyUsageFlags.KeyEncipherment, true));
request.CertificateExtensions.Add(new X509EnhancedKeyUsageExtension([new Oid("1.3.6.1.5.5.7.3.1")], false));
var serial = RandomNumberGenerator.GetBytes(16);
using var certificate = request.Create(
_rootCertificate,
DateTimeOffset.UtcNow.AddDays(-1),
DateTimeOffset.UtcNow.AddYears(2),
serial);
return X509CertificateLoader.LoadPkcs12(
certificate.CopyWithPrivateKey(rsa).Export(X509ContentType.Pfx),
null,
X509KeyStorageFlags.Exportable | X509KeyStorageFlags.UserKeySet);
}
private void InstallRootCertificate()
{
using var store = new X509Store(StoreName.Root, StoreLocation.CurrentUser);
store.Open(OpenFlags.ReadWrite);
var existing = store.Certificates.Find(X509FindType.FindByThumbprint, _rootCertificate.Thumbprint, false);
if (existing.Count > 0)
return;
store.Add(_rootCertificate);
_logger.LogWarning("Installed MikuSB proxy root certificate into CurrentUser Root store. Thumbprint={Thumbprint}", _rootCertificate.Thumbprint);
}
}

View File

@@ -1,25 +1,20 @@
using System.Buffers;
using System.Net;
using System.Net.Security;
using System.Net.Sockets;
using System.Security.Authentication;
using System.Text;
using MikuSB.Configuration;
using MikuSB.Util;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
namespace MikuSB.Proxy;
public sealed class ProxyServer(
IOptions<ProxyOptions> options,
ProxyCertificateAuthority certificateAuthority,
HttpClient httpClient,
Logger logger) : BackgroundService
{
private const string ListenAddress = "127.0.0.1";
private const string ServerHost = "127.0.0.1";
private const int DefaultSocksPort = 18888;
private static readonly string[] TargetDomains =
[
"amazingseasuncdn.com",
@@ -29,26 +24,12 @@ public sealed class ProxyServer(
"xoyo.games",
"yo.games",
"qcloud.com",
"xgsdk.xoyo.games",
"xqdata.xoyo.games",
"tencentcs.com"
];
private static readonly HashSet<string> HopByHopHeaders = new(StringComparer.OrdinalIgnoreCase)
{
"Connection",
"Proxy-Connection",
"Keep-Alive",
"Proxy-Authenticate",
"Proxy-Authorization",
"TE",
"Trailer",
"Transfer-Encoding",
"Upgrade"
};
private readonly ProxyOptions _options = options.Value;
private TcpListener? _listener;
private readonly List<TcpListener> _listeners = [];
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
@@ -58,395 +39,257 @@ public sealed class ProxyServer(
return;
}
var address = IPAddress.Parse(ListenAddress);
_listener = new TcpListener(address, _options.Port);
_listener.Start();
logger.Info($"MikuSB proxy listening on {ListenAddress}:{_options.Port}");
foreach (var port in GetListenPorts())
{
var listener = new TcpListener(IPAddress.Parse(ListenAddress), port);
listener.Start();
_listeners.Add(listener);
logger.Info($"MikuSB SOCKS5 proxy listening on {ListenAddress}:{port}");
_ = Task.Run(() => AcceptLoopAsync(listener, port, stoppingToken), stoppingToken);
}
try
{
while (!stoppingToken.IsCancellationRequested)
{
var client = await _listener.AcceptTcpClientAsync(stoppingToken);
_ = Task.Run(() => HandleClientAsync(client, stoppingToken), stoppingToken);
}
await Task.Delay(Timeout.Infinite, stoppingToken);
}
catch (OperationCanceledException) when (stoppingToken.IsCancellationRequested)
{
}
catch (SocketException) when (stoppingToken.IsCancellationRequested)
{
}
catch (ObjectDisposedException) when (stoppingToken.IsCancellationRequested)
{
}
}
public override async Task StopAsync(CancellationToken cancellationToken)
{
// Cancel the BackgroundService token first so shutdown exceptions are treated as expected.
var stopTask = base.StopAsync(cancellationToken);
_listener?.Stop();
foreach (var listener in _listeners)
listener.Stop();
await stopTask;
}
private async Task HandleClientAsync(TcpClient client, CancellationToken cancellationToken)
private IEnumerable<int> GetListenPorts()
{
yield return DefaultSocksPort;
if (_options.Port > 0 && _options.Port != DefaultSocksPort)
yield return _options.Port;
}
private async Task AcceptLoopAsync(TcpListener listener, int port, CancellationToken cancellationToken)
{
try
{
while (!cancellationToken.IsCancellationRequested)
{
var client = await listener.AcceptTcpClientAsync(cancellationToken);
_ = Task.Run(() => HandleClientAsync(client, port, cancellationToken), cancellationToken);
}
}
catch (OperationCanceledException) when (cancellationToken.IsCancellationRequested)
{
}
catch (SocketException) when (cancellationToken.IsCancellationRequested)
{
}
catch (ObjectDisposedException) when (cancellationToken.IsCancellationRequested)
{
}
}
private async Task HandleClientAsync(TcpClient client, int listenPort, CancellationToken cancellationToken)
{
using (client)
{
//logger.Debug($"Proxy New client: {client.Client.RemoteEndPoint}");
using var clientStream = client.GetStream();
try
{
await HandleClientCoreAsync(client, cancellationToken);
await NegotiateAsync(clientStream, cancellationToken);
var request = await ReadConnectRequestAsync(clientStream, cancellationToken);
if (request is null)
return;
using var upstream = new TcpClient();
var destination = ResolveDestination(request, listenPort);
await upstream.ConnectAsync(destination.Host, destination.Port, cancellationToken);
await SendConnectReplyAsync(clientStream, success: true, cancellationToken);
if (ConfigManager.Config.HttpServer.EnableLog)
logger.Info($"SOCKS: {request.Host}:{request.Port} -> {destination.Host}:{destination.Port}");
using var upstreamStream = upstream.GetStream();
await TunnelAsync(clientStream, upstreamStream, cancellationToken);
}
catch (OperationCanceledException) when (cancellationToken.IsCancellationRequested)
{
}
catch (IOException)
catch (Exception ex) when (ex is IOException or SocketException)
{
}
catch (SocketException)
{
}
catch (AuthenticationException ex)
{
logger.Warn($"Proxy TLS authentication failed: {ex}");
if (ConfigManager.Config.HttpServer.EnableLog)
logger.Warn($"SOCKS client failed: {ex.Message}");
}
catch (Exception ex)
{
logger.Warn($"Proxy client failed {ex}");
}
logger.Info($"Proxy client close: {client.Client.RemoteEndPoint}");
}
}
private async Task HandleClientCoreAsync(TcpClient client, CancellationToken cancellationToken)
{
await using var stream = client.GetStream();
var request = await ProxyHttpRequest.ReadAsync(stream, cancellationToken);
if (request is null)
return;
if (request.Method.Equals("CONNECT", StringComparison.OrdinalIgnoreCase))
{
var (host, port) = SplitHostPort(request.Target, 443);
if (ShouldRedirect(host))
{
await WriteAsciiAsync(stream, "HTTP/1.1 200 Connection Established\r\nProxy-Agent: MikuSB.Proxy\r\n\r\n", cancellationToken);
using var tlsStream = new SslStream(stream, false);
await tlsStream.AuthenticateAsServerAsync(new SslServerAuthenticationOptions
{
ServerCertificate = certificateAuthority.GetServerCertificate(host),
EnabledSslProtocols = SslProtocols.Tls12 | SslProtocols.Tls13
}, cancellationToken);
await HandleRedirectedHttpLoopAsync(tlsStream, host, cancellationToken);
return;
}
await TunnelAsync(stream, host, port, cancellationToken);
return;
}
await HandlePlainHttpLoopAsync(stream, request, cancellationToken);
}
private async Task HandlePlainHttpLoopAsync(Stream clientStream, ProxyHttpRequest request, CancellationToken cancellationToken)
{
while (true)
{
var host = request.Host;
if (string.IsNullOrWhiteSpace(host))
{
await WriteSimpleResponseAsync(clientStream, HttpStatusCode.BadRequest, "Missing Host header", cancellationToken);
return;
}
if (ShouldRedirect(SplitHostPort(host, 80).Host))
await ForwardToServerAsync(clientStream, request, cancellationToken);
else
await ForwardToOriginAsync(clientStream, request, cancellationToken);
if (request.ShouldClose)
return;
var nextRequest = await ProxyHttpRequest.ReadAsync(clientStream, cancellationToken);
if (nextRequest is null)
return;
request = nextRequest;
}
}
private async Task HandleRedirectedHttpLoopAsync(Stream tlsStream, string originalHost, CancellationToken cancellationToken)
{
while (!cancellationToken.IsCancellationRequested)
{
var request = await ProxyHttpRequest.ReadAsync(tlsStream, cancellationToken);
if (request is null)
return;
request.HostOverride = originalHost;
await ForwardToServerAsync(tlsStream, request, cancellationToken);
if (request.ShouldClose)
return;
}
}
private async Task ForwardToServerAsync(Stream clientStream, ProxyHttpRequest request, CancellationToken cancellationToken)
{
var pathAndQuery = request.GetPathAndQuery();
var uri = new Uri($"http://{ServerHost}:{_options.ServerHttpPort}{pathAndQuery}");
if (ConfigManager.Config.HttpServer.EnableLog) logger.Info($"Redirect: {request.Method} {request.HostOverride ?? request.Host}{pathAndQuery} -> {uri}");
await SendHttpRequestAsync(clientStream, request, uri, true, cancellationToken);
}
private async Task ForwardToOriginAsync(Stream clientStream, ProxyHttpRequest request, CancellationToken cancellationToken)
{
var uri = request.GetAbsoluteUri();
if (uri is null)
{
await WriteSimpleResponseAsync(clientStream, HttpStatusCode.BadRequest, "Only absolute-form proxy requests are supported for non-target HTTP", cancellationToken);
return;
}
if (IsSelfReference(uri))
{
logger.Info($"Self-reference blocked: {request.Method} {uri}");
await WriteSimpleResponseAsync(clientStream, HttpStatusCode.LoopDetected, "Proxy self-reference detected", cancellationToken);
return;
}
await SendHttpRequestAsync(clientStream, request, uri, false, cancellationToken);
}
private bool IsSelfReference(Uri uri)
{
if (uri.Port != _options.Port)
return false;
return uri.Host is "127.0.0.1" or "localhost" or "::1"
|| uri.Host.Equals(ListenAddress, StringComparison.OrdinalIgnoreCase);
}
private async Task SendHttpRequestAsync(Stream clientStream, ProxyHttpRequest request, Uri uri, bool addCors, CancellationToken cancellationToken)
{
using var outgoing = new HttpRequestMessage(new HttpMethod(request.Method), uri);
if (request.Body.Length > 0)
outgoing.Content = new ByteArrayContent(request.Body);
foreach (var (name, value) in request.Headers)
{
if (HopByHopHeaders.Contains(name) || name.Equals("Host", StringComparison.OrdinalIgnoreCase))
continue;
if (!outgoing.Headers.TryAddWithoutValidation(name, value))
{
outgoing.Content ??= new ByteArrayContent(request.Body);
outgoing.Content.Headers.TryAddWithoutValidation(name, value);
logger.Warn($"SOCKS client failed: {ex}");
}
}
}
using var response = await httpClient.SendAsync(outgoing, HttpCompletionOption.ResponseHeadersRead, cancellationToken);
var body = await response.Content.ReadAsByteArrayAsync(cancellationToken);
private async Task NegotiateAsync(NetworkStream stream, CancellationToken cancellationToken)
{
var header = new byte[2];
await ReadExactAsync(stream, header, cancellationToken);
var builder = new StringBuilder();
builder.Append("HTTP/1.1 ")
.Append((int)response.StatusCode)
.Append(' ')
.Append(response.ReasonPhrase ?? response.StatusCode.ToString())
.Append("\r\n");
if (header[0] != 0x05)
throw new IOException("Unsupported SOCKS version");
foreach (var header in response.Headers)
AppendHeader(builder, header.Key, header.Value);
var methods = new byte[header[1]];
if (methods.Length > 0)
await ReadExactAsync(stream, methods, cancellationToken);
foreach (var header in response.Content.Headers)
await stream.WriteAsync(new byte[] { 0x05, 0x00 }, cancellationToken);
}
private async Task<SocksRequest?> ReadConnectRequestAsync(NetworkStream stream, CancellationToken cancellationToken)
{
var header = new byte[4];
await ReadExactAsync(stream, header, cancellationToken);
if (header[0] != 0x05)
throw new IOException("Invalid SOCKS request");
if (header[1] != 0x01)
{
if (!header.Key.Equals("Content-Length", StringComparison.OrdinalIgnoreCase))
AppendHeader(builder, header.Key, header.Value);
await SendConnectReplyAsync(stream, success: false, cancellationToken);
return null;
}
if (addCors)
builder.Append("Access-Control-Allow-Origin: *\r\n");
builder.Append("Content-Length: ").Append(body.Length).Append("\r\n");
builder.Append("Connection: keep-alive\r\n\r\n");
await WriteAsciiAsync(clientStream, builder.ToString(), cancellationToken);
if (body.Length > 0)
await clientStream.WriteAsync(body, cancellationToken);
}
private async Task TunnelAsync(Stream clientStream, string host, int port, CancellationToken cancellationToken)
{
using var upstream = new TcpClient();
await upstream.ConnectAsync(host, port, cancellationToken);
await WriteAsciiAsync(clientStream, "HTTP/1.1 200 Connection Established\r\nProxy-Agent: MikuSB.Proxy\r\n\r\n", cancellationToken);
await using var upstreamStream = upstream.GetStream();
var clientToServer = clientStream.CopyToAsync(upstreamStream, cancellationToken);
var serverToClient = upstreamStream.CopyToAsync(clientStream, cancellationToken);
await Task.WhenAny(clientToServer, serverToClient);
}
private bool ShouldRedirect(string host)
{
host = host.Trim().TrimEnd('.').ToLowerInvariant();
foreach (var target in TargetDomains)
var host = header[3] switch
{
var normalized = target.Trim().TrimEnd('.').ToLowerInvariant();
if (host == normalized || host.EndsWith($".{normalized}", StringComparison.OrdinalIgnoreCase))
0x01 => new IPAddress(await ReadBytesAsync(stream, 4, cancellationToken)).ToString(),
0x03 => await ReadDomainAsync(stream, cancellationToken),
0x04 => new IPAddress(await ReadBytesAsync(stream, 16, cancellationToken)).ToString(),
_ => throw new IOException("Unsupported address type")
};
var portBytes = await ReadBytesAsync(stream, 2, cancellationToken);
var port = (portBytes[0] << 8) | portBytes[1];
return new SocksRequest(host, port);
}
private static async Task<string> ReadDomainAsync(NetworkStream stream, CancellationToken cancellationToken)
{
var length = await ReadBytesAsync(stream, 1, cancellationToken);
var domain = await ReadBytesAsync(stream, length[0], cancellationToken);
return System.Text.Encoding.ASCII.GetString(domain);
}
private (string Host, int Port) ResolveDestination(SocksRequest request, int listenPort)
{
if (IsSelfReference(request.Host, request.Port, listenPort))
throw new IOException("Proxy self-reference detected");
if (!ShouldRedirect(request.Host))
return (request.Host, request.Port);
return ("127.0.0.1", request.Port switch
{
80 => ConfigManager.Config.HttpServer.Port,
893 => 31443,
13443 => 13443,
18443 => 18443,
31443 => 31443,
_ => 13443
});
}
private static bool ShouldRedirect(string host)
{
foreach (var domain in TargetDomains)
{
if (host.Equals(domain, StringComparison.OrdinalIgnoreCase) ||
host.EndsWith("." + domain, StringComparison.OrdinalIgnoreCase))
return true;
}
return false;
}
private static void AppendHeader(StringBuilder builder, string name, IEnumerable<string> values)
private bool IsSelfReference(string host, int port, int listenPort)
{
if (HopByHopHeaders.Contains(name))
return;
if (port != listenPort && port != _options.Port && port != DefaultSocksPort)
return false;
foreach (var value in values)
builder.Append(name).Append(": ").Append(value).Append("\r\n");
return host is "127.0.0.1" or "localhost" or "::1";
}
private static async Task WriteSimpleResponseAsync(Stream stream, HttpStatusCode statusCode, string message, CancellationToken cancellationToken)
private static async Task SendConnectReplyAsync(NetworkStream stream, bool success, CancellationToken cancellationToken)
{
var body = Encoding.UTF8.GetBytes(message);
await WriteAsciiAsync(
stream,
$"HTTP/1.1 {(int)statusCode} {statusCode}\r\nContent-Type: text/plain; charset=utf-8\r\nContent-Length: {body.Length}\r\nConnection: close\r\n\r\n",
cancellationToken);
await stream.WriteAsync(body, cancellationToken);
var reply = success
? new byte[] { 0x05, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }
: new byte[] { 0x05, 0x05, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
await stream.WriteAsync(reply, cancellationToken);
}
private static Task WriteAsciiAsync(Stream stream, string value, CancellationToken cancellationToken) =>
stream.WriteAsync(Encoding.ASCII.GetBytes(value), cancellationToken).AsTask();
private static (string Host, int Port) SplitHostPort(string hostPort, int defaultPort)
private static async Task TunnelAsync(NetworkStream clientStream, NetworkStream upstreamStream, CancellationToken cancellationToken)
{
if (hostPort.StartsWith('['))
using var linkedCts = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
var upstreamToClient = CopyAsync(upstreamStream, clientStream, linkedCts.Token);
var clientToUpstream = CopyAsync(clientStream, upstreamStream, linkedCts.Token);
await Task.WhenAny(upstreamToClient, clientToUpstream);
linkedCts.Cancel();
try
{
await Task.WhenAll(upstreamToClient, clientToUpstream);
}
catch (OperationCanceledException)
{
}
catch (IOException)
{
var end = hostPort.IndexOf(']');
if (end > 0 && hostPort.Length > end + 2 && hostPort[end + 1] == ':' && int.TryParse(hostPort[(end + 2)..], out var ipv6Port))
return (hostPort[1..end], ipv6Port);
return (hostPort.Trim('[', ']'), defaultPort);
}
var colon = hostPort.LastIndexOf(':');
if (colon > 0 && int.TryParse(hostPort[(colon + 1)..], out var port))
return (hostPort[..colon], port);
return (hostPort, defaultPort);
}
private sealed class ProxyHttpRequest
private static async Task CopyAsync(Stream source, Stream destination, CancellationToken cancellationToken)
{
public required string Method { get; init; }
public required string Target { get; init; }
public required string Version { get; init; }
public required List<KeyValuePair<string, string>> Headers { get; init; }
public required byte[] Body { get; init; }
public string? HostOverride { get; set; }
public string? Host => HostOverride ?? Headers.FirstOrDefault(x => x.Key.Equals("Host", StringComparison.OrdinalIgnoreCase)).Value;
public bool ShouldClose =>
Headers.Any(x => x.Key.Equals("Connection", StringComparison.OrdinalIgnoreCase)
&& x.Value.Contains("close", StringComparison.OrdinalIgnoreCase));
public Uri? GetAbsoluteUri() => Uri.TryCreate(Target, UriKind.Absolute, out var uri) ? uri : null;
public string GetPathAndQuery()
var buffer = ArrayPool<byte>.Shared.Rent(16 * 1024);
try
{
// "/query?version=a.b.c&platform=PC"
// => Uri.TryCreate() return true && uri.Scheme == "file"
// => will return "/query%3Fversion=a.b.c&platform=PC" cause 404
if (Uri.TryCreate(Target, UriKind.Absolute, out var uri) && uri.IsAbsoluteUri && (uri.Scheme == Uri.UriSchemeHttp || uri.Scheme == Uri.UriSchemeHttps))
return uri.PathAndQuery;
if (string.IsNullOrEmpty(Target))
return "/";
return Target[0] == '/' ? Target : $"/{Target}";
}
public static async Task<ProxyHttpRequest?> ReadAsync(Stream stream, CancellationToken cancellationToken)
{
var rented = ArrayPool<byte>.Shared.Rent(64 * 1024);
try
while (true)
{
var length = 0;
while (true)
{
var read = await stream.ReadAsync(rented.AsMemory(length, 1), cancellationToken);
if (read == 0)
return null;
var bytesRead = await source.ReadAsync(buffer, cancellationToken);
if (bytesRead <= 0)
break;
length += read;
if (length >= 4
&& rented[length - 4] == '\r'
&& rented[length - 3] == '\n'
&& rented[length - 2] == '\r'
&& rented[length - 1] == '\n')
break;
if (length == rented.Length)
throw new InvalidDataException("HTTP proxy request header is too large");
}
var headerText = Encoding.ASCII.GetString(rented, 0, length);
var lines = headerText.Split("\r\n", StringSplitOptions.None);
var requestLine = lines[0].Split(' ', 3, StringSplitOptions.RemoveEmptyEntries);
if (requestLine.Length != 3)
throw new InvalidDataException("Invalid HTTP proxy request line");
var headers = new List<KeyValuePair<string, string>>();
var contentLength = 0;
for (var i = 1; i < lines.Length; i++)
{
var line = lines[i];
if (string.IsNullOrEmpty(line))
break;
var colon = line.IndexOf(':');
if (colon <= 0)
continue;
var name = line[..colon].Trim();
var value = line[(colon + 1)..].Trim();
headers.Add(new KeyValuePair<string, string>(name, value));
if (name.Equals("Content-Length", StringComparison.OrdinalIgnoreCase) && int.TryParse(value, out var parsedLength))
contentLength = parsedLength;
}
var body = new byte[contentLength];
var offset = 0;
while (offset < body.Length)
{
var read = await stream.ReadAsync(body.AsMemory(offset), cancellationToken);
if (read == 0)
throw new EndOfStreamException("HTTP proxy request body ended early");
offset += read;
}
return new ProxyHttpRequest
{
Method = requestLine[0],
Target = requestLine[1],
Version = requestLine[2],
Headers = headers,
Body = body
};
}
finally
{
ArrayPool<byte>.Shared.Return(rented);
await destination.WriteAsync(buffer.AsMemory(0, bytesRead), cancellationToken);
await destination.FlushAsync(cancellationToken);
}
}
finally
{
ArrayPool<byte>.Shared.Return(buffer);
}
}
private static async Task<byte[]> ReadBytesAsync(Stream stream, int length, CancellationToken cancellationToken)
{
var buffer = new byte[length];
await ReadExactAsync(stream, buffer, cancellationToken);
return buffer;
}
private static async Task ReadExactAsync(Stream stream, byte[] buffer, CancellationToken cancellationToken)
{
var offset = 0;
while (offset < buffer.Length)
{
var bytesRead = await stream.ReadAsync(buffer.AsMemory(offset), cancellationToken);
if (bytesRead <= 0)
throw new IOException("Unexpected EOF");
offset += bytesRead;
}
}
private sealed record SocksRequest(string Host, int Port);
}

View File

@@ -9,17 +9,8 @@ public static class ProxyServiceCollectionExtensions
public static IServiceCollection AddMikuSbProxy(this IServiceCollection services, ProxyOptions options)
{
services.AddSingleton<IOptions<ProxyOptions>>(Microsoft.Extensions.Options.Options.Create(options));
services.AddSingleton<ProxyCertificateAuthority>();
services.AddSingleton(new HttpClient(new SocketsHttpHandler
{
AllowAutoRedirect = false,
AutomaticDecompression = System.Net.DecompressionMethods.None,
UseCookies = false,
UseProxy = false
}));
services.AddSingleton<ProxyServer>();
services.AddHostedService(sp => sp.GetRequiredService<ProxyServer>());
services.AddHostedService<WindowsSystemProxyService>();
return services;
}
}

View File

@@ -1,132 +0,0 @@
using System.Runtime.InteropServices;
using MikuSB.Configuration;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using Microsoft.Win32;
namespace MikuSB.Proxy;
public sealed class WindowsSystemProxyService(
IOptions<ProxyOptions> options,
ILogger<WindowsSystemProxyService> logger) : IHostedService, IDisposable
{
private const string InternetSettingsPath = @"Software\Microsoft\Windows\CurrentVersion\Internet Settings";
private readonly ProxyOptions _options = options.Value;
private ConsoleCtrlHandler? _consoleCtrlHandler;
private int _proxyDisabled;
public Task StartAsync(CancellationToken cancellationToken)
{
if (!_options.Enabled || !_options.ManageSystemProxy)
return Task.CompletedTask;
if (!OperatingSystem.IsWindows())
{
logger.LogWarning("System proxy management is only supported on Windows");
return Task.CompletedTask;
}
using var key = Registry.CurrentUser.OpenSubKey(InternetSettingsPath, writable: true);
if (key is null)
{
logger.LogWarning("Unable to open Windows Internet Settings registry key");
return Task.CompletedTask;
}
var proxyServer = $"http=127.0.0.1:{_options.Port};https=127.0.0.1:{_options.Port}";
key.SetValue("ProxyEnable", 1, RegistryValueKind.DWord);
key.SetValue("ProxyServer", proxyServer, RegistryValueKind.String);
key.SetValue("ProxyOverride", _options.ProxyOverride, RegistryValueKind.String);
NotifyProxySettingsChanged();
AppDomain.CurrentDomain.ProcessExit += OnProcessExit;
RegisterConsoleCtrlHandler();
logger.LogWarning("Windows system proxy enabled for MikuSB: {ProxyServer}", proxyServer);
return Task.CompletedTask;
}
public Task StopAsync(CancellationToken cancellationToken)
{
if (!_options.Enabled || !_options.ManageSystemProxy || !_options.RestoreSystemProxyOnStop)
return Task.CompletedTask;
DisableSystemProxy();
return Task.CompletedTask;
}
public void Dispose()
{
AppDomain.CurrentDomain.ProcessExit -= OnProcessExit;
UnregisterConsoleCtrlHandler();
if (_options.Enabled && _options.ManageSystemProxy && _options.RestoreSystemProxyOnStop)
DisableSystemProxy();
}
private void OnProcessExit(object? sender, EventArgs e)
{
if (_options.Enabled && _options.ManageSystemProxy && _options.RestoreSystemProxyOnStop)
DisableSystemProxy();
}
private void DisableSystemProxy()
{
if (!OperatingSystem.IsWindows())
return;
if (Interlocked.Exchange(ref _proxyDisabled, 1) == 1)
return;
using var key = Registry.CurrentUser.OpenSubKey(InternetSettingsPath, writable: true);
if (key is null)
return;
key.SetValue("ProxyEnable", 0, RegistryValueKind.DWord);
key.DeleteValue("ProxyServer", throwOnMissingValue: false);
key.DeleteValue("ProxyOverride", throwOnMissingValue: false);
NotifyProxySettingsChanged();
logger.LogWarning("Windows system proxy disabled for MikuSB shutdown");
}
private void RegisterConsoleCtrlHandler()
{
if (!OperatingSystem.IsWindows())
return;
_consoleCtrlHandler = OnConsoleCtrl;
SetConsoleCtrlHandler(_consoleCtrlHandler, add: true);
}
private void UnregisterConsoleCtrlHandler()
{
if (!OperatingSystem.IsWindows() || _consoleCtrlHandler is null)
return;
SetConsoleCtrlHandler(_consoleCtrlHandler, add: false);
_consoleCtrlHandler = null;
}
private bool OnConsoleCtrl(int signal)
{
if (_options.Enabled && _options.ManageSystemProxy && _options.RestoreSystemProxyOnStop)
DisableSystemProxy();
return false;
}
private static void NotifyProxySettingsChanged()
{
InternetSetOption(IntPtr.Zero, 39, IntPtr.Zero, 0);
InternetSetOption(IntPtr.Zero, 37, IntPtr.Zero, 0);
}
private delegate bool ConsoleCtrlHandler(int signal);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool SetConsoleCtrlHandler(ConsoleCtrlHandler handler, bool add);
[DllImport("wininet.dll", SetLastError = true)]
private static extern bool InternetSetOption(IntPtr internet, int option, IntPtr buffer, int bufferLength);
}

View File

@@ -37,12 +37,13 @@
## Running
1. Restore dependencies and build.
```powershell
dotnet build
```
2. Enjoy.
2. Set `GamePath` in `Config.json` to the path of your game executable.
3. Start the server and run the `game` command.
4. Create an account in the server console.
5. Enjoy.
## Feature List

View File

@@ -37,12 +37,13 @@ English documentation is available in [README.md](README.md).
## 起動方法
1. 依存を復元してビルドします。
```powershell
dotnet build
```
2. 楽しんで
2. Config.json の`GamePath`にあなたのゲームの実行ファイルのパスを書き込みます
3. サーバーを起動し`game`コマンドを入力します
4. サーバーコンソールでアカウントを作成する
5. 楽しむ
## 機能一覧

View File

@@ -1,5 +1,7 @@
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using MikuSB.Configuration;
using MikuSB.Database.Account;
using MikuSB.SdkServer.Models;
using MikuSB.Util;
using System.Text;
@@ -107,16 +109,106 @@ public class RouteController : ControllerBase
code = 0,
data = new
{
agreementUpdateTime = "1728552600000",
appDownLoadUrl = "",
enableReportDataToDouyin = false,
loginType = new[] { "channel" },
openActivationCode = false,
qqGroup = (string?)null,
privacyUpdateTime = "1728552600000",
realNameAuth = false
platformPrivacyAgreement = "https://www.amazingseasun.com/privacy.html?lang=zh-Hant&gamecode=200001086",
payType = new[] { "mycard" },
loginType = new[] { "mail", "google", "twitter", "guest", "steam" },
closeGeetest = false,
userAgreement = "https://www.amazingseasun.com/user.html?lang=zh-Hant&gamecode=111111680",
privacyAgreement = "https://www.amazingseasun.com/privacy.html?lang=zh-Hant&gamecode=111111680",
initPrivacyUpdateTime = 0,
platformUserAgreement = "https://www.amazingseasun.com/user.html?lang=zh-Hant&gamecode=200001086",
accountPublicKey = "",
payChannel = (string[]?)null,
registerPrivacyUrl = "https://xgsdk.xoyo.games:13443/seasun/privacy-agreement/200001086/register/privacy.html?language=zh-Hant",
loginPrivacyUrl = "https://xgsdk.xoyo.games:13443/seasun/privacy-agreement/111111680/login/privacy.html?language=zh-Hant"
},
msg = "success"
msg = "操作成功"
};
return Ok(rsp);
}
private static AccountData? ResolveAccountByUid(string? uid)
{
if (int.TryParse(uid, out var parsedUid))
return AccountData.GetAccountByUid(parsedUid);
return null;
}
private static AccountData? ResolveAccountForSdkLogin(string? email, string? uid, string? token)
{
if (!string.IsNullOrWhiteSpace(token))
{
var accountByComboToken = AccountData.GetAccountByComboToken(token);
if (accountByComboToken != null)
return accountByComboToken;
var accountByDispatchToken = AccountData.GetAccountByDispatchToken(token);
if (accountByDispatchToken != null)
return accountByDispatchToken;
}
if (!string.IsNullOrWhiteSpace(email))
{
var accountByEmail = AccountData.GetAccountByEmail(email);
if (accountByEmail != null)
return accountByEmail;
}
return ResolveAccountByUid(uid);
}
private async Task<string?> GetJsonBodyValue(string propertyName)
{
if (!Request.HasJsonContentType())
return null;
Request.EnableBuffering();
Request.Body.Position = 0;
using var reader = new StreamReader(Request.Body, Encoding.UTF8, leaveOpen: true);
var body = await reader.ReadToEndAsync();
Request.Body.Position = 0;
if (string.IsNullOrWhiteSpace(body))
return null;
try
{
using var document = JsonDocument.Parse(body);
if (document.RootElement.ValueKind != JsonValueKind.Object)
return null;
return document.RootElement.TryGetProperty(propertyName, out var value)
? value.GetString()
: null;
}
catch
{
return null;
}
}
private IActionResult BuildLoginFailedResponse(string message)
{
object rsp = new
{
code = 1001,
data = (object?)null,
msg = message
};
return Ok(rsp);
}
private IActionResult BuildNotFoundResponse(string message)
{
object rsp = new
{
code = 1001,
data = (object?)null,
msg = message
};
return Ok(rsp);
@@ -124,40 +216,122 @@ public class RouteController : ControllerBase
[HttpGet("/seasun/loginByToken")]
[HttpPost("/seasun/loginByToken")]
public IActionResult LoginByToken(
public async Task<IActionResult> LoginByToken(
[FromQuery] string? uid,
[FromQuery] string? token,
[FromForm] string? form_uid,
[FromForm] string? form_token
)
{
string finalUid = uid ?? form_uid ?? "10001";
string finalToken = token ?? form_token ?? Guid.NewGuid().ToString("N");
var finalUid = uid ?? form_uid ?? await GetJsonBodyValue("uid");
var finalToken = token ?? form_token ?? await GetJsonBodyValue("token");
var account = ResolveAccountForSdkLogin(null, finalUid, finalToken);
if (account == null)
return BuildLoginFailedResponse("Account not found.");
var responseUid = account.Uid.ToString();
var responseToken = account.GenerateComboToken();
object rsp = new
{
code = 0,
data = new
{
associatedAccounts = new[]
{
new { bindStatus = false, nickname = "", thirdPartyType = "mail" },
new { bindStatus = true, nickname = Config.GameServer.GameServerName, thirdPartyType = "google" },
new { bindStatus = false, nickname = "", thirdPartyType = "twitter" },
new { bindStatus = false, nickname = "", thirdPartyType = "guest" },
new { bindStatus = false, nickname = "", thirdPartyType = "steam" }
},
associatedAccounts = Array.Empty<string>(),
isFirstLogin = false,
isNeedKoreaSciAuth = false,
ksOpenId = $"ks_{finalUid}",
nickname = Config.GameServer.GameServerName,
passportId = finalUid.Length > 10 ? finalUid[^10..] : finalUid,
ksOpenId = $"ks_{responseUid}",
nickname = account.Username,
passportId = responseUid,
playerFillAgeUrl = "",
status = 0,
thirdPartyUid = "",
token = finalToken,
type = "google",
uid = finalUid
token = responseToken,
type = "guest",
uid = account.Uid
},
msg = "操作成功"
};
return Ok(rsp);
}
[HttpGet("/seasun/login")]
[HttpPost("/seasun/login")]
public async Task<IActionResult> Login(
[FromQuery] string? uid,
[FromQuery] string? token,
[FromQuery] string? email,
[FromForm] string? form_uid,
[FromForm] string? form_token,
[FromForm] string? form_email
)
{
var finalEmail = email ?? form_email ?? await GetJsonBodyValue("email");
if (!string.IsNullOrWhiteSpace(finalEmail))
{
var normalizedEmail = finalEmail.Trim();
var accountData = AccountData.GetAccountByEmail(normalizedEmail);
if (accountData == null)
{
if (!ConfigManager.Config.ServerOption.AutoCreateUser) return BuildLoginFailedResponse("Account not found.");
AccountData.CreateAccount(normalizedEmail, 0, "123456");
accountData = AccountData.GetAccountByEmail(normalizedEmail)!;
}
var finalUidValue = accountData.Uid.ToString();
var finalTokenValue = accountData.GenerateComboToken();
object emailLoginRsp = new
{
code = 0,
data = new
{
associatedAccounts = Array.Empty<string>(),
isFirstLogin = false,
isNeedKoreaSciAuth = false,
ksOpenId = $"ks_{finalUidValue}",
nickname = accountData.Username,
passportId = finalUidValue,
playerFillAgeUrl = "",
status = 0,
thirdPartyUid = "",
token = finalTokenValue,
type = "guest",
uid = accountData.Uid
},
msg = "操作成功"
};
return Ok(emailLoginRsp);
}
var finalUid = uid ?? form_uid ?? await GetJsonBodyValue("uid");
var finalToken = token ?? form_token ?? await GetJsonBodyValue("token");
var account = ResolveAccountForSdkLogin(finalEmail, finalUid, finalToken);
if (account == null)
return BuildLoginFailedResponse("Account not found.");
var responseUid = account.Uid.ToString();
var responseToken = account.GenerateComboToken();
object rsp = new
{
code = 0,
data = new
{
associatedAccounts = Array.Empty<string>(),
isFirstLogin = false,
isNeedKoreaSciAuth = false,
ksOpenId = $"ks_{responseUid}",
nickname = account.Username,
passportId = responseUid,
playerFillAgeUrl = "",
status = 0,
thirdPartyUid = "",
token = responseToken,
type = "guest",
uid = account.Uid
},
msg = "操作成功"
};
@@ -172,8 +346,11 @@ public class RouteController : ControllerBase
[FromForm] string? form_uid
)
{
string uidString = uid ?? form_uid ?? "10001";
var finalUid = int.TryParse(uidString, out int parsedUid) ? parsedUid : 10001;
var account = ResolveAccountByUid(uid ?? form_uid);
if (account == null)
return BuildNotFoundResponse("Account not found.");
var uidString = account.Uid.ToString();
object rsp = new
{
@@ -183,9 +360,9 @@ public class RouteController : ControllerBase
bindAccountTypes = new[] { "google" },
channelUid = uidString,
loginAccountType = "google",
nickName = Config.GameServer.GameServerName,
passportId = uidString.Length > 10 ? uidString[^10..] : uidString,
uid = $"seasun__{uid}"
nickName = account.Username,
passportId = uidString,
uid = $"seasun__{uidString}"
},
msg = "操作成功"
};
@@ -252,7 +429,11 @@ public class RouteController : ControllerBase
[HttpGet("/account/query-uid/{appId}")]
public IActionResult QueryUid(string appId, [FromQuery] string authInfo)
{
var uid = ExtractUid(authInfo) ?? "10001";
var account = ResolveAccountByUid(ExtractUid(authInfo));
if (account == null)
return BuildNotFoundResponse("Account not found.");
var uid = account.Uid.ToString();
object rsp = new
{

View File

@@ -23,7 +23,24 @@ public static class SdkServer
webBuilder
.UseStartup<Startup>()
.ConfigureLogging((_, logging) => { logging.ClearProviders(); })
.UseUrls(ConfigManager.Config.HttpServer.GetDisplayAddress());
.ConfigureKestrel(serverOptions =>
{
// Pre-warm cert before first TLS handshake
_ = Utils.CertHelper.GetOrCreate(null);
var bindAddr = System.Net.IPAddress.Parse(ConfigManager.Config.HttpServer.BindAddress);
foreach (var port in new[] { ConfigManager.Config.HttpServer.Port, 13443, 18443, 31443 })
{
serverOptions.Listen(bindAddr, port, o =>
{
o.UseHttps(https =>
{
https.ServerCertificateSelector = (_, sni) =>
Utils.CertHelper.GetOrCreate(sni);
});
});
}
});
});
var host = builder.Build();

View File

@@ -0,0 +1,84 @@
using System.Collections.Concurrent;
using System.Security.Cryptography;
using System.Security.Cryptography.X509Certificates;
namespace MikuSB.SdkServer.Utils;
public static class CertHelper
{
private const string Password = "MikuSB.SdkServer.LocalTLS";
private static readonly ConcurrentDictionary<string, X509Certificate2> Certificates =
new(StringComparer.OrdinalIgnoreCase);
private static readonly Lazy<X509Certificate2> WildcardCert =
new(() => LoadOrCreatePersisted("wildcard.xoyo.games", "*.xoyo.games"));
private static string CertificateDirectory => Path.Combine(AppContext.BaseDirectory, "sdk-certs");
public static X509Certificate2 GetOrCreate(string? serverName)
{
if (string.IsNullOrEmpty(serverName) ||
serverName.EndsWith(".xoyo.games", StringComparison.OrdinalIgnoreCase))
return WildcardCert.Value;
var normalized = serverName.Trim().TrimEnd('.').ToLowerInvariant();
return Certificates.GetOrAdd(normalized, host => LoadOrCreatePersisted(host, host));
}
private static X509Certificate2 LoadOrCreatePersisted(string fileHost, string subjectHost)
{
Directory.CreateDirectory(CertificateDirectory);
var pfxPath = Path.Combine(CertificateDirectory, $"{SanitizeFileName(fileHost)}.pfx");
if (File.Exists(pfxPath))
return LoadPkcs12(File.ReadAllBytes(pfxPath));
var certificate = CreateSelfSigned(subjectHost);
File.WriteAllBytes(pfxPath, certificate.Export(X509ContentType.Pfx, Password));
return LoadPkcs12(File.ReadAllBytes(pfxPath));
}
private static X509Certificate2 LoadPkcs12(byte[] pfx)
{
return X509CertificateLoader.LoadPkcs12(
pfx,
Password,
X509KeyStorageFlags.UserKeySet |
X509KeyStorageFlags.PersistKeySet |
X509KeyStorageFlags.Exportable);
}
private static X509Certificate2 CreateSelfSigned(string host)
{
using var rsa = RSA.Create(2048);
var req = new CertificateRequest(
new X500DistinguishedName($"CN={host}"),
rsa,
HashAlgorithmName.SHA256,
RSASignaturePadding.Pkcs1);
var san = new SubjectAlternativeNameBuilder();
san.AddDnsName(host);
req.CertificateExtensions.Add(san.Build());
req.CertificateExtensions.Add(new X509KeyUsageExtension(
X509KeyUsageFlags.KeyEncipherment | X509KeyUsageFlags.DigitalSignature,
critical: false));
req.CertificateExtensions.Add(new X509EnhancedKeyUsageExtension(
new OidCollection { new Oid("1.3.6.1.5.5.7.3.1") },
critical: false));
var cert = req.CreateSelfSigned(
DateTimeOffset.UtcNow.AddHours(-1),
DateTimeOffset.UtcNow.AddYears(10));
var pfx = cert.Export(X509ContentType.Pfx, Password);
return LoadPkcs12(pfx);
}
private static string SanitizeFileName(string host)
{
var invalidChars = Path.GetInvalidFileNameChars();
return string.Concat(host.Select(ch => invalidChars.Contains(ch) ? '_' : ch));
}
}

View File

@@ -1,34 +1,108 @@
using Microsoft.AspNetCore.Http;
using MikuSB.Util;
using System.Text;
namespace MikuSB.SdkServer.Utils;
public class RequestLoggingMiddleware(RequestDelegate next)
{
private const long MaxLoggedBodyBytes = 1024 * 1024;
private static bool ShouldSkip(string path)
=> path.StartsWith("/report") || path.Contains("/log/") || path == "/alive";
private static bool ShouldLogBody(HttpRequest request)
{
if (request.ContentLength is null or 0)
return false;
if (request.ContentLength > MaxLoggedBodyBytes)
return false;
if (string.IsNullOrWhiteSpace(request.ContentType))
return false;
return request.ContentType.Contains("json", StringComparison.OrdinalIgnoreCase)
|| request.ContentType.Contains("text", StringComparison.OrdinalIgnoreCase)
|| request.ContentType.Contains("xml", StringComparison.OrdinalIgnoreCase)
|| request.ContentType.Contains("x-www-form-urlencoded", StringComparison.OrdinalIgnoreCase);
}
private static string SanitizeForLog(string value)
{
var builder = new StringBuilder(value.Length);
foreach (var ch in value)
{
if (ch == '\r')
{
builder.Append(@"\r");
continue;
}
if (ch == '\n')
{
builder.Append(@"\n");
continue;
}
if (char.IsControl(ch))
{
builder.Append(@"\u");
builder.Append(((int)ch).ToString("x4"));
continue;
}
builder.Append(ch);
}
return builder.ToString();
}
private static async Task<string> ReadBodyAsString(HttpRequest request)
{
request.EnableBuffering();
request.Body.Position = 0;
using var reader = new StreamReader(request.Body, Encoding.UTF8, leaveOpen: true);
var body = await reader.ReadToEndAsync();
request.Body.Position = 0;
return body;
}
public async Task InvokeAsync(HttpContext context, Logger logger)
{
var request = context.Request;
var method = request.Method;
var path = request.Path + request.QueryString;
var path = request.Path.ToString();
var pathWithQuery = path + request.QueryString;
if (ConfigManager.Config.HttpServer.EnableLog && !ShouldSkip(path))
{
var body = ShouldLogBody(request)
? SanitizeForLog(await ReadBodyAsString(request))
: "<omitted>";
logger.Info($"REQ {method} {pathWithQuery} body={body}");
}
await next(context);
var statusCode = context.Response.StatusCode;
if (path.StartsWith("/report") || path.Contains("/log/") || path == "/alive")
if (ShouldSkip(path))
return;
if (!ConfigManager.Config.HttpServer.EnableLog) return;
if (statusCode == 200)
{
logger.Info($"{method} {path} => {statusCode}");
logger.Info($"{method} {pathWithQuery} => {statusCode}");
}
else if (statusCode == 404)
{
logger.Warn($"{method} {path} => {statusCode}");
logger.Warn($"{method} {pathWithQuery} => {statusCode}");
}
else
{
logger.Error($"{method} {path} => {statusCode}");
logger.Error($"{method} {pathWithQuery} => {statusCode}");
}
}
}

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