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22 Commits

Author SHA1 Message Date
Kei-Luna
e628a010be Update version.txt 2026-05-15 16:45:00 +09:00
Kei-Luna
738a7d4e14 Improved the system so that affixes are correctly applied when obtaining support cards using the give command. 2026-05-15 16:17:36 +09:00
Kei-Luna
0058ba0db6 Support Card Affix 2026-05-15 16:07:36 +09:00
Kei-Luna
46d945f3ce Fix SupporterCard_Upgrade 2026-05-15 15:11:53 +09:00
Kei-Luna
e5ecdc7f2a Rename the log file 2026-05-15 14:47:41 +09:00
Kei-Luna
30c52b6aa8 account delete command 2026-05-15 14:12:40 +09:00
Kei-Luna
3ffb7ebf29 Small fix(login system) 2026-05-15 14:05:58 +09:00
Kei-Luna
400db16f39 Character level-up implemented. 2026-05-15 10:14:35 +09:00
Kei-Luna
42b1ad1024 Changed the location where client save data is stored to the MikuSB directory. 2026-05-15 09:19:00 +09:00
Naruse
5aa5ef92d0 Update version.txt 2026-05-13 19:59:33 +08:00
Naruse
c34ad5eb1e unlock more furniture 2026-05-13 19:58:53 +08:00
Naruse
8a597e24b6 add system change furniture 2026-05-13 19:42:10 +08:00
Naruse
9763f1f8d9 auto create account if not exist 2026-05-13 19:08:02 +08:00
Kei-Luna
933ba097f9 Modified to send all inventory data via RspLogin upon login. 2026-05-13 19:31:01 +09:00
Kei-Luna
c10d380e11 Added a process to save data to the database when the giveall command is executed. 2026-05-13 19:29:49 +09:00
Kei-Luna
6c5d546026 Compress large packets 2026-05-13 19:09:41 +09:00
Kei-Luna
9e518edb8e README 2026-05-13 14:48:47 +09:00
Kei-Luna
79fad7df2e account list command 2026-05-13 13:38:35 +09:00
Kei-Luna
68a7d6cc61 We have tightened account management.
Accounts created using methods other than email address login will no longer be accessible.
(This is a necessary step when implementing multiplayer in the future.)
2026-05-13 13:35:56 +09:00
Kei-Luna
548c77850e Merge pull request #34 from frearb/fix_server_time
fix server time
2026-05-13 09:31:33 +09:00
Kei-Luna
d8c356a01f Update PatchDownloadService.cs 2026-05-13 09:06:57 +09:00
frearb
4ee11618be fix server time 2026-05-12 00:06:23 +08:00
30 changed files with 951 additions and 90 deletions

View File

@@ -0,0 +1,18 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("house/FurniturePos.json")]
public class HouseFurniturePosExcel : ExcelResource
{
public uint AreaId { get; set; }
public uint GroupId { get; set; }
public override uint GetId()
{
return (AreaId << 48) | (GroupId << 32);
}
public override void Loaded()
{
GameData.HouseFurniturePosData.TryAdd(GetId(), this);
}
}

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@@ -0,0 +1,27 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/support/affix.json")]
public class SupportAffixExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
[JsonExtensionData] public IDictionary<string, JToken> ExtraData { get; set; } = new Dictionary<string, JToken>();
public int TierCount =>
ExtraData
.Where(x => x.Key != "ID" && x.Key != "Sift" && x.Key != "Comment")
.Select(x => x.Value)
.OfType<JObject>()
.Select(x => x.Count)
.DefaultIfEmpty(0)
.Max();
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SupportAffixData[Id] = this;
}
}

View File

@@ -0,0 +1,35 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/support/affix_pool.json")]
public class SupportAffixPoolExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
public List<int> AffixGroup1 { get; set; } = [];
public int Weight1 { get; set; }
public List<int> AffixGroup2 { get; set; } = [];
public int Weight2 { get; set; }
public List<int> AffixGroup3 { get; set; } = [];
public int Weight3 { get; set; }
public List<int> AffixGroup4 { get; set; } = [];
public int Weight4 { get; set; }
public IEnumerable<(IReadOnlyList<int> Affixs, int Weight)> Groups
{
get
{
if (AffixGroup1.Count > 0 && Weight1 > 0) yield return (AffixGroup1, Weight1);
if (AffixGroup2.Count > 0 && Weight2 > 0) yield return (AffixGroup2, Weight2);
if (AffixGroup3.Count > 0 && Weight3 > 0) yield return (AffixGroup3, Weight3);
if (AffixGroup4.Count > 0 && Weight4 > 0) yield return (AffixGroup4, Weight4);
}
}
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SupportAffixPoolData[Id] = this;
}
}

View File

@@ -11,7 +11,9 @@ public class SupportCardExcel : ExcelResource
public uint Level { get; set; }
public uint Icon { get; set; }
public uint ProvideExp { get; set; }
public uint Color { get; set; }
[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
[JsonProperty("AffixPool")] public List<int> AffixPool { get; set; } = [];
public uint MaxLevel => LevelLimitId switch
{
@@ -21,6 +23,12 @@ public class SupportCardExcel : ExcelResource
_ => 10
};
// Number of affixes granted initially
public int InitialAffixCount => Color >= 5 ? 2 : 1;
// Total maximum affixes (including ones unlocked at max level)
public int TotalAffixCount => Color >= 5 ? 3 : 2;
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
public override uint GetId() => Icon;

View File

@@ -23,6 +23,8 @@ public static class GameData
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
public static Dictionary<int, SupportAffixExcel> SupportAffixData { get; private set; } = [];
public static Dictionary<int, SupportAffixPoolExcel> SupportAffixPoolData { get; private set; } = [];
public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
@@ -31,6 +33,7 @@ public static class GameData
public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
public static Dictionary<uint, HouseFurniturePosExcel> HouseFurniturePosData { get; private set; } = [];
}
public static class GameResourceTemplateId

View File

@@ -106,6 +106,8 @@ public class GameSkinInfo : BaseGameItemInfo
public class GameSupportCardInfo : BaseGameItemInfo
{
public uint AffixId { get; set; }
[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
public override Item ToProto()
{
var proto = new Item
@@ -120,6 +122,7 @@ public class GameSupportCardInfo : BaseGameItemInfo
Exp = Exp
}
};
proto.Enhance.Affixs.AddRange(Affixs);
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = AffixId;
return proto;
}

View File

@@ -222,9 +222,16 @@ public class HelpTextCHS
public class AccountTextCHS
{
public string Desc => "管理 SDK 登录使用的账号映射";
public string Usage => "用法: /account create <邮箱> <UID>";
public string Usage =>
"用法: /account create <邮箱> <UID>\n" +
"用法: /account delete <邮箱|UID>\n" +
"用法: /account list";
public string Created => "已创建账号映射: {0} -> UID {1}";
public string CreateFailed => "创建账号映射失败: {0}";
public string Deleted => "已删除账号映射: {0} -> UID {1}";
public string DeleteFailed => "删除账号映射失败: {0}";
public string DeleteOnline => "账号在线时无法删除: {0} -> UID {1}";
public string NotFound => "未找到账号: {0}";
}
/// <summary>

View File

@@ -222,9 +222,16 @@ public class HelpTextCHT
public class AccountTextCHT
{
public string Desc => "管理 SDK 登入使用的帳號映射";
public string Usage => "用法: /account create <郵箱> <UID>";
public string Usage =>
"用法: /account create <郵箱> <UID>\n" +
"用法: /account delete <郵箱|UID>\n" +
"用法: /account list";
public string Created => "已建立帳號映射: {0} -> UID {1}";
public string CreateFailed => "建立帳號映射失敗: {0}";
public string Deleted => "已刪除帳號映射: {0} -> UID {1}";
public string DeleteFailed => "刪除帳號映射失敗: {0}";
public string DeleteOnline => "帳號在線時無法刪除: {0} -> UID {1}";
public string NotFound => "未找到帳號: {0}";
}
/// <summary>

View File

@@ -188,9 +188,16 @@ public class HelpTextEN
public class AccountTextEN
{
public string Desc => "Manage account mappings for SDK logins";
public string Usage => "Usage: /account create <email> <uid>";
public string Usage =>
"Usage: /account create <email> <uid>\n" +
"Usage: /account delete <email|uid>\n" +
"Usage: /account list";
public string Created => "Created account mapping: {0} -> UID {1}";
public string CreateFailed => "Failed to create account mapping: {0}";
public string Deleted => "Deleted account mapping: {0} -> UID {1}";
public string DeleteFailed => "Failed to delete account mapping: {0}";
public string DeleteOnline => "Cannot delete account while online: {0} -> UID {1}";
public string NotFound => "Account not found: {0}";
}
/// <summary>

View File

@@ -19,6 +19,11 @@ public static class ConfigManager
//LoadHotfixData();
}
public static void SaveConfig()
{
SaveData(Config, ConfigFilePath);
}
private static void LoadConfigData()
{
var file = new FileInfo(ConfigFilePath);
@@ -43,9 +48,26 @@ public static class ConfigManager
Config = JsonConvert.DeserializeObject<ConfigContainer>(json)!;
}
Config.Loader.Arguments = NormalizeLoaderArguments(Config.Loader.Arguments);
SaveData(Config, ConfigFilePath);
}
private static string[] NormalizeLoaderArguments(string[]? arguments)
{
var result = new List<string>(arguments ?? []);
var userDataDirectory = Path.GetFullPath(Path.Combine(AppContext.BaseDirectory, "Client_User_Data"));
Directory.CreateDirectory(userDataDirectory);
var userDirArgument = $"-userdir={userDataDirectory}";
var existingIndex = result.FindIndex(x => x.StartsWith("-userdir=", StringComparison.OrdinalIgnoreCase));
if (existingIndex >= 0)
result[existingIndex] = userDirArgument;
else
result.Add(userDirArgument);
return result.ToArray();
}
private static void LoadHotfixData()
{
var file = new FileInfo(HotfixFilePath);

View File

@@ -6,8 +6,7 @@ public static class PatchDownloadService
{
private static readonly Logger Logger = new("PatchDownloader");
private const string PatchRelativePath = @"Patch\MikuSB-Patch.dll";
private const string PatchDownloadUrl =
"https://github.com/Kei-Luna/MikuSB-Patch/releases/download/MikuSB-Patch/MikuSB-Patch.dll";
private const string PatchDownloadUrl = "https://github.com/Kei-Luna/MikuSB-Patch/releases/download/MikuSB-Patch/MikuSB-Patch.dll";
private const int DownloadTimeoutSeconds = 60;
public static void EnsurePatchPresent()

View File

@@ -1,6 +1,9 @@
using MikuSB.Database;
using MikuSB.Database.Account;
using MikuSB.Enums.Player;
using MikuSB.Internationalization;
using MikuSB.GameServer.Server;
using System.Text;
namespace MikuSB.GameServer.Command.Commands;
@@ -34,4 +37,61 @@ public class CommandAccount : ICommands
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.CreateFailed", ex.Message));
}
}
[CommandMethod("delete")]
public async ValueTask Delete(CommandArg arg)
{
if (!await arg.CheckArgCnt(1))
return;
var identifier = arg.Args[0].Trim();
var account = int.TryParse(identifier, out var uid) && uid > 0
? AccountData.GetAccountByUid(uid)
: AccountData.GetAccountByUserName(identifier);
if (account == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.NotFound", identifier));
return;
}
try
{
if (Listener.GetActiveConnection(account.Uid) != null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteOnline", account.Username,
account.Uid.ToString()));
return;
}
AccountData.DeleteAccount(account.Uid);
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.Deleted", account.Username,
account.Uid.ToString()));
}
catch (Exception ex)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteFailed", ex.Message));
}
}
[CommandMethod("list")]
public async ValueTask List(CommandArg arg)
{
var accounts = DatabaseHelper.GetAllInstance<AccountData>()?
.OrderBy(account => account.Uid)
.ToList();
if (accounts == null || accounts.Count == 0)
{
await arg.SendMsg("No accounts found.");
return;
}
var builder = new StringBuilder();
builder.AppendLine("Accounts:");
foreach (var account in accounts)
builder.AppendLine($"{account.Username} -> UID {account.Uid}");
await arg.SendMsg(builder.ToString().TrimEnd());
}
}

View File

@@ -1,4 +1,5 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Enums.Item;
using MikuSB.Enums.Player;
@@ -42,6 +43,7 @@ public class CommandGiveAll : ICommands
weapons.Add(weapon);
}
if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Weapon"), weapons.Count.ToString()));
}
@@ -77,6 +79,7 @@ public class CommandGiveAll : ICommands
supportCards.Add(supportCard);
}
if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
}
@@ -111,6 +114,7 @@ public class CommandGiveAll : ICommands
weaponSkins.Add(weaponSkin);
}
if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString()));
}
@@ -147,6 +151,7 @@ public class CommandGiveAll : ICommands
profileItems.Add(profile);
}
if (profileItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(profileItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Profile"), profileItems.Count.ToString()));
}
@@ -183,6 +188,7 @@ public class CommandGiveAll : ICommands
skinPartItems.Add(skinPart);
}
if (skinPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinPartItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.SkinPart"), skinPartItems.Count.ToString()));
}
@@ -219,6 +225,7 @@ public class CommandGiveAll : ICommands
callItems.Add(callItem);
}
if (callItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(callItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.CallItem"), callItems.Count.ToString()));
}
@@ -255,6 +262,7 @@ public class CommandGiveAll : ICommands
weaponPartItems.Add(weaponPart);
}
if (weaponPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponPartItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.WeaponPart"), weaponPartItems.Count.ToString()));
}
@@ -291,6 +299,7 @@ public class CommandGiveAll : ICommands
skinItems.Add(skin);
}
if (skinItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Skin"), skinItems.Count.ToString()));
}
@@ -327,6 +336,7 @@ public class CommandGiveAll : ICommands
furnitureItems.Add(furniture);
}
if (furnitureItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(furnitureItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Furniture"), furnitureItems.Count.ToString()));
}

View File

@@ -4,6 +4,7 @@ using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.GameServer.Game.Support;
using MikuSB.GameServer.Server.Packet.Send.Misc;
namespace MikuSB.GameServer.Game.Inventory;
@@ -135,7 +136,18 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
ItemType = genre,
ItemCount = 1,
Level = cardLevel,
AffixId = 1,
};
var affixCount = cardLevel >= spCard.MaxLevel ? spCard.TotalAffixCount : spCard.InitialAffixCount;
for (int i = 0; i < affixCount && i < spCard.AffixPool.Count; i++)
{
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(spCard.AffixPool[i]);
if (affixId == 0) continue;
info.Affixs.Add(affixId);
info.Affixs.Add(tier);
}
InventoryData.SupportCards[info.UniqueId] = info;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));

View File

@@ -214,6 +214,10 @@ public class PlayerInstance(PlayerGameData data)
};
foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto());
foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto());
foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto());
foreach (var x in Data.Attrs)
{
uint gid = x.Gid;
@@ -226,9 +230,7 @@ public class PlayerInstance(PlayerGameData data)
continue;
}
//ToDo
//Temporary fix for login issues(need to handle LoginRsp properly with zlib.)
//proto.Attrs[ToPackedAttrKey(gid, sid)] = val;
proto.Attrs[ToPackedAttrKey(gid, sid)] = val;
proto.Attrs[ToShiftedAttrKey(gid, sid)] = val;
}
@@ -325,20 +327,49 @@ public class PlayerInstance(PlayerGameData data)
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildGirlFurnitureAttrs()
{
// Unlock some furniture slots for every girl
// Each furniture attr int stores 10 slots using 3 bits per slot
// Value below means slot 0..9 = 1
const uint furnitureUnlockedValue = 153391689;
var groupFurnitureByArea = new Dictionary<uint, uint>();
foreach (var pos in GameData.HouseFurniturePosData.Values)
{
var areaId = pos.AreaId;
var groupId = pos.GroupId;
uint selectedIndex = 1;
var shift = (groupId - 1) * 3;
if (!groupFurnitureByArea.TryGetValue(areaId, out var packed)) packed = 0;
packed |= (selectedIndex << (int)shift);
groupFurnitureByArea[areaId] = packed;
}
for (uint girlId = 0; girlId <= 50; girlId++)
{
// FurnitureStart..FurnitureEnd = 10..19
var baseSid = girlId * 50;
for (uint offset = 10; offset <= 19; offset++)
{
uint sid = (girlId * 50) + offset;
yield return (101, sid, furnitureUnlockedValue);
}
yield return (101, baseSid + offset, furnitureUnlockedValue);
if (groupFurnitureByArea.TryGetValue(girlId, out var groupValue))
yield return (101, baseSid + 20, groupValue);
}
// Massage room furniture
// 10010..10019
for (uint sid = 10010; sid <= 10019; sid++)
yield return (101, sid, furnitureUnlockedValue);
// Massage room group state
yield return (101, 10020, 1);
// Hot spring furniture
// 15001..15010
for (uint sid = 15001; sid <= 15010; sid++)
yield return (101, sid, furnitureUnlockedValue);
// Beach furniture
// 17101..17110
for (uint sid = 17101; sid <= 17110; sid++)
yield return (101, sid, furnitureUnlockedValue);
for (uint sid = 30000; sid < 31000; sid++)
yield return (101, sid, furnitureUnlockedValue);
}
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs()

View File

@@ -0,0 +1,40 @@
using MikuSB.Data;
namespace MikuSB.GameServer.Game.Support;
public static class SupportAffixService
{
// Returns (affixId, tier) - both 1-based. Returns (0,0) if pool not found.
public static (uint AffixId, uint Tier) GenerateRandomAffix(int poolId)
{
if (!GameData.SupportAffixPoolData.TryGetValue(poolId, out var pool))
return (0, 0);
var groups = pool.Groups.ToList();
if (groups.Count == 0)
return (0, 0);
var totalWeight = groups.Sum(x => x.Weight);
var roll = Random.Shared.Next(totalWeight);
var cumulative = 0;
var selectedAffixs = groups[0].Affixs;
foreach (var (affixIds, weight) in groups)
{
cumulative += weight;
if (roll < cumulative)
{
selectedAffixs = affixIds;
break;
}
}
if (selectedAffixs.Count == 0)
return (0, 0);
var affixId = selectedAffixs[Random.Shared.Next(selectedAffixs.Count)];
var tierCount = GameData.SupportAffixData.GetValueOrDefault(affixId)?.TierCount ?? 5;
var tier = (uint)(Random.Shared.Next(tierCount) + 1);
return ((uint)affixId, tier);
}
}

View File

@@ -0,0 +1,296 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
[CallGSApi("GirlCard_UpdateLevel")]
public class GirlCard_UpdateLevel : ICallGSHandler
{
private const uint CashGroupId = 1;
private const uint SilverMoneyType = 3;
private const uint SilverSid = SilverMoneyType * 2 + 1;
private const uint RoleMaxLevel = 80;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<GirlCardUpdateLevelParam>(param);
if (req == null || req.Id == 0 || req.Materials == null || req.Materials.Count == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var card = player.CharacterManager.GetCharacterByGUID((uint)req.Id);
if (card == null)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var cardTemplate = GameData.CardData.Values.FirstOrDefault(x =>
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == card.TemplateId);
if (cardTemplate == null)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var levelCap = GetCardLevelCap(player.Data.Level, cardTemplate.LevelLimitID);
if (levelCap == 0)
{
levelCap = card.Level;
}
if (card.Level >= RoleMaxLevel)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.card_max_level\"}");
return;
}
var requestedMaterials = new Dictionary<uint, uint>();
foreach (var row in req.Materials)
{
if (row == null || row.Id == 0 || row.Num == 0)
continue;
requestedMaterials[(uint)row.Id] = requestedMaterials.GetValueOrDefault((uint)row.Id) + row.Num;
}
if (requestedMaterials.Count == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
ulong totalExp = 0;
ulong totalSilverCost = 0;
foreach (var (itemId, count) in requestedMaterials)
{
var item = player.InventoryManager.GetNormalItem(itemId);
if (item == null || item.ItemCount < count)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
if (!GameData.SuppliesData.TryGetValue((uint)item.TemplateId, out var supplies) || supplies.ProvideExp == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
totalExp += (ulong)supplies.ProvideExp * count;
totalSilverCost += (ulong)supplies.ConsumeGold * count;
}
var silverAttr = GetOrCreateAttr(player.Data, CashGroupId, SilverSid);
if ((ulong)silverAttr.Val < totalSilverCost)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
var syncItems = new List<Item>();
foreach (var (itemId, count) in requestedMaterials)
{
var item = player.InventoryManager.GetNormalItem(itemId)!;
item.ItemCount -= count;
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
syncItems.Add(BuildRemovedProto(item));
}
else
{
syncItems.Add(item.ToProto());
}
}
silverAttr.Val -= checked((uint)totalSilverCost);
var (newLevel, newExp) = ApplyCardExp(card.Level, card.Exp, totalExp, levelCap);
card.Level = newLevel;
card.Exp = checked((int)newExp);
syncItems.Add(card.ToProto());
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.Items.AddRange(syncItems);
sync.Custom[player.ToPackedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
sync.Custom[player.ToShiftedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "null", sync);
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid,
Val = 0
};
data.Attrs.Add(attr);
return attr;
}
private static Item BuildRemovedProto(BaseGameItemInfo item)
{
var proto = item.ToProto();
proto.Count = 0;
return proto;
}
private static uint GetCardLevelCap(uint playerLevel, int levelLimitId)
{
var limits = LoadCardLevelLimit(levelLimitId);
if (limits.Count == 0)
return 0;
uint nearestAccountLevel = 0;
uint nearestCardLevel = 0;
foreach (var (accountLevel, cardLevel) in limits)
{
if (accountLevel < playerLevel)
{
nearestAccountLevel = accountLevel;
nearestCardLevel = cardLevel;
continue;
}
if (accountLevel == playerLevel)
return Math.Min(cardLevel, RoleMaxLevel);
var distance = accountLevel - nearestAccountLevel;
if (distance == 0)
return Math.Min(cardLevel, RoleMaxLevel);
var percent = (playerLevel - nearestAccountLevel) / (double)distance;
var interpolated = (uint)Math.Floor(nearestCardLevel + ((cardLevel - nearestCardLevel) * percent));
return Math.Min(interpolated, RoleMaxLevel);
}
return Math.Min(nearestCardLevel, RoleMaxLevel);
}
private static List<(uint AccountLevel, uint CardLevel)> LoadCardLevelLimit(int levelLimitId)
{
var path = Path.Combine(
AppContext.BaseDirectory,
"Resources",
"item",
"level_limit.json");
if (!File.Exists(path))
return [];
using var doc = JsonDocument.Parse(File.ReadAllText(path));
var result = new List<(uint AccountLevel, uint CardLevel)>();
foreach (var row in doc.RootElement.EnumerateArray())
{
if (!row.TryGetProperty("ID", out var idProp) || idProp.GetInt32() != levelLimitId)
continue;
if (!row.TryGetProperty("Type", out var typeProp) || typeProp.GetInt32() != 1)
continue;
if (!row.TryGetProperty("Limit", out var limitProp) || limitProp.ValueKind != JsonValueKind.Object)
continue;
foreach (var property in limitProp.EnumerateObject())
{
if (!uint.TryParse(property.Name, out var accountLevel))
continue;
uint cardLevel;
if (property.Value.ValueKind == JsonValueKind.Number)
{
cardLevel = property.Value.GetUInt32();
}
else if (property.Value.ValueKind == JsonValueKind.String &&
uint.TryParse(property.Value.GetString(), out var parsed))
{
cardLevel = parsed;
}
else
{
continue;
}
result.Add((accountLevel, cardLevel));
}
break;
}
result.Sort((a, b) => a.AccountLevel.CompareTo(b.AccountLevel));
return result;
}
private static (uint Level, ulong Exp) ApplyCardExp(uint level, int currentExp, ulong addedExp, uint levelCap)
{
var destLevel = level == 0 ? 1u : level;
var destExp = (ulong)Math.Max(0, currentExp) + addedExp;
if (levelCap > 0 && destLevel >= levelCap)
return (destLevel, destExp);
while (destLevel < RoleMaxLevel)
{
var needExp = GetCardNeedExp(destLevel);
if (needExp == 0 || destExp < needExp)
break;
destExp -= needExp;
destLevel++;
if (levelCap > 0 && destLevel >= levelCap)
return (levelCap, destExp);
}
return (destLevel, destExp);
}
private static uint GetCardNeedExp(uint currentLevel)
{
if (GameData.UpgradeExpData.TryGetValue((int)currentLevel, out var row))
return row.CardNeedExp;
return 0;
}
}
internal sealed class GirlCardUpdateLevelParam
{
[JsonPropertyName("Id")]
public int Id { get; set; }
[JsonPropertyName("tbMaterials")]
public List<GirlCardLevelMaterial> Materials { get; set; } = [];
}
internal sealed class GirlCardLevelMaterial
{
[JsonPropertyName("Id")]
public int Id { get; set; }
[JsonPropertyName("Num")]
public uint Num { get; set; }
}

View File

@@ -1,16 +1,14 @@
using MikuSB.Util.Extensions;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
// Client requests server time to calculate timezone offset.
// nTime1/nTime2 are DST transition reference timestamps; returning the same value means no offset.
// In the client, ZoneTime.lua hardcodes sTime1/sTime2; if nTime1/nTime2 are false, the client ignores this update.
// Otherwise, offset = nTimeX - ParseTimeNative(sTimeX).
[CallGSApi("ZoneTime_ReqTime")]
public class ZoneTime_ReqTime : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var now = Extensions.GetUnixSec();
var arg = $"{{\"nTime1\":{now},\"nTime2\":{now}}}";
var arg = $"{{\"nTime1\":false,\"nTime2\":false}}";
await CallGSRouter.SendScript(connection, "ZoneTime_ChangeTime", arg);
}
}

View File

@@ -1,5 +1,6 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
@@ -19,7 +20,7 @@ public class SupporterCard_Upgrade : ICallGSHandler
return;
}
var supportCard = player.InventoryManager.InventoryData.Items.GetValueOrDefault((uint)req.SupportCardUid);
var supportCard = player.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
if (supportCard == null)
{
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
@@ -68,10 +69,11 @@ public class SupporterCard_Upgrade : ICallGSHandler
}
// Apply exp and level up
if (supportCard.Level == 0) supportCard.Level = 1;
supportCard.Exp += gainedExp;
while (supportCard.Level < maxLevel)
{
var expNeeded = GetExpNeeded(supportCard.Level + 1);
var expNeeded = GetExpNeeded(supportCard.Level);
if (expNeeded == 0 || supportCard.Exp < expNeeded) break;
supportCard.Exp -= expNeeded;
supportCard.Level++;
@@ -80,6 +82,23 @@ public class SupporterCard_Upgrade : ICallGSHandler
{
supportCard.Exp = 0;
supportCard.Level = maxLevel;
// Unlock next affix slot when reaching max level for the first time
if (supportCardExcel != null)
{
var currentSlots = supportCard.Affixs.Count / 2;
var totalSlots = supportCardExcel.TotalAffixCount;
if (currentSlots < totalSlots && currentSlots < supportCardExcel.AffixPool.Count)
{
var poolId = supportCardExcel.AffixPool[currentSlots];
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(poolId);
if (affixId > 0)
{
supportCard.Affixs.Add(affixId);
supportCard.Affixs.Add(tier);
}
}
}
}
syncItems.Add(supportCard.ToProto());

View File

@@ -11,6 +11,8 @@ using MikuSB.GameServer.Server.Packet.Send.Misc;
using MikuSB.Proto;
using MikuSB.TcpSharp;
using MikuSB.Util;
using System.Text;
using System.Text.Json;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
@@ -18,21 +20,45 @@ namespace MikuSB.GameServer.Server.Packet.Recv.Login;
[Opcode(CmdIds.ReqLogin)]
public class HandlerReqLogin : Handler
{
private static readonly Logger Logger = new("ReqLogin");
private static string? ExtractSdkAuthToken(string? token)
{
if (string.IsNullOrWhiteSpace(token))
return null;
try
{
var normalized = Uri.UnescapeDataString(token).Trim();
var padding = normalized.Length % 4;
if (padding > 0)
normalized = normalized.PadRight(normalized.Length + (4 - padding), '=');
var json = Encoding.UTF8.GetString(Convert.FromBase64String(normalized));
using var document = JsonDocument.Parse(json);
return document.RootElement.TryGetProperty("authToken", out var authToken)
? authToken.GetString()
: null;
}
catch
{
return null;
}
}
public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
{
var req = ReqLogin.Parser.ParseFrom(data);
var sdkAuthToken = ExtractSdkAuthToken(req.Token);
var account = AccountData.GetAccountByComboToken(req.Token)
?? AccountData.GetAccountByDispatchToken(req.Token)
?? AccountData.GetAccountByUid(10001)
?? AccountData.GetAccountByUid(1);
?? AccountData.GetAccountByComboToken(sdkAuthToken ?? "")
?? AccountData.GetAccountByDispatchToken(sdkAuthToken ?? "");
if (account == null)
{
account = AccountData.CreateAccount("default@mikusb.local", 10001, "");
if (account == null)
{
await connection.SendPacket(CmdIds.NtfLogout);
return;
}
Logger.Warn($"Rejected login: provider={req.Provider}, token={req.Token}, authToken={sdkAuthToken}");
await connection.SendPacket(CmdIds.NtfLogout);
return;
}
if (!ResourceManager.IsLoaded)
// resource manager not loaded, return
@@ -61,7 +87,6 @@ public class HandlerReqLogin : Handler
await connection.Player.OnHeartBeat();
await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
ApplySavedGirlSkinTypes(connection.Player!);
await connection.SendPacket(new PacketNtfCallScript(connection.Player!.InventoryManager.InventoryData));
await SendGirlSkinTypeOnLogin(connection);
}

View File

@@ -22,7 +22,7 @@ public class PacketRspLogin : BasePacket
};
var bytes = Google.Protobuf.MessageExtensions.ToByteArray(proto);
Logger.Info($"RspLogin proto size: {bytes.Length} bytes (limit: 65535)");
Logger.Info($"RspLogin proto size: {bytes.Length} bytes");
SetData(bytes);
}

View File

@@ -293,11 +293,14 @@ public sealed class LaunchOptions
public static LaunchOptions FromConfig(IEnumerable<string>? extraGameArguments = null)
{
var config = ConfigManager.Config;
var serverBaseDirectory = AppContext.BaseDirectory;
var gamePath = ResolvePath(config.Loader.GamePath, AppContext.BaseDirectory);
var patchPaths = ResolvePatchPaths(config.Loader.PatchPaths, AppContext.BaseDirectory);
var patchPaths = ResolvePatchPaths(config.Loader.PatchPaths, serverBaseDirectory);
var gameArgs = new List<string>(config.Loader.Arguments ?? []);
if (extraGameArguments is not null)
gameArgs.AddRange(extraGameArguments.Where(x => !string.IsNullOrWhiteSpace(x)));
gameArgs = EnsureUserDirArgument(gameArgs, serverBaseDirectory);
PersistResolvedArgumentsIfChanged(config, gameArgs);
var env = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
if (config.Loader.SetAllProxy && config.Proxy.Enabled)
@@ -330,6 +333,31 @@ public sealed class LaunchOptions
};
}
private static List<string> EnsureUserDirArgument(List<string> gameArgs, string baseDirectory)
{
var userDataDirectory = Path.GetFullPath(Path.Combine(baseDirectory, "Client_User_Data"));
Directory.CreateDirectory(userDataDirectory);
var userDirArgument = $"-userdir={userDataDirectory}";
var existingIndex = gameArgs.FindIndex(x => x.StartsWith("-userdir=", StringComparison.OrdinalIgnoreCase));
if (existingIndex >= 0)
gameArgs[existingIndex] = userDirArgument;
else
gameArgs.Add(userDirArgument);
return gameArgs;
}
private static void PersistResolvedArgumentsIfChanged(Configuration.ConfigContainer config, List<string> gameArgs)
{
var currentArgs = config.Loader.Arguments ?? [];
if (currentArgs.SequenceEqual(gameArgs, StringComparer.Ordinal))
return;
config.Loader.Arguments = gameArgs.ToArray();
ConfigManager.SaveConfig();
}
private static string? ResolvePath(string? value, string baseDirectory)
{
if (string.IsNullOrWhiteSpace(value))

View File

@@ -22,16 +22,35 @@ public class LoaderManager : MikuSB
public static void InitConfig()
{
// Initialize log
var counter = 0;
FileInfo file;
while (true)
var logDir = ConfigManager.Config.Path.LogPath;
var logFile = new FileInfo(Path.Combine(logDir, "Server.log"));
logFile.Directory?.Create();
if (logFile.Exists)
{
file = new FileInfo(ConfigManager.Config.Path.LogPath + $"/{DateTime.Now:yyyy-MM-dd}-{++counter}.log");
if (file is not { Exists: false, Directory: not null }) continue;
file.Directory.Create();
break;
// Read start time from first log line, fall back to file creation time
DateTime logStartTime;
try
{
var firstLine = File.ReadLines(logFile.FullName).FirstOrDefault() ?? "";
// Format: [HH:mm:ss] ...
var timeStr = firstLine.Length >= 10 ? firstLine[1..9] : "";
var dateStr = logFile.CreationTime.ToString("yyyy-MM-dd");
logStartTime = DateTime.TryParse($"{dateStr} {timeStr}", out var parsed)
? parsed
: logFile.CreationTime;
}
catch
{
logStartTime = logFile.CreationTime;
}
var backupName = $"Server-backup-{logStartTime:yyyy.MM.dd-HH.mm.ss}.log";
var backupFile = new FileInfo(Path.Combine(logDir, backupName));
logFile.MoveTo(backupFile.FullName, overwrite: true);
}
Logger.SetLogFile(file);
Logger.SetLogFile(new FileInfo(Path.Combine(logDir, "Server.log")));
// Init all directories
try

View File

@@ -42,7 +42,8 @@ dotnet build
```
2. Set `GamePath` in `Config.json` to the path of your game executable.
3. Start the server and run the `game` command.
4. Enjoy.
4. Create an account in the server console.
5. Enjoy.
## Feature List

View File

@@ -42,7 +42,8 @@ dotnet build
```
2. Config.json の`GamePath`にあなたのゲームの実行ファイルのパスを書き込みます
3. サーバーを起動し`game`コマンドを入力します
4. 楽しむ
4. サーバーコンソールでアカウントを作成する
5. 楽しむ
## 機能一覧

View File

@@ -1,3 +1,4 @@
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using MikuSB.Configuration;
using MikuSB.Database.Account;
@@ -13,8 +14,6 @@ public class RouteController : ControllerBase
{
public static ConfigContainer Config = ConfigManager.Config;
private const int DefaultAccountUid = 10001;
public static object BuildServerList(string version = "")
{
return new
@@ -129,29 +128,15 @@ public class RouteController : ControllerBase
return Ok(rsp);
}
private static AccountData EnsureDefaultAccount()
{
var account = AccountData.GetAccountByUid(DefaultAccountUid)
?? AccountData.GetAccountByEmail("default@mikusb.local");
if (account != null)
return account;
return AccountData.CreateAccount("default@mikusb.local", DefaultAccountUid, "");
}
private static AccountData ResolveAccountByUid(string? uid)
private static AccountData? ResolveAccountByUid(string? uid)
{
if (int.TryParse(uid, out var parsedUid))
{
var accountByUid = AccountData.GetAccountByUid(parsedUid);
if (accountByUid != null)
return accountByUid;
}
return AccountData.GetAccountByUid(parsedUid);
return EnsureDefaultAccount();
return null;
}
private static AccountData ResolveAccountForSdkLogin(string? email, string? uid, string? token)
private static AccountData? ResolveAccountForSdkLogin(string? email, string? uid, string? token)
{
if (!string.IsNullOrWhiteSpace(token))
{
@@ -174,18 +159,78 @@ public class RouteController : ControllerBase
return ResolveAccountByUid(uid);
}
private async Task<string?> GetJsonBodyValue(string propertyName)
{
if (!Request.HasJsonContentType())
return null;
Request.EnableBuffering();
Request.Body.Position = 0;
using var reader = new StreamReader(Request.Body, Encoding.UTF8, leaveOpen: true);
var body = await reader.ReadToEndAsync();
Request.Body.Position = 0;
if (string.IsNullOrWhiteSpace(body))
return null;
try
{
using var document = JsonDocument.Parse(body);
if (document.RootElement.ValueKind != JsonValueKind.Object)
return null;
return document.RootElement.TryGetProperty(propertyName, out var value)
? value.GetString()
: null;
}
catch
{
return null;
}
}
private IActionResult BuildLoginFailedResponse(string message)
{
object rsp = new
{
code = 1001,
data = (object?)null,
msg = message
};
return Ok(rsp);
}
private IActionResult BuildNotFoundResponse(string message)
{
object rsp = new
{
code = 1001,
data = (object?)null,
msg = message
};
return Ok(rsp);
}
[HttpGet("/seasun/loginByToken")]
[HttpPost("/seasun/loginByToken")]
public IActionResult LoginByToken(
public async Task<IActionResult> LoginByToken(
[FromQuery] string? uid,
[FromQuery] string? token,
[FromForm] string? form_uid,
[FromForm] string? form_token
)
{
var account = ResolveAccountForSdkLogin(null, uid ?? form_uid, token ?? form_token);
var finalUid = account.Uid.ToString();
var finalToken = account.GenerateComboToken();
var finalUid = uid ?? form_uid ?? await GetJsonBodyValue("uid");
var finalToken = token ?? form_token ?? await GetJsonBodyValue("token");
var account = ResolveAccountForSdkLogin(null, finalUid, finalToken);
if (account == null)
return BuildLoginFailedResponse("Account not found.");
var responseUid = account.Uid.ToString();
var responseToken = account.GenerateComboToken();
object rsp = new
{
@@ -195,13 +240,13 @@ public class RouteController : ControllerBase
associatedAccounts = Array.Empty<string>(),
isFirstLogin = false,
isNeedKoreaSciAuth = false,
ksOpenId = $"ks_{finalUid}",
ksOpenId = $"ks_{responseUid}",
nickname = account.Username,
passportId = finalUid,
passportId = responseUid,
playerFillAgeUrl = "",
status = 0,
thirdPartyUid = "",
token = finalToken,
token = responseToken,
type = "guest",
uid = account.Uid
},
@@ -213,7 +258,7 @@ public class RouteController : ControllerBase
[HttpGet("/seasun/login")]
[HttpPost("/seasun/login")]
public IActionResult Login(
public async Task<IActionResult> Login(
[FromQuery] string? uid,
[FromQuery] string? token,
[FromQuery] string? email,
@@ -222,10 +267,53 @@ public class RouteController : ControllerBase
[FromForm] string? form_email
)
{
var finalEmail = email ?? form_email;
var account = ResolveAccountForSdkLogin(finalEmail, uid ?? form_uid, token ?? form_token);
var finalUid = account.Uid.ToString();
var finalToken = account.GenerateComboToken();
var finalEmail = email ?? form_email ?? await GetJsonBodyValue("email");
if (!string.IsNullOrWhiteSpace(finalEmail))
{
var normalizedEmail = finalEmail.Trim();
var accountData = AccountData.GetAccountByEmail(normalizedEmail);
if (accountData == null)
{
if (!ConfigManager.Config.ServerOption.AutoCreateUser) return BuildLoginFailedResponse("Account not found.");
AccountData.CreateAccount(normalizedEmail, 0, "123456");
accountData = AccountData.GetAccountByEmail(normalizedEmail)!;
}
var finalUidValue = accountData.Uid.ToString();
var finalTokenValue = accountData.GenerateComboToken();
object emailLoginRsp = new
{
code = 0,
data = new
{
associatedAccounts = Array.Empty<string>(),
isFirstLogin = false,
isNeedKoreaSciAuth = false,
ksOpenId = $"ks_{finalUidValue}",
nickname = accountData.Username,
passportId = finalUidValue,
playerFillAgeUrl = "",
status = 0,
thirdPartyUid = "",
token = finalTokenValue,
type = "guest",
uid = accountData.Uid
},
msg = "操作成功"
};
return Ok(emailLoginRsp);
}
var finalUid = uid ?? form_uid ?? await GetJsonBodyValue("uid");
var finalToken = token ?? form_token ?? await GetJsonBodyValue("token");
var account = ResolveAccountForSdkLogin(finalEmail, finalUid, finalToken);
if (account == null)
return BuildLoginFailedResponse("Account not found.");
var responseUid = account.Uid.ToString();
var responseToken = account.GenerateComboToken();
object rsp = new
{
@@ -235,13 +323,13 @@ public class RouteController : ControllerBase
associatedAccounts = Array.Empty<string>(),
isFirstLogin = false,
isNeedKoreaSciAuth = false,
ksOpenId = $"ks_{finalUid}",
ksOpenId = $"ks_{responseUid}",
nickname = account.Username,
passportId = finalUid,
passportId = responseUid,
playerFillAgeUrl = "",
status = 0,
thirdPartyUid = "",
token = finalToken,
token = responseToken,
type = "guest",
uid = account.Uid
},
@@ -259,6 +347,9 @@ public class RouteController : ControllerBase
)
{
var account = ResolveAccountByUid(uid ?? form_uid);
if (account == null)
return BuildNotFoundResponse("Account not found.");
var uidString = account.Uid.ToString();
object rsp = new
@@ -338,7 +429,11 @@ public class RouteController : ControllerBase
[HttpGet("/account/query-uid/{appId}")]
public IActionResult QueryUid(string appId, [FromQuery] string authInfo)
{
var uid = ResolveAccountByUid(ExtractUid(authInfo)).Uid.ToString();
var account = ResolveAccountByUid(ExtractUid(authInfo));
if (account == null)
return BuildNotFoundResponse("Account not found.");
var uid = account.Uid.ToString();
object rsp = new
{

View File

@@ -1,34 +1,108 @@
using Microsoft.AspNetCore.Http;
using MikuSB.Util;
using System.Text;
namespace MikuSB.SdkServer.Utils;
public class RequestLoggingMiddleware(RequestDelegate next)
{
private const long MaxLoggedBodyBytes = 1024 * 1024;
private static bool ShouldSkip(string path)
=> path.StartsWith("/report") || path.Contains("/log/") || path == "/alive";
private static bool ShouldLogBody(HttpRequest request)
{
if (request.ContentLength is null or 0)
return false;
if (request.ContentLength > MaxLoggedBodyBytes)
return false;
if (string.IsNullOrWhiteSpace(request.ContentType))
return false;
return request.ContentType.Contains("json", StringComparison.OrdinalIgnoreCase)
|| request.ContentType.Contains("text", StringComparison.OrdinalIgnoreCase)
|| request.ContentType.Contains("xml", StringComparison.OrdinalIgnoreCase)
|| request.ContentType.Contains("x-www-form-urlencoded", StringComparison.OrdinalIgnoreCase);
}
private static string SanitizeForLog(string value)
{
var builder = new StringBuilder(value.Length);
foreach (var ch in value)
{
if (ch == '\r')
{
builder.Append(@"\r");
continue;
}
if (ch == '\n')
{
builder.Append(@"\n");
continue;
}
if (char.IsControl(ch))
{
builder.Append(@"\u");
builder.Append(((int)ch).ToString("x4"));
continue;
}
builder.Append(ch);
}
return builder.ToString();
}
private static async Task<string> ReadBodyAsString(HttpRequest request)
{
request.EnableBuffering();
request.Body.Position = 0;
using var reader = new StreamReader(request.Body, Encoding.UTF8, leaveOpen: true);
var body = await reader.ReadToEndAsync();
request.Body.Position = 0;
return body;
}
public async Task InvokeAsync(HttpContext context, Logger logger)
{
var request = context.Request;
var method = request.Method;
var path = request.Path + request.QueryString;
var path = request.Path.ToString();
var pathWithQuery = path + request.QueryString;
if (ConfigManager.Config.HttpServer.EnableLog && !ShouldSkip(path))
{
var body = ShouldLogBody(request)
? SanitizeForLog(await ReadBodyAsString(request))
: "<omitted>";
logger.Info($"REQ {method} {pathWithQuery} body={body}");
}
await next(context);
var statusCode = context.Response.StatusCode;
if (path.StartsWith("/report") || path.Contains("/log/") || path == "/alive")
if (ShouldSkip(path))
return;
if (!ConfigManager.Config.HttpServer.EnableLog) return;
if (statusCode == 200)
{
logger.Info($"{method} {path} => {statusCode}");
logger.Info($"{method} {pathWithQuery} => {statusCode}");
}
else if (statusCode == 404)
{
logger.Warn($"{method} {path} => {statusCode}");
logger.Warn($"{method} {pathWithQuery} => {statusCode}");
}
else
{
logger.Error($"{method} {path} => {statusCode}");
logger.Error($"{method} {pathWithQuery} => {statusCode}");
}
}
}

View File

@@ -12,6 +12,7 @@ public class BasePacket
public long Timestamp { get; set; }
public IMessage? Message { get; set; }
public PacketFraming Framing { get; set; }
public int UncompressedBodySize { get; set; }
public BasePacket(ushort cmdId)
{

View File

@@ -2,6 +2,7 @@
using MikuSB.Enums.Packet;
using MikuSB.Util;
using System.Buffers.Binary;
using System.IO.Compression;
using System.Net.Sockets;
namespace MikuSB.TcpSharp
@@ -63,11 +64,11 @@ namespace MikuSB.TcpSharp
}
}
public byte[] Encode(ushort packetId, byte[] payload, PacketFraming framing = PacketFraming.FourByteLittleEndianLength)
public byte[] Encode(ushort packetId, byte[] payload, PacketFraming framing = PacketFraming.FourByteLittleEndianLength, int uncompressedSize = 0)
{
return framing switch
{
PacketFraming.TwoByteBigEndianLength => EncodeTwoByteFrame(packetId, payload),
PacketFraming.TwoByteBigEndianLength => EncodeTwoByteFrame(packetId, payload, uncompressedSize),
PacketFraming.FourByteLittleEndianLength => EncodeFourByteFrame(packetId, payload),
_ => EncodeFourByteFrame(packetId, payload)
};
@@ -220,8 +221,20 @@ namespace MikuSB.TcpSharp
return payload;
}
private byte[] EncodeTwoByteFrame(ushort packetId, byte[] payload)
private const int CompressionThreshold = 60000;
private static byte[] ZlibCompress(byte[] data)
{
using var ms = new MemoryStream();
using (var zlib = new ZLibStream(ms, CompressionLevel.Optimal, leaveOpen: true))
zlib.Write(data, 0, data.Length);
return ms.ToArray();
}
private byte[] EncodeTwoByteFrame(ushort packetId, byte[] payload, int uncompressedSize = 0)
{
if (payload.Length > CompressionThreshold)
payload = ZlibCompress(payload);
var wrappedPayload = WrapPayload(payload);
var buffer = new byte[HeaderSize4Byte + wrappedPayload.Length];
@@ -246,7 +259,9 @@ namespace MikuSB.TcpSharp
const int wrapperHeaderSize = 35;
var wrapped = new byte[wrapperHeaderSize + payload.Length];
BinaryPrimitives.WriteUInt16LittleEndian(wrapped.AsSpan(6, 2), (ushort)payload.Length);
wrapped[11] = 1;
if (payload.Length >= 2 && payload[0] == 0x78 &&
(payload[1] == 0x01 || payload[1] == 0x5E || payload[1] == 0x9C || payload[1] == 0xDA))
wrapped[10] = 2;
payload.CopyTo(wrapped.AsSpan(wrapperHeaderSize));
return wrapped;

View File

@@ -1 +1 @@
v=2.5
v=3.1