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17 Commits
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18
Common/Data/Excel/HouseFurniturePosData.cs
Normal file
18
Common/Data/Excel/HouseFurniturePosData.cs
Normal file
@@ -0,0 +1,18 @@
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||||
namespace MikuSB.Data.Excel;
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||||
|
||||
[ResourceEntity("house/FurniturePos.json")]
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||||
public class HouseFurniturePosExcel : ExcelResource
|
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{
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public uint AreaId { get; set; }
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public uint GroupId { get; set; }
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||||
|
||||
public override uint GetId()
|
||||
{
|
||||
return (AreaId << 48) | (GroupId << 32);
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}
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||||
|
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public override void Loaded()
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{
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GameData.HouseFurniturePosData.TryAdd(GetId(), this);
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}
|
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}
|
||||
27
Common/Data/Excel/SupportAffixExcel.cs
Normal file
27
Common/Data/Excel/SupportAffixExcel.cs
Normal file
@@ -0,0 +1,27 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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||||
|
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namespace MikuSB.Data.Excel;
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|
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[ResourceEntity("item/support/affix.json")]
|
||||
public class SupportAffixExcel : ExcelResource
|
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{
|
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[JsonProperty("ID")] public int Id { get; set; }
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[JsonExtensionData] public IDictionary<string, JToken> ExtraData { get; set; } = new Dictionary<string, JToken>();
|
||||
|
||||
public int TierCount =>
|
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ExtraData
|
||||
.Where(x => x.Key != "ID" && x.Key != "Sift" && x.Key != "Comment")
|
||||
.Select(x => x.Value)
|
||||
.OfType<JObject>()
|
||||
.Select(x => x.Count)
|
||||
.DefaultIfEmpty(0)
|
||||
.Max();
|
||||
|
||||
public override uint GetId() => (uint)Id;
|
||||
|
||||
public override void Loaded()
|
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{
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GameData.SupportAffixData[Id] = this;
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}
|
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}
|
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35
Common/Data/Excel/SupportAffixPoolExcel.cs
Normal file
35
Common/Data/Excel/SupportAffixPoolExcel.cs
Normal file
@@ -0,0 +1,35 @@
|
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using Newtonsoft.Json;
|
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|
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namespace MikuSB.Data.Excel;
|
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|
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[ResourceEntity("item/support/affix_pool.json")]
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public class SupportAffixPoolExcel : ExcelResource
|
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{
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[JsonProperty("ID")] public int Id { get; set; }
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public List<int> AffixGroup1 { get; set; } = [];
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public int Weight1 { get; set; }
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public List<int> AffixGroup2 { get; set; } = [];
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public int Weight2 { get; set; }
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public List<int> AffixGroup3 { get; set; } = [];
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public int Weight3 { get; set; }
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public List<int> AffixGroup4 { get; set; } = [];
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public int Weight4 { get; set; }
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|
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public IEnumerable<(IReadOnlyList<int> Affixs, int Weight)> Groups
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{
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get
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{
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if (AffixGroup1.Count > 0 && Weight1 > 0) yield return (AffixGroup1, Weight1);
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if (AffixGroup2.Count > 0 && Weight2 > 0) yield return (AffixGroup2, Weight2);
|
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if (AffixGroup3.Count > 0 && Weight3 > 0) yield return (AffixGroup3, Weight3);
|
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if (AffixGroup4.Count > 0 && Weight4 > 0) yield return (AffixGroup4, Weight4);
|
||||
}
|
||||
}
|
||||
|
||||
public override uint GetId() => (uint)Id;
|
||||
|
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public override void Loaded()
|
||||
{
|
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GameData.SupportAffixPoolData[Id] = this;
|
||||
}
|
||||
}
|
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@@ -11,7 +11,9 @@ public class SupportCardExcel : ExcelResource
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public uint Level { get; set; }
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||||
public uint Icon { get; set; }
|
||||
public uint ProvideExp { get; set; }
|
||||
public uint Color { get; set; }
|
||||
[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
|
||||
[JsonProperty("AffixPool")] public List<int> AffixPool { get; set; } = [];
|
||||
|
||||
public uint MaxLevel => LevelLimitId switch
|
||||
{
|
||||
@@ -21,6 +23,12 @@ public class SupportCardExcel : ExcelResource
|
||||
_ => 10
|
||||
};
|
||||
|
||||
// Number of affixes granted initially
|
||||
public int InitialAffixCount => Color >= 5 ? 2 : 1;
|
||||
|
||||
// Total maximum affixes (including ones unlocked at max level)
|
||||
public int TotalAffixCount => Color >= 5 ? 3 : 2;
|
||||
|
||||
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
|
||||
|
||||
public override uint GetId() => Icon;
|
||||
|
||||
@@ -23,6 +23,8 @@ public static class GameData
|
||||
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
|
||||
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
|
||||
public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
|
||||
public static Dictionary<int, SupportAffixExcel> SupportAffixData { get; private set; } = [];
|
||||
public static Dictionary<int, SupportAffixPoolExcel> SupportAffixPoolData { get; private set; } = [];
|
||||
public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
|
||||
public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
|
||||
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
|
||||
@@ -31,6 +33,7 @@ public static class GameData
|
||||
public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
|
||||
public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
|
||||
public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
|
||||
public static Dictionary<uint, HouseFurniturePosExcel> HouseFurniturePosData { get; private set; } = [];
|
||||
}
|
||||
|
||||
public static class GameResourceTemplateId
|
||||
|
||||
@@ -106,6 +106,8 @@ public class GameSkinInfo : BaseGameItemInfo
|
||||
public class GameSupportCardInfo : BaseGameItemInfo
|
||||
{
|
||||
public uint AffixId { get; set; }
|
||||
[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
|
||||
|
||||
public override Item ToProto()
|
||||
{
|
||||
var proto = new Item
|
||||
@@ -120,6 +122,7 @@ public class GameSupportCardInfo : BaseGameItemInfo
|
||||
Exp = Exp
|
||||
}
|
||||
};
|
||||
proto.Enhance.Affixs.AddRange(Affixs);
|
||||
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = AffixId;
|
||||
return proto;
|
||||
}
|
||||
|
||||
@@ -222,9 +222,16 @@ public class HelpTextCHS
|
||||
public class AccountTextCHS
|
||||
{
|
||||
public string Desc => "管理 SDK 登录使用的账号映射";
|
||||
public string Usage => "用法: /account create <邮箱> <UID>";
|
||||
public string Usage =>
|
||||
"用法: /account create <邮箱> <UID>\n" +
|
||||
"用法: /account delete <邮箱|UID>\n" +
|
||||
"用法: /account list";
|
||||
public string Created => "已创建账号映射: {0} -> UID {1}";
|
||||
public string CreateFailed => "创建账号映射失败: {0}";
|
||||
public string Deleted => "已删除账号映射: {0} -> UID {1}";
|
||||
public string DeleteFailed => "删除账号映射失败: {0}";
|
||||
public string DeleteOnline => "账号在线时无法删除: {0} -> UID {1}";
|
||||
public string NotFound => "未找到账号: {0}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -222,9 +222,16 @@ public class HelpTextCHT
|
||||
public class AccountTextCHT
|
||||
{
|
||||
public string Desc => "管理 SDK 登入使用的帳號映射";
|
||||
public string Usage => "用法: /account create <郵箱> <UID>";
|
||||
public string Usage =>
|
||||
"用法: /account create <郵箱> <UID>\n" +
|
||||
"用法: /account delete <郵箱|UID>\n" +
|
||||
"用法: /account list";
|
||||
public string Created => "已建立帳號映射: {0} -> UID {1}";
|
||||
public string CreateFailed => "建立帳號映射失敗: {0}";
|
||||
public string Deleted => "已刪除帳號映射: {0} -> UID {1}";
|
||||
public string DeleteFailed => "刪除帳號映射失敗: {0}";
|
||||
public string DeleteOnline => "帳號在線時無法刪除: {0} -> UID {1}";
|
||||
public string NotFound => "未找到帳號: {0}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -188,9 +188,16 @@ public class HelpTextEN
|
||||
public class AccountTextEN
|
||||
{
|
||||
public string Desc => "Manage account mappings for SDK logins";
|
||||
public string Usage => "Usage: /account create <email> <uid>";
|
||||
public string Usage =>
|
||||
"Usage: /account create <email> <uid>\n" +
|
||||
"Usage: /account delete <email|uid>\n" +
|
||||
"Usage: /account list";
|
||||
public string Created => "Created account mapping: {0} -> UID {1}";
|
||||
public string CreateFailed => "Failed to create account mapping: {0}";
|
||||
public string Deleted => "Deleted account mapping: {0} -> UID {1}";
|
||||
public string DeleteFailed => "Failed to delete account mapping: {0}";
|
||||
public string DeleteOnline => "Cannot delete account while online: {0} -> UID {1}";
|
||||
public string NotFound => "Account not found: {0}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -19,6 +19,11 @@ public static class ConfigManager
|
||||
//LoadHotfixData();
|
||||
}
|
||||
|
||||
public static void SaveConfig()
|
||||
{
|
||||
SaveData(Config, ConfigFilePath);
|
||||
}
|
||||
|
||||
private static void LoadConfigData()
|
||||
{
|
||||
var file = new FileInfo(ConfigFilePath);
|
||||
@@ -43,9 +48,26 @@ public static class ConfigManager
|
||||
Config = JsonConvert.DeserializeObject<ConfigContainer>(json)!;
|
||||
}
|
||||
|
||||
Config.Loader.Arguments = NormalizeLoaderArguments(Config.Loader.Arguments);
|
||||
SaveData(Config, ConfigFilePath);
|
||||
}
|
||||
|
||||
private static string[] NormalizeLoaderArguments(string[]? arguments)
|
||||
{
|
||||
var result = new List<string>(arguments ?? []);
|
||||
var userDataDirectory = Path.GetFullPath(Path.Combine(AppContext.BaseDirectory, "Client_User_Data"));
|
||||
Directory.CreateDirectory(userDataDirectory);
|
||||
|
||||
var userDirArgument = $"-userdir={userDataDirectory}";
|
||||
var existingIndex = result.FindIndex(x => x.StartsWith("-userdir=", StringComparison.OrdinalIgnoreCase));
|
||||
if (existingIndex >= 0)
|
||||
result[existingIndex] = userDirArgument;
|
||||
else
|
||||
result.Add(userDirArgument);
|
||||
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
private static void LoadHotfixData()
|
||||
{
|
||||
var file = new FileInfo(HotfixFilePath);
|
||||
|
||||
@@ -2,6 +2,7 @@ using MikuSB.Database;
|
||||
using MikuSB.Database.Account;
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Internationalization;
|
||||
using MikuSB.GameServer.Server;
|
||||
using System.Text;
|
||||
|
||||
namespace MikuSB.GameServer.Command.Commands;
|
||||
@@ -37,6 +38,42 @@ public class CommandAccount : ICommands
|
||||
}
|
||||
}
|
||||
|
||||
[CommandMethod("delete")]
|
||||
public async ValueTask Delete(CommandArg arg)
|
||||
{
|
||||
if (!await arg.CheckArgCnt(1))
|
||||
return;
|
||||
|
||||
var identifier = arg.Args[0].Trim();
|
||||
var account = int.TryParse(identifier, out var uid) && uid > 0
|
||||
? AccountData.GetAccountByUid(uid)
|
||||
: AccountData.GetAccountByUserName(identifier);
|
||||
|
||||
if (account == null)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.NotFound", identifier));
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (Listener.GetActiveConnection(account.Uid) != null)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteOnline", account.Username,
|
||||
account.Uid.ToString()));
|
||||
return;
|
||||
}
|
||||
|
||||
AccountData.DeleteAccount(account.Uid);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.Deleted", account.Username,
|
||||
account.Uid.ToString()));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteFailed", ex.Message));
|
||||
}
|
||||
}
|
||||
|
||||
[CommandMethod("list")]
|
||||
public async ValueTask List(CommandArg arg)
|
||||
{
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.Enums.Player;
|
||||
@@ -42,6 +43,7 @@ public class CommandGiveAll : ICommands
|
||||
weapons.Add(weapon);
|
||||
}
|
||||
if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.Weapon"), weapons.Count.ToString()));
|
||||
}
|
||||
@@ -77,6 +79,7 @@ public class CommandGiveAll : ICommands
|
||||
supportCards.Add(supportCard);
|
||||
}
|
||||
if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
|
||||
}
|
||||
@@ -111,6 +114,7 @@ public class CommandGiveAll : ICommands
|
||||
weaponSkins.Add(weaponSkin);
|
||||
}
|
||||
if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString()));
|
||||
}
|
||||
@@ -147,6 +151,7 @@ public class CommandGiveAll : ICommands
|
||||
profileItems.Add(profile);
|
||||
}
|
||||
if (profileItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(profileItems));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.Profile"), profileItems.Count.ToString()));
|
||||
}
|
||||
@@ -183,6 +188,7 @@ public class CommandGiveAll : ICommands
|
||||
skinPartItems.Add(skinPart);
|
||||
}
|
||||
if (skinPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinPartItems));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.SkinPart"), skinPartItems.Count.ToString()));
|
||||
}
|
||||
@@ -219,6 +225,7 @@ public class CommandGiveAll : ICommands
|
||||
callItems.Add(callItem);
|
||||
}
|
||||
if (callItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(callItems));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.CallItem"), callItems.Count.ToString()));
|
||||
}
|
||||
@@ -255,6 +262,7 @@ public class CommandGiveAll : ICommands
|
||||
weaponPartItems.Add(weaponPart);
|
||||
}
|
||||
if (weaponPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponPartItems));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.WeaponPart"), weaponPartItems.Count.ToString()));
|
||||
}
|
||||
@@ -291,6 +299,7 @@ public class CommandGiveAll : ICommands
|
||||
skinItems.Add(skin);
|
||||
}
|
||||
if (skinItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinItems));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.Skin"), skinItems.Count.ToString()));
|
||||
}
|
||||
@@ -327,6 +336,7 @@ public class CommandGiveAll : ICommands
|
||||
furnitureItems.Add(furniture);
|
||||
}
|
||||
if (furnitureItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(furnitureItems));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.Furniture"), furnitureItems.Count.ToString()));
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ using MikuSB.Database;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.GameServer.Server.Packet.Send.Misc;
|
||||
|
||||
namespace MikuSB.GameServer.Game.Inventory;
|
||||
@@ -135,7 +136,18 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
||||
ItemType = genre,
|
||||
ItemCount = 1,
|
||||
Level = cardLevel,
|
||||
AffixId = 1,
|
||||
};
|
||||
|
||||
var affixCount = cardLevel >= spCard.MaxLevel ? spCard.TotalAffixCount : spCard.InitialAffixCount;
|
||||
for (int i = 0; i < affixCount && i < spCard.AffixPool.Count; i++)
|
||||
{
|
||||
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(spCard.AffixPool[i]);
|
||||
if (affixId == 0) continue;
|
||||
info.Affixs.Add(affixId);
|
||||
info.Affixs.Add(tier);
|
||||
}
|
||||
|
||||
InventoryData.SupportCards[info.UniqueId] = info;
|
||||
|
||||
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
|
||||
|
||||
@@ -214,6 +214,10 @@ public class PlayerInstance(PlayerGameData data)
|
||||
};
|
||||
|
||||
foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto());
|
||||
foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto());
|
||||
foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
|
||||
foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
|
||||
foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto());
|
||||
foreach (var x in Data.Attrs)
|
||||
{
|
||||
uint gid = x.Gid;
|
||||
@@ -226,9 +230,7 @@ public class PlayerInstance(PlayerGameData data)
|
||||
continue;
|
||||
}
|
||||
|
||||
//ToDo
|
||||
//Temporary fix for login issues(need to handle LoginRsp properly with zlib.)
|
||||
//proto.Attrs[ToPackedAttrKey(gid, sid)] = val;
|
||||
proto.Attrs[ToPackedAttrKey(gid, sid)] = val;
|
||||
proto.Attrs[ToShiftedAttrKey(gid, sid)] = val;
|
||||
}
|
||||
|
||||
@@ -325,20 +327,49 @@ public class PlayerInstance(PlayerGameData data)
|
||||
|
||||
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildGirlFurnitureAttrs()
|
||||
{
|
||||
// Unlock some furniture slots for every girl
|
||||
// Each furniture attr int stores 10 slots using 3 bits per slot
|
||||
// Value below means slot 0..9 = 1
|
||||
const uint furnitureUnlockedValue = 153391689;
|
||||
var groupFurnitureByArea = new Dictionary<uint, uint>();
|
||||
foreach (var pos in GameData.HouseFurniturePosData.Values)
|
||||
{
|
||||
var areaId = pos.AreaId;
|
||||
var groupId = pos.GroupId;
|
||||
uint selectedIndex = 1;
|
||||
var shift = (groupId - 1) * 3;
|
||||
if (!groupFurnitureByArea.TryGetValue(areaId, out var packed)) packed = 0;
|
||||
packed |= (selectedIndex << (int)shift);
|
||||
groupFurnitureByArea[areaId] = packed;
|
||||
}
|
||||
|
||||
for (uint girlId = 0; girlId <= 50; girlId++)
|
||||
{
|
||||
// FurnitureStart..FurnitureEnd = 10..19
|
||||
var baseSid = girlId * 50;
|
||||
for (uint offset = 10; offset <= 19; offset++)
|
||||
{
|
||||
uint sid = (girlId * 50) + offset;
|
||||
yield return (101, sid, furnitureUnlockedValue);
|
||||
}
|
||||
yield return (101, baseSid + offset, furnitureUnlockedValue);
|
||||
|
||||
if (groupFurnitureByArea.TryGetValue(girlId, out var groupValue))
|
||||
yield return (101, baseSid + 20, groupValue);
|
||||
}
|
||||
|
||||
// Massage room furniture
|
||||
// 10010..10019
|
||||
for (uint sid = 10010; sid <= 10019; sid++)
|
||||
yield return (101, sid, furnitureUnlockedValue);
|
||||
|
||||
// Massage room group state
|
||||
yield return (101, 10020, 1);
|
||||
|
||||
// Hot spring furniture
|
||||
// 15001..15010
|
||||
for (uint sid = 15001; sid <= 15010; sid++)
|
||||
yield return (101, sid, furnitureUnlockedValue);
|
||||
|
||||
// Beach furniture
|
||||
// 17101..17110
|
||||
for (uint sid = 17101; sid <= 17110; sid++)
|
||||
yield return (101, sid, furnitureUnlockedValue);
|
||||
|
||||
for (uint sid = 30000; sid < 31000; sid++)
|
||||
yield return (101, sid, furnitureUnlockedValue);
|
||||
}
|
||||
|
||||
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs()
|
||||
|
||||
40
GameServer/Game/Support/SupportAffixService.cs
Normal file
40
GameServer/Game/Support/SupportAffixService.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using MikuSB.Data;
|
||||
|
||||
namespace MikuSB.GameServer.Game.Support;
|
||||
|
||||
public static class SupportAffixService
|
||||
{
|
||||
// Returns (affixId, tier) - both 1-based. Returns (0,0) if pool not found.
|
||||
public static (uint AffixId, uint Tier) GenerateRandomAffix(int poolId)
|
||||
{
|
||||
if (!GameData.SupportAffixPoolData.TryGetValue(poolId, out var pool))
|
||||
return (0, 0);
|
||||
|
||||
var groups = pool.Groups.ToList();
|
||||
if (groups.Count == 0)
|
||||
return (0, 0);
|
||||
|
||||
var totalWeight = groups.Sum(x => x.Weight);
|
||||
var roll = Random.Shared.Next(totalWeight);
|
||||
var cumulative = 0;
|
||||
var selectedAffixs = groups[0].Affixs;
|
||||
|
||||
foreach (var (affixIds, weight) in groups)
|
||||
{
|
||||
cumulative += weight;
|
||||
if (roll < cumulative)
|
||||
{
|
||||
selectedAffixs = affixIds;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (selectedAffixs.Count == 0)
|
||||
return (0, 0);
|
||||
|
||||
var affixId = selectedAffixs[Random.Shared.Next(selectedAffixs.Count)];
|
||||
var tierCount = GameData.SupportAffixData.GetValueOrDefault(affixId)?.TierCount ?? 5;
|
||||
var tier = (uint)(Random.Shared.Next(tierCount) + 1);
|
||||
return ((uint)affixId, tier);
|
||||
}
|
||||
}
|
||||
296
GameServer/Server/CallGS/Handlers/Girl/GirlCard_UpdateLevel.cs
Normal file
296
GameServer/Server/CallGS/Handlers/Girl/GirlCard_UpdateLevel.cs
Normal file
@@ -0,0 +1,296 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||
|
||||
[CallGSApi("GirlCard_UpdateLevel")]
|
||||
public class GirlCard_UpdateLevel : ICallGSHandler
|
||||
{
|
||||
private const uint CashGroupId = 1;
|
||||
private const uint SilverMoneyType = 3;
|
||||
private const uint SilverSid = SilverMoneyType * 2 + 1;
|
||||
private const uint RoleMaxLevel = 80;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<GirlCardUpdateLevelParam>(param);
|
||||
if (req == null || req.Id == 0 || req.Materials == null || req.Materials.Count == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var card = player.CharacterManager.GetCharacterByGUID((uint)req.Id);
|
||||
if (card == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var cardTemplate = GameData.CardData.Values.FirstOrDefault(x =>
|
||||
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == card.TemplateId);
|
||||
if (cardTemplate == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var levelCap = GetCardLevelCap(player.Data.Level, cardTemplate.LevelLimitID);
|
||||
if (levelCap == 0)
|
||||
{
|
||||
levelCap = card.Level;
|
||||
}
|
||||
|
||||
if (card.Level >= RoleMaxLevel)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.card_max_level\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var requestedMaterials = new Dictionary<uint, uint>();
|
||||
foreach (var row in req.Materials)
|
||||
{
|
||||
if (row == null || row.Id == 0 || row.Num == 0)
|
||||
continue;
|
||||
|
||||
requestedMaterials[(uint)row.Id] = requestedMaterials.GetValueOrDefault((uint)row.Id) + row.Num;
|
||||
}
|
||||
|
||||
if (requestedMaterials.Count == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
ulong totalExp = 0;
|
||||
ulong totalSilverCost = 0;
|
||||
foreach (var (itemId, count) in requestedMaterials)
|
||||
{
|
||||
var item = player.InventoryManager.GetNormalItem(itemId);
|
||||
if (item == null || item.ItemCount < count)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GameData.SuppliesData.TryGetValue((uint)item.TemplateId, out var supplies) || supplies.ProvideExp == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
totalExp += (ulong)supplies.ProvideExp * count;
|
||||
totalSilverCost += (ulong)supplies.ConsumeGold * count;
|
||||
}
|
||||
|
||||
var silverAttr = GetOrCreateAttr(player.Data, CashGroupId, SilverSid);
|
||||
if ((ulong)silverAttr.Val < totalSilverCost)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var syncItems = new List<Item>();
|
||||
foreach (var (itemId, count) in requestedMaterials)
|
||||
{
|
||||
var item = player.InventoryManager.GetNormalItem(itemId)!;
|
||||
item.ItemCount -= count;
|
||||
|
||||
if (item.ItemCount == 0)
|
||||
{
|
||||
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||
syncItems.Add(BuildRemovedProto(item));
|
||||
}
|
||||
else
|
||||
{
|
||||
syncItems.Add(item.ToProto());
|
||||
}
|
||||
}
|
||||
|
||||
silverAttr.Val -= checked((uint)totalSilverCost);
|
||||
|
||||
var (newLevel, newExp) = ApplyCardExp(card.Level, card.Exp, totalExp, levelCap);
|
||||
card.Level = newLevel;
|
||||
card.Exp = checked((int)newExp);
|
||||
syncItems.Add(card.ToProto());
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.AddRange(syncItems);
|
||||
sync.Custom[player.ToPackedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
|
||||
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "null", sync);
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||
{
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid,
|
||||
Val = 0
|
||||
};
|
||||
data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static Item BuildRemovedProto(BaseGameItemInfo item)
|
||||
{
|
||||
var proto = item.ToProto();
|
||||
proto.Count = 0;
|
||||
return proto;
|
||||
}
|
||||
|
||||
private static uint GetCardLevelCap(uint playerLevel, int levelLimitId)
|
||||
{
|
||||
var limits = LoadCardLevelLimit(levelLimitId);
|
||||
if (limits.Count == 0)
|
||||
return 0;
|
||||
|
||||
uint nearestAccountLevel = 0;
|
||||
uint nearestCardLevel = 0;
|
||||
|
||||
foreach (var (accountLevel, cardLevel) in limits)
|
||||
{
|
||||
if (accountLevel < playerLevel)
|
||||
{
|
||||
nearestAccountLevel = accountLevel;
|
||||
nearestCardLevel = cardLevel;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (accountLevel == playerLevel)
|
||||
return Math.Min(cardLevel, RoleMaxLevel);
|
||||
|
||||
var distance = accountLevel - nearestAccountLevel;
|
||||
if (distance == 0)
|
||||
return Math.Min(cardLevel, RoleMaxLevel);
|
||||
|
||||
var percent = (playerLevel - nearestAccountLevel) / (double)distance;
|
||||
var interpolated = (uint)Math.Floor(nearestCardLevel + ((cardLevel - nearestCardLevel) * percent));
|
||||
return Math.Min(interpolated, RoleMaxLevel);
|
||||
}
|
||||
|
||||
return Math.Min(nearestCardLevel, RoleMaxLevel);
|
||||
}
|
||||
|
||||
private static List<(uint AccountLevel, uint CardLevel)> LoadCardLevelLimit(int levelLimitId)
|
||||
{
|
||||
var path = Path.Combine(
|
||||
AppContext.BaseDirectory,
|
||||
"Resources",
|
||||
"item",
|
||||
"level_limit.json");
|
||||
|
||||
if (!File.Exists(path))
|
||||
return [];
|
||||
|
||||
using var doc = JsonDocument.Parse(File.ReadAllText(path));
|
||||
var result = new List<(uint AccountLevel, uint CardLevel)>();
|
||||
|
||||
foreach (var row in doc.RootElement.EnumerateArray())
|
||||
{
|
||||
if (!row.TryGetProperty("ID", out var idProp) || idProp.GetInt32() != levelLimitId)
|
||||
continue;
|
||||
|
||||
if (!row.TryGetProperty("Type", out var typeProp) || typeProp.GetInt32() != 1)
|
||||
continue;
|
||||
|
||||
if (!row.TryGetProperty("Limit", out var limitProp) || limitProp.ValueKind != JsonValueKind.Object)
|
||||
continue;
|
||||
|
||||
foreach (var property in limitProp.EnumerateObject())
|
||||
{
|
||||
if (!uint.TryParse(property.Name, out var accountLevel))
|
||||
continue;
|
||||
|
||||
uint cardLevel;
|
||||
if (property.Value.ValueKind == JsonValueKind.Number)
|
||||
{
|
||||
cardLevel = property.Value.GetUInt32();
|
||||
}
|
||||
else if (property.Value.ValueKind == JsonValueKind.String &&
|
||||
uint.TryParse(property.Value.GetString(), out var parsed))
|
||||
{
|
||||
cardLevel = parsed;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
result.Add((accountLevel, cardLevel));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
result.Sort((a, b) => a.AccountLevel.CompareTo(b.AccountLevel));
|
||||
return result;
|
||||
}
|
||||
|
||||
private static (uint Level, ulong Exp) ApplyCardExp(uint level, int currentExp, ulong addedExp, uint levelCap)
|
||||
{
|
||||
var destLevel = level == 0 ? 1u : level;
|
||||
var destExp = (ulong)Math.Max(0, currentExp) + addedExp;
|
||||
|
||||
if (levelCap > 0 && destLevel >= levelCap)
|
||||
return (destLevel, destExp);
|
||||
|
||||
while (destLevel < RoleMaxLevel)
|
||||
{
|
||||
var needExp = GetCardNeedExp(destLevel);
|
||||
if (needExp == 0 || destExp < needExp)
|
||||
break;
|
||||
|
||||
destExp -= needExp;
|
||||
destLevel++;
|
||||
|
||||
if (levelCap > 0 && destLevel >= levelCap)
|
||||
return (levelCap, destExp);
|
||||
}
|
||||
|
||||
return (destLevel, destExp);
|
||||
}
|
||||
|
||||
private static uint GetCardNeedExp(uint currentLevel)
|
||||
{
|
||||
if (GameData.UpgradeExpData.TryGetValue((int)currentLevel, out var row))
|
||||
return row.CardNeedExp;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class GirlCardUpdateLevelParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int Id { get; set; }
|
||||
|
||||
[JsonPropertyName("tbMaterials")]
|
||||
public List<GirlCardLevelMaterial> Materials { get; set; } = [];
|
||||
}
|
||||
|
||||
internal sealed class GirlCardLevelMaterial
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int Id { get; set; }
|
||||
|
||||
[JsonPropertyName("Num")]
|
||||
public uint Num { get; set; }
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
@@ -19,7 +20,7 @@ public class SupporterCard_Upgrade : ICallGSHandler
|
||||
return;
|
||||
}
|
||||
|
||||
var supportCard = player.InventoryManager.InventoryData.Items.GetValueOrDefault((uint)req.SupportCardUid);
|
||||
var supportCard = player.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||
if (supportCard == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
|
||||
@@ -68,10 +69,11 @@ public class SupporterCard_Upgrade : ICallGSHandler
|
||||
}
|
||||
|
||||
// Apply exp and level up
|
||||
if (supportCard.Level == 0) supportCard.Level = 1;
|
||||
supportCard.Exp += gainedExp;
|
||||
while (supportCard.Level < maxLevel)
|
||||
{
|
||||
var expNeeded = GetExpNeeded(supportCard.Level + 1);
|
||||
var expNeeded = GetExpNeeded(supportCard.Level);
|
||||
if (expNeeded == 0 || supportCard.Exp < expNeeded) break;
|
||||
supportCard.Exp -= expNeeded;
|
||||
supportCard.Level++;
|
||||
@@ -80,6 +82,23 @@ public class SupporterCard_Upgrade : ICallGSHandler
|
||||
{
|
||||
supportCard.Exp = 0;
|
||||
supportCard.Level = maxLevel;
|
||||
|
||||
// Unlock next affix slot when reaching max level for the first time
|
||||
if (supportCardExcel != null)
|
||||
{
|
||||
var currentSlots = supportCard.Affixs.Count / 2;
|
||||
var totalSlots = supportCardExcel.TotalAffixCount;
|
||||
if (currentSlots < totalSlots && currentSlots < supportCardExcel.AffixPool.Count)
|
||||
{
|
||||
var poolId = supportCardExcel.AffixPool[currentSlots];
|
||||
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(poolId);
|
||||
if (affixId > 0)
|
||||
{
|
||||
supportCard.Affixs.Add(affixId);
|
||||
supportCard.Affixs.Add(tier);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
syncItems.Add(supportCard.ToProto());
|
||||
|
||||
@@ -87,7 +87,6 @@ public class HandlerReqLogin : Handler
|
||||
await connection.Player.OnHeartBeat();
|
||||
await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
|
||||
ApplySavedGirlSkinTypes(connection.Player!);
|
||||
await connection.SendPacket(new PacketNtfCallScript(connection.Player!.InventoryManager.InventoryData));
|
||||
await SendGirlSkinTypeOnLogin(connection);
|
||||
}
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ public class PacketRspLogin : BasePacket
|
||||
};
|
||||
|
||||
var bytes = Google.Protobuf.MessageExtensions.ToByteArray(proto);
|
||||
Logger.Info($"RspLogin proto size: {bytes.Length} bytes (limit: 65535)");
|
||||
Logger.Info($"RspLogin proto size: {bytes.Length} bytes");
|
||||
|
||||
SetData(bytes);
|
||||
}
|
||||
|
||||
@@ -293,11 +293,14 @@ public sealed class LaunchOptions
|
||||
public static LaunchOptions FromConfig(IEnumerable<string>? extraGameArguments = null)
|
||||
{
|
||||
var config = ConfigManager.Config;
|
||||
var serverBaseDirectory = AppContext.BaseDirectory;
|
||||
var gamePath = ResolvePath(config.Loader.GamePath, AppContext.BaseDirectory);
|
||||
var patchPaths = ResolvePatchPaths(config.Loader.PatchPaths, AppContext.BaseDirectory);
|
||||
var patchPaths = ResolvePatchPaths(config.Loader.PatchPaths, serverBaseDirectory);
|
||||
var gameArgs = new List<string>(config.Loader.Arguments ?? []);
|
||||
if (extraGameArguments is not null)
|
||||
gameArgs.AddRange(extraGameArguments.Where(x => !string.IsNullOrWhiteSpace(x)));
|
||||
gameArgs = EnsureUserDirArgument(gameArgs, serverBaseDirectory);
|
||||
PersistResolvedArgumentsIfChanged(config, gameArgs);
|
||||
|
||||
var env = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
|
||||
if (config.Loader.SetAllProxy && config.Proxy.Enabled)
|
||||
@@ -330,6 +333,31 @@ public sealed class LaunchOptions
|
||||
};
|
||||
}
|
||||
|
||||
private static List<string> EnsureUserDirArgument(List<string> gameArgs, string baseDirectory)
|
||||
{
|
||||
var userDataDirectory = Path.GetFullPath(Path.Combine(baseDirectory, "Client_User_Data"));
|
||||
Directory.CreateDirectory(userDataDirectory);
|
||||
|
||||
var userDirArgument = $"-userdir={userDataDirectory}";
|
||||
var existingIndex = gameArgs.FindIndex(x => x.StartsWith("-userdir=", StringComparison.OrdinalIgnoreCase));
|
||||
if (existingIndex >= 0)
|
||||
gameArgs[existingIndex] = userDirArgument;
|
||||
else
|
||||
gameArgs.Add(userDirArgument);
|
||||
|
||||
return gameArgs;
|
||||
}
|
||||
|
||||
private static void PersistResolvedArgumentsIfChanged(Configuration.ConfigContainer config, List<string> gameArgs)
|
||||
{
|
||||
var currentArgs = config.Loader.Arguments ?? [];
|
||||
if (currentArgs.SequenceEqual(gameArgs, StringComparer.Ordinal))
|
||||
return;
|
||||
|
||||
config.Loader.Arguments = gameArgs.ToArray();
|
||||
ConfigManager.SaveConfig();
|
||||
}
|
||||
|
||||
private static string? ResolvePath(string? value, string baseDirectory)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(value))
|
||||
|
||||
@@ -22,16 +22,35 @@ public class LoaderManager : MikuSB
|
||||
public static void InitConfig()
|
||||
{
|
||||
// Initialize log
|
||||
var counter = 0;
|
||||
FileInfo file;
|
||||
while (true)
|
||||
var logDir = ConfigManager.Config.Path.LogPath;
|
||||
var logFile = new FileInfo(Path.Combine(logDir, "Server.log"));
|
||||
logFile.Directory?.Create();
|
||||
|
||||
if (logFile.Exists)
|
||||
{
|
||||
file = new FileInfo(ConfigManager.Config.Path.LogPath + $"/{DateTime.Now:yyyy-MM-dd}-{++counter}.log");
|
||||
if (file is not { Exists: false, Directory: not null }) continue;
|
||||
file.Directory.Create();
|
||||
break;
|
||||
// Read start time from first log line, fall back to file creation time
|
||||
DateTime logStartTime;
|
||||
try
|
||||
{
|
||||
var firstLine = File.ReadLines(logFile.FullName).FirstOrDefault() ?? "";
|
||||
// Format: [HH:mm:ss] ...
|
||||
var timeStr = firstLine.Length >= 10 ? firstLine[1..9] : "";
|
||||
var dateStr = logFile.CreationTime.ToString("yyyy-MM-dd");
|
||||
logStartTime = DateTime.TryParse($"{dateStr} {timeStr}", out var parsed)
|
||||
? parsed
|
||||
: logFile.CreationTime;
|
||||
}
|
||||
catch
|
||||
{
|
||||
logStartTime = logFile.CreationTime;
|
||||
}
|
||||
|
||||
var backupName = $"Server-backup-{logStartTime:yyyy.MM.dd-HH.mm.ss}.log";
|
||||
var backupFile = new FileInfo(Path.Combine(logDir, backupName));
|
||||
logFile.MoveTo(backupFile.FullName, overwrite: true);
|
||||
}
|
||||
Logger.SetLogFile(file);
|
||||
|
||||
Logger.SetLogFile(new FileInfo(Path.Combine(logDir, "Server.log")));
|
||||
|
||||
// Init all directories
|
||||
try
|
||||
|
||||
@@ -42,7 +42,8 @@ dotnet build
|
||||
```
|
||||
2. Set `GamePath` in `Config.json` to the path of your game executable.
|
||||
3. Start the server and run the `game` command.
|
||||
4. Enjoy.
|
||||
4. Create an account in the server console.
|
||||
5. Enjoy.
|
||||
|
||||
## Feature List
|
||||
|
||||
|
||||
@@ -42,7 +42,8 @@ dotnet build
|
||||
```
|
||||
2. Config.json の`GamePath`にあなたのゲームの実行ファイルのパスを書き込みます
|
||||
3. サーバーを起動し`game`コマンドを入力します
|
||||
4. 楽しむ
|
||||
4. サーバーコンソールでアカウントを作成する
|
||||
5. 楽しむ
|
||||
|
||||
## 機能一覧
|
||||
|
||||
|
||||
@@ -270,12 +270,17 @@ public class RouteController : ControllerBase
|
||||
var finalEmail = email ?? form_email ?? await GetJsonBodyValue("email");
|
||||
if (!string.IsNullOrWhiteSpace(finalEmail))
|
||||
{
|
||||
var accountByEmail = AccountData.GetAccountByEmail(finalEmail);
|
||||
if (accountByEmail == null)
|
||||
return BuildLoginFailedResponse("Account not found.");
|
||||
var normalizedEmail = finalEmail.Trim();
|
||||
var accountData = AccountData.GetAccountByEmail(normalizedEmail);
|
||||
if (accountData == null)
|
||||
{
|
||||
if (!ConfigManager.Config.ServerOption.AutoCreateUser) return BuildLoginFailedResponse("Account not found.");
|
||||
AccountData.CreateAccount(normalizedEmail, 0, "123456");
|
||||
accountData = AccountData.GetAccountByEmail(normalizedEmail)!;
|
||||
}
|
||||
|
||||
var finalUidValue = accountByEmail.Uid.ToString();
|
||||
var finalTokenValue = accountByEmail.GenerateComboToken();
|
||||
var finalUidValue = accountData.Uid.ToString();
|
||||
var finalTokenValue = accountData.GenerateComboToken();
|
||||
|
||||
object emailLoginRsp = new
|
||||
{
|
||||
@@ -286,14 +291,14 @@ public class RouteController : ControllerBase
|
||||
isFirstLogin = false,
|
||||
isNeedKoreaSciAuth = false,
|
||||
ksOpenId = $"ks_{finalUidValue}",
|
||||
nickname = accountByEmail.Username,
|
||||
nickname = accountData.Username,
|
||||
passportId = finalUidValue,
|
||||
playerFillAgeUrl = "",
|
||||
status = 0,
|
||||
thirdPartyUid = "",
|
||||
token = finalTokenValue,
|
||||
type = "guest",
|
||||
uid = accountByEmail.Uid
|
||||
uid = accountData.Uid
|
||||
},
|
||||
msg = "操作成功"
|
||||
};
|
||||
|
||||
@@ -12,6 +12,7 @@ public class BasePacket
|
||||
public long Timestamp { get; set; }
|
||||
public IMessage? Message { get; set; }
|
||||
public PacketFraming Framing { get; set; }
|
||||
public int UncompressedBodySize { get; set; }
|
||||
|
||||
public BasePacket(ushort cmdId)
|
||||
{
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using MikuSB.Enums.Packet;
|
||||
using MikuSB.Util;
|
||||
using System.Buffers.Binary;
|
||||
using System.IO.Compression;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace MikuSB.TcpSharp
|
||||
@@ -63,11 +64,11 @@ namespace MikuSB.TcpSharp
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] Encode(ushort packetId, byte[] payload, PacketFraming framing = PacketFraming.FourByteLittleEndianLength)
|
||||
public byte[] Encode(ushort packetId, byte[] payload, PacketFraming framing = PacketFraming.FourByteLittleEndianLength, int uncompressedSize = 0)
|
||||
{
|
||||
return framing switch
|
||||
{
|
||||
PacketFraming.TwoByteBigEndianLength => EncodeTwoByteFrame(packetId, payload),
|
||||
PacketFraming.TwoByteBigEndianLength => EncodeTwoByteFrame(packetId, payload, uncompressedSize),
|
||||
PacketFraming.FourByteLittleEndianLength => EncodeFourByteFrame(packetId, payload),
|
||||
_ => EncodeFourByteFrame(packetId, payload)
|
||||
};
|
||||
@@ -220,8 +221,20 @@ namespace MikuSB.TcpSharp
|
||||
return payload;
|
||||
}
|
||||
|
||||
private byte[] EncodeTwoByteFrame(ushort packetId, byte[] payload)
|
||||
private const int CompressionThreshold = 60000;
|
||||
|
||||
private static byte[] ZlibCompress(byte[] data)
|
||||
{
|
||||
using var ms = new MemoryStream();
|
||||
using (var zlib = new ZLibStream(ms, CompressionLevel.Optimal, leaveOpen: true))
|
||||
zlib.Write(data, 0, data.Length);
|
||||
return ms.ToArray();
|
||||
}
|
||||
|
||||
private byte[] EncodeTwoByteFrame(ushort packetId, byte[] payload, int uncompressedSize = 0)
|
||||
{
|
||||
if (payload.Length > CompressionThreshold)
|
||||
payload = ZlibCompress(payload);
|
||||
var wrappedPayload = WrapPayload(payload);
|
||||
var buffer = new byte[HeaderSize4Byte + wrappedPayload.Length];
|
||||
|
||||
@@ -246,7 +259,9 @@ namespace MikuSB.TcpSharp
|
||||
const int wrapperHeaderSize = 35;
|
||||
var wrapped = new byte[wrapperHeaderSize + payload.Length];
|
||||
BinaryPrimitives.WriteUInt16LittleEndian(wrapped.AsSpan(6, 2), (ushort)payload.Length);
|
||||
wrapped[11] = 1;
|
||||
if (payload.Length >= 2 && payload[0] == 0x78 &&
|
||||
(payload[1] == 0x01 || payload[1] == 0x5E || payload[1] == 0x9C || payload[1] == 0xDA))
|
||||
wrapped[10] = 2;
|
||||
payload.CopyTo(wrapped.AsSpan(wrapperHeaderSize));
|
||||
|
||||
return wrapped;
|
||||
|
||||
@@ -1 +1 @@
|
||||
v=2.6
|
||||
v=3.1
|
||||
Reference in New Issue
Block a user