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56 Commits

Author SHA1 Message Date
Kei-Luna
26e4d6fd0f BattlePass 2026-05-26 08:49:39 +09:00
Kei-Luna
5de3551ef3 DLCLogic_CheckOpenAct 2026-05-26 07:47:49 +09:00
Kei-Luna
5f81b5f6ec Update version.txt 2026-05-25 14:03:00 +09:00
Kei-Luna
6063a3a0cd DreamCard_LevelSettlement DreamCard_UpdateData 2026-05-25 13:45:14 +09:00
Kei-Luna
60101e75e2 DreamCard can Enter 2026-05-25 13:25:35 +09:00
Kei-Luna
6497bb1c66 VirCapture_GetLevelAward 2026-05-25 13:25:04 +09:00
Kei-Luna
e4fb4d7722 Update version.txt 2026-05-25 13:08:11 +09:00
Kei-Luna
6bc9090c89 VirCaptureTower_EnterLevel 2026-05-25 13:07:34 +09:00
Kei-Luna
bc69a072e1 FishingServer_ConvertFood 2026-05-25 12:58:34 +09:00
Kei-Luna
2f1b6d35da VirCapture fix EXP 2026-05-25 10:20:19 +09:00
Kei-Luna
2047758c18 Update version.txt 2026-05-24 09:17:45 +09:00
Kei-Luna
6b48c90783 Basic functionality of VirCapture has been implemented. 2026-05-24 09:17:32 +09:00
Kei-Luna
a50b0563be Create VirCaptureLevel_SaveFightData.cs 2026-05-24 08:31:52 +09:00
Kei-Luna
b78c709f76 VirCaptureLevel_SavePos VirCaptureLevel_SaveCapture VirCaptureLevel_ChangeFlag 2026-05-24 08:27:28 +09:00
Kei-Luna
12094f6dd1 VirCaptureLevel_EnterLevel 2026-05-24 08:18:41 +09:00
Kei-Luna
c3b675dc34 VirCapture can Enter 2026-05-24 08:14:19 +09:00
Kei-Luna
6f51e335de Update version.txt 2026-05-24 08:03:12 +09:00
Kei-Luna
e4398e17b4 Implement TowerEvent 2026-05-24 08:02:59 +09:00
Kei-Luna
bc399f6afe fix Chapter_DealLevelSettlement 2026-05-24 07:47:52 +09:00
Kei-Luna
4fdd093644 Lineups_Update 2026-05-24 07:44:10 +09:00
Kei-Luna
772c272fb4 ClimbTowerLogic_SetLevelDiff 2026-05-24 07:11:29 +09:00
Kei-Luna
55bfadbd3e ClimbTowerLogic_GetReward 2026-05-24 05:40:26 +09:00
Kei-Luna
589f7d6340 Update version.txt 2026-05-23 20:02:23 +09:00
Kei-Luna
196b03718c TowerLevel_LevelSettlement ClimbTowerLogic_RecordProgres 2026-05-23 20:00:15 +09:00
Kei-Luna
b916ab5dfc ExtendFightDynamicLog ExtendFightLog 2026-05-23 19:51:16 +09:00
Kei-Luna
1dca65f91a ClimbTowerLogic_CheckCycleLevel TowerLevel_EnterLevel 2026-05-23 19:03:52 +09:00
Kei-Luna
1051de8dcf Update version.txt 2026-05-23 18:46:54 +09:00
Kei-Luna
72126da9a5 GirlCard_UpBySpecialBreak 2026-05-23 18:42:44 +09:00
Kei-Luna
331d2dbcaa Update version.txt 2026-05-20 10:04:59 +09:00
Kei-Luna
85df98c0ae Added functionality to Rogue3D 2026-05-20 09:50:28 +09:00
Kei-Luna
a585232045 small fix 2026-05-19 17:46:53 +09:00
Kei-Luna
125dadd224 Update version.txt 2026-05-19 17:35:26 +09:00
Kei-Luna
cfca2f970c Implement BossPvP logic (I implemented this based on undownding's code. Thank you!) 2026-05-19 17:35:08 +09:00
Kei-Luna
9a9ae13da0 Character episode chapters are now playable. 2026-05-19 16:57:22 +09:00
Kei-Luna
1938095ea5 Update version.txt 2026-05-19 16:32:40 +09:00
Kei-Luna
132355d76b Fixed an issue where adding too many support cards could prevent users from logging in. 2026-05-19 16:32:25 +09:00
Kei-Luna
5a8e45a44c Update version.txt 2026-05-19 10:16:40 +09:00
Kei-Luna
def4b8ae68 Gacha_UpSelect 2026-05-19 10:14:22 +09:00
Kei-Luna
686794a68c Gacha 2026-05-19 10:05:28 +09:00
Kei-Luna
3bc30812aa Added a warning against scam. Die, scammers! 2026-05-18 07:32:25 +09:00
Kei-Luna
f8f7311997 SupporterCard Affix can now be changed. 2026-05-16 16:20:17 +09:00
Kei-Luna
e628a010be Update version.txt 2026-05-15 16:45:00 +09:00
Kei-Luna
738a7d4e14 Improved the system so that affixes are correctly applied when obtaining support cards using the give command. 2026-05-15 16:17:36 +09:00
Kei-Luna
0058ba0db6 Support Card Affix 2026-05-15 16:07:36 +09:00
Kei-Luna
46d945f3ce Fix SupporterCard_Upgrade 2026-05-15 15:11:53 +09:00
Kei-Luna
e5ecdc7f2a Rename the log file 2026-05-15 14:47:41 +09:00
Kei-Luna
30c52b6aa8 account delete command 2026-05-15 14:12:40 +09:00
Kei-Luna
3ffb7ebf29 Small fix(login system) 2026-05-15 14:05:58 +09:00
Kei-Luna
400db16f39 Character level-up implemented. 2026-05-15 10:14:35 +09:00
Kei-Luna
42b1ad1024 Changed the location where client save data is stored to the MikuSB directory. 2026-05-15 09:19:00 +09:00
Naruse
5aa5ef92d0 Update version.txt 2026-05-13 19:59:33 +08:00
Naruse
c34ad5eb1e unlock more furniture 2026-05-13 19:58:53 +08:00
Naruse
8a597e24b6 add system change furniture 2026-05-13 19:42:10 +08:00
Naruse
9763f1f8d9 auto create account if not exist 2026-05-13 19:08:02 +08:00
Kei-Luna
933ba097f9 Modified to send all inventory data via RspLogin upon login. 2026-05-13 19:31:01 +09:00
Kei-Luna
c10d380e11 Added a process to save data to the database when the giveall command is executed. 2026-05-13 19:29:49 +09:00
105 changed files with 7543 additions and 55 deletions

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using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("battlepass/timelist.json")]
public class BattlePassTimeExcel : ExcelResource
{
[JsonProperty("ID")] public uint Id { get; set; }
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
[JsonProperty("BuyStartTime")] public string BuyStartTime { get; set; } = "";
[JsonProperty("BuyEndTime")] public string BuyEndTime { get; set; } = "";
[JsonProperty("Condition")] public string Condition { get; set; } = "";
[JsonProperty("ExpStep")] public uint ExpStep { get; set; }
[JsonProperty("MaxExPerWeek")] public uint MaxExPerWeek { get; set; }
public override uint GetId() => Id;
public override void Loaded()
{
GameData.BattlePassTimeData[Id] = this;
}
}

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using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Globalization;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/bosspvp/boss_challenge.json")]
public class BossPvpBossChallengeExcel : ExcelResource
{
public uint ID { get; set; }
public string StartTime { get; set; } = "";
public string EndTime { get; set; } = "";
public List<uint> tbTaskID { get; set; } = [];
[JsonExtensionData] public IDictionary<string, JToken> ExtraData { get; set; } = new Dictionary<string, JToken>();
[JsonIgnore] public List<uint> BossIds { get; private set; } = [];
public override uint GetId() => ID;
public override void Loaded()
{
BossIds = ExtraData
.Where(x => x.Key.StartsWith("Boss", StringComparison.Ordinal) && int.TryParse(x.Key[4..], out _))
.OrderBy(x => int.Parse(x.Key[4..], CultureInfo.InvariantCulture))
.Select(x => x.Value.Type == JTokenType.Integer ? x.Value.Value<uint>() : 0u)
.Where(x => x > 0)
.ToList();
GameData.BossPvpBossChallengeData[ID] = this;
}
}

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namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/bosspvp/boss.json")]
public class BossPvpBossExcel : ExcelResource
{
public uint ID { get; set; }
public uint LevelID { get; set; }
public uint BossID { get; set; }
public List<List<int>> BossLevel { get; set; } = [];
public override uint GetId() => ID;
public override void Loaded()
{
GameData.BossPvpBossData[ID] = this;
}
}

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namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/bosspvp/num.json")]
public class BossPvpNumExcel : ExcelResource
{
public uint Week { get; set; }
public uint Num { get; set; }
public override uint GetId() => Week;
public override void Loaded()
{
GameData.BossPvpNumData[Week] = this;
}
}

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using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/climbtower/climb_tower_award.json")]
public class ClimbTowerAwardExcel : ExcelResource
{
[JsonProperty("ID")] public uint ID { get; set; }
[JsonProperty("Diff")] public JToken? DiffRaw { get; set; }
[JsonProperty("FirstAward")] public List<List<uint>> FirstAward { get; set; } = [];
[JsonProperty("StarCount1")] public int StarCount1 { get; set; }
[JsonProperty("StarAward1")] public List<List<uint>> StarAward1 { get; set; } = [];
[JsonProperty("StarCount2")] public int StarCount2 { get; set; }
[JsonProperty("StarAward2")] public List<List<uint>> StarAward2 { get; set; } = [];
[JsonProperty("StarCount3")] public int StarCount3 { get; set; }
[JsonProperty("StarAward3")] public List<List<uint>> StarAward3 { get; set; } = [];
[JsonIgnore]
public int Diff => DiffRaw?.Type switch
{
JTokenType.Integer => Math.Max(1, DiffRaw.Value<int>()),
JTokenType.String when int.TryParse(DiffRaw.Value<string>(), out var value) => Math.Max(1, value),
_ => 1
};
public override uint GetId() => (ID * 10u) + (uint)Diff;
public override void Loaded()
{
if (!GameData.ClimbTowerAwardData.TryGetValue(ID, out var diffMap))
{
diffMap = [];
GameData.ClimbTowerAwardData[ID] = diffMap;
}
diffMap[Diff] = this;
}
public int GetStarCount(int group) => group switch
{
1 => StarCount1,
2 => StarCount2,
3 => StarCount3,
_ => 0
};
public IReadOnlyList<IReadOnlyList<uint>> GetRewards(int group) => group switch
{
0 => FirstAward,
1 => StarAward1,
2 => StarAward2,
3 => StarAward3,
_ => []
};
}

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using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/climbtower/climb_tower_diff.json")]
public class ClimbTowerDiffExcel : ExcelResource
{
[JsonProperty("ID")] public uint ID { get; set; }
[JsonProperty("Level1")] public int Level1 { get; set; }
[JsonProperty("Level2")] public int Level2 { get; set; }
public override uint GetId() => ID;
public override void Loaded()
{
GameData.ClimbTowerDiffData[ID] = this;
}
}

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using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/climbtower/climb_tower_levelorder.json")]
public class ClimbTowerLevelOrderExcel : ExcelResource
{
[JsonProperty("ID")] public uint ID { get; set; }
[JsonProperty("LevelID")] public uint LevelID { get; set; }
public override uint GetId() => ID;
public override void Loaded()
{
GameData.ClimbTowerLevelOrderData[ID] = this;
}
}

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using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Globalization;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/climbtower/climb_tower_time.json")]
public class ClimbTowerTimeExcel : ExcelResource
{
[JsonProperty("ID")] public uint ID { get; set; }
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
[JsonProperty("Level1")] public List<List<uint>> Level1 { get; set; } = [];
[JsonProperty("Level2")] public JToken? Level2Raw { get; set; }
public override uint GetId() => ID;
public override void Loaded()
{
GameData.ClimbTowerTimeData[ID] = this;
}
public IReadOnlyList<IReadOnlyList<uint>> GetLevelGroups(int type)
{
if (type == 1)
return Level1;
if (Level2Raw == null)
return [];
if (Level2Raw.Type == JTokenType.Array)
{
return Level2Raw
.Children()
.OfType<JArray>()
.Select(x => (IReadOnlyList<uint>)x.Values<uint>().ToList())
.ToList();
}
if (Level2Raw.Type == JTokenType.Object)
{
return Level2Raw
.Children<JProperty>()
.Select(x => new
{
Key = uint.TryParse(x.Name, CultureInfo.InvariantCulture, out var key) ? key : 0u,
Value = x.Value.Type == JTokenType.Integer ? x.Value.Value<uint>() : 0u
})
.Where(x => x.Key > 0 && x.Value > 0)
.OrderBy(x => x.Key)
.Select(x => (IReadOnlyList<uint>)new List<uint> { x.Key, x.Value })
.ToList();
}
return [];
}
}

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using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/dlc_activities.json")]
public class DlcActivityExcel : ExcelResource
{
[JsonProperty("ID")] public uint Id { get; set; }
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
[JsonProperty("EnterStartTime")] public string EnterStartTime { get; set; } = "";
[JsonProperty("CloseEndTime")] public string CloseEndTime { get; set; } = "";
[JsonProperty("Condition")] public string Condition { get; set; } = "";
public override uint GetId() => Id;
public override void Loaded()
{
GameData.DlcActivityData[Id] = this;
}
}

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using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/DreamCard/activity.json")]
public class DreamCardActivityExcel : ExcelResource
{
[JsonProperty("ID")] public uint ID { get; set; }
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
[JsonProperty("Condition")] public string Condition { get; set; } = "";
[JsonProperty("LevelListID")] public List<uint> LevelListID { get; set; } = [];
public override uint GetId() => ID;
public override void Loaded()
{
GameData.DreamCardActivityData[ID] = this;
}
}

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using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/fishing/food.json")]
public class FishingFoodExcel : ExcelResource
{
[JsonProperty("ID")] public uint Id { get; set; }
[JsonProperty("FoodType")] public JToken? FoodTypeRaw { get; set; }
[JsonProperty("NeedItem")] public JToken? NeedItemRaw { get; set; }
[JsonProperty("CreateItems")] public JToken? CreateItemsRaw { get; set; }
[JsonProperty("EffectTime")] public JToken? EffectTimeRaw { get; set; }
[JsonProperty("FishingLevel")] public JToken? FishingLevelRaw { get; set; }
[JsonProperty("SeasonId")] public JToken? SeasonIdRaw { get; set; }
[JsonProperty("BaitNum")] public JToken? BaitNumRaw { get; set; }
[JsonProperty("FoodArea")] public JToken? FoodAreaRaw { get; set; }
[JsonIgnore] public uint FoodType => ReadUInt(FoodTypeRaw);
[JsonIgnore] public uint EffectTime => ReadUInt(EffectTimeRaw);
[JsonIgnore] public uint FishingLevel => ReadUInt(FishingLevelRaw);
[JsonIgnore] public uint SeasonId => ReadUInt(SeasonIdRaw);
[JsonIgnore] public List<List<uint>> NeedItem => ReadNestedUIntList(NeedItemRaw);
[JsonIgnore] public List<uint> CreateItems => ReadUIntList(CreateItemsRaw);
[JsonIgnore] public List<uint> BaitNum => ReadUIntList(BaitNumRaw);
[JsonIgnore] public List<uint> FoodArea => ReadUIntList(FoodAreaRaw);
public override uint GetId() => Id;
public override void Loaded()
{
GameData.FishingFoodData[Id] = this;
}
private static int ReadInt(JToken? token)
{
if (token == null)
return 0;
return token.Type switch
{
JTokenType.Integer => token.Value<int>(),
JTokenType.Float => (int)token.Value<decimal>(),
JTokenType.String when int.TryParse(token.Value<string>(), out var value) => value,
_ => 0
};
}
private static uint ReadUInt(JToken? token)
{
var value = ReadInt(token);
return value > 0 ? (uint)value : 0;
}
private static List<uint> ReadUIntList(JToken? token)
{
if (token is not JArray array)
return [];
var result = new List<uint>(array.Count);
foreach (var item in array)
{
var value = ReadUInt(item);
if (value > 0)
result.Add(value);
}
return result;
}
private static List<List<uint>> ReadNestedUIntList(JToken? token)
{
if (token is not JArray array)
return [];
var result = new List<List<uint>>(array.Count);
foreach (var row in array.OfType<JArray>())
{
var values = new List<uint>(row.Count);
foreach (var item in row)
{
values.Add(ReadUInt(item));
}
result.Add(values);
}
return result;
}
}

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using MikuSB.Util;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("gacha/gacha.json")]
public class GachaExcel : ExcelResource
{
public uint ID { get; set; }
public List<string>? Pool { get; set; }
public uint Probability { get; set; }
public uint ProbabilityTen { get; set; }
public JToken? ProtectNum { get; set; }
public JToken? UpNum { get; set; }
public uint? ProtectTag { get; set; }
public uint? ProtectType { get; set; }
public JToken? ProtectCount { get; set; }
public uint? UpSelect { get; set; }
public override uint GetId() => ID;
public override void Loaded() => GameData.GachaData[ID] = this;
public override void AfterAllDone()
{
foreach (var poolName in Pool ?? [])
{
if (GameData.GachaPoolData.ContainsKey(poolName)) continue;
var path = ConfigManager.Config.Path.ResourcePath + "/gacha/pool/" + poolName + ".json";
if (!File.Exists(path)) continue;
var json = File.ReadAllText(path);
var items = JsonConvert.DeserializeObject<List<GachaPoolItem>>(json) ?? [];
GameData.GachaPoolData[poolName] = items;
}
}
}
public class GachaPoolItem
{
public int ID { get; set; }
public int Rarity { get; set; }
public List<uint> GDPL { get; set; } = [];
public int Weight { get; set; }
public int? UPTag { get; set; }
public int? UPSelectTag { get; set; }
}

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namespace MikuSB.Data.Excel;
[ResourceEntity("gacha/probability.json")]
public class GachaProbabilityExcel : ExcelResource
{
public uint ID { get; set; }
public int Rarity1 { get; set; }
public int Rarity2 { get; set; }
public int Rarity3 { get; set; }
public int Rarity4 { get; set; }
public int Rarity5 { get; set; }
public int Rarity6 { get; set; }
public int[] Weights => [Rarity1, Rarity2, Rarity3, Rarity4, Rarity5, Rarity6];
public override uint GetId() => ID;
public override void Loaded() => GameData.GachaProbabilityData[ID] = this;
}

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namespace MikuSB.Data.Excel;
[ResourceEntity("house/FurniturePos.json")]
public class HouseFurniturePosExcel : ExcelResource
{
public uint AreaId { get; set; }
public uint GroupId { get; set; }
public override uint GetId()
{
return (AreaId << 48) | (GroupId << 32);
}
public override void Loaded()
{
GameData.HouseFurniturePosData.TryAdd(GetId(), this);
}
}

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using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/templates/monster_card.json")]
public class MonsterCardExcel : ExcelResource
{
[JsonProperty("Genre")] public uint Genre { get; set; }
[JsonProperty("Detail")] public uint Detail { get; set; }
[JsonProperty("Particular")] public uint Particular { get; set; }
[JsonProperty("Level")] public uint Level { get; set; }
[JsonProperty("Color")] public uint Color { get; set; }
[JsonProperty("RikiId")] public uint RikiId { get; set; }
[JsonProperty("CostValue")] public uint CostValue { get; set; }
[JsonProperty("Exp")] public uint Exp { get; set; }
[JsonIgnore]
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
public override uint GetId() => Particular;
public override void Loaded()
{
GameData.MonsterCardData[TemplateId] = this;
}
}

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using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/templates/others.json")]
public class OtherItemExcel : ExcelResource
{
public uint Genre { get; set; }
public uint Detail { get; set; }
public uint Particular { get; set; }
public uint Level { get; set; }
[JsonProperty("GMnum")] public JToken? GMnumRaw { get; set; }
[JsonIgnore]
public uint GMnum => ReadUInt(GMnumRaw);
public override uint GetId() => (uint)GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
public override void Loaded()
{
GameData.OtherItemData[GetId()] = this;
}
private static uint ReadUInt(JToken? token)
{
if (token == null)
return 0;
return token.Type switch
{
JTokenType.Integer => token.Value<uint>(),
JTokenType.Float => (uint)Math.Max(0, token.Value<decimal>()),
JTokenType.String when uint.TryParse(token.Value<string>(), out var value) => value,
_ => 0
};
}
}

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namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/role/level.json")]
public class RoleLevelExcel : ExcelResource
{
public uint ID { get; set; }
public override uint GetId() => ID;
public override void Loaded()
{
GameData.RoleLevelData[ID] = this;
}
}

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using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/cardbreak/breaknew.json")]
public class SpecialBreakExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
[JsonProperty("1Items1")] public List<List<int>> Items1 { get; set; } = [];
[JsonProperty("2Items1")] public List<List<int>> Items2 { get; set; } = [];
[JsonProperty("3Items1")] public List<List<int>> Items3 { get; set; } = [];
[JsonProperty("4Items1")] public List<List<int>> Items4 { get; set; } = [];
public List<List<int>> GetItems(uint breakLevel) => breakLevel switch
{
1 => Items1,
2 => Items2,
3 => Items3,
4 => Items4,
_ => []
};
public bool HasBreakLevel(uint breakLevel) => breakLevel switch
{
1 => Items1.Count > 0,
2 => Items2.Count > 0,
3 => Items3.Count > 0,
4 => Items4.Count > 0,
_ => false
};
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SpecialBreakData[Id] = this;
}
}

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using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/support/affix.json")]
public class SupportAffixExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
[JsonExtensionData] public IDictionary<string, JToken> ExtraData { get; set; } = new Dictionary<string, JToken>();
public int TierCount =>
ExtraData
.Where(x => x.Key != "ID" && x.Key != "Sift" && x.Key != "Comment")
.Select(x => x.Value)
.OfType<JObject>()
.Select(x => x.Count)
.DefaultIfEmpty(0)
.Max();
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SupportAffixData[Id] = this;
}
}

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using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/support/affix_pool.json")]
public class SupportAffixPoolExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
public List<int> AffixGroup1 { get; set; } = [];
public int Weight1 { get; set; }
public List<int> AffixGroup2 { get; set; } = [];
public int Weight2 { get; set; }
public List<int> AffixGroup3 { get; set; } = [];
public int Weight3 { get; set; }
public List<int> AffixGroup4 { get; set; } = [];
public int Weight4 { get; set; }
public IEnumerable<(IReadOnlyList<int> Affixs, int Weight)> Groups
{
get
{
if (AffixGroup1.Count > 0 && Weight1 > 0) yield return (AffixGroup1, Weight1);
if (AffixGroup2.Count > 0 && Weight2 > 0) yield return (AffixGroup2, Weight2);
if (AffixGroup3.Count > 0 && Weight3 > 0) yield return (AffixGroup3, Weight3);
if (AffixGroup4.Count > 0 && Weight4 > 0) yield return (AffixGroup4, Weight4);
}
}
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SupportAffixPoolData[Id] = this;
}
}

View File

@@ -1,4 +1,5 @@
using Newtonsoft.Json;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
@@ -11,7 +12,12 @@ public class SupportCardExcel : ExcelResource
public uint Level { get; set; }
public uint Icon { get; set; }
public uint ProvideExp { get; set; }
public uint Color { get; set; }
[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
[JsonProperty("AffixPool")] public List<int> AffixPool { get; set; } = [];
[JsonProperty("AffixCost")] public JToken? AffixCostRaw { get; set; }
[JsonProperty("InitialAffixCost")] public JToken? InitialAffixCostRaw { get; set; }
[JsonProperty("FixedAffixCost")] public JToken? FixedAffixCostRaw { get; set; }
public uint MaxLevel => LevelLimitId switch
{
@@ -21,6 +27,19 @@ public class SupportCardExcel : ExcelResource
_ => 10
};
public int InitialAffixCount => Color >= 5 ? 2 : 1;
public int TotalAffixCount => Color >= 5 ? 3 : 2;
[JsonIgnore]
public IReadOnlyList<uint> AffixCost => ParseFlatCost(AffixCostRaw);
[JsonIgnore]
public IReadOnlyList<IReadOnlyList<uint>> InitialAffixCost => ParseNestedCost(InitialAffixCostRaw);
[JsonIgnore]
public IReadOnlyList<uint> FixedAffixCost => ParseFlatCost(FixedAffixCostRaw);
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
public override uint GetId() => Icon;
@@ -29,4 +48,23 @@ public class SupportCardExcel : ExcelResource
{
GameData.SupportCardData.Add(this);
}
private static IReadOnlyList<uint> ParseFlatCost(JToken? token)
{
if (token is not JArray array)
return [];
return array.Select(x => x.Value<uint>()).ToArray();
}
private static IReadOnlyList<IReadOnlyList<uint>> ParseNestedCost(JToken? token)
{
if (token is not JArray outer)
return [];
var result = new List<IReadOnlyList<uint>>();
foreach (var entry in outer.OfType<JArray>())
result.Add(entry.Select(x => x.Value<uint>()).ToArray());
return result;
}
}

View File

@@ -0,0 +1,18 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/support/fixed.json")]
public class SupportFixedExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
public int Num { get; set; }
public List<uint> Item { get; set; } = [];
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SupportFixedData[Id] = this;
}
}

View File

@@ -0,0 +1,20 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/tower_event/level.json")]
public class TowerEventLevelExcel : ExcelResource
{
[JsonProperty("ID")] public uint ID { get; set; }
[JsonProperty("MapID")] public uint MapID { get; set; }
[JsonProperty("FightID")] public uint FightID { get; set; }
[JsonProperty("TaskPath")] public string TaskPath { get; set; } = "";
[JsonProperty("ConsumeVigor")] public List<int> ConsumeVigor { get; set; } = [];
public override uint GetId() => ID;
public override void Loaded()
{
GameData.TowerEventLevelData[ID] = this;
}
}

View File

@@ -0,0 +1,20 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/climbtower/level.json")]
public class TowerLevelExcel : ExcelResource
{
[JsonProperty("ID")] public uint ID { get; set; }
[JsonProperty("MapID")] public uint MapID { get; set; }
[JsonProperty("FightID")] public uint FightID { get; set; }
[JsonProperty("TaskPath")] public string TaskPath { get; set; } = "";
[JsonProperty("ConsumeVigor")] public List<int> ConsumeVigor { get; set; } = [];
public override uint GetId() => ID;
public override void Loaded()
{
GameData.TowerLevelData[ID] = this;
}
}

View File

@@ -0,0 +1,20 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/vircapture/captureregion.json")]
public class VirCaptureCaptureRegionExcel : ExcelResource
{
[JsonProperty("Id")] public uint Id { get; set; }
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
[JsonProperty("MapId")] public uint MapId { get; set; }
[JsonProperty("LevelRegionName")] public string LevelRegionName { get; set; } = "";
public override uint GetId() => Id;
public override void Loaded()
{
GameData.VirCaptureCaptureRegionData[Id] = this;
}
}

View File

@@ -0,0 +1,21 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/vircapture/levellist.json")]
public class VirCaptureLevelListExcel : ExcelResource
{
[JsonProperty("Level")] public uint Level { get; set; }
[JsonProperty("Exp")] public uint Exp { get; set; }
[JsonProperty("Num")] public uint Num { get; set; }
[JsonProperty("MaxCost")] public uint MaxCost { get; set; }
[JsonProperty("Rewards")] public List<List<uint>> Rewards { get; set; } = [];
[JsonProperty("ExpUp")] public double ExpUp { get; set; }
public override uint GetId() => Level;
public override void Loaded()
{
GameData.VirCaptureLevelListData[Level] = this;
}
}

View File

@@ -0,0 +1,18 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/vircapture/season.json")]
public class VirCaptureSeasonExcel : ExcelResource
{
[JsonProperty("Id")] public uint Id { get; set; }
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
public override uint GetId() => Id;
public override void Loaded()
{
GameData.VirCaptureSeasonData[Id] = this;
}
}

View File

@@ -0,0 +1,20 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/vircapture/timelist.json")]
public class VirCaptureTimeExcel : ExcelResource
{
[JsonProperty("Id")] public uint Id { get; set; }
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
[JsonProperty("CaptureRegionId")] public List<uint> CaptureRegionId { get; set; } = [];
[JsonProperty("MaxExp")] public uint MaxExp { get; set; }
public override uint GetId() => Id;
public override void Loaded()
{
GameData.VirCaptureTimeData[Id] = this;
}
}

View File

@@ -0,0 +1,44 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/vircapture/tower.json")]
public class VirCaptureTowerExcel : ExcelResource
{
[JsonProperty("ID")] public uint Id { get; set; }
[JsonProperty("Condition")] public JToken? ConditionRaw { get; set; }
[JsonProperty("MapID")] public uint MapId { get; set; }
[JsonProperty("TrialCard")] public List<uint> TrialCard { get; set; } = [];
[JsonProperty("TaskPath")] public string TaskPath { get; set; } = "";
[JsonIgnore]
public Dictionary<int, uint> Condition { get; } = [];
public override uint GetId() => Id;
public override void Loaded()
{
Condition.Clear();
if (ConditionRaw is JObject obj)
{
foreach (var property in obj.Properties())
{
if (!int.TryParse(property.Name, out var key))
continue;
uint value = 0;
if (property.Value.Type == JTokenType.Integer)
value = property.Value.Value<uint>();
else if (property.Value.Type == JTokenType.String &&
uint.TryParse(property.Value.Value<string>(), out var parsed))
value = parsed;
if (value > 0)
Condition[key] = value;
}
}
GameData.VirCaptureTowerData[Id] = this;
}
}

View File

@@ -0,0 +1,19 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/vircapture/trial_timelist.json")]
public class VirCaptureTrialTimeExcel : ExcelResource
{
[JsonProperty("Id")] public uint Id { get; set; }
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
[JsonProperty("AwardTime")] public string AwardTime { get; set; } = "";
public override uint GetId() => Id;
public override void Loaded()
{
GameData.VirCaptureTrialTimeData[Id] = this;
}
}

View File

@@ -13,6 +13,7 @@ public static class GameData
public static Dictionary<int, BreakLevelLimitExcel> BreakLevelLimitData { get; private set; } = [];
public static Dictionary<int, RecycleExcel> RecycleData { get; private set; } = [];
public static Dictionary<uint, ChapterLevelExcel> ChapterLevelData { get; private set; } = [];
public static Dictionary<uint, RoleLevelExcel> RoleLevelData { get; private set; } = [];
public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
@@ -20,17 +21,46 @@ public static class GameData
public static Dictionary<uint, Rogue3DTalentExcel> Rogue3DTalentData { get; private set; } = [];
public static Dictionary<uint, Rogue3DDailyBuffExcel> Rogue3DDailyBuffData { get; private set; } = [];
public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
public static Dictionary<int, SpecialBreakExcel> SpecialBreakData { get; private set; } = [];
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
public static Dictionary<int, SupportAffixExcel> SupportAffixData { get; private set; } = [];
public static Dictionary<int, SupportAffixPoolExcel> SupportAffixPoolData { get; private set; } = [];
public static Dictionary<int, SupportFixedExcel> SupportFixedData { get; private set; } = [];
public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
public static Dictionary<uint, BossPvpBossChallengeExcel> BossPvpBossChallengeData { get; private set; } = [];
public static Dictionary<uint, BossPvpBossExcel> BossPvpBossData { get; private set; } = [];
public static Dictionary<uint, BossPvpNumExcel> BossPvpNumData { get; private set; } = [];
public static Dictionary<uint, ClimbTowerTimeExcel> ClimbTowerTimeData { get; private set; } = [];
public static Dictionary<uint, ClimbTowerDiffExcel> ClimbTowerDiffData { get; private set; } = [];
public static Dictionary<uint, Dictionary<int, ClimbTowerAwardExcel>> ClimbTowerAwardData { get; private set; } = [];
public static Dictionary<uint, ClimbTowerLevelOrderExcel> ClimbTowerLevelOrderData { get; private set; } = [];
public static Dictionary<uint, TowerLevelExcel> TowerLevelData { get; private set; } = [];
public static Dictionary<uint, TowerEventLevelExcel> TowerEventLevelData { get; private set; } = [];
public static Dictionary<uint, OtherItemExcel> OtherItemData { get; private set; } = [];
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
public static Dictionary<uint, HouseFurniturePosExcel> HouseFurniturePosData { get; private set; } = [];
public static Dictionary<uint, GachaExcel> GachaData { get; private set; } = [];
public static Dictionary<uint, GachaProbabilityExcel> GachaProbabilityData { get; private set; } = [];
public static Dictionary<string, List<GachaPoolItem>> GachaPoolData { get; private set; } = [];
public static Dictionary<uint, VirCaptureTimeExcel> VirCaptureTimeData { get; private set; } = [];
public static Dictionary<uint, VirCaptureSeasonExcel> VirCaptureSeasonData { get; private set; } = [];
public static Dictionary<uint, VirCaptureTrialTimeExcel> VirCaptureTrialTimeData { get; private set; } = [];
public static Dictionary<uint, VirCaptureCaptureRegionExcel> VirCaptureCaptureRegionData { get; private set; } = [];
public static Dictionary<uint, VirCaptureLevelListExcel> VirCaptureLevelListData { get; private set; } = [];
public static Dictionary<ulong, MonsterCardExcel> MonsterCardData { get; private set; } = [];
public static Dictionary<uint, FishingFoodExcel> FishingFoodData { get; private set; } = [];
public static Dictionary<uint, VirCaptureTowerExcel> VirCaptureTowerData { get; private set; } = [];
public static Dictionary<uint, DreamCardActivityExcel> DreamCardActivityData { get; private set; } = [];
public static Dictionary<uint, DlcActivityExcel> DlcActivityData { get; private set; } = [];
public static Dictionary<uint, BattlePassTimeExcel> BattlePassTimeData { get; private set; } = [];
}
public static class GameResourceTemplateId

View File

@@ -1,4 +1,4 @@
using MikuSB.Enums.Item;
using MikuSB.Enums.Item;
using MikuSB.Proto;
using SqlSugar;
@@ -10,19 +10,19 @@ public class InventoryData : BaseDatabaseDataHelper
public uint NextUniqueUid { get; set; } = 100000;
[SugarColumn(IsJson = true)]
public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = []; // Key: UniqueId
public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = [];
[SugarColumn(IsJson = true)]
public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = []; // Key: UniqueId
public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = [];
[SugarColumn(IsJson = true)]
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = [];
[SugarColumn(IsJson = true)]
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = []; // Key: UniqueId
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = [];
[SugarColumn(IsJson = true)]
public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = []; // Key: nSkinId, Value: client nType
public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = [];
}
public class BaseGameItemInfo
@@ -63,6 +63,7 @@ public abstract class GrowableItemInfo : BaseGameItemInfo
public class GameWeaponInfo : GrowableItemInfo
{
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
public override Item ToProto()
{
var proto = new Item
@@ -79,14 +80,17 @@ public class GameWeaponInfo : GrowableItemInfo
Evolue = Evolue
}
};
foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
foreach (var (slot, uid) in PartSlots)
proto.Slots[slot] = uid;
return proto;
}
}
public class GameSkinInfo : BaseGameItemInfo
{
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
public uint SkinType { get; set; }
public override Item ToProto()
{
var proto = new Item
@@ -97,15 +101,17 @@ public class GameSkinInfo : BaseGameItemInfo
Flag = (uint)Flag,
};
proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1);
foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
foreach (var (slot, uid) in PartSlots)
proto.Slots[slot] = uid;
return proto;
}
}
public class GameSupportCardInfo : BaseGameItemInfo
{
public uint AffixId { get; set; }
[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
public override Item ToProto()
{
var proto = new Item
@@ -120,6 +126,7 @@ public class GameSupportCardInfo : BaseGameItemInfo
Exp = Exp
}
};
proto.Enhance.Affixs.AddRange(Affixs);
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = AffixId;
return proto;
}

View File

@@ -222,9 +222,16 @@ public class HelpTextCHS
public class AccountTextCHS
{
public string Desc => "管理 SDK 登录使用的账号映射";
public string Usage => "用法: /account create <邮箱> <UID>";
public string Usage =>
"用法: /account create <邮箱> <UID>\n" +
"用法: /account delete <邮箱|UID>\n" +
"用法: /account list";
public string Created => "已创建账号映射: {0} -> UID {1}";
public string CreateFailed => "创建账号映射失败: {0}";
public string Deleted => "已删除账号映射: {0} -> UID {1}";
public string DeleteFailed => "删除账号映射失败: {0}";
public string DeleteOnline => "账号在线时无法删除: {0} -> UID {1}";
public string NotFound => "未找到账号: {0}";
}
/// <summary>

View File

@@ -222,9 +222,16 @@ public class HelpTextCHT
public class AccountTextCHT
{
public string Desc => "管理 SDK 登入使用的帳號映射";
public string Usage => "用法: /account create <郵箱> <UID>";
public string Usage =>
"用法: /account create <郵箱> <UID>\n" +
"用法: /account delete <郵箱|UID>\n" +
"用法: /account list";
public string Created => "已建立帳號映射: {0} -> UID {1}";
public string CreateFailed => "建立帳號映射失敗: {0}";
public string Deleted => "已刪除帳號映射: {0} -> UID {1}";
public string DeleteFailed => "刪除帳號映射失敗: {0}";
public string DeleteOnline => "帳號在線時無法刪除: {0} -> UID {1}";
public string NotFound => "未找到帳號: {0}";
}
/// <summary>

View File

@@ -188,9 +188,16 @@ public class HelpTextEN
public class AccountTextEN
{
public string Desc => "Manage account mappings for SDK logins";
public string Usage => "Usage: /account create <email> <uid>";
public string Usage =>
"Usage: /account create <email> <uid>\n" +
"Usage: /account delete <email|uid>\n" +
"Usage: /account list";
public string Created => "Created account mapping: {0} -> UID {1}";
public string CreateFailed => "Failed to create account mapping: {0}";
public string Deleted => "Deleted account mapping: {0} -> UID {1}";
public string DeleteFailed => "Failed to delete account mapping: {0}";
public string DeleteOnline => "Cannot delete account while online: {0} -> UID {1}";
public string NotFound => "Account not found: {0}";
}
/// <summary>

View File

@@ -19,6 +19,11 @@ public static class ConfigManager
//LoadHotfixData();
}
public static void SaveConfig()
{
SaveData(Config, ConfigFilePath);
}
private static void LoadConfigData()
{
var file = new FileInfo(ConfigFilePath);
@@ -43,9 +48,26 @@ public static class ConfigManager
Config = JsonConvert.DeserializeObject<ConfigContainer>(json)!;
}
Config.Loader.Arguments = NormalizeLoaderArguments(Config.Loader.Arguments);
SaveData(Config, ConfigFilePath);
}
private static string[] NormalizeLoaderArguments(string[]? arguments)
{
var result = new List<string>(arguments ?? []);
var userDataDirectory = Path.GetFullPath(Path.Combine(AppContext.BaseDirectory, "Client_User_Data"));
Directory.CreateDirectory(userDataDirectory);
var userDirArgument = $"-userdir={userDataDirectory}";
var existingIndex = result.FindIndex(x => x.StartsWith("-userdir=", StringComparison.OrdinalIgnoreCase));
if (existingIndex >= 0)
result[existingIndex] = userDirArgument;
else
result.Add(userDirArgument);
return result.ToArray();
}
private static void LoadHotfixData()
{
var file = new FileInfo(HotfixFilePath);

View File

@@ -2,6 +2,7 @@ using MikuSB.Database;
using MikuSB.Database.Account;
using MikuSB.Enums.Player;
using MikuSB.Internationalization;
using MikuSB.GameServer.Server;
using System.Text;
namespace MikuSB.GameServer.Command.Commands;
@@ -37,6 +38,42 @@ public class CommandAccount : ICommands
}
}
[CommandMethod("delete")]
public async ValueTask Delete(CommandArg arg)
{
if (!await arg.CheckArgCnt(1))
return;
var identifier = arg.Args[0].Trim();
var account = int.TryParse(identifier, out var uid) && uid > 0
? AccountData.GetAccountByUid(uid)
: AccountData.GetAccountByUserName(identifier);
if (account == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.NotFound", identifier));
return;
}
try
{
if (Listener.GetActiveConnection(account.Uid) != null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteOnline", account.Username,
account.Uid.ToString()));
return;
}
AccountData.DeleteAccount(account.Uid);
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.Deleted", account.Username,
account.Uid.ToString()));
}
catch (Exception ex)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteFailed", ex.Message));
}
}
[CommandMethod("list")]
public async ValueTask List(CommandArg arg)
{

View File

@@ -1,4 +1,5 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Enums.Item;
using MikuSB.Enums.Player;
@@ -42,6 +43,7 @@ public class CommandGiveAll : ICommands
weapons.Add(weapon);
}
if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Weapon"), weapons.Count.ToString()));
}
@@ -77,6 +79,7 @@ public class CommandGiveAll : ICommands
supportCards.Add(supportCard);
}
if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
}
@@ -111,6 +114,7 @@ public class CommandGiveAll : ICommands
weaponSkins.Add(weaponSkin);
}
if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString()));
}
@@ -147,6 +151,7 @@ public class CommandGiveAll : ICommands
profileItems.Add(profile);
}
if (profileItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(profileItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Profile"), profileItems.Count.ToString()));
}
@@ -183,6 +188,7 @@ public class CommandGiveAll : ICommands
skinPartItems.Add(skinPart);
}
if (skinPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinPartItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.SkinPart"), skinPartItems.Count.ToString()));
}
@@ -219,6 +225,7 @@ public class CommandGiveAll : ICommands
callItems.Add(callItem);
}
if (callItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(callItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.CallItem"), callItems.Count.ToString()));
}
@@ -255,6 +262,7 @@ public class CommandGiveAll : ICommands
weaponPartItems.Add(weaponPart);
}
if (weaponPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponPartItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.WeaponPart"), weaponPartItems.Count.ToString()));
}
@@ -291,6 +299,7 @@ public class CommandGiveAll : ICommands
skinItems.Add(skin);
}
if (skinItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Skin"), skinItems.Count.ToString()));
}
@@ -327,6 +336,7 @@ public class CommandGiveAll : ICommands
furnitureItems.Add(furniture);
}
if (furnitureItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(furnitureItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Furniture"), furnitureItems.Count.ToString()));
}

View File

@@ -0,0 +1,498 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database.Inventory;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Game.BossPvp;
internal static class BossPvpService
{
private const uint GroupId = 51;
private const uint ActivitySubId = 0;
private const uint ChallengeNumSid = 1;
private const uint DiffStartId = 10;
private const uint LevelStartSid = 100;
private const uint LevelStride = 10;
private const uint BossLineup1 = 15;
private const uint BossLineup2 = 16;
private static readonly JsonSerializerOptions JsonOptions = new()
{
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull
};
public static async ValueTask<(object Response, NtfSyncPlayer Sync)> HandleGetOpenIdAsync(PlayerInstance player)
{
await EnsureBossLineupsAsync(player);
var sync = new NtfSyncPlayer();
var season = GetOpenSeason();
var seasonId = season?.ID ?? 1u;
SetStr(player, ActivitySubId, seasonId.ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, ChallengeNumSid, GetDailyChallengeNum().ToString(CultureInfo.InvariantCulture), sync);
if (season != null)
{
for (var index = 0; index < season.BossIds.Count; index++)
{
var bossLevelId = season.BossIds[index];
EnsureStr(player, DiffStartId + (uint)(index + 1), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 1), EmptySnapshotJson(), sync);
EnsureStr(player, GetBossSid(bossLevelId, 2), EmptySnapshotJson(), sync);
EnsureStr(player, GetBossSid(bossLevelId, 3), EmptySnapshotJson(), sync);
EnsureStr(player, GetBossSid(bossLevelId, 4), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 5), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 6), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 7), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 8), "0", sync);
}
}
var response = new
{
nID = seasonId,
tbTimeCfg = new[]
{
new
{
nStartTime = -1,
nEndTime = -1
}
}
};
return (response, sync);
}
public static object HandleEnterLevel(string? param)
{
var req = Deserialize<EnterLevelParam>(param);
return new
{
nSeed = Random.Shared.Next(1, int.MaxValue),
nID = req?.NId ?? 0
};
}
public static (object Response, NtfSyncPlayer Sync) HandleRecord(PlayerInstance player, string? param)
{
var req = Deserialize<RecordParam>(param);
if (req == null)
{
return (new { bRecord = false }, new NtfSyncPlayer());
}
var sync = new NtfSyncPlayer();
if (req.BRecord)
{
var historyScore = ReadInt(player, GetBossSid(req.NId, 4));
var currentScore = ComputeIntegral(req.NId, req.NDiff, req.ResidueTime);
if (currentScore >= historyScore)
{
WriteBestRun(player, req.NId, req.NTeamId, req.NTime, currentScore, sync);
}
}
return (new { bRecord = req.BRecord }, sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? param)
{
var req = param?.Deserialize<SettlementParam>(JsonOptions);
var sync = new NtfSyncPlayer();
if (req == null)
{
return (new JsonObject(), sync);
}
var totalSid = GetBossSid(req.NId, 7);
var successSid = GetBossSid(req.NId, 6);
var diffSid = GetBossSid(req.NId, 8);
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, successSid, (ReadInt(player, successSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
var clearedDiff = Math.Max(ReadInt(player, diffSid), req.NDiff);
SetStr(player, diffSid, clearedDiff.ToString(CultureInfo.InvariantCulture), sync);
var positionSid = TryGetPositionDiffSid(req.NId);
if (positionSid != null)
{
var newPositionDiff = Math.Max(ReadInt(player, positionSid.Value), req.NDiff);
SetStr(player, positionSid.Value, newPositionDiff.ToString(CultureInfo.InvariantCulture), sync);
}
var score = ComputeIntegral(req.NId, req.NDiff, req.ResidueTime);
if (score > ReadInt(player, GetBossSid(req.NId, 4)))
{
WriteBestRun(player, req.NId, req.NTeamId, req.NTime, score, sync);
}
return (new JsonObject(), sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleFail(PlayerInstance player, JsonNode? param)
{
var req = param?.Deserialize<FailParam>(JsonOptions);
var sync = new NtfSyncPlayer();
if (req == null)
{
return (new JsonObject(), sync);
}
var totalSid = GetBossSid(req.NId, 7);
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
return (new JsonObject(), sync);
}
public static (object Response, NtfSyncPlayer Sync) HandleMopup(PlayerInstance player, string? param)
{
var req = Deserialize<MopupParam>(param);
var sync = new NtfSyncPlayer();
if (req == null)
{
return (new { }, sync);
}
var totalSid = GetBossSid(req.NId, 7);
var successSid = GetBossSid(req.NId, 6);
var diffSid = GetBossSid(req.NId, 8);
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, successSid, (ReadInt(player, successSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
var clearedDiff = Math.Max(ReadInt(player, diffSid), req.NDiff);
SetStr(player, diffSid, clearedDiff.ToString(CultureInfo.InvariantCulture), sync);
var positionSid = TryGetPositionDiffSid(req.NId);
if (positionSid != null)
{
var newPositionDiff = Math.Max(ReadInt(player, positionSid.Value), req.NDiff + 1);
SetStr(player, positionSid.Value, newPositionDiff.ToString(CultureInfo.InvariantCulture), sync);
}
var score = ComputeIntegral(req.NId, req.NDiff, 0);
if (score > ReadInt(player, GetBossSid(req.NId, 4)))
{
WriteBestRun(player, req.NId, 0, 0, score, sync);
}
return (new { }, sync);
}
public static object HandleGetReward(string? param)
{
_ = Deserialize<RewardParam>(param);
return new { tbAward = Array.Empty<object>() };
}
private static async ValueTask EnsureBossLineupsAsync(PlayerInstance player)
{
var lineups = player.LineupManager.LineupData.LineupInfo;
var baseLineup = lineups.GetValueOrDefault(1) ?? lineups.Values.FirstOrDefault();
if (baseLineup == null)
{
return;
}
if (!lineups.ContainsKey((int)BossLineup1))
{
await player.LineupManager.UpdateLineup((int)BossLineup1, baseLineup.Member1, baseLineup.Member2, baseLineup.Member3, true);
}
if (!lineups.ContainsKey((int)BossLineup2))
{
await player.LineupManager.UpdateLineup((int)BossLineup2, baseLineup.Member1, baseLineup.Member2, baseLineup.Member3, true);
}
}
private static void WriteBestRun(PlayerInstance player, uint bossLevelId, uint lineupId, double finishTime, int score, NtfSyncPlayer sync)
{
var snapshots = CaptureLineupSnapshots(player, lineupId);
SetStr(player, GetBossSid(bossLevelId, 1), System.Text.Json.JsonSerializer.Serialize(snapshots[0], JsonOptions), sync);
SetStr(player, GetBossSid(bossLevelId, 2), System.Text.Json.JsonSerializer.Serialize(snapshots[1], JsonOptions), sync);
SetStr(player, GetBossSid(bossLevelId, 3), System.Text.Json.JsonSerializer.Serialize(snapshots[2], JsonOptions), sync);
SetStr(player, GetBossSid(bossLevelId, 4), score.ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, GetBossSid(bossLevelId, 5), Math.Max(0, (int)Math.Floor(finishTime)).ToString(CultureInfo.InvariantCulture), sync);
}
private static BossPvpRoleSnapshot[] CaptureLineupSnapshots(PlayerInstance player, uint lineupId)
{
var lineups = player.LineupManager.LineupData.LineupInfo;
var lineup = lineups.GetValueOrDefault((int)lineupId)
?? lineups.GetValueOrDefault((int)BossLineup1)
?? lineups.GetValueOrDefault(1)
?? lineups.Values.FirstOrDefault();
if (lineup == null)
{
return [new(), new(), new()];
}
return
[
CaptureRoleSnapshot(player, lineup.Member1),
CaptureRoleSnapshot(player, lineup.Member2),
CaptureRoleSnapshot(player, lineup.Member3)
];
}
private static BossPvpRoleSnapshot CaptureRoleSnapshot(PlayerInstance player, uint characterGuid)
{
if (characterGuid == 0)
{
return new BossPvpRoleSnapshot();
}
var character = player.CharacterManager.GetCharacterByGUID(characterGuid);
if (character == null)
{
return new BossPvpRoleSnapshot();
}
var snapshot = new BossPvpRoleSnapshot
{
Role = character.Guid,
Weapon = character.WeaponUniqueId
};
var weapon = player.InventoryManager.GetWeaponItem(character.WeaponUniqueId);
if (weapon != null)
{
snapshot.Wgdpl = BuildWeaponGdpl(weapon);
snapshot.Wslot = weapon.PartSlots;
}
var supports = character.SupportSlots
.OrderBy(x => x.Key)
.Select(x => x.Value)
.Where(x => x != 0)
.Take(3)
.ToArray();
if (supports.Length > 0)
{
snapshot.S1 = supports[0];
snapshot.Sgdpl1 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[0]));
}
if (supports.Length > 1)
{
snapshot.S2 = supports[1];
snapshot.Sgdpl2 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[1]));
}
if (supports.Length > 2)
{
snapshot.S3 = supports[2];
snapshot.Sgdpl3 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[2]));
}
return snapshot;
}
private static List<uint> BuildWeaponGdpl(GameWeaponInfo weapon)
{
var gdpl = DecodeGdpl(weapon.TemplateId);
gdpl.Add(weapon.Level);
gdpl.Add(weapon.Evolue);
return gdpl;
}
private static List<uint> BuildSupportGdpl(GameSupportCardInfo? support)
{
if (support == null)
{
return [];
}
var gdpl = DecodeGdpl(support.TemplateId);
gdpl.Add(support.Level);
gdpl.Add(0);
return gdpl;
}
private static List<uint> DecodeGdpl(ulong templateId)
{
return
[
(uint)(templateId & 0xFFFF),
(uint)((templateId >> 16) & 0xFFFF),
(uint)((templateId >> 32) & 0xFFFF),
(uint)((templateId >> 48) & 0xFFFF)
];
}
private static int ComputeIntegral(uint bossLevelId, int diff, int residueTime)
{
if (!GameData.BossPvpBossData.TryGetValue(bossLevelId, out var boss) || diff <= 0 || diff > boss.BossLevel.Count)
{
return 0;
}
var info = boss.BossLevel[diff - 1];
if (info.Count == 0)
{
return 0;
}
var multiplier = info.Count > 2 ? info[2] : 0;
var baseScore = info.Count > 3 ? info[3] : 0;
var residueScore = info.Count > 4 ? info[4] : 0;
var total = (baseScore + residueScore * Math.Max(0, residueTime)) * multiplier;
return (int)Math.Floor(total + 0.5);
}
private static uint? TryGetPositionDiffSid(uint bossLevelId)
{
var season = GetOpenSeason();
if (season == null)
{
return null;
}
var index = season.BossIds.FindIndex(x => x == bossLevelId);
return index >= 0 ? DiffStartId + (uint)(index + 1) : null;
}
private static BossPvpBossChallengeExcel? GetOpenSeason()
{
var now = DateTimeOffset.Now;
var current = GameData.BossPvpBossChallengeData.Values
.OrderBy(x => x.ID)
.FirstOrDefault(x =>
{
var startAt = ParseBossTime(x.StartTime);
var endAt = ParseBossTime(x.EndTime);
return startAt != null && endAt != null && now >= startAt && now <= endAt;
});
return current ?? GameData.BossPvpBossChallengeData.Values.OrderBy(x => x.ID).FirstOrDefault();
}
private static uint GetDailyChallengeNum()
{
var now = DateTime.Now;
if (now.Hour < 4)
{
now = now.AddHours(-4);
}
var week = now.DayOfWeek == DayOfWeek.Sunday ? 7 : (int)now.DayOfWeek;
return GameData.BossPvpNumData.TryGetValue((uint)week, out var count) ? count.Num : 8;
}
private static int ReadInt(PlayerInstance player, uint sid)
{
var attr = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid)?.Val;
return int.TryParse(attr, NumberStyles.Integer, CultureInfo.InvariantCulture, out var value) ? value : 0;
}
private static void EnsureStr(PlayerInstance player, uint sid, string value, NtfSyncPlayer sync)
{
var attr = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr != null)
{
return;
}
SetStr(player, sid, value, sync);
}
private static void SetStr(PlayerInstance player, uint sid, string value, NtfSyncPlayer sync)
{
player.SetStrAttr(GroupId, sid, value);
sync.CustomStr[player.ToShiftedAttrKey(GroupId, sid)] = value;
}
private static uint GetBossSid(uint bossLevelId, uint offset) => (LevelStride * bossLevelId) + LevelStartSid + offset;
private static string EmptySnapshotJson() => System.Text.Json.JsonSerializer.Serialize(new BossPvpRoleSnapshot(), JsonOptions);
private static T? Deserialize<T>(string? param)
{
if (string.IsNullOrWhiteSpace(param))
{
return default;
}
return System.Text.Json.JsonSerializer.Deserialize<T>(param, JsonOptions);
}
private static DateTimeOffset? ParseBossTime(string? value)
{
if (string.IsNullOrWhiteSpace(value))
{
return null;
}
var raw = value.Trim().Trim('[', ']');
if (!DateTime.TryParseExact(raw, "yyyyMMddHHmm", CultureInfo.InvariantCulture, DateTimeStyles.None, out var localTime))
{
return null;
}
return new DateTimeOffset(localTime);
}
private sealed class EnterLevelParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
}
private sealed class RecordParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
[JsonPropertyName("nTime")] public double NTime { get; set; }
[JsonPropertyName("ResidueTime")] public int ResidueTime { get; set; }
[JsonPropertyName("bRecord")] public bool BRecord { get; set; }
[JsonPropertyName("nTeamID")] public uint NTeamId { get; set; }
}
private sealed class SettlementParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
[JsonPropertyName("nTime")] public double NTime { get; set; }
[JsonPropertyName("ResidueTime")] public int ResidueTime { get; set; }
[JsonPropertyName("nTeamID")] public uint NTeamId { get; set; }
}
private sealed class FailParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
}
private sealed class MopupParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
}
private sealed class RewardParam
{
[JsonPropertyName("tbTaskID")] public List<uint> TaskIds { get; set; } = [];
}
private sealed class BossPvpRoleSnapshot
{
[JsonPropertyName("role")] public uint Role { get; set; }
[JsonPropertyName("weapon")] public uint Weapon { get; set; }
[JsonPropertyName("s1")] public uint S1 { get; set; }
[JsonPropertyName("s2")] public uint S2 { get; set; }
[JsonPropertyName("s3")] public uint S3 { get; set; }
[JsonPropertyName("wgdpl")] public List<uint> Wgdpl { get; set; } = [];
[JsonPropertyName("wslot")] public Dictionary<uint, ulong> Wslot { get; set; } = [];
[JsonPropertyName("sgdpl1")] public List<uint> Sgdpl1 { get; set; } = [];
[JsonPropertyName("sgdpl2")] public List<uint> Sgdpl2 { get; set; } = [];
[JsonPropertyName("sgdpl3")] public List<uint> Sgdpl3 { get; set; } = [];
}
}

View File

@@ -4,6 +4,7 @@ using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.GameServer.Game.Support;
using MikuSB.GameServer.Server.Packet.Send.Misc;
namespace MikuSB.GameServer.Game.Inventory;
@@ -135,7 +136,17 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
ItemType = genre,
ItemCount = 1,
Level = cardLevel,
AffixId = 0,
};
var affixCount = cardLevel >= spCard.MaxLevel ? spCard.TotalAffixCount : spCard.InitialAffixCount;
for (int i = 0; i < affixCount && i < spCard.AffixPool.Count; i++)
{
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(spCard.AffixPool[i]);
if (affixId == 0) continue;
SupportAffixStateService.SetAffix(info, i + 1, affixId, tier);
}
InventoryData.SupportCards[info.UniqueId] = info;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
@@ -197,6 +208,27 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public async ValueTask<BaseGameItemInfo?> AddMonsterCardItem(uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
const ItemTypeEnum genre = ItemTypeEnum.TYPE_MONSTER_CARD;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
if (!GameData.MonsterCardData.ContainsKey(templateId))
return null;
var monsterInfo = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
ItemType = genre,
ItemCount = 1
};
InventoryData.Items[monsterInfo.UniqueId] = monsterInfo;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([monsterInfo]));
return monsterInfo;
}
private static uint GetSuppliesMaxCount(SuppliesExcel suppliesData) =>
suppliesData.Genre == 5 && suppliesData.Detail == 4 ? 999999u : 99999u;

View File

@@ -196,7 +196,7 @@ public class PlayerInstance(PlayerGameData data)
return proto;
}
public Proto.Player ToPlayerProto()
public Proto.Player ToPlayerProto(bool includeSupportCards = true)
{
BuildPlayerAttr();
var displayName = PlayerGameData.NormalizeDisplayName(Data.Name);
@@ -214,6 +214,13 @@ public class PlayerInstance(PlayerGameData data)
};
foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto());
foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto());
foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
if (includeSupportCards)
{
foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto());
}
foreach (var x in Data.Attrs)
{
uint gid = x.Gid;
@@ -323,20 +330,49 @@ public class PlayerInstance(PlayerGameData data)
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildGirlFurnitureAttrs()
{
// Unlock some furniture slots for every girl
// Each furniture attr int stores 10 slots using 3 bits per slot
// Value below means slot 0..9 = 1
const uint furnitureUnlockedValue = 153391689;
var groupFurnitureByArea = new Dictionary<uint, uint>();
foreach (var pos in GameData.HouseFurniturePosData.Values)
{
var areaId = pos.AreaId;
var groupId = pos.GroupId;
uint selectedIndex = 1;
var shift = (groupId - 1) * 3;
if (!groupFurnitureByArea.TryGetValue(areaId, out var packed)) packed = 0;
packed |= (selectedIndex << (int)shift);
groupFurnitureByArea[areaId] = packed;
}
for (uint girlId = 0; girlId <= 50; girlId++)
{
// FurnitureStart..FurnitureEnd = 10..19
var baseSid = girlId * 50;
for (uint offset = 10; offset <= 19; offset++)
{
uint sid = (girlId * 50) + offset;
yield return (101, sid, furnitureUnlockedValue);
}
yield return (101, baseSid + offset, furnitureUnlockedValue);
if (groupFurnitureByArea.TryGetValue(girlId, out var groupValue))
yield return (101, baseSid + 20, groupValue);
}
// Massage room furniture
// 10010..10019
for (uint sid = 10010; sid <= 10019; sid++)
yield return (101, sid, furnitureUnlockedValue);
// Massage room group state
yield return (101, 10020, 1);
// Hot spring furniture
// 15001..15010
for (uint sid = 15001; sid <= 15010; sid++)
yield return (101, sid, furnitureUnlockedValue);
// Beach furniture
// 17101..17110
for (uint sid = 17101; sid <= 17110; sid++)
yield return (101, sid, furnitureUnlockedValue);
for (uint sid = 30000; sid < 31000; sid++)
yield return (101, sid, furnitureUnlockedValue);
}
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs()
@@ -389,6 +425,14 @@ public class PlayerInstance(PlayerGameData data)
yield return (22, levelId, 1_700_000_000);
}
// Role fragment chapters use Condition.PRE_LEVEL against Launch.GPASSID as well.
// Mark every role level as cleared so character-specific stages beyond the first one unlock.
foreach (var levelId in GameData.RoleLevelData.Keys)
{
yield return (21, levelId, 7);
yield return (22, levelId, 1_700_000_000);
}
foreach (var guide in GameData.GuideData.Values)
{
yield return (4, guide.ID, 999);

View File

@@ -0,0 +1,50 @@
using MikuSB.Data;
namespace MikuSB.GameServer.Game.Support;
public static class SupportAffixService
{
public static (uint AffixId, uint Tier) GenerateRandomAffix(int poolId, IEnumerable<uint>? excludedAffixIds = null)
{
if (!GameData.SupportAffixPoolData.TryGetValue(poolId, out var pool))
return (0, 0);
var groups = pool.Groups.ToList();
if (groups.Count == 0)
return (0, 0);
var totalWeight = groups.Sum(x => x.Weight);
var roll = Random.Shared.Next(totalWeight);
var cumulative = 0;
var selectedAffixs = groups[0].Affixs;
foreach (var (affixIds, weight) in groups)
{
cumulative += weight;
if (roll < cumulative)
{
selectedAffixs = affixIds;
break;
}
}
if (selectedAffixs.Count == 0)
return (0, 0);
var excluded = excludedAffixIds?.ToHashSet() ?? [];
var candidates = selectedAffixs.Where(x => !excluded.Contains((uint)x)).ToList();
if (candidates.Count == 0)
candidates = selectedAffixs.ToList();
var affixId = candidates[Random.Shared.Next(candidates.Count)];
var tierCount = GameData.SupportAffixData.GetValueOrDefault(affixId)?.TierCount ?? 5;
var tier = (uint)(Random.Shared.Next(tierCount) + 1);
return ((uint)affixId, tier);
}
public static uint GenerateTier(uint affixId)
{
var tierCount = GameData.SupportAffixData.GetValueOrDefault((int)affixId)?.TierCount ?? 5;
return (uint)(Random.Shared.Next(tierCount) + 1);
}
}

View File

@@ -0,0 +1,70 @@
using MikuSB.Database.Inventory;
namespace MikuSB.GameServer.Game.Support;
public static class SupportAffixStateService
{
public const int PairSize = 2;
public const int MaxLogicalSlots = 5;
public const int ActiveThirdAffixSlot = 3;
public const int PendingMaxAffixSlot = 4;
public const int PendingInitialAffixSlot = 5;
public static void EnsureCapacity(GameSupportCardInfo card, int logicalSlot = MaxLogicalSlots)
{
var minCount = Math.Clamp(logicalSlot, 1, MaxLogicalSlots) * PairSize;
while (card.Affixs.Count < minCount)
card.Affixs.Add(0);
}
public static (uint AffixId, uint Tier) GetAffix(GameSupportCardInfo card, int logicalSlot)
{
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
return (0, 0);
var index = (logicalSlot - 1) * PairSize;
if (card.Affixs.Count <= index + 1)
return (0, 0);
return (card.Affixs[index], card.Affixs[index + 1]);
}
public static bool HasAffix(GameSupportCardInfo card, int logicalSlot)
{
var (affixId, tier) = GetAffix(card, logicalSlot);
return affixId > 0 && tier > 0;
}
public static void SetAffix(GameSupportCardInfo card, int logicalSlot, uint affixId, uint tier)
{
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
return;
EnsureCapacity(card, logicalSlot);
var index = (logicalSlot - 1) * PairSize;
card.Affixs[index] = affixId;
card.Affixs[index + 1] = tier;
}
public static void ClearAffix(GameSupportCardInfo card, int logicalSlot)
{
SetAffix(card, logicalSlot, 0, 0);
}
public static void CopyAffix(GameSupportCardInfo card, int fromSlot, int toSlot)
{
var (affixId, tier) = GetAffix(card, fromSlot);
SetAffix(card, toSlot, affixId, tier);
}
public static uint GetVisibleInitialAffixIndex(GameSupportCardInfo card)
{
return HasAffix(card, PendingInitialAffixSlot) ? card.AffixId : 0;
}
public static void NormalizePendingState(GameSupportCardInfo card)
{
if (!HasAffix(card, PendingInitialAffixSlot))
card.AffixId = 0;
}
}

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@@ -0,0 +1,113 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BattlePass;
[CallGSApi("BattlePassLogic_ClientRefresh")]
public class BattlePassLogic_ClientRefresh : ICallGSHandler
{
private const uint GroupId = 25;
private const uint CurIdSid = 1;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var now = DateTime.Now;
var battlePass = ResolveCurrent(GameData.BattlePassTimeData.Values, now);
var player = connection.Player!;
var sync = new NtfSyncPlayer();
if (battlePass == null)
{
SetAttr(player, CurIdSid, 0, sync);
await CallGSRouter.SendScript(connection, "BattlePassLogic_ClientRefresh", "{}", sync);
return;
}
SetAttr(player, CurIdSid, battlePass.Id, sync);
var response = new JsonObject
{
["nId"] = battlePass.Id,
["nStartTime"] = ToUnixSeconds(ParseConfigTime(battlePass.StartTime)),
["nEndTime"] = ToUnixSeconds(ParseConfigTime(battlePass.EndTime))
};
await CallGSRouter.SendScript(connection, "BattlePassLogic_ClientRefresh", response.ToJsonString(), sync);
}
private static BattlePassTimeExcel? ResolveCurrent(IEnumerable<BattlePassTimeExcel> configs, DateTime now)
{
var parsed = configs
.Select(x => new
{
Config = x,
Start = ParseConfigTime(x.StartTime),
End = ParseConfigTime(x.EndTime)
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now && x.End > x.Start);
return latestStarted?.Config;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
private static long ToUnixSeconds(DateTime? value)
{
return value.HasValue ? new DateTimeOffset(value.Value).ToUnixTimeSeconds() : 0L;
}
private static void SetAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
{
var attr = GetOrCreateAttr(player, sid);
if (attr.Val != value)
{
attr.Val = value;
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
}
}
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = GroupId,
Sid = sid
};
player.Data.Attrs.Add(attr);
return attr;
}
}

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@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_EnterLevel")]
public class BossPvpLogic_EnterLevel : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var response = BossPvpService.HandleEnterLevel(param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_EnterLevel", System.Text.Json.JsonSerializer.Serialize(response));
}
}

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@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_GetOpenID")]
public class BossPvpLogic_GetOpenID : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = await BossPvpService.HandleGetOpenIdAsync(connection.Player!);
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetOpenID", System.Text.Json.JsonSerializer.Serialize(response), sync);
}
}

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@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_GetReward")]
public class BossPvpLogic_GetReward : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var response = BossPvpService.HandleGetReward(param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetReward", System.Text.Json.JsonSerializer.Serialize(response));
}
}

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@@ -0,0 +1,14 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_LevelFail")]
public class BossPvpLogic_LevelFail : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
var (response, sync) = BossPvpService.HandleFail(connection.Player!, node);
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelFail", response.ToJsonString(), sync);
}
}

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@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_LevelMopup")]
public class BossPvpLogic_LevelMopup : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = BossPvpService.HandleMopup(connection.Player!, param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelMopup", System.Text.Json.JsonSerializer.Serialize(response), sync);
}
}

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@@ -0,0 +1,14 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_LevelSettlement")]
public class BossPvpLogic_LevelSettlement : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, node);
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelSettlement", response.ToJsonString(), sync);
}
}

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@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_Record")]
public class BossPvpLogic_Record : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = BossPvpService.HandleRecord(connection.Player!, param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_Record", System.Text.Json.JsonSerializer.Serialize(response), sync);
}
}

View File

@@ -1,6 +1,11 @@
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
using MikuSB.GameServer.Game.BossPvp;
using MikuSB.Proto;
using MikuSB.GameServer.Server.CallGS.Handlers.DreamCard;
using MikuSB.GameServer.Server.CallGS.Handlers.Tower;
using MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
@@ -10,17 +15,20 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<DealLevelSettlementParam>(param);
NtfSyncPlayer? extraSync = null;
var response = new JsonObject
{
["sCmd"] = req?.SCmd ?? "Chapter_LevelSettlement",
["tbParam"] = BuildSettlementPayload(req?.SCmd, req?.TbParam)
["tbParam"] = BuildSettlementPayload(connection, req?.SCmd, req?.TbParam, out extraSync)
};
await CallGSRouter.SendScript(connection, "Chapter_DealLevelSettlement", response.ToJsonString());
await CallGSRouter.SendScript(connection, "Chapter_DealLevelSettlement", response.ToJsonString(), extraSync!);
}
private static JsonNode BuildSettlementPayload(string? sCmd, JsonNode? tbParam)
private static JsonNode BuildSettlementPayload(Connection connection, string? sCmd, JsonNode? tbParam, out NtfSyncPlayer? extraSync)
{
extraSync = null;
if (string.Equals(sCmd, "Chapter_LevelSettlement", StringComparison.Ordinal))
{
return new JsonArray();
@@ -37,8 +45,67 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
return result;
}
if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal))
{
var normalized = NormalizeBossPvpSettlement(tbParam);
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, normalized);
extraSync = sync;
return response;
}
if (string.Equals(sCmd, "BossPvpLogic_LevelFail", StringComparison.Ordinal))
{
var (response, sync) = BossPvpService.HandleFail(connection.Player!, tbParam);
extraSync = sync;
return response;
}
if (string.Equals(sCmd, "TowerLevel_LevelSettlement", StringComparison.Ordinal))
{
var (response, sync) = TowerLevel_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
extraSync = sync;
return response;
}
if (string.Equals(sCmd, "TowerEventChapter_LevelSettlement", StringComparison.Ordinal))
{
var (response, sync) = TowerEventChapter_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
extraSync = sync;
return response;
}
if (string.Equals(sCmd, "VirCaptureTower_LevelSettlement", StringComparison.Ordinal))
{
var (response, sync) = VirCaptureTower_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
extraSync = sync;
return response;
}
if (string.Equals(sCmd, "DreamCard_LevelSettlement", StringComparison.Ordinal))
{
var (response, sync) = DreamCard_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
extraSync = sync;
return response;
}
return tbParam?.DeepClone() ?? new JsonObject();
}
private static JsonNode? NormalizeBossPvpSettlement(JsonNode? tbParam)
{
if (tbParam is not JsonObject obj)
return tbParam;
var clone = obj.DeepClone() as JsonObject ?? obj;
if (clone.TryGetPropertyValue("ResidueTime", out var residueNode) &&
residueNode is JsonValue residueValue &&
residueValue.TryGetValue<double>(out var residueTime))
{
clone["ResidueTime"] = (int)Math.Max(0, Math.Round(residueTime, MidpointRounding.AwayFromZero));
}
return clone;
}
}
internal sealed class DealLevelSettlementParam

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@@ -0,0 +1,112 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.DLC;
[CallGSApi("DLCLogic_CheckOpenAct")]
public class DLCLogic_CheckOpenAct : ICallGSHandler
{
private const uint GroupId = 15;
private const uint ActIdSid = 1;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var now = DateTime.Now;
var act = ResolveCurrent(GameData.DlcActivityData.Values, now);
if (act == null)
{
await CallGSRouter.SendScript(connection, "DLCLogic_CheckOpenAct", "{\"bOpen\":false}");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
SetAttr(player, ActIdSid, act.Id, sync);
var response = new JsonObject
{
["bOpen"] = true,
["nId"] = act.Id,
["nStartTime"] = ToUnixSeconds(ParseConfigTime(act.EnterStartTime)),
["nEndTime"] = ToUnixSeconds(ParseConfigTime(act.CloseEndTime))
};
await CallGSRouter.SendScript(connection, "DLCLogic_CheckOpenAct", response.ToJsonString(), sync);
}
private static DlcActivityExcel? ResolveCurrent(IEnumerable<DlcActivityExcel> configs, DateTime now)
{
var parsed = configs
.Select(x => new
{
Config = x,
Start = ParseConfigTime(x.EnterStartTime),
End = ParseConfigTime(x.CloseEndTime)
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now && x.End > x.Start);
return latestStarted?.Config;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
private static long ToUnixSeconds(DateTime? value)
{
return value.HasValue ? new DateTimeOffset(value.Value).ToUnixTimeSeconds() : 0L;
}
private static void SetAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
{
var attr = GetOrCreateAttr(player, sid);
if (attr.Val != value)
{
attr.Val = value;
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
}
}
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = GroupId,
Sid = sid
};
player.Data.Attrs.Add(attr);
return attr;
}
}

View File

@@ -0,0 +1,59 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using System.Globalization;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.DreamCard;
[CallGSApi("DreamCard_CheckOpen")]
public class DreamCard_CheckOpen : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var now = DateTime.Now;
var ids = GameData.DreamCardActivityData.Values
.Where(x => IsOpen(x, now))
.OrderBy(x => x.ID)
.Select(x => JsonValue.Create(x.ID))
.ToArray();
var response = new JsonObject
{
["tbID"] = new JsonArray(ids)
};
await CallGSRouter.SendScript(connection, "DreamCard_CheckOpen", response.ToJsonString());
}
private static bool IsOpen(DreamCardActivityExcel config, DateTime now)
{
var start = ParseConfigTime(config.StartTime);
if (!start.HasValue || start > now)
return false;
var end = ParseConfigTime(config.EndTime);
if (end.HasValue && now >= end.Value)
return false;
return string.IsNullOrWhiteSpace(config.Condition);
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
}

View File

@@ -0,0 +1,227 @@
using MikuSB.Data;
using MikuSB.Util;
using System.Globalization;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.DreamCard;
[CallGSApi("DreamCard_EnterLevel")]
public class DreamCard_EnterLevel : ICallGSHandler
{
private static readonly Random Random = new();
private static readonly Lazy<DreamCardLevelIndex?> LevelIndex = new(LoadLevelIndex);
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<DreamCardEnterLevelParam>(param);
if (req == null || req.LevelId <= 0 || req.Diff <= 0 || req.Type is < 1 or > 3)
{
await CallGSRouter.SendScript(connection, "DreamCard_EnterLevel", "null");
return;
}
var now = DateTime.Now;
if (!IsAllowed(req, now))
{
await CallGSRouter.SendScript(connection, "DreamCard_EnterLevel", "null");
return;
}
var response = new JsonObject
{
["nSeed"] = Random.Next(1, 1_000_000_000),
["nID"] = req.LevelId,
["nDiff"] = req.Diff,
["nType"] = req.Type
};
await CallGSRouter.SendScript(connection, "DreamCard_EnterLevel", response.ToJsonString());
}
private static bool IsAllowed(DreamCardEnterLevelParam req, DateTime now)
{
var index = LevelIndex.Value;
if (index == null)
return true;
return req.Type switch
{
1 => index.OpenOrdinaryLevelIds(now).Contains((uint)req.LevelId),
2 => index.IsChallengeOpen((uint)req.LevelId, now),
3 => index.IsEndlessOpen((uint)req.LevelId, now),
_ => false
};
}
private static DreamCardLevelIndex? LoadLevelIndex()
{
try
{
var resourceRoot = ConfigManager.Config.Path.ResourcePath;
var dreamCardRoot = Path.Combine(resourceRoot, "dlc", "DreamCard");
var ordinaryLevels = LoadJson<List<DreamCardOrdinaryLevelEntry>>(Path.Combine(dreamCardRoot, "levellist.json")) ?? [];
var challengeLevels = LoadJson<List<DreamCardChallengeLevelEntry>>(Path.Combine(dreamCardRoot, "challenge.json")) ?? [];
var endlessLevels = LoadJson<List<DreamCardEndlessLevelEntry>>(Path.Combine(dreamCardRoot, "endless.json")) ?? [];
return new DreamCardLevelIndex(ordinaryLevels, challengeLevels, endlessLevels);
}
catch
{
return null;
}
}
private static T? LoadJson<T>(string path)
{
if (!File.Exists(path))
return default;
return JsonSerializer.Deserialize<T>(File.ReadAllText(path));
}
}
internal sealed class DreamCardEnterLevelParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nDiff")]
public int Diff { get; set; }
[JsonPropertyName("nType")]
public int Type { get; set; }
[JsonPropertyName("nRoleId")]
public int RoleId { get; set; }
}
internal sealed class DreamCardLevelIndex
{
private readonly HashSet<uint> ordinaryLevelIds;
private readonly Dictionary<uint, DreamCardChallengeLevelEntry> challengeLevels;
private readonly Dictionary<uint, DreamCardEndlessLevelEntry> endlessLevels;
public DreamCardLevelIndex(
IEnumerable<DreamCardOrdinaryLevelEntry> ordinaryLevels,
IEnumerable<DreamCardChallengeLevelEntry> challengeLevels,
IEnumerable<DreamCardEndlessLevelEntry> endlessLevels)
{
ordinaryLevelIds = ordinaryLevels
.Where(x => x.LevelListId > 0)
.Select(x => x.LevelListId)
.ToHashSet();
this.challengeLevels = challengeLevels
.Where(x => x.ChallengeId > 0)
.GroupBy(x => x.ChallengeId)
.ToDictionary(x => x.Key, x => x.First());
this.endlessLevels = endlessLevels
.Where(x => x.EndlessId > 0)
.GroupBy(x => x.EndlessId)
.ToDictionary(x => x.Key, x => x.First());
}
public HashSet<uint> OpenOrdinaryLevelIds(DateTime now)
{
var ids = new HashSet<uint>();
foreach (var activity in GameData.DreamCardActivityData.Values)
{
if (!IsActivityOpen(activity, now))
continue;
foreach (var id in activity.LevelListID)
{
if (ordinaryLevelIds.Contains(id))
ids.Add(id);
}
}
return ids;
}
public bool IsChallengeOpen(uint id, DateTime now)
{
return challengeLevels.TryGetValue(id, out var entry) && IsWithin(entry.StartTime, entry.EndTime, now);
}
public bool IsEndlessOpen(uint id, DateTime now)
{
return endlessLevels.TryGetValue(id, out var entry) && IsWithin(entry.StartTime, entry.EndTime, now);
}
private static bool IsActivityOpen(Data.Excel.DreamCardActivityExcel config, DateTime now)
{
var start = ParseConfigTime(config.StartTime);
if (!start.HasValue || start > now)
return false;
var end = ParseConfigTime(config.EndTime);
if (end.HasValue && now >= end.Value)
return false;
return string.IsNullOrWhiteSpace(config.Condition);
}
private static bool IsWithin(string? startRaw, string? endRaw, DateTime now)
{
var start = ParseConfigTime(startRaw);
if (!start.HasValue || now < start.Value)
return false;
var end = ParseConfigTime(endRaw);
return !end.HasValue || now < end.Value;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
}
internal sealed class DreamCardOrdinaryLevelEntry
{
[JsonPropertyName("LevelListID")]
public uint LevelListId { get; set; }
}
internal sealed class DreamCardChallengeLevelEntry
{
[JsonPropertyName("ChallengeId")]
public uint ChallengeId { get; set; }
[JsonPropertyName("StartTime")]
public string StartTime { get; set; } = "";
[JsonPropertyName("EndTime")]
public string EndTime { get; set; } = "";
}
internal sealed class DreamCardEndlessLevelEntry
{
[JsonPropertyName("EndlessID")]
public uint EndlessId { get; set; }
[JsonPropertyName("StartTime")]
public string StartTime { get; set; } = "";
[JsonPropertyName("EndTime")]
public string EndTime { get; set; } = "";
}

View File

@@ -0,0 +1,281 @@
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.DreamCard;
[CallGSApi("DreamCard_LevelSettlement")]
public class DreamCard_LevelSettlement : ICallGSHandler
{
private const uint LevelGroupId = 152;
private const uint LevelSubNum = 10;
private const int OrdinaryType = 1;
private const int ChallengeType = 2;
private const int EndlessType = 3;
private static readonly Lazy<DreamCardSettlementIndex?> SettlementIndex = new(LoadIndex);
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
await CallGSRouter.SendScript(connection, "DreamCard_LevelSettlement", response.ToJsonString(), sync);
}
public static (JsonObject Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
{
var req = tbParam?.Deserialize<DreamCardLevelSettlementParam>();
if (req == null || req.LevelId <= 0 || req.Diff <= 0 || req.Type is < OrdinaryType or > EndlessType)
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
var sync = new NtfSyncPlayer();
var response = new JsonObject
{
["nID"] = req.LevelId,
["nDiff"] = req.Diff,
["nType"] = req.Type
};
switch (req.Type)
{
case OrdinaryType:
HandleOrdinary(player, sync, response, req);
break;
case ChallengeType:
HandleChallenge(player, sync, response, req);
break;
case EndlessType:
HandleEndless(response, req);
break;
}
DatabaseHelper.SaveDatabaseType(player.Data);
return (response, sync);
}
private static void HandleOrdinary(PlayerInstance player, NtfSyncPlayer sync, JsonObject response, DreamCardLevelSettlementParam req)
{
var baseSid = (uint)(LevelSubNum * req.LevelId);
var passAttr = GetOrCreateAttr(player.Data, LevelGroupId, baseSid + 1);
passAttr.Val += 1;
SyncAttr(sync, player, passAttr);
var diffAttr = GetOrCreateAttr(player.Data, LevelGroupId, baseSid + 2);
diffAttr.Val = Math.Max(diffAttr.Val, (uint)req.Diff);
SyncAttr(sync, player, diffAttr);
var starAttr = GetOrCreateAttr(player.Data, LevelGroupId, baseSid + 3);
starAttr.Val = MergeDifficultyBits(starAttr.Val, req.Diff, req.StarValue);
SyncAttr(sync, player, starAttr);
if (TryGetOrdinaryRewardId((uint)req.LevelId, (uint)req.Diff, out var rewardId) && rewardId > 0)
response["nRewardID"] = rewardId;
}
private static void HandleChallenge(PlayerInstance player, NtfSyncPlayer sync, JsonObject response, DreamCardLevelSettlementParam req)
{
var baseSid = (uint)(LevelSubNum * req.LevelId);
var scoreSid = baseSid + (uint)req.Diff + 4;
var currentScore = (uint)Math.Max(0, req.Score);
var scoreAttr = GetOrCreateAttr(player.Data, LevelGroupId, scoreSid);
var newRecord = currentScore > scoreAttr.Val;
scoreAttr.Val = Math.Max(scoreAttr.Val, currentScore);
SyncAttr(sync, player, scoreAttr);
var challengePeriodId = ResolveCurrentChallengePeriodId(DateTime.Now);
if (challengePeriodId > 0)
{
var periodAttr = GetOrCreateAttr(player.Data, LevelGroupId, 0);
periodAttr.Val = challengePeriodId;
SyncAttr(sync, player, periodAttr);
}
response["NewRecord"] = newRecord;
}
private static void HandleEndless(JsonObject response, DreamCardLevelSettlementParam req)
{
response["NewRecord"] = false;
}
private static uint MergeDifficultyBits(uint currentValue, int diff, int starMask)
{
var bitStart = Math.Max(0, diff - 1) * 3;
var result = currentValue;
for (var i = 0; i < 3; i++)
{
if (((starMask >> i) & 1) == 0)
continue;
result |= 1u << (bitStart + i);
}
return result;
}
private static bool TryGetOrdinaryRewardId(uint levelId, uint diff, out uint rewardId)
{
rewardId = 0;
var index = SettlementIndex.Value;
if (index == null)
return false;
return index.TryGetOrdinaryRewardId(levelId, diff, out rewardId);
}
private static uint ResolveCurrentChallengePeriodId(DateTime now)
{
var index = SettlementIndex.Value;
return index?.ResolveCurrentChallengePeriodId(now) ?? 0;
}
private static DreamCardSettlementIndex? LoadIndex()
{
try
{
var root = Path.Combine(MikuSB.Util.ConfigManager.Config.Path.ResourcePath, "dlc", "DreamCard");
var ordinaryLevels = LoadJson<List<DreamCardOrdinarySettlementEntry>>(Path.Combine(root, "levellist.json")) ?? [];
var challengeTimes = LoadJson<List<DreamCardChallengeTimeEntry>>(Path.Combine(root, "chall_time.json")) ?? [];
return new DreamCardSettlementIndex(ordinaryLevels, challengeTimes);
}
catch
{
return null;
}
}
private static T? LoadJson<T>(string path)
{
if (!File.Exists(path))
return default;
return JsonSerializer.Deserialize<T>(File.ReadAllText(path));
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class DreamCardLevelSettlementParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nDiff")]
public int Diff { get; set; }
[JsonPropertyName("nType")]
public int Type { get; set; }
[JsonPropertyName("nStarValue")]
public int StarValue { get; set; }
[JsonPropertyName("nScore")]
public int Score { get; set; }
}
internal sealed class DreamCardSettlementIndex
{
private readonly Dictionary<(uint LevelId, uint Diff), uint> ordinaryRewardIds;
private readonly List<DreamCardChallengeTimeEntry> challengeTimes;
public DreamCardSettlementIndex(
IEnumerable<DreamCardOrdinarySettlementEntry> ordinaryLevels,
IEnumerable<DreamCardChallengeTimeEntry> challengeTimes)
{
ordinaryRewardIds = ordinaryLevels
.Where(x => x.LevelListId > 0 && x.HardStage > 0)
.GroupBy(x => (x.LevelListId, x.HardStage))
.ToDictionary(x => x.Key, x => x.First().RewardId);
this.challengeTimes = challengeTimes.ToList();
}
public bool TryGetOrdinaryRewardId(uint levelId, uint diff, out uint rewardId)
{
return ordinaryRewardIds.TryGetValue((levelId, diff), out rewardId);
}
public uint ResolveCurrentChallengePeriodId(DateTime now)
{
foreach (var entry in challengeTimes.OrderBy(x => x.ChallTimeId))
{
var start = ParseConfigTime(entry.StartTime);
var end = ParseConfigTime(entry.EndTime);
if (!start.HasValue || !end.HasValue)
continue;
if (start.Value <= now && now < end.Value)
return entry.ChallTimeId;
}
return 0;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
}
internal sealed class DreamCardOrdinarySettlementEntry
{
[JsonPropertyName("LevelListID")]
public uint LevelListId { get; set; }
[JsonPropertyName("HardStage")]
public uint HardStage { get; set; }
[JsonPropertyName("RewardID")]
public uint RewardId { get; set; }
}
internal sealed class DreamCardChallengeTimeEntry
{
[JsonPropertyName("ChallTimeID")]
public uint ChallTimeId { get; set; }
[JsonPropertyName("StartTime")]
public string StartTime { get; set; } = "";
[JsonPropertyName("EndTime")]
public string EndTime { get; set; } = "";
}

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using MikuSB.Database;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.DreamCard;
[CallGSApi("DreamCard_UpdateData")]
public class DreamCard_UpdateData : ICallGSHandler
{
private const uint DataGroupId = 62;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var sync = new NtfSyncPlayer();
var dirty = false;
try
{
var entries = JsonSerializer.Deserialize<List<DreamCardUpdateDataEntry>>(param) ?? [];
foreach (var entry in entries)
{
if (entry.Id <= 0)
continue;
var value = NormalizeJson(entry.Data);
player.SetStrAttr(DataGroupId, (uint)entry.Id, value);
sync.CustomStr[player.ToShiftedAttrKey(DataGroupId, (uint)entry.Id)] = value;
dirty = true;
}
}
catch
{
// Ignore malformed payloads so the client-side save queue can continue.
}
if (dirty)
DatabaseHelper.SaveDatabaseType(player.Data);
await CallGSRouter.SendScript(connection, "DreamCard_UpdateData", "{}", sync);
}
private static string NormalizeJson(JsonElement data)
{
return data.ValueKind == JsonValueKind.Undefined
? "null"
: data.GetRawText();
}
}
internal sealed class DreamCardUpdateDataEntry
{
[JsonPropertyName("id")]
public int Id { get; set; }
[JsonPropertyName("data")]
public JsonElement Data { get; set; }
}

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using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Fishing;
[CallGSApi("FishingServer_ConvertFood")]
public class FishingServer_ConvertFood : ICallGSHandler
{
private const uint FishingGroupId = 32;
private const uint CashGroupId = 1;
private const uint FoodBaseSid = 30000;
private const uint FoodAvaTimeSubType = 1;
private const uint ExploreAvaTimeSubType = 2;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<FishingConvertFoodParam>(param);
if (req == null || req.FoodId <= 0 || req.Num <= 0)
{
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", "{\"sError\":\"error.BadParam\"}");
return;
}
if (!GameData.FishingFoodData.TryGetValue((uint)req.FoodId, out var food))
{
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", "{\"sError\":\"error.BadParam\"}");
return;
}
var count = Math.Max(1u, req.Num);
var sync = new NtfSyncPlayer();
if (!HasEnoughMaterials(player.InventoryManager.InventoryData, food.NeedItem, count) ||
!HasEnoughCash(player.Data, food.BaitNum, count))
{
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", "{\"sError\":\"tip.girlcard_cmd_err\"}");
return;
}
ConsumeMaterials(player.InventoryManager.InventoryData, food.NeedItem, count, sync.Items);
ConsumeCash(player, food.BaitNum, count, sync);
var response = new JsonObject
{
["nFoodID"] = req.FoodId
};
switch (food.FoodType)
{
case 1:
ApplyFoodDuration(player, food, FoodAvaTimeSubType, count, sync);
break;
case 2:
{
var rewards = await CreateItemsAsync(player, sync, food.CreateItems, count);
response["tbBait"] = rewards;
break;
}
case 3:
ApplyFoodDuration(player, food, ExploreAvaTimeSubType, count, sync);
break;
default:
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", "{\"sError\":\"error.BadParam\"}");
return;
}
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.Data);
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", response.ToJsonString(), sync);
}
private static bool HasEnoughMaterials(InventoryData inventory, IEnumerable<List<uint>> costs, uint multiplier)
{
foreach (var cost in costs)
{
if (cost.Count < 5)
return false;
var templateId = GameResourceTemplateId.FromGdpl(cost[0], cost[1], cost[2], cost[3]);
var item = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
var needCount = checked(cost[4] * multiplier);
if (item == null || item.ItemCount < needCount)
return false;
}
return true;
}
private static void ConsumeMaterials(InventoryData inventory, IEnumerable<List<uint>> costs, uint multiplier, ICollection<Item> syncItems)
{
foreach (var cost in costs)
{
var templateId = GameResourceTemplateId.FromGdpl(cost[0], cost[1], cost[2], cost[3]);
var item = inventory.Items.Values.First(x => x.TemplateId == templateId);
var needCount = checked(cost[4] * multiplier);
item.ItemCount -= needCount;
if (item.ItemCount == 0)
{
inventory.Items.Remove(item.UniqueId);
var proto = item.ToProto();
proto.Count = 0;
syncItems.Add(proto);
}
else
{
syncItems.Add(item.ToProto());
}
}
}
private static bool HasEnoughCash(PlayerGameData data, IReadOnlyList<uint> baitNum, uint multiplier)
{
if (baitNum.Count < 2)
return true;
var moneyType = baitNum[0];
var need = checked(baitNum[1] * multiplier);
var sid = moneyType * 2 + 1;
var attr = data.Attrs.FirstOrDefault(x => x.Gid == CashGroupId && x.Sid == sid);
return (attr?.Val ?? 0) >= need;
}
private static void ConsumeCash(MikuSB.GameServer.Game.Player.PlayerInstance player, IReadOnlyList<uint> baitNum, uint multiplier, NtfSyncPlayer sync)
{
if (baitNum.Count < 2)
return;
var moneyType = baitNum[0];
var sid = moneyType * 2 + 1;
var need = checked(baitNum[1] * multiplier);
var attr = GetOrCreateAttr(player.Data, CashGroupId, sid);
attr.Val -= need;
SyncAttr(player, sync, attr);
}
private static void ApplyFoodDuration(MikuSB.GameServer.Game.Player.PlayerInstance player, FishingFoodExcel food, uint subType, uint count, NtfSyncPlayer sync)
{
var sid = FoodBaseSid + food.Id * 10 + subType;
var attr = GetOrCreateAttr(player.Data, FishingGroupId, sid);
var now = (uint)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
var startTime = Math.Max(attr.Val, now);
attr.Val = checked(startTime + food.EffectTime * count);
SyncAttr(player, sync, attr);
}
private static async Task<JsonArray> CreateItemsAsync(MikuSB.GameServer.Game.Player.PlayerInstance player, NtfSyncPlayer sync, IReadOnlyList<uint> createItem, uint multiplier)
{
var rewards = new JsonArray();
if (createItem.Count < 5)
return rewards;
var itemType = (ItemTypeEnum)createItem[0];
var detail = createItem[1];
var particular = createItem[2];
var level = createItem[3];
var totalCount = checked(createItem[4] * multiplier);
switch (itemType)
{
case ItemTypeEnum.TYPE_SUPPLIES:
{
var templateId = (uint)GameResourceTemplateId.FromGdpl(createItem[0], detail, particular, level);
if (GameData.SuppliesData.TryGetValue(templateId, out var supplies))
{
var item = await player.InventoryManager.AddSuppliesItem(supplies, totalCount, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
}
case ItemTypeEnum.TYPE_USEABLE:
{
var item = AddOtherItem(player.InventoryManager.InventoryData, detail, particular, level, totalCount);
if (item != null)
sync.Items.Add(item.ToProto());
break;
}
}
rewards.Add(new JsonArray((int)createItem[0], (int)detail, (int)particular, (int)level, (int)totalCount));
return rewards;
}
private static BaseGameItemInfo? AddOtherItem(InventoryData inventory, uint detail, uint particular, uint level, uint count)
{
var templateId = (uint)GameResourceTemplateId.FromGdpl((uint)ItemTypeEnum.TYPE_USEABLE, detail, particular, level);
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
return null;
var maxCount = otherItem.GMnum > 0 ? otherItem.GMnum : 99999u;
var existing = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
if (existing != null)
{
existing.ItemCount = Math.Min(existing.ItemCount + count, maxCount);
return existing;
}
var item = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = inventory.NextUniqueUid++,
ItemType = ItemTypeEnum.TYPE_USEABLE,
ItemCount = Math.Min(count, maxCount)
};
inventory.Items[item.UniqueId] = item;
return item;
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr { Gid = gid, Sid = sid, Val = 0 };
data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(MikuSB.GameServer.Game.Player.PlayerInstance player, NtfSyncPlayer sync, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class FishingConvertFoodParam
{
[JsonPropertyName("nFoodID")]
public int FoodId { get; set; }
[JsonPropertyName("nNum")]
public uint Num { get; set; }
}

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using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using Newtonsoft.Json.Linq;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Gacha;
[CallGSApi("Gacha_Launch")]
public class Gacha_Launch : ICallGSHandler
{
private const uint GachaGid = 5;
private const uint GachaSgid = 42;
private const uint SidTotalTime = 1;
private const uint SidDailyTotalTime = 2;
private const uint Interval = 10;
private const uint SidTimeInheritStart = 20000;
private const uint SidTimeNotInheritStart = 10;
private const uint SidAddTimeItem = 1;
private const uint SidAddTimeProb = 2;
private const uint SidAddProtectType = 3;
private const uint SidAddTotalTime = 7;
private const int UpSelectIndex = 0;
private const int UpSelectGetFlagIndex = 1;
private static readonly Random Rng = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<GachaLaunchParam>(param);
if (req == null || req.NId == 0 || req.NTime is not (1 or 10))
{
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.GachaData.TryGetValue((uint)req.NId, out var gachaCfg))
{
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
return;
}
var poolNames = (gachaCfg.Pool ?? [])
.Where(GameData.GachaPoolData.ContainsKey)
.ToList();
var allPoolItems = poolNames
.SelectMany(p => GameData.GachaPoolData[p])
.ToList();
if (allPoolItems.Count == 0 || !GameData.GachaProbabilityData.TryGetValue(gachaCfg.Probability, out var baseProbCfg))
{
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
return;
}
var pityState = LoadPityState(player, gachaCfg);
var upSelectState = LoadUpSelectState(player, gachaCfg);
var config = BuildRuntimeConfig(gachaCfg, poolNames);
var awards = new List<List<uint>>();
var tbNew = new List<int>();
var tbTrigger = new List<bool>();
var syncItems = new List<Item>();
var sync = new NtfSyncPlayer();
for (int i = 0; i < req.NTime; i++)
{
var forceTopUp = config.UpTarget != null && pityState.ProtectType == 2;
var hitHardPity = config.ProtectThreshold > 0 && pityState.ItemCount + 1 >= config.ProtectThreshold;
var useTenGuarantee = gachaCfg.ProbabilityTen != 0
&& pityState.TenCount + 1 >= 10
&& !HasGuaranteedTenRarity(config, awards);
GachaProbabilityExcel probCfg = baseProbCfg;
if (useTenGuarantee && GameData.GachaProbabilityData.TryGetValue(gachaCfg.ProbabilityTen, out var tenProbCfg))
probCfg = tenProbCfg;
GachaPoolItem? item;
bool trigger = false;
if (hitHardPity)
{
item = PickGuaranteedItem(gachaCfg, config, preferUp: forceTopUp);
trigger = item != null;
}
else
{
var rarity = RollRarity(probCfg);
item = forceTopUp && config.UpTarget != null && rarity >= config.TopRarity
? PickGuaranteedItem(gachaCfg, config, preferUp: true)
: PickItem(allPoolItems, rarity);
trigger = forceTopUp && item != null && config.UpTarget != null && item.Rarity == config.UpTarget.Rarity;
}
if (item != null && upSelectState.SelectedItem != null && item.Rarity >= config.TopRarity)
{
bool forceSelected = upSelectState.GuaranteedNext;
bool shouldSelect = forceSelected || Rng.Next(100) < 50;
if (shouldSelect)
{
var selectedItem = FindExactItem(allPoolItems, upSelectState.SelectedItem);
if (selectedItem != null && selectedItem.Rarity >= config.TopRarity)
item = selectedItem;
}
}
if (item == null || item.GDPL.Count < 4)
{
tbTrigger.Add(false);
continue;
}
var g = item.GDPL[0];
var d = item.GDPL[1];
var p = item.GDPL[2];
var l = item.GDPL[3];
awards.Add([g, d, p, l]);
tbTrigger.Add(trigger);
UpdatePityState(pityState, config, item);
UpdateUpSelectState(upSelectState, config, item);
var itemType = (ItemTypeEnum)g;
switch (itemType)
{
case ItemTypeEnum.TYPE_CARD:
{
var alreadyOwned = player.CharacterManager.GetCharacterGDPL(itemType, (int)d, (int)p) != null;
if (!alreadyOwned)
{
var charInfo = await player.CharacterManager.AddCharacter(itemType, d, p, sendPacket: false);
if (charInfo != null)
{
syncItems.Add(charInfo.ToProto());
tbNew.Add(awards.Count);
}
}
break;
}
case ItemTypeEnum.TYPE_WEAPON:
{
var weaponInfo = await player.InventoryManager.AddWeaponItem(itemType, d, p, l, sendPacket: false);
if (weaponInfo != null) syncItems.Add(weaponInfo.ToProto());
break;
}
case ItemTypeEnum.TYPE_SUPPORT:
{
var cardInfo = await player.InventoryManager.AddSupportCardItem(d, p, l, sendPacket: false);
if (cardInfo != null) syncItems.Add(cardInfo.ToProto());
break;
}
}
}
if (awards.Count == 0)
{
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
return;
}
SavePityState(player, gachaCfg, pityState, awards.Count, sync);
SaveUpSelectState(player, gachaCfg, upSelectState, sync);
DatabaseHelper.SaveDatabaseType(player.Data);
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
sync.Items.AddRange(syncItems);
var rsp = BuildResponse(req.NId, awards, tbNew, tbTrigger);
await CallGSRouter.SendScript(connection, "Gacha_Launch", rsp, sync);
}
private static bool HasGuaranteedTenRarity(GachaRuntimeConfig config, List<List<uint>> awards)
{
if (awards.Count == 0)
return false;
int windowStart = awards.Count >= 9 ? awards.Count - 9 : 0;
for (int i = windowStart; i < awards.Count; i++)
{
var award = awards[i];
if (award.Count < 4)
continue;
var template = FindPoolItemByGdpl(config.AllPoolItems, award);
if (template != null && template.Rarity >= config.TenGuaranteeRarity)
return true;
}
return false;
}
private static GachaPoolItem? FindPoolItemByGdpl(List<GachaPoolItem> pool, List<uint> gdpl) =>
pool.FirstOrDefault(x =>
x.GDPL.Count >= 4 &&
x.GDPL[0] == gdpl[0] &&
x.GDPL[1] == gdpl[1] &&
x.GDPL[2] == gdpl[2] &&
x.GDPL[3] == gdpl[3]);
private static GachaPoolItem? FindExactItem(List<GachaPoolItem> pool, uint[] gdpl) =>
pool.FirstOrDefault(x =>
x.GDPL.Count >= 4 &&
x.GDPL[0] == gdpl[0] &&
x.GDPL[1] == gdpl[1] &&
x.GDPL[2] == gdpl[2] &&
x.GDPL[3] == gdpl[3]);
private static GachaRuntimeConfig BuildRuntimeConfig(GachaExcel gachaCfg, List<string> poolNames)
{
var allPoolItems = poolNames.SelectMany(name => GameData.GachaPoolData[name]).ToList();
var protectPools = ParsePoolRarities(gachaCfg.ProtectNum);
var upTarget = ParseSinglePoolRarity(gachaCfg.UpNum);
var topRarity = new[] { upTarget?.Rarity ?? 0 }.Concat(protectPools.Select(x => x.Rarity)).Max();
if (topRarity <= 0)
topRarity = allPoolItems.Count == 0 ? 0 : allPoolItems.Max(x => x.Rarity);
return new GachaRuntimeConfig
{
AllPoolItems = allPoolItems,
ProtectThreshold = ParseThreshold(gachaCfg.ProtectNum),
ProtectPools = protectPools,
UpTarget = upTarget,
TopRarity = topRarity,
TenGuaranteeRarity = 4
};
}
private static int ParseThreshold(JToken? token)
{
if (token is not JArray arr || arr.Count == 0)
return 0;
return arr[0]?.Value<int>() ?? 0;
}
private static List<PoolRarityRef> ParsePoolRarities(JToken? token)
{
var result = new List<PoolRarityRef>();
if (token is not JArray arr || arr.Count < 2 || arr[1] is not JArray entries)
return result;
foreach (var entry in entries.OfType<JArray>())
{
if (entry.Count < 2)
continue;
var poolName = entry[0]?.Value<string>();
var rarity = entry[1]?.Value<int>() ?? 0;
if (string.IsNullOrWhiteSpace(poolName) || rarity <= 0)
continue;
result.Add(new PoolRarityRef(poolName, rarity));
}
return result;
}
private static PoolRarityRef? ParseSinglePoolRarity(JToken? token)
{
if (token is not JArray arr || arr.Count < 2 || arr[1] is not JArray entry || entry.Count < 2)
return null;
var poolName = entry[0]?.Value<string>();
var rarity = entry[1]?.Value<int>() ?? 0;
return string.IsNullOrWhiteSpace(poolName) || rarity <= 0 ? null : new PoolRarityRef(poolName, rarity);
}
private static GachaPityState LoadPityState(PlayerInstance player, GachaExcel gachaCfg)
{
var baseSid = GetBaseSid(gachaCfg);
return new GachaPityState
{
ItemCount = (int)GetAttr(player, GachaGid, baseSid + SidAddTimeItem),
TenCount = (int)GetAttr(player, GachaGid, baseSid + SidAddTimeProb),
ProtectType = Math.Max(1, (int)GetAttr(player, GachaGid, baseSid + SidAddProtectType)),
PoolTotalTime = (int)GetAttr(player, GachaGid, baseSid + SidAddTotalTime)
};
}
private static void SavePityState(PlayerInstance player, GachaExcel gachaCfg, GachaPityState state, int drawCount, NtfSyncPlayer sync)
{
var baseSid = GetBaseSid(gachaCfg);
SetAttr(player, sync, GachaGid, SidTotalTime, GetAttr(player, GachaGid, SidTotalTime) + (uint)drawCount);
SetAttr(player, sync, GachaGid, SidDailyTotalTime, GetAttr(player, GachaGid, SidDailyTotalTime) + (uint)drawCount);
SetAttr(player, sync, GachaGid, baseSid + SidAddTimeItem, (uint)state.ItemCount);
SetAttr(player, sync, GachaGid, baseSid + SidAddTimeProb, (uint)state.TenCount);
SetAttr(player, sync, GachaGid, baseSid + SidAddProtectType, (uint)Math.Max(1, state.ProtectType));
SetAttr(player, sync, GachaGid, baseSid + SidAddTotalTime, (uint)(state.PoolTotalTime + drawCount));
}
private static GachaUpSelectState LoadUpSelectState(PlayerInstance player, GachaExcel gachaCfg)
{
if (gachaCfg.UpSelect != 1)
return new GachaUpSelectState();
var raw = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaSgid && x.Sid == gachaCfg.ID)?.Val;
if (string.IsNullOrWhiteSpace(raw))
return new GachaUpSelectState();
try
{
var state = JArray.Parse(raw);
uint[]? selected = null;
if (state.Count > UpSelectIndex && state[UpSelectIndex] is JArray selectedArray && selectedArray.Count >= 4)
{
selected =
[
selectedArray[0]?.Value<uint>() ?? 0,
selectedArray[1]?.Value<uint>() ?? 0,
selectedArray[2]?.Value<uint>() ?? 0,
selectedArray[3]?.Value<uint>() ?? 0
];
}
return new GachaUpSelectState
{
SelectedItem = selected,
GuaranteedNext = state.Count > UpSelectGetFlagIndex && (state[UpSelectGetFlagIndex]?.Value<int>() ?? 0) == 1,
RawState = state
};
}
catch
{
return new GachaUpSelectState();
}
}
private static void SaveUpSelectState(PlayerInstance player, GachaExcel gachaCfg, GachaUpSelectState state, NtfSyncPlayer sync)
{
if (gachaCfg.UpSelect != 1 || state.RawState == null)
return;
EnsureArraySize(state.RawState, 2);
state.RawState[UpSelectGetFlagIndex] = state.GuaranteedNext ? 1 : 0;
var value = state.RawState.ToString(Newtonsoft.Json.Formatting.None);
player.SetStrAttr(GachaSgid, gachaCfg.ID, value);
sync.CustomStr[player.ToShiftedAttrKey(GachaSgid, gachaCfg.ID)] = value;
}
private static uint GetBaseSid(GachaExcel gachaCfg)
{
if (gachaCfg.ProtectTag.HasValue)
return SidTimeInheritStart + (gachaCfg.ProtectTag.Value * Interval);
return SidTimeNotInheritStart + (gachaCfg.ID * Interval);
}
private static uint GetAttr(PlayerInstance player, uint gid, uint sid) =>
player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
private static void SetAttr(PlayerInstance player, NtfSyncPlayer sync, uint gid, uint sid, uint value)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr == null)
{
attr = new PlayerAttr { Gid = gid, Sid = sid };
player.Data.Attrs.Add(attr);
}
attr.Val = value;
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
}
private static void UpdatePityState(GachaPityState state, GachaRuntimeConfig config, GachaPoolItem item)
{
if (item.Rarity >= config.TenGuaranteeRarity)
state.TenCount = 0;
else
state.TenCount++;
if (item.Rarity >= config.TopRarity)
{
state.ItemCount = 0;
if (config.UpTarget != null)
state.ProtectType = IsFromPool(item, config.UpTarget) ? 1 : 2;
else
state.ProtectType = 1;
}
else
{
state.ItemCount++;
}
}
private static void UpdateUpSelectState(GachaUpSelectState state, GachaRuntimeConfig config, GachaPoolItem item)
{
if (state.SelectedItem == null || item.Rarity < config.TopRarity)
return;
state.GuaranteedNext = !MatchesGdpl(item, state.SelectedItem);
}
private static bool MatchesGdpl(GachaPoolItem item, uint[] gdpl) =>
item.GDPL.Count >= 4 &&
item.GDPL[0] == gdpl[0] &&
item.GDPL[1] == gdpl[1] &&
item.GDPL[2] == gdpl[2] &&
item.GDPL[3] == gdpl[3];
private static void EnsureArraySize(JArray state, int size)
{
while (state.Count < size)
state.Add(JValue.CreateNull());
}
private static bool IsFromPool(GachaPoolItem item, PoolRarityRef target) =>
item.Rarity == target.Rarity &&
GameData.GachaPoolData.TryGetValue(target.PoolName, out var pool) &&
pool.Any(x => x.ID == item.ID);
private static int RollRarity(GachaProbabilityExcel prob)
{
var weights = prob.Weights;
int total = weights.Sum();
int roll = Rng.Next(total);
int cumulative = 0;
for (int i = 0; i < weights.Length; i++)
{
cumulative += weights[i];
if (roll < cumulative)
return i + 1;
}
return 3;
}
private static GachaPoolItem? PickGuaranteedItem(GachaExcel gachaCfg, GachaRuntimeConfig config, bool preferUp)
{
if (preferUp && config.UpTarget != null)
{
var upItem = PickItemFromPool(config.UpTarget.PoolName, config.UpTarget.Rarity);
if (upItem != null)
return upItem;
}
foreach (var poolRef in config.ProtectPools)
{
var item = PickItemFromPool(poolRef.PoolName, poolRef.Rarity);
if (item != null)
return item;
}
return PickItem(config.AllPoolItems, config.TopRarity);
}
private static GachaPoolItem? PickItemFromPool(string poolName, int rarity)
{
if (!GameData.GachaPoolData.TryGetValue(poolName, out var pool))
return null;
return PickItem(pool, rarity);
}
private static GachaPoolItem? PickItem(List<GachaPoolItem> pool, int rarity)
{
var candidates = pool.Where(x => x.Rarity == rarity).ToList();
if (candidates.Count == 0)
{
candidates = pool.Where(x => x.Rarity == rarity - 1).ToList();
if (candidates.Count == 0)
return pool.FirstOrDefault();
}
int total = candidates.Sum(x => x.Weight);
if (total <= 0)
return candidates[Rng.Next(candidates.Count)];
int roll = Rng.Next(total);
int cumulative = 0;
foreach (var item in candidates)
{
cumulative += item.Weight;
if (roll < cumulative)
return item;
}
return candidates.Last();
}
private static string BuildResponse(int nId, List<List<uint>> awards, List<int> tbNew, List<bool> tbTrigger)
{
var sb = new StringBuilder();
sb.Append("{\"nId\":");
sb.Append(nId);
sb.Append(",\"tbAwards\":[");
for (int i = 0; i < awards.Count; i++)
{
if (i > 0)
sb.Append(',');
sb.Append('[');
sb.Append(string.Join(',', awards[i]));
sb.Append(']');
}
sb.Append("],\"nBoxCount\":0,\"tbNew\":[");
sb.Append(string.Join(',', tbNew));
sb.Append("],\"tbTrigger\":[");
sb.Append(string.Join(',', tbTrigger.Select(b => b ? "true" : "false")));
sb.Append("]}");
return sb.ToString();
}
}
internal sealed class GachaLaunchParam
{
[JsonPropertyName("nId")]
public int NId { get; set; }
[JsonPropertyName("bPickUp")]
public bool BPickUp { get; set; }
[JsonPropertyName("nTime")]
public int NTime { get; set; }
}
internal sealed class GachaPityState
{
public int ItemCount { get; set; }
public int TenCount { get; set; }
public int ProtectType { get; set; } = 1;
public int PoolTotalTime { get; set; }
}
internal sealed class GachaRuntimeConfig
{
public List<GachaPoolItem> AllPoolItems { get; set; } = [];
public int ProtectThreshold { get; set; }
public List<PoolRarityRef> ProtectPools { get; set; } = [];
public PoolRarityRef? UpTarget { get; set; }
public int TopRarity { get; set; }
public int TenGuaranteeRarity { get; set; }
}
internal sealed class GachaUpSelectState
{
public uint[]? SelectedItem { get; set; }
public bool GuaranteedNext { get; set; }
public JArray? RawState { get; set; } = new();
}
internal sealed record PoolRarityRef(string PoolName, int Rarity);

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using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Proto;
using Newtonsoft.Json.Linq;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Gacha;
[CallGSApi("Gacha_UpSelect")]
public class Gacha_UpSelect : ICallGSHandler
{
private const uint GachaStrGid = 42;
private const int UpSelectIndex = 0;
private const int UpSelectGetFlagIndex = 1;
private const int UpPickPoolIndex = 2;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<GachaUpSelectParam>(param);
var player = connection.Player!;
if (req == null || req.NId == 0 || req.Gdpl == null || req.Gdpl.Count < 4)
{
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.GachaData.TryGetValue((uint)req.NId, out var gachaCfg) || gachaCfg.UpSelect != 1)
{
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
return;
}
var valid = (gachaCfg.Pool ?? [])
.Where(GameData.GachaPoolData.ContainsKey)
.SelectMany(name => GameData.GachaPoolData[name])
.Any(item =>
item.UPSelectTag == 1 &&
item.GDPL.Count >= 4 &&
item.GDPL[0] == req.Gdpl[0] &&
item.GDPL[1] == req.Gdpl[1] &&
item.GDPL[2] == req.Gdpl[2] &&
item.GDPL[3] == req.Gdpl[3]);
if (!valid)
{
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
return;
}
var existing = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaStrGid && x.Sid == (uint)req.NId)?.Val;
var state = string.IsNullOrWhiteSpace(existing) ? new JArray() : JArray.Parse(existing);
EnsureArraySize(state, 3);
state[UpSelectIndex] = new JArray(req.Gdpl);
state[UpSelectGetFlagIndex] = 0;
if (state[UpPickPoolIndex] == null)
state[UpPickPoolIndex] = 0;
player.SetStrAttr(GachaStrGid, (uint)req.NId, state.ToString(Newtonsoft.Json.Formatting.None));
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.CustomStr[player.ToShiftedAttrKey(GachaStrGid, (uint)req.NId)] = state.ToString(Newtonsoft.Json.Formatting.None);
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{}", sync);
}
private static void EnsureArraySize(JArray state, int size)
{
while (state.Count < size)
state.Add(JValue.CreateNull());
}
}
internal sealed class GachaUpSelectParam
{
[JsonPropertyName("nId")]
public int NId { get; set; }
[JsonPropertyName("gdpl")]
public List<uint>? Gdpl { get; set; }
}

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using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
[CallGSApi("GirlCard_UpBySpecialBreak")]
public class GirlCard_UpBySpecialBreak : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<GirlCardUpBySpecialBreakParam>(param);
if (req == null || req.CardId == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
return;
}
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
if (card == null)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
return;
}
var cardTemplate = GameData.CardData.Values.FirstOrDefault(x =>
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == card.TemplateId);
if (cardTemplate == null)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (cardTemplate.BreakMatID <= 10000 ||
!GameData.SpecialBreakData.TryGetValue(cardTemplate.BreakMatID, out var specialBreakExcel))
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
return;
}
var nextBreak = card.Break + 1;
if (!specialBreakExcel.HasBreakLevel(nextBreak))
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"tip.already_max_break\"}");
return;
}
var requestedMaterials = new Dictionary<ulong, uint>();
foreach (var row in specialBreakExcel.GetItems(nextBreak))
{
if (row.Count < 5)
continue;
var templateId = GameResourceTemplateId.FromGdpl(
(uint)Math.Max(0, row[0]),
(uint)Math.Max(0, row[1]),
(uint)Math.Max(0, row[2]),
(uint)Math.Max(0, row[3]));
var count = (uint)Math.Max(0, row[4]);
if (templateId == 0 || count == 0)
continue;
requestedMaterials[templateId] = requestedMaterials.GetValueOrDefault(templateId) + count;
}
if (requestedMaterials.Count == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"tip.not_material_for_break\"}");
return;
}
foreach (var (templateId, count) in requestedMaterials)
{
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
if (item == null || item.ItemCount < count)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"tip.not_material_for_break\"}");
return;
}
}
var syncItems = new List<Item>();
foreach (var (templateId, count) in requestedMaterials)
{
var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == templateId);
item.ItemCount -= count;
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
syncItems.Add(BuildRemovedProto(item));
}
else
{
syncItems.Add(item.ToProto());
}
}
card.Break = nextBreak;
syncItems.Add(card.ToProto());
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
var sync = new NtfSyncPlayer();
sync.Items.AddRange(syncItems);
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{}", sync);
}
private static Item BuildRemovedProto(BaseGameItemInfo item)
{
var proto = item.ToProto();
proto.Count = 0;
return proto;
}
}
internal sealed class GirlCardUpBySpecialBreakParam
{
[JsonPropertyName("nCardId")]
public int CardId { get; set; }
}

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using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
[CallGSApi("GirlCard_UpdateLevel")]
public class GirlCard_UpdateLevel : ICallGSHandler
{
private const uint CashGroupId = 1;
private const uint SilverMoneyType = 3;
private const uint SilverSid = SilverMoneyType * 2 + 1;
private const uint RoleMaxLevel = 80;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<GirlCardUpdateLevelParam>(param);
if (req == null || req.Id == 0 || req.Materials == null || req.Materials.Count == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var card = player.CharacterManager.GetCharacterByGUID((uint)req.Id);
if (card == null)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var cardTemplate = GameData.CardData.Values.FirstOrDefault(x =>
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == card.TemplateId);
if (cardTemplate == null)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var levelCap = GetCardLevelCap(player.Data.Level, cardTemplate.LevelLimitID);
if (levelCap == 0)
{
levelCap = card.Level;
}
if (card.Level >= RoleMaxLevel)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.card_max_level\"}");
return;
}
var requestedMaterials = new Dictionary<uint, uint>();
foreach (var row in req.Materials)
{
if (row == null || row.Id == 0 || row.Num == 0)
continue;
requestedMaterials[(uint)row.Id] = requestedMaterials.GetValueOrDefault((uint)row.Id) + row.Num;
}
if (requestedMaterials.Count == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
ulong totalExp = 0;
ulong totalSilverCost = 0;
foreach (var (itemId, count) in requestedMaterials)
{
var item = player.InventoryManager.GetNormalItem(itemId);
if (item == null || item.ItemCount < count)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
if (!GameData.SuppliesData.TryGetValue((uint)item.TemplateId, out var supplies) || supplies.ProvideExp == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
totalExp += (ulong)supplies.ProvideExp * count;
totalSilverCost += (ulong)supplies.ConsumeGold * count;
}
var silverAttr = GetOrCreateAttr(player.Data, CashGroupId, SilverSid);
if ((ulong)silverAttr.Val < totalSilverCost)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
var syncItems = new List<Item>();
foreach (var (itemId, count) in requestedMaterials)
{
var item = player.InventoryManager.GetNormalItem(itemId)!;
item.ItemCount -= count;
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
syncItems.Add(BuildRemovedProto(item));
}
else
{
syncItems.Add(item.ToProto());
}
}
silverAttr.Val -= checked((uint)totalSilverCost);
var (newLevel, newExp) = ApplyCardExp(card.Level, card.Exp, totalExp, levelCap);
card.Level = newLevel;
card.Exp = checked((int)newExp);
syncItems.Add(card.ToProto());
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.Items.AddRange(syncItems);
sync.Custom[player.ToPackedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
sync.Custom[player.ToShiftedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "null", sync);
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid,
Val = 0
};
data.Attrs.Add(attr);
return attr;
}
private static Item BuildRemovedProto(BaseGameItemInfo item)
{
var proto = item.ToProto();
proto.Count = 0;
return proto;
}
private static uint GetCardLevelCap(uint playerLevel, int levelLimitId)
{
var limits = LoadCardLevelLimit(levelLimitId);
if (limits.Count == 0)
return 0;
uint nearestAccountLevel = 0;
uint nearestCardLevel = 0;
foreach (var (accountLevel, cardLevel) in limits)
{
if (accountLevel < playerLevel)
{
nearestAccountLevel = accountLevel;
nearestCardLevel = cardLevel;
continue;
}
if (accountLevel == playerLevel)
return Math.Min(cardLevel, RoleMaxLevel);
var distance = accountLevel - nearestAccountLevel;
if (distance == 0)
return Math.Min(cardLevel, RoleMaxLevel);
var percent = (playerLevel - nearestAccountLevel) / (double)distance;
var interpolated = (uint)Math.Floor(nearestCardLevel + ((cardLevel - nearestCardLevel) * percent));
return Math.Min(interpolated, RoleMaxLevel);
}
return Math.Min(nearestCardLevel, RoleMaxLevel);
}
private static List<(uint AccountLevel, uint CardLevel)> LoadCardLevelLimit(int levelLimitId)
{
var path = Path.Combine(
AppContext.BaseDirectory,
"Resources",
"item",
"level_limit.json");
if (!File.Exists(path))
return [];
using var doc = JsonDocument.Parse(File.ReadAllText(path));
var result = new List<(uint AccountLevel, uint CardLevel)>();
foreach (var row in doc.RootElement.EnumerateArray())
{
if (!row.TryGetProperty("ID", out var idProp) || idProp.GetInt32() != levelLimitId)
continue;
if (!row.TryGetProperty("Type", out var typeProp) || typeProp.GetInt32() != 1)
continue;
if (!row.TryGetProperty("Limit", out var limitProp) || limitProp.ValueKind != JsonValueKind.Object)
continue;
foreach (var property in limitProp.EnumerateObject())
{
if (!uint.TryParse(property.Name, out var accountLevel))
continue;
uint cardLevel;
if (property.Value.ValueKind == JsonValueKind.Number)
{
cardLevel = property.Value.GetUInt32();
}
else if (property.Value.ValueKind == JsonValueKind.String &&
uint.TryParse(property.Value.GetString(), out var parsed))
{
cardLevel = parsed;
}
else
{
continue;
}
result.Add((accountLevel, cardLevel));
}
break;
}
result.Sort((a, b) => a.AccountLevel.CompareTo(b.AccountLevel));
return result;
}
private static (uint Level, ulong Exp) ApplyCardExp(uint level, int currentExp, ulong addedExp, uint levelCap)
{
var destLevel = level == 0 ? 1u : level;
var destExp = (ulong)Math.Max(0, currentExp) + addedExp;
if (levelCap > 0 && destLevel >= levelCap)
return (destLevel, destExp);
while (destLevel < RoleMaxLevel)
{
var needExp = GetCardNeedExp(destLevel);
if (needExp == 0 || destExp < needExp)
break;
destExp -= needExp;
destLevel++;
if (levelCap > 0 && destLevel >= levelCap)
return (levelCap, destExp);
}
return (destLevel, destExp);
}
private static uint GetCardNeedExp(uint currentLevel)
{
if (GameData.UpgradeExpData.TryGetValue((int)currentLevel, out var row))
return row.CardNeedExp;
return 0;
}
}
internal sealed class GirlCardUpdateLevelParam
{
[JsonPropertyName("Id")]
public int Id { get; set; }
[JsonPropertyName("tbMaterials")]
public List<GirlCardLevelMaterial> Materials { get; set; } = [];
}
internal sealed class GirlCardLevelMaterial
{
[JsonPropertyName("Id")]
public int Id { get; set; }
[JsonPropertyName("Num")]
public uint Num { get; set; }
}

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using MikuSB.Database;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Lineup;
[CallGSApi("Lineups_Update")]
public class Lineups_Update : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<List<LineupUpdateBatchParam>>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
return;
}
foreach (var lineup in req)
{
if (lineup == null)
continue;
await connection.Player!.LineupManager.UpdateLineup(
lineup.Index,
lineup.Member1,
lineup.Member2,
lineup.Member3);
}
DatabaseHelper.SaveDatabaseType(connection.Player!.LineupManager.LineupData);
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
}
}
internal sealed class LineupUpdateBatchParam
{
[JsonPropertyName("name")] public string Name { get; set; } = "";
[JsonPropertyName("index")] public int Index { get; set; }
[JsonPropertyName("member1")] public uint Member1 { get; set; }
[JsonPropertyName("member2")] public uint Member2 { get; set; }
[JsonPropertyName("member3")] public uint Member3 { get; set; }
}

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@@ -0,0 +1,10 @@
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
[CallGSApi("ExtendFightDynamicLog")]
public class ExtendFightDynamicLog : ICallGSHandler
{
public Task Handle(Connection connection, string param, ushort seqNo)
{
return Task.CompletedTask;
}
}

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@@ -0,0 +1,10 @@
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
[CallGSApi("ExtendFightLog")]
public class ExtendFightLog : ICallGSHandler
{
public Task Handle(Connection connection, string param, ushort seqNo)
{
return Task.CompletedTask;
}
}

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@@ -0,0 +1,71 @@
using MikuSB.Data;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
// Enters the Rogue3D season level. Returns a random seed used by the client for map generation.
// Persists SeasonGameplayId (sid=1006) and SeasonEnterFlag (sid=1008) as player attributes (GroupId=124).
// param: {"nDiffId", "nTeamID", "tbTeam", "tbBuffList", "tbLog"}
// Response: {"nSeed": int} on success, {"sErr": "key"} on failure
[CallGSApi("Rogue3D_EnterSeasonLevel")]
public class Rogue3D_EnterSeasonLevel : ICallGSHandler
{
private const uint GroupId = 124;
private const uint SeasonGameplayIdSid = 1006;
private const uint SeasonEnterFlagSid = 1008;
private static readonly Random Random = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<EnterSeasonLevelParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"nSeed\":0}");
return;
}
if (!GameData.Rogue3DDifficultData.TryGetValue(req.DiffId, out var cfg) || cfg.GameplayGroup.Count == 0)
{
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"sErr\":\"rogue3.massage_gameProcessError\"}");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
SetAttr(player, SeasonGameplayIdSid, cfg.GameplayGroup[0], sync);
SetAttr(player, SeasonEnterFlagSid, 1, sync);
var seed = Random.Next(1, 1_000_000_000);
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", $"{{\"nSeed\":{seed}}}", sync);
}
private static void SetAttr(PlayerInstance player, uint sid, uint val, NtfSyncPlayer sync)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr == null)
{
attr = new PlayerAttr { Gid = GroupId, Sid = sid };
player.Data.Attrs.Add(attr);
}
if (attr.Val == val)
{
return;
}
attr.Val = val;
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = val;
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = val;
}
}
internal sealed class EnterSeasonLevelParam
{
[JsonPropertyName("nDiffId")]
public uint DiffId { get; set; }
}

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@@ -0,0 +1,47 @@
using MikuSB.Database.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
// Selects the Rogue3D season talent and persists it as player attribute (GroupId=124, TalentId=1007).
// param: {"nTalentId": int}
// Response: {} on success, {"sErr": "key"} on failure
[CallGSApi("Rogue3D_SelectSeasonTalent")]
public class Rogue3D_SelectSeasonTalent : ICallGSHandler
{
private const uint GroupId = 124;
private const uint SeasonTalentIdSid = 1007;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SelectSeasonTalentParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}");
return;
}
var player = connection.Player!;
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == SeasonTalentIdSid);
if (attr == null)
{
attr = new PlayerAttr { Gid = GroupId, Sid = SeasonTalentIdSid };
player.Data.Attrs.Add(attr);
}
attr.Val = req.TalentId;
var sync = new NtfSyncPlayer();
sync.Custom[player.ToPackedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}", sync);
}
}
internal sealed class SelectSeasonTalentParam
{
[JsonPropertyName("nTalentId")]
public uint TalentId { get; set; }
}

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@@ -0,0 +1,153 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
internal static class SupporterCardAffixShared
{
public const uint BaseGid = 150;
public const uint FixedResetSid = 1;
public static SupportCardExcel? GetExcel(GameSupportCardInfo card)
{
return GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == card.TemplateId);
}
public static async Task SendResetResponse(Connection connection, NtfSyncPlayer? sync = null)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ResetAffix", "null", sync!);
}
public static async Task SendSelectResponse(Connection connection, NtfSyncPlayer? sync = null)
{
await CallGSRouter.SendScript(connection, "SupporterCard_SelectAffix", "null", sync!);
}
public static List<Item> ConsumeCostItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
{
var player = connection.Player!;
var syncItems = new List<Item>();
foreach (var cost in costs)
{
if (cost.Count < 5)
continue;
var templateId = GameResourceTemplateId.FromGdpl(cost);
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
if (item == null || item.ItemCount < cost[4])
throw new InvalidOperationException("support affix material not enough");
item.ItemCount -= cost[4];
var proto = item.ToProto();
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
proto.Count = 0;
}
syncItems.Add(proto);
}
return syncItems;
}
public static bool HasEnoughItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
{
var items = connection.Player!.InventoryManager.InventoryData.Items.Values;
return costs.All(cost =>
{
if (cost.Count < 5)
return false;
var templateId = GameResourceTemplateId.FromGdpl(cost);
var item = items.FirstOrDefault(x => x.TemplateId == templateId);
return item != null && item.ItemCount >= cost[4];
});
}
public static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr { Gid = gid, Sid = sid, Val = 0 };
data.Attrs.Add(attr);
return attr;
}
public static void SetAttr(Connection connection, NtfSyncPlayer sync, uint gid, uint sid, uint value)
{
var player = connection.Player!;
var attr = GetOrCreateAttr(player.Data, gid, sid);
attr.Val = value;
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
}
public static IEnumerable<uint> GetActiveAffixIds(GameSupportCardInfo card, params int[] ignoreSlots)
{
var ignored = ignoreSlots.ToHashSet();
for (var slot = 1; slot <= SupportAffixStateService.ActiveThirdAffixSlot; slot++)
{
if (ignored.Contains(slot))
continue;
var (affixId, _) = SupportAffixStateService.GetAffix(card, slot);
if (affixId > 0)
yield return affixId;
}
}
public static void Save(Connection connection)
{
var player = connection.Player!;
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.Data);
}
}
internal sealed class SupporterCardIdParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
}
internal sealed class SupporterCardSelectParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
[JsonPropertyName("SelectNew")]
public bool SelectNew { get; set; }
}
internal sealed class SupporterCardResetInitialParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
[JsonPropertyName("Index")]
public int Index { get; set; }
[JsonPropertyName("FixedId")]
public uint FixedId { get; set; }
}
internal sealed class SupporterCardSelectInitialParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
[JsonPropertyName("Index")]
public int Index { get; set; }
[JsonPropertyName("SelectNew")]
public bool SelectNew { get; set; }
}

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@@ -0,0 +1,10 @@
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_FixedResetInitialAffix")]
public class SupporterCard_FixedResetInitialAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
await SupporterCard_ResetInitialAffix.Reset(connection, param, fixedMode: true);
}
}

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@@ -0,0 +1,57 @@
using MikuSB.Data;
using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_ReceiveFixedItem")]
public class SupporterCard_ReceiveFixedItem : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
if (!GameData.SupportFixedData.TryGetValue(1, out var fixedCfg) || fixedCfg.Item.Count < 5 || fixedCfg.Num <= 0)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
return;
}
var attr = SupporterCardAffixShared.GetOrCreateAttr(player.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
var claimCount = attr.Val / (uint)fixedCfg.Num;
if (claimCount == 0)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
return;
}
attr.Val %= (uint)fixedCfg.Num;
var rewardTemplateId = (uint)GameResourceTemplateId.FromGdpl(fixedCfg.Item);
var rewardItem = GameData.SuppliesData.GetValueOrDefault(rewardTemplateId);
if (rewardItem == null)
{
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
return;
}
var granted = await player.InventoryManager.AddSuppliesItem(rewardItem, claimCount * fixedCfg.Item[4], sendPacket: false);
var sync = new NtfSyncPlayer();
if (granted != null)
sync.Items.Add(granted.ToProto());
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
SupporterCardAffixShared.Save(connection);
var arg = new JsonObject
{
["tbRewards"] = new JsonArray(
(int)fixedCfg.Item[0],
(int)fixedCfg.Item[1],
(int)fixedCfg.Item[2],
(int)fixedCfg.Item[3],
(int)(claimCount * fixedCfg.Item[4]))
}.ToJsonString();
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", arg, sync);
}
}

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@@ -0,0 +1,38 @@
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_ResetAffix")]
public class SupporterCard_ResetAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SupporterCardIdParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
if (card == null || excel == null || excel.AffixCost.Count < 5 || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.ActiveThirdAffixSlot))
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var costs = new[] { excel.AffixCost };
if (!SupporterCardAffixShared.HasEnoughItems(connection, costs))
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var sync = new NtfSyncPlayer();
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, SupportAffixStateService.ActiveThirdAffixSlot);
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[SupportAffixStateService.ActiveThirdAffixSlot - 1], excluded);
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingMaxAffixSlot, affixId, tier);
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendResetResponse(connection, sync);
}
}

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@@ -0,0 +1,60 @@
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_ResetInitialAffix")]
public class SupporterCard_ResetInitialAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
await Reset(connection, param, fixedMode: false);
}
internal static async Task Reset(Connection connection, string param, bool fixedMode)
{
var req = JsonSerializer.Deserialize<SupporterCardResetInitialParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
if (req == null || card == null || excel == null || req.Index is < 1 or > 2 || excel.AffixPool.Count < req.Index)
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var costs = fixedMode ? new[] { excel.FixedAffixCost } : excel.InitialAffixCost;
if (!costs.Any() || !SupporterCardAffixShared.HasEnoughItems(connection, costs))
{
await SupporterCardAffixShared.SendResetResponse(connection);
return;
}
var sync = new NtfSyncPlayer();
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
uint affixId;
uint tier;
if (fixedMode && req.FixedId > 0)
{
affixId = req.FixedId;
tier = SupportAffixService.GenerateTier(affixId);
}
else
{
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, req.Index);
(affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[req.Index - 1], excluded);
}
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingInitialAffixSlot, affixId, tier);
card.AffixId = (uint)req.Index;
var attr = SupporterCardAffixShared.GetOrCreateAttr(connection.Player!.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
attr.Val += 1;
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendResetResponse(connection, sync);
}
}

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@@ -0,0 +1,30 @@
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_SelectAffix")]
public class SupporterCard_SelectAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SupporterCardSelectParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
if (card == null || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingMaxAffixSlot))
{
await SupporterCardAffixShared.SendSelectResponse(connection);
return;
}
if (req!.SelectNew)
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingMaxAffixSlot, SupportAffixStateService.ActiveThirdAffixSlot);
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingMaxAffixSlot);
var sync = new NtfSyncPlayer();
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
}
}

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@@ -0,0 +1,31 @@
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_SelectInitialAffix")]
public class SupporterCard_SelectInitialAffix : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SupporterCardSelectInitialParam>(param);
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
if (req == null || card == null || req.Index is < 1 or > 2 || card.AffixId != req.Index || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingInitialAffixSlot))
{
await SupporterCardAffixShared.SendSelectResponse(connection);
return;
}
if (req.SelectNew)
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingInitialAffixSlot, req.Index);
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingInitialAffixSlot);
card.AffixId = 0;
var sync = new NtfSyncPlayer();
sync.Items.Add(card.ToProto());
SupporterCardAffixShared.Save(connection);
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
}
}

View File

@@ -1,5 +1,6 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
@@ -19,7 +20,7 @@ public class SupporterCard_Upgrade : ICallGSHandler
return;
}
var supportCard = player.InventoryManager.InventoryData.Items.GetValueOrDefault((uint)req.SupportCardUid);
var supportCard = player.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
if (supportCard == null)
{
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
@@ -68,10 +69,11 @@ public class SupporterCard_Upgrade : ICallGSHandler
}
// Apply exp and level up
if (supportCard.Level == 0) supportCard.Level = 1;
supportCard.Exp += gainedExp;
while (supportCard.Level < maxLevel)
{
var expNeeded = GetExpNeeded(supportCard.Level + 1);
var expNeeded = GetExpNeeded(supportCard.Level);
if (expNeeded == 0 || supportCard.Exp < expNeeded) break;
supportCard.Exp -= expNeeded;
supportCard.Level++;
@@ -80,6 +82,21 @@ public class SupporterCard_Upgrade : ICallGSHandler
{
supportCard.Exp = 0;
supportCard.Level = maxLevel;
// Unlock next affix slot when reaching max level for the first time
if (supportCardExcel != null)
{
var currentSlots = Enumerable.Range(1, SupportAffixStateService.ActiveThirdAffixSlot)
.Count(slot => SupportAffixStateService.HasAffix(supportCard, slot));
var totalSlots = supportCardExcel.TotalAffixCount;
if (currentSlots < totalSlots && currentSlots < supportCardExcel.AffixPool.Count)
{
var poolId = supportCardExcel.AffixPool[currentSlots];
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(poolId);
if (affixId > 0)
SupportAffixStateService.SetAffix(supportCard, currentSlots + 1, affixId, tier);
}
}
}
syncItems.Add(supportCard.ToProto());

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@@ -0,0 +1,118 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("ClimbTowerLogic_CheckCycleLevel")]
public class ClimbTowerLogic_CheckCycleLevel : ICallGSHandler
{
private const uint TowerGroupId = 3;
private const uint TimeSubId = 1;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var current = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
if (current == null)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_CheckCycleLevel", "{}");
return;
}
var currentTimeId = GetAttr(player.Data, TowerGroupId, TimeSubId);
var sync = new NtfSyncPlayer();
if (currentTimeId != current.ID)
{
ResetTowerAttrs(player, sync);
SetAttr(player.Data, TowerGroupId, TimeSubId, current.ID, sync, player);
DatabaseHelper.SaveDatabaseType(player.Data);
}
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_CheckCycleLevel", $$"""{"timeID":{{current.ID}}}""", sync);
}
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
{
var parsed = configs
.Select(x => new
{
Config = x,
Start = ParseConfigTime(x.StartTime),
End = ParseConfigTime(x.EndTime)
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
if (latestStarted != null)
return latestStarted.Config;
return parsed.FirstOrDefault()?.Config;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
System.Globalization.CultureInfo.InvariantCulture,
System.Globalization.DateTimeStyles.None,
out var value)
? value
: null;
}
private static uint GetAttr(PlayerGameData data, uint gid, uint sid)
{
return data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
}
private static void ResetTowerAttrs(PlayerInstance player, NtfSyncPlayer sync)
{
var towerAttrs = player.Data.Attrs
.Where(x => x.Gid == TowerGroupId)
.ToList();
foreach (var attr in towerAttrs)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = 0;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = 0;
}
player.Data.Attrs.RemoveAll(x => x.Gid == TowerGroupId);
}
private static void SetAttr(PlayerGameData data, uint gid, uint sid, uint value, NtfSyncPlayer sync, PlayerInstance player)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr == null)
{
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
}
attr.Val = value;
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
}
}

View File

@@ -0,0 +1,449 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("ClimbTowerLogic_GetReward")]
public class ClimbTowerLogic_GetReward : ICallGSHandler
{
private const uint TowerGroupId = 3;
private const uint RewardStateSidBase = 100;
private const uint TowerLevelStateSidBase = 10000;
private const uint LaunchPassGroupId = 22;
private const uint AdvancedDiffSid = 4;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<ClimbTowerGetRewardParam>(param);
if (req == null || req.Layer <= 0)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
if (cycle == null)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!TryResolveLayer(cycle, req.Layer, player.Data, out var towerIds, out var diff))
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.ClimbTowerAwardData.TryGetValue((uint)req.Layer, out var diffMap) ||
!diffMap.TryGetValue(diff, out var rewardCfg))
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
var groups = ResolveRequestedGroups(req.Group);
if (groups.Count == 0)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
var claimableGroups = groups
.Where(group => CanClaimGroup(player.Data, rewardCfg, towerIds, req.Layer, group))
.Distinct()
.ToList();
if (claimableGroups.Count == 0)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
var sync = new NtfSyncPlayer();
var rewardStateAttr = GetOrCreateAttr(player.Data, TowerGroupId, RewardStateSidBase + (uint)req.Layer);
var responseRewards = new JsonArray();
foreach (var group in claimableGroups)
{
rewardStateAttr.Val |= 1u << GetFlagBitOffset(group);
foreach (var reward in rewardCfg.GetRewards(group))
{
if (reward.Count < 5)
continue;
await GrantRewardAsync(player, sync, reward);
responseRewards.Add(new JsonArray(
(int)reward[0],
(int)reward[1],
(int)reward[2],
(int)reward[3],
(int)reward[4]));
}
}
SyncAttr(sync, player, rewardStateAttr);
DatabaseHelper.SaveDatabaseType(player.Data);
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
var rsp = new JsonObject
{
["tbRewards"] = responseRewards
};
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", rsp.ToJsonString(), sync);
}
private static async Task GrantRewardAsync(PlayerInstance player, NtfSyncPlayer sync, IReadOnlyList<uint> reward)
{
var itemType = (ItemTypeEnum)reward[0];
var detail = reward[1];
var particular = reward[2];
var level = reward[3];
var count = Math.Max(1u, reward[4]);
switch (itemType)
{
case ItemTypeEnum.TYPE_CARD:
for (var i = 0u; i < count; i++)
{
var character = await player.CharacterManager.AddCharacter(itemType, detail, particular, level, sendPacket: false);
if (character != null)
sync.Items.Add(character.ToProto());
}
break;
case ItemTypeEnum.TYPE_WEAPON:
for (var i = 0u; i < count; i++)
{
var weapon = await player.InventoryManager.AddWeaponItem(itemType, detail, particular, level, sendPacket: false);
if (weapon != null)
sync.Items.Add(weapon.ToProto());
}
break;
case ItemTypeEnum.TYPE_SUPPORT:
for (var i = 0u; i < count; i++)
{
var support = await player.InventoryManager.AddSupportCardItem(detail, particular, level, sendPacket: false);
if (support != null)
sync.Items.Add(support.ToProto());
}
break;
case ItemTypeEnum.TYPE_SUPPLIES:
{
var templateId = (uint)GameResourceTemplateId.FromGdpl(reward[0], detail, particular, level);
if (GameData.SuppliesData.TryGetValue(templateId, out var supplies))
{
var item = await player.InventoryManager.AddSuppliesItem(supplies, count, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
}
case ItemTypeEnum.TYPE_USEABLE:
{
var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
if (item != null)
sync.Items.Add(item.ToProto());
break;
}
case ItemTypeEnum.TYPE_WEAPON_PART:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddWeaponPartItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CARD_SKIN:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddSkinItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_HOUSE:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddHouseFurnitureItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_PROFILE:
case ItemTypeEnum.TYPE_FRAME:
case ItemTypeEnum.TYPE_BADGE:
case ItemTypeEnum.TYPE_COVER:
case ItemTypeEnum.TYPE_NAMECARD:
case ItemTypeEnum.TYPE_EXPRESSION:
case ItemTypeEnum.TYPE_BUBBLE:
case ItemTypeEnum.TYPE_ANALYST:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddProfileItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_WEAPON_SKIN:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddWeaponSkinItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_MANIFESTATION:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddManifestationItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CARD_SKIN_PART:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddSkinPartItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_AR:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddArItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CALL:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddCallItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
}
}
private static BaseGameItemInfo? AddOtherItem(InventoryData inventory, uint genre, uint detail, uint particular, uint level, uint count)
{
var templateId = (uint)GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
return null;
var maxCount = otherItem.GMnum > 0 ? otherItem.GMnum : 99999u;
var existing = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
if (existing != null)
{
existing.ItemCount = Math.Min(existing.ItemCount + count, maxCount);
return existing;
}
var item = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = inventory.NextUniqueUid++,
ItemType = ItemTypeEnum.TYPE_USEABLE,
ItemCount = Math.Min(count, maxCount)
};
inventory.Items[item.UniqueId] = item;
return item;
}
private static bool CanClaimGroup(
PlayerGameData data,
ClimbTowerAwardExcel rewardCfg,
IReadOnlyList<uint> towerIds,
int layer,
int group)
{
if (group is < 0 or > 3 || IsRewardClaimed(data, layer, group))
return false;
if (group == 0)
return IsLayerPass(data, towerIds);
var requiredStar = rewardCfg.GetStarCount(group);
return requiredStar > 0 && GetLayerStar(data, towerIds) >= requiredStar;
}
private static bool IsLayerPass(PlayerGameData data, IReadOnlyList<uint> towerIds)
{
foreach (var towerId in towerIds)
{
if (!GameData.ClimbTowerLevelOrderData.TryGetValue(towerId, out var orderCfg))
return false;
var passAttr = data.Attrs.FirstOrDefault(x => x.Gid == LaunchPassGroupId && x.Sid == orderCfg.LevelID);
if (passAttr == null || passAttr.Val == 0)
return false;
}
return true;
}
private static int GetLayerStar(PlayerGameData data, IReadOnlyList<uint> towerIds)
{
var total = 0;
foreach (var towerId in towerIds)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == TowerLevelStateSidBase + towerId);
var value = attr?.Val ?? 0;
for (var i = 0; i < 9; i++)
{
if (((value >> i) & 1u) != 0)
total++;
}
}
return total;
}
private static bool IsRewardClaimed(PlayerGameData data, int layer, int group)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == RewardStateSidBase + (uint)layer);
if (attr == null)
return false;
var offset = GetFlagBitOffset(group);
return ((attr.Val >> offset) & 0xFu) > 0;
}
private static int GetFlagBitOffset(int group) => group switch
{
0 => 0,
1 => 4,
2 => 8,
3 => 12,
_ => 0
};
private static List<int> ResolveRequestedGroups(int? group)
{
if (!group.HasValue)
return [0, 1, 2, 3];
return group.Value is >= 0 and <= 3 ? [group.Value] : [];
}
private static bool TryResolveLayer(
ClimbTowerTimeExcel cycle,
int layer,
PlayerGameData data,
out IReadOnlyList<uint> towerIds,
out int diff)
{
var basicGroups = cycle.GetLevelGroups(1);
if (layer <= basicGroups.Count)
{
towerIds = basicGroups[layer - 1];
diff = 1;
return towerIds.Count > 0;
}
var advancedIndex = layer - basicGroups.Count;
var advancedGroups = cycle.GetLevelGroups(2);
if (advancedIndex <= 0 || advancedIndex > advancedGroups.Count)
{
towerIds = [];
diff = 0;
return false;
}
var diffAttr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == AdvancedDiffSid);
diff = (int)(diffAttr?.Val ?? 0);
towerIds = advancedGroups[advancedIndex - 1];
return diff > 0 && towerIds.Count > 0;
}
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
{
var parsed = configs
.Select(x => new
{
Config = x,
Start = ParseConfigTime(x.StartTime),
End = ParseConfigTime(x.EndTime)
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
if (latestStarted != null)
return latestStarted.Config;
return parsed.FirstOrDefault()?.Config;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class ClimbTowerGetRewardParam
{
[JsonPropertyName("nType")]
public int? Type { get; set; }
[JsonPropertyName("nLayer")]
public int Layer { get; set; }
[JsonPropertyName("nGroup")]
public int? Group { get; set; }
}

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using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("ClimbTowerLogic_RecordProgres")]
public class ClimbTowerLogic_RecordProgres : ICallGSHandler
{
private const uint TowerGroupId = 3;
private const uint BasicProgressSid = 2;
private const uint AdvancedProgressSid = 3;
private const uint LevelStateSidBase = 10000;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<ClimbTowerRecordProgressParam>(param);
if (req == null || req.LevelId == 0 || req.Area <= 0)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
return;
}
var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
if (cycle == null)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
return;
}
var towerType = ResolveTowerType(cycle, (uint)req.LevelId);
if (towerType == 0)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
return;
}
var sync = new NtfSyncPlayer();
var levelStateSid = LevelStateSidBase + (uint)req.LevelId;
var levelState = GetOrCreateAttr(player.Data, TowerGroupId, levelStateSid);
levelState.Val = MergeAreaStars(levelState.Val, req.Area, req.StarMask);
SyncAttr(sync, player, levelState);
var progressSid = towerType == 1 ? BasicProgressSid : AdvancedProgressSid;
var progressAttr = GetOrCreateAttr(player.Data, TowerGroupId, progressSid);
progressAttr.Val = req.Area >= 3 ? 0u : PackProgress((uint)req.LevelId, (uint)(req.Area + 1));
SyncAttr(sync, player, progressAttr);
if (req.RoleHP.Count > 0 || req.TeamEnergy.HasValue)
{
SaveRoleState(player, sync, towerType, req.RoleHP, req.TeamEnergy.GetValueOrDefault());
}
DatabaseHelper.SaveDatabaseType(player.Data);
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{}", sync);
}
private static void SaveRoleState(
PlayerInstance player,
NtfSyncPlayer sync,
int towerType,
List<List<int>> roleHp,
int teamEnergy)
{
var slotStart = towerType == 2 ? 4u : 1u;
for (var slot = slotStart; slot < slotStart + 3; slot++)
{
var templateAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10);
var hpAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10 + 1);
templateAttr.Val = 0;
hpAttr.Val = 0;
SyncAttr(sync, player, templateAttr);
SyncAttr(sync, player, hpAttr);
}
for (var i = 0; i < Math.Min(roleHp.Count, 3); i++)
{
var row = roleHp[i];
if (row == null || row.Count < 2)
continue;
var slot = slotStart + (uint)i;
var templateAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10);
var hpAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10 + 1);
templateAttr.Val = (uint)Math.Max(0, row[0]);
hpAttr.Val = (uint)Math.Max(0, row[1]);
SyncAttr(sync, player, templateAttr);
SyncAttr(sync, player, hpAttr);
}
var energyAttr = GetOrCreateAttr(player.Data, TowerGroupId, slotStart * 10 + 2);
energyAttr.Val = (uint)Math.Max(0, teamEnergy);
SyncAttr(sync, player, energyAttr);
}
private static uint MergeAreaStars(uint currentValue, int area, int starMask)
{
var areaIndex = Math.Clamp(area, 1, 3) - 1;
var result = currentValue;
for (var i = 0; i < 3; i++)
{
if (((starMask >> i) & 1) == 0)
continue;
var bitIndex = areaIndex * 3 + i;
result |= 1u << bitIndex;
}
return result;
}
private static uint PackProgress(uint levelId, uint area) => (area << 24) | (levelId & 0x00FF_FFFF);
private static int ResolveTowerType(ClimbTowerTimeExcel cycle, uint levelId)
{
if (ContainsLevel(cycle.GetLevelGroups(1), levelId))
return 1;
if (ContainsLevel(cycle.GetLevelGroups(2), levelId))
return 2;
return 0;
}
private static bool ContainsLevel(IEnumerable<IReadOnlyList<uint>> groups, uint levelId)
{
return groups.Any(group => group.Any(id => id == levelId));
}
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
{
var parsed = configs
.Select(x => new
{
Config = x,
Start = ParseConfigTime(x.StartTime),
End = ParseConfigTime(x.EndTime)
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
if (latestStarted != null)
return latestStarted.Config;
return parsed.FirstOrDefault()?.Config;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
System.Globalization.CultureInfo.InvariantCulture,
System.Globalization.DateTimeStyles.None,
out var value)
? value
: null;
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class ClimbTowerRecordProgressParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nArea")]
public int Area { get; set; }
[JsonPropertyName("nStar")]
public int StarMask { get; set; }
[JsonPropertyName("tbRoleHP")]
public List<List<int>> RoleHP { get; set; } = [];
[JsonPropertyName("nTeamEnergy")]
public int? TeamEnergy { get; set; }
}

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using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("ClimbTowerLogic_SetLevelDiff")]
public class ClimbTowerLogic_SetLevelDiff : ICallGSHandler
{
private const uint TowerGroupId = 3;
private const uint DiffSid = 4;
private const uint HisDiffSid = 5;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<ClimbTowerSetLevelDiffParam>(param);
if (req == null || req.Diff <= 0)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_SetLevelDiff", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.ClimbTowerDiffData.ContainsKey((uint)req.Diff))
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_SetLevelDiff", "{\"sErr\":\"error.BadParam\"}");
return;
}
var hisDiff = GetAttrValue(player.Data, TowerGroupId, HisDiffSid);
if (req.Diff > hisDiff + 1)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_SetLevelDiff", "{\"sErr\":\"error.BadParam\"}");
return;
}
var diffAttr = GetOrCreateAttr(player.Data, TowerGroupId, DiffSid);
diffAttr.Val = (uint)req.Diff;
var sync = new NtfSyncPlayer();
sync.Custom[player.ToPackedAttrKey(diffAttr.Gid, diffAttr.Sid)] = diffAttr.Val;
sync.Custom[player.ToShiftedAttrKey(diffAttr.Gid, diffAttr.Sid)] = diffAttr.Val;
DatabaseHelper.SaveDatabaseType(player.Data);
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_SetLevelDiff", "{}", sync);
}
private static uint GetAttrValue(PlayerGameData data, uint gid, uint sid)
{
return data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
return attr;
}
}
internal sealed class ClimbTowerSetLevelDiffParam
{
[JsonPropertyName("nDiff")]
public int Diff { get; set; }
}

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using MikuSB.Data;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("TowerEventChapter_EnterLevel")]
public class TowerEventChapter_EnterLevel : ICallGSHandler
{
private static readonly Random Random = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<TowerEventEnterLevelParam>(param);
if (req == null || req.LevelId == 0 || req.TeamId <= 0)
{
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.TowerEventLevelData.ContainsKey((uint)req.LevelId))
{
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", rsp);
}
}
internal sealed class TowerEventEnterLevelParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nTeamID")]
public int TeamId { get; set; }
}

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using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using MikuSB.Util;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("TowerEventChapter_LevelSettlement")]
public class TowerEventChapter_LevelSettlement : ICallGSHandler
{
private const uint LevelStateGroupId = 21;
private const uint LaunchPassGroupId = 22;
private const uint PassedFlagMask = (1u << 8) | 0b111u;
private static readonly Logger Logger = new("TowerEvent");
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
await CallGSRouter.SendScript(connection, "TowerEventChapter_LevelSettlement", response.ToJsonString(), sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
{
var req = tbParam?.Deserialize<TowerEventSettlementParam>();
if (req == null || req.LevelId == 0 || req.ChapterId == 0)
{
Logger.Error($"Invalid tower event settlement payload: {tbParam?.ToJsonString() ?? "null"}");
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
}
var sync = new NtfSyncPlayer();
var levelStateAttr = GetOrCreateAttr(player.Data, LevelStateGroupId, (uint)req.LevelId);
levelStateAttr.Val |= PassedFlagMask;
SyncAttr(sync, player, levelStateAttr);
var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
passAttr.Val = Math.Max(1u, passAttr.Val + 1);
SyncAttr(sync, player, passAttr);
Logger.Info(
$"TowerEvent settlement saved. uid={player.Uid} chapterId={req.ChapterId} levelId={req.LevelId} " +
$"levelStateVal={levelStateAttr.Val} passVal={passAttr.Val}");
DatabaseHelper.SaveDatabaseType(player.Data);
return (new JsonObject(), sync);
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class TowerEventSettlementParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nChapterID")]
public int ChapterId { get; set; }
}

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using MikuSB.Data;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("TowerLevel_EnterLevel")]
public class TowerLevel_EnterLevel : ICallGSHandler
{
private static readonly Random Random = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<TowerLevelEnterLevelParam>(param);
if (req == null || req.LevelId == 0 || req.TeamId <= 0)
{
await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.TowerLevelData.ContainsKey((uint)req.LevelId))
{
await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", rsp);
}
}
internal sealed class TowerLevelEnterLevelParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nTeamID")]
public int TeamId { get; set; }
}

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using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using MikuSB.Util;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("TowerLevel_LevelSettlement")]
public class TowerLevel_LevelSettlement : ICallGSHandler
{
private static readonly Logger Logger = new("Tower");
private const uint TowerGroupId = 3;
private const uint LaunchPassGroupId = 22;
private const uint BasicProgressSid = 2;
private const uint AdvancedProgressSid = 3;
private const uint LevelStateSidBase = 10000;
private const int FinalArea = 3;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
await CallGSRouter.SendScript(connection, "TowerLevel_LevelSettlement", response.ToJsonString(), sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
{
var req = tbParam?.Deserialize<TowerLevelSettlementParam>();
if (req == null || req.TowerId == 0 || req.LevelId == 0)
{
Logger.Error($"Invalid tower settlement payload: {tbParam?.ToJsonString() ?? "null"}");
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
}
var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
if (cycle == null)
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
var towerType = ResolveTowerType(cycle, (uint)req.TowerId);
if (towerType == 0)
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
var sync = new NtfSyncPlayer();
var levelStateSid = LevelStateSidBase + (uint)req.TowerId;
var levelState = GetOrCreateAttr(player.Data, TowerGroupId, levelStateSid);
levelState.Val = MergeAreaStars(levelState.Val, FinalArea, req.StarMask);
SyncAttr(sync, player, levelState);
var progressSid = towerType == 1 ? BasicProgressSid : AdvancedProgressSid;
var progressAttr = GetOrCreateAttr(player.Data, TowerGroupId, progressSid);
progressAttr.Val = 0;
SyncAttr(sync, player, progressAttr);
var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
passAttr.Val = Math.Max(1u, passAttr.Val + 1);
SyncAttr(sync, player, passAttr);
Logger.Info(
$"Tower settlement saved. uid={player.Uid} towerId={req.TowerId} levelId={req.LevelId} starMask={req.StarMask} " +
$"towerStateSid={levelStateSid} towerStateVal={levelState.Val} progressSid={progressSid} passVal={passAttr.Val}");
DatabaseHelper.SaveDatabaseType(player.Data);
return (new JsonObject(), sync);
}
private static uint MergeAreaStars(uint currentValue, int area, int starMask)
{
var areaIndex = Math.Clamp(area, 1, 3) - 1;
var result = currentValue;
for (var i = 0; i < 3; i++)
{
if (((starMask >> i) & 1) == 0)
continue;
var bitIndex = areaIndex * 3 + i;
result |= 1u << bitIndex;
}
return result;
}
private static int ResolveTowerType(ClimbTowerTimeExcel cycle, uint levelId)
{
if (ContainsLevel(cycle.GetLevelGroups(1), levelId))
return 1;
if (ContainsLevel(cycle.GetLevelGroups(2), levelId))
return 2;
return 0;
}
private static bool ContainsLevel(IEnumerable<IReadOnlyList<uint>> groups, uint levelId)
{
return groups.Any(group => group.Any(id => id == levelId));
}
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
{
var parsed = configs
.Select(x => new
{
Config = x,
Start = ParseConfigTime(x.StartTime),
End = ParseConfigTime(x.EndTime)
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
if (latestStarted != null)
return latestStarted.Config;
return parsed.FirstOrDefault()?.Config;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
System.Globalization.CultureInfo.InvariantCulture,
System.Globalization.DateTimeStyles.None,
out var value)
? value
: null;
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(MikuSB.Proto.NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class TowerLevelSettlementParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nTowerID")]
public int TowerId { get; set; }
[JsonPropertyName("nStar")]
public int StarMask { get; set; }
}

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using MikuSB.Data.Excel;
using MikuSB.Util;
using Newtonsoft.Json.Linq;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
internal static class VirCaptureCaptureRewardResolver
{
private static readonly Lock CacheLock = new();
private static readonly Dictionary<string, Dictionary<uint, VirCaptureLevelRegionReward>> RegionCache = [];
private static readonly Dictionary<string, Dictionary<uint, List<uint>>> BossCache = [];
public static List<uint>? ResolveGdpl(VirCaptureCaptureRegionExcel captureRegion, uint regionId)
{
if (string.IsNullOrWhiteSpace(captureRegion.LevelRegionName))
return null;
var regionMap = GetOrLoadRegionMap(captureRegion.LevelRegionName);
if (!regionMap.TryGetValue(regionId, out var regionReward))
return null;
if (regionReward.PalType == 2)
return GetOrLoadBossMap(captureRegion.LevelRegionName).GetValueOrDefault(regionId);
return regionReward.Rewards1;
}
private static Dictionary<uint, VirCaptureLevelRegionReward> GetOrLoadRegionMap(string mapName)
{
lock (CacheLock)
{
if (RegionCache.TryGetValue(mapName, out var cached))
return cached;
var loaded = new Dictionary<uint, VirCaptureLevelRegionReward>();
var path = Path.Combine(
ConfigManager.Config.Path.ResourcePath,
"dlc",
"vircapture",
mapName,
"region_info.json");
if (File.Exists(path))
{
var array = JArray.Parse(File.ReadAllText(path));
foreach (var token in array)
{
var id = ReadUInt(token["Id"]);
if (id == 0)
continue;
loaded[id] = new VirCaptureLevelRegionReward
{
PalType = ReadInt(token["PalType"]),
Rewards1 = token["Rewards1"]?.ToObject<List<uint>>() ?? []
};
}
}
RegionCache[mapName] = loaded;
return loaded;
}
}
private static Dictionary<uint, List<uint>> GetOrLoadBossMap(string mapName)
{
lock (CacheLock)
{
if (BossCache.TryGetValue(mapName, out var cached))
return cached;
var loaded = new Dictionary<uint, List<uint>>();
var path = Path.Combine(
ConfigManager.Config.Path.ResourcePath,
"dlc",
"vircapture",
mapName,
"boss.json");
if (File.Exists(path))
{
var array = JArray.Parse(File.ReadAllText(path));
foreach (var token in array)
{
var regionId = ReadUInt(token["RegionId"]);
var boss = token["Boss"]?.ToObject<List<uint>>();
if (regionId == 0 || boss == null || boss.Count < 4)
continue;
loaded.TryAdd(regionId, boss);
}
}
BossCache[mapName] = loaded;
return loaded;
}
}
private sealed class VirCaptureLevelRegionReward
{
public int PalType { get; init; }
public List<uint> Rewards1 { get; init; } = [];
}
private static uint ReadUInt(JToken? token)
{
if (token == null || token.Type == JTokenType.Null)
return 0;
return token.Type switch
{
JTokenType.Integer => token.Value<uint>(),
JTokenType.Float => Math.Max(0u, (uint)token.Value<double>()),
JTokenType.String when uint.TryParse(token.Value<string>(), out var value) => value,
JTokenType.String => 0,
_ => 0
};
}
private static int ReadInt(JToken? token)
{
if (token == null || token.Type == JTokenType.Null)
return 0;
return token.Type switch
{
JTokenType.Integer => token.Value<int>(),
JTokenType.Float => (int)token.Value<double>(),
JTokenType.String when int.TryParse(token.Value<string>(), out var value) => value,
JTokenType.String => 0,
_ => 0
};
}
}

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using MikuSB.Database;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCaptureLevel_ChangeFlag")]
public class VirCaptureLevel_ChangeFlag : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<VirCaptureChangeFlagParam>(param);
if (req == null || req.LevelId == 0 || req.RegionId == 0)
{
await CallGSRouter.SendScript(connection, "VirCaptureLevel_ChangeFlag", "{\"sErr\":\"error.BadParam\"}");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
VirCaptureStateHelper.SetPointState(player, (uint)req.LevelId, (uint)req.RegionId, req.Clean ? 0u : 1u, sync);
DatabaseHelper.SaveDatabaseType(player.Data);
var rsp = $"{{\"nLevelID\":{req.LevelId},\"nRegionId\":{req.RegionId},\"bClean\":{req.Clean.ToString().ToLowerInvariant()}}}";
await CallGSRouter.SendScript(connection, "VirCaptureLevel_ChangeFlag", rsp, sync);
}
}
internal sealed class VirCaptureChangeFlagParam
{
[JsonPropertyName("nLevelID")]
public int LevelId { get; set; }
[JsonPropertyName("nRegionId")]
public int RegionId { get; set; }
[JsonPropertyName("bClean")]
public bool Clean { get; set; }
}

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using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCaptureLevel_EnterLevel")]
public class VirCaptureLevel_EnterLevel : ICallGSHandler
{
private const uint GroupId = 128;
private const uint MapDataStart = 10000;
private const uint MaxMapCount = 3;
private const uint MaxMapDataLen = 3000;
private const uint OffMapId = 1;
private const uint OffDayNight = 7;
private const uint OffMapLevel = 8;
private static readonly Random Random = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<VirCaptureEnterLevelParam>(param);
if (req == null || req.LevelId == 0 || req.TeamId <= 0)
{
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var now = DateTime.Now;
var act = ResolveCurrent(GameData.VirCaptureTimeData.Values, now);
if (act == null || !act.CaptureRegionId.Contains((uint)req.LevelId))
{
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"ui.TxtNotOpen\"}");
return;
}
if (!GameData.VirCaptureCaptureRegionData.TryGetValue((uint)req.LevelId, out var region))
{
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var regionStart = ParseConfigTime(region.StartTime);
var regionEnd = ParseConfigTime(region.EndTime);
if (!regionStart.HasValue || !regionEnd.HasValue || now < regionStart.Value || now >= regionEnd.Value)
{
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"ui.TxtNotOpen\"}");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
EnsureMapState(player, (uint)req.LevelId, sync);
var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", rsp, sync);
}
private static void EnsureMapState(PlayerInstance player, uint levelId, NtfSyncPlayer sync)
{
var slotStart = FindOrAllocateMapSlot(player, levelId);
if (slotStart == 0)
return;
EnsureMapAttr(player, slotStart + OffMapId, levelId, sync);
EnsureMapAttr(player, slotStart + OffDayNight, 1, sync);
EnsureMapAttr(player, slotStart + OffMapLevel, 1, sync);
}
private static uint FindOrAllocateMapSlot(PlayerInstance player, uint levelId)
{
uint? emptySlot = null;
for (uint i = 0; i < MaxMapCount; i++)
{
var slotStart = MapDataStart + (i * MaxMapDataLen);
var mapIdAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == slotStart + OffMapId);
if (mapIdAttr?.Val == levelId)
return slotStart;
if (emptySlot == null && (mapIdAttr == null || mapIdAttr.Val == 0))
emptySlot = slotStart;
}
return emptySlot ?? 0;
}
private static void EnsureMapAttr(PlayerInstance player, uint sid, uint minValue, NtfSyncPlayer sync)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr == null)
{
attr = new PlayerAttr
{
Gid = GroupId,
Sid = sid,
Val = minValue
};
player.Data.Attrs.Add(attr);
SyncAttr(player, sync, sid, minValue);
return;
}
if (attr.Val < minValue)
{
attr.Val = minValue;
SyncAttr(player, sync, sid, attr.Val);
}
}
private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, uint sid, uint value)
{
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
}
private static VirCaptureTimeExcel? ResolveCurrent(IEnumerable<VirCaptureTimeExcel> configs, DateTime now)
{
var parsed = configs
.Select(x => new
{
Config = x,
Start = ParseConfigTime(x.StartTime),
End = ParseConfigTime(x.EndTime)
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
if (latestStarted != null && latestStarted.End > latestStarted.Start)
return latestStarted.Config;
return null;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
}
internal sealed class VirCaptureEnterLevelParam
{
[JsonPropertyName("nLevelID")]
public int LevelId { get; set; }
[JsonPropertyName("nTeamID")]
public int TeamId { get; set; }
}

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using MikuSB.Database;
using MikuSB.Data;
using MikuSB.Enums.Item;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCaptureLevel_SaveCapture")]
public class VirCaptureLevel_SaveCapture : ICallGSHandler
{
private const uint VirCaptureGroupId = 128;
private const uint CurExpSid = 2;
private const uint CurLevelSid = 3;
private const uint BagNumSid = 5;
private const uint DailyExpSid = 8;
private const uint ColorMaxStartSid = 11;
private const uint RikiGroupId = 135;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<VirCaptureSaveCaptureParam>(param);
if (req == null || req.LevelId == 0 || req.RegionId == 0)
{
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveCapture", "{\"sErr\":\"error.BadParam\"}");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
VirCaptureStateHelper.SetPointState(player, (uint)req.LevelId, (uint)req.RegionId, 2u, sync);
if (!GameData.VirCaptureCaptureRegionData.TryGetValue((uint)req.LevelId, out var captureRegion))
{
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveCapture", "{\"sErr\":\"error.BadParam\"}");
return;
}
var rewardGdpl = VirCaptureCaptureRewardResolver.ResolveGdpl(captureRegion, (uint)req.RegionId);
if (rewardGdpl == null || rewardGdpl.Count < 4 || rewardGdpl[0] != (uint)ItemTypeEnum.TYPE_MONSTER_CARD)
{
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveCapture", "{\"sErr\":\"error.BadParam\"}", sync);
return;
}
var grantedItem = await player.InventoryManager.AddMonsterCardItem(
rewardGdpl[1],
rewardGdpl[2],
rewardGdpl[3],
sendPacket: false);
if (grantedItem == null)
{
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveCapture", "{\"sErr\":\"error.BadParam\"}", sync);
return;
}
sync.Items.Add(grantedItem.ToProto());
SyncVirCaptureCounters(player, grantedItem.TemplateId, sync);
ApplyCaptureExp(player, grantedItem.TemplateId, sync);
DatabaseHelper.SaveDatabaseType(player.Data);
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
var response = new JsonObject
{
["nLevelID"] = req.LevelId,
["nRegionId"] = req.RegionId,
["nAddItemId"] = grantedItem.UniqueId,
["tbGDPL"] = new JsonArray(rewardGdpl.Select(x => JsonValue.Create((int)x)).ToArray())
};
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveCapture", response.ToJsonString(), sync);
}
private static void SyncVirCaptureCounters(MikuSB.GameServer.Game.Player.PlayerInstance player, ulong templateId, NtfSyncPlayer sync)
{
var bagCount = (uint)player.InventoryManager.InventoryData.Items.Values.Count(x => x.ItemType == ItemTypeEnum.TYPE_MONSTER_CARD);
VirCaptureStateHelper.SetUnsignedAttr(player, BagNumSid, bagCount, sync);
if (!GameData.MonsterCardData.TryGetValue(templateId, out var monsterCard) || monsterCard.RikiId == 0)
return;
var colorSid = ColorMaxStartSid + Math.Max(0u, monsterCard.Color - 1u);
var colorAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == colorSid);
var nextColorValue = (colorAttr?.Val ?? 0) + 1;
VirCaptureStateHelper.SetUnsignedAttr(player, colorSid, nextColorValue, sync);
var rikiAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == RikiGroupId && x.Sid == monsterCard.RikiId);
if (rikiAttr == null)
{
rikiAttr = new Database.Player.PlayerAttr
{
Gid = RikiGroupId,
Sid = monsterCard.RikiId,
Val = 0
};
player.Data.Attrs.Add(rikiAttr);
}
rikiAttr.Val += 1;
sync.Custom[player.ToPackedAttrKey(RikiGroupId, monsterCard.RikiId)] = rikiAttr.Val;
sync.Custom[player.ToShiftedAttrKey(RikiGroupId, monsterCard.RikiId)] = rikiAttr.Val;
}
private static void ApplyCaptureExp(MikuSB.GameServer.Game.Player.PlayerInstance player, ulong templateId, NtfSyncPlayer sync)
{
if (!GameData.MonsterCardData.TryGetValue(templateId, out var monsterCard) || monsterCard.Exp == 0)
return;
var curLevelAttr = GetOrCreateVirCaptureAttr(player, CurLevelSid);
var curExpAttr = GetOrCreateVirCaptureAttr(player, CurExpSid);
var dailyExpAttr = GetOrCreateVirCaptureAttr(player, DailyExpSid);
var maxLevel = GameData.VirCaptureLevelListData.Count == 0 ? 1u : GameData.VirCaptureLevelListData.Keys.Max();
var curLevel = Math.Max(1u, curLevelAttr.Val);
if (curLevel >= maxLevel)
return;
var baseExp = monsterCard.Exp;
if (GameData.VirCaptureLevelListData.TryGetValue(curLevel, out var currentLevelCfg) && currentLevelCfg.ExpUp > 1d)
baseExp = (uint)Math.Floor(baseExp * currentLevelCfg.ExpUp);
var maxDailyExp = ResolveCurrentAct(player)?.MaxExp ?? 0u;
if (maxDailyExp > 0 && dailyExpAttr.Val >= maxDailyExp)
return;
var gainExp = baseExp;
if (maxDailyExp > 0)
gainExp = Math.Min(gainExp, maxDailyExp - dailyExpAttr.Val);
if (gainExp == 0)
return;
dailyExpAttr.Val += gainExp;
SyncVirCaptureAttr(player, DailyExpSid, dailyExpAttr.Val, sync);
var pendingExp = curExpAttr.Val + gainExp;
while (GameData.VirCaptureLevelListData.TryGetValue(curLevel, out var levelCfg) && curLevel < maxLevel)
{
if (pendingExp < levelCfg.Exp)
break;
pendingExp -= levelCfg.Exp;
curLevel++;
}
curLevelAttr.Val = curLevel;
curExpAttr.Val = curLevel >= maxLevel
? GameData.VirCaptureLevelListData.GetValueOrDefault(maxLevel)?.Exp ?? pendingExp
: pendingExp;
SyncVirCaptureAttr(player, CurLevelSid, curLevelAttr.Val, sync);
SyncVirCaptureAttr(player, CurExpSid, curExpAttr.Val, sync);
}
private static Database.Player.PlayerAttr GetOrCreateVirCaptureAttr(MikuSB.GameServer.Game.Player.PlayerInstance player, uint sid)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == sid);
if (attr != null)
return attr;
attr = new Database.Player.PlayerAttr
{
Gid = VirCaptureGroupId,
Sid = sid,
Val = 0
};
player.Data.Attrs.Add(attr);
return attr;
}
private static void SyncVirCaptureAttr(MikuSB.GameServer.Game.Player.PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
{
sync.Custom[player.ToPackedAttrKey(VirCaptureGroupId, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(VirCaptureGroupId, sid)] = value;
}
private static MikuSB.Data.Excel.VirCaptureTimeExcel? ResolveCurrentAct(MikuSB.GameServer.Game.Player.PlayerInstance player)
{
var actId = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == 1)?.Val ?? 0;
if (actId > 0 && GameData.VirCaptureTimeData.TryGetValue(actId, out var act))
return act;
var now = DateTime.Now;
return GameData.VirCaptureTimeData.Values
.Select(x => new { Config = x, Start = ParseConfigTime(x.StartTime), End = ParseConfigTime(x.EndTime) })
.Where(x => x.Start.HasValue && x.End.HasValue && x.Start <= now && now < x.End)
.OrderBy(x => x.Start)
.Select(x => x.Config)
.FirstOrDefault();
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
System.Globalization.CultureInfo.InvariantCulture,
System.Globalization.DateTimeStyles.None,
out var value)
? value
: null;
}
}
internal sealed class VirCaptureSaveCaptureParam
{
[JsonPropertyName("nLevelID")]
public int LevelId { get; set; }
[JsonPropertyName("nRegionId")]
public int RegionId { get; set; }
}

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using MikuSB.Database;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCaptureLevel_SaveFightData")]
public class VirCaptureLevel_SaveFightData : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<VirCaptureSaveFightDataParam>(param);
if (req == null || req.LevelId == 0 || req.RegionId == 0)
{
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveFightData", "{\"sErr\":\"error.BadParam\"}");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
VirCaptureStateHelper.SetPointState(player, (uint)req.LevelId, (uint)req.RegionId, 2u, sync);
DatabaseHelper.SaveDatabaseType(player.Data);
var response = new JsonObject
{
["nLevelID"] = req.LevelId,
["nRegionId"] = req.RegionId,
["tbRewards"] = new JsonArray()
};
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveFightData", response.ToJsonString(), sync);
}
}
internal sealed class VirCaptureSaveFightDataParam
{
[JsonPropertyName("nLevelID")]
public int LevelId { get; set; }
[JsonPropertyName("nRegionId")]
public int RegionId { get; set; }
}

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using MikuSB.Database;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCaptureLevel_SavePos")]
public class VirCaptureLevel_SavePos : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<VirCaptureSavePosParam>(param);
if (req == null || req.LevelId == 0)
{
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SavePos", "{\"sErr\":\"error.BadParam\"}");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
VirCaptureStateHelper.SetSignedMapOffset(player, (uint)req.LevelId, VirCaptureStateHelper.OffPosX, req.PosX, sync);
VirCaptureStateHelper.SetSignedMapOffset(player, (uint)req.LevelId, VirCaptureStateHelper.OffPosY, req.PosY, sync);
VirCaptureStateHelper.SetSignedMapOffset(player, (uint)req.LevelId, VirCaptureStateHelper.OffPosZ, req.PosZ, sync);
VirCaptureStateHelper.SetSignedMapOffset(player, (uint)req.LevelId, VirCaptureStateHelper.OffToward, req.Toward, sync);
DatabaseHelper.SaveDatabaseType(player.Data);
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SavePos", "{}", sync);
}
}
internal sealed class VirCaptureSavePosParam
{
[JsonPropertyName("nLevelID")]
public int LevelId { get; set; }
[JsonPropertyName("nPosX")]
public int PosX { get; set; }
[JsonPropertyName("nPosY")]
public int PosY { get; set; }
[JsonPropertyName("nPosZ")]
public int PosZ { get; set; }
[JsonPropertyName("nToward")]
public int Toward { get; set; }
}

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using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
internal static class VirCaptureStateHelper
{
public const uint GroupId = 128;
public const uint MapDataStart = 10000;
public const uint MapDataEnd = 19000;
public const uint MaxMapCount = 3;
public const uint MaxMapDataLen = 3000;
public const uint MaxPatrolPoint = 500;
public const uint MaxOtherPoint = 2500;
public const uint MinMaterialId = 50000;
public const uint MaxMaterialId = 51500;
public const uint OffMapId = 1;
public const uint OffTurnNum = 2;
public const uint OffPosX = 3;
public const uint OffPosY = 4;
public const uint OffPosZ = 5;
public const uint OffToward = 6;
public const uint OffDayNight = 7;
public const uint OffMapLevel = 8;
public const uint OffPatrolStart = 51;
public const uint OffPatrolEnd = 1000;
public const uint OffOtherStart = 1001;
public const uint OffOtherEnd = 1500;
public const uint OffMaterialStart = 1501;
public const uint OffMaterialEnd = 3000;
public static uint FindOrAllocateMapSlot(PlayerInstance player, uint levelId)
{
uint? emptySlot = null;
for (uint i = 0; i < MaxMapCount; i++)
{
var slotStart = MapDataStart + (i * MaxMapDataLen);
var mapIdAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == slotStart + OffMapId);
if (mapIdAttr?.Val == levelId)
return slotStart;
if (emptySlot == null && (mapIdAttr == null || mapIdAttr.Val == 0))
emptySlot = slotStart;
}
return emptySlot ?? 0;
}
public static void EnsureBaseMapState(PlayerInstance player, uint levelId, NtfSyncPlayer sync)
{
var slotStart = FindOrAllocateMapSlot(player, levelId);
if (slotStart == 0)
return;
EnsureUnsignedAttr(player, slotStart + OffMapId, levelId, sync);
EnsureUnsignedAttr(player, slotStart + OffDayNight, 1, sync);
EnsureUnsignedAttr(player, slotStart + OffMapLevel, 1, sync);
}
public static void SetSignedMapOffset(PlayerInstance player, uint levelId, uint offset, int value, NtfSyncPlayer sync)
{
var slotStart = FindOrAllocateMapSlot(player, levelId);
if (slotStart == 0)
return;
EnsureBaseMapState(player, levelId, sync);
SetUnsignedAttr(player, slotStart + offset, unchecked((uint)value), sync);
}
public static void SetPointState(PlayerInstance player, uint levelId, uint pointId, uint value, NtfSyncPlayer sync)
{
var slotStart = FindOrAllocateMapSlot(player, levelId);
if (slotStart == 0 || pointId == 0)
return;
EnsureBaseMapState(player, levelId, sync);
if (pointId <= MaxPatrolPoint)
{
var sid = slotStart + (OffPatrolStart - 1) + pointId;
SetUnsignedAttr(player, sid, value, sync);
return;
}
if (pointId <= MaxOtherPoint)
{
var relative = pointId - MaxPatrolPoint;
var sid = slotStart + (uint)Math.Floor(relative / 30d) + OffOtherStart;
if (sid > slotStart + OffOtherEnd)
return;
var bit = (int)(relative % 30);
var attr = GetOrCreateAttr(player, sid);
var next = value > 0
? attr.Val | (1u << bit)
: attr.Val & ~(1u << bit);
if (next != attr.Val)
{
attr.Val = next;
SyncAttr(player, sync, sid, next);
}
return;
}
if (pointId > MinMaterialId && pointId <= MaxMaterialId)
{
var sid = slotStart + (OffMaterialStart - 1) + (pointId - MinMaterialId);
if (sid >= slotStart + OffMaterialEnd)
return;
SetUnsignedAttr(player, sid, value, sync);
}
}
public static void EnsureUnsignedAttr(PlayerInstance player, uint sid, uint minValue, NtfSyncPlayer sync)
{
var attr = GetOrCreateAttr(player, sid);
if (attr.Val < minValue)
{
attr.Val = minValue;
SyncAttr(player, sync, sid, attr.Val);
}
}
public static void SetUnsignedAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
{
var attr = GetOrCreateAttr(player, sid);
if (attr.Val != value)
{
attr.Val = value;
SyncAttr(player, sync, sid, value);
}
}
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = GroupId,
Sid = sid
};
player.Data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, uint sid, uint value)
{
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
}
}

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using MikuSB.Data;
using MikuSB.Database.Player;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCaptureTower_EnterLevel")]
public class VirCaptureTower_EnterLevel : ICallGSHandler
{
private const uint LaunchPassGroupId = 22;
private const uint VirCaptureGroupId = 128;
private const uint VirCaptureLevelSid = 3;
private static readonly Random Random = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<VirCaptureTowerEnterLevelParam>(param);
if (req == null || req.LevelId <= 0 || req.TeamId <= 0)
{
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.VirCaptureTowerData.TryGetValue((uint)req.LevelId, out var levelCfg))
{
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var player = connection.Player!;
if (!CheckConditions(player.Data, levelCfg.Condition))
{
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"tip.LevelLocked\"}");
return;
}
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}");
}
private static bool CheckConditions(PlayerGameData data, IReadOnlyDictionary<int, uint> conditions)
{
foreach (var (key, value) in conditions)
{
switch (key)
{
case 1:
if (data.Level < value)
return false;
break;
case 2:
{
var pass = data.Attrs.FirstOrDefault(x => x.Gid == LaunchPassGroupId && x.Sid == value)?.Val ?? 0;
if (pass == 0)
return false;
break;
}
case 20:
{
var virLevel = data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == VirCaptureLevelSid)?.Val ?? 0;
if (virLevel < value)
return false;
break;
}
}
}
return true;
}
}
internal sealed class VirCaptureTowerEnterLevelParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nTeamID")]
public int TeamId { get; set; }
}

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using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using MikuSB.Util;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCaptureTower_LevelSettlement")]
public class VirCaptureTower_LevelSettlement : ICallGSHandler
{
private const uint LaunchLevelStateGroupId = 21;
private const uint LaunchPassGroupId = 22;
private const uint PassedFlagBit = 1u << 8;
private static readonly Logger Logger = new("VirCaptureTower");
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
await CallGSRouter.SendScript(connection, "VirCaptureTower_LevelSettlement", response.ToJsonString(), sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
{
var req = tbParam?.Deserialize<VirCaptureTowerSettlementParam>();
if (req == null || req.LevelId == 0)
{
Logger.Error($"Invalid vircapture tower settlement payload: {tbParam?.ToJsonString() ?? "null"}");
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
}
var sync = new NtfSyncPlayer();
var levelStateAttr = GetOrCreateAttr(player.Data, LaunchLevelStateGroupId, (uint)req.LevelId);
levelStateAttr.Val |= MergeStarMask(req.StarMask) | PassedFlagBit;
SyncAttr(sync, player, levelStateAttr);
var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
passAttr.Val = Math.Max(1u, passAttr.Val + 1);
SyncAttr(sync, player, passAttr);
Logger.Info(
$"VirCaptureTower settlement saved. uid={player.Uid} levelId={req.LevelId} starMask={req.StarMask} " +
$"levelStateVal={levelStateAttr.Val} passVal={passAttr.Val}");
DatabaseHelper.SaveDatabaseType(player.Data);
return (new JsonObject(), sync);
}
private static uint MergeStarMask(int starMask)
{
uint result = 0;
for (var i = 0; i < 3; i++)
{
if (((starMask >> i) & 1) != 0)
result |= 1u << i;
}
return result;
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class VirCaptureTowerSettlementParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nStar")]
public int StarMask { get; set; }
}

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using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Enums.Item;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCapture_ChangeFormation")]
public class VirCapture_ChangeFormation : ICallGSHandler
{
private const uint StrGroupId = 57;
private const uint FormationSid = 1;
private const uint VirCaptureGroupId = 128;
private const uint CurLevelSid = 3;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<VirCaptureChangeFormationParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", "{\"sErr\":\"error.BadParam\"}");
return;
}
var player = connection.Player!;
var formation = ReadFormation(player);
var addId = (uint)Math.Max(0, req.Id);
var unloadId = (uint)Math.Max(0, req.UnloadId);
var unloadIndex = unloadId == 0 ? -1 : formation.FindIndex(x => x == unloadId);
if (unloadId > 0 && unloadIndex < 0)
{
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (addId > 0)
{
if (formation.Contains(addId))
{
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", "{\"sErr\":\"error.BadParam\"}");
return;
}
var addItem = player.InventoryManager.GetNormalItem(addId);
if (addItem == null || addItem.ItemType != ItemTypeEnum.TYPE_MONSTER_CARD)
{
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", "{\"sErr\":\"error.BadParam\"}");
return;
}
}
if (unloadIndex >= 0)
formation.RemoveAt(unloadIndex);
if (addId > 0)
{
if (unloadIndex >= 0 && unloadIndex <= formation.Count)
formation.Insert(unloadIndex, addId);
else
formation.Add(addId);
}
if (!ValidateFormation(player, formation))
{
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", "{\"sErr\":\"error.BadParam\"}");
return;
}
var json = JsonSerializer.Serialize(formation);
player.SetStrAttr(StrGroupId, FormationSid, json);
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.CustomStr[player.ToShiftedAttrKey(StrGroupId, FormationSid)] = json;
var response = new JsonObject
{
["nId"] = req.Id,
["nUnloadId"] = req.UnloadId,
["bAdd"] = addId > 0
};
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", response.ToJsonString(), sync);
}
private static List<uint> ReadFormation(MikuSB.GameServer.Game.Player.PlayerInstance player)
{
var raw = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == StrGroupId && x.Sid == FormationSid)?.Val;
if (string.IsNullOrWhiteSpace(raw))
return [];
try
{
return JsonSerializer.Deserialize<List<uint>>(raw) ?? [];
}
catch
{
return [];
}
}
private static bool ValidateFormation(MikuSB.GameServer.Game.Player.PlayerInstance player, List<uint> formation)
{
var curLevel = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == CurLevelSid)?.Val ?? 1;
if (!GameData.VirCaptureLevelListData.TryGetValue(curLevel, out var levelCfg))
return formation.Count == 0;
if (formation.Count > levelCfg.Num)
return false;
uint totalCost = 0;
foreach (var itemId in formation)
{
var item = player.InventoryManager.GetNormalItem(itemId);
if (item == null || item.ItemType != ItemTypeEnum.TYPE_MONSTER_CARD)
return false;
if (!GameData.MonsterCardData.TryGetValue(item.TemplateId, out var monsterCfg))
return false;
totalCost += monsterCfg.CostValue;
}
return totalCost <= levelCfg.MaxCost;
}
}
internal sealed class VirCaptureChangeFormationParam
{
[JsonPropertyName("nId")]
public int Id { get; set; }
[JsonPropertyName("nUnloadId")]
public int UnloadId { get; set; }
}

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using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCapture_CheckOpenAct")]
public class VirCapture_CheckOpenAct : ICallGSHandler
{
private const uint GroupId = 128;
private const uint ActIdSid = 1;
private const uint CurLevelSid = 3;
private const uint TrialActIdSid = 6;
private const uint SeasonActIdSid = 9;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var now = DateTime.Now;
var act = ResolveCurrent(GameData.VirCaptureTimeData.Values, now);
if (act == null)
{
await CallGSRouter.SendScript(connection, "VirCapture_CheckOpenAct", "{\"bOpen\":false}");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
SetAttr(player, ActIdSid, act.Id, sync);
EnsureMinAttr(player, CurLevelSid, 1, sync);
var response = new JsonObject
{
["bOpen"] = true,
["nId"] = act.Id,
["nStartTime"] = ToUnixSeconds(ParseConfigTime(act.StartTime)),
["nEndTime"] = ToUnixSeconds(ParseConfigTime(act.EndTime))
};
var season = ResolveCurrent(GameData.VirCaptureSeasonData.Values, now);
if (season != null)
{
SetAttr(player, SeasonActIdSid, season.Id, sync);
response["tbSeason"] = new JsonObject
{
["nId"] = season.Id,
["nStartTime"] = ToUnixSeconds(ParseConfigTime(season.StartTime)),
["nEndTime"] = ToUnixSeconds(ParseConfigTime(season.EndTime))
};
}
else
{
SetAttr(player, SeasonActIdSid, 0, sync);
}
var trial = ResolveCurrent(GameData.VirCaptureTrialTimeData.Values, now);
SetAttr(player, TrialActIdSid, trial?.Id ?? 0, sync);
await CallGSRouter.SendScript(connection, "VirCapture_CheckOpenAct", response.ToJsonString(), sync);
}
private static T? ResolveCurrent<T>(IEnumerable<T> configs, DateTime now) where T : class
{
var parsed = configs
.Select(x => new
{
Config = x,
Start = ParseConfigTime(GetTimeValue(x, true)),
End = ParseConfigTime(GetTimeValue(x, false))
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
if (latestStarted != null && latestStarted.End > latestStarted.Start)
return latestStarted.Config;
return null;
}
private static string? GetTimeValue<T>(T value, bool start) where T : class
{
return value switch
{
VirCaptureTimeExcel time => start ? time.StartTime : time.EndTime,
VirCaptureSeasonExcel season => start ? season.StartTime : season.EndTime,
_ => null
};
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
private static long ToUnixSeconds(DateTime? value)
{
return value.HasValue ? new DateTimeOffset(value.Value).ToUnixTimeSeconds() : 0L;
}
private static void EnsureMinAttr(PlayerInstance player, uint sid, uint minValue, NtfSyncPlayer sync)
{
var attr = GetOrCreateAttr(player, sid);
if (attr.Val < minValue)
{
attr.Val = minValue;
SyncAttr(player, sync, sid, attr.Val);
}
}
private static void SetAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
{
var attr = GetOrCreateAttr(player, sid);
if (attr.Val != value)
{
attr.Val = value;
SyncAttr(player, sync, sid, value);
}
}
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = GroupId,
Sid = sid
};
player.Data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, uint sid, uint value)
{
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
}
}

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using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCapture_GetLevelAward")]
public class VirCapture_GetLevelAward : ICallGSHandler
{
private const uint VirCaptureGroupId = 128;
private const uint CurLevelSid = 3;
private const uint LevelAwardFlagStartSid = 101;
private const uint LevelAwardFlagEndSid = 120;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<VirCaptureGetLevelAwardParam>(param);
if (req == null || req.IdList == null || req.IdList.Count == 0)
{
await CallGSRouter.SendScript(connection, "VirCapture_GetLevelAward", "{\"tbAwardList\":[]}");
return;
}
var curLevel = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == CurLevelSid)?.Val ?? 0;
var requestedLevels = req.IdList
.Where(x => x > 0)
.Select(x => (uint)x)
.Distinct()
.OrderBy(x => x)
.ToList();
var claimLevels = requestedLevels
.Where(level => level <= curLevel && CanClaimLevel(player.Data, level))
.ToList();
var sync = new NtfSyncPlayer();
var responseAwards = new JsonArray();
foreach (var level in claimLevels)
{
if (!GameData.VirCaptureLevelListData.TryGetValue(level, out var levelCfg) ||
levelCfg.Rewards.Count == 0)
{
continue;
}
SetClaimed(player, sync, level);
foreach (var reward in levelCfg.Rewards)
{
if (reward.Count < 5)
continue;
await GrantRewardAsync(player, sync, reward);
responseAwards.Add(new JsonArray(
(int)reward[0],
(int)reward[1],
(int)reward[2],
(int)reward[3],
(int)reward[4]));
}
}
DatabaseHelper.SaveDatabaseType(player.Data);
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
var rsp = new JsonObject
{
["tbAwardList"] = responseAwards
};
await CallGSRouter.SendScript(connection, "VirCapture_GetLevelAward", rsp.ToJsonString(), sync);
}
private static bool CanClaimLevel(PlayerGameData data, uint level)
{
var sid = GetLevelAwardSid(level);
if (sid < LevelAwardFlagStartSid || sid > LevelAwardFlagEndSid)
return false;
var pos = GetLevelAwardBit(level);
var attr = data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == sid);
return ((attr?.Val ?? 0) & (1u << pos)) == 0;
}
private static void SetClaimed(PlayerInstance player, NtfSyncPlayer sync, uint level)
{
var sid = GetLevelAwardSid(level);
var pos = GetLevelAwardBit(level);
var attr = GetOrCreateAttr(player.Data, VirCaptureGroupId, sid);
attr.Val |= 1u << pos;
sync.Custom[player.ToPackedAttrKey(VirCaptureGroupId, sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(VirCaptureGroupId, sid)] = attr.Val;
}
private static uint GetLevelAwardSid(uint level) => LevelAwardFlagStartSid + (level / 30);
private static int GetLevelAwardBit(uint level) => (int)(level % 30);
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid,
Val = 0
};
data.Attrs.Add(attr);
return attr;
}
private static async Task GrantRewardAsync(PlayerInstance player, NtfSyncPlayer sync, IReadOnlyList<uint> reward)
{
var itemType = (ItemTypeEnum)reward[0];
var detail = reward[1];
var particular = reward[2];
var level = reward[3];
var count = Math.Max(1u, reward[4]);
switch (itemType)
{
case ItemTypeEnum.TYPE_CARD:
for (var i = 0u; i < count; i++)
{
var character = await player.CharacterManager.AddCharacter(itemType, detail, particular, level, sendPacket: false);
if (character != null)
sync.Items.Add(character.ToProto());
}
break;
case ItemTypeEnum.TYPE_WEAPON:
for (var i = 0u; i < count; i++)
{
var weapon = await player.InventoryManager.AddWeaponItem(itemType, detail, particular, level, sendPacket: false);
if (weapon != null)
sync.Items.Add(weapon.ToProto());
}
break;
case ItemTypeEnum.TYPE_SUPPORT:
for (var i = 0u; i < count; i++)
{
var support = await player.InventoryManager.AddSupportCardItem(detail, particular, level, sendPacket: false);
if (support != null)
sync.Items.Add(support.ToProto());
}
break;
case ItemTypeEnum.TYPE_SUPPLIES:
{
var templateId = (uint)GameResourceTemplateId.FromGdpl(reward[0], detail, particular, level);
if (GameData.SuppliesData.TryGetValue(templateId, out var supplies))
{
var item = await player.InventoryManager.AddSuppliesItem(supplies, count, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
}
case ItemTypeEnum.TYPE_USEABLE:
{
var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
if (item != null)
sync.Items.Add(item.ToProto());
break;
}
case ItemTypeEnum.TYPE_WEAPON_PART:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddWeaponPartItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CARD_SKIN:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddSkinItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_HOUSE:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddHouseFurnitureItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_PROFILE:
case ItemTypeEnum.TYPE_FRAME:
case ItemTypeEnum.TYPE_BADGE:
case ItemTypeEnum.TYPE_COVER:
case ItemTypeEnum.TYPE_NAMECARD:
case ItemTypeEnum.TYPE_EXPRESSION:
case ItemTypeEnum.TYPE_BUBBLE:
case ItemTypeEnum.TYPE_ANALYST:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddProfileItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_WEAPON_SKIN:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddWeaponSkinItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_MANIFESTATION:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddManifestationItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CARD_SKIN_PART:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddSkinPartItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_AR:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddArItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CALL:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddCallItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
}
}
private static BaseGameItemInfo? AddOtherItem(InventoryData inventory, uint genre, uint detail, uint particular, uint level, uint count)
{
var templateId = (uint)GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
return null;
var maxCount = otherItem.GMnum > 0 ? otherItem.GMnum : 99999u;
var existing = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
if (existing != null)
{
existing.ItemCount = Math.Min(existing.ItemCount + count, maxCount);
return existing;
}
var item = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = inventory.NextUniqueUid++,
ItemType = ItemTypeEnum.TYPE_USEABLE,
ItemCount = Math.Min(count, maxCount)
};
inventory.Items[item.UniqueId] = item;
return item;
}
}
internal sealed class VirCaptureGetLevelAwardParam
{
[JsonPropertyName("nId")]
public int ActId { get; set; }
[JsonPropertyName("tbIdList")]
public List<int> IdList { get; set; } = [];
}

View File

@@ -21,6 +21,7 @@ namespace MikuSB.GameServer.Server.Packet.Recv.Login;
public class HandlerReqLogin : Handler
{
private static readonly Logger Logger = new("ReqLogin");
private const int SupportCardLoginSplitThreshold = 2000;
private static string? ExtractSdkAuthToken(string? token)
{
@@ -80,17 +81,35 @@ public class HandlerReqLogin : Handler
$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
await connection.Player.OnEnterGame();
connection.Player.Connection = connection;
await connection.SendPacket(new PacketRspLogin(connection.Player!));
var splitSupportCards = connection.Player.InventoryManager.InventoryData.SupportCards.Count > SupportCardLoginSplitThreshold;
await connection.SendPacket(new PacketRspLogin(connection.Player!, !splitSupportCards));
if (splitSupportCards)
await SendSupportCardsOnLogin(connection);
await connection.SendPacket(new PacketNtfCallScript(connection.Player!));
await SendDebugLoginState(connection);
await connection.Player.OnHeartBeat();
await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
ApplySavedGirlSkinTypes(connection.Player!);
await connection.SendPacket(new PacketNtfCallScript(connection.Player!.InventoryManager.InventoryData));
await SendGirlSkinTypeOnLogin(connection);
}
private static async Task SendSupportCardsOnLogin(Connection connection)
{
var player = connection.Player;
if (player == null)
return;
var supportCards = player.InventoryManager.InventoryData.SupportCards.Values.ToList();
Logger.Info($"Split support card sync on login: total={supportCards.Count}, chunkSize={SupportCardLoginSplitThreshold}");
foreach (var chunk in supportCards.Chunk(SupportCardLoginSplitThreshold))
{
var packet = new PacketNtfCallScript(chunk.ToList());
await connection.SendPacket(packet);
}
}
private static void ApplySavedGirlSkinTypes(PlayerInstance player)
{
var inventoryData = player.InventoryManager.InventoryData;

View File

@@ -10,18 +10,41 @@ public class PacketRspLogin : BasePacket
{
private static readonly Logger Logger = new("RspLogin");
public PacketRspLogin(PlayerInstance player) : base(CmdIds.RspLogin)
public PacketRspLogin(PlayerInstance player, bool includeSupportCards = true) : base(CmdIds.RspLogin)
{
var characterCount = player.CharacterManager.CharacterData.Characters.Count;
var itemCount = player.InventoryManager.InventoryData.Items.Count;
var skinCount = player.InventoryManager.InventoryData.Skins.Count;
var weaponCount = player.InventoryManager.InventoryData.Weapons.Count;
var supportCardCount = player.InventoryManager.InventoryData.SupportCards.Count;
var attrCount = player.Data.Attrs.Count;
var strAttrCount = player.Data.StrAttrs.Count;
var showItemCount = player.Data.ShowItems.Count;
var proto = new RspLogin
{
Timestamp = (uint)Extensions.GetUnixSec(),
WorldChannel = 1,
AreaId = 1,
Data = player.ToPlayerProto(),
Data = player.ToPlayerProto(includeSupportCards),
NeedRename = false
};
var bytes = Google.Protobuf.MessageExtensions.ToByteArray(proto);
Logger.Info(
"RspLogin content: " +
$"characters={characterCount}, " +
$"items={itemCount}, " +
$"skins={skinCount}, " +
$"weapons={weaponCount}, " +
$"supportCards={supportCardCount}, " +
$"supportCardsInRspLogin={(includeSupportCards ? supportCardCount : 0)}, " +
$"attrs={attrCount}, " +
$"strAttrs={strAttrCount}, " +
$"showItems={showItemCount}, " +
$"protoItems={proto.Data.Items.Count}, " +
$"protoAttrs={proto.Data.Attrs.Count}, " +
$"protoStrAttrs={proto.Data.StrAttrs.Count}");
Logger.Info($"RspLogin proto size: {bytes.Length} bytes");
SetData(bytes);

View File

@@ -1,6 +1,8 @@
using MikuSB.Database.Character;
using MikuSB.Database.Character;
using MikuSB.Database.Inventory;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.GameServer.Game.Support;
using MikuSB.Proto;
using MikuSB.TcpSharp;
@@ -10,14 +12,14 @@ public class PacketNtfCallScript : BasePacket
{
public PacketNtfCallScript(List<CharacterInfo> characters) : base(CmdIds.NtfScript)
{
var proto = new NtfCallScript
{
var proto = new NtfCallScript
{
Api = "",
Arg = "{}",
ExtraSync = new NtfSyncPlayer
{
Items = { characters.Select(x => x.ToProto()) }
}
}
};
SetData(proto);
@@ -61,7 +63,7 @@ public class PacketNtfCallScript : BasePacket
Arg = "{}",
ExtraSync = new NtfSyncPlayer
{
Items = { cards.Select(x => x.ToProto()) }
Items = { cards.Select(ToSupportCardProto) }
}
};
@@ -95,7 +97,7 @@ public class PacketNtfCallScript : BasePacket
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(supportCard.ToProto());
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(ToSupportCardProto(supportCard));
proto.ExtraSync = extraSync;
SetData(proto);
}
@@ -128,4 +130,12 @@ public class PacketNtfCallScript : BasePacket
SetData(proto);
}
private static Item ToSupportCardProto(GameSupportCardInfo card)
{
SupportAffixStateService.NormalizePendingState(card);
var proto = card.ToProto();
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = SupportAffixStateService.GetVisibleInitialAffixIndex(card);
return proto;
}
}

View File

@@ -293,11 +293,14 @@ public sealed class LaunchOptions
public static LaunchOptions FromConfig(IEnumerable<string>? extraGameArguments = null)
{
var config = ConfigManager.Config;
var serverBaseDirectory = AppContext.BaseDirectory;
var gamePath = ResolvePath(config.Loader.GamePath, AppContext.BaseDirectory);
var patchPaths = ResolvePatchPaths(config.Loader.PatchPaths, AppContext.BaseDirectory);
var patchPaths = ResolvePatchPaths(config.Loader.PatchPaths, serverBaseDirectory);
var gameArgs = new List<string>(config.Loader.Arguments ?? []);
if (extraGameArguments is not null)
gameArgs.AddRange(extraGameArguments.Where(x => !string.IsNullOrWhiteSpace(x)));
gameArgs = EnsureUserDirArgument(gameArgs, serverBaseDirectory);
PersistResolvedArgumentsIfChanged(config, gameArgs);
var env = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
if (config.Loader.SetAllProxy && config.Proxy.Enabled)
@@ -330,6 +333,31 @@ public sealed class LaunchOptions
};
}
private static List<string> EnsureUserDirArgument(List<string> gameArgs, string baseDirectory)
{
var userDataDirectory = Path.GetFullPath(Path.Combine(baseDirectory, "Client_User_Data"));
Directory.CreateDirectory(userDataDirectory);
var userDirArgument = $"-userdir={userDataDirectory}";
var existingIndex = gameArgs.FindIndex(x => x.StartsWith("-userdir=", StringComparison.OrdinalIgnoreCase));
if (existingIndex >= 0)
gameArgs[existingIndex] = userDirArgument;
else
gameArgs.Add(userDirArgument);
return gameArgs;
}
private static void PersistResolvedArgumentsIfChanged(Configuration.ConfigContainer config, List<string> gameArgs)
{
var currentArgs = config.Loader.Arguments ?? [];
if (currentArgs.SequenceEqual(gameArgs, StringComparer.Ordinal))
return;
config.Loader.Arguments = gameArgs.ToArray();
ConfigManager.SaveConfig();
}
private static string? ResolvePath(string? value, string baseDirectory)
{
if (string.IsNullOrWhiteSpace(value))

View File

@@ -22,16 +22,35 @@ public class LoaderManager : MikuSB
public static void InitConfig()
{
// Initialize log
var counter = 0;
FileInfo file;
while (true)
var logDir = ConfigManager.Config.Path.LogPath;
var logFile = new FileInfo(Path.Combine(logDir, "Server.log"));
logFile.Directory?.Create();
if (logFile.Exists)
{
file = new FileInfo(ConfigManager.Config.Path.LogPath + $"/{DateTime.Now:yyyy-MM-dd}-{++counter}.log");
if (file is not { Exists: false, Directory: not null }) continue;
file.Directory.Create();
break;
// Read start time from first log line, fall back to file creation time
DateTime logStartTime;
try
{
var firstLine = File.ReadLines(logFile.FullName).FirstOrDefault() ?? "";
// Format: [HH:mm:ss] ...
var timeStr = firstLine.Length >= 10 ? firstLine[1..9] : "";
var dateStr = logFile.CreationTime.ToString("yyyy-MM-dd");
logStartTime = DateTime.TryParse($"{dateStr} {timeStr}", out var parsed)
? parsed
: logFile.CreationTime;
}
catch
{
logStartTime = logFile.CreationTime;
}
var backupName = $"Server-backup-{logStartTime:yyyy.MM.dd-HH.mm.ss}.log";
var backupFile = new FileInfo(Path.Combine(logDir, backupName));
logFile.MoveTo(backupFile.FullName, overwrite: true);
}
Logger.SetLogFile(file);
Logger.SetLogFile(new FileInfo(Path.Combine(logDir, "Server.log")));
// Init all directories
try

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