mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 18:03:58 +00:00
Compare commits
16 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
e4fb4d7722 | ||
|
|
6bc9090c89 | ||
|
|
bc69a072e1 | ||
|
|
2f1b6d35da | ||
|
|
2047758c18 | ||
|
|
6b48c90783 | ||
|
|
a50b0563be | ||
|
|
b78c709f76 | ||
|
|
12094f6dd1 | ||
|
|
c3b675dc34 | ||
|
|
6f51e335de | ||
|
|
e4398e17b4 | ||
|
|
bc399f6afe | ||
|
|
4fdd093644 | ||
|
|
772c272fb4 | ||
|
|
55bfadbd3e |
56
Common/Data/Excel/ClimbTowerAwardExcel.cs
Normal file
56
Common/Data/Excel/ClimbTowerAwardExcel.cs
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("challenge/climbtower/climb_tower_award.json")]
|
||||||
|
public class ClimbTowerAwardExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public uint ID { get; set; }
|
||||||
|
[JsonProperty("Diff")] public JToken? DiffRaw { get; set; }
|
||||||
|
[JsonProperty("FirstAward")] public List<List<uint>> FirstAward { get; set; } = [];
|
||||||
|
[JsonProperty("StarCount1")] public int StarCount1 { get; set; }
|
||||||
|
[JsonProperty("StarAward1")] public List<List<uint>> StarAward1 { get; set; } = [];
|
||||||
|
[JsonProperty("StarCount2")] public int StarCount2 { get; set; }
|
||||||
|
[JsonProperty("StarAward2")] public List<List<uint>> StarAward2 { get; set; } = [];
|
||||||
|
[JsonProperty("StarCount3")] public int StarCount3 { get; set; }
|
||||||
|
[JsonProperty("StarAward3")] public List<List<uint>> StarAward3 { get; set; } = [];
|
||||||
|
|
||||||
|
[JsonIgnore]
|
||||||
|
public int Diff => DiffRaw?.Type switch
|
||||||
|
{
|
||||||
|
JTokenType.Integer => Math.Max(1, DiffRaw.Value<int>()),
|
||||||
|
JTokenType.String when int.TryParse(DiffRaw.Value<string>(), out var value) => Math.Max(1, value),
|
||||||
|
_ => 1
|
||||||
|
};
|
||||||
|
|
||||||
|
public override uint GetId() => (ID * 10u) + (uint)Diff;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
if (!GameData.ClimbTowerAwardData.TryGetValue(ID, out var diffMap))
|
||||||
|
{
|
||||||
|
diffMap = [];
|
||||||
|
GameData.ClimbTowerAwardData[ID] = diffMap;
|
||||||
|
}
|
||||||
|
|
||||||
|
diffMap[Diff] = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetStarCount(int group) => group switch
|
||||||
|
{
|
||||||
|
1 => StarCount1,
|
||||||
|
2 => StarCount2,
|
||||||
|
3 => StarCount3,
|
||||||
|
_ => 0
|
||||||
|
};
|
||||||
|
|
||||||
|
public IReadOnlyList<IReadOnlyList<uint>> GetRewards(int group) => group switch
|
||||||
|
{
|
||||||
|
0 => FirstAward,
|
||||||
|
1 => StarAward1,
|
||||||
|
2 => StarAward2,
|
||||||
|
3 => StarAward3,
|
||||||
|
_ => []
|
||||||
|
};
|
||||||
|
}
|
||||||
18
Common/Data/Excel/ClimbTowerDiffExcel.cs
Normal file
18
Common/Data/Excel/ClimbTowerDiffExcel.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("challenge/climbtower/climb_tower_diff.json")]
|
||||||
|
public class ClimbTowerDiffExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public uint ID { get; set; }
|
||||||
|
[JsonProperty("Level1")] public int Level1 { get; set; }
|
||||||
|
[JsonProperty("Level2")] public int Level2 { get; set; }
|
||||||
|
|
||||||
|
public override uint GetId() => ID;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.ClimbTowerDiffData[ID] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
17
Common/Data/Excel/ClimbTowerLevelOrderExcel.cs
Normal file
17
Common/Data/Excel/ClimbTowerLevelOrderExcel.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("challenge/climbtower/climb_tower_levelorder.json")]
|
||||||
|
public class ClimbTowerLevelOrderExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public uint ID { get; set; }
|
||||||
|
[JsonProperty("LevelID")] public uint LevelID { get; set; }
|
||||||
|
|
||||||
|
public override uint GetId() => ID;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.ClimbTowerLevelOrderData[ID] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
89
Common/Data/Excel/FishingFoodExcel.cs
Normal file
89
Common/Data/Excel/FishingFoodExcel.cs
Normal file
@@ -0,0 +1,89 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("dlc/fishing/food.json")]
|
||||||
|
public class FishingFoodExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public uint Id { get; set; }
|
||||||
|
[JsonProperty("FoodType")] public JToken? FoodTypeRaw { get; set; }
|
||||||
|
[JsonProperty("NeedItem")] public JToken? NeedItemRaw { get; set; }
|
||||||
|
[JsonProperty("CreateItems")] public JToken? CreateItemsRaw { get; set; }
|
||||||
|
[JsonProperty("EffectTime")] public JToken? EffectTimeRaw { get; set; }
|
||||||
|
[JsonProperty("FishingLevel")] public JToken? FishingLevelRaw { get; set; }
|
||||||
|
[JsonProperty("SeasonId")] public JToken? SeasonIdRaw { get; set; }
|
||||||
|
[JsonProperty("BaitNum")] public JToken? BaitNumRaw { get; set; }
|
||||||
|
[JsonProperty("FoodArea")] public JToken? FoodAreaRaw { get; set; }
|
||||||
|
|
||||||
|
[JsonIgnore] public uint FoodType => ReadUInt(FoodTypeRaw);
|
||||||
|
[JsonIgnore] public uint EffectTime => ReadUInt(EffectTimeRaw);
|
||||||
|
[JsonIgnore] public uint FishingLevel => ReadUInt(FishingLevelRaw);
|
||||||
|
[JsonIgnore] public uint SeasonId => ReadUInt(SeasonIdRaw);
|
||||||
|
[JsonIgnore] public List<List<uint>> NeedItem => ReadNestedUIntList(NeedItemRaw);
|
||||||
|
[JsonIgnore] public List<uint> CreateItems => ReadUIntList(CreateItemsRaw);
|
||||||
|
[JsonIgnore] public List<uint> BaitNum => ReadUIntList(BaitNumRaw);
|
||||||
|
[JsonIgnore] public List<uint> FoodArea => ReadUIntList(FoodAreaRaw);
|
||||||
|
|
||||||
|
public override uint GetId() => Id;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.FishingFoodData[Id] = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int ReadInt(JToken? token)
|
||||||
|
{
|
||||||
|
if (token == null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
return token.Type switch
|
||||||
|
{
|
||||||
|
JTokenType.Integer => token.Value<int>(),
|
||||||
|
JTokenType.Float => (int)token.Value<decimal>(),
|
||||||
|
JTokenType.String when int.TryParse(token.Value<string>(), out var value) => value,
|
||||||
|
_ => 0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint ReadUInt(JToken? token)
|
||||||
|
{
|
||||||
|
var value = ReadInt(token);
|
||||||
|
return value > 0 ? (uint)value : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<uint> ReadUIntList(JToken? token)
|
||||||
|
{
|
||||||
|
if (token is not JArray array)
|
||||||
|
return [];
|
||||||
|
|
||||||
|
var result = new List<uint>(array.Count);
|
||||||
|
foreach (var item in array)
|
||||||
|
{
|
||||||
|
var value = ReadUInt(item);
|
||||||
|
if (value > 0)
|
||||||
|
result.Add(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<List<uint>> ReadNestedUIntList(JToken? token)
|
||||||
|
{
|
||||||
|
if (token is not JArray array)
|
||||||
|
return [];
|
||||||
|
|
||||||
|
var result = new List<List<uint>>(array.Count);
|
||||||
|
foreach (var row in array.OfType<JArray>())
|
||||||
|
{
|
||||||
|
var values = new List<uint>(row.Count);
|
||||||
|
foreach (var item in row)
|
||||||
|
{
|
||||||
|
values.Add(ReadUInt(item));
|
||||||
|
}
|
||||||
|
result.Add(values);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
26
Common/Data/Excel/MonsterCardExcel.cs
Normal file
26
Common/Data/Excel/MonsterCardExcel.cs
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("item/templates/monster_card.json")]
|
||||||
|
public class MonsterCardExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("Genre")] public uint Genre { get; set; }
|
||||||
|
[JsonProperty("Detail")] public uint Detail { get; set; }
|
||||||
|
[JsonProperty("Particular")] public uint Particular { get; set; }
|
||||||
|
[JsonProperty("Level")] public uint Level { get; set; }
|
||||||
|
[JsonProperty("Color")] public uint Color { get; set; }
|
||||||
|
[JsonProperty("RikiId")] public uint RikiId { get; set; }
|
||||||
|
[JsonProperty("CostValue")] public uint CostValue { get; set; }
|
||||||
|
[JsonProperty("Exp")] public uint Exp { get; set; }
|
||||||
|
|
||||||
|
[JsonIgnore]
|
||||||
|
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
|
||||||
|
|
||||||
|
public override uint GetId() => Particular;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.MonsterCardData[TemplateId] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
38
Common/Data/Excel/OtherItemExcel.cs
Normal file
38
Common/Data/Excel/OtherItemExcel.cs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("item/templates/others.json")]
|
||||||
|
public class OtherItemExcel : ExcelResource
|
||||||
|
{
|
||||||
|
public uint Genre { get; set; }
|
||||||
|
public uint Detail { get; set; }
|
||||||
|
public uint Particular { get; set; }
|
||||||
|
public uint Level { get; set; }
|
||||||
|
[JsonProperty("GMnum")] public JToken? GMnumRaw { get; set; }
|
||||||
|
|
||||||
|
[JsonIgnore]
|
||||||
|
public uint GMnum => ReadUInt(GMnumRaw);
|
||||||
|
|
||||||
|
public override uint GetId() => (uint)GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.OtherItemData[GetId()] = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint ReadUInt(JToken? token)
|
||||||
|
{
|
||||||
|
if (token == null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
return token.Type switch
|
||||||
|
{
|
||||||
|
JTokenType.Integer => token.Value<uint>(),
|
||||||
|
JTokenType.Float => (uint)Math.Max(0, token.Value<decimal>()),
|
||||||
|
JTokenType.String when uint.TryParse(token.Value<string>(), out var value) => value,
|
||||||
|
_ => 0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
20
Common/Data/Excel/TowerEventLevelExcel.cs
Normal file
20
Common/Data/Excel/TowerEventLevelExcel.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("challenge/tower_event/level.json")]
|
||||||
|
public class TowerEventLevelExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public uint ID { get; set; }
|
||||||
|
[JsonProperty("MapID")] public uint MapID { get; set; }
|
||||||
|
[JsonProperty("FightID")] public uint FightID { get; set; }
|
||||||
|
[JsonProperty("TaskPath")] public string TaskPath { get; set; } = "";
|
||||||
|
[JsonProperty("ConsumeVigor")] public List<int> ConsumeVigor { get; set; } = [];
|
||||||
|
|
||||||
|
public override uint GetId() => ID;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.TowerEventLevelData[ID] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
20
Common/Data/Excel/VirCaptureCaptureRegionExcel.cs
Normal file
20
Common/Data/Excel/VirCaptureCaptureRegionExcel.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("dlc/vircapture/captureregion.json")]
|
||||||
|
public class VirCaptureCaptureRegionExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("Id")] public uint Id { get; set; }
|
||||||
|
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
|
||||||
|
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
|
||||||
|
[JsonProperty("MapId")] public uint MapId { get; set; }
|
||||||
|
[JsonProperty("LevelRegionName")] public string LevelRegionName { get; set; } = "";
|
||||||
|
|
||||||
|
public override uint GetId() => Id;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.VirCaptureCaptureRegionData[Id] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
20
Common/Data/Excel/VirCaptureLevelListExcel.cs
Normal file
20
Common/Data/Excel/VirCaptureLevelListExcel.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("dlc/vircapture/levellist.json")]
|
||||||
|
public class VirCaptureLevelListExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("Level")] public uint Level { get; set; }
|
||||||
|
[JsonProperty("Exp")] public uint Exp { get; set; }
|
||||||
|
[JsonProperty("Num")] public uint Num { get; set; }
|
||||||
|
[JsonProperty("MaxCost")] public uint MaxCost { get; set; }
|
||||||
|
[JsonProperty("ExpUp")] public double ExpUp { get; set; }
|
||||||
|
|
||||||
|
public override uint GetId() => Level;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.VirCaptureLevelListData[Level] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
18
Common/Data/Excel/VirCaptureSeasonExcel.cs
Normal file
18
Common/Data/Excel/VirCaptureSeasonExcel.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("dlc/vircapture/season.json")]
|
||||||
|
public class VirCaptureSeasonExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("Id")] public uint Id { get; set; }
|
||||||
|
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
|
||||||
|
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
|
||||||
|
|
||||||
|
public override uint GetId() => Id;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.VirCaptureSeasonData[Id] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
20
Common/Data/Excel/VirCaptureTimeExcel.cs
Normal file
20
Common/Data/Excel/VirCaptureTimeExcel.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("dlc/vircapture/timelist.json")]
|
||||||
|
public class VirCaptureTimeExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("Id")] public uint Id { get; set; }
|
||||||
|
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
|
||||||
|
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
|
||||||
|
[JsonProperty("CaptureRegionId")] public List<uint> CaptureRegionId { get; set; } = [];
|
||||||
|
[JsonProperty("MaxExp")] public uint MaxExp { get; set; }
|
||||||
|
|
||||||
|
public override uint GetId() => Id;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.VirCaptureTimeData[Id] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
44
Common/Data/Excel/VirCaptureTowerExcel.cs
Normal file
44
Common/Data/Excel/VirCaptureTowerExcel.cs
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("dlc/vircapture/tower.json")]
|
||||||
|
public class VirCaptureTowerExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public uint Id { get; set; }
|
||||||
|
[JsonProperty("Condition")] public JToken? ConditionRaw { get; set; }
|
||||||
|
[JsonProperty("MapID")] public uint MapId { get; set; }
|
||||||
|
[JsonProperty("TrialCard")] public List<uint> TrialCard { get; set; } = [];
|
||||||
|
[JsonProperty("TaskPath")] public string TaskPath { get; set; } = "";
|
||||||
|
|
||||||
|
[JsonIgnore]
|
||||||
|
public Dictionary<int, uint> Condition { get; } = [];
|
||||||
|
|
||||||
|
public override uint GetId() => Id;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
Condition.Clear();
|
||||||
|
if (ConditionRaw is JObject obj)
|
||||||
|
{
|
||||||
|
foreach (var property in obj.Properties())
|
||||||
|
{
|
||||||
|
if (!int.TryParse(property.Name, out var key))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
uint value = 0;
|
||||||
|
if (property.Value.Type == JTokenType.Integer)
|
||||||
|
value = property.Value.Value<uint>();
|
||||||
|
else if (property.Value.Type == JTokenType.String &&
|
||||||
|
uint.TryParse(property.Value.Value<string>(), out var parsed))
|
||||||
|
value = parsed;
|
||||||
|
|
||||||
|
if (value > 0)
|
||||||
|
Condition[key] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GameData.VirCaptureTowerData[Id] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
19
Common/Data/Excel/VirCaptureTrialTimeExcel.cs
Normal file
19
Common/Data/Excel/VirCaptureTrialTimeExcel.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("dlc/vircapture/trial_timelist.json")]
|
||||||
|
public class VirCaptureTrialTimeExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("Id")] public uint Id { get; set; }
|
||||||
|
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
|
||||||
|
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
|
||||||
|
[JsonProperty("AwardTime")] public string AwardTime { get; set; } = "";
|
||||||
|
|
||||||
|
public override uint GetId() => Id;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.VirCaptureTrialTimeData[Id] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -34,7 +34,12 @@ public static class GameData
|
|||||||
public static Dictionary<uint, BossPvpBossExcel> BossPvpBossData { get; private set; } = [];
|
public static Dictionary<uint, BossPvpBossExcel> BossPvpBossData { get; private set; } = [];
|
||||||
public static Dictionary<uint, BossPvpNumExcel> BossPvpNumData { get; private set; } = [];
|
public static Dictionary<uint, BossPvpNumExcel> BossPvpNumData { get; private set; } = [];
|
||||||
public static Dictionary<uint, ClimbTowerTimeExcel> ClimbTowerTimeData { get; private set; } = [];
|
public static Dictionary<uint, ClimbTowerTimeExcel> ClimbTowerTimeData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, ClimbTowerDiffExcel> ClimbTowerDiffData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, Dictionary<int, ClimbTowerAwardExcel>> ClimbTowerAwardData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, ClimbTowerLevelOrderExcel> ClimbTowerLevelOrderData { get; private set; } = [];
|
||||||
public static Dictionary<uint, TowerLevelExcel> TowerLevelData { get; private set; } = [];
|
public static Dictionary<uint, TowerLevelExcel> TowerLevelData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, TowerEventLevelExcel> TowerEventLevelData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, OtherItemExcel> OtherItemData { get; private set; } = [];
|
||||||
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
|
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
|
||||||
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
|
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
|
||||||
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
|
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
|
||||||
@@ -45,6 +50,14 @@ public static class GameData
|
|||||||
public static Dictionary<uint, GachaExcel> GachaData { get; private set; } = [];
|
public static Dictionary<uint, GachaExcel> GachaData { get; private set; } = [];
|
||||||
public static Dictionary<uint, GachaProbabilityExcel> GachaProbabilityData { get; private set; } = [];
|
public static Dictionary<uint, GachaProbabilityExcel> GachaProbabilityData { get; private set; } = [];
|
||||||
public static Dictionary<string, List<GachaPoolItem>> GachaPoolData { get; private set; } = [];
|
public static Dictionary<string, List<GachaPoolItem>> GachaPoolData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, VirCaptureTimeExcel> VirCaptureTimeData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, VirCaptureSeasonExcel> VirCaptureSeasonData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, VirCaptureTrialTimeExcel> VirCaptureTrialTimeData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, VirCaptureCaptureRegionExcel> VirCaptureCaptureRegionData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, VirCaptureLevelListExcel> VirCaptureLevelListData { get; private set; } = [];
|
||||||
|
public static Dictionary<ulong, MonsterCardExcel> MonsterCardData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, FishingFoodExcel> FishingFoodData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, VirCaptureTowerExcel> VirCaptureTowerData { get; private set; } = [];
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class GameResourceTemplateId
|
public static class GameResourceTemplateId
|
||||||
|
|||||||
@@ -208,6 +208,27 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
|||||||
return InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
return InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public async ValueTask<BaseGameItemInfo?> AddMonsterCardItem(uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||||
|
{
|
||||||
|
const ItemTypeEnum genre = ItemTypeEnum.TYPE_MONSTER_CARD;
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||||
|
if (!GameData.MonsterCardData.ContainsKey(templateId))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var monsterInfo = new BaseGameItemInfo
|
||||||
|
{
|
||||||
|
TemplateId = templateId,
|
||||||
|
UniqueId = InventoryData.NextUniqueUid++,
|
||||||
|
ItemType = genre,
|
||||||
|
ItemCount = 1
|
||||||
|
};
|
||||||
|
InventoryData.Items[monsterInfo.UniqueId] = monsterInfo;
|
||||||
|
|
||||||
|
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([monsterInfo]));
|
||||||
|
|
||||||
|
return monsterInfo;
|
||||||
|
}
|
||||||
|
|
||||||
private static uint GetSuppliesMaxCount(SuppliesExcel suppliesData) =>
|
private static uint GetSuppliesMaxCount(SuppliesExcel suppliesData) =>
|
||||||
suppliesData.Genre == 5 && suppliesData.Detail == 4 ? 999999u : 99999u;
|
suppliesData.Genre == 5 && suppliesData.Detail == 4 ? 999999u : 99999u;
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using System.Text.Json.Serialization;
|
|||||||
using MikuSB.GameServer.Game.BossPvp;
|
using MikuSB.GameServer.Game.BossPvp;
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
using MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
using MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||||
|
using MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
|
||||||
|
|
||||||
@@ -45,7 +46,8 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
|
|||||||
|
|
||||||
if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal))
|
if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal))
|
||||||
{
|
{
|
||||||
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, tbParam);
|
var normalized = NormalizeBossPvpSettlement(tbParam);
|
||||||
|
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, normalized);
|
||||||
extraSync = sync;
|
extraSync = sync;
|
||||||
return response;
|
return response;
|
||||||
}
|
}
|
||||||
@@ -64,8 +66,38 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
|
|||||||
return response;
|
return response;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (string.Equals(sCmd, "TowerEventChapter_LevelSettlement", StringComparison.Ordinal))
|
||||||
|
{
|
||||||
|
var (response, sync) = TowerEventChapter_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
|
||||||
|
extraSync = sync;
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (string.Equals(sCmd, "VirCaptureTower_LevelSettlement", StringComparison.Ordinal))
|
||||||
|
{
|
||||||
|
var (response, sync) = VirCaptureTower_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
|
||||||
|
extraSync = sync;
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
|
||||||
return tbParam?.DeepClone() ?? new JsonObject();
|
return tbParam?.DeepClone() ?? new JsonObject();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static JsonNode? NormalizeBossPvpSettlement(JsonNode? tbParam)
|
||||||
|
{
|
||||||
|
if (tbParam is not JsonObject obj)
|
||||||
|
return tbParam;
|
||||||
|
|
||||||
|
var clone = obj.DeepClone() as JsonObject ?? obj;
|
||||||
|
if (clone.TryGetPropertyValue("ResidueTime", out var residueNode) &&
|
||||||
|
residueNode is JsonValue residueValue &&
|
||||||
|
residueValue.TryGetValue<double>(out var residueTime))
|
||||||
|
{
|
||||||
|
clone["ResidueTime"] = (int)Math.Max(0, Math.Round(residueTime, MidpointRounding.AwayFromZero));
|
||||||
|
}
|
||||||
|
|
||||||
|
return clone;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal sealed class DealLevelSettlementParam
|
internal sealed class DealLevelSettlementParam
|
||||||
|
|||||||
@@ -0,0 +1,245 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Data.Excel;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Inventory;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.Enums.Item;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Fishing;
|
||||||
|
|
||||||
|
[CallGSApi("FishingServer_ConvertFood")]
|
||||||
|
public class FishingServer_ConvertFood : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint FishingGroupId = 32;
|
||||||
|
private const uint CashGroupId = 1;
|
||||||
|
private const uint FoodBaseSid = 30000;
|
||||||
|
private const uint FoodAvaTimeSubType = 1;
|
||||||
|
private const uint ExploreAvaTimeSubType = 2;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var req = JsonSerializer.Deserialize<FishingConvertFoodParam>(param);
|
||||||
|
if (req == null || req.FoodId <= 0 || req.Num <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", "{\"sError\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.FishingFoodData.TryGetValue((uint)req.FoodId, out var food))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", "{\"sError\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var count = Math.Max(1u, req.Num);
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
if (!HasEnoughMaterials(player.InventoryManager.InventoryData, food.NeedItem, count) ||
|
||||||
|
!HasEnoughCash(player.Data, food.BaitNum, count))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", "{\"sError\":\"tip.girlcard_cmd_err\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ConsumeMaterials(player.InventoryManager.InventoryData, food.NeedItem, count, sync.Items);
|
||||||
|
ConsumeCash(player, food.BaitNum, count, sync);
|
||||||
|
|
||||||
|
var response = new JsonObject
|
||||||
|
{
|
||||||
|
["nFoodID"] = req.FoodId
|
||||||
|
};
|
||||||
|
|
||||||
|
switch (food.FoodType)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
ApplyFoodDuration(player, food, FoodAvaTimeSubType, count, sync);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
var rewards = await CreateItemsAsync(player, sync, food.CreateItems, count);
|
||||||
|
response["tbBait"] = rewards;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 3:
|
||||||
|
ApplyFoodDuration(player, food, ExploreAvaTimeSubType, count, sync);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", "{\"sError\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", response.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool HasEnoughMaterials(InventoryData inventory, IEnumerable<List<uint>> costs, uint multiplier)
|
||||||
|
{
|
||||||
|
foreach (var cost in costs)
|
||||||
|
{
|
||||||
|
if (cost.Count < 5)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl(cost[0], cost[1], cost[2], cost[3]);
|
||||||
|
var item = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
|
var needCount = checked(cost[4] * multiplier);
|
||||||
|
if (item == null || item.ItemCount < needCount)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ConsumeMaterials(InventoryData inventory, IEnumerable<List<uint>> costs, uint multiplier, ICollection<Item> syncItems)
|
||||||
|
{
|
||||||
|
foreach (var cost in costs)
|
||||||
|
{
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl(cost[0], cost[1], cost[2], cost[3]);
|
||||||
|
var item = inventory.Items.Values.First(x => x.TemplateId == templateId);
|
||||||
|
var needCount = checked(cost[4] * multiplier);
|
||||||
|
item.ItemCount -= needCount;
|
||||||
|
|
||||||
|
if (item.ItemCount == 0)
|
||||||
|
{
|
||||||
|
inventory.Items.Remove(item.UniqueId);
|
||||||
|
var proto = item.ToProto();
|
||||||
|
proto.Count = 0;
|
||||||
|
syncItems.Add(proto);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
syncItems.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool HasEnoughCash(PlayerGameData data, IReadOnlyList<uint> baitNum, uint multiplier)
|
||||||
|
{
|
||||||
|
if (baitNum.Count < 2)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
var moneyType = baitNum[0];
|
||||||
|
var need = checked(baitNum[1] * multiplier);
|
||||||
|
var sid = moneyType * 2 + 1;
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == CashGroupId && x.Sid == sid);
|
||||||
|
return (attr?.Val ?? 0) >= need;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ConsumeCash(MikuSB.GameServer.Game.Player.PlayerInstance player, IReadOnlyList<uint> baitNum, uint multiplier, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
if (baitNum.Count < 2)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var moneyType = baitNum[0];
|
||||||
|
var sid = moneyType * 2 + 1;
|
||||||
|
var need = checked(baitNum[1] * multiplier);
|
||||||
|
var attr = GetOrCreateAttr(player.Data, CashGroupId, sid);
|
||||||
|
attr.Val -= need;
|
||||||
|
SyncAttr(player, sync, attr);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ApplyFoodDuration(MikuSB.GameServer.Game.Player.PlayerInstance player, FishingFoodExcel food, uint subType, uint count, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var sid = FoodBaseSid + food.Id * 10 + subType;
|
||||||
|
var attr = GetOrCreateAttr(player.Data, FishingGroupId, sid);
|
||||||
|
var now = (uint)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||||
|
var startTime = Math.Max(attr.Val, now);
|
||||||
|
attr.Val = checked(startTime + food.EffectTime * count);
|
||||||
|
SyncAttr(player, sync, attr);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static async Task<JsonArray> CreateItemsAsync(MikuSB.GameServer.Game.Player.PlayerInstance player, NtfSyncPlayer sync, IReadOnlyList<uint> createItem, uint multiplier)
|
||||||
|
{
|
||||||
|
var rewards = new JsonArray();
|
||||||
|
if (createItem.Count < 5)
|
||||||
|
return rewards;
|
||||||
|
|
||||||
|
var itemType = (ItemTypeEnum)createItem[0];
|
||||||
|
var detail = createItem[1];
|
||||||
|
var particular = createItem[2];
|
||||||
|
var level = createItem[3];
|
||||||
|
var totalCount = checked(createItem[4] * multiplier);
|
||||||
|
|
||||||
|
switch (itemType)
|
||||||
|
{
|
||||||
|
case ItemTypeEnum.TYPE_SUPPLIES:
|
||||||
|
{
|
||||||
|
var templateId = (uint)GameResourceTemplateId.FromGdpl(createItem[0], detail, particular, level);
|
||||||
|
if (GameData.SuppliesData.TryGetValue(templateId, out var supplies))
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddSuppliesItem(supplies, totalCount, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ItemTypeEnum.TYPE_USEABLE:
|
||||||
|
{
|
||||||
|
var item = AddOtherItem(player.InventoryManager.InventoryData, detail, particular, level, totalCount);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rewards.Add(new JsonArray((int)createItem[0], (int)detail, (int)particular, (int)level, (int)totalCount));
|
||||||
|
return rewards;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static BaseGameItemInfo? AddOtherItem(InventoryData inventory, uint detail, uint particular, uint level, uint count)
|
||||||
|
{
|
||||||
|
var templateId = (uint)GameResourceTemplateId.FromGdpl((uint)ItemTypeEnum.TYPE_USEABLE, detail, particular, level);
|
||||||
|
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var maxCount = otherItem.GMnum > 0 ? otherItem.GMnum : 99999u;
|
||||||
|
var existing = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
|
if (existing != null)
|
||||||
|
{
|
||||||
|
existing.ItemCount = Math.Min(existing.ItemCount + count, maxCount);
|
||||||
|
return existing;
|
||||||
|
}
|
||||||
|
|
||||||
|
var item = new BaseGameItemInfo
|
||||||
|
{
|
||||||
|
TemplateId = templateId,
|
||||||
|
UniqueId = inventory.NextUniqueUid++,
|
||||||
|
ItemType = ItemTypeEnum.TYPE_USEABLE,
|
||||||
|
ItemCount = Math.Min(count, maxCount)
|
||||||
|
};
|
||||||
|
inventory.Items[item.UniqueId] = item;
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr { Gid = gid, Sid = sid, Val = 0 };
|
||||||
|
data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncAttr(MikuSB.GameServer.Game.Player.PlayerInstance player, NtfSyncPlayer sync, PlayerAttr attr)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class FishingConvertFoodParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nFoodID")]
|
||||||
|
public int FoodId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nNum")]
|
||||||
|
public uint Num { get; set; }
|
||||||
|
}
|
||||||
43
GameServer/Server/CallGS/Handlers/Lineup/Lineups_Update.cs
Normal file
43
GameServer/Server/CallGS/Handlers/Lineup/Lineups_Update.cs
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Lineup;
|
||||||
|
|
||||||
|
[CallGSApi("Lineups_Update")]
|
||||||
|
public class Lineups_Update : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<List<LineupUpdateBatchParam>>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var lineup in req)
|
||||||
|
{
|
||||||
|
if (lineup == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
await connection.Player!.LineupManager.UpdateLineup(
|
||||||
|
lineup.Index,
|
||||||
|
lineup.Member1,
|
||||||
|
lineup.Member2,
|
||||||
|
lineup.Member3);
|
||||||
|
}
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(connection.Player!.LineupManager.LineupData);
|
||||||
|
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class LineupUpdateBatchParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("name")] public string Name { get; set; } = "";
|
||||||
|
[JsonPropertyName("index")] public int Index { get; set; }
|
||||||
|
[JsonPropertyName("member1")] public uint Member1 { get; set; }
|
||||||
|
[JsonPropertyName("member2")] public uint Member2 { get; set; }
|
||||||
|
[JsonPropertyName("member3")] public uint Member3 { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,449 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Data.Excel;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Inventory;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.Enums.Item;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||||
|
|
||||||
|
[CallGSApi("ClimbTowerLogic_GetReward")]
|
||||||
|
public class ClimbTowerLogic_GetReward : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint TowerGroupId = 3;
|
||||||
|
private const uint RewardStateSidBase = 100;
|
||||||
|
private const uint TowerLevelStateSidBase = 10000;
|
||||||
|
private const uint LaunchPassGroupId = 22;
|
||||||
|
private const uint AdvancedDiffSid = 4;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var req = JsonSerializer.Deserialize<ClimbTowerGetRewardParam>(param);
|
||||||
|
if (req == null || req.Layer <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
|
||||||
|
if (cycle == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!TryResolveLayer(cycle, req.Layer, player.Data, out var towerIds, out var diff))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.ClimbTowerAwardData.TryGetValue((uint)req.Layer, out var diffMap) ||
|
||||||
|
!diffMap.TryGetValue(diff, out var rewardCfg))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var groups = ResolveRequestedGroups(req.Group);
|
||||||
|
if (groups.Count == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var claimableGroups = groups
|
||||||
|
.Where(group => CanClaimGroup(player.Data, rewardCfg, towerIds, req.Layer, group))
|
||||||
|
.Distinct()
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
if (claimableGroups.Count == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
var rewardStateAttr = GetOrCreateAttr(player.Data, TowerGroupId, RewardStateSidBase + (uint)req.Layer);
|
||||||
|
var responseRewards = new JsonArray();
|
||||||
|
|
||||||
|
foreach (var group in claimableGroups)
|
||||||
|
{
|
||||||
|
rewardStateAttr.Val |= 1u << GetFlagBitOffset(group);
|
||||||
|
|
||||||
|
foreach (var reward in rewardCfg.GetRewards(group))
|
||||||
|
{
|
||||||
|
if (reward.Count < 5)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
await GrantRewardAsync(player, sync, reward);
|
||||||
|
responseRewards.Add(new JsonArray(
|
||||||
|
(int)reward[0],
|
||||||
|
(int)reward[1],
|
||||||
|
(int)reward[2],
|
||||||
|
(int)reward[3],
|
||||||
|
(int)reward[4]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SyncAttr(sync, player, rewardStateAttr);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||||
|
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["tbRewards"] = responseRewards
|
||||||
|
};
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", rsp.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static async Task GrantRewardAsync(PlayerInstance player, NtfSyncPlayer sync, IReadOnlyList<uint> reward)
|
||||||
|
{
|
||||||
|
var itemType = (ItemTypeEnum)reward[0];
|
||||||
|
var detail = reward[1];
|
||||||
|
var particular = reward[2];
|
||||||
|
var level = reward[3];
|
||||||
|
var count = Math.Max(1u, reward[4]);
|
||||||
|
|
||||||
|
switch (itemType)
|
||||||
|
{
|
||||||
|
case ItemTypeEnum.TYPE_CARD:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var character = await player.CharacterManager.AddCharacter(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (character != null)
|
||||||
|
sync.Items.Add(character.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_WEAPON:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var weapon = await player.InventoryManager.AddWeaponItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (weapon != null)
|
||||||
|
sync.Items.Add(weapon.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_SUPPORT:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var support = await player.InventoryManager.AddSupportCardItem(detail, particular, level, sendPacket: false);
|
||||||
|
if (support != null)
|
||||||
|
sync.Items.Add(support.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_SUPPLIES:
|
||||||
|
{
|
||||||
|
var templateId = (uint)GameResourceTemplateId.FromGdpl(reward[0], detail, particular, level);
|
||||||
|
if (GameData.SuppliesData.TryGetValue(templateId, out var supplies))
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddSuppliesItem(supplies, count, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ItemTypeEnum.TYPE_USEABLE:
|
||||||
|
{
|
||||||
|
var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ItemTypeEnum.TYPE_WEAPON_PART:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddWeaponPartItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_CARD_SKIN:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddSkinItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_HOUSE:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddHouseFurnitureItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_PROFILE:
|
||||||
|
case ItemTypeEnum.TYPE_FRAME:
|
||||||
|
case ItemTypeEnum.TYPE_BADGE:
|
||||||
|
case ItemTypeEnum.TYPE_COVER:
|
||||||
|
case ItemTypeEnum.TYPE_NAMECARD:
|
||||||
|
case ItemTypeEnum.TYPE_EXPRESSION:
|
||||||
|
case ItemTypeEnum.TYPE_BUBBLE:
|
||||||
|
case ItemTypeEnum.TYPE_ANALYST:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddProfileItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_WEAPON_SKIN:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddWeaponSkinItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_MANIFESTATION:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddManifestationItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_CARD_SKIN_PART:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddSkinPartItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_AR:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddArItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_CALL:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddCallItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static BaseGameItemInfo? AddOtherItem(InventoryData inventory, uint genre, uint detail, uint particular, uint level, uint count)
|
||||||
|
{
|
||||||
|
var templateId = (uint)GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
|
||||||
|
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var maxCount = otherItem.GMnum > 0 ? otherItem.GMnum : 99999u;
|
||||||
|
var existing = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
|
if (existing != null)
|
||||||
|
{
|
||||||
|
existing.ItemCount = Math.Min(existing.ItemCount + count, maxCount);
|
||||||
|
return existing;
|
||||||
|
}
|
||||||
|
|
||||||
|
var item = new BaseGameItemInfo
|
||||||
|
{
|
||||||
|
TemplateId = templateId,
|
||||||
|
UniqueId = inventory.NextUniqueUid++,
|
||||||
|
ItemType = ItemTypeEnum.TYPE_USEABLE,
|
||||||
|
ItemCount = Math.Min(count, maxCount)
|
||||||
|
};
|
||||||
|
inventory.Items[item.UniqueId] = item;
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool CanClaimGroup(
|
||||||
|
PlayerGameData data,
|
||||||
|
ClimbTowerAwardExcel rewardCfg,
|
||||||
|
IReadOnlyList<uint> towerIds,
|
||||||
|
int layer,
|
||||||
|
int group)
|
||||||
|
{
|
||||||
|
if (group is < 0 or > 3 || IsRewardClaimed(data, layer, group))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (group == 0)
|
||||||
|
return IsLayerPass(data, towerIds);
|
||||||
|
|
||||||
|
var requiredStar = rewardCfg.GetStarCount(group);
|
||||||
|
return requiredStar > 0 && GetLayerStar(data, towerIds) >= requiredStar;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsLayerPass(PlayerGameData data, IReadOnlyList<uint> towerIds)
|
||||||
|
{
|
||||||
|
foreach (var towerId in towerIds)
|
||||||
|
{
|
||||||
|
if (!GameData.ClimbTowerLevelOrderData.TryGetValue(towerId, out var orderCfg))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var passAttr = data.Attrs.FirstOrDefault(x => x.Gid == LaunchPassGroupId && x.Sid == orderCfg.LevelID);
|
||||||
|
if (passAttr == null || passAttr.Val == 0)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int GetLayerStar(PlayerGameData data, IReadOnlyList<uint> towerIds)
|
||||||
|
{
|
||||||
|
var total = 0;
|
||||||
|
foreach (var towerId in towerIds)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == TowerLevelStateSidBase + towerId);
|
||||||
|
var value = attr?.Val ?? 0;
|
||||||
|
for (var i = 0; i < 9; i++)
|
||||||
|
{
|
||||||
|
if (((value >> i) & 1u) != 0)
|
||||||
|
total++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return total;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsRewardClaimed(PlayerGameData data, int layer, int group)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == RewardStateSidBase + (uint)layer);
|
||||||
|
if (attr == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var offset = GetFlagBitOffset(group);
|
||||||
|
return ((attr.Val >> offset) & 0xFu) > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int GetFlagBitOffset(int group) => group switch
|
||||||
|
{
|
||||||
|
0 => 0,
|
||||||
|
1 => 4,
|
||||||
|
2 => 8,
|
||||||
|
3 => 12,
|
||||||
|
_ => 0
|
||||||
|
};
|
||||||
|
|
||||||
|
private static List<int> ResolveRequestedGroups(int? group)
|
||||||
|
{
|
||||||
|
if (!group.HasValue)
|
||||||
|
return [0, 1, 2, 3];
|
||||||
|
|
||||||
|
return group.Value is >= 0 and <= 3 ? [group.Value] : [];
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool TryResolveLayer(
|
||||||
|
ClimbTowerTimeExcel cycle,
|
||||||
|
int layer,
|
||||||
|
PlayerGameData data,
|
||||||
|
out IReadOnlyList<uint> towerIds,
|
||||||
|
out int diff)
|
||||||
|
{
|
||||||
|
var basicGroups = cycle.GetLevelGroups(1);
|
||||||
|
if (layer <= basicGroups.Count)
|
||||||
|
{
|
||||||
|
towerIds = basicGroups[layer - 1];
|
||||||
|
diff = 1;
|
||||||
|
return towerIds.Count > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
var advancedIndex = layer - basicGroups.Count;
|
||||||
|
var advancedGroups = cycle.GetLevelGroups(2);
|
||||||
|
if (advancedIndex <= 0 || advancedIndex > advancedGroups.Count)
|
||||||
|
{
|
||||||
|
towerIds = [];
|
||||||
|
diff = 0;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
var diffAttr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == AdvancedDiffSid);
|
||||||
|
diff = (int)(diffAttr?.Val ?? 0);
|
||||||
|
towerIds = advancedGroups[advancedIndex - 1];
|
||||||
|
return diff > 0 && towerIds.Count > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
|
||||||
|
{
|
||||||
|
var parsed = configs
|
||||||
|
.Select(x => new
|
||||||
|
{
|
||||||
|
Config = x,
|
||||||
|
Start = ParseConfigTime(x.StartTime),
|
||||||
|
End = ParseConfigTime(x.EndTime)
|
||||||
|
})
|
||||||
|
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||||
|
.OrderBy(x => x.Start)
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||||
|
if (current != null)
|
||||||
|
return current.Config;
|
||||||
|
|
||||||
|
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
|
||||||
|
if (latestStarted != null)
|
||||||
|
return latestStarted.Config;
|
||||||
|
|
||||||
|
return parsed.FirstOrDefault()?.Config;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DateTime? ParseConfigTime(string? raw)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(raw))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var normalized = raw.Trim().Trim('[', ']');
|
||||||
|
if (normalized.Length != 12)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return DateTime.TryParseExact(
|
||||||
|
normalized,
|
||||||
|
"yyyyMMddHHmm",
|
||||||
|
CultureInfo.InvariantCulture,
|
||||||
|
DateTimeStyles.None,
|
||||||
|
out var value)
|
||||||
|
? value
|
||||||
|
: null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = gid,
|
||||||
|
Sid = sid
|
||||||
|
};
|
||||||
|
data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class ClimbTowerGetRewardParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nType")]
|
||||||
|
public int? Type { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nLayer")]
|
||||||
|
public int Layer { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nGroup")]
|
||||||
|
public int? Group { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,76 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||||
|
|
||||||
|
[CallGSApi("ClimbTowerLogic_SetLevelDiff")]
|
||||||
|
public class ClimbTowerLogic_SetLevelDiff : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint TowerGroupId = 3;
|
||||||
|
private const uint DiffSid = 4;
|
||||||
|
private const uint HisDiffSid = 5;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var req = JsonSerializer.Deserialize<ClimbTowerSetLevelDiffParam>(param);
|
||||||
|
if (req == null || req.Diff <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_SetLevelDiff", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.ClimbTowerDiffData.ContainsKey((uint)req.Diff))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_SetLevelDiff", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var hisDiff = GetAttrValue(player.Data, TowerGroupId, HisDiffSid);
|
||||||
|
if (req.Diff > hisDiff + 1)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_SetLevelDiff", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var diffAttr = GetOrCreateAttr(player.Data, TowerGroupId, DiffSid);
|
||||||
|
diffAttr.Val = (uint)req.Diff;
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Custom[player.ToPackedAttrKey(diffAttr.Gid, diffAttr.Sid)] = diffAttr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(diffAttr.Gid, diffAttr.Sid)] = diffAttr.Val;
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_SetLevelDiff", "{}", sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint GetAttrValue(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
return data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = gid,
|
||||||
|
Sid = sid
|
||||||
|
};
|
||||||
|
data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class ClimbTowerSetLevelDiffParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nDiff")]
|
||||||
|
public int Diff { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||||
|
|
||||||
|
[CallGSApi("TowerEventChapter_EnterLevel")]
|
||||||
|
public class TowerEventChapter_EnterLevel : ICallGSHandler
|
||||||
|
{
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<TowerEventEnterLevelParam>(param);
|
||||||
|
if (req == null || req.LevelId == 0 || req.TeamId <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.TowerEventLevelData.ContainsKey((uint)req.LevelId))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
|
||||||
|
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", rsp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class TowerEventEnterLevelParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nTeamID")]
|
||||||
|
public int TeamId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,82 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using MikuSB.Util;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||||
|
|
||||||
|
[CallGSApi("TowerEventChapter_LevelSettlement")]
|
||||||
|
public class TowerEventChapter_LevelSettlement : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint LevelStateGroupId = 21;
|
||||||
|
private const uint LaunchPassGroupId = 22;
|
||||||
|
private const uint PassedFlagMask = (1u << 8) | 0b111u;
|
||||||
|
private static readonly Logger Logger = new("TowerEvent");
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
|
||||||
|
await CallGSRouter.SendScript(connection, "TowerEventChapter_LevelSettlement", response.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
|
||||||
|
{
|
||||||
|
var req = tbParam?.Deserialize<TowerEventSettlementParam>();
|
||||||
|
if (req == null || req.LevelId == 0 || req.ChapterId == 0)
|
||||||
|
{
|
||||||
|
Logger.Error($"Invalid tower event settlement payload: {tbParam?.ToJsonString() ?? "null"}");
|
||||||
|
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
|
||||||
|
}
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
var levelStateAttr = GetOrCreateAttr(player.Data, LevelStateGroupId, (uint)req.LevelId);
|
||||||
|
levelStateAttr.Val |= PassedFlagMask;
|
||||||
|
SyncAttr(sync, player, levelStateAttr);
|
||||||
|
|
||||||
|
var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
|
||||||
|
passAttr.Val = Math.Max(1u, passAttr.Val + 1);
|
||||||
|
SyncAttr(sync, player, passAttr);
|
||||||
|
|
||||||
|
Logger.Info(
|
||||||
|
$"TowerEvent settlement saved. uid={player.Uid} chapterId={req.ChapterId} levelId={req.LevelId} " +
|
||||||
|
$"levelStateVal={levelStateAttr.Val} passVal={passAttr.Val}");
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
return (new JsonObject(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = gid,
|
||||||
|
Sid = sid
|
||||||
|
};
|
||||||
|
data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class TowerEventSettlementParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nChapterID")]
|
||||||
|
public int ChapterId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,134 @@
|
|||||||
|
using MikuSB.Data.Excel;
|
||||||
|
using MikuSB.Util;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
internal static class VirCaptureCaptureRewardResolver
|
||||||
|
{
|
||||||
|
private static readonly Lock CacheLock = new();
|
||||||
|
private static readonly Dictionary<string, Dictionary<uint, VirCaptureLevelRegionReward>> RegionCache = [];
|
||||||
|
private static readonly Dictionary<string, Dictionary<uint, List<uint>>> BossCache = [];
|
||||||
|
|
||||||
|
public static List<uint>? ResolveGdpl(VirCaptureCaptureRegionExcel captureRegion, uint regionId)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(captureRegion.LevelRegionName))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var regionMap = GetOrLoadRegionMap(captureRegion.LevelRegionName);
|
||||||
|
if (!regionMap.TryGetValue(regionId, out var regionReward))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
if (regionReward.PalType == 2)
|
||||||
|
return GetOrLoadBossMap(captureRegion.LevelRegionName).GetValueOrDefault(regionId);
|
||||||
|
|
||||||
|
return regionReward.Rewards1;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Dictionary<uint, VirCaptureLevelRegionReward> GetOrLoadRegionMap(string mapName)
|
||||||
|
{
|
||||||
|
lock (CacheLock)
|
||||||
|
{
|
||||||
|
if (RegionCache.TryGetValue(mapName, out var cached))
|
||||||
|
return cached;
|
||||||
|
|
||||||
|
var loaded = new Dictionary<uint, VirCaptureLevelRegionReward>();
|
||||||
|
var path = Path.Combine(
|
||||||
|
ConfigManager.Config.Path.ResourcePath,
|
||||||
|
"dlc",
|
||||||
|
"vircapture",
|
||||||
|
mapName,
|
||||||
|
"region_info.json");
|
||||||
|
|
||||||
|
if (File.Exists(path))
|
||||||
|
{
|
||||||
|
var array = JArray.Parse(File.ReadAllText(path));
|
||||||
|
foreach (var token in array)
|
||||||
|
{
|
||||||
|
var id = ReadUInt(token["Id"]);
|
||||||
|
if (id == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
loaded[id] = new VirCaptureLevelRegionReward
|
||||||
|
{
|
||||||
|
PalType = ReadInt(token["PalType"]),
|
||||||
|
Rewards1 = token["Rewards1"]?.ToObject<List<uint>>() ?? []
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
RegionCache[mapName] = loaded;
|
||||||
|
return loaded;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Dictionary<uint, List<uint>> GetOrLoadBossMap(string mapName)
|
||||||
|
{
|
||||||
|
lock (CacheLock)
|
||||||
|
{
|
||||||
|
if (BossCache.TryGetValue(mapName, out var cached))
|
||||||
|
return cached;
|
||||||
|
|
||||||
|
var loaded = new Dictionary<uint, List<uint>>();
|
||||||
|
var path = Path.Combine(
|
||||||
|
ConfigManager.Config.Path.ResourcePath,
|
||||||
|
"dlc",
|
||||||
|
"vircapture",
|
||||||
|
mapName,
|
||||||
|
"boss.json");
|
||||||
|
|
||||||
|
if (File.Exists(path))
|
||||||
|
{
|
||||||
|
var array = JArray.Parse(File.ReadAllText(path));
|
||||||
|
foreach (var token in array)
|
||||||
|
{
|
||||||
|
var regionId = ReadUInt(token["RegionId"]);
|
||||||
|
var boss = token["Boss"]?.ToObject<List<uint>>();
|
||||||
|
if (regionId == 0 || boss == null || boss.Count < 4)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
loaded.TryAdd(regionId, boss);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
BossCache[mapName] = loaded;
|
||||||
|
return loaded;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private sealed class VirCaptureLevelRegionReward
|
||||||
|
{
|
||||||
|
public int PalType { get; init; }
|
||||||
|
public List<uint> Rewards1 { get; init; } = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint ReadUInt(JToken? token)
|
||||||
|
{
|
||||||
|
if (token == null || token.Type == JTokenType.Null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
return token.Type switch
|
||||||
|
{
|
||||||
|
JTokenType.Integer => token.Value<uint>(),
|
||||||
|
JTokenType.Float => Math.Max(0u, (uint)token.Value<double>()),
|
||||||
|
JTokenType.String when uint.TryParse(token.Value<string>(), out var value) => value,
|
||||||
|
JTokenType.String => 0,
|
||||||
|
_ => 0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int ReadInt(JToken? token)
|
||||||
|
{
|
||||||
|
if (token == null || token.Type == JTokenType.Null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
return token.Type switch
|
||||||
|
{
|
||||||
|
JTokenType.Integer => token.Value<int>(),
|
||||||
|
JTokenType.Float => (int)token.Value<double>(),
|
||||||
|
JTokenType.String when int.TryParse(token.Value<string>(), out var value) => value,
|
||||||
|
JTokenType.String => 0,
|
||||||
|
_ => 0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCaptureLevel_ChangeFlag")]
|
||||||
|
public class VirCaptureLevel_ChangeFlag : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<VirCaptureChangeFlagParam>(param);
|
||||||
|
if (req == null || req.LevelId == 0 || req.RegionId == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_ChangeFlag", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
VirCaptureStateHelper.SetPointState(player, (uint)req.LevelId, (uint)req.RegionId, req.Clean ? 0u : 1u, sync);
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
var rsp = $"{{\"nLevelID\":{req.LevelId},\"nRegionId\":{req.RegionId},\"bClean\":{req.Clean.ToString().ToLowerInvariant()}}}";
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_ChangeFlag", rsp, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class VirCaptureChangeFlagParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nLevelID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nRegionId")]
|
||||||
|
public int RegionId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("bClean")]
|
||||||
|
public bool Clean { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,171 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Data.Excel;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCaptureLevel_EnterLevel")]
|
||||||
|
public class VirCaptureLevel_EnterLevel : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint GroupId = 128;
|
||||||
|
private const uint MapDataStart = 10000;
|
||||||
|
private const uint MaxMapCount = 3;
|
||||||
|
private const uint MaxMapDataLen = 3000;
|
||||||
|
private const uint OffMapId = 1;
|
||||||
|
private const uint OffDayNight = 7;
|
||||||
|
private const uint OffMapLevel = 8;
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<VirCaptureEnterLevelParam>(param);
|
||||||
|
if (req == null || req.LevelId == 0 || req.TeamId <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var now = DateTime.Now;
|
||||||
|
var act = ResolveCurrent(GameData.VirCaptureTimeData.Values, now);
|
||||||
|
if (act == null || !act.CaptureRegionId.Contains((uint)req.LevelId))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"ui.TxtNotOpen\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.VirCaptureCaptureRegionData.TryGetValue((uint)req.LevelId, out var region))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var regionStart = ParseConfigTime(region.StartTime);
|
||||||
|
var regionEnd = ParseConfigTime(region.EndTime);
|
||||||
|
if (!regionStart.HasValue || !regionEnd.HasValue || now < regionStart.Value || now >= regionEnd.Value)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"ui.TxtNotOpen\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
EnsureMapState(player, (uint)req.LevelId, sync);
|
||||||
|
|
||||||
|
var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", rsp, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureMapState(PlayerInstance player, uint levelId, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var slotStart = FindOrAllocateMapSlot(player, levelId);
|
||||||
|
if (slotStart == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
EnsureMapAttr(player, slotStart + OffMapId, levelId, sync);
|
||||||
|
EnsureMapAttr(player, slotStart + OffDayNight, 1, sync);
|
||||||
|
EnsureMapAttr(player, slotStart + OffMapLevel, 1, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint FindOrAllocateMapSlot(PlayerInstance player, uint levelId)
|
||||||
|
{
|
||||||
|
uint? emptySlot = null;
|
||||||
|
for (uint i = 0; i < MaxMapCount; i++)
|
||||||
|
{
|
||||||
|
var slotStart = MapDataStart + (i * MaxMapDataLen);
|
||||||
|
var mapIdAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == slotStart + OffMapId);
|
||||||
|
if (mapIdAttr?.Val == levelId)
|
||||||
|
return slotStart;
|
||||||
|
|
||||||
|
if (emptySlot == null && (mapIdAttr == null || mapIdAttr.Val == 0))
|
||||||
|
emptySlot = slotStart;
|
||||||
|
}
|
||||||
|
|
||||||
|
return emptySlot ?? 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureMapAttr(PlayerInstance player, uint sid, uint minValue, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||||
|
if (attr == null)
|
||||||
|
{
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = GroupId,
|
||||||
|
Sid = sid,
|
||||||
|
Val = minValue
|
||||||
|
};
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
SyncAttr(player, sync, sid, minValue);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (attr.Val < minValue)
|
||||||
|
{
|
||||||
|
attr.Val = minValue;
|
||||||
|
SyncAttr(player, sync, sid, attr.Val);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, uint sid, uint value)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static VirCaptureTimeExcel? ResolveCurrent(IEnumerable<VirCaptureTimeExcel> configs, DateTime now)
|
||||||
|
{
|
||||||
|
var parsed = configs
|
||||||
|
.Select(x => new
|
||||||
|
{
|
||||||
|
Config = x,
|
||||||
|
Start = ParseConfigTime(x.StartTime),
|
||||||
|
End = ParseConfigTime(x.EndTime)
|
||||||
|
})
|
||||||
|
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||||
|
.OrderBy(x => x.Start)
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||||
|
if (current != null)
|
||||||
|
return current.Config;
|
||||||
|
|
||||||
|
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
|
||||||
|
if (latestStarted != null && latestStarted.End > latestStarted.Start)
|
||||||
|
return latestStarted.Config;
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DateTime? ParseConfigTime(string? raw)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(raw))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var normalized = raw.Trim().Trim('[', ']');
|
||||||
|
if (normalized.Length != 12)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return DateTime.TryParseExact(
|
||||||
|
normalized,
|
||||||
|
"yyyyMMddHHmm",
|
||||||
|
CultureInfo.InvariantCulture,
|
||||||
|
DateTimeStyles.None,
|
||||||
|
out var value)
|
||||||
|
? value
|
||||||
|
: null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class VirCaptureEnterLevelParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nLevelID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nTeamID")]
|
||||||
|
public int TeamId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,222 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Enums.Item;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCaptureLevel_SaveCapture")]
|
||||||
|
public class VirCaptureLevel_SaveCapture : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint VirCaptureGroupId = 128;
|
||||||
|
private const uint CurExpSid = 2;
|
||||||
|
private const uint CurLevelSid = 3;
|
||||||
|
private const uint BagNumSid = 5;
|
||||||
|
private const uint DailyExpSid = 8;
|
||||||
|
private const uint ColorMaxStartSid = 11;
|
||||||
|
private const uint RikiGroupId = 135;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<VirCaptureSaveCaptureParam>(param);
|
||||||
|
if (req == null || req.LevelId == 0 || req.RegionId == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveCapture", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
VirCaptureStateHelper.SetPointState(player, (uint)req.LevelId, (uint)req.RegionId, 2u, sync);
|
||||||
|
|
||||||
|
if (!GameData.VirCaptureCaptureRegionData.TryGetValue((uint)req.LevelId, out var captureRegion))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveCapture", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var rewardGdpl = VirCaptureCaptureRewardResolver.ResolveGdpl(captureRegion, (uint)req.RegionId);
|
||||||
|
if (rewardGdpl == null || rewardGdpl.Count < 4 || rewardGdpl[0] != (uint)ItemTypeEnum.TYPE_MONSTER_CARD)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveCapture", "{\"sErr\":\"error.BadParam\"}", sync);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var grantedItem = await player.InventoryManager.AddMonsterCardItem(
|
||||||
|
rewardGdpl[1],
|
||||||
|
rewardGdpl[2],
|
||||||
|
rewardGdpl[3],
|
||||||
|
sendPacket: false);
|
||||||
|
if (grantedItem == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveCapture", "{\"sErr\":\"error.BadParam\"}", sync);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
sync.Items.Add(grantedItem.ToProto());
|
||||||
|
SyncVirCaptureCounters(player, grantedItem.TemplateId, sync);
|
||||||
|
ApplyCaptureExp(player, grantedItem.TemplateId, sync);
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
|
||||||
|
var response = new JsonObject
|
||||||
|
{
|
||||||
|
["nLevelID"] = req.LevelId,
|
||||||
|
["nRegionId"] = req.RegionId,
|
||||||
|
["nAddItemId"] = grantedItem.UniqueId,
|
||||||
|
["tbGDPL"] = new JsonArray(rewardGdpl.Select(x => JsonValue.Create((int)x)).ToArray())
|
||||||
|
};
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveCapture", response.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncVirCaptureCounters(MikuSB.GameServer.Game.Player.PlayerInstance player, ulong templateId, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var bagCount = (uint)player.InventoryManager.InventoryData.Items.Values.Count(x => x.ItemType == ItemTypeEnum.TYPE_MONSTER_CARD);
|
||||||
|
VirCaptureStateHelper.SetUnsignedAttr(player, BagNumSid, bagCount, sync);
|
||||||
|
|
||||||
|
if (!GameData.MonsterCardData.TryGetValue(templateId, out var monsterCard) || monsterCard.RikiId == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var colorSid = ColorMaxStartSid + Math.Max(0u, monsterCard.Color - 1u);
|
||||||
|
var colorAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == colorSid);
|
||||||
|
var nextColorValue = (colorAttr?.Val ?? 0) + 1;
|
||||||
|
VirCaptureStateHelper.SetUnsignedAttr(player, colorSid, nextColorValue, sync);
|
||||||
|
|
||||||
|
var rikiAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == RikiGroupId && x.Sid == monsterCard.RikiId);
|
||||||
|
if (rikiAttr == null)
|
||||||
|
{
|
||||||
|
rikiAttr = new Database.Player.PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = RikiGroupId,
|
||||||
|
Sid = monsterCard.RikiId,
|
||||||
|
Val = 0
|
||||||
|
};
|
||||||
|
player.Data.Attrs.Add(rikiAttr);
|
||||||
|
}
|
||||||
|
|
||||||
|
rikiAttr.Val += 1;
|
||||||
|
sync.Custom[player.ToPackedAttrKey(RikiGroupId, monsterCard.RikiId)] = rikiAttr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(RikiGroupId, monsterCard.RikiId)] = rikiAttr.Val;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ApplyCaptureExp(MikuSB.GameServer.Game.Player.PlayerInstance player, ulong templateId, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
if (!GameData.MonsterCardData.TryGetValue(templateId, out var monsterCard) || monsterCard.Exp == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var curLevelAttr = GetOrCreateVirCaptureAttr(player, CurLevelSid);
|
||||||
|
var curExpAttr = GetOrCreateVirCaptureAttr(player, CurExpSid);
|
||||||
|
var dailyExpAttr = GetOrCreateVirCaptureAttr(player, DailyExpSid);
|
||||||
|
|
||||||
|
var maxLevel = GameData.VirCaptureLevelListData.Count == 0 ? 1u : GameData.VirCaptureLevelListData.Keys.Max();
|
||||||
|
var curLevel = Math.Max(1u, curLevelAttr.Val);
|
||||||
|
if (curLevel >= maxLevel)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var baseExp = monsterCard.Exp;
|
||||||
|
if (GameData.VirCaptureLevelListData.TryGetValue(curLevel, out var currentLevelCfg) && currentLevelCfg.ExpUp > 1d)
|
||||||
|
baseExp = (uint)Math.Floor(baseExp * currentLevelCfg.ExpUp);
|
||||||
|
|
||||||
|
var maxDailyExp = ResolveCurrentAct(player)?.MaxExp ?? 0u;
|
||||||
|
if (maxDailyExp > 0 && dailyExpAttr.Val >= maxDailyExp)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var gainExp = baseExp;
|
||||||
|
if (maxDailyExp > 0)
|
||||||
|
gainExp = Math.Min(gainExp, maxDailyExp - dailyExpAttr.Val);
|
||||||
|
|
||||||
|
if (gainExp == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
dailyExpAttr.Val += gainExp;
|
||||||
|
SyncVirCaptureAttr(player, DailyExpSid, dailyExpAttr.Val, sync);
|
||||||
|
|
||||||
|
var pendingExp = curExpAttr.Val + gainExp;
|
||||||
|
while (GameData.VirCaptureLevelListData.TryGetValue(curLevel, out var levelCfg) && curLevel < maxLevel)
|
||||||
|
{
|
||||||
|
if (pendingExp < levelCfg.Exp)
|
||||||
|
break;
|
||||||
|
|
||||||
|
pendingExp -= levelCfg.Exp;
|
||||||
|
curLevel++;
|
||||||
|
}
|
||||||
|
|
||||||
|
curLevelAttr.Val = curLevel;
|
||||||
|
curExpAttr.Val = curLevel >= maxLevel
|
||||||
|
? GameData.VirCaptureLevelListData.GetValueOrDefault(maxLevel)?.Exp ?? pendingExp
|
||||||
|
: pendingExp;
|
||||||
|
|
||||||
|
SyncVirCaptureAttr(player, CurLevelSid, curLevelAttr.Val, sync);
|
||||||
|
SyncVirCaptureAttr(player, CurExpSid, curExpAttr.Val, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Database.Player.PlayerAttr GetOrCreateVirCaptureAttr(MikuSB.GameServer.Game.Player.PlayerInstance player, uint sid)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new Database.Player.PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = VirCaptureGroupId,
|
||||||
|
Sid = sid,
|
||||||
|
Val = 0
|
||||||
|
};
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncVirCaptureAttr(MikuSB.GameServer.Game.Player.PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(VirCaptureGroupId, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(VirCaptureGroupId, sid)] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static MikuSB.Data.Excel.VirCaptureTimeExcel? ResolveCurrentAct(MikuSB.GameServer.Game.Player.PlayerInstance player)
|
||||||
|
{
|
||||||
|
var actId = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == 1)?.Val ?? 0;
|
||||||
|
if (actId > 0 && GameData.VirCaptureTimeData.TryGetValue(actId, out var act))
|
||||||
|
return act;
|
||||||
|
|
||||||
|
var now = DateTime.Now;
|
||||||
|
return GameData.VirCaptureTimeData.Values
|
||||||
|
.Select(x => new { Config = x, Start = ParseConfigTime(x.StartTime), End = ParseConfigTime(x.EndTime) })
|
||||||
|
.Where(x => x.Start.HasValue && x.End.HasValue && x.Start <= now && now < x.End)
|
||||||
|
.OrderBy(x => x.Start)
|
||||||
|
.Select(x => x.Config)
|
||||||
|
.FirstOrDefault();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DateTime? ParseConfigTime(string? raw)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(raw))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var normalized = raw.Trim().Trim('[', ']');
|
||||||
|
if (normalized.Length != 12)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return DateTime.TryParseExact(
|
||||||
|
normalized,
|
||||||
|
"yyyyMMddHHmm",
|
||||||
|
System.Globalization.CultureInfo.InvariantCulture,
|
||||||
|
System.Globalization.DateTimeStyles.None,
|
||||||
|
out var value)
|
||||||
|
? value
|
||||||
|
: null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class VirCaptureSaveCaptureParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nLevelID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nRegionId")]
|
||||||
|
public int RegionId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCaptureLevel_SaveFightData")]
|
||||||
|
public class VirCaptureLevel_SaveFightData : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<VirCaptureSaveFightDataParam>(param);
|
||||||
|
if (req == null || req.LevelId == 0 || req.RegionId == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveFightData", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
VirCaptureStateHelper.SetPointState(player, (uint)req.LevelId, (uint)req.RegionId, 2u, sync);
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
|
||||||
|
var response = new JsonObject
|
||||||
|
{
|
||||||
|
["nLevelID"] = req.LevelId,
|
||||||
|
["nRegionId"] = req.RegionId,
|
||||||
|
["tbRewards"] = new JsonArray()
|
||||||
|
};
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SaveFightData", response.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class VirCaptureSaveFightDataParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nLevelID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nRegionId")]
|
||||||
|
public int RegionId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCaptureLevel_SavePos")]
|
||||||
|
public class VirCaptureLevel_SavePos : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<VirCaptureSavePosParam>(param);
|
||||||
|
if (req == null || req.LevelId == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SavePos", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
VirCaptureStateHelper.SetSignedMapOffset(player, (uint)req.LevelId, VirCaptureStateHelper.OffPosX, req.PosX, sync);
|
||||||
|
VirCaptureStateHelper.SetSignedMapOffset(player, (uint)req.LevelId, VirCaptureStateHelper.OffPosY, req.PosY, sync);
|
||||||
|
VirCaptureStateHelper.SetSignedMapOffset(player, (uint)req.LevelId, VirCaptureStateHelper.OffPosZ, req.PosZ, sync);
|
||||||
|
VirCaptureStateHelper.SetSignedMapOffset(player, (uint)req.LevelId, VirCaptureStateHelper.OffToward, req.Toward, sync);
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SavePos", "{}", sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class VirCaptureSavePosParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nLevelID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nPosX")]
|
||||||
|
public int PosX { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nPosY")]
|
||||||
|
public int PosY { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nPosZ")]
|
||||||
|
public int PosZ { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nToward")]
|
||||||
|
public int Toward { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,157 @@
|
|||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
internal static class VirCaptureStateHelper
|
||||||
|
{
|
||||||
|
public const uint GroupId = 128;
|
||||||
|
public const uint MapDataStart = 10000;
|
||||||
|
public const uint MapDataEnd = 19000;
|
||||||
|
public const uint MaxMapCount = 3;
|
||||||
|
public const uint MaxMapDataLen = 3000;
|
||||||
|
public const uint MaxPatrolPoint = 500;
|
||||||
|
public const uint MaxOtherPoint = 2500;
|
||||||
|
public const uint MinMaterialId = 50000;
|
||||||
|
public const uint MaxMaterialId = 51500;
|
||||||
|
|
||||||
|
public const uint OffMapId = 1;
|
||||||
|
public const uint OffTurnNum = 2;
|
||||||
|
public const uint OffPosX = 3;
|
||||||
|
public const uint OffPosY = 4;
|
||||||
|
public const uint OffPosZ = 5;
|
||||||
|
public const uint OffToward = 6;
|
||||||
|
public const uint OffDayNight = 7;
|
||||||
|
public const uint OffMapLevel = 8;
|
||||||
|
public const uint OffPatrolStart = 51;
|
||||||
|
public const uint OffPatrolEnd = 1000;
|
||||||
|
public const uint OffOtherStart = 1001;
|
||||||
|
public const uint OffOtherEnd = 1500;
|
||||||
|
public const uint OffMaterialStart = 1501;
|
||||||
|
public const uint OffMaterialEnd = 3000;
|
||||||
|
|
||||||
|
public static uint FindOrAllocateMapSlot(PlayerInstance player, uint levelId)
|
||||||
|
{
|
||||||
|
uint? emptySlot = null;
|
||||||
|
for (uint i = 0; i < MaxMapCount; i++)
|
||||||
|
{
|
||||||
|
var slotStart = MapDataStart + (i * MaxMapDataLen);
|
||||||
|
var mapIdAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == slotStart + OffMapId);
|
||||||
|
if (mapIdAttr?.Val == levelId)
|
||||||
|
return slotStart;
|
||||||
|
|
||||||
|
if (emptySlot == null && (mapIdAttr == null || mapIdAttr.Val == 0))
|
||||||
|
emptySlot = slotStart;
|
||||||
|
}
|
||||||
|
|
||||||
|
return emptySlot ?? 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void EnsureBaseMapState(PlayerInstance player, uint levelId, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var slotStart = FindOrAllocateMapSlot(player, levelId);
|
||||||
|
if (slotStart == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
EnsureUnsignedAttr(player, slotStart + OffMapId, levelId, sync);
|
||||||
|
EnsureUnsignedAttr(player, slotStart + OffDayNight, 1, sync);
|
||||||
|
EnsureUnsignedAttr(player, slotStart + OffMapLevel, 1, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetSignedMapOffset(PlayerInstance player, uint levelId, uint offset, int value, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var slotStart = FindOrAllocateMapSlot(player, levelId);
|
||||||
|
if (slotStart == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
EnsureBaseMapState(player, levelId, sync);
|
||||||
|
SetUnsignedAttr(player, slotStart + offset, unchecked((uint)value), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetPointState(PlayerInstance player, uint levelId, uint pointId, uint value, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var slotStart = FindOrAllocateMapSlot(player, levelId);
|
||||||
|
if (slotStart == 0 || pointId == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
EnsureBaseMapState(player, levelId, sync);
|
||||||
|
|
||||||
|
if (pointId <= MaxPatrolPoint)
|
||||||
|
{
|
||||||
|
var sid = slotStart + (OffPatrolStart - 1) + pointId;
|
||||||
|
SetUnsignedAttr(player, sid, value, sync);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pointId <= MaxOtherPoint)
|
||||||
|
{
|
||||||
|
var relative = pointId - MaxPatrolPoint;
|
||||||
|
var sid = slotStart + (uint)Math.Floor(relative / 30d) + OffOtherStart;
|
||||||
|
if (sid > slotStart + OffOtherEnd)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var bit = (int)(relative % 30);
|
||||||
|
var attr = GetOrCreateAttr(player, sid);
|
||||||
|
var next = value > 0
|
||||||
|
? attr.Val | (1u << bit)
|
||||||
|
: attr.Val & ~(1u << bit);
|
||||||
|
if (next != attr.Val)
|
||||||
|
{
|
||||||
|
attr.Val = next;
|
||||||
|
SyncAttr(player, sync, sid, next);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pointId > MinMaterialId && pointId <= MaxMaterialId)
|
||||||
|
{
|
||||||
|
var sid = slotStart + (OffMaterialStart - 1) + (pointId - MinMaterialId);
|
||||||
|
if (sid >= slotStart + OffMaterialEnd)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SetUnsignedAttr(player, sid, value, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void EnsureUnsignedAttr(PlayerInstance player, uint sid, uint minValue, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var attr = GetOrCreateAttr(player, sid);
|
||||||
|
if (attr.Val < minValue)
|
||||||
|
{
|
||||||
|
attr.Val = minValue;
|
||||||
|
SyncAttr(player, sync, sid, attr.Val);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetUnsignedAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var attr = GetOrCreateAttr(player, sid);
|
||||||
|
if (attr.Val != value)
|
||||||
|
{
|
||||||
|
attr.Val = value;
|
||||||
|
SyncAttr(player, sync, sid, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = GroupId,
|
||||||
|
Sid = sid
|
||||||
|
};
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, uint sid, uint value)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,79 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCaptureTower_EnterLevel")]
|
||||||
|
public class VirCaptureTower_EnterLevel : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint LaunchPassGroupId = 22;
|
||||||
|
private const uint VirCaptureGroupId = 128;
|
||||||
|
private const uint VirCaptureLevelSid = 3;
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<VirCaptureTowerEnterLevelParam>(param);
|
||||||
|
if (req == null || req.LevelId <= 0 || req.TeamId <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.VirCaptureTowerData.TryGetValue((uint)req.LevelId, out var levelCfg))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
if (!CheckConditions(player.Data, levelCfg.Condition))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"tip.LevelLocked\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool CheckConditions(PlayerGameData data, IReadOnlyDictionary<int, uint> conditions)
|
||||||
|
{
|
||||||
|
foreach (var (key, value) in conditions)
|
||||||
|
{
|
||||||
|
switch (key)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
if (data.Level < value)
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
var pass = data.Attrs.FirstOrDefault(x => x.Gid == LaunchPassGroupId && x.Sid == value)?.Val ?? 0;
|
||||||
|
if (pass == 0)
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 20:
|
||||||
|
{
|
||||||
|
var virLevel = data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == VirCaptureLevelSid)?.Val ?? 0;
|
||||||
|
if (virLevel < value)
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class VirCaptureTowerEnterLevelParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nTeamID")]
|
||||||
|
public int TeamId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,94 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using MikuSB.Util;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCaptureTower_LevelSettlement")]
|
||||||
|
public class VirCaptureTower_LevelSettlement : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint LaunchLevelStateGroupId = 21;
|
||||||
|
private const uint LaunchPassGroupId = 22;
|
||||||
|
private const uint PassedFlagBit = 1u << 8;
|
||||||
|
private static readonly Logger Logger = new("VirCaptureTower");
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureTower_LevelSettlement", response.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
|
||||||
|
{
|
||||||
|
var req = tbParam?.Deserialize<VirCaptureTowerSettlementParam>();
|
||||||
|
if (req == null || req.LevelId == 0)
|
||||||
|
{
|
||||||
|
Logger.Error($"Invalid vircapture tower settlement payload: {tbParam?.ToJsonString() ?? "null"}");
|
||||||
|
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
|
||||||
|
}
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
var levelStateAttr = GetOrCreateAttr(player.Data, LaunchLevelStateGroupId, (uint)req.LevelId);
|
||||||
|
levelStateAttr.Val |= MergeStarMask(req.StarMask) | PassedFlagBit;
|
||||||
|
SyncAttr(sync, player, levelStateAttr);
|
||||||
|
|
||||||
|
var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
|
||||||
|
passAttr.Val = Math.Max(1u, passAttr.Val + 1);
|
||||||
|
SyncAttr(sync, player, passAttr);
|
||||||
|
|
||||||
|
Logger.Info(
|
||||||
|
$"VirCaptureTower settlement saved. uid={player.Uid} levelId={req.LevelId} starMask={req.StarMask} " +
|
||||||
|
$"levelStateVal={levelStateAttr.Val} passVal={passAttr.Val}");
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
return (new JsonObject(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint MergeStarMask(int starMask)
|
||||||
|
{
|
||||||
|
uint result = 0;
|
||||||
|
for (var i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
if (((starMask >> i) & 1) != 0)
|
||||||
|
result |= 1u << i;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = gid,
|
||||||
|
Sid = sid
|
||||||
|
};
|
||||||
|
data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class VirCaptureTowerSettlementParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nStar")]
|
||||||
|
public int StarMask { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,140 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Enums.Item;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCapture_ChangeFormation")]
|
||||||
|
public class VirCapture_ChangeFormation : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint StrGroupId = 57;
|
||||||
|
private const uint FormationSid = 1;
|
||||||
|
private const uint VirCaptureGroupId = 128;
|
||||||
|
private const uint CurLevelSid = 3;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<VirCaptureChangeFormationParam>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var formation = ReadFormation(player);
|
||||||
|
var addId = (uint)Math.Max(0, req.Id);
|
||||||
|
var unloadId = (uint)Math.Max(0, req.UnloadId);
|
||||||
|
|
||||||
|
var unloadIndex = unloadId == 0 ? -1 : formation.FindIndex(x => x == unloadId);
|
||||||
|
if (unloadId > 0 && unloadIndex < 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (addId > 0)
|
||||||
|
{
|
||||||
|
if (formation.Contains(addId))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var addItem = player.InventoryManager.GetNormalItem(addId);
|
||||||
|
if (addItem == null || addItem.ItemType != ItemTypeEnum.TYPE_MONSTER_CARD)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (unloadIndex >= 0)
|
||||||
|
formation.RemoveAt(unloadIndex);
|
||||||
|
|
||||||
|
if (addId > 0)
|
||||||
|
{
|
||||||
|
if (unloadIndex >= 0 && unloadIndex <= formation.Count)
|
||||||
|
formation.Insert(unloadIndex, addId);
|
||||||
|
else
|
||||||
|
formation.Add(addId);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!ValidateFormation(player, formation))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var json = JsonSerializer.Serialize(formation);
|
||||||
|
player.SetStrAttr(StrGroupId, FormationSid, json);
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.CustomStr[player.ToShiftedAttrKey(StrGroupId, FormationSid)] = json;
|
||||||
|
|
||||||
|
var response = new JsonObject
|
||||||
|
{
|
||||||
|
["nId"] = req.Id,
|
||||||
|
["nUnloadId"] = req.UnloadId,
|
||||||
|
["bAdd"] = addId > 0
|
||||||
|
};
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCapture_ChangeFormation", response.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<uint> ReadFormation(MikuSB.GameServer.Game.Player.PlayerInstance player)
|
||||||
|
{
|
||||||
|
var raw = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == StrGroupId && x.Sid == FormationSid)?.Val;
|
||||||
|
if (string.IsNullOrWhiteSpace(raw))
|
||||||
|
return [];
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return JsonSerializer.Deserialize<List<uint>>(raw) ?? [];
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return [];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool ValidateFormation(MikuSB.GameServer.Game.Player.PlayerInstance player, List<uint> formation)
|
||||||
|
{
|
||||||
|
var curLevel = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == CurLevelSid)?.Val ?? 1;
|
||||||
|
if (!GameData.VirCaptureLevelListData.TryGetValue(curLevel, out var levelCfg))
|
||||||
|
return formation.Count == 0;
|
||||||
|
|
||||||
|
if (formation.Count > levelCfg.Num)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
uint totalCost = 0;
|
||||||
|
foreach (var itemId in formation)
|
||||||
|
{
|
||||||
|
var item = player.InventoryManager.GetNormalItem(itemId);
|
||||||
|
if (item == null || item.ItemType != ItemTypeEnum.TYPE_MONSTER_CARD)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!GameData.MonsterCardData.TryGetValue(item.TemplateId, out var monsterCfg))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
totalCost += monsterCfg.CostValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
return totalCost <= levelCfg.MaxCost;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class VirCaptureChangeFormationParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nId")]
|
||||||
|
public int Id { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nUnloadId")]
|
||||||
|
public int UnloadId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,164 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Data.Excel;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCapture_CheckOpenAct")]
|
||||||
|
public class VirCapture_CheckOpenAct : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint GroupId = 128;
|
||||||
|
private const uint ActIdSid = 1;
|
||||||
|
private const uint CurLevelSid = 3;
|
||||||
|
private const uint TrialActIdSid = 6;
|
||||||
|
private const uint SeasonActIdSid = 9;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var now = DateTime.Now;
|
||||||
|
var act = ResolveCurrent(GameData.VirCaptureTimeData.Values, now);
|
||||||
|
if (act == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCapture_CheckOpenAct", "{\"bOpen\":false}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
SetAttr(player, ActIdSid, act.Id, sync);
|
||||||
|
EnsureMinAttr(player, CurLevelSid, 1, sync);
|
||||||
|
|
||||||
|
var response = new JsonObject
|
||||||
|
{
|
||||||
|
["bOpen"] = true,
|
||||||
|
["nId"] = act.Id,
|
||||||
|
["nStartTime"] = ToUnixSeconds(ParseConfigTime(act.StartTime)),
|
||||||
|
["nEndTime"] = ToUnixSeconds(ParseConfigTime(act.EndTime))
|
||||||
|
};
|
||||||
|
|
||||||
|
var season = ResolveCurrent(GameData.VirCaptureSeasonData.Values, now);
|
||||||
|
if (season != null)
|
||||||
|
{
|
||||||
|
SetAttr(player, SeasonActIdSid, season.Id, sync);
|
||||||
|
response["tbSeason"] = new JsonObject
|
||||||
|
{
|
||||||
|
["nId"] = season.Id,
|
||||||
|
["nStartTime"] = ToUnixSeconds(ParseConfigTime(season.StartTime)),
|
||||||
|
["nEndTime"] = ToUnixSeconds(ParseConfigTime(season.EndTime))
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetAttr(player, SeasonActIdSid, 0, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
var trial = ResolveCurrent(GameData.VirCaptureTrialTimeData.Values, now);
|
||||||
|
SetAttr(player, TrialActIdSid, trial?.Id ?? 0, sync);
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCapture_CheckOpenAct", response.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static T? ResolveCurrent<T>(IEnumerable<T> configs, DateTime now) where T : class
|
||||||
|
{
|
||||||
|
var parsed = configs
|
||||||
|
.Select(x => new
|
||||||
|
{
|
||||||
|
Config = x,
|
||||||
|
Start = ParseConfigTime(GetTimeValue(x, true)),
|
||||||
|
End = ParseConfigTime(GetTimeValue(x, false))
|
||||||
|
})
|
||||||
|
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||||
|
.OrderBy(x => x.Start)
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||||
|
if (current != null)
|
||||||
|
return current.Config;
|
||||||
|
|
||||||
|
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
|
||||||
|
if (latestStarted != null && latestStarted.End > latestStarted.Start)
|
||||||
|
return latestStarted.Config;
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string? GetTimeValue<T>(T value, bool start) where T : class
|
||||||
|
{
|
||||||
|
return value switch
|
||||||
|
{
|
||||||
|
VirCaptureTimeExcel time => start ? time.StartTime : time.EndTime,
|
||||||
|
VirCaptureSeasonExcel season => start ? season.StartTime : season.EndTime,
|
||||||
|
_ => null
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DateTime? ParseConfigTime(string? raw)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(raw))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var normalized = raw.Trim().Trim('[', ']');
|
||||||
|
if (normalized.Length != 12)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return DateTime.TryParseExact(
|
||||||
|
normalized,
|
||||||
|
"yyyyMMddHHmm",
|
||||||
|
CultureInfo.InvariantCulture,
|
||||||
|
DateTimeStyles.None,
|
||||||
|
out var value)
|
||||||
|
? value
|
||||||
|
: null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static long ToUnixSeconds(DateTime? value)
|
||||||
|
{
|
||||||
|
return value.HasValue ? new DateTimeOffset(value.Value).ToUnixTimeSeconds() : 0L;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureMinAttr(PlayerInstance player, uint sid, uint minValue, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var attr = GetOrCreateAttr(player, sid);
|
||||||
|
if (attr.Val < minValue)
|
||||||
|
{
|
||||||
|
attr.Val = minValue;
|
||||||
|
SyncAttr(player, sync, sid, attr.Val);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var attr = GetOrCreateAttr(player, sid);
|
||||||
|
if (attr.Val != value)
|
||||||
|
{
|
||||||
|
attr.Val = value;
|
||||||
|
SyncAttr(player, sync, sid, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = GroupId,
|
||||||
|
Sid = sid
|
||||||
|
};
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, uint sid, uint value)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1 +1 @@
|
|||||||
v=4.0
|
v=4.3
|
||||||
Reference in New Issue
Block a user