Files
MikuSB/Common/Database/Inventory/InventoryData.cs
Naruse 5f0de1a9f0 add support card giveall command
NOTE: need to delete old database because im moving support card to different column
2026-04-28 23:08:23 +08:00

117 lines
2.9 KiB
C#

using MikuSB.Enums.Item;
using MikuSB.Proto;
using SqlSugar;
namespace MikuSB.Database.Inventory;
[SugarTable("inventory_data")]
public class InventoryData : BaseDatabaseDataHelper
{
public uint NextUniqueUid { get; set; } = 100000;
[SugarColumn(IsJson = true)]
public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = []; // Key: UniqueId
[SugarColumn(IsJson = true)]
public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = []; // Key: UniqueId
[SugarColumn(IsJson = true)]
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
[SugarColumn(IsJson = true)]
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = []; // Key: UniqueId
}
public class BaseGameItemInfo
{
public uint UniqueId { get; set; }
public ulong TemplateId { get; set; }
public uint ItemCount { get; set; }
public ItemTypeEnum ItemType { get; set; }
public ItemFlagEnum Flag { get; set; } = ItemFlagEnum.FLAG_READED;
public uint Level { get; set; }
public uint Exp { get; set; }
public virtual Item ToProto()
{
var proto = new Item
{
Id = UniqueId,
Template = TemplateId,
Count = ItemCount,
Flag = (uint)Flag
};
if (Level > 0 || Exp > 0)
proto.Enhance = new Enhance { Level = Level, Exp = Exp };
return proto;
}
}
public abstract class GrowableItemInfo : BaseGameItemInfo
{
public bool IsLocked { get; set; }
public new uint Level { get; set; }
public new uint Exp { get; set; }
public uint Break { get; set; }
public uint EquipAvatarId { get; set; }
}
public class GameWeaponInfo : GrowableItemInfo
{
public override Item ToProto()
{
var proto = new Item
{
Id = UniqueId,
Template = TemplateId,
Count = ItemCount,
Flag = (uint)Flag,
Enhance = new Enhance
{
Level = Level,
Exp = Exp,
Break = Break
}
};
return proto;
}
}
public class GameSkinInfo : BaseGameItemInfo
{
public uint SkinType { get; set; }
public override Item ToProto()
{
var proto = new Item
{
Id = UniqueId,
Template = TemplateId,
Count = ItemCount,
Flag = (uint)Flag,
};
proto.Slots[11] = SkinType;
return proto;
}
}
public class GameSupportCardInfo : BaseGameItemInfo
{
public uint AffixId { get; set; }
public override Item ToProto()
{
var proto = new Item
{
Id = UniqueId,
Template = TemplateId,
Count = ItemCount,
Flag = (uint)Flag,
Enhance = new Enhance
{
Level = Level,
Exp = Exp
}
};
proto.Slots[1] = AffixId;
return proto;
}
}