144 lines
4.7 KiB
JSON
144 lines
4.7 KiB
JSON
{
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"dataList": [
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{
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"id": "1",
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"content": "It costs Enkephalin Modules to claim rewards after completing a Mirror Dungeon expedition."
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},
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{
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"id": "2",
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"content": "Every skill consists of at least 1 Coin."
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},
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{
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"id": "3",
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"content": "A Coin’s Power may increase or decrease depending on the face it lands on."
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},
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{
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"id": "4",
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"content": "Coin faces also affect the activation of certain skill effects."
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},
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{
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"id": "5",
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"content": "Units can fall into a state of Panic when their Sanity falls below a certain threshold."
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},
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{
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"id": "6",
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"content": "Sinners with low Sanity will be corroded by E.G.O."
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},
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{
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"id": "7",
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"content": "Corroded Sinners will lash out indiscriminately, so be careful."
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},
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{
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"id": "8",
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"content": "A status effect’s Potency indicates how much damage it will deal."
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},
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{
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"id": "9",
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"content": "After use, skills are converted into E.G.O resources corresponding to their Sin Affinity."
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},
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{
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"id": "10",
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"content": "Defeating an Abnormality multiple times raises its Observation Level, allowing you to better damage it in future encounters."
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},
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{
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"id": "11",
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"content": "Skills that require resources will be canceled if the character is missing the required amount."
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},
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{
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"id": "12",
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"content": "Speed is randomly determined within a given range each turn."
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},
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{
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"id": "13",
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"content": "Speed determines the formation of units in combat."
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},
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{
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"id": "14",
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"content": "At the start of battle, your characters assume the Sin Resistances of the lowest grade E.G.O they have equipped."
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},
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{
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"id": "15",
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"content": "After a Sinner uses E.G.O, their Sin Resistances are updated; however, any values that would be lowered will instead remain as they were."
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},
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{
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"id": "16",
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"content": "A generated Defense skill will fill in the Sinner’s bottom skill slot, replacing the current skill or E.G.O."
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},
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{
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"id": "17",
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"content": "Cancelling E.G.O before using it will return its resources."
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},
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{
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"id": "18",
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"content": "If 2+ skills of the same Sin are in a chain, Sin Resonance activates, strengthening your attacks."
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},
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{
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"id": "19",
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"content": "If 3+ skills of the same Sin are in direct succession, Absolute Resonance activates, strengthening your attacks."
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},
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{
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"id": "20",
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"content": "The longer a Clash goes on, the higher the victor’s final damage will be."
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},
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{
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"id": "21",
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"content": "When a character’s health falls below the Stagger Threshold, they become vulnerable to all attacks and can’t act until the end of the following turn."
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},
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{
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"id": "22",
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"content": "In Dungeons, you can heal up and save your progress at Checkpoints."
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},
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{
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"id": "23",
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"content": "Every Identity has a Combat Passive and a Support Passive."
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},
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{
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"id": "24",
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"content": "Identities participating in combat use Combat Passives."
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},
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{
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"id": "25",
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"content": "Sinners who are not directly participating in battle will provide aid with their Support Passives."
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},
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{
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"id": "26",
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"content": "An Abnormality’s Parts may have differing Resistances and behavior."
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},
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{
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"id": "27",
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"content": "When confronting Abnormalities in Focused Encounters, you may come across situations requiring you to make a choice; depending on the outcome, you might receive various effects or even E.G.O Gifts."
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},
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{
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"id": "28",
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"content": "It’s still possible to pass a check even without the requisite Sin."
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},
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{
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"id": "29",
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"content": "You can obtain E.G.O Gifts from both checks and battles as you progress through a Dungeon."
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},
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{
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"id": "30",
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"content": "When an enemy runs out of Sanity and falls into Panic, they suffer negative effects."
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},
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{
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"id": "31",
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"content": "If a Staggered character’s HP falls below the next Stagger Threshold, they’ll take extra damage."
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},
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{
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"id": "32",
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"content": "A status effect’s Count indicates how long it will last or how many times it will activate during combat."
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},
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{
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"id": "33",
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"content": "E.G.O skills are placed at the bottom of a Sinner’s column."
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},
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{
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"id": "34",
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"content": "Clashes occur when two Attack Skills target each other."
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},
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{
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"id": "35",
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"content": "Combat Passives and Support Passives require certain Sin Affinities to be chained or their resources owned to activate."
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}
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]
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} |