39 lines
1.1 KiB
JSON
39 lines
1.1 KiB
JSON
{
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"dataList": [
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{
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"id": "KeptBlood",
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"name": "Stored Blood",
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"desc": "- Max Value: 10\n- Lose 1 value every time this unit loses 5% HP.\n- On Hit, heal 1% of this unit's HP",
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"summary": "",
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"undefined": "-"
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},
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{
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"id": "BloodyCrave",
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"name": "Bloodtinged Craving",
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"desc": "- Gain 1 Clash Power Up and 1 Damage Up\n- On Hit, gain 1 Stored Blood\n- If this unit did not gain Stored Blood this turn, gain 2 Fragile, 1 Haste, and 4 Offense Level Up next turn instead of the above effect",
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"summary": "",
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"undefined": "-"
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},
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{
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"id": "BloodPocket_LowMorale",
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"name": "Bloodthirst",
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"desc": "Turn Start: Gain 1 Fragile and Damage Up",
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"summary": "",
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"undefined": "-"
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},
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{
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"id": "BloodPocket_Panic",
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"name": "Bloodthirst",
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"desc": "Turn Start: Gain 2 Fragile and Damage Up",
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"summary": "",
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"undefined": "-"
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},
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{
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"id": "HardenedBlood",
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"name": "Coagulated Blood",
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"desc": "Gain Offense Level and Defense Level equal to the value (max 5)",
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"summary": "",
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"undefined": "-"
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}
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]
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} |