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LimbusStaticData/Localize/en/EN_Passives_Abnormality-mr7-extreme.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 139001,
"name": "Let the Blood Festival Flow",
"desc": "The battle proceeds to the next phase after all the Clay Dolls are defeated"
},
{
"id": 139003,
"name": "Let the Fire Festival Ignite",
"desc": "If both Arms are destroyed or the main bodys HP is brought to 70%, the battle proceeds to the next phase"
},
{
"id": 139004,
"name": "Frenzy",
"desc": "During phase 3, inflict 7 [Combustion] on all enemies every turn"
},
{
"id": 139006,
"name": "Let the Star Festival Fall",
"desc": "When the Core HP is brought to 25% or lower, the battle proceeds to the next phase"
},
{
"id": 139101,
"name": "Idolatry",
"desc": "Does not die at 0 HP; instead, remains on the stage as an immobile and untargetable unit.\nSuppressed when the Doomsday Calendar is suppressed"
},
{
"id": 139301,
"name": "Returning Past",
"desc": "At 50+ [AccumulatedPast], and if Core HP is at 80%-, the Core heals 200 HP by consuming 50 [AccumulatedPast] at Turn End"
},
{
"id": 139302,
"name": "Misplaced Past",
"desc": "When the Body is broken, consume all [AccumulatedPast]\nWhen the Body is broken, starting next turn, all Attack Types and Affinities become Ineffective(0.5) for the rest of the Encounter"
},
{
"id": 139303,
"name": "Broken Exhaust Port",
"desc": "When Steam Blaster is broken, completely lose [Breath] on all parts\nOnce Steam Blaster is broken, every time this unit gains [Breath], gain [Vulnerable] for every [Breath] gained\nOnce Steam Blaster is broken, lose 1 [Breath] On Use of an Attack Skill"
},
{
"id": 139304,
"name": "Leaking Steam",
"desc": "When Steam Blaster is hit, lose 1 [Breath] and 1 [Breath] Count"
},
{
"id": 139305,
"name": "Metronome",
"desc": "If [AccumulatedPast] is an odd number, gain 3 [Vulnerable] and [AttackDmgUp]\nIf it is an even number, gain 3 [Protection] and [AttackDmgDown]"
},
{
"id": 139401,
"name": "Vigorous Volaille",
"desc": "Turn End: Heal 5 HP for every Raw Chicken on the field"
},
{
"id": 139402,
"name": "Gloomy Gallus",
"desc": "Turn End: Deal 5 SP damage to all enemies for every Raw Chicken on the field"
},
{
"id": 139403,
"name": "Fragile Fowl",
"desc": "When a Part breaks, gain 1 [Vulnerable] every turn for every Raw Chicken that died before that Part was broken"
},
{
"id": 139404,
"name": "Powerful Poussin",
"desc": "If the Part isnt broken, gain 1 [AttackDmgUp] every turn for every surviving Raw Chicken"
},
{
"id": 139501,
"name": "Bongy Chicken Struts",
"desc": "Turn End: Deal 3 SP damage to a random enemy"
},
{
"id": 139701,
"name": "Bongy Chicken Beefs Up",
"desc": "Turn End: Apply 2 [AttackDmgUp] and 2 [Protection] to all allies next turn, including this unit"
},
{
"id": 141001,
"name": "Blood Sac",
"desc": "If this unit has [BloodPocket]:\n- The Body's Wrath Resist. -50%\n- The Body's Gloom Resist. +50%"
},
{
"id": 141002,
"name": "Fluid Sac",
"desc": "If this unit has [WaterPocket], heal its Core by (Stack x 20)"
},
{
"id": 141003,
"name": "Ruptured Blood Sac",
"desc": "Once the Body is broken, on Clash Win, activate the enemy's [Laceration] once and reduce [Laceration] Count by 1"
},
{
"id": 141004,
"name": "Splash Around",
"desc": "Apply 1 [PlayingWithWaterTogetherMirror] on the target that Clashed against this unit's Skill using a Skill that has the same Attack Type as this unit's (once per Skill, 3 times per turn)\n- If it was a Blunt Skill, apply 2 [PlayingWithWaterTogetherMirror] instead"
},
{
"id": 141101,
"name": "Fluid Sac",
"desc": "If this unit has [WaterPocket], heal its Core by (Stack x 30)"
},
{
"id": 141102,
"name": "Ruptured Blood Sac",
"desc": "Once the Body is broken, on Clash Win, activate the enemy's [Laceration] twice and reduce [Laceration] Count by 2"
},
{
"id": 141201,
"name": "Blood Sac",
"desc": "If this unit has [BloodPocket]:\n- The Body's Wrath Resist. -35%\n- The Body's Gloom Resist. +35%"
},
{
"id": 141202,
"name": "Fluid Sac",
"desc": "If this unit has [WaterPocket], heal its Core by (Stack x 35)"
},
{
"id": 141203,
"name": "Ruptured Blood Sac",
"desc": "Once the Body is broken, on Clash Win, activate the enemy's [Laceration] thrice and reduce [Laceration] Count by 3"
},
{
"id": 141204,
"name": "SplishSplashSplish",
"desc": "If target does not have [PlayingWithWaterTogetherMirror], gain the following effects:\n- Deal +80% damage\n- On Hit using a Skill's final Coin, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n\nIf target has [PlayingWithWaterTogetherMirror], gain the following effects:\n- Deal -50% damage\n- Take +10% damage for every [PlayingWithWaterTogetherMirror] Stack on target (max 100%)\n\nIf no one has [PlayingWithWaterTogetherMirror], gain the following effects:\n- On Hit using a Skill, inflict 5 [Laceration]\n- On Hit using a Skill's final Coin, activate [Laceration] once; then, reduce target's [Laceration] Count by 1"
}
]
}