364 lines
12 KiB
JSON
364 lines
12 KiB
JSON
{
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"dataList": [
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{
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"id": 9103601,
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"levelList": [
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{
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"level": 1,
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"name": "Pierce",
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"desc": "",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9103602,
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"levelList": [
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{
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"level": 1,
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"name": "Flesh Rip",
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"desc": "If target has 5+ [Laceration], Base Power +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count\nIf target has 3+ types of negative effects, inflict +1 additional [Laceration] Count"
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},
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{
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"desc": "[OnSucceedAttackHead] Inflict 2 [DefenseDown] next turn"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count\nIf target has 3+ types of negative effects, inflict +1 additional [Laceration] Count"
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},
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{
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"desc": "[OnSucceedAttackHead] Inflict 2 [DefenseDown] next turn"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9103603,
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"levelList": [
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{
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"level": 1,
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"name": "Artwork: Liberation of Bones Contingent on Cardiac Rhythm",
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"desc": "Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4)\nCoin Power +1 for every 3 [Laceration] on target (max 2)\n[WinDuel] Inflict +2 [Vibration] Count\n[DefeatDuel] Gain 1 [Paralysis] next turn",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[OnStartCoin] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down)"
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},
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{
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"desc": "[OnSucceedAttack] Gain 5 [Laceration]"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
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},
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{
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"desc": "[UnBrokenCoinOnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]"
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},
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{
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"desc": "[UnBrokenCoinOnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9103605,
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"levelList": [
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{
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"level": 1,
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"name": "Muscular Contraction",
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"desc": "[CanDuelGuard]\n[StartBattle] Gain 1 [MuscleContraction] next turn. When hit, gain 1 additional [MuscleContraction] (once per turn)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9103701,
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"levelList": [
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{
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"level": 1,
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"name": "Jab",
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"desc": "",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9103702,
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"levelList": [
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{
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"level": 1,
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"name": "Vascular Tear",
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"desc": "If target has 5+ [Laceration], Base Power +1\nIf target has 3+ types of negative effects, deal +30% damage",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9103703,
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"levelList": [
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{
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"level": 1,
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"name": "Artwork: Liberation of Bones Contingent on Cardiac Rhythm",
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"desc": "Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4)\nCoin Power +1 for every 3 [Laceration] on target (max 2)\n[WinDuel] Inflict +2 [Vibration] Count\n[DefeatDuel] Gain 1 [Paralysis] next turn",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[OnStartCoin] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down)"
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},
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{
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"desc": "[OnSucceedAttack] Gain 5 [Laceration]"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
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},
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{
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"desc": "[UnBrokenCoinOnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]"
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},
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{
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"desc": "[UnBrokenCoinOnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9103705,
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"levelList": [
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{
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"level": 1,
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"name": "Muscular Contraction",
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"desc": "[CanDuelGuard]\n[StartBattle] Gain 1 [MuscleContraction] next turn. When hit, gain 1 additional [MuscleContraction] (once per turn)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9103801,
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"levelList": [
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{
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"level": 1,
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"name": "Bound Muscles",
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"desc": "",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
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},
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{
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"desc": "[OnSucceedAttackHead] Inflict 1 [Desire] next turn"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9103802,
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"levelList": [
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{
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"level": 1,
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"name": "Tear and Rip",
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"desc": "If target has 5+ [Laceration], Base Power +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count\nIf target has 3+ types of negative effects, inflict +1 additional [Laceration] Count"
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},
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{
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"desc": "[OnSucceedAttackHead] Inflict 1 [Desire] next turn"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count\nIf target has 3+ types of negative effects, inflict +1 additional [Laceration] Count"
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},
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{
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"desc": "[OnSucceedAttackHead] Inflict 1 [Desire] next turn"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9103803,
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"levelList": [
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{
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"level": 1,
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"name": "Artwork Adorned by Desire",
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"desc": "Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4)\nCoin Power +1 for every 3 [Laceration] on target (max 2)\n[WinDuel] Inflict +2 [Vibration] Count\n[DefeatDuel] Gain 1 [Paralysis] next turn",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[OnStartCoin] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down)"
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},
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{
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"desc": "[OnSucceedAttack] Gain 5 [Laceration]"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Desire] next turn"
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},
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{
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"desc": "[UnBrokenCoinOnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]"
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},
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{
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"desc": "[UnBrokenCoinOnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9103805,
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"levelList": [
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{
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"level": 1,
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"name": "Tightening Ribbons",
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"desc": "[CanDuelGuard]\nWhen hit, inflict 1 [PinkRibbon_Ishmael] against the attacker (once per Skill)\n[StartBattle] Gain 1 [MuscleContraction] next turn. When hit, gain 1 additional [MuscleContraction] (once per turn)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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}
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]
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}
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]
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}
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]
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}
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]
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} |