Files
LimbusStaticData/Localize/en/EN_Skills_Enemy-ycgd.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 9011001,
"levelList": [
{
"level": 1,
"name": "Hack",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9011002,
"levelList": [
{
"level": 1,
"name": "Focus Strike",
"desc": "If target has 7+ [Laceration], Coin Power +1\n[WinDuel] Gain 1 [SlashDamageUp] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "If target has [Laceration], deal +50% damage"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9011003,
"levelList": [
{
"level": 1,
"name": "Lenticular Scatter",
"desc": "If target has 5+ [Laceration], Coin Power +1\n[WinDuel] Gain 1 [SlashResultUp] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "If target has [Laceration], deal +20% damage"
}
]
},
{
"coindescs": [
{
"desc": "If target has [Laceration], deal +10% damage"
}
]
},
{
"coindescs": [
{
"desc": "If target has [Laceration], deal +40% damage"
}
]
}
]
}
]
},
{
"id": 9011004,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "[OnSucceedEvade] Gain 1 [SlashDamageUp] next turn (Once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9011101,
"levelList": [
{
"level": 1,
"name": "Swipe",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9011102,
"levelList": [
{
"level": 1,
"name": "Slice",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "If target has [Laceration], deal +30% damage"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9011103,
"levelList": [
{
"level": 1,
"name": "Keen Slash",
"desc": "[WinDuel] Gain 1 [SlashDamageUp] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "If target has [Laceration], deal +10% damage"
}
]
},
{
"coindescs": [
{
"desc": "If target has [Laceration], deal +10% damage"
}
]
},
{
"coindescs": [
{
"desc": "If target has [Laceration], deal +20% damage"
}
]
}
]
}
]
},
{
"id": 9011104,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "[OnSucceedEvade] Gain 1 [SlashDamageUp] next turn (Once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9011201,
"levelList": [
{
"level": 1,
"name": "Downward Slash",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9011202,
"levelList": [
{
"level": 1,
"name": "Reverse Slash",
"desc": "[WinDuel] Inflict 1 [Paralysis] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9011203,
"levelList": [
{
"level": 1,
"name": "Focus Strike",
"desc": "[WinDuel] Gain 1 [Protection] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9011204,
"levelList": [
{
"level": 1,
"name": "Defend",
"desc": "[StartBattle] Gain 1 [Protection]",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9011301,
"levelList": [
{
"level": 1,
"name": "Penetrating Slash",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9011302,
"levelList": [
{
"level": 1,
"name": "Keen Strike",
"desc": "If target has 7+ [Laceration], Coin Power +1\n[WinDuel] Gain 1 [Protection] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9011303,
"levelList": [
{
"level": 1,
"name": "Focus Strike",
"desc": "If target has 5+ [Laceration], Coin Power +1\n[StartBattle] Gain 1 [Protection]\n[WinDuel] Gain 1 [Protection] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9011304,
"levelList": [
{
"level": 1,
"name": "Defend",
"desc": "[StartBattle] Gain 2 [Protection]",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9101301,
"levelList": [
{
"level": 1,
"name": "Shadow Cloud",
"desc": "[WhenUse] If target has [Laceration], deal +10% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration] and +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration] and +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9101302,
"levelList": [
{
"level": 1,
"name": "Clean Up",
"desc": "If target has 5+ [Laceration], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] next turn"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] next turn"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9101303,
"levelList": [
{
"level": 1,
"name": "Lenticular Slash",
"desc": "If target has 5+ [Laceration], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 8 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9101304,
"levelList": [
{
"level": 1,
"name": "Sharp Edge",
"desc": "[StartBattle] Apply 2 [SlashDamageUp] to all allies, including this unit\n[StartBattle] Gain 2 [SlashResultUp]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9101305,
"levelList": [
{
"level": 1,
"name": "Sky-clearing Cut",
"desc": "[StartBattle] If the main target has 10+ [Laceration], Atk Weight +1\n[StartBattle] If this unit will use 5+ Attack Skills this turn, Final Power +5\n[WinDuel] All allies heal 10 SP\nIf target has 7+ [Laceration], deal +30% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "If target has 7+ [Laceration], deal +50% damage"
},
{
"desc": "[OnSucceedAttack] Inflict +10 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9101306,
"levelList": [
{
"level": 1,
"name": "Rules of the Backstreets",
"desc": "[WhenUse] Add 1 more coin per every surviving other ally (Max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[EnemyKill] All allies heal 20 SP"
}
]
}
]
}
]
}
]
}