Files
LimbusStaticData/Localize/jp/JP_Skills_Enemy-a1c6p1.json
2026-07-20 17:19:20 +07:00

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60 KiB
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{
"dataList": [
{
"id": 9011401,
"levelList": [
{
"level": 1,
"name": "おい、おい",
"desc": "[WhenUse] 対象に[Paralysis]があるなら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]5を付与、[Vibration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 9011402,
"levelList": [
{
"level": 1,
"name": "これは痛いぞ!",
"desc": "[WhenUse] 対象に[Vibration]があるなら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]5を付与、[Vibration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与"
}
]
}
]
}
]
},
{
"id": 9011403,
"levelList": [
{
"level": 1,
"name": "隙発見!",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [VibrationExplosion]"
},
{
"desc": "[VibrationExplosion]で対象が混乱したなら、コイン再使用"
}
]
}
]
}
]
},
{
"id": 9011501,
"levelList": [
{
"level": 1,
"name": "止まるなって",
"desc": "[WhenUse] 対象に[Paralysis]があるなら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与、[Vibration]回数が4増加"
}
]
}
]
}
]
},
{
"id": 9011502,
"levelList": [
{
"level": 1,
"name": "呆けろ!",
"desc": "[WhenUse] 対象に[Vibration]があるなら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与、[Vibration]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与"
}
]
}
]
}
]
},
{
"id": 9011503,
"levelList": [
{
"level": 1,
"name": "目を回せ!",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [VibrationExplosion]"
},
{
"desc": "[VibrationExplosion]で対象が混乱したなら、コイン再使用"
}
]
}
]
}
]
},
{
"id": 9011601,
"levelList": [
{
"level": 1,
"name": "き…傷つ",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]3を付与"
}
]
}
]
}
]
},
{
"id": 9011602,
"levelList": [
{
"level": 1,
"name": "…こわ…",
"desc": "[WhenUse] 対象の[Burst]威力が3以上なら、基本威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [DefenseDown]1を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [DefenseDown]1を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]3を付与"
}
]
}
]
}
]
},
{
"id": 9011603,
"levelList": [
{
"level": 1,
"name": "弱点…",
"desc": "[WhenUse] 対象に[Burst]があれば、[Burst]威力3につき基本威力 +1 (最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]6を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [DefenseDown]4を付与"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[Paralysis]2を付与"
}
]
}
]
}
]
},
{
"id": 9011604,
"levelList": [
{
"level": 1,
"name": "が…",
"desc": "ターン終了時にバリアが残っているなら、次のターンに[AttackUp]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9011701,
"levelList": [
{
"level": 1,
"name": "のば…",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が3増加"
}
]
}
]
}
]
},
{
"id": 9011702,
"levelList": [
{
"level": 1,
"name": "ぶ…武装か",
"desc": "[WhenUse] 対象の[Burst]回数が3以上なら、基本威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [AttackDown]1を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [AttackDown]1を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]3を付与"
}
]
}
]
}
]
},
{
"id": 9011703,
"levelList": [
{
"level": 1,
"name": "薄ぎ…。",
"desc": "[WhenUse] 対象に[Burst]があれば、[Burst]回数2につき基本威力 +1 (最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が4増加"
},
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [AttackDown]4を付与"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[Paralysis]2を付与"
}
]
}
]
}
]
},
{
"id": 9011704,
"levelList": [
{
"level": 1,
"name": "ド…",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "ターン終了時にバリアが残っているなら、次のターンに[AttackUp]1を得る"
}
]
}
]
}
]
},
{
"id": 9011801,
"levelList": [
{
"level": 1,
"name": "処理す…",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]4を付与"
}
]
}
]
}
]
},
{
"id": 9011802,
"levelList": [
{
"level": 1,
"name": "片…付…",
"desc": "[WhenUse] 対象の[Burst]威力が3以上なら、基本威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [DefenseDown]2を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [DefenseDown]2を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]6を付与"
}
]
}
]
}
]
},
{
"id": 9011803,
"levelList": [
{
"level": 1,
"name": "阻…止…",
"desc": "[WhenUse] 対象に精神力3ダメージ\n[WhenUse] 対象に[Burst]があれば、[Burst]威力4につき基本威力 +1 (最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]6を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]6を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [DefenseDown]3を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与"
}
]
}
]
}
]
},
{
"id": 9011804,
"levelList": [
{
"level": 1,
"name": "反…",
"desc": "対象に[Burst]があれば、最終威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
}
]
}
]
},
{
"id": 9011901,
"levelList": [
{
"level": 1,
"name": "ど…け",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が3増加"
}
]
}
]
}
]
},
{
"id": 9011902,
"levelList": [
{
"level": 1,
"name": "邪魔す…な",
"desc": "[WhenUse] 対象の[Burst]回数が3以上なら、基本威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [AttackDown]2を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [AttackDown]2を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]6を付与"
}
]
}
]
}
]
},
{
"id": 9011903,
"levelList": [
{
"level": 1,
"name": "突…破",
"desc": "[WhenUse] 対象に精神力3ダメージ\n[WhenUse] 対象に[Burst]があれば、[Burst]回数3につき基本威力 +1 (最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が4増加"
},
{
"desc": "[OnSucceedAttack] [Laceration]8を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [AttackDown]3を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与"
}
]
}
]
}
]
},
{
"id": 9011904,
"levelList": [
{
"level": 1,
"name": "…撃",
"desc": "対象に[Burst]があれば、最終威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
}
]
}
]
},
{
"id": 9012001,
"levelList": [
{
"level": 1,
"name": "防御破壊術",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseDown]2を付与"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[DefenseDown]1を付与"
}
]
}
]
}
]
},
{
"id": 9012002,
"levelList": [
{
"level": 1,
"name": "弱点把握",
"desc": "[WhenUse] 対象より速度が高ければ、自分の精神力を3回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与"
},
{
"desc": "[OnSucceedAttackHead] [Vulnerable]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseDown]2を付与"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[Vulnerable]1を付与"
}
]
}
]
}
]
},
{
"id": 9012003,
"levelList": [
{
"level": 1,
"name": "甲冑破砕",
"desc": "[WhenUse] 対象より速度が高ければ、[SlashResistDown]1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vulnerable]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseDown]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseDown]2を付与"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[Vulnerable]1を付与"
}
]
}
]
}
]
},
{
"id": 9012004,
"levelList": [
{
"level": 1,
"name": "回避",
"desc": "[OnSucceedEvade] 自分の精神力を3回復",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9012101,
"levelList": [
{
"level": 1,
"name": "打ち返し",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[AttackDown]2を付与"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[AttackDown]1を付与"
}
]
}
]
}
]
},
{
"id": 9012102,
"levelList": [
{
"level": 1,
"name": "制圧術",
"desc": "[WhenUse] 対象より速度が高ければ、自分の精神力を3回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与"
},
{
"desc": "[OnSucceedAttackHead] [Paralysis]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[AttackDown]2を付与"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[Paralysis]2を付与"
}
]
}
]
}
]
},
{
"id": 9012103,
"levelList": [
{
"level": 1,
"name": "動作制圧",
"desc": "[WhenUse] 対象より速度が高ければ、[SlashResistDown]1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Paralysis]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[AttackDown]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[AttackDown]2を付与"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[Paralysis]2を付与"
}
]
}
]
}
]
},
{
"id": 9012104,
"levelList": [
{
"level": 1,
"name": "回避",
"desc": "[OnSucceedEvade] 自分の精神力を3回復",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9012201,
"levelList": [
{
"level": 1,
"name": "反らし打ち",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[AttackDown]2を付与"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[DefenseDown]2を付与"
}
]
}
]
}
]
},
{
"id": 9012202,
"levelList": [
{
"level": 1,
"name": "阻止術",
"desc": "[WhenUse] 対象より速度が高ければ、自分の精神力を5回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Agility]2を得る"
},
{
"desc": "[OnSucceedAttack] [Paralysis]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseDown]2を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与"
}
]
}
]
}
]
},
{
"id": 9012203,
"levelList": [
{
"level": 1,
"name": "胴体束縛術",
"desc": "[WhenUse] 対象より速度が高ければ、[SlashResistDown]2を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vulnerable]2を付与"
},
{
"desc": "[OnSucceedAttackHead] [DefenseDown]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[AttackDown]2を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseDown]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Agility]3を得る"
},
{
"desc": "[OnSucceedAttack] 次のターンに[SlashResistDown]2を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与"
}
]
}
]
}
]
},
{
"id": 9012204,
"levelList": [
{
"level": 1,
"name": "整理整頓",
"desc": "[WhenUse] 対象より速度が高ければ、マッチ威力 +3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]15を付与、[Laceration]回数が3増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与"
},
{
"desc": "[OnSucceedAttack] 対象より速度が3以上高ければ、このスキルを再使用(最大1回)"
}
]
}
]
}
]
},
{
"id": 9012205,
"levelList": [
{
"level": 1,
"name": "回避",
"desc": "[OnSucceedEvade] 自分の精神力を5回復",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9012301,
"levelList": [
{
"level": 1,
"name": "鼠取り",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[Binding]1を付与"
}
]
}
]
}
]
},
{
"id": 9012302,
"levelList": [
{
"level": 1,
"name": "ひねる",
"desc": "[WinDuel] 対象の体力が100%なら、ダメージ量 +30%\n[DefeatDuel] [DefenseDown]3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
},
{
"desc": "[OnSucceedAttackHead] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]威力が5以上なら、次のターンに[Paralysis]1を付与"
}
]
}
]
}
]
},
{
"id": 9012303,
"levelList": [
{
"level": 1,
"name": "傷口割り",
"desc": "[WinDuel] [SlashResultUp]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]6を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[Binding]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]威力が7以上なら、ダメージ量の20%だけ追加ダメージ"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]威力が7以上なら、ダメージ量の20%だけ追加ダメージ"
}
]
}
]
}
]
},
{
"id": 9012304,
"levelList": [
{
"level": 1,
"name": "回避",
"desc": "[OnSucceedEvade] 自分の精神力を3回復",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9012403,
"levelList": [
{
"level": 1,
"name": "神経断ち",
"desc": "[WinDuel] [SlashResultUp]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]6を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[Paralysis]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]威力が7以上なら、ダメージ量の20%だけ追加ダメージ"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]威力が7以上なら、ダメージ量の20%だけ追加ダメージ"
}
]
}
]
}
]
},
{
"id": 9012501,
"levelList": [
{
"level": 1,
"name": "鼠狩り",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与"
}
]
}
]
}
]
},
{
"id": 9012502,
"levelList": [
{
"level": 1,
"name": "鼠追い",
"desc": "[WinDuel] 対象の体力が80%以上なら、ダメージ量 +50%\n[DefeatDuel] [DefenseDown]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
},
{
"desc": "[OnSucceedAttackHead] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]威力が5以上なら、ダメージ量の20%だけ追加ダメージ"
}
]
}
]
}
]
},
{
"id": 9012503,
"levelList": [
{
"level": 1,
"name": "迷惑客処理術",
"desc": "[WhenUse] 対象より速度が3以上高ければ、このスキルを再使用(最大1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]10を付与"
},
{
"desc": "[OnSucceedAttackHead] [Vulnerable]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]威力だけ混乱区間を前進させる"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[Paralysis]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]威力が12以上なら、[AttackDown]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]威力が15以上なら、次のターンに[Vulnerable]2を付与"
}
]
}
]
}
]
},
{
"id": 9012504,
"levelList": [
{
"level": 1,
"name": "箱授与",
"desc": "[WhenUse] 対象より速度が3以上高ければ、マッチ威力 +2\n[WinDuel] 自分の精神力を10回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [DefenseDown]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]10を付与"
},
{
"desc": "[OnSucceedAttack] [Combustion]10を付与"
}
]
}
]
}
]
},
{
"id": 9012505,
"levelList": [
{
"level": 1,
"name": "回避",
"desc": "[OnSucceedEvade] 自分の精神力を5回復",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9012601,
"levelList": [
{
"level": 1,
"name": "掃除開始",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]4を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]4を付与"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[Binding]1を付与"
}
]
}
]
}
]
},
{
"id": 9012602,
"levelList": [
{
"level": 1,
"name": "招かざる客の出迎え",
"desc": "[WinDuel] [PlusCoinValueUp]1を得る\n[DefeatDuel] [Sinking]3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]8を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が3増加"
}
]
}
]
}
]
},
{
"id": 9012603,
"levelList": [
{
"level": 1,
"name": "接客道二式 拘束",
"desc": "[WhenUse] 対象の[Sinking]威力5につき、基本威力 +1 (最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
},
{
"desc": "[OnSucceedAttack] [DefenseDown]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
},
{
"desc": "[OnSucceedAttack] [DefenseDown]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Sinking]威力が8以上なら、このコインを再使用(最大1回)"
},
{
"desc": "[OnSucceedAttackHead] [DefenseDown]4, [Vulnerable]1を付与"
}
]
}
]
}
]
},
{
"id": 9012604,
"levelList": [
{
"level": 1,
"name": "ガード",
"desc": "ターン終了時にバリアが残っている場合は、10だけ混乱区間を後退\nバリアを全て消耗した場合、最後の攻撃者の精神力を10回復",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9012701,
"levelList": [
{
"level": 1,
"name": "掃除開始",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]4を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]4を付与"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[Paralysis]1を付与"
}
]
}
]
}
]
},
{
"id": 9012702,
"levelList": [
{
"level": 1,
"name": "招かざる客の応対",
"desc": "[WinDuel] [PlusCoinValueUp]1を得る\n[DefeatDuel] [Sinking]3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が3増加"
}
]
}
]
}
]
},
{
"id": 9012703,
"levelList": [
{
"level": 1,
"name": "接客道二式 脱力",
"desc": "対象の[Sinking]威力5につき、基本威力 +1 (最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与"
},
{
"desc": "[OnSucceedAttack] [AttackDown]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与"
},
{
"desc": "[OnSucceedAttack] [AttackDown]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Sinking]回数が4以上なら、このコインを再使用(最大1回)"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[AttackDown]4, [Paralysis]1を付与"
}
]
}
]
}
]
},
{
"id": 9012704,
"levelList": [
{
"level": 1,
"name": "ガード",
"desc": "ターン終了時にバリアが残っている場合は、10だけ混乱区間を後退\nバリアを全て消耗した場合、最後の攻撃者の精神力を10回復",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9101401,
"levelList": [
{
"level": 1,
"name": "ノック",
"desc": "[WhenUse] 対象の[Sinking]威力が5以上なら、[AttackDown]1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]4を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]4を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与"
}
]
}
]
}
]
},
{
"id": 9101402,
"levelList": [
{
"level": 1,
"name": "掃除の時間だ!",
"desc": "[WhenUse] 対象の精神力が10以下なら、[AttackDown]2を付与\n[WinDuel] [Vulnerable]1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに加算コイン弱化 1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が3増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Vulnerable]2を付与"
}
]
}
]
}
]
},
{
"id": 9101403,
"levelList": [
{
"level": 1,
"name": "奥様の仰せの通り…!",
"desc": "[WhenUse] 対象の[Sinking]威力3につき、基本威力 +1(最大3)\n[WinDuel] 全味方の精神力を5回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]8を付与"
},
{
"desc": "[OnSucceedAttackHead] [Sinking]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]8を付与"
},
{
"desc": "[OnSucceedAttackHead] [Sinking]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[EchoOfMansion]2を付与"
},
{
"desc": "[OnSucceedAttack] [Sinking]8を付与"
},
{
"desc": "[OnSucceedAttackHead] [Sinking]回数が2増加"
}
]
}
]
}
]
},
{
"id": 9101404,
"levelList": [
{
"level": 1,
"name": "一片の埃も…なきように!",
"desc": "[StartBattle] 自分を含む全味方へ[AttackUp]3, 精神力を15回復\n[StartBattle] 自分を除く全味方へ[Vulnerable]1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Sinking]威力だけ憂鬱属性追加ダメージを与える。[Sinking]回数が1減少"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Sinking]威力だけ憂鬱属性追加ダメージを与える。[Sinking]回数が1減少"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Sinking]威力だけ憂鬱属性追加ダメージを与える。[Sinking]回数が1減少"
},
{
"desc": "[OnSucceedAttack] [Sinking]4を付与"
},
{
"desc": "[OnSucceedAttack] 対象の[Sinking]回数が3以上なら、このコインを再使用(最大2回)"
}
]
}
]
}
]
},
{
"id": 9101405,
"levelList": [
{
"level": 1,
"name": "鼠野郎め!",
"desc": "ターン終了時にバリアが残っている場合は、50だけ混乱区間を後退\nバリアを全て消耗した場合、全ての敵の精神力を10回復",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9011404,
"levelList": [
{
"level": 1,
"name": "ガード",
"desc": "",
"coinlist": [
{}
]
}
]
}
]
}