207 lines
3.5 KiB
JSON
207 lines
3.5 KiB
JSON
{
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"dataList": [
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{
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"id": 1,
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"bgm": "Backstreet_LOR",
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"soundeffect": "SFX_Tape_Play"
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},
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{
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"id": 2,
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"cg": "10216_normal:FadeIn_Continue"
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},
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{
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"id": 3,
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"soundeffect": "SFX_Walk_Stone"
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},
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{
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"id": 4
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},
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{
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"id": 5
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},
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{
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"id": 6
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},
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{
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"id": 7,
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"soundeffect": "SFX_Metal_Clank, SFX_Camera_Res_2:delay=0.4"
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},
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{
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"id": 8,
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"soundeffect": "SFX_Camera_Shot"
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},
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{
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"id": 9,
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"soundeffect": "SFX_Camera_Shot"
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},
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{
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"id": 10,
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"soundeffect": "SFX_Camera_Shot"
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},
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{
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"id": 11,
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"soundeffect": "SFX_Camera_Shot, SFX_Walk_Wood_2StepOnly, SFX_Blood_Straw:delay=0.85"
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},
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{
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"id": 12,
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"cg": "10216_special:FadeIn_Continue",
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"soundeffect": "SFX_Camera_Shot"
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},
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{
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"id": 13,
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"cg": "10216_normal:FadeOut",
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"soundeffect": "SFX_Camera_Shot"
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},
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{
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"id": 14,
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"soundeffect": "SFX_Walk_Dirt"
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},
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{
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"id": 15,
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"soundeffect": "SFX_Glass_Break_1"
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},
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{
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"id": 16,
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"cg": "10216_normal:FadeIn_Continue",
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"soundeffect": "SFX_Melting_Ish"
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},
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{
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"id": 17,
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"cg": "10216_special:FadeOut"
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},
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{
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"id": 18,
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"soundeffect": "SFX_Walk_IRon_Once"
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},
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{
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"id": 19
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},
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{
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"id": 20,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 21
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},
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{
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"id": 22
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},
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{
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"id": 23,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 24
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},
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{
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"id": 25,
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"soundeffect": "SFX_Walk_Stone"
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},
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{
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"id": 26
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},
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{
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"id": 27,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 28,
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 29
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},
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{
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"id": 30
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},
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{
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"id": 31
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},
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{
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"id": 32,
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"cg": "10216_normal:FadeOut",
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"soundeffect": "SFX_Tape_Stop"
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},
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{
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"id": 33,
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"soundeffect": "SFX_Tape_Play"
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},
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{
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"id": 34,
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"cg": "10216_gacksung:FadeIn_Continue"
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},
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{
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"id": 35
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},
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{
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"id": 36,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 37
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},
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{
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"id": 38,
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"soundeffect": "SFX_Walk_IRon_Once"
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},
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{
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"id": 39
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},
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{
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"id": 40
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},
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{
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"id": 41
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},
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{
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"id": 42,
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"effect": "CustomCamShake:[3][10][0.5]",
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"soundeffect": "SFX_Cloth_Crumble, SFX_Yuna_Cello_Open"
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},
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{
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"id": 43,
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"soundeffect": "SFX_Metal_Shring"
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},
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{
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"id": 44,
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"cg": "white:FadeIn:[0~0.1], 10216_gacksung:FadeIn_Continue",
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"effect": "CustomCamShake:[25][15][0.9]",
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"soundeffect": "SFX_Parry_Large, SFX_Parry_Large:delay=0.3, SFX_LCE_Fire_2:delay=0.3, SFX_Fire_Water_Sizzle:delay=0.3"
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},
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{
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"id": 45,
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"cg": "white:FadeOut",
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"soundeffect": "SFX_LOR_Galaxy_Attack_Far"
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},
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{
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"id": 46,
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"soundeffect": "SFX_LOR_Piece_Attack_Far"
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},
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{
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"id": 47
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},
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{
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"id": 48,
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"effect": "CustomCamShake:[10][7][1] ",
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"soundeffect": "SFX_LOR_FingerSnap, SFX_LOR_Paper:delay=0.4, SFX_Execution_4:delay=0.5"
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},
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{
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"id": 49
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},
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{
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"id": 50
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},
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{
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"id": 51
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},
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{
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"id": 52,
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"cg": "10216_gacksung:FadeOut_Continue"
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},
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{
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"id": 53,
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"bg": "blackbg",
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"soundeffect": "SFX_Flesh_5, SFX_Blood_Splash"
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}
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]
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} |